Get Started with VR in Unity in 5 minutes!

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 44

  • @immortalhamster1645
    @immortalhamster1645 3 ปีที่แล้ว +5

    Thank god!!!! I’ve seriously been looking for a video like this that isn’t half an hour! They are all impossible to follow because they are so long. You saved me so much time, your the best.

    • @Novaborn
      @Novaborn  3 ปีที่แล้ว

      Thanks! That was actually my thought when creating this, too! A lot of videos are like 20 minutes long just to get the basics installed. Pretty crazy 😧

  • @HeadPack
    @HeadPack 3 ปีที่แล้ว +2

    Excellent. Not an easy task to create a video with all the essential information, and be so concise at the same time. Good voice over as well.

  • @ast_rsk
    @ast_rsk 3 ปีที่แล้ว +5

    Really nice setup tutorial. This opens up so much possibilities!

    • @Novaborn
      @Novaborn  3 ปีที่แล้ว

      Glad you think so!

  • @ryandgamedev1046
    @ryandgamedev1046 4 ปีที่แล้ว

    Great video! and goodluck on growing your channel. Just a tip for 2020.1 version of unity: you can go to component>XR>RoomscaleRig to add a default rig that cuts out a lot of the tedious steps. also i hope unity xr improves quickly because all this workaround stuff is making it very difficult to work on my final year project for college

    • @Novaborn
      @Novaborn  4 ปีที่แล้ว

      Thanks for the tip! I also hope it gets easier. I think it will soon: www.auganix.org/unity-announces-plans-to-release-experimental-version-of-unity-openxr-early-next-year/
      Maybe by the Spring of 2020, you'll be able to use Unity XR without too many workarounds. :)

  • @danielleyosef3965
    @danielleyosef3965 2 ปีที่แล้ว

    YOU ARE A LIFE SAVER !!!!!!!!!!

  • @UnskilIednpc
    @UnskilIednpc 3 ปีที่แล้ว +1

    finally i can make a game in unity thanks 😁

    • @Novaborn
      @Novaborn  3 ปีที่แล้ว

      You're welcome. 😃

  • @themaxperience9091
    @themaxperience9091 2 ปีที่แล้ว

    just wondering how do you grab stuff with these cube hands?

  • @synystersocks4275
    @synystersocks4275 3 ปีที่แล้ว +1

    could you do a video on locomotion and updating the real world position of the hmd to the xr rig/vr camera rig? recentering after realworld movement recenters to the original position of the xr rig, not just modify the current hmd rotation to gameworld forwards rotation, the xr rig/vr camera rig wont move during real world movement. awesome vid ^^

  • @JezukoDev
    @JezukoDev 3 ปีที่แล้ว +1

    Fantastic tutorial :D

    • @Novaborn
      @Novaborn  3 ปีที่แล้ว

      Thank you for the kind words! 😁

  • @liamsi5904
    @liamsi5904 3 ปีที่แล้ว

    Thanks

  • @Ransonikuo
    @Ransonikuo 3 ปีที่แล้ว +1

    Hey Novaborn, the unity-XR plugin git link seems to have been deprecated by Steam due to violating the ToS of unity ( using NPM ). Is this still the recommended way to get the SteamVR plugin integrated?

    • @Novaborn
      @Novaborn  3 ปีที่แล้ว +1

      Apparently Unity XR and SteamVR don't work well together in Unity 2020. So I would try using the Unity 2019 LTS if you want to use Unity XR with Steam VR.

  • @gaddgames
    @gaddgames 4 ปีที่แล้ว +1

    U da man

  • @danielcraft15
    @danielcraft15 3 ปีที่แล้ว

    what do i do in the first test on the oculus quest?what do i have to do in the quest?

  • @mcman407
    @mcman407 4 ปีที่แล้ว

    Great quick video thank you.

    • @Novaborn
      @Novaborn  4 ปีที่แล้ว

      You're welcome. Thanks for watching!

  • @kerfuzzle
    @kerfuzzle 4 ปีที่แล้ว +1

    You should have way more subs than this! Thanks it really helped!

    • @Novaborn
      @Novaborn  4 ปีที่แล้ว

      Wow you're welcome! I really appreciated that! :')

  • @dhgouveia
    @dhgouveia 3 ปีที่แล้ว +1

    Great tutorial, i've tried other but non of them worked with the HP Reverb G2, but i have a question, using the Windows Mixed Reality (WMR) loader, my hands constantly disappear , i've changed the Near of the camera to the minimum 0.01 but is not working, if i put my hand far they are shown, but if i use OpenVR loader, this works perfectly, but i woudl like to use the native WMR too, since the HP are WMR

    • @Novaborn
      @Novaborn  3 ปีที่แล้ว

      Hey Jose, I haven't heard of this before, but I did some research and found this Unity issue: issuetracker.unity3d.com/issues/hdrp-xr-camera-does-not-respect-near-slash-far-clipping-plane-settings?_ga=2.249237582.853731030.1608247592-1736861258.1598563078
      What version of Unity are you using? Maybe if you update it will work because it seems like they recently fixed a similar bug to what you're talking about. I'm currently on Unity 2020, but not sure if upgrading is a realistic solution for you.

    • @dhgouveia
      @dhgouveia 3 ปีที่แล้ว

      @@Novaborn thanks, sadly my project is on 2020.2.0f1 so not update is needed, but anyway thanks for this ticket i left a message and hopefully this will be fixed in the future

  • @mayurigupta4427
    @mayurigupta4427 3 ปีที่แล้ว +1

    Will this work while making cardboard vr app?

    • @Novaborn
      @Novaborn  3 ปีที่แล้ว

      Unfortunately, Unity XR doesn't support Cardboard.

  • @stm91
    @stm91 4 ปีที่แล้ว

    Super helpful, thank you!

    • @Novaborn
      @Novaborn  4 ปีที่แล้ว

      You're welcome!

  • @Servbot42
    @Servbot42 3 ปีที่แล้ว

    I keep gettign an error:
    "Error adding new version of OpenVR package:
    Unable to add package
    [com.valvesoftware.openvr]:
    Package [com.valvesoftware.openvr] cannot be found
    Please manually reinstall the package through the package manager."
    I went to package manager and I couldnt find the tab. Can anyone help? im using version 2019.3.3f1

  • @MetalStormGames
    @MetalStormGames 4 ปีที่แล้ว +1

    So if you use UnityXR will you still be able to publish it on steam and have it work fine on steam? or will steam actually require your game to use SteamVR?

    • @Novaborn
      @Novaborn  4 ปีที่แล้ว

      Right now you still need to install the SteamVR plugin for Input (buttons, touchpad, etc). I'm hoping that changes soon. Check out the Github link I have in the video/description then go to issues. As of September 2020, there is a pinned thread about UnityXR and SteamVR input not working properly so you have to do workarounds to get it to work (installing SteamVR plugin just for input along with UnityXR). Hopefully I have a tutorial on this soon.

    • @MetalStormGames
      @MetalStormGames 4 ปีที่แล้ว

      @@Novaborn Thanks

  • @leehuff4877
    @leehuff4877 3 ปีที่แล้ว +1

    By chance do you know why I cannot move with the oculus joystick? I have been trying to get that to work for about a month now with no luck.

    • @Novaborn
      @Novaborn  3 ปีที่แล้ว

      Hi Lee, you have to set that up yourself. Look into CommonUsages for Unity XR to grab the information of the primary2dAxisTouch. Check out my video on hands part 2 if you want to see an example of CommonUsages. After watching that video, you should understand this function: inputDevice.TryGetFeatureValue(CommonUsages.primary2DAxish, out Vector2 primary2DAxis);
      You need to get the Vector2 primary2DAxis from this. From this you can do transform.position += new Vector3(primary2DAxis.x * speed, 0, primary2DAxis.y * speed).
      This is off the top of my head so let me know if still seeing errors.

  • @Psy874
    @Psy874 3 ปีที่แล้ว

    Hello I have a question how can I set it up to android device?

  • @priyanshurathaur
    @priyanshurathaur 2 ปีที่แล้ว

    Can I use this in Android mobile instead of oculus??

  • @1Layl2
    @1Layl2 2 ปีที่แล้ว

    Cant find xr rig

  • @nebulaayt
    @nebulaayt 3 ปีที่แล้ว

    69 likes lol