@@kuzukuzreia I don't know if that's a "devs listened" scenario so much as they created the environment for people to connect the dots on those 3. I can imagine any scenario in which someone said, oh hey, that echo looks like shorekeeper a bit, how about a 4 cost (or a 1 cost, depending on the order) version so the 3 of them look like a pokemon evolution line. I refuse to believe Kuro hadn't run through the fact everyone would connect those three LONG before releasing them....they know what they're doing/did.
@@TheTripleJski it still is, they surely know what they are doing, but of course it still depend on the popularity and how much people synchronize with the jokes no?
Same bro, i not going back to 1.x locations anymore, Wuthering Wives 2.0 is what a normal openworld game supposed to be played. Idk, why they didn't implement it in 1.x locations maybe because it is too simple in design with no vertical stuff, but I am gonna ask in every survey from now on to make this feature available in next regions. This is such a huge quality improvement.
really loved watching marcobeatballs' video about his experience playing 2.0 and sharing infos about the music i recognized some but i wasnt that knowledgeable with classical music so watching him was very informative
In my opinion, 2.0 is a work of art. It took me about 20 hours to complete all three acts, and that’s without even exploring the map in between. I found myself admiring the characters-their countenance and expressions-enjoying the voice lines and music, and taking lore notes along the way. However, one thing Wuwa’s storytelling has yet to do for me is hit an emotional note. For a story to be a 10/10, it has to make me want to cry at least once. So, I will give the story 9.5/10 for now. But the update itself in terms of quality is 10/10.
I just can't explain how people managed to clear the story the very next day, maybe they skipped a lot but I just could not skip, took me around 4 days playing from 5 to 10 hours a day and I was in awe with the vast and beautiful world
@@Yasvielemy guess is, they had alot of free time even the next day after the update droppd. I also heard some say they took the leave for a week wholely because of wuwa update.
I feel exactly what you just explained about the story. It's missing that 1 last KO punch to not just get me invested but "moment of the year" type deal. The companion stories imo are better than the main story so far. 2.0 story was close but were not there yet. I need to struggle, something that's very unfortunate (like the rumor that Jiyan's death may come in the future) then we can say, Wuwa has arrived.
1:35 i dont remember their names either but i asked each one why they ended up here, ie what they were banished for, and damn those dialogues were actually very intresting, it added a lot of depth to the variety of reasons church expelled people and built the overall vibe of the place , plus the whole concept of fools troupe was cool as hell, i can understand why itd feel boring, i dont agree but i can understand
Exactly! I love those three NPCs specially the one who actually believed the Pilgrimage's sanctity. BUT, I agree that they could've added gameplay bits in between. Maybe a puzzle minigame assembling that tool we're suppose to use. But overall the pacing is great with a balance of lows and highs compared to before where the earlier acts are full of lows or when the Black shores are full of highs.
Off the top of my head, the music guy because he was done making church music, the fishermen because he caught a "sacred" fish, I forgot he girl's reason though @@alatsus
It's just that Hoyo spends more of Genshin's revenue on marketing and their other projects than on Genshin itself. My guess is that Genshin's revenue could drop tenfold without actually affecting anything on the development side of things. WuWa seems to prove that.
running a open world gacha game isnt as expensive as ppl think, have some well experienced ppl that are very good at their jobs and its gonna be able to run and stay consistent and not lose service with just around 3-7 mil per month.
it's tuners for me, i got a ton of echo exp left. They really need to balance echo farming though. Ryuuku sensei pretty much said it perfectly, either it's infinite farming with RNG or guaranteed stats with resources scarcity. Heck, at least give us real "tuners" that can "tune" what substats we want on the echo.
@robertlaidlaw4592 Indeed. but we're forgetting something here. RNG. Even if we can 5/10/15 every rolls. If every roll is bad then it's still not good. We either have More ways to level up and roll that RNG stats Or stick with the current xp system and still get shit rolls most of the time. Using trash weapons as Fodders to better weapons as xp is allowed. There are no reason at all to not do it on the Echoes as well.
I am more wishing if they do something for the substats rolls. With new set, new nightmare echos, I am in dread thinking I should rolls for another echoe with double def or double hp I often get, barely even a crit substats
Acquiring echo exp is really difficult atm. I wish they could just introduce echo recycling to echo exp mat but with limit per week or something would be great!
ねるめろさんも鳴潮にどハマりしてるらしく、今夜の配信で他の原神配信者の友達に鳴潮やろやろって布教しまくったらしいですよ笑 Translation: In tonight’s stream, nerumero invited his other genshin streamer friends to play wuwa, and guess what. They started streaming wuwa again lol
@@luciagambone5711 Are you stupid? It's not about genshin itself XD It's literally about big genshin cc that want to play wuwa but they have contract or something, still want to play other games and enjoy them
Completely agree with the new flying, I actually feel like exploring and will actively avoid fast traveling just to spend more time with the new wings.
Ryuuku sensei, you’ve gotta try the Lorelei challenge. It’s a random challenge with an amazing music. It’s located on the north side of the broken half ring bride structure near the bottom of the map. It’s a flower looking thing you can interact with.
The wing section was exactly what I experienced in all of its glory. I'm an Ace Combat fan. Having space and tight spaces to fly in Rinascita makes the world feel much more alive, and the flight mechanic was so good that I've become less reliant on teleporting. And I don't mind how far it is. As long as I can fly, I don't need teleporting. Definitely not perfect, but not much downsides to list. Stiff-locked camera during flight and be able to fly in other regions would be cool to have. And a suggestion. What if...Air Combat?
I mean if air combat exist then most likely wont work let put changli for example. He skill n her ult both slam down the ground.. n she also have mid air atk. Then air combat make her kit useless lol
Put a suggestion in the next feedback, who knows they might make it. I put a suggestion for a gun based glacio 5 star and guess who we got now? May have been a coincidence but i like to think they actually read my suggestion
@anhnnguyen7444 no, I mean fights while flying. What you're describing is still ground combat, and the air combat shouldn't affect ground combat abilities at all.
@dokutah2480 real. I am definitely going to do that, plus, the camera mode. I kinda forgot about it for a while, but now with how good Rinascita look, I'd love to have a better camera control mechanic.
The exploration changes are my top pick for QoL changes, they changed the whole "beat a pack of mobs, get rewards" stuff from 1.x updates, and now you either have a puzzle, a challenge, or a use sensor and scuttle around to grab all the chests in an area. Sure there are still some hidden chests that aren't part of a treasure spot, but for the most part, you won't need a 3rd party website to find the chests. The tidal heritage stuff gets the top cherry, it's 10 times more fun to complete a challenge than it is to descend on a pack of mobs with the wrath of god for those 5 asterite, and the challenges are not really that hard, sure, you might fail one and have to re-do, but for the most part, it's just a fun little challenge that gives you some good rewards when it's done. To sum it up, doing 100% in the 1.0 areas or Black Shores/Mt. Firmament felt like a chore. In Rinascita, it feels less like a chore and more like a fun activity.
Okay, one thing that really needed to be said: The story is FAR better than what we had in 1.0 nation story. All characters are introduced already in beginning in a very smooth and lined up manner, it's very natural and you don't feel it being forced, like Brant and Roccia saving us. Also all of them have their stories told before the festival, in a very summarized yet impactful way, at least for some of them you need to really search for it, like talking to Brant and Roccia during the mission, else they'll not say anything. Way better than 1.0 where we had some characters appearing out of nowhere in the final chapter just to defeat the Threnodian, like Yuanwu and Taoqi, and some others didn't even appear, like Calcharo and Danjin.
The missing characters in 1.0 was due to the story change, those characters did appear in the CBT iirc but they couldn't fit them in the new story with the limited time they had (and before ppl start to comment about CBT story, no, it WASN'T better, and the only good thing it had was the crownless cutscene)
@@keeichidarow Yeah I trust we will eventually meet Calcharo and Danjin in the story just right now is not the right time. We do have to go back to Jinzhou so there is still time for Danjin as she is a traveling patroller. Also Calcharo is bound to be important once we go to New Fed
The disappoinment parts are definitely on point, the music mummer shoudk definitely have a increased range. And the very long blaring Echo EXP. Though i want to add something, i also want Kuro to increase the weekly boss runs from 3 to 4 as 3 per week doesnt feel enough.
For the weekly boss, im pretty sure it's just fair because it reset every monday, not every 7 days after you did the boss. So basically, if you did the weekly boss on sunday, it will just reset the next day
I don’t know about the weekly boss, the echoexp totally, but the weekly bosses for now feel alright, I haven’t maxed out all my characters yet, so maybe that’s why, but imo it’s often just fine to get to 7/8 on most talents, and then finish the build the next week, which also make it so that you have something to look forward to, a bump to your damage if you’ve hit max on the rest of the build. E.g. Carlotta 90/90 lvl and weapon, bis set and echo main stat, at least one crit stat low roll on every echo piece. If you prioritize ult 10/10 and keep the rest at 6, even week 1 you have enough mats to push the crit talents and maybe the forte talent to 8-9. I’m a semi hardcore player and I don’t like to take myself too seriously but I am a day one player and I do farm the most optimal pieces and I try to always spend all the weekly ressources I can, and boss mats never really felt like a limiting factor. For me, it was more a question of echo exp and sometimes the character upgrade mats that I had to spend lots of stamina on, and that felt a bit bad cause it limited my echo exp grinding even more… eh, but maybe I’m missing something
don't let this video distract you from the fact that Ryuuku was wearing the same outfit and beanie as past ryuuku 0:33 as predicted, he ONLY HAS 1 PAIR *flys away*
i think the feeling of the story progessing too fast is because we assuming the story at Huanglong is already finished. it is not. like Genshin, we assume that once the region soty is done, we never going back, just like Monstrad. but we know for a fact that Scar is still in jail at Jinzhou. and we know for a fact that they are planing a jail break for him. so the story there is no where near done. we will be going back to Jinzhou.
The fact that you can keep the carnivale mask at the end is SUCH a nice touch, so small but it means so much. Just a little bit of customization for the mc and a reminder of our journey, I will never take it off, i wonder if it will appear in cutscenes.
I started playing WuWa cause I heard you saying it was doing a better job on the girls. Well, you said it was a bad job but it sounded great to me. They need to go further still though. More TnA.
Yeah i hope in the future, we can do reroll on echo sub stats, we can use same echo + tuner for the mats to do that, so we still need to do farm echo for that. With the new echo every update patch (which is good), this qol really needed because it is ridicilous when after several patches we always have to do rng to find sub stats for the new echo, at least if we have the reroll system in it, it would be so much better Please mention this feature when you guys fill out the patch survey, the more people agree the more they hear us
Senpai finally posted his review. Good work, senpai!! Absolutely agree with the critics with that dance scene; that should've been a cutscene of it's own.
That Flying mechanic was so good I don't think I want to return to Huanglong anymore. Curiously enough, when I tried revisiting Huanglong again I found out that some Sonance cascet can be found on top of very tall nexus towers.
2:00 I think this could be gathering data for future implementation. It's better for them to do a soft-try and check the meta-data. I'm hoping/expecting to see those dance mechanics in upcoming patches. I personally thought it was awesome and really helped solidify my connection to Carlotta and showed the FUN we were having amidst the chaos.
Great video and great feedback on Wuwa 2.0! I actually understand your feedback of having Hikari or Narwhal theme-esque especially for boss fights like with the Dragon of Dirge in Penitent's end. Hikari would very much jive well with that fight, but no complaints because the music was still great.
I agree with the music point completely i would love a pick your music gadget, i just had to say though that you can listen to Spotify on both ps4 and ps5 while playing games with out any problem. great vid 👍
Good points, especially on the echoes. It is reaching a point of annoyance because there are new echoes set to farm and experiment and level up, but running out of EXP and space. The BGM was another one I fully support especially if we can have a portable music player. Finally hoping for expansion of freedom for flight to the older region. I don't know what is the limitation on Kuro's side. In any case, once I learn the flight mechanics, exploring the older area to complete missing explorations now feels like a chore.
I really hope they continue to have this level of quality for the next patches, because i really loved it, i think my only criticism is to be able to fly on the other regions(mostly because i still have some stuff to do there, and would be fun to fly around it)
Hello again from Egypt. Thank you for all your content (although I don't play WuWa, as I'm done with exploration-based games for now), but I really admire how you look and criticize things. Earlier last month, I commented on the ZZZ Japanese reaction video, and was hoping for an update, out of interest in how Japanese folks are feeling about the game now. Would love it if you could also give it a shot, if you have the time ofc
The Launch reminded me of HD2 Illuminate launch, So many changes and such a surprise that we have it now rather than the next 2 years is crazy, it bought people back and solidified the fanbase that we are here and Kuro is here to give us a good time. What I really like about the update is that some areas changes at night, just like the Lake thing, areas like Elga town also chances at night, it becomes a Halloween village kind of thing that was super cool to see and listen too.
Quest was a big upgrade of a very low bar. It was the second time after 1.1 that the Quest could catch me and make me swing with it. Funny thing is i also played Genshin Archon Quest and ZzZ 1.4 Main Story a few days before and i still have to say WuWa is for me on 3rd place. While the cutscenes and Animations are well done the story still doesent have that much of an Impact. But im happy that it gets better and that leaves me in hope for the future. It was also a very nice suprise to get such a huge new map right away but im a bit scared now that this will be it with map updates for a very long time. The only real bad point i could make out so far was keeping the echo limit at 2k with so many new echos and echo Sets. In a system like this where u cant get enough mats to check on echos stat and want to have some backup for when a char drops this is slap in the face and i just hope enough people will complain about that so Kuro put it into the game as fast as possible.
It is sad they still didn't adress the echo issue. I have 1.9k+ echoes locked and it constantly gets filled to the brim. I can't get rid of these echoes bcz there might be a character who needs them later and it takes 20+ tries to find cr+cd ones (even more to get correct secondary stats and high rolls), yet i can check maybe only a hundred echoes for their first stat bcz game barely provides any tuners.
I do what I call a monthly cleanup where I literally combine them all in the data bank considering most of the echoes I have are crap useless so each time I have an echo I designated which one I want and which one I do not want but either locking it in or putting the disposable mark in it and doing so I have efficiently stored all the echoes that I would need in the future and all the echoes that I do not need so I gone from having 1,500 echoes to 600 it's really not that big of a deal to do this and by the way all 600 echoes are actually usables because I make sure that I only get the attack percentage and the respective element that they are compatible to
Without wishing to come across as boring... I agree with all your points. The only thing i can find to complain about is the 'song choice' echo too... i love the 'saving light' track and was quite disappointed that it'd been removed from the log-in screen. i was relieved to see it on the menu of 'song echo' (whatever it's called). But then (like you) i discovered that when i moved a few feet away, i couldn't hear it anymore! and even when you are standing next to the echo, the echo itself keeps making stupid noises which interfere with the song. On this point... when i saw you could set the track as 'background' music... i thought it might mean the log-in screen music or perhaps character menu music - but no. At the end of the day... it's such a minor gripe... the update is truly amazing.
Kuro knocks it out of the park with Wuwa v2.0. It makes v1.x feels like a beta test. I'm so glad that the dialogues and plot lines has improved a lot, imho. The PHENOMENAL music, the CAMERA WORK... just wow.
Sensei, I really like how you share your thoughts on your videos. What separates you from other CCs is that you address your videos as an opinion and not as a fact. everyone is entitled to their opinion and I respect that.
There are several really amazing side quest in this patch. I'm looking forward to know how you feel about those after you played it. The 2 I love most is all about flying, you'll know when you see it.
One thing I genuinely don't understand iswhy people think the 1.x OST and story is not good. I thought the OST was genuinely good, and the story could use some work but is still decent and NOWHERE near horrendous to the level of Genshin and HSR.
I love that they add battle damage to the player models after getting hit 7 times in battle. Yes it a small detail, but a nice one at that. As for the over all 2.0 update i will give it a good 9.5/10. I would like the flight to not be locked the rinascita, and the same things you ready said. It's so close to being a 10/10 for me. I mean a lot of the time I forgot I was playing a gacha games. I did play the update on both pc and PS5, and I love how they handled the post to the PS5.
this is great, i can 100% guaranteed your feedback are seen by them, make more construcive critism in the future Sensei since yours are the most align with majority of the players so far
I have an idea to help with the Echo EXP problem. Everytime you do 1 Data Merge, you recieve 1 Golden Tube. 1 Data Merge = 5 Echoes So if you do a batch merge of 100 Echoes that’s 20 Golden Tubes. This way we can have a reliable way to farm the EXP without devaluing the Tacet Fields. If anything the Tacet Fields gain more value since you can source the Echoes AND the EXP directly.
The problem with that is the same as using echoes for exp directly, it allows for infinite free farming and since this is a gacha game this is a massive no no and will never happen, it's easier for them to either decrease the tacet field cost to 40 or increase the drops than allow you to use non-built echoes as exp
@ Getting Echo EXP from a Data Merge is more of a supplement than a replacement to Tacet Fields. Let’s break this down further. It requires 135k Exp to max out 1 Golden Echo of any cost. 1 Premium Tube equals 5k Exp. This equals to 27 Premium Tubes. If you were to farm 100 Echoes SPECIFICALLY for this process, then you wouldn’t even have enough EXP to max out 1 Echo. The effort alone wouldn’t even be worth it compared to farming a Tacet Field, which gives you the EXP and a batch of echoes straight up. This doesn’t even factor in: -The amount of rerolling you have to do to get the right echo stats -The grind of farming for the right main stats to roll/reroll with -The odds of even getting echo drops in the first place
@@joshuawilliams4741 I gave that suggestion too, but honestly it's very unlikely to happen. The best way (by far) that they could address this issue would be to either double the current tacet field drops or drop it's cost to 40 (doing both would be perfect). The reason of what you're saying would probably not be added, it's because gacha games don't implement infinite farming methods... For obvious reasons. They want you to spend money for astrites which you can use to farm more echo exp. Also you can farm 100 unusable echoes per day in less then 1h30 minutes (unless most aren't trash)... Imagine if you played for more that that or have such broken characters that you could farm it half the time or less (they would need to limit echo drop per day). It would be easy to get +100 gold echo tube per week, and tryharders could get alot alot more. And there's is another problem, if they implemented this, echo tuners would need to drop too. And let's not forget that this might be the easiest gacha game to get faster echo (artifact exp). Now shell credits... I don't understand why that hasn't been addressed yet, even Genshin gives 120k for 40 resin, and 84k for the same 40... And to fully build a character is the same in both games (I think). However they do give alot more shell credits with events, so it does balance a bit.
The 2.0 update hits like a truck, I was a bit sad when I heard the new login screen ost but the moment I went in, everything changed - the areas are beautiful, music is a beast & most of all, we were not wasted any time for the main story elements. It all starts the moment we sit down to eat with Zani & these chars are a new level of work - Brant has to be favorite. Regarding PPTSD, Rinascita did 2 things better than Penacony, started the story way early rather than shoving area exposition down the throat & ended the finale battle in a festival/carnival style theme in the presence of a vast audience. (That's how u make most of the chars an active part of the final act).
I love this update and I agree with your takes. The music echo range is pitiful atm, echo farming is a nightmare still, especially with nightmare echoes (pun intended), and although I dont see many bring this up, we need instant boss respawns. We have the early access feature that allows you to fight the boss in a domain, which means you can restart it at anytime and instantly challenge them again... The only problem is that this option is removed entirely once you catch up in the story. It actively punishes your boss farming by playing the story.
Portable item to play whatever music you want is a really good idea. I didn't fiddle with the music guy much, so I was under the assumption it changed the music for that specific area entirely, didn't realize it had a short radius. Bummer. But I 100% agree, I'm always on the echo exp struggle. I don't wanna farm the tacet echo things for exp specifically but what else can you do when you've sold out in every in game shop that has it.
Wuwa 2.0 is amazing and I hope the other gacha developers take note. The echo farming, on the other hand, is not. In particular the boss farming is infuriating because of that 2 min wait time during respawn. Too short to do something else and too long to just wait. I actually started up another game in parallel and switched back and forth. Also, getting the 3-cost echos is such a pain but that is nothing new. Surprisingly, I don't actually have issues with XP material and tuners. If you collected everything available in 1.x you should have a lot piled up, no?
FINALLY! I havent watched yet, commenting as the video start, I was waiting for your video as I hope you enjoyed this update and cured of your pptsd, AND LETS GOOOOO!!!!!! I mean it ain't perfect, but its awesome you like it!
notice the echoes too! not only are they new (most of them) they add to the immersion too with their design; some of them even have gimmicks like the wraiths that cry and heal you if you spare them or the cuddlies and chop chops that have "gattai" mechanics lol. my favorite tho are the knights cuz they look cool and imposing af and the way theyre utilized in overworld challenge trials etc. they DO impose on you.
totally agree with the echo exp but I think that's a sensitive balancing act. because if you think about it, does accessible better stats for the players mean kuro can make endgame content more difficult? I mean, the reason we grind for stats is to clear endgame, right?
Yeah, but the thing is that even with fantastic echoes you can still get your ass handed to you in the endgame if you don't have the skills, so I don't think it's an issue at all.
Possible echo not feels bad mechanic while keeping rng and scarcity: A certain amount of lvl 25 echos can be used to have a minimum tune roll of your choosing on an echo. Expensive and never as good as someone will want, but no one can ever complain about being unlucky and never having double crit again.
I tear up whenever I remember that I can fly just like that. Heck, it became my motivation to log in to the game (there are other exciting stuff to do too but my lazy ahh considers them too tiring to be motivations lol)
They NEED to add flight to earlier areas in some capacity. - Make unlocking it more difficult, maybe tied to a high exploration percentage reward. - Make it more restricted, like disabling the flight stamina upgrades outside of Rinascita. - Disable it entirely only when it would utterly destroy certain challenges, like the parkour ones. It think the micro-scale movement is utterly exquisite in this game. But in the macro-scale? aka, long-distance exploration? It now feels like more of a chore. Using fast travel will indeed allow me to cover massive distances easily, but not when i'm exploring and i actually want to travel the distance manually to do stuff along the way. Yes, infinite out-of-combat sprinting and echoes like the Inferno Rider do allow for faster ground movement, but if you want to explore across an entire region? That's when they feel slow.
People might jump me on my opinion, but renacita's story is mid some scene is too forced to happened glazing rover every minute, tho the characters personalities are great and the sceneries are stunning the mini-game and some challenges are great the new character design is very beautiful overall it's great the main story is still okay not good not bad either.
The quick button sequence during the dance part was the same during the ff7 remake cause I know I hella missed every button during the cloud dance and nothing happened. I do agree, just don't put it in if there's no difference to hitting the button on time or not.
Good take, the music stand looking echo really needs more range and would be cool as gadget 100% I really think there are absolute banger themes tho, unlike you seem to do. I also think exho exp should be improved but i thought for a while and i didnt really find out a way to limit that without making it enjoyable tbh, kinda hard to find a concept.
2.0 was amazing, the only QOL that i need right now, is some kind of radar to find de ores, I avoid as much as posible interactive maps/wikis for exploration stuff cause i like to discover them. But ore are so hard to find if you don't know the location and putting pins on the map everytime. Maybe something like with the flowers, or a gardget like with chests.
The only really bad thing with this update was the current ToA reset, which we all need to dog on. As someone who started PGR because of WuWa, the weekly system in PGR is VASTLY superior and is more respective of your time than WuWa's ToA. Yet, for SOME reason they decided that this time, the middle challenges would have certain resistances weakened and then others they were strong against basically killing the potential to clear the floor with certain teams. Very disappointing, I hope they copy PGR for weekly pull currencies and not Genshin or HSR, I'm already at my fucking limit with shit they are pulling in HSR right now.
About the dance scene, there were two more instances I found similar that were annoyingly designed like minigames: the Carlotta wall-running: failing a button press didn't seem to matter, Carlotta automatically would jump to the wall regardless. And the part in Carlotta's story quest with the 'eyes' minigame: this one was more annoying. I jumped in front of multiple eyes, stood in front of them for multiple seconds and nothing happened.
I returned to WuWa for 2.0. Played through all the story content since 1.0, didn't skip anything. Got Carlotta + her weapon in 20 pulls. - I don't know why there is only 480 reserved stamina, it felt bad as a returning player to not be able to catch up on resources. - It is weird how they put early access for the new 4 cost echo boss which gives the inherent skill mats, but they didn't put early access for the leveling materials on the new character. - This completely locked me out of playing her up until 2.0, which may not seem that bad for existing players but for new/returning ones, it definitely felt like a gatekeep, thankfully I had Jiyan. - EN VA's are inconsistent. Not talking about the actors, but the direction and effects. Brant and Zani are the best examples of an amazing improvement, both have expressiveness and color to them. However, Roccia's voice doesn't even match her visual appearance, most of the time voice lines sound as if they don't have reverb enabled, they just come out like an ASMR streamer speaking into their mic on max volume, while they are on an open field or a cave, with the ambience not affecting their speech whatsoever. This ruins the immersion to an extent and it feels like their VA recordings are on different tracks than the OST itself. Then there are other times where, for example Brant, in the scene in the ocean, has reverberation as his voice echoes when he speaks, which is how it should be all the time. - Story is subjective but I liked Jinhsi's entire plot, I think it was done well. Black Shores was a lot of made up game jargon words and honestly the entire power dynamic of the universe is just convoluted for no reason. Too many wives as well, it started to feel like a dating sim before 2.0. Rinascita is nice, but again, it is very predictable since I have seen the fanatic church and deacons plot one too many times, it is simply copy/paste cliche with some WuWa flare to spice it up. It is good but not amazing, solid 7/10. Flying is the best addition since 1.0 and I absolutely love the combat and will remain to play the game for that aspect alone. The update as a whole feels like a huge leap in exploration and gameplay with minor misses on the QoL, but overall it was a good experience.
There's no other game where the majority of people can build a new character + set in the first day to a good enough level to clear end game (HSR 3 - 6 months, Genshin horrible goblet rng hell). 5* echoes only. 3 cost more likely to give an elemental main stat instead of def/hp (unlike genshin). Infinite potential farmability of echoes using co-op. Every sub stat that actually has the same chance of appearing. Exp is found in chests and most shops. Exp loss of using a levelled up echo to another one isn't too substantial. Kuro probably won't do anything about it but nerf the echo system because of how quick it is to build characters on average. What we need js 4/5 gold exp instead 3/4 because 3 isn't enough to +10 a new potential echo (where most people drop levelling a 1/3 cost echoes), hopefully a western CC can make an echo levelling guide soon 😅
I like the Rinascita update. What I regret is the Ending of Act 3, but I realize that Rinascita's Story is not finished yet. It seems like the ending story of Act 3 was deliberately made low again. My guess is that the transition between chapters will feel smooth and not rough.
My 2 wishes for future QOL are echo loadout and a way to switch an echo to another sonata effect 😅. I don't know how much the latter will affect revenues but it would be a godsend to players. It should be somewhat limited, maybe obtainable through events or endgame but that's an idea I'm also glad the merge feature has been improved. I don't have to manually click discard every time anymore. I don't really have a problem with echo EXP because my luck is quite okay there but I understand that many players are just unlucky. And I don't care about music at all 😊
Another Fact about Lorelei, her volklore comes from german fishers, shes a siren with a beautiful voice on top of a cliff side with long flaxenes hair bewitching sailors with her beautiful singing. I must say, kudos to Kuro for hitting Loreleis depiction so perfectly in their game, they for sure did their research. Also mozart is fitting for Lorelei as well. The pineapple pizza tho, oh boy.
My only fear is that the flight mechanic is so perfect at this point of the game but it is region-locked. What's gonna happen when we get to the next regions? How will they manage to give us something exclusive to the new areas that can rival the ability to fly anywhere?
Belobog was for the most part concluded when we left as well as the Xianzhou to an extent. In Jinzhou's main loose end is Scar though I believe they'll likely have him be taken elsewhere in Huanglong and we'd use that as a basis for a future chapter and possibly expansion
@@Johndestoliterally, mostly who have stayed in the game are hoyo fans who have also played and are still playing HI3rd For me I am still staying at hsr but I will quit after fsn collab if it's trash(I'm a devout fate fan)
@@Johndesto Im still on that game cause of the upcoming husbands. Capitano was the only thing keeping me in GI, as an f2p i saved 80K+ primos with kinich being the only natlan char i pulled(got him at 7 pity and won 50/50 as well), but when i did the new archon quest and saw that he dead, i just simply closed the game and uninstalled it, i was still fine with capitano being the only MAN released during 5.x but the moment they killed that hope, i was done with the bs. this shitty game was sexist to the peak.
@@mr.edelweiss I am just waiting for ananta/nte to drop the goodbye to hsr and maybe genshin to be honest, genshin qol is just so down bad they don't take feedback to make the game better and nowadays banners are too predator for f2p
Little tip, you're not doing the +5 Echo leveling method past the first sub stat and I would really recommend you do. Even if the first one is crit, if the second one is defense throw it away. You're wasting exp leveling up that Echo.
the only problem I'm experiencing is the shortage of echo exp supply the supply of it is so low to the point that you need to wait for an hour to do the tacet field once for 3-4 gold and 4 purple exp
I agree on the Echo system, the echo system (I mean like leveling, farming for them,) is so so bad. Typically the Tacet Fields are super skimpy with their drops and at times you’d have to farm so much for even the Right Atk % then not getting the rolls you want. You can only do it 4x in total and if you get lucky you might get 8 of the elemental Echos you want. Then farming them outside of it feels bad too, I use the +50% drop and more than 80% of the time I just don’t get them, and if I do they are never the ones I want. Their respawns for Elite Echos are a whole day, and with the Knight Ones they only have 4, it just feels like such a drag to get echos. I hope they lower the Tacet Discord Field requirements to 40 instead of 60. Improve the Standard drop rate of Echos so that if you do use the Golden Food to boost 50% drop rate you’d get them more often. And lower the time till Elite Echos respawn,
Fun fact that the echo drop rate is 20% right now, and with food it goes to 30% meaning you'd get a drop every 5 kills or so without buff and 1.5 per 5 with a buff
Well, I downloaded the new patch and trying to catch up from Jinsi's chapter. I'm sad I missed out on Xiangli! I do wish that the characters that you do have your roster...would interact with you and the world around you like a traditional RPG or you can see them in town. I feel like you put so much into their banners...and then that's it.
it's wild everyone making joke about the evolution from that little ghost TD to Shorekeeper to Lorelei then later a wuwa ad solidifies the joke lol
Man kuro keep listening to even memes is very unique.
Wasn't it fake?
@@TheLawlessRogue no, its real ads lmao
@@kuzukuzreia I don't know if that's a "devs listened" scenario so much as they created the environment for people to connect the dots on those 3. I can imagine any scenario in which someone said, oh hey, that echo looks like shorekeeper a bit, how about a 4 cost (or a 1 cost, depending on the order) version so the 3 of them look like a pokemon evolution line. I refuse to believe Kuro hadn't run through the fact everyone would connect those three LONG before releasing them....they know what they're doing/did.
@@TheTripleJski it still is, they surely know what they are doing, but of course it still depend on the popularity and how much people synchronize with the jokes no?
Wuthering waves 2.0 update is insane it feels like I am playing an AAA title game
I don't want to hear any more morons saying "What do you expect? It's a gacha game!"
Literally NO excuses.
Because it literally is!
BASED!
It definitely IS better than some Triple A games I tell ya
Better than Ubislop games recently
i am a day 1 wuwa player and when my rover went to lift and suddenly music started to play i literally cried. Kuro Ost hits different now
Yeh me am a day 1 player too my favourite cutscene from 2.0
That saving light is my favourite ost from wuwa ❤️
Feel proud for them, we as a day 1 player like become one with this game because our Feesback
ME TOO BROTHER. i have been with wuwa from day 1 and the payoff felt like watching a child grow up to be successful. this update was so cathartic
Where Wind Whispers is my favorite one, I swear to god I thought I was hearing frieren or violet evergarden when that ost suddenly played
Now that you mentioned it, I rarely use teleport since 2.0 come out
No surprise there. Flying is more exciting and fun despite being slower than teleport
i dont use it since i got the treasure detector permission
Try Flying near ground , it's fun
Nobody wants to experience loading screen 😂
Same bro, i not going back to 1.x locations anymore, Wuthering Wives 2.0 is what a normal openworld game supposed to be played. Idk, why they didn't implement it in 1.x locations maybe because it is too simple in design with no vertical stuff, but I am gonna ask in every survey from now on to make this feature available in next regions. This is such a huge quality improvement.
really loved watching marcobeatballs' video about his experience playing 2.0 and sharing infos about the music
i recognized some but i wasnt that knowledgeable with classical music so watching him was very informative
broo sameeee
True. He's my favorite WuWa streamer cause you actually learn along the way.
Yea marco do be gaming
yup I appreciate wuwa more cuz of his info's and breakdown while playing it live, what an awesome dude😊
Him freaking out about the Queen of the Night reference made me check out the play
In my opinion, 2.0 is a work of art. It took me about 20 hours to complete all three acts, and that’s without even exploring the map in between. I found myself admiring the characters-their countenance and expressions-enjoying the voice lines and music, and taking lore notes along the way. However, one thing Wuwa’s storytelling has yet to do for me is hit an emotional note. For a story to be a 10/10, it has to make me want to cry at least once. So, I will give the story 9.5/10 for now. But the update itself in terms of quality is 10/10.
I just can't explain how people managed to clear the story the very next day, maybe they skipped a lot but I just could not skip, took me around 4 days playing from 5 to 10 hours a day and I was in awe with the vast and beautiful world
@@Yasvielemy guess is, they had alot of free time even the next day after the update droppd.
I also heard some say they took the leave for a week wholely because of wuwa update.
@@Yasviele I took a one-week vacation to play the game.
I feel exactly what you just explained about the story. It's missing that 1 last KO punch to not just get me invested but "moment of the year" type deal. The companion stories imo are better than the main story so far. 2.0 story was close but were not there yet. I need to struggle, something that's very unfortunate (like the rumor that Jiyan's death may come in the future) then we can say, Wuwa has arrived.
One of the best updates in gacha history that even I received an update
Based inferno rider
Inferno can u pls tell me how to get nightmare echos 😭🙏
@@TopTOBiiiii Never
1:35 i dont remember their names either but i asked each one why they ended up here, ie what they were banished for, and damn those dialogues were actually very intresting, it added a lot of depth to the variety of reasons church expelled people and built the overall vibe of the place , plus the whole concept of fools troupe was cool as hell, i can understand why itd feel boring, i dont agree but i can understand
Exactly! I love those three NPCs specially the one who actually believed the Pilgrimage's sanctity. BUT, I agree that they could've added gameplay bits in between. Maybe a puzzle minigame assembling that tool we're suppose to use. But overall the pacing is great with a balance of lows and highs compared to before where the earlier acts are full of lows or when the Black shores are full of highs.
I only remember the guy who caught a sacred fish 😂
Do you remember what their reasons were? I was going to ask but realized I couldn't after I got the items from them :(
Off the top of my head, the music guy because he was done making church music, the fishermen because he caught a "sacred" fish, I forgot he girl's reason though @@alatsus
Crazy how the game doesn’t even make as much money as Genshin but the updates are still evolutionary. Can Wuwa keeps this up?
Its for the better, major reason to GI not to improve is because they dont have competitors
It's just that Hoyo spends more of Genshin's revenue on marketing and their other projects than on Genshin itself. My guess is that Genshin's revenue could drop tenfold without actually affecting anything on the development side of things. WuWa seems to prove that.
running a open world gacha game isnt as expensive as ppl think, have some well experienced ppl that are very good at their jobs and its gonna be able to run and stay consistent and not lose service with just around 3-7 mil per month.
Well genshin is actually losing money rn and reputation over the years
Imagine game making 10-20 mln and still making amazing patches while Genshin makes 60-90mln and releases greedy shit
10/10 agree in all your takes now. 👏🏻
Really needs to fix that Echo XP problem.
Whilst it is allot they do give tonnes of xp in events and you’re not supposed to max out Every time you roll.
it's tuners for me, i got a ton of echo exp left. They really need to balance echo farming though. Ryuuku sensei pretty much said it perfectly, either it's infinite farming with RNG or guaranteed stats with resources scarcity. Heck, at least give us real "tuners" that can "tune" what substats we want on the echo.
@robertlaidlaw4592 Indeed. but we're forgetting something here. RNG. Even if we can 5/10/15 every rolls. If every roll is bad then it's still not good.
We either have More ways to level up and roll that RNG stats Or stick with the current xp system and still get shit rolls most of the time.
Using trash weapons as Fodders to better weapons as xp is allowed. There are no reason at all to not do it on the Echoes as well.
I am more wishing if they do something for the substats rolls. With new set, new nightmare echos, I am in dread thinking I should rolls for another echoe with double def or double hp I often get, barely even a crit substats
Acquiring echo exp is really difficult atm. I wish they could just introduce echo recycling to echo exp mat but with limit per week or something would be great!
ねるめろさんも鳴潮にどハマりしてるらしく、今夜の配信で他の原神配信者の友達に鳴潮やろやろって布教しまくったらしいですよ笑
Translation:
In tonight’s stream, nerumero invited his other genshin streamer friends to play wuwa, and guess what. They started streaming wuwa again lol
Ok? Who give a shit about genshin?
@@luciagambone5711 Are you stupid? It's not about genshin itself XD It's literally about big genshin cc that want to play wuwa but they have contract or something, still want to play other games and enjoy them
"THERE IS NO LAW AGAINST ECHOES, RO-"
*get shotted by Carlotta*
Completely agree with the new flying, I actually feel like exploring and will actively avoid fast traveling just to spend more time with the new wings.
Ryuuku sensei, you’ve gotta try the Lorelei challenge. It’s a random challenge with an amazing music. It’s located on the north side of the broken half ring bride structure near the bottom of the map. It’s a flower looking thing you can interact with.
The wing section was exactly what I experienced in all of its glory.
I'm an Ace Combat fan. Having space and tight spaces to fly in Rinascita makes the world feel much more alive, and the flight mechanic was so good that I've become less reliant on teleporting.
And I don't mind how far it is. As long as I can fly, I don't need teleporting.
Definitely not perfect, but not much downsides to list. Stiff-locked camera during flight and be able to fly in other regions would be cool to have.
And a suggestion. What if...Air Combat?
I mean if air combat exist then most likely wont work let put changli for example. He skill n her ult both slam down the ground.. n she also have mid air atk. Then air combat make her kit useless lol
Put a suggestion in the next feedback, who knows they might make it. I put a suggestion for a gun based glacio 5 star and guess who we got now? May have been a coincidence but i like to think they actually read my suggestion
@anhnnguyen7444 no, I mean fights while flying. What you're describing is still ground combat, and the air combat shouldn't affect ground combat abilities at all.
@dokutah2480 real.
I am definitely going to do that, plus, the camera mode. I kinda forgot about it for a while, but now with how good Rinascita look, I'd love to have a better camera control mechanic.
TUNNEL RUN PLS, LET ME BECAME AN ACE KURO
The exploration changes are my top pick for QoL changes, they changed the whole "beat a pack of mobs, get rewards" stuff from 1.x updates, and now you either have a puzzle, a challenge, or a use sensor and scuttle around to grab all the chests in an area. Sure there are still some hidden chests that aren't part of a treasure spot, but for the most part, you won't need a 3rd party website to find the chests. The tidal heritage stuff gets the top cherry, it's 10 times more fun to complete a challenge than it is to descend on a pack of mobs with the wrath of god for those 5 asterite, and the challenges are not really that hard, sure, you might fail one and have to re-do, but for the most part, it's just a fun little challenge that gives you some good rewards when it's done.
To sum it up, doing 100% in the 1.0 areas or Black Shores/Mt. Firmament felt like a chore. In Rinascita, it feels less like a chore and more like a fun activity.
The mic-shaped Echo Music man needs a speaker so that his music sound range is wider. LoL
Okay, one thing that really needed to be said: The story is FAR better than what we had in 1.0 nation story. All characters are introduced already in beginning in a very smooth and lined up manner, it's very natural and you don't feel it being forced, like Brant and Roccia saving us.
Also all of them have their stories told before the festival, in a very summarized yet impactful way, at least for some of them you need to really search for it, like talking to Brant and Roccia during the mission, else they'll not say anything.
Way better than 1.0 where we had some characters appearing out of nowhere in the final chapter just to defeat the Threnodian, like Yuanwu and Taoqi, and some others didn't even appear, like Calcharo and Danjin.
The missing characters in 1.0 was due to the story change, those characters did appear in the CBT iirc but they couldn't fit them in the new story with the limited time they had (and before ppl start to comment about CBT story, no, it WASN'T better, and the only good thing it had was the crownless cutscene)
@@keeichidarow Yeah I trust we will eventually meet Calcharo and Danjin in the story just right now is not the right time. We do have to go back to Jinzhou so there is still time for Danjin as she is a traveling patroller. Also Calcharo is bound to be important once we go to New Fed
The disappoinment parts are definitely on point, the music mummer shoudk definitely have a increased range.
And the very long blaring Echo EXP.
Though i want to add something, i also want Kuro to increase the weekly boss runs from 3 to 4 as 3 per week doesnt feel enough.
As for boss, no need to rush. There's a reason why they limit to 3. So, the player needs to play a little bit more and not get burned out really fast.
I felt that weekly boss this patch wanting to max carlotta and my old subdps’s.
It kinda makes pre farming compulsory of you want to max out your character quick or it could take weeks
For the weekly boss, im pretty sure it's just fair because it reset every monday, not every 7 days after you did the boss. So basically, if you did the weekly boss on sunday, it will just reset the next day
I don’t know about the weekly boss, the echoexp totally, but the weekly bosses for now feel alright, I haven’t maxed out all my characters yet, so maybe that’s why, but imo it’s often just fine to get to 7/8 on most talents, and then finish the build the next week, which also make it so that you have something to look forward to, a bump to your damage if you’ve hit max on the rest of the build.
E.g. Carlotta 90/90 lvl and weapon, bis set and echo main stat, at least one crit stat low roll on every echo piece. If you prioritize ult 10/10 and keep the rest at 6, even week 1 you have enough mats to push the crit talents and maybe the forte talent to 8-9.
I’m a semi hardcore player and I don’t like to take myself too seriously but I am a day one player and I do farm the most optimal pieces and I try to always spend all the weekly ressources I can, and boss mats never really felt like a limiting factor. For me, it was more a question of echo exp and sometimes the character upgrade mats that I had to spend lots of stamina on, and that felt a bit bad cause it limited my echo exp grinding even more… eh, but maybe I’m missing something
don't let this video distract you from the fact that Ryuuku was wearing the same outfit and beanie as past ryuuku 0:33 as predicted, he ONLY HAS 1 PAIR *flys away*
The beanie is different!!! Get rekt 😛 lol
The fleece jacket is by pure coincidence, but I do wear it more often nowadays because it's warm and comfy.
Yes! make the music mummer be portable with the same model, I'll always use him for... music purposes... yes, music purposes....
There are no laws on the echoes batman-
i think the feeling of the story progessing too fast is because we assuming the story at Huanglong is already finished. it is not. like Genshin, we assume that once the region soty is done, we never going back, just like Monstrad. but we know for a fact that Scar is still in jail at Jinzhou. and we know for a fact that they are planing a jail break for him. so the story there is no where near done. we will be going back to Jinzhou.
10/10 video. I hope Kuro sees this, both to feel good about the stuff they nailed, and to learn about the things they should improve.
The fact that you can keep the carnivale mask at the end is SUCH a nice touch, so small but it means so much. Just a little bit of customization for the mc and a reminder of our journey, I will never take it off, i wonder if it will appear in cutscenes.
I started playing WuWa cause I heard you saying it was doing a better job on the girls. Well, you said it was a bad job but it sounded great to me. They need to go further still though.
More TnA.
Yeah i hope in the future, we can do reroll on echo sub stats, we can use same echo + tuner for the mats to do that, so we still need to do farm echo for that. With the new echo every update patch (which is good), this qol really needed because it is ridicilous when after several patches we always have to do rng to find sub stats for the new echo, at least if we have the reroll system in it, it would be so much better
Please mention this feature when you guys fill out the patch survey, the more people agree the more they hear us
Senpai finally posted his review. Good work, senpai!!
Absolutely agree with the critics with that dance scene; that should've been a cutscene of it's own.
At least actually plays the animation of Rover stumble when we messed up the QTE
@primadansaripudin9269 oh Rover stumbles? Did not know that actually, Ryuuku said there was no difference when he missed so ..
@@shradha7624 no he didn't, I'm actually complaining that they didn't bother to animate it, sorry for my ambiguous wording
@@primadansaripudin9269 oh I see I see, yeah that would have been better
Ryuuku: I have PPTSD
Kuro: We have the cure
So happy Kuro is exceeding everyone's expectations
Echo music its so true 😭
When i play Unfinished song and just want to fly around the music just stop
Why kuro whyyyyy
That Flying mechanic was so good I don't think I want to return to Huanglong anymore. Curiously enough, when I tried revisiting Huanglong again I found out that some Sonance cascet can be found on top of very tall nexus towers.
0:14 The PPTSD should be added in the DCM-5 because apparently is not something just a few people experienced
2:00 I think this could be gathering data for future implementation. It's better for them to do a soft-try and check the meta-data. I'm hoping/expecting to see those dance mechanics in upcoming patches. I personally thought it was awesome and really helped solidify my connection to Carlotta and showed the FUN we were having amidst the chaos.
Great video and great feedback on Wuwa 2.0! I actually understand your feedback of having Hikari or Narwhal theme-esque especially for boss fights like with the Dragon of Dirge in Penitent's end. Hikari would very much jive well with that fight, but no complaints because the music was still great.
I agree with the music point completely i would love a pick your music gadget, i just had to say though that you can listen to Spotify on both ps4 and ps5 while playing games with out any problem. great vid 👍
Good points, especially on the echoes. It is reaching a point of annoyance because there are new echoes set to farm and experiment and level up, but running out of EXP and space. The BGM was another one I fully support especially if we can have a portable music player.
Finally hoping for expansion of freedom for flight to the older region. I don't know what is the limitation on Kuro's side. In any case, once I learn the flight mechanics, exploring the older area to complete missing explorations now feels like a chore.
I really hope they continue to have this level of quality for the next patches, because i really loved it, i think my only criticism is to be able to fly on the other regions(mostly because i still have some stuff to do there, and would be fun to fly around it)
Hello again from Egypt. Thank you for all your content (although I don't play WuWa, as I'm done with exploration-based games for now), but I really admire how you look and criticize things.
Earlier last month, I commented on the ZZZ Japanese reaction video, and was hoping for an update, out of interest in how Japanese folks are feeling about the game now. Would love it if you could also give it a shot, if you have the time ofc
@@iDroiD-zzz I'm planning on playing through up to 1.4 of ZZZ so I'll be looking into that as well for sure!
Awesome. Will wait for you
Finally I've been waiting for your review
The Launch reminded me of HD2 Illuminate launch, So many changes and such a surprise that we have it now rather than the next 2 years is crazy, it bought people back and solidified the fanbase that we are here and Kuro is here to give us a good time.
What I really like about the update is that some areas changes at night, just like the Lake thing, areas like Elga town also chances at night, it becomes a Halloween village kind of thing that was super cool to see and listen too.
On point once again. Great vid, Sensei!
Quest was a big upgrade of a very low bar. It was the second time after 1.1 that the Quest could catch me and make me swing with it. Funny thing is i also played Genshin Archon Quest and ZzZ 1.4 Main Story a few days before and i still have to say WuWa is for me on 3rd place. While the cutscenes and Animations are well done the story still doesent have that much of an Impact. But im happy that it gets better and that leaves me in hope for the future. It was also a very nice suprise to get such a huge new map right away but im a bit scared now that this will be it with map updates for a very long time. The only real bad point i could make out so far was keeping the echo limit at 2k with so many new echos and echo Sets. In a system like this where u cant get enough mats to check on echos stat and want to have some backup for when a char drops this is slap in the face and i just hope enough people will complain about that so Kuro put it into the game as fast as possible.
6:32 You can play spotify in the background on PS5 and Mobile, I do it all the time.
Major respect to you my man.
It is sad they still didn't adress the echo issue. I have 1.9k+ echoes locked and it constantly gets filled to the brim. I can't get rid of these echoes bcz there might be a character who needs them later and it takes 20+ tries to find cr+cd ones (even more to get correct secondary stats and high rolls), yet i can check maybe only a hundred echoes for their first stat bcz game barely provides any tuners.
Yes no one seems to adress this BIG problem. I wish we could use them to level our echos
I just filter out the unnecessary elements like taking out the glacio echo with the other element bonus and threw them into the recycle echo bin
I do what I call a monthly cleanup where I literally combine them all in the data bank considering most of the echoes I have are crap useless so each time I have an echo I designated which one I want and which one I do not want but either locking it in or putting the disposable mark in it and doing so I have efficiently stored all the echoes that I would need in the future and all the echoes that I do not need so I gone from having 1,500 echoes to 600 it's really not that big of a deal to do this and by the way all 600 echoes are actually usables because I make sure that I only get the attack percentage and the respective element that they are compatible to
I always been addressing this in the feedback, like they need adding a feature to reroll a substats
Knowing there will be a new echo for the new characters, I just purge 90% of it.
Without wishing to come across as boring... I agree with all your points.
The only thing i can find to complain about is the 'song choice' echo too... i love the 'saving light' track and was quite disappointed that it'd been removed from the log-in screen. i was relieved to see it on the menu of 'song echo' (whatever it's called). But then (like you) i discovered that when i moved a few feet away, i couldn't hear it anymore! and even when you are standing next to the echo, the echo itself keeps making stupid noises which interfere with the song. On this point... when i saw you could set the track as 'background' music... i thought it might mean the log-in screen music or perhaps character menu music - but no.
At the end of the day... it's such a minor gripe... the update is truly amazing.
Kuro knocks it out of the park with Wuwa v2.0. It makes v1.x feels like a beta test. I'm so glad that the dialogues and plot lines has improved a lot, imho. The PHENOMENAL music, the CAMERA WORK... just wow.
Sensei, I really like how you share your thoughts on your videos.
What separates you from other CCs is that you address your videos as an opinion and not as a fact. everyone is entitled to their opinion and I respect that.
There are several really amazing side quest in this patch. I'm looking forward to know how you feel about those after you played it. The 2 I love most is all about flying, you'll know when you see it.
One thing I genuinely don't understand iswhy people think the 1.x OST and story is not good. I thought the OST was genuinely good, and the story could use some work but is still decent and NOWHERE near horrendous to the level of Genshin and HSR.
I love that they add battle damage to the player models after getting hit 7 times in battle. Yes it a small detail, but a nice one at that. As for the over all 2.0 update i will give it a good 9.5/10. I would like the flight to not be locked the rinascita, and the same things you ready said. It's so close to being a 10/10 for me. I mean a lot of the time I forgot I was playing a gacha games. I did play the update on both pc and PS5, and I love how they handled the post to the PS5.
this is great, i can 100% guaranteed your feedback are seen by them, make more construcive critism in the future Sensei since yours are the most align with majority of the players so far
I have an idea to help with the Echo EXP problem.
Everytime you do 1 Data Merge, you recieve 1 Golden Tube.
1 Data Merge = 5 Echoes
So if you do a batch merge of 100 Echoes that’s 20 Golden Tubes. This way we can have a reliable way to farm the EXP without devaluing the Tacet Fields.
If anything the Tacet Fields gain more value since you can source the Echoes AND the EXP directly.
The problem with that is the same as using echoes for exp directly, it allows for infinite free farming and since this is a gacha game this is a massive no no and will never happen, it's easier for them to either decrease the tacet field cost to 40 or increase the drops than allow you to use non-built echoes as exp
@ Getting Echo EXP from a Data Merge is more of a supplement than a replacement to Tacet Fields.
Let’s break this down further.
It requires 135k Exp to max out 1 Golden Echo of any cost.
1 Premium Tube equals 5k Exp.
This equals to 27 Premium Tubes.
If you were to farm 100 Echoes SPECIFICALLY for this process, then you wouldn’t even have enough EXP to max out 1 Echo.
The effort alone wouldn’t even be worth it compared to farming a Tacet Field, which gives you the EXP and a batch of echoes straight up.
This doesn’t even factor in:
-The amount of rerolling you have to do to get the right echo stats
-The grind of farming for the right main stats to roll/reroll with
-The odds of even getting echo drops in the first place
@@joshuawilliams4741 I gave that suggestion too, but honestly it's very unlikely to happen. The best way (by far) that they could address this issue would be to either double the current tacet field drops or drop it's cost to 40 (doing both would be perfect).
The reason of what you're saying would probably not be added, it's because gacha games don't implement infinite farming methods... For obvious reasons. They want you to spend money for astrites which you can use to farm more echo exp.
Also you can farm 100 unusable echoes per day in less then 1h30 minutes (unless most aren't trash)... Imagine if you played for more that that or have such broken characters that you could farm it half the time or less (they would need to limit echo drop per day). It would be easy to get +100 gold echo tube per week, and tryharders could get alot alot more. And there's is another problem, if they implemented this, echo tuners would need to drop too.
And let's not forget that this might be the easiest gacha game to get faster echo (artifact exp).
Now shell credits... I don't understand why that hasn't been addressed yet, even Genshin gives 120k for 40 resin, and 84k for the same 40... And to fully build a character is the same in both games (I think). However they do give alot more shell credits with events, so it does balance a bit.
The 2.0 update hits like a truck, I was a bit sad when I heard the new login screen ost but the moment I went in, everything changed - the areas are beautiful, music is a beast & most of all, we were not wasted any time for the main story elements. It all starts the moment we sit down to eat with Zani & these chars are a new level of work - Brant has to be favorite.
Regarding PPTSD, Rinascita did 2 things better than Penacony, started the story way early rather than shoving area exposition down the throat & ended the finale battle in a festival/carnival style theme in the presence of a vast audience. (That's how u make most of the chars an active part of the final act).
happy to hear that Kuro managed to overcome your initial thoughts!
I love this update and I agree with your takes. The music echo range is pitiful atm, echo farming is a nightmare still, especially with nightmare echoes (pun intended), and although I dont see many bring this up, we need instant boss respawns. We have the early access feature that allows you to fight the boss in a domain, which means you can restart it at anytime and instantly challenge them again... The only problem is that this option is removed entirely once you catch up in the story. It actively punishes your boss farming by playing the story.
I’m happy you enjoyed it
ねるめろさんもめちゃハマってるっぽいw
Portable item to play whatever music you want is a really good idea. I didn't fiddle with the music guy much, so I was under the assumption it changed the music for that specific area entirely, didn't realize it had a short radius. Bummer. But I 100% agree, I'm always on the echo exp struggle. I don't wanna farm the tacet echo things for exp specifically but what else can you do when you've sold out in every in game shop that has it.
Wuwa 2.0 is amazing and I hope the other gacha developers take note. The echo farming, on the other hand, is not. In particular the boss farming is infuriating because of that 2 min wait time during respawn. Too short to do something else and too long to just wait. I actually started up another game in parallel and switched back and forth. Also, getting the 3-cost echos is such a pain but that is nothing new. Surprisingly, I don't actually have issues with XP material and tuners. If you collected everything available in 1.x you should have a lot piled up, no?
FINALLY! I havent watched yet, commenting as the video start, I was waiting for your video as I hope you enjoyed this update and cured of your pptsd, AND LETS GOOOOO!!!!!! I mean it ain't perfect, but its awesome you like it!
I share the same sentiments with the echo farming/upgrading especially with the new sets introduced
With the flying mechanic, I became lazy to use teleports in that region. And the view from above is just marvelous.
This game explains how Bennet ended up in genshin. HE WAS KILLED!!!!
I been waiting for your review on 2.0 story Sensei. I love your content i hope you make more wuwa content on the future. 👍👍👍👍
This is why I trust your review of things then any others. You don't be biased, you stick to what you like and dislike.
notice the echoes too! not only are they new (most of them) they add to the immersion too with their design; some of them even have gimmicks like the wraiths that cry and heal you if you spare them or the cuddlies and chop chops that have "gattai" mechanics lol. my favorite tho are the knights cuz they look cool and imposing af and the way theyre utilized in overworld challenge trials etc. they DO impose on you.
totally agree with the echo exp but I think that's a sensitive balancing act.
because if you think about it, does accessible better stats for the players mean kuro can make endgame content more difficult?
I mean, the reason we grind for stats is to clear endgame, right?
Yeah, but the thing is that even with fantastic echoes you can still get your ass handed to you in the endgame if you don't have the skills, so I don't think it's an issue at all.
The syntesis actually has purple and blue echo exp you can craft. Its not much but its there😅
Possible echo not feels bad mechanic while keeping rng and scarcity:
A certain amount of lvl 25 echos can be used to have a minimum tune roll of your choosing on an echo. Expensive and never as good as someone will want, but no one can ever complain about being unlucky and never having double crit again.
I've been waiting for a new vid sensei!
I tear up whenever I remember that I can fly just like that. Heck, it became my motivation to log in to the game (there are other exciting stuff to do too but my lazy ahh considers them too tiring to be motivations lol)
They NEED to add flight to earlier areas in some capacity.
- Make unlocking it more difficult, maybe tied to a high exploration percentage reward.
- Make it more restricted, like disabling the flight stamina upgrades outside of Rinascita.
- Disable it entirely only when it would utterly destroy certain challenges, like the parkour ones.
It think the micro-scale movement is utterly exquisite in this game. But in the macro-scale? aka, long-distance exploration? It now feels like more of a chore. Using fast travel will indeed allow me to cover massive distances easily, but not when i'm exploring and i actually want to travel the distance manually to do stuff along the way.
Yes, infinite out-of-combat sprinting and echoes like the Inferno Rider do allow for faster ground movement, but if you want to explore across an entire region? That's when they feel slow.
People might jump me on my opinion, but renacita's story is mid some scene is too forced to happened glazing rover every minute, tho the characters personalities are great and the sceneries are stunning the mini-game and some challenges are great the new character design is very beautiful overall it's great the main story is still okay not good not bad either.
Flying in WuWa is the best thing since sliced bread.
The quick button sequence during the dance part was the same during the ff7 remake cause I know I hella missed every button during the cloud dance and nothing happened. I do agree, just don't put it in if there's no difference to hitting the button on time or not.
Nice review, I agree with everything you said in this video. Liked it.
Good take, the music stand looking echo really needs more range and would be cool as gadget 100%
I really think there are absolute banger themes tho, unlike you seem to do.
I also think exho exp should be improved but i thought for a while and i didnt really find out a way to limit that without making it enjoyable tbh, kinda hard to find a concept.
2.0 was amazing, the only QOL that i need right now, is some kind of radar to find de ores, I avoid as much as posible interactive maps/wikis for exploration stuff cause i like to discover them. But ore are so hard to find if you don't know the location and putting pins on the map everytime. Maybe something like with the flowers, or a gardget like with chests.
Good for you. Glad we are on the same page.
The only really bad thing with this update was the current ToA reset, which we all need to dog on. As someone who started PGR because of WuWa, the weekly system in PGR is VASTLY superior and is more respective of your time than WuWa's ToA. Yet, for SOME reason they decided that this time, the middle challenges would have certain resistances weakened and then others they were strong against basically killing the potential to clear the floor with certain teams.
Very disappointing, I hope they copy PGR for weekly pull currencies and not Genshin or HSR, I'm already at my fucking limit with shit they are pulling in HSR right now.
About the dance scene, there were two more instances I found similar that were annoyingly designed like minigames: the Carlotta wall-running: failing a button press didn't seem to matter, Carlotta automatically would jump to the wall regardless. And the part in Carlotta's story quest with the 'eyes' minigame: this one was more annoying. I jumped in front of multiple eyes, stood in front of them for multiple seconds and nothing happened.
I returned to WuWa for 2.0. Played through all the story content since 1.0, didn't skip anything. Got Carlotta + her weapon in 20 pulls.
- I don't know why there is only 480 reserved stamina, it felt bad as a returning player to not be able to catch up on resources.
- It is weird how they put early access for the new 4 cost echo boss which gives the inherent skill mats, but they didn't put early access for the leveling materials on the new character.
- This completely locked me out of playing her up until 2.0, which may not seem that bad for existing players but for new/returning ones, it definitely felt like a gatekeep, thankfully I had Jiyan.
- EN VA's are inconsistent. Not talking about the actors, but the direction and effects. Brant and Zani are the best examples of an amazing improvement, both have expressiveness and color to them. However, Roccia's voice doesn't even match her visual appearance, most of the time voice lines sound as if they don't have reverb enabled, they just come out like an ASMR streamer speaking into their mic on max volume, while they are on an open field or a cave, with the ambience not affecting their speech whatsoever. This ruins the immersion to an extent and it feels like their VA recordings are on different tracks than the OST itself. Then there are other times where, for example Brant, in the scene in the ocean, has reverberation as his voice echoes when he speaks, which is how it should be all the time.
- Story is subjective but I liked Jinhsi's entire plot, I think it was done well. Black Shores was a lot of made up game jargon words and honestly the entire power dynamic of the universe is just convoluted for no reason. Too many wives as well, it started to feel like a dating sim before 2.0. Rinascita is nice, but again, it is very predictable since I have seen the fanatic church and deacons plot one too many times, it is simply copy/paste cliche with some WuWa flare to spice it up. It is good but not amazing, solid 7/10.
Flying is the best addition since 1.0 and I absolutely love the combat and will remain to play the game for that aspect alone. The update as a whole feels like a huge leap in exploration and gameplay with minor misses on the QoL, but overall it was a good experience.
"I don’t care who copied who, as long as they copy the good stuff"
HE'S COOKING
using teleport: *fine
Using Wing gadget: *every few seconds "wait a damn minute?! *saw chest and collectable stuff missed using teleport"
as someone that was scared this was gonna be a bad update too.
i can say im abseloutly loveing it.
happy you do too
There's no other game where the majority of people can build a new character + set in the first day to a good enough level to clear end game (HSR 3 - 6 months, Genshin horrible goblet rng hell).
5* echoes only.
3 cost more likely to give an elemental main stat instead of def/hp (unlike genshin).
Infinite potential farmability of echoes using co-op.
Every sub stat that actually has the same chance of appearing.
Exp is found in chests and most shops.
Exp loss of using a levelled up echo to another one isn't too substantial.
Kuro probably won't do anything about it but nerf the echo system because of how quick it is to build characters on average.
What we need js 4/5 gold exp instead 3/4 because 3 isn't enough to +10 a new potential echo (where most people drop levelling a 1/3 cost echoes), hopefully a western CC can make an echo levelling guide soon 😅
6:28 I really hope we are going to get this as well. I need to listen to Hecate’s OST while I’m doing the old Holograms
I like the Rinascita update. What I regret is the Ending of Act 3, but I realize that Rinascita's Story is not finished yet. It seems like the ending story of Act 3 was deliberately made low again. My guess is that the transition between chapters will feel smooth and not rough.
My 2 wishes for future QOL are echo loadout and a way to switch an echo to another sonata effect 😅. I don't know how much the latter will affect revenues but it would be a godsend to players. It should be somewhat limited, maybe obtainable through events or endgame but that's an idea
I'm also glad the merge feature has been improved. I don't have to manually click discard every time anymore. I don't really have a problem with echo EXP because my luck is quite okay there but I understand that many players are just unlucky. And I don't care about music at all 😊
I love the fact that when sensor is used it actually highlights where the chest is.
Another Fact about Lorelei, her volklore comes from german fishers, shes a siren with a beautiful voice on top of a cliff side with long flaxenes hair bewitching sailors with her beautiful singing.
I must say, kudos to Kuro for hitting Loreleis depiction so perfectly in their game, they for sure did their research.
Also mozart is fitting for Lorelei as well.
The pineapple pizza tho, oh boy.
Carlotta > Firefly
Echo exp is not a problem. Simple as that.
My only fear is that the flight mechanic is so perfect at this point of the game but it is region-locked. What's gonna happen when we get to the next regions? How will they manage to give us something exclusive to the new areas that can rival the ability to fly anywhere?
Star rail literally did exactly number 2, none of that planet got their conclusion, but here we are tarveling to another planet
Belobog was for the most part concluded when we left as well as the Xianzhou to an extent. In Jinzhou's main loose end is Scar though I believe they'll likely have him be taken elsewhere in Huanglong and we'd use that as a basis for a future chapter and possibly expansion
I haven't played hsr for like 3 days the games interest is dying inside
@@Johndestoliterally, mostly who have stayed in the game are hoyo fans who have also played and are still playing HI3rd
For me I am still staying at hsr but I will quit after fsn collab if it's trash(I'm a devout fate fan)
@@Johndesto Im still on that game cause of the upcoming husbands. Capitano was the only thing keeping me in GI, as an f2p i saved 80K+ primos with kinich being the only natlan char i pulled(got him at 7 pity and won 50/50 as well), but when i did the new archon quest and saw that he dead, i just simply closed the game and uninstalled it, i was still fine with capitano being the only MAN released during 5.x but the moment they killed that hope, i was done with the bs. this shitty game was sexist to the peak.
@@mr.edelweiss I am just waiting for ananta/nte to drop the goodbye to hsr and maybe genshin to be honest, genshin qol is just so down bad they don't take feedback to make the game better and nowadays banners are too predator for f2p
Little tip, you're not doing the +5 Echo leveling method past the first sub stat and I would really recommend you do. Even if the first one is crit, if the second one is defense throw it away. You're wasting exp leveling up that Echo.
Holy shit good review
Glad you liked it!!
the only problem I'm experiencing is the shortage of echo exp supply the supply of it is so low to the point that you need to wait for an hour to do the tacet field once for 3-4 gold and 4 purple exp
nice, cant wait to watch this video 4 more times through reaction videos
I agree on the Echo system, the echo system (I mean like leveling, farming for them,) is so so bad. Typically the Tacet Fields are super skimpy with their drops and at times you’d have to farm so much for even the Right Atk % then not getting the rolls you want. You can only do it 4x in total and if you get lucky you might get 8 of the elemental Echos you want.
Then farming them outside of it feels bad too, I use the +50% drop and more than 80% of the time I just don’t get them, and if I do they are never the ones I want. Their respawns for Elite Echos are a whole day, and with the Knight Ones they only have 4, it just feels like such a drag to get echos.
I hope they lower the Tacet Discord Field requirements to 40 instead of 60. Improve the Standard drop rate of Echos so that if you do use the Golden Food to boost 50% drop rate you’d get them more often. And lower the time till Elite Echos respawn,
Fun fact that the echo drop rate is 20% right now, and with food it goes to 30% meaning you'd get a drop every 5 kills or so without buff and 1.5 per 5 with a buff
I say its kind of fair they fid it like that since we can farm unlimited echoes
Well, I downloaded the new patch and trying to catch up from Jinsi's chapter. I'm sad I missed out on Xiangli! I do wish that the characters that you do have your roster...would interact with you and the world around you like a traditional RPG or you can see them in town. I feel like you put so much into their banners...and then that's it.