14.13 Smooth Pursuit Movements

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 8

  • @BarryFence
    @BarryFence 3 ปีที่แล้ว +2

    Super interesting. Thanks for putting this together.

  • @vivivava1831
    @vivivava1831 2 ปีที่แล้ว +1

    Love the lecture, thank you Dr Mason

  • @kai_smith6176
    @kai_smith6176 4 ปีที่แล้ว +8

    Watching this so I can get better at FPS games

  • @VaibhavShewale
    @VaibhavShewale 2 ปีที่แล้ว +1

    cool, damn so much knowledge

  • @nick-dq1hh
    @nick-dq1hh 2 ปีที่แล้ว +1

    Apparently I've accidentally highly trained this movement, but I don't need a focal point? Hard to explain why I can move my body, head, and my eyes don't have any movement. I can saccade, but when I do this true motion there are zero saccades, and my environment is "glued" yet moves at the same time and focus doesn't change. And I can see things in motion objectively. Like while driving I see everything around me with no focus in particular. I can see hundreds of cars independently moving, the trees swaying, the road coming up, all of it. It sometimes feel very vivid and extraordinary, but I just assume it's accidental practice.

  • @annasintini1366
    @annasintini1366 3 ปีที่แล้ว

    Hi I have a question. I have read that closed loop smooth pursuit gain it's similar to maintenace gain. Is it true? What are the differences between them? I am really confused, I cant understand how to recognise when in a paper authors study closed loop/maintenace gain. An answer will be really appreciate. Thank you

  • @aristrudel8017
    @aristrudel8017 3 ปีที่แล้ว +2

    We call it tracking in FPS gaming lol

  • @syarafinamalek2668
    @syarafinamalek2668 ปีที่แล้ว

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