Seeing Tamurkhan standing nearly waist high next to that giant really made it hit me just how huge that guy is. Im reminded of one time when i saw, it was either chosen or chaos warriors, charging ogres and the ogres were not that much bigger than them. Just because it reminded me of just how huge some of these infantry/characters are by comparison.
The unit size also always catches me by surprise. I still remember playing Vermintide 2 and encountered a chosen. Just a single chosen of nurgle, twice the size of your character, was a full blown bossfight.
It ain't easy being green. Awesome battle - I've never seen such a game-changing heal :0 Fleshy Abundance: heals ALL allies in range. Turin: Challenge accepted.
Orc boar boy biguns, squigs, and orc arrer boyz are the three reasons why Greenskins are an amazing faction. regarding the archers specifically they are basically crossbows (have 6 AP) that shoot fairly fast and they have excellent melee stats.
I mean it kinda makes sense in the idea that orcs are so strong they can wield much stronger bows with a much higher draw weight than normal people, but i do think they need a n accuracy nerf, i dont like how accurate they are for a bunch of orcs
@@joshuamiller7502Tbf, they are massive in numbers for an archer unit. The only ones close to them are chaff units like goblins archers, peasants etc. That many shots at once, some are bound to hit, it’s why their damage over time is great, but they lose out on immediate damage compared to more elite archers.
I was wondering-in that first engagement when Skarsnik and the Giant were in range of killing Tamurkhan, did you consider leaving him there to trigger Feast of the Maggotlord and snipe Skarsnik+heal? Or did you just write it off and assume the opponent would be able to get Skarsnik out of range?
Off topic; in 6 years Who Framed Roger Rabbit would have released closer to the time the movie portrayed than that future date would be to the movie. Wow does time fly by, glad we get to enjoy the content here.
mr turin i wish to see a match combo of plague orge+rot knight+soul grinder+kugath. i want to see what plague orge and rot knight can do in a point catching match!
Which faction do you think has the best tools to deal with the thunderbarge? When I think sniping my mind usually goes to wood elves, although I rarely ever see waywatchers get used these days so maybe not them. Maybe High elves? sisters of avelorn + tempest (the spell that locks in place flying units) and probably some big flying thing like a phoenix that can catch up decently. Other idea would be skaven.
Any faction with cannons and armour piercing missiles (preferably guns due to afterburn making the Thunderbarge lightning fast) will not have many issues dealing with it. It will still do a lot of damage even in AI hands as they can't mess up its targeting at all but Dawi only have 1 way to heal it I believe and thats locked to Malakai.
I wonder how the change to the Nurgle army ability influenced the frequency of his abilities proc. Testung with small armies some TH-camrs guessed that it is slower now, but I wonder how it looks, fighting with larger armies.
This is the most hyped I have been for Total War in a long time. Cant wait for the DLC. I do hope they nerf the Thunderbarge. My suggested nerfs would be , bomb drop is a limited triggered ability, other guns on board have an ammo limmit as they seem to have infite ammo right now. And a price increase, or maybe just make it more squishy.
Turin, are you going to be posting battle reports of your Old World battles? Would love to see some tabletop content sometime, even if it's just you and Lady Turin playing at home 😁
@@turinRTS I'd recommend taking a look at Blue Table Painting's old archive of fantasy battle reports for some ideas on formatting 😁 They were always a lot of fun!
@@turinRTSthe problem is it made them a D tier faction pre dlc and I don’t see that changing post dlc. I wish they would remove fleshy abundance from the game a rebalance the entire roster
@@valnir1944 Fleshy Abundances are not what made Nurgle a D tier faction, their limited kit is what hurt them. Why do you feel they would not change after the DLC, why should Fleshy Abundance be removed, and how would you rebalance the roster?
Yeah I reckon the Toad Dragon would be good against Slaanesh & Nurgle, and maybe even the Ogres and Lizardmen? But then I'm no expert on this... Thoughts?
Was this battle actually close? Tamurkhans passive didn't even proc, and he's unbreakable, I think even if you lost the chosen there just isn't enough left on the greenskin side to kill him twice.
I don't think they do, that wouldn't be lore accurate so I think they are holding off. Unlike the beastmen who are getting pestigors because they are both chaos factions.
I imagine it’ll be a bunch of man eater variants with golgfag maneater as the LL, with maybe Bragg the Gutsman as a LH. Means we’d get Ninja maneaters, Pirate Maneaters, the female maneater with a massive rolling pin (and any other culture maneater). Means they could be completely new units with play styles. And of course the Thunderhorn, which is essentially a walking catapult with ice. That’s my bet anyway.
Krimson Killaz continue to be a garbage tier unit. Sure, they'll just about beat some Chosen variants, but they're absurdly expensive considering that all they get is some stat boosts and a small bonus vs infantry. I mean, they were never truly a meta unit, but they just haven't been the same ever since they lost their AoE attacks. That what set them apart and made them unique and I still don't understand why CA removed it. And the thing is, for just 50 points more, the GS player could have brought a second Giant who would have done better against Tamurkhan, against the Rot Knights and against any elite Nurgle Infantry. Krimson Killaz are just not worth it, they should either have their splash restored or their price should go way down, maybe to 1300 or 1250.
@@DavisJ-ln6fw They lost the Greenskin player the game. A second Giant would have been enough to win and just as easily gotten just as much value on the infantry.
@@fallenprince7591 He would have killed Tamurkhan pretty quickly. One giant and Skarsnik already nearly did the job once. And with Tamurkhan dead, that would have freed up two giants and Skarsnik which absolutely would have been enough.
@@darthplagueis13 You can't kill Tamurkhan quickly lol He has supporting units all around him, Nurgle healing and his passive which prevents his death for an extra time while nuking Skarsnik or the Troll Hag. And this whole time your army is being mulched by Nurgle Chosen you have no counter for.
It’s a tactic, but means you get easy out manoeuvred, and picked apart. Sweaty/actually decent players will punish you severely for it. But this was a friendly game, where both armies ran head first into each other. Though tbh, I’m glad it’s an option, because in campaign, sometimes I just want to box up as dwarves, and delete anything that comes close. I’ll leave the fancy stuff to my WE.
I think now that slayers have an ability to stop WD rebuffs, there's no reason not to give daemonic and higher tier nurgle units a similar ability to mitigate poison Rot knights and the like shouldn't care about some fungi poison
Seeing Tamurkhan standing nearly waist high next to that giant really made it hit me just how huge that guy is. Im reminded of one time when i saw, it was either chosen or chaos warriors, charging ogres and the ogres were not that much bigger than them. Just because it reminded me of just how huge some of these infantry/characters are by comparison.
To be fair Tamurkhan himself Isnin possession of a Tyrant and tyrants are often larger anyways sometimes 10 to 13 feet
@@michaelblevins1651 he's a lord, and the single entity lords and heroes have a size increase on the field in order to help visibility for the player.
It's funny how the Hag is also as big as him
His host is an ogre rn tbf, he's monstrous inf on foot
The unit size also always catches me by surprise. I still remember playing Vermintide 2 and encountered a chosen. Just a single chosen of nurgle, twice the size of your character, was a full blown bossfight.
It's so cool to see some proper elite Nurgle action
Turin, have you seen Tammy’s death animation? You get to see actual maggot tammy pop out it’s really well done.
I think in land battle a soul grinder of nurgle helps keep the archers honest.
I prefer watchint Dom overall but really is hard to beat those tense last few minutes of a close land battle
10:04 "Romance of the ages" is not a line I ever wanted to hear in that context...
what happens when a troll hag and a plague ogre fall in love with each other
certainly one of the romances of all time.
It ain't easy being green. Awesome battle - I've never seen such a game-changing heal :0
Fleshy Abundance: heals ALL allies in range.
Turin: Challenge accepted.
Todays we get to decide once and for all “Oos da greenist”
you gork?
@@khelgarironfist3301 or mork
Wish we could see Heal Value. That Fleshy was pure Money, prob 2k gold healed
Yeah, was obscene!
5:52 that's what Nurgle is all about, baby!
I don't understand how Greenskins have such good shooting and cavalry. Its bizarre that the Rot Knights would get clapped by SAVAGE ORC ARRER BOYS
Orc boar boy biguns, squigs, and orc arrer boyz are the three reasons why Greenskins are an amazing faction. regarding the archers specifically they are basically crossbows (have 6 AP) that shoot fairly fast and they have excellent melee stats.
I mean it kinda makes sense in the idea that orcs are so strong they can wield much stronger bows with a much higher draw weight than normal people, but i do think they need a n accuracy nerf, i dont like how accurate they are for a bunch of orcs
SMELLY GITZ GIT KRUMPED
That's unfair, they were buffed by Skarsnik, Frenzy and had a big anti-large bonus.
@@joshuamiller7502Tbf, they are massive in numbers for an archer unit.
The only ones close to them are chaff units like goblins archers, peasants etc.
That many shots at once, some are bound to hit, it’s why their damage over time is great, but they lose out on immediate damage compared to more elite archers.
subbed for the fleshy abundance overcast
WORTH IT
I was wondering-in that first engagement when Skarsnik and the Giant were in range of killing Tamurkhan, did you consider leaving him there to trigger Feast of the Maggotlord and snipe Skarsnik+heal? Or did you just write it off and assume the opponent would be able to get Skarsnik out of range?
Off topic; in 6 years Who Framed Roger Rabbit would have released closer to the time the movie portrayed than that future date would be to the movie. Wow does time fly by, glad we get to enjoy the content here.
mr turin i wish to see a match combo of plague orge+rot knight+soul grinder+kugath.
i want to see what plague orge and rot knight can do in a point catching match!
a match between britonia vs nurgle new units!
Turin, Subscribed because your videos are so much fun!
Yes Land Battle!!!
Great Game! Thank you for sharing it with us 🙂🙂
Love the mad intensity of a land battle. GG
Which faction do you think has the best tools to deal with the thunderbarge?
When I think sniping my mind usually goes to wood elves, although I rarely ever see waywatchers get used these days so maybe not them. Maybe High elves? sisters of avelorn + tempest (the spell that locks in place flying units) and probably some big flying thing like a phoenix that can catch up decently. Other idea would be skaven.
Any faction with cannons and armour piercing missiles (preferably guns due to afterburn making the Thunderbarge lightning fast) will not have many issues dealing with it. It will still do a lot of damage even in AI hands as they can't mess up its targeting at all but Dawi only have 1 way to heal it I believe and thats locked to Malakai.
Chaos dwarfs, flying bulls and deathshriekers. But that’s only because Dwarfs beat Dwarfs.
Great cast!
I'm looking forward to having actual dom tournaments with the next patch, I'm curious to see what the new meta looks like.
I wonder how the change to the Nurgle army ability influenced the frequency of his abilities proc.
Testung with small armies some TH-camrs guessed that it is slower now, but I wonder how it looks, fighting with larger armies.
This is the most hyped I have been for Total War in a long time. Cant wait for the DLC. I do hope they nerf the Thunderbarge. My suggested nerfs would be , bomb drop is a limited triggered ability, other guns on board have an ammo limmit as they seem to have infite ammo right now. And a price increase, or maybe just make it more squishy.
I just find it weird that the swamp things bad breath can somehow bothered the literal walking corpses of rot and disease that are Nurgle units.
Turin, are you going to be posting battle reports of your Old World battles? Would love to see some tabletop content sometime, even if it's just you and Lady Turin playing at home 😁
Yes!!
@@turinRTS I'd recommend taking a look at Blue Table Painting's old archive of fantasy battle reports for some ideas on formatting 😁 They were always a lot of fun!
Grouping up your units and casting an upgraded Fleshy Abundance. I love how these dlcs mix up the faction play styles
That has always been nurgle's thing! They are a melee blob centric faction!
@@turinRTSthe problem is it made them a D tier faction pre dlc and I don’t see that changing post dlc. I wish they would remove fleshy abundance from the game a rebalance the entire roster
@@valnir1944 Fleshy Abundances are not what made Nurgle a D tier faction, their limited kit is what hurt them. Why do you feel they would not change after the DLC, why should Fleshy Abundance be removed, and how would you rebalance the roster?
What an excellent game!
WHEN THE RO~OT KNIGHTS ARRIVE
We’re back to land battles boys the world is healing :)
Here we go Bois!
The funny part is that CA said the toad dragon is highly resistant to missile fire. Yeah that didn't age well.
They say the same about regular dragons but that scaly skin trait only gives about 25% missile resistance. Its pointless on targets that huge.
They don’t understand how missiles work. That’s why the landship is 1800 and the thunder barge is what it is
Some damage mitigation start roughly from 40% missile resist - to take the risk of getting hit my archers/guns
nothing is missile resistant when you have 500 archers shooting you
Turin, will we see a WoC game with the Nurgle caster? I want to see a healcapped Kholek so bad
New nurgle in Dom hopefully will slap 😍
So happy nurgle has good anti large now
Yeah I reckon the Toad Dragon would be good against Slaanesh & Nurgle, and maybe even the Ogres and Lizardmen?
But then I'm no expert on this... Thoughts?
I wonder if maybe plague trolls could have a place in a comp like this? Making the entire nurgle blob hit harder
nurg mode activated
GGWP
seems a bit off that nurgle outrun orks :P
and outshoot them if they go for that xD
Why's it weird? Orcs are supposed to be slower than humans if not roughly the same speed, and Ogres are a lot faster than humans.
rot nights riding zerglings!
Green Guts vs Greenskins
Any reason why you've been showing more land battle than domination lately?
cant wait until you're allowed to show some domination game play..
Wher kholek death star build
Tomorrow
Would the toad be good vs lizard men?
Def not, sallies, javelins would take it down
@turinRTS damn I'm not too great at the game was a guess 🤣 love the content though you've taught me so much :)
Was this battle actually close? Tamurkhans passive didn't even proc, and he's unbreakable, I think even if you lost the chosen there just isn't enough left on the greenskin side to kill him twice.
Love plague ogres! Also, does anyone know if Ogre Kingdoms get access to plague ogres in this upcoming patch?
I don't think they do, that wouldn't be lore accurate so I think they are holding off. Unlike the beastmen who are getting pestigors because they are both chaos factions.
I imagine it’ll be a bunch of man eater variants with golgfag maneater as the LL, with maybe Bragg the Gutsman as a LH.
Means we’d get Ninja maneaters, Pirate Maneaters, the female maneater with a massive rolling pin (and any other culture maneater). Means they could be completely new units with play styles.
And of course the Thunderhorn, which is essentially a walking catapult with ice.
That’s my bet anyway.
Honestly, I'm so glad land battels are back. Dom is neat, but kinda grew old on me from all those games, so thanks for mixing things up!
Still no pestigors man 😢
Thanks for all the recent land battles, Turin. I know domination is easier to regulate, but I *really* prefer land battles.
+1
Watching savage orc ranged units beat rot knights in melee made me sick and for once that is not what nurgle desires
pogres
FIRST in a Turin video ❤ BLESSINGS OF GRANDFATHER NURGLE
Plz, i cant handle another greenskins game
I have watched turin on and off for years and i still do not have a clue what all his rambling about tabletop means
Its kinda silly to me that greenskin and beastman archer is so good for their cost like bruh they using haggard bow
Krimson Killaz continue to be a garbage tier unit. Sure, they'll just about beat some Chosen variants, but they're absurdly expensive considering that all they get is some stat boosts and a small bonus vs infantry.
I mean, they were never truly a meta unit, but they just haven't been the same ever since they lost their AoE attacks. That what set them apart and made them unique and I still don't understand why CA removed it.
And the thing is, for just 50 points more, the GS player could have brought a second Giant who would have done better against Tamurkhan, against the Rot Knights and against any elite Nurgle Infantry.
Krimson Killaz are just not worth it, they should either have their splash restored or their price should go way down, maybe to 1300 or 1250.
Nope they are awesome
@@DavisJ-ln6fw They lost the Greenskin player the game. A second Giant would have been enough to win and just as easily gotten just as much value on the infantry.
@@darthplagueis13 No way he was killing the Nurgle chosen with a 2nd giant. Especially with 2 anti large Rot Knights on the field
@@fallenprince7591 He would have killed Tamurkhan pretty quickly. One giant and Skarsnik already nearly did the job once.
And with Tamurkhan dead, that would have freed up two giants and Skarsnik which absolutely would have been enough.
@@darthplagueis13 You can't kill Tamurkhan quickly lol He has supporting units all around him, Nurgle healing and his passive which prevents his death for an extra time while nuking Skarsnik or the Troll Hag. And this whole time your army is being mulched by Nurgle Chosen you have no counter for.
Your audio balance is off, really low this one.
I feel Nurgle definitely got the short stick in this patch, looking at them struggle so heavily still despite the brand new additions to their roster.
The patch isn't even out yet. You should try to play it before making up your mind.
I just saw a video where they crushed chaos dwarves. This was just a bad match up
Ehh nurgle won. Why the complaining?
@@TheBarser oh I’m not complaining, I’m honestly glad greenskins can fight the new Nurgle forces. Because it’s fun to watch
They literally were able to turn the entire game around with a single big heal because their new elites are so strong.
blob total war= no tactics
It’s a tactic, but means you get easy out manoeuvred, and picked apart.
Sweaty/actually decent players will punish you severely for it.
But this was a friendly game, where both armies ran head first into each other.
Though tbh, I’m glad it’s an option, because in campaign, sometimes I just want to box up as dwarves, and delete anything that comes close.
I’ll leave the fancy stuff to my WE.
You seem bitter but ig that's understandable with wh3's history
There were tactics on display
I think now that slayers have an ability to stop WD rebuffs, there's no reason not to give daemonic and higher tier nurgle units a similar ability to mitigate poison
Rot knights and the like shouldn't care about some fungi poison
I mean, you can always mod them to have "Immune to Contact Effects"
If anything they should get a Buff or Heal from it
enjoy while it lasts, wh is dying uder wokeness BS