Come to think of it it's kinda interesting how little interaction lizardmen and beastment have in the lore of warhammer given they are the mortal embodiments of order and chaos respectively.
would like to see a setup where there was enough time that unsummoning units to let them regain full hp was needed; so cycling units summoning and unsummoning was in use more ^^ would also give a tiny boost to skaven/horde types which units naturally runs away early ^^
How do Tzaangors fit into the Beastmen and Tzeentch rosters? Do they have their own niche or are they just a better tier 1 unit compared to normal Gors and Marauders?
@@tomatoesofdoomtbf they're still significantly better than regular gors with good armour. Previously they were just obscenely good for their price point.
@@callumcochrane7759 they're basically gor shields with ~15% more damage resist (including missles) and barrier now. They're definitely usable still but a bit overpriced for what they are. A tier 1 unit trash mob that folds instantly basically
@@liamcullen3035 Yeah, that was honestly a pleasant surprise and exception. Nobody seems to use lizardmen legendary lords except the great Mazda these days. Always just some kind of slann. At least from what I've seen.
Pl0000x more dawi, more empire, more 2v2 with dawi and empire, better yet, faction tournaments with dawi and empire kicking ass, more glorious dawi and empire artillery too!
Sieges are straight up awful to play in campaign and nothing makes them any more enjoyable in multiplayer. Chokepoint maps, respawning infinite ammo towers and walls that aren't worth defending for the settlement owner. Personally I've used mods to remove sieges in both Total Warhammer 2 and 3, otherwise campaigns feel like a chore.
It is OK to play the occasional one in campaign. With walls a well-played garrison can hold off an attacking AI army. But they can become tiresome.@@Beenit869
I love Beastmen deployment, barely two units in the deployment zone
3:17 woo those beastmen archers got cooked. The camera moves away before you can see it, but the unit card just gets deleted.
Same with the Tzaangors with the perfect banishment at th-cam.com/video/dvjkj-b1JSQ/w-d-xo.htmlsi=AeK9PgwnKOFSySO9&t=3m48s
10:15 "you two 5%hp regiments go make the difference" :P brutal
Who doesn't love some sweaty beastmen action?
Pause.
Resume 👀
From what I have seen, nobody but the beastmen
Come to think of it it's kinda interesting how little interaction lizardmen and beastment have in the lore of warhammer given they are the mortal embodiments of order and chaos respectively.
Turin calling the Kroxigor dundee
Happy kroxigor noises
I agree, beastmen are such a cool faction
Al Gorebull. Very good.
The say his nemesis is the Great Bray Shaman, Mangorpig
It would be awesome if Malagor had a mechanic in campaign like he did in lore where he could direct where other beastmen would target.
I appreciate seeing some sweaty meta action, I like the 33/33/33 split of sweaty, experimental, and meme
It's great to see Lizardmen getting their glow-up.
I wish that the troglodon got to see some play. Love those big Acid spitting spinosaurs
what a back n forth match! very fun to watch :)
Turin do you have a screenshot of your in-game graphics? I like the way your game looks, good vid mate.
would like to see a setup where there was enough time that unsummoning units to let them regain full hp was needed; so cycling units summoning and unsummoning was in use more ^^
would also give a tiny boost to skaven/horde types which units naturally runs away early ^^
Such a close game! Well played to both sides!!!
I love Malagor, such a cool lord!
Throwback to that time Goreballs were like footballs
WOOOO GO DUSTMAN!!
Question...isnt FOD overcasted just the same but with a cast range increase? Why do you overcast it from 3 steps away?
it gets twice the duration aswell as the cast range increase i'm pretty certain.
Ah I see, then its much better than I thought
Very impressive comeback!
Happy cow noises.
How do Tzaangors fit into the Beastmen and Tzeentch rosters? Do they have their own niche or are they just a better tier 1 unit compared to normal Gors and Marauders?
They definitly fill a different role at their higher price point. Normal Gors are a bit powercrept by them but normal gors just kinda sucked anyways
@@olafthemoose9413 tzaangors have been nerfed to be a lot worse than they were before
@@tomatoesofdoomtbf they're still significantly better than regular gors with good armour. Previously they were just obscenely good for their price point.
@@callumcochrane7759 they're basically gor shields with ~15% more damage resist (including missles) and barrier now. They're definitely usable still but a bit overpriced for what they are. A tier 1 unit trash mob that folds instantly basically
Hilarious title 😂❤ THE UNCHILL
Lots of Lizards lately, are they meta?
They seem to have gotten a decent boost from the patch. I wonder what their win rate is now?
Ooh a lizardmen game. I hope we get to see a Slann. Preferably of life or fire
You called it!
When we don't see a Slann in lizardmen game?
@@kubka4 They do seem very popular at the moment! Although there was that one with Tehenahuin about a week ago.
@@liamcullen3035 Yeah, that was honestly a pleasant surprise and exception. Nobody seems to use lizardmen legendary lords except the great Mazda these days. Always just some kind of slann. At least from what I've seen.
@@kubka4 I know what you mean! Those rare times when I see a Kroq-Gar or Tik-Taq-To are very exciting, but mainly because I almost never see them
Just finished a Yuan Bo campaign, and wanted to start a Greenskins one, recommendations for character?
wurzag always fun
Gorebull for president!!
Another Lizardmen game Turin?
The lizard men play seemed very disjointed and clumsy. There was very little support for his skirmishers which were repeatedly thrown away.
Nice to see non-Chaos batrep. Thanks.
Nobody tell him
@@sirunklydunk8861haha 😂
I love more when you cast/spectate instead of playoling :3 its more inmersive
Pl0000x more dawi, more empire, more 2v2 with dawi and empire, better yet, faction tournaments with dawi and empire kicking ass, more glorious dawi and empire artillery too!
I am lusting for it
GG
I'd personally prefer non live games, just gives the time to look back, see the bigger picture and focus on the best parts.
I love my lizards most but who can resist the appeal of sweaty beastmen action?
GGWP
TH-cam Algorithm
the rtk guys abusing the lizardmen for their powercrept synergy is so predictable lmao
Can we get some siege battles I just got the game and I would like to watch some
Gonna be honest, I wouldnt expect it ever really. Go check out milkandcookiestw. Lots of sieges compared to others.
Sieges are straight up awful to play in campaign and nothing makes them any more enjoyable in multiplayer. Chokepoint maps, respawning infinite ammo towers and walls that aren't worth defending for the settlement owner. Personally I've used mods to remove sieges in both Total Warhammer 2 and 3, otherwise campaigns feel like a chore.
@@shiggydiggy6847 thank you for the feedback
It is OK to play the occasional one in campaign. With walls a well-played garrison can hold off an attacking AI army. But they can become tiresome.@@Beenit869
If you buy warhammer for siege battles, you got scammed. Land battles are the bread and butter.
You have to love when the Crowfather shows up