Hehehe. Its a classic move. My party once hid a dangerous artifact by the same method. Doesn't really work if the BBEG finds out and goes into the plane to grab it but hey
I love the astral plane as a concept. It reminds me a lot of the whole "the space between atoms is magnitudes larger than the space those atoms take up" idea from our world, as misguided as that is. It's still a really fun way to conceptualize something that is simultaneously infinite and infinitesimal.
I can't wait for the 9 hells & the abyss. MrRhexx is my favorite D&D lore youtuber because he goes in depth, you always learn new things watching, he's always enthusiastic and seem to love making content so it's a joy just listening to him.
Ya I got hooked on Rhexx a couple months ago and I'm loving every single video. I've watched some other channels explaining the Lore and gameplay and it just doesn't stack up with our guy here. I'm very happy I randomly stumbled upon him...I'm just said I'm close to almost done with the D&D playlist on his channel 😂😅😭
The part about how things retain momentum in the astral immediately reminded me of the Gunnery Sergeant scene in Mass Effect 2 where he's yelling at his troops that Isaac Newton is the deadliest son of a bitch in space.
im so glad this is a series. Ive known abut dnd for years and ive always been a player. I will be DMing my first ever campaign in a couple months and I wanted it to be focused on the planes and stuff. these videos are coming at the perfect time and can help me plan. Thank you so much!
The Gith are probably my favorite pc race to date, and the Astral is part of why I adore them. It’s fascinating and mystical, infinite in its magnificence. Truly like space itself.
@@supremecaffeine2633 No the closest thing to space in D&D is, well SPACE. Space in D&D is actually fairly well mapped and traveled. The Astral is in many ways the opposite of space. It's the realm beyond the physical realm, as opposed to space which is essentially the prime material and contains all that is physical. Everything physical in the Astral is not native to the plane
@@80Elminster I meant the scale. The real universe we live in is massive. Basically, even if we reach the end of what science is capable of we will never fully grasp how massive the universe is. D&D space is not nearly as impossible to grasp.
@@80Elminster What they mean is that the Astral Plane is the closest thing in D&D to the Real Life Outer Space outside of Earth, you know, the infinite emptiness where everything that exists floats around. And the way its workings are described is reminiscent of the *Real Life thing* Not talking about how it technically, but rather conceptually.
It's astounding how thorough is the lore for dnd. So many planes with their own rules, so many races, spells, artifacts etc. And on the other hand u have Hollywood that makes the same movies pretty much all the time with tiny differences in the script and yet they make millions despite the lack of imagination and originality.
The idea of the astral being a more fundamental thing than space and time, and more about relationships between concepts and other regions reminds me a bit of spin networks in loop quantum gravity.
This gives me a character idea: A barbarian who learned about the Astral young and decided it sounded like the ultimate battleground, so he focused on Int and Wis along with combat and weapon theory rather than physical training
Another video another request for dwarves and magic runes. Great work on the video as always, also thanks for informing me about Grimm hollow a few videos back I I actually pledged to it. ( can’t wait to use the book)
I found the info about magic addiction around 22:00 reminded me of the Blood Elves from World of Warcraft - basically relying on a conduit for a source of energy/mana
@@megamanx466 There is no cord though if you physically bring someone there. The cord is part of the Astral Projection Spell. Also, you can make someone just disappear fir thousands of years, subjecring them to all the monsters that live in there. Also, even *if* they get back after sleeping, they age by 1000 years, which meqns they die (since I don't know any D&D race that lives for 1000 years)
@@Max_G4 Well if you get there through sleeping then I'd say there likely is a cord. Normal beings can't physically survive on the Astral Plane without help of some sort. If you "die" on the Astral Plane outside your body, you snap back to your own body, *unless* your cord is cut... Astral Projection spell or not. The whole premise as a method of assassination was silly in the first place, but I presented a way to do so. 😑
curious as to how the astral would affect a person who is possessed or in some way carrying another being or spirit inside them. I mean I imagine even a pregnant being could be highly affected at least the baby would probably be.
So this actually happened to a player of mine, who harbored the soul of her sister in their body. Well, since the "ghost" was self aware enough to have a clear mind, it was able to get a translucent "body" of what they believed themselves to look like, and just manifested next to them. Since this ghost was also functioning as a patron for this person, they were fairly strong, but that was counterbalanced by getting used to having a "body" for the first time in ages.
That's a REALLY good question. One thing is physically traveling there. I imagine it would just follow your body. Business as usual. BUT! what would happen with astral projection. Would it follow your astral body, but in some way be free of your physical? Would it stay behind and if so could it control your "borrow" your physical body while you are gone, maybe even try to prevent you from getting back in? Would it have it's own manifestation in the astral and if so would it in some way be linked to you, as you are by the silver cord to the prime material. Would it be able to exert it's own will in some way? If your cord was cut, what would happen to the entity?. Would it be able to completely take control of your body now that your spirit no longer claims it? would it be destroyed or stranded in the astral? I WANNA KNOW!!!
So basically, the Planes of Water, Earth, Air, and Fire are infinite sources of the building blocks of the universe, and the Astral Plane is the infinite building block of mental energy used to bring life to said creations.
Great video as always, glad to have this info. Super curious about the dead gods and Gith. As always you are helping my games be that much better and accurate to the lore so thank you. You are my favorite resource to have at my disposal and I will always be a super fan.
So the Ethereal (and Deep Ethereal) is the Plane of all dimensions and all creation/destruction (where the building blocks of the multiverse come from), whereas the Astral Plane is the absence of all such concepts, existing yet not at the same time
Bingo. The Ethereal is pure physicality, which is what the Inner Planes (the Elemental Planes) are made of. The Astral Plane is pure mentality, which is what the Outer Planes (like Mount Celestia and the Abyss) are made of.
So how would a wizard go about regaining spell slots in the astral plane? Like if a wizard wanted to live there? There must be some way to do that right?
@@bobjohnson7963 oh yeah, I know, lorewise I think anyone going in to the Astral would be stuck with whatever spell slots they came in with. I wasn't clear, I meant maybe a DM would treat that as a long rest. MCDM's The Chain of Acheron comes to mind. They were on the Astral sea for many sessions, I just can't remember if they ever rested.
i think spell slots are representative of how much magic energy a spell caster can pull out of the weave, not how often they can do it. at least, that's the default way it is in d&d. your world might be different. for instance, in my world there is no "weave" or anything similar to it. magic was passed down by the gods to dragons and fey, which was passed to dragonborn and tabaxi/leonin, which was then passed to humans (many of whom became genasi and elves through magical means). when it comes to a class like wizards, magic is more of a technique than it is something given. the sheer intellect and relentless practice of a wizard is what makes them able to cast, and their spell slots depleting is representative of their mental capacity to do so without sleeping. therefore, in the astral plane since you still need to sleep, they would recover spell slots by sleeping. the only reason i could see a character not being able to recover spell slots in the astral plane in my world is if their magic was given to them by a being that could not access the astral plane. for the most part, magic is learned and can only be used as far as your body can take you, and since you still need sleep in the astral plane otherwise you will gain exhaustion, magic power would be back to a fresh start as soon as the brain and body get a fresh start as well. but that's just how my world operates, not the actual way 5e works, and depending on the party makeup it could mess with the balance of things a little bit, but there will always be a way to counter balance it as DM.
@@beardalaxy There's nothing in 5e about not regaining spell slots in the Astral Plane as far as I know. That may be an older edition thing. Even considering the "weave" concept that still doesn't make sense. The weave would be all about in the Astral, if anything there should be unlimited spell slots if we consider magic to be the ability to pull from the weave. If it's a matter of not having the mental will then sleeping would restore spell slots just fine. It doesn't make sense that magic is a factor of time in of itself.
Overexposure to the flows of magical energy. Spells are amplified in the Astral Plane. Since it is a realm that requires the mind to truly reap the benefits from. You can see where it can lead when magic is cast. The rush of power itself is like being a drug junkie and getting a hit of the highest quality of a type of drug you normally consume, nothing can truly compare to that.
I wonder, are you going to talk about the plane of Pandemonium? I've seen it mentioned once off hand by the 3.5 draconomicon which had howler dragons living in it.
Thanks for the info. One of my players has obtained a second bag of holding (each party member had one at the beginning, one character died...) so I'm preparing for the eventual problems with that...
There is a caveat about the Astral being in between everything. According to the Manual of the Planes for 3rd edition it is possible (if rare) for a plane or demiplane to be disconnected from the Astral. So although it is the default "in between", it can be avoided. What it means in a metaphysical sense is anyone's guess.
The Astral is a realm of thought and magic, so planes disconnected from it, such as the elemental planes, are based in cold, hard, immutable physical reality. The Astral itself is disconnected from the Ethereal, and the elemental planes are all connected to the Ethereal. The Ethereal plane is made of churning, nondescript protomatter that physical matter originates from.
I friggin LOVE your content. I play D&D since 1989, when a friend's dad used to "help us tell stories". Thank you for all your work. The hours, days, weeks of reading, searching, taking notes... Sincerely, from the bottom of my heart. 🖤
I was watching this video and I had I thought. The Astral Plane would probably be an incredible place for Vampires to live. There is no Sun, negating their greatest weakness and the suppression of hunger would mean they might not experience a desire to kill and feed. And should they need to return their undying nature might keep time from physically catching up to them.
The Astral Plane has always been a fascinating place that I never quite understood. I like the idea that it is like the back-end of a website, behind the scenes of the multiverse. Looking forward to learning about it here. Or perhaps a better metaphor would be the deep web?
-short distance until get the Planck, -find astral plane. therefore, quantum mechanics are about how the molecules can use astral self to be both waves and particles and scare the shit out of classical physics for being undetermined
The 1/2 distance thing doesn't work with physical objects. There is a unit of distance you can't divide, it's called Planck Length. You can divide the distance between the sticks continually until you reach a single Planck Length, then you can't divide any more so they then touch. At a starting point of 12 inches, the sticks would touch after dividing the distance 114 times.
Very interesting, reminds me of the thought experiment that if you were to fold a paper 42 times the folded paper would be tall enough to touch the moon.
Bro. Love the astral sea. Just cuz the fact that intelligence is the way you move, and it's the only place you could (more) commonly find astral dragons, which are boomer as hell.
Can you make a video regarding the Fugue Plane: "The Fugue Plane was a neutral plane within the Astral Sea where the souls of mortals were drawn when they died"...I'm about to start a quest that take the players there so I am doing some homework about it.
Re: movement rate. 1e and 2e - 1 round = 1 minute or 10 six second segments, so 30 feet per round per point of INT = 30 x INT feet per minute 3e and 5e - 1 round = 6 seconds 3e: 10 x INT feet per round or 100 x INT per minute (3 1/3 x faster than 1e & 2e) 5e: 3 x INT feet per round or 30 x INT per minute (same as 1e and 2e) Not nerfed, restored to original values.
Thank You so much for the hard work you put into your videos. God knows you don't have to but listen weather or not you read this I thank you. Do to the love of your content me and my son have gotten close and are now in a campaign together.... so keep doing what you do YOU have no IDEA who you would touch with your content.....THANK YOU
This honestly sounds interesting, if I ever DM a game I'll definitely consider giving the players a quest that leads to them going to the astral plane.
I know this is pedantic and doesn't apply to the Forgotten Realms but there is a smallest possible distance an object can move in the real universe. It's called the Plank Distance, and it's equal to the distance between the wave peaks of the most energized possible photon. It's a mind-bogglingly small distance but it's basically the pixels of our universe's resolution
I can't remember if you've done this yet, but once you finish with the Astral Plane stuff, maybe you should do a video about the different cosmological models of DnD over the years.
So, if you cast a full blow spell as a bonus action on astral plane. Can you break the dnd rule that you can only cast 1 full blow spell + a cantrip per turn? Or you can cast multiple lvl1+ spells per turn? Mystra(or DM = ) blocks that kind of thing?
@MrRhexx Every day I wait for one of your videos to come out. I really enjoy watching and feel like I'm traveling to de D&D universe. Keep the good work!, many people count on you.
@MrRhexx An interesting note about the Conduits that exist between planes naturally in The Astral is that they can not only connect from the "Prime Material" to the "Heavens"; in that I have known DM's who have allowed them to also connect parallel "Prime Material" planes as well. As example, the DM was planning a Greyhawk Campaign and a particular player only had experience with Dragonlance as a Kender. The DM began the Campaign in the Dragonlance World of Krynn featuring the player's Kender "stumbling blindly upon an Astral Conduit with a True Seeing spell in effect" and was transported from Krynn to the World of Greyhawk. Now I cannot speak to this being cannon lore, but in my opinion it was a very nice homebrew.
By the way, Zeno's paradox does actually have a solution, so things can touch (at least mathematically, IRL physics admittedly gets in the way in real life).
Can one cast a fireball in the astral? if it is connected to the inner plane of fire, and you said you can't cast spells relating to the inner planes, should all elemental spells just not work there?
I'd rule that fireball and similar spells create effects and don't summon them. For example, a pit fiend can cast fireball at will despite being a native of the Nine Hells.
I can't wait to hear more about the Astral Plane. Keep up the good work MrRhexx. Though now that I think about it, seeing as the Astral Plane is not suppose to exist, then there should be nothing to learn about it (no idea why I said that but it was funny in my head).
10:00 here you are saing that if sth has smaller mass then you, you would push it of you instead moving yourself but here 10:30 you are saying that archer would be pushed back every time he/she shoots an arrow. Kinda mutually exclusive (unless archer is lighter than arrow?).
Both are true. It's just that trying to get momentum off of something with equal or less mass than you will not be very effective. Technically speaking, when you jump, you're pushing the Earth away from you, but because the Earth is so much bigger than you, the effect of that force on the Earth is basically zero. An archer shooting arrows would be pushed backwards by the force, but it would probably be very slow. Arrow-based travel would not be very efficient.
@@whoameow6682 - Since the arrow is being launched forward, the equal and opposite reaction would be for you to be moved backwards, unless I'm mistaken.
What I like to do for my games is customize what each player sees in the astral plane where they see eachother but the plane around is different, like a library for the wizard, giant tree for a Druid, graveyard for a warlock, etc. It also makes them work together where the grave perception might detect where other creatures are easier, the branches of the tree can guide to other planes, that type of thing
Loved this video as always, thanks for doing it. Ever consider to talk about the Factions? There's a lot of info out there and would love to listen to your DM Voice
In Marvel, the space between spaces is where the "many angled ones" live. The home of Shuma Gorath. If this is the equivalent of DnDs "astral", I heard it described as such. "If the multiverse (the planes) was a brick wall, and all of the bricks were a different universe(plane), the mortar between the bricks would be this dimension/reality (the astral plane)." Kinda the same......maybe. =D
@@jedediahcoulbourne1791 Oops.....I deleted the original comment. A silver sword, like the one that marks you for death by the Githyanki, (like in NWN2, if youve ever played it) because noones allowed to have them but the Gith. :) I think theyre the only thing that can sever a silver cord on the astral......also in 3rd edition/3.5, they had the "keen" and "vorpal" properties......it was sick. 3.5 had soooo much more power-potential in characters and magic items.
Right now I’m binging all the astral sea content I can since my players pulled a panic button (wrist pocket + portable hole) and shunted themselves into the astral sea.
i like to think of the astral like the abyss in runescape. the realm that exists when others arent taking the stage. if you want to teleport in runescape your really just stepping offstage from the material world and moving across the abyss before coming back on stage. so in a way the astral is the same. teleporting makes you blink out to the astral and slide over to the astral equivalent of where you want to go before being pushed out. stopping that last part just leaves you shifted to astral.
That preamble just made me wonder if I could eat what is being described as "nothing" and gain power by it. Technically, eating several thousand Juggernauts/Dreadnaughtsanc Astral dragons is bound to have side effects anyways.
You had your examples backwards I believe, time would pass much faster on the Prime material Plane. I have a demi-plane with time being at double normal rate, so every 2 rounds spent in there count only as one round in the "real" world. It also has fast healing 2, which makes it a nice recovery area or nursery [they grow up fast].
“ I don't f**king know ”
- Sócrates, inventor of the Astral plane
xD
Dile0303...
A year later, we met each other through sheer luck. Didn't know you watch MrRhexx as well
😂
"Then some burk flubbed a plane shift spell" about 70% of notable historical events in D&D can be tracked back to this.
Someone got a nat 1.
And broke reality.
My dang players threw half the BBEG's magic staff into the Astral Plane by making their bags of holding eat one another
Hehehe. Its a classic move. My party once hid a dangerous artifact by the same method.
Doesn't really work if the BBEG finds out and goes into the plane to grab it but hey
@@notrod5341 or worse. Something else in the Astral Plane grabs it lol but then it could just end up as someone else’s problem
@@razzelmire2008 Hey if they're not screwing up the material world we're in, its not my problem lmao
That's where you have the BBEG do that to the party
"In between"
"In between what?"
Me: "In between these n..."
"In between everything"
Me:"oh"
Technically it would be in-between those nuts also.
Been waiting for this one. Super-tied to one of my campaign's characters so gonna mine this for all the lore I can get.
Mining for lore is tight lol
@@kennytheawkwarddonut9137 yeah yeah yeah
AJ Pickett has another great lore channel. 🤙
Hope you have fun in your campaign ,still waiting to play my first
@@Gyup523 i hope you have now and if not i hope you do soon :)
I love the astral plane as a concept. It reminds me a lot of the whole "the space between atoms is magnitudes larger than the space those atoms take up" idea from our world, as misguided as that is. It's still a really fun way to conceptualize something that is simultaneously infinite and infinitesimal.
I can't wait for the 9 hells & the abyss. MrRhexx is my favorite D&D lore youtuber because he goes in depth, you always learn new things watching, he's always enthusiastic and seem to love making content so it's a joy just listening to him.
'A J Pickett' is another good D&D TH-camr, though with basically no pictures. 😅
Ya I got hooked on Rhexx a couple months ago and I'm loving every single video. I've watched some other channels explaining the Lore and gameplay and it just doesn't stack up with our guy here. I'm very happy I randomly stumbled upon him...I'm just said I'm close to almost done with the D&D playlist on his channel 😂😅😭
Are you mad? Are you talking about for information or for real?
The part about how things retain momentum in the astral immediately reminded me of the Gunnery Sergeant scene in Mass Effect 2 where he's yelling at his troops that Isaac Newton is the deadliest son of a bitch in space.
"An object in motion stays in motion, sir!"
'You don't just 'Eye-Ball'-IT!'
I literally heard that last night after docking with the Citadel
im so glad this is a series. Ive known abut dnd for years and ive always been a player. I will be DMing my first ever campaign in a couple months and I wanted it to be focused on the planes and stuff. these videos are coming at the perfect time and can help me plan. Thank you so much!
The Feywild, for whatever reason, seems to be the next D&D campaign and/or adventure coming out in August or September! 😄
The Gith are probably my favorite pc race to date, and the Astral is part of why I adore them. It’s fascinating and mystical, infinite in its magnificence. Truly like space itself.
Isn't the whole point of the astral that it is nothing like space, or anything in it. It's where you are when you're not in space
@@80Elminster It's the closest thing to space in D&D. The true scale of space is beyond mind-boggling
@@supremecaffeine2633 No the closest thing to space in D&D is, well SPACE. Space in D&D is actually fairly well mapped and traveled. The Astral is in many ways the opposite of space. It's the realm beyond the physical realm, as opposed to space which is essentially the prime material and contains all that is physical. Everything physical in the Astral is not native to the plane
@@80Elminster I meant the scale. The real universe we live in is massive. Basically, even if we reach the end of what science is capable of we will never fully grasp how massive the universe is.
D&D space is not nearly as impossible to grasp.
@@80Elminster What they mean is that the Astral Plane is the closest thing in D&D to the Real Life Outer Space outside of Earth, you know, the infinite emptiness where everything that exists floats around.
And the way its workings are described is reminiscent of the *Real Life thing*
Not talking about how it technically, but rather conceptually.
It's astounding how thorough is the lore for dnd. So many planes with their own rules, so many races, spells, artifacts etc. And on the other hand u have Hollywood that makes the same movies pretty much all the time with tiny differences in the script and yet they make millions despite the lack of imagination and originality.
The idea of the astral being a more fundamental thing than space and time, and more about relationships between concepts and other regions reminds me a bit of spin networks in loop quantum gravity.
This gives me a character idea: A barbarian who learned about the Astral young and decided it sounded like the ultimate battleground, so he focused on Int and Wis along with combat and weapon theory rather than physical training
@Jimmy Jim you forget that Bards spread stories of adventurers exploits.
Of course a great deal of exaggeration may occur in the take telling.
I can hear Uncle, from Jackie Chan Adventures... "Magic must defeat magic!"
Another video another request for dwarves and magic runes. Great work on the video as always, also thanks for informing me about Grimm hollow a few videos back I I actually pledged to it. ( can’t wait to use the book)
By extension the creators, giants and there rune magic
Imagine popping into the Astral and you get hit with an arrow some dude shot 2000 years ago.
I found the info about magic addiction around 22:00 reminded me of the Blood Elves from World of Warcraft - basically relying on a conduit for a source of energy/mana
Imagine taking a sleeping pill and entering the astral only to sleep for a few thousand years.
Sort of like 'Rip Van Winkle'? 😏
wait thats actually an insane way to assassinate someone....
@@shuggurath5636 Lol, by giving them around a thousand years in the Astral Plane? If you cut their cord while they're on that plane however... 🤔
@@megamanx466 There is no cord though if you physically bring someone there.
The cord is part of the Astral Projection Spell.
Also, you can make someone just disappear fir thousands of years, subjecring them to all the monsters that live in there. Also, even *if* they get back after sleeping, they age by 1000 years, which meqns they die (since I don't know any D&D race that lives for 1000 years)
@@Max_G4 Well if you get there through sleeping then I'd say there likely is a cord. Normal beings can't physically survive on the Astral Plane without help of some sort.
If you "die" on the Astral Plane outside your body, you snap back to your own body, *unless* your cord is cut... Astral Projection spell or not.
The whole premise as a method of assassination was silly in the first place, but I presented a way to do so. 😑
You're one of the only channels I have notifications on for. Absolutely love your content. Keep up the amazing work!
*everyone liked that*
The Gith are my absolute favorite species in dnd. Cant wait to learn more
Patiently holding my breath waiting on the edge of my seat for the Far Realm.
*Eldritch fish noises of cosmic horror*
He sort of went over it last year with the spelljammers, but just as a mention
curious as to how the astral would affect a person who is possessed or in some way carrying another being or spirit inside them. I mean I imagine even a pregnant being could be highly affected at least the baby would probably be.
So this actually happened to a player of mine, who harbored the soul of her sister in their body. Well, since the "ghost" was self aware enough to have a clear mind, it was able to get a translucent "body" of what they believed themselves to look like, and just manifested next to them. Since this ghost was also functioning as a patron for this person, they were fairly strong, but that was counterbalanced by getting used to having a "body" for the first time in ages.
Baby wouldn't develop in the pregnant lady. Thats why gith and some dragons leave astral for this purpose
That's a REALLY good question. One thing is physically traveling there. I imagine it would just follow your body. Business as usual. BUT! what would happen with astral projection. Would it follow your astral body, but in some way be free of your physical? Would it stay behind and if so could it control your "borrow" your physical body while you are gone, maybe even try to prevent you from getting back in? Would it have it's own manifestation in the astral and if so would it in some way be linked to you, as you are by the silver cord to the prime material. Would it be able to exert it's own will in some way? If your cord was cut, what would happen to the entity?. Would it be able to completely take control of your body now that your spirit no longer claims it? would it be destroyed or stranded in the astral? I WANNA KNOW!!!
@@k-rodkev-dog7449 That's only due to the almost negible passage of time in the astral
And this is how sorcerers are made folks.
In space no one can hear you touch sticks.
Why would one person beat their two sticks together? Twin sticks are meant for things like drums.
It's not gay unless the sticks are touching.
its not gay if its in a three way
@@electricmayhem8147 you've got a little leeway
@@jacksonquinn8744 *eats Cereal* you two are still here?
So basically, the Planes of Water, Earth, Air, and Fire are infinite sources of the building blocks of the universe,
and the Astral Plane is the infinite building block of mental energy used to bring life to said creations.
The sticks will eventually touch. This is a variation on the Achilles tortoise paradox.
MrRhexx, can you make a video of "what they don't tell us about the far realms" at some point?
Mmmmmmm cosmic horror..
Great video as always, glad to have this info. Super curious about the dead gods and Gith. As always you are helping my games be that much better and accurate to the lore so thank you. You are my favorite resource to have at my disposal and I will always be a super fan.
So the Ethereal (and Deep Ethereal) is the Plane of all dimensions and all creation/destruction (where the building blocks of the multiverse come from), whereas the Astral Plane is the absence of all such concepts, existing yet not at the same time
Bingo.
The Ethereal is pure physicality, which is what the Inner Planes (the Elemental Planes) are made of. The Astral Plane is pure mentality, which is what the Outer Planes (like Mount Celestia and the Abyss) are made of.
So how would a wizard go about regaining spell slots in the astral plane? Like if a wizard wanted to live there? There must be some way to do that right?
He did say that you still need to sleep in the Astral. Maybe upon waking, it is treated as a long rest?
@@stevenclark1662 15:08 he said long and short rest dont work
@@bobjohnson7963 oh yeah, I know, lorewise I think anyone going in to the Astral would be stuck with whatever spell slots they came in with.
I wasn't clear, I meant maybe a DM would treat that as a long rest. MCDM's The Chain of Acheron comes to mind. They were on the Astral sea for many sessions, I just can't remember if they ever rested.
i think spell slots are representative of how much magic energy a spell caster can pull out of the weave, not how often they can do it. at least, that's the default way it is in d&d.
your world might be different. for instance, in my world there is no "weave" or anything similar to it. magic was passed down by the gods to dragons and fey, which was passed to dragonborn and tabaxi/leonin, which was then passed to humans (many of whom became genasi and elves through magical means). when it comes to a class like wizards, magic is more of a technique than it is something given. the sheer intellect and relentless practice of a wizard is what makes them able to cast, and their spell slots depleting is representative of their mental capacity to do so without sleeping. therefore, in the astral plane since you still need to sleep, they would recover spell slots by sleeping. the only reason i could see a character not being able to recover spell slots in the astral plane in my world is if their magic was given to them by a being that could not access the astral plane. for the most part, magic is learned and can only be used as far as your body can take you, and since you still need sleep in the astral plane otherwise you will gain exhaustion, magic power would be back to a fresh start as soon as the brain and body get a fresh start as well.
but that's just how my world operates, not the actual way 5e works, and depending on the party makeup it could mess with the balance of things a little bit, but there will always be a way to counter balance it as DM.
@@beardalaxy There's nothing in 5e about not regaining spell slots in the Astral Plane as far as I know. That may be an older edition thing. Even considering the "weave" concept that still doesn't make sense. The weave would be all about in the Astral, if anything there should be unlimited spell slots if we consider magic to be the ability to pull from the weave. If it's a matter of not having the mental will then sleeping would restore spell slots just fine. It doesn't make sense that magic is a factor of time in of itself.
Loving the use of Treasure Planet art
So underrated.
@@cadis4257 extremely underrated.
The movie turns 20 next year.
I have been into D&D since the early 1980s, and I appreciate your passion for the game.
How can a caster become spell-addicted, when they cannot recover their spells after a long rest?
I went to the comment section to write the same thing. I was like how can you be addicted to something you can't repeat?
Overexposure to the flows of magical energy. Spells are amplified in the Astral Plane. Since it is a realm that requires the mind to truly reap the benefits from. You can see where it can lead when magic is cast. The rush of power itself is like being a drug junkie and getting a hit of the highest quality of a type of drug you normally consume, nothing can truly compare to that.
@@Ryan91487 So basically Inception.
Inception with lack of will power
I wonder, are you going to talk about the plane of Pandemonium? I've seen it mentioned once off hand by the 3.5 draconomicon which had howler dragons living in it.
Thanks for the info. One of my players has obtained a second bag of holding (each party member had one at the beginning, one character died...) so I'm preparing for the eventual problems with that...
POV: my sorcerer with a robe of stars when learning that the astral makes you addicted to magic 😮
There is a caveat about the Astral being in between everything. According to the Manual of the Planes for 3rd edition it is possible (if rare) for a plane or demiplane to be disconnected from the Astral. So although it is the default "in between", it can be avoided. What it means in a metaphysical sense is anyone's guess.
The Astral is a realm of thought and magic, so planes disconnected from it, such as the elemental planes, are based in cold, hard, immutable physical reality. The Astral itself is disconnected from the Ethereal, and the elemental planes are all connected to the Ethereal. The Ethereal plane is made of churning, nondescript protomatter that physical matter originates from.
I friggin LOVE your content. I play D&D since 1989, when a friend's dad used to "help us tell stories".
Thank you for all your work. The hours, days, weeks of reading, searching, taking notes...
Sincerely, from the bottom of my heart. 🖤
I was watching this video and I had I thought. The Astral Plane would probably be an incredible place for Vampires to live. There is no Sun, negating their greatest weakness and the suppression of hunger would mean they might not experience a desire to kill and feed. And should they need to return their undying nature might keep time from physically catching up to them.
Oh I'm hyped for a Limbo lore, whenever we get there.
Zeno’s paradox is refuted by the finite granularity of the universe. There is a smallest unit of space and one can not go infinitely small.
So does this mean Psyionics is extremely powerful here? Like exceptionally so?
Explains why Illithids chill in the Astral.
Your content is amazing! You help my games get better haha, keep with the good work!
Thank you for making these. I actually enjoy learning more lore of the unknown.
It continually surprises me just how rich and vast the lore for D&D is. Over 30 years of content here.
True dnd is another level of lore so many creatures so many dragons so many planes and it keeps going on and on its ridiculous
The Astral Plane has always been a fascinating place that I never quite understood. I like the idea that it is like the back-end of a website, behind the scenes of the multiverse. Looking forward to learning about it here.
Or perhaps a better metaphor would be the deep web?
On time! I am writing a campaign in the Astral Plane and I was hoping you will make another video for it!
More like “Astral Pain”.
Asstral pain
Ahhhh. Gojo’s Infinite Void Curse Technique secrets revealed.
i immediately went to the comments to see if someone else thought about that 😂
-short distance until get the Planck,
-find astral plane.
therefore, quantum mechanics are about how the molecules can use astral self to be both waves and particles and scare the shit out of classical physics for being undetermined
The 1/2 distance thing doesn't work with physical objects. There is a unit of distance you can't divide, it's called Planck Length. You can divide the distance between the sticks continually until you reach a single Planck Length, then you can't divide any more so they then touch. At a starting point of 12 inches, the sticks would touch after dividing the distance 114 times.
Very interesting, reminds me of the thought experiment that if you were to fold a paper 42 times the folded paper would be tall enough to touch the moon.
@@simonwesterlund2151 What paper, an A4 sheet?
@@zarrg5611 size doesn’t matter, only that the paper is as thick as a normal sheet of paper
@@simonwesterlund2151 Yeah, that makes sense, I don't know why I thought otherwise.
@@zarrg5611 i do imagine if it were to be a A4 it would be almost impossible to see due to how slim it must be at that point
Bro. Love the astral sea. Just cuz the fact that intelligence is the way you move, and it's the only place you could (more) commonly find astral dragons, which are boomer as hell.
"addicted to drugs? NO MAN I AM ADDICTED TO THROW FIRE FROM MY FINGERNAILS"
god i love this place
17:17 Depends on electrostatic properties. Some fluids would make droplets on you bc you have the same charge.
Can you make a video regarding the Fugue Plane: "The Fugue Plane was a neutral plane within the Astral Sea where the souls of mortals were drawn when they died"...I'm about to start a quest that take the players there so I am doing some homework about it.
Depending on the edition, the Fugue Plane can be in the Astral, Ethereal, or Shadowfell.
i used to think the astral plane was space
Me too, apparently not 😀
As I understand it, space in D&D is quite strange as well. I believe Mr. Rhexx has a video on space too.
Maybe it was until you thought otherwise.
@Seed More phlogiston != astral plane
It is and it isn't
It is in that it's the "area" between planes, but it isn't in that it doesn't physically exist
Re: movement rate. 1e and 2e - 1 round = 1 minute or 10 six second segments, so 30 feet per round per point of INT = 30 x INT feet per minute
3e and 5e - 1 round = 6 seconds
3e: 10 x INT feet per round or 100 x INT per minute (3 1/3 x faster than 1e & 2e)
5e: 3 x INT feet per round or 30 x INT per minute (same as 1e and 2e)
Not nerfed, restored to original values.
Great video, still waiting for The Abyss, though.
Boring. The Abyss has been done to…well…The Abyss and back.
Mechanus is where it’s at. 😂
Thank You so much for the hard work you put into your videos. God knows you don't have to but listen weather or not you read this I thank you. Do to the love of your content me and my son have gotten close and are now in a campaign together.... so keep doing what you do YOU have no IDEA who you would touch with your content.....THANK YOU
This honestly sounds interesting, if I ever DM a game I'll definitely consider giving the players a quest that leads to them going to the astral plane.
I know this is pedantic and doesn't apply to the Forgotten Realms but there is a smallest possible distance an object can move in the real universe. It's called the Plank Distance, and it's equal to the distance between the wave peaks of the most energized possible photon. It's a mind-bogglingly small distance but it's basically the pixels of our universe's resolution
I can't remember if you've done this yet, but once you finish with the Astral Plane stuff, maybe you should do a video about the different cosmological models of DnD over the years.
He did last year with 3 videos. At least the spelljammer stuff
Yes. Been waiting for this one.
The Astral plane is just the definition of the 5th dimension. It's where the idea of space, or location, becomes obsolete and no longer needed.
Yes, but can I fly up, up, and away in its beautiful, its beautiful ballooooon?
Yeeaah... but a little different, because of D&D. 😅
@@megamanx466 Thank you. I was half-worried no one get the reference because it's old, unlike me of course.😁
That's... not what the fifth dimension is, at least not in any math textbook.
@@tomkerruish2982 And now I don't feel so old...
Just had a peek at the astral in the middle of the night. Extremely eerie, plus there was a creature doing some weird eerie noise close to me.
Wow this was awesome, thank you MrRhexx!
So, if you cast a full blow spell as a bonus action on astral plane. Can you break the dnd rule that you can only cast 1 full blow spell + a cantrip per turn? Or you can cast multiple lvl1+ spells per turn? Mystra(or DM = ) blocks that kind of thing?
@MrRhexx Every day I wait for one of your videos to come out. I really enjoy watching and feel like I'm traveling to de D&D universe. Keep the good work!, many people count on you.
@MrRhexx An interesting note about the Conduits that exist between planes naturally in The Astral is that they can not only connect from the "Prime Material" to the "Heavens"; in that I have known DM's who have allowed them to also connect parallel "Prime Material" planes as well. As example, the DM was planning a Greyhawk Campaign and a particular player only had experience with Dragonlance as a Kender. The DM began the Campaign in the Dragonlance World of Krynn featuring the player's Kender "stumbling blindly upon an Astral Conduit with a True Seeing spell in effect" and was transported from Krynn to the World of Greyhawk.
Now I cannot speak to this being cannon lore, but in my opinion it was a very nice homebrew.
So hyped for this.. thanks for all the great content
I got grim hallow from your videos, can't wait for it to get here
i can't wait for the upper and lower planes lore. also please do lord on dwarfs, humans, and feywild
By the way, Zeno's paradox does actually have a solution, so things can touch (at least mathematically, IRL physics admittedly gets in the way in real life).
No it doesn't, the whole point of the parodox is that it makes no sense and it was made a critique to the idea that measumets can allways get smaller
Quick Question: If I'm a Warlock Pact of the Chain and I enter with my familiar in the Astral Plane, what happens to it?
I'd rule that it was translated into an astral state just as you were.
Appreciate the effort to this! Also (for you) I hope that theres gonna be another skyrim for u to get ur 14 mil views :D
Can one cast a fireball in the astral? if it is connected to the inner plane of fire, and you said you can't cast spells relating to the inner planes, should all elemental spells just not work there?
I'd rule that fireball and similar spells create effects and don't summon them. For example, a pit fiend can cast fireball at will despite being a native of the Nine Hells.
I can't wait to hear more about the Astral Plane. Keep up the good work MrRhexx. Though now that I think about it, seeing as the Astral Plane is not suppose to exist, then there should be nothing to learn about it (no idea why I said that but it was funny in my head).
10:00 here you are saing that if sth has smaller mass then you, you would push it of you instead moving yourself but here 10:30 you are saying that archer would be pushed back every time he/she shoots an arrow. Kinda mutually exclusive (unless archer is lighter than arrow?).
Both are true. It's just that trying to get momentum off of something with equal or less mass than you will not be very effective. Technically speaking, when you jump, you're pushing the Earth away from you, but because the Earth is so much bigger than you, the effect of that force on the Earth is basically zero. An archer shooting arrows would be pushed backwards by the force, but it would probably be very slow. Arrow-based travel would not be very efficient.
@@TheZeroNeonix @TheZeroNeonix Bruh we are talking about fantasy game and what MrRhexx said not Earth. I know how gravity work irl.
Wouldn’t loosing an arrow move you forward?
@@whoameow6682 - Since the arrow is being launched forward, the equal and opposite reaction would be for you to be moved backwards, unless I'm mistaken.
With that intro quote, the astral plane seems like the quantum realm, lol.
the astral is like going through a portal before appear on the other side.
What I like to do for my games is customize what each player sees in the astral plane where they see eachother but the plane around is different, like a library for the wizard, giant tree for a Druid, graveyard for a warlock, etc. It also makes them work together where the grave perception might detect where other creatures are easier, the branches of the tree can guide to other planes, that type of thing
That could happen in the ethereal or in a demiplane, but not in the astral plane
Loved this video as always, thanks for doing it. Ever consider to talk about the Factions? There's a lot of info out there and would love to listen to your DM Voice
hell yeah im so ready for this series
How can mages get addicted to casting if they don't regain their spells when they sleep?
In Marvel, the space between spaces is where the "many angled ones" live. The home of Shuma Gorath.
If this is the equivalent of DnDs "astral", I heard it described as such.
"If the multiverse (the planes) was a brick wall, and all of the bricks were a different universe(plane), the mortar between the bricks would be this dimension/reality (the astral plane)."
Kinda the same......maybe. =D
A silver sword or a silvered sword?
@@jedediahcoulbourne1791 Oops.....I deleted the original comment. A silver sword, like the one that marks you for death by the Githyanki, (like in NWN2, if youve ever played it) because noones allowed to have them but the Gith. :)
I think theyre the only thing that can sever a silver cord on the astral......also in 3rd edition/3.5, they had the "keen" and "vorpal" properties......it was sick.
3.5 had soooo much more power-potential in characters and magic items.
@@archam777 you remind me of the guy that first taught me dnd we started with ad&d, it makes playing 5th feel odd
@@jedediahcoulbourne1791 Ahhhh, AD&D.....nothing quite like Thac0.
@@archam777 i remember taking weeks just to build a lvl 1 character now I can imaginr a whole party in 16 minutes
I hope Moander will be part of the Dead Gods discussion. He's featured a lot in older Forgotten Realms D&D games.
Right now I’m binging all the astral sea content I can since my players pulled a panic button (wrist pocket + portable hole) and shunted themselves into the astral sea.
Great video Man! How did you know I was just about to run a campaign with lots of planar traveling?
i like to think of the astral like the abyss in runescape. the realm that exists when others arent taking the stage. if you want to teleport in runescape your really just stepping offstage from the material world and moving across the abyss before coming back on stage. so in a way the astral is the same. teleporting makes you blink out to the astral and slide over to the astral equivalent of where you want to go before being pushed out. stopping that last part just leaves you shifted to astral.
The Zenon's paradox is so beautiful.
Zeno's
@@trucid2 yess. Sorry i'm an spanish speaker. Zeno is Zenón around here.
*takes immediate notes for my Astral Plane heavy campaign*
Awesome video!
Can you make "What they don't tell you about Yuan-Ti" one of your next ones?
That preamble just made me wonder if I could eat what is being described as "nothing" and gain power by it.
Technically, eating several thousand Juggernauts/Dreadnaughtsanc Astral dragons is bound to have side effects anyways.
Love the treasure planet artwork.
I better not take my sword in there. The beholder living inside the pocket plane inside the sword would not do well...
You had your examples backwards I believe, time would pass much faster on the Prime material Plane. I have a demi-plane with time being at double normal rate, so every 2 rounds spent in there count only as one round in the "real" world. It also has fast healing 2, which makes it a nice recovery area or nursery [they grow up fast].
Poison the enemy with a potion of true sight and throw them into the astral plane
2:18 This explains how Gojo's Limitless works.
I love you 🥺 you make these lore videos so interesting
I've always been more interested in the Githzerai!
This blood knows the dark of it 😎
... Again, great work MrRhexx