I love your videos for the bite sized bits of information that are easy to digest and learn. I learned Total Warfare from your playlist, now its time to learn Alpha Strike!
4:15 are you 100 % sure about that interpretation? The first two inches from the attacker not counting for his own dice roll is clear to me, but the target? I really love your videos for being so clear and concise. What happens if I am 1" into a wood, my target is in a wood, AND there is a 3rd wood in between us? The rules confuse me because the lateste edition that came out 2-3 days ago is: Woods: Add a +1 modifier to an attack’s Target Number if the target occupies wooded terrain, or if the line of sight passes through intervening wooded terrain . Add a +1 modifier to an attack’s Target Number if the line of sight has intervening wooded terrain more than 2” away from the attacker, or if the target occupies Woods terrain . It feels that the same thing is mentioned twice. "if the target occupies wooded terrain" ... I just don't get it :/
at 4:27 - you could say that if distance between two mechs in the woods is 10'' or more, there is no line of sight? Good videos, thank you for the effort
Yes, 'Mech are two inches tall. So long as your book says "Commander's Edition," you're fine. Edit: I made a mistake in this comment. All 'Mechs are as tall as their mini fig.
I just ordered it yesterday. I think it’s the right one. It definitely says commander edition on it. Ok, so when I have one inch piece of terrain In between two mechs and I use your string method. It appears the locust, for example cannot see too much over the hill, but the battlemaster can. Is this correct or do I just pretend the locust is taller than the mini portrays?
@@knowthyroll5637 Oops, I forgot. Line of sight is based on what can be seen from the mini's perspective. So different 'Mechs are different heights based on the size of their mini.
@@knowthyroll5637 The answer to your question regarding the Locust and Battlemaster is found on page 40: "The blocking of line of sight works both directions: if the attacker is blocked from seeing the target, the target is blocked from seeing the attacker and if the target is blocked from seeing the attacker, the attacker is blocked from seeing the target."
AFAIK this new 2" rule doesn't apply to both the target and the attacker simultaneously. Isn't the 2" float in terrain (woods, buildings) simply to show situations where a mech can stand near the edge of said terrain, without incurring firing penalties? This was a major gripe in previous editions of AS since it was difficult for an attacker to stand near the edge of some templates and fire "out", and I believe this was Catalyst's way of addressing it. It was my understanding this is for the attacker only and not meant to be bidirectional when calculating intervening terrain.
Thanks for the excellent question. The rules for this on page 40 make no distinction between the attacker and target. The terms used are "unit," "occupied terrain," and "intervening terrain." The term "unit" refers to anything that can be fielded, be it a target or attacker. "Occupied terrain" refers to the first two inches surrounding a unit, be it a target or attacker. So the 2" rule applies to both targets and attackers: "For example, if a unit occupies a building, and is within 2" of the edge of the building, the building is occupied but not intervening so it does not block LOS" (p. 40). And as we know, LOS is always mutual, which may not always occur under your interpretation. For example, say two units are 7" apart, and only one of them is in woods with 6" of woods separating the units. Under your interpretation, the unit in woods has 4" of woods intervening (not blocking LOS), but the unit outside of the woods has 6" of woods intervening (blocking LOS). So LOS is not always mutual, on your interpretation. But LOS must always be mutual: "The blocking of line of sight works both directions ..." (p. 40).
@@biggrigg4281 Yup, you're right. It just seems unnecessarily convoluted for them to do it like that. This adds a bunch of overhead and I can already see it confusing when teaching new players.
I love your videos for the bite sized bits of information that are easy to digest and learn. I learned Total Warfare from your playlist, now its time to learn Alpha Strike!
Excellent. Alpha is great. You can play it and relax a bit more.
4:15 are you 100 % sure about that interpretation? The first two inches from the attacker not counting for his own dice roll is clear to me, but the target? I really love your videos for being so clear and concise.
What happens if I am 1" into a wood, my target is in a wood, AND there is a 3rd wood in between us? The rules confuse me because the lateste edition that came out 2-3 days ago is:
Woods: Add a +1 modifier to an attack’s Target Number if the
target occupies wooded terrain, or if the line of sight passes through
intervening wooded terrain .
Add a +1 modifier to an attack’s Target
Number if the line of sight has intervening wooded terrain more
than 2” away from the attacker, or if the target occupies Woods
terrain .
It feels that the same thing is mentioned twice. "if the target occupies wooded terrain" ... I just don't get it :/
at 4:27 - you could say that if distance between two mechs in the woods is 10'' or more, there is no line of sight? Good videos, thank you for the effort
I suppose.
I hope I bought the correct book. So are mechs considered 2 inches tall? The way levels are in battletech?
Yes, 'Mech are two inches tall. So long as your book says "Commander's Edition," you're fine. Edit: I made a mistake in this comment. All 'Mechs are as tall as their mini fig.
I just ordered it yesterday. I think it’s the right one. It definitely says commander edition on it. Ok, so when I have one inch piece of terrain In between two mechs and I use your string method. It appears the locust, for example cannot see too much over the hill, but the battlemaster can. Is this correct or do I just pretend the locust is taller than the mini portrays?
@@knowthyroll5637 Oops, I forgot. Line of sight is based on what can be seen from the mini's perspective. So different 'Mechs are different heights based on the size of their mini.
@@knowthyroll5637 The answer to your question regarding the Locust and Battlemaster is found on page 40: "The blocking of line of sight works both directions: if the attacker is blocked from seeing the target, the target is blocked from seeing the attacker and if the target is blocked from seeing the attacker, the attacker is blocked from seeing the target."
@@biggrigg4281 So if all mechs are 2" tall, what's the purpose of the Size value on the unit card?
AFAIK this new 2" rule doesn't apply to both the target and the attacker simultaneously. Isn't the 2" float in terrain (woods, buildings) simply to show situations where a mech can stand near the edge of said terrain, without incurring firing penalties? This was a major gripe in previous editions of AS since it was difficult for an attacker to stand near the edge of some templates and fire "out", and I believe this was Catalyst's way of addressing it. It was my understanding this is for the attacker only and not meant to be bidirectional when calculating intervening terrain.
Thanks for the excellent question.
The rules for this on page 40 make no distinction between the attacker and target. The terms used are "unit," "occupied terrain," and "intervening terrain." The term "unit" refers to anything that can be fielded, be it a target or attacker. "Occupied terrain" refers to the first two inches surrounding a unit, be it a target or attacker. So the 2" rule applies to both targets and attackers: "For example, if a unit occupies a building, and is within 2" of the edge of the building, the building is occupied but not intervening so it does not block LOS" (p. 40).
And as we know, LOS is always mutual, which may not always occur under your interpretation. For example, say two units are 7" apart, and only one of them is in woods with 6" of woods separating the units. Under your interpretation, the unit in woods has 4" of woods intervening (not blocking LOS), but the unit outside of the woods has 6" of woods intervening (blocking LOS). So LOS is not always mutual, on your interpretation. But LOS must always be mutual: "The blocking of line of sight works both directions ..." (p. 40).
@@biggrigg4281 Yup, you're right. It just seems unnecessarily convoluted for them to do it like that. This adds a bunch of overhead and I can already see it confusing when teaching new players.
@@Kornstalx yeah, I had to think hard on this.
Ok, glad I didn’t buy the outdated alpha strike book.
Yep.