I wanted a straight up port with higher resolution and framerate. This remake looks awful to me. Old camera angles and dark lighting with a blue tint gave this game an iconic look. All of that was lost here.
I really did not enjoy the OG game but the lighting was definitely a stylistic choice and the remake looks so generic without it. Regardless I'm not playing the remake, I'm never playing the original again so no stakes in this race 😂
That cold, blue lighting in the original Until Dawn was a staple of so much '80s and '90s horror. Using warm, yellow lighting doesn't have the same vibe at all.
its funny how many directors of photography made moonlight blue in the 80's 90s, I think it came from 70s stage lighting and access to the than new HMI lighting fixtures that were daylight balanced by default.
It doesnt get much worse than that Until Dawn Remake. They put in so much effort for an already niche game, didn't market it and it performs badly. This will most probably flop hard.
@@hostileenvironment6107dude i get it and I agree recently they have fucked up a couple of times but have to ask are you aware what a decade let alone 2 means? 😅
@@TheBlueflameX Mhmm yeah completely little man, you can act as if most stuff from their ps3 days was also great. But everyone with half a brain knows PlayStation glory days are and always will be ps2.
@@hostileenvironment6107 now you made me genuinely curious what you consider great from sony pal Most of their ps3 games were indeed great hence they were able to get back up after they got cocky with the horrible launch of ps3 if most of it would have been bad as you say ps4 were probably have been non existent
Until Dawn, The lighting looks way better in the PS4 version, Much more pleasent to the eye and for me that beats realism any day as that is how films are done, As in lighting the scen to look good artistically. Final Fantasy 16 is great on PC with the INI hack so the story runs at 60fps also, Worth the wait IMO.
PS5 pro should have enough power to add raytraced global illumination or reflections for Cyberpunk like they did for PC. It's obviously has to be lower resolution and they have to minimize the rays but it should be achievable.
A lot of Until Dawn features are messed up right now. On PC, ray tracing doesn't work. They even took out one of four ray tracing features with the latest patch. HDR also doesn't work. DLAA has an aliasing problem. Hopefully Alex talks about this.
Video of the latest Zelda running at some high framerate emulated on PC was just flying too close to the sun, and probably what caught Nintendo's eye. But emulation of a live system still being sold has always been a touchy business. Even the MAME team had trouble 20+ years ago by emulating early Neo Geo titles while new ones were still being made and trying to keep the project about preservation rather than piracy.
Yeah, that's exactly the problem. Having an emulator for a console that is still being sold at retail is a real dicey situation. The devs open themselves up for lawsuits. The thing about the Switch's successor is that its still going to run Switch games. It will essentially be a more powerful Switch. So Nintendo is not going to sit by doing nothing while these emulators for consoles that are still alive and relevant, to exist unchallenged. Nobody should be acting surprised about Nintendo taking action.
@@TatankaTaylor it should not change the legality at all if you think about it. The Principle is the same, so something becomes legally dubious because it offers better performance, quality than the OG Hardware That's a marketing issue for Nintendo , it's does'nt change the legality of the emulator, and a court should not pay it any attention If i where Nintendo , and for all we know this is what they are doing, why offer to sue the invidual, as eventually they will come up against someone that calls their bluff. But however if Nintendo says to the Dev, here's a couple of million, end it , that's a different story. Still cheaper for them then getting the courts involved.
Wow do you guys realize you're on the side of a corporation rather than a small group of gamers trying to make their gaming experience a little better? As much as I love games I would never side with the corporations behind them. They just want profit and you're just a number to them.
nah, Rick would be a great dad simply based on stuff like how he'd raise you as a proper parent and teach you morals and work ethic, but he's definitely not a FUN dad lmao
With regards to the Until Dawn remake, I suspect the fact they are making an Until Dawn film is part of the reason why they are remaking it. The Video Game-Film/TV show feedback loop (which Sony did with TLOU)
Until dawn on pc is currently broken. HDR and FSR3 frame gen are broken. Also I get large stutters when changing scenes. I recommend people to wait if they want to buy the game.
Those Ukrainian developers embody the nation as a whole, absolute legends with courage beyond measure & hope this brings more attention to historic people as they are. Slava Ukraini Heroyam slava!!
17:04 Wrong, the second one was not a "Wi U emulation video". Russ showed a very few seconds of Wii U emulation, in a much longer video about something else. He also said that he didn't think that Nintendo would complain about that short footage, because the Wii U is basically defunct. And a few days later, they did exactly that.
I really appreciate Alex not beating around the bush when it comes to piracy. Others in his position often dance around the issue, at the expense of the god's honest truth
Releasing a PC port of a remake with Ray-Tracing, HDR and FSR Frame Gen flat out not working at all is wild lmao. It's like they just... didn't test it and then charged the same price as a brand new game Really shows how little they cared after GOWR port being so good
Fsr frame generation always has issues with developers. Many implementation are not working correctly. For example darktide added fsr 3.1 and the frame gen stutters all the time, with lighting bugs with the upscaler. Starfield got updated with the dlc, and now the frame gen has big lag spikes that weren't there before. It's frustrating that we can't get these basic features working and then not break with later updates. The worst of them all is Cyberpunk frame generation update.
Yep, DF isn’t the same without him. Personally, I would have liked to hear his views on the whole Nintendo, emulation, and preservation, but the discussion today was great.
The Until Dawn remake legitimately just could've had an update with the new ending added. Heck, could have easily just updated it with a ps5 enhanced mode What a waste of time, the original still had better art
Wait till you test the stutter fest that is Silent Hill 2 Remake, it's insane that a game is allowed to be released like this. I'm on a 5800X3D/4080 for context.
Thanks from Ukraine for the kind words about the S.T.A.L.K.E.R. 2 documentary. I think it portrays really well what was/is going on here and what we have to experience, and the game indeed means a lot for many people here.
I think at this point it’s clear that Sony over invested in the idea of games as a service and underestimated the backlash against those types of games now have had to bin and cancel so many projects. Now they’re panicking because they’ve nothing else on their immediate portfolio so they’re rushing out loads of remakes to fill in the gap until the first party studios produce something worth presenting which is taking years.
And FSR Frame Gen. The in-game option doesn't work at all (it can only be activated through mods) the dlss frame gen option also doesn't show up for every nvidia gpu that does support it This port released in a completely inexcusable state
OMG, these ads are insane. Unskippable after the first minute and two series of ads maybe a minute apart while Oliver is talking Until Dawn. It'd be one thing if these came up in between topics, but they coming up mid-sentence all the time. Edit: make that 3 ads while Oliver talked.
They aren't concerned about "lost sales" from those of us who have always played using emulation. They are afraid that the unthinking masses (the commoners) will learn that Nintendo games run better on just about everyone else's hardware, and that they might start to wonder, "why does Nintendo need to make hardware anyway?" This is what keeps them up at night.
For Until Dawn, the movie just wrapped and this remake has some added scenes that hint at a sequel, so it seems like this was made for a temperature check on want for a sequel.
most of these UE5 technologies barely run simultaneously on the current consoles. UE5 is only going to be fully utilized when PS6 releases with 32GB GDDR7 and a monstrous RDNA 5 GPU and Zen 6 CPU
11:00 Alex makes a good point. There was also a retracted large study in the EU a couple years back that was set to demonstrate that things like piracy don't impact the business side of digital content, as well as the obvious argument that piracy isn't stealing, since even when you buy a game, you don't own it as a rights holder. The company's stock of the game hasn't diminished, so there was no thievery even logically speaking. Companies like Nintendo are run by fossils of cartel mob-like businessmen. They don't actually care too much beyond doing whatever they feel like, when they feel like. And that's what they're accustomed to. They'll break precedent if they fancy it will appease shareholders. And that's the end of that on this whole ordeal.
No, this is a dumb comment. You can have your conspiratorial thinking, but realistically whether you agree with them or not, Nintendo is doing this because one of their primary business strategies is keeping the value of their intellectual property as high as possible, and suing emulator developers is simply a straightforward, no-nonsense approach to keeping that IP value high
Correct if they don't pursue litigation they lose any right to complain later. Rules are only rules if they're enforced otherwise they're just things written down. Countless other examples in legal law that shows if you don't protect your IP it's gone. @@SaskDuder
Here is the thing about emulation and game studios plain and simple. They do not want emulation coming up in S.E.O in tandem when searching their products. Despite it being considered legal games studios do not want emulation mucking up search results when being searched. The more something is mentioned the stronger the connection the more it shows up in general search results. This goes the same for fan games. Nintendo sees this as a threat they want to be the only thing you see when searching them and so they toss out cease and desist orders at popular sources, influencers and the creators of the emulators that have sites. Easy targets that have the strongest S.E.O connection. In general, everyone needs to be smarter when it comes to referring to any emulation projects. Any references to Nintendo or the games needs to be expunged. it has to be written in a way that communicates what it is but does not come up in a general Nintendo game search or searching Nintendo emulation . Also, let me add Nintendo clearing the search dance floor might mean something is coming that fits in the realm that they are trying to suppress information in. They did this before when they started offering older titles on their subscription service, the same happened before they released the Metroid titles on DS and Switch.
@@cybervoid8442 From the past (many) videos it was clear that he is a stubborn PC guy, and in this video he said multiple times that he doesn't care about consoles. Nothing new actually, but here he said it much more clearly.
Sony remaking these older PS4 titles hints at something larger at play. They want these iconic PS4 games to be part of their game catalog moving forward in the same quality of the current games. Until Dawn 2 would be a great game to have in the future so moving it from a PS4 title with outdated visuals will help the sequel if it was to happen.
I can understand the need to change things up a bit in order to better promote the new content and looks but there is a clear misunderstanding of the source material and the source's source materials... X)
What Nintendo has done the past month has lead me to decide I won’t be buying the switch 2 from Nintendo. There are plenty of amazing games to play that aren’t on the switch, and it’s no problem at all to wait a couple years and buy from the secondary market.
Nintendo spends billions making software and hardware yet they can't dictate how their software is used? Even if it sucks for preservation it still is their product and besides Didn't they just opened up a literal museum?
Can you guys please put disclaimers on *every* time you do zoom enhancements showing comparisons to explain why you _actually_ need to do it because of TH-cam compression, small phone screen eizes etc? As I've unfortunately noticed a large portion of your audience doesn't understand the reasoning behind it and automatically thinks if you need to zoom in then "the upgrades are not worth it", I saw alot of those type of comments on your DF Clips channel on your recent The Last of Us 2 PS5 Pro update video and an explanation on why zooms specifically are needed whilst viewing it in a TH-cam video would help dispel alot of confusion and misinformation for the people who don't understand. I know you guys have mentioned it briefly in a Direct episode before, but I think it might be needed each time its done now atleast until it is common knowledge? Cheers keep up the good work 🍻
Yeah the amount of people going LOL you need to zoom in and slow down the footage to show the difference!!!... Yes, because TH-cam compresses the vid even at 4k+ a ton and like you said people watch on phones. Not only that but its just a nice way of showing it off, in person it can be easy to tell. Tbh its even easy on TH-cam with the compression without zooming in at 4K. Its just far better to show the difference as mentioned above. Now I do think the PS5 pro still sucks and has no real reason to exist... If someone cares to have FPS and Visuals why would they ever go console?
@@lilpain1997 yes and also another reason DF try to do slower moving/panning video capture in an attempt to not lose quality in their videos on TH-cam, as the faster the motion the more blury it becomes. Luckily your opinion on the PS5 Pro is just that... an opinion and not a fact. My opinion completely differs from yours on this topic and I think I'll just leave it there as it distracts from my main point I'm trying to bring awareness to regardless of the hardware that you choose to game on... thanks.
You went at it from the wrong stand point. Most people who say that have 1080p displays. (Actually most people ON EARTH have 1080p displays, not 4k) so of course people need to zoom in to see details. Compression on youtube isnt a problem, these guys post a video 2 weeks in advance and then remove it from the "unlisted" so its already fully processed. 4k for my screen look pretty 4k, not as close as ON MY machine but close enough. ps5 pro and ps5 dont have real differences however, Anti aliasing improvements on upsclaing methods aren't called "Upgrades" and they shouldn't me. Ps5 pro can only compare to the performance mode of ps5, not the quality mode, since even then, the ps5 basic might win some, despite 30fps. You are getting baited by audiences who you think are large and they might criticize ps5. Just so you know, 500k people diskliked the ps5 pro, 60 million people own a ps5. These people are NOTHING, and they basically do NOT even exist xDD Dont get baited bro, the internet is HUUUUUUUUUUUUGGGGGGEEEEEEEEE
@@d4mterro320 compression definitely still is a thing? Bit rate also plays somewhat of a factor too. The _only_ way to see the native video from DF without any compression or any loss of quality in any shape or form is to become one of their paid patreon members to actually _download_ their videos rather than streaming them on TH-cam, so that way you can see their native capture on your own screen just as if you were playing it natively on the hardware that they used to play the game with. I'd like to think that the majority of DF viewers would have 4k screens though, but as I've previously mentioned alot of their viewers are actually on phones as DF has said before anyways with small screens which makes their job harder to convey the differences, hence the actual need for the zooms. The PS5 Pro thing I only mentioned because that so happened to be the last video that I happened to have watched before this one so I just used it as an example as it was fresh in my head and not because I'm baited lol I've seen those type of comments everywhere on _any_ console/PC video they do so its a widespread problem, its probably just more pronounced on PS5 Pro videos atm though because there is alot of them and is the hot topic atm.
Yup, sadly, people just look at that number and shudder. I’m guessing Sony is making a few £’s (less than £100) on each PS5 PRO sold and that’s acceptable to me.
@@amnrilI feel like another argument against it is you could purchase a used PC with comparable specs and have access to a much broader catalog of games, essentially all of gaming history via. emulation. but practically speaking, PC’s are more complicated than consoles by nature - less pick up and play and more setup & trial and error with some things. then again, PS5 Pro might be viewed as more for enthusiasts at that price point (let’s face it, casual gamers are probably not pixel-peeping like we are & will likely use the performance mode for more noticeable benefits, especially at a distance), and if all PS5 exclusives are going to be on PC anyway, why not invest there?
@@fussanchez2716Exactly, who cares about ps5’s lack-luster library compared to all the things from Steam, GOG, epic free game give away. That’s barely scratching the service. Excited for PS5 emulation in the future though. Def want to try remake of demons souls but that is about it. 😂 that cool Tim Burton ps5 game coming soon will look AMAZING on pc ❤❤❤❤
@@fussanchez2716 I have, which is why I personally won't be getting the Pro, it's just that value wise the price is fair. I build an upper mid tier PC every couple of years. Right now it's a 14600K / RTX4070ti / 32GB / 4GB gen 4 M2 SSD. I'm ok with dialing back some settings for 4K gaming.
Ryu is not rie-yu it's rew, simlarly it's rew-jin. Actually it's Ryūjin (龍神 "Dragon god") but I have no idea how to transcribe the y + long u in Ryū in a way that people won't mispronounce.
I absolutely hated what they did to the lighting and the camera angles in Until Dawn. It completely changed the atmosphere of the game, and not for the better.
Yeah and where's all the retro stuff and playthroughs with Audi etc etc?? That was the best thing on this channel imo seems to have pretty much dried up since the IGN thing 🫤
There MAY be some argument for videos showing cut scene after cut scene being a violation of copyright, but I feel like any argument falls on its face with gameplay because the gameplay is specific to that particular playthrough.
I think guys you are missing the point of emulation, emulation should not exist on system that are still in the shops. One thing is to talk about ps1 emulation or even ps3 or gamecube but when we are having emulators at the same time when those systems are still selling in the shops we are just damaging the industry. Millions of Switch games are played in emulation while the console is still selling.
I get nintendo to some degree especially when games are day one being emulated, and how cocky ive seen some pirates act online pretty much acting like they are the clever ones emulating and running the games better than the dumbies who pay for the game. Other than that everything else they said is on point. People who dont buy games dont buy games, and pirating and emulation is the real game preservation. Not sitting on some collectors shelf collecting dust or marked up 10x the price on ebay.
Epic said in a later presentation that they want hardware ray tracing at 60fps on current gen consoles. So for 5.5 I think they'll upgrade fornite and replace software lumen with hardware lumen, will still running at 60fps.
Looking at the MegaLights demo makes me think - wow, a lot of beautiful classic point and click adventures that used pre-rendered backgrounds could look beautiful with it. To be fair, baking the lighting in would probably achieve the same result if things are rather static and camera is set, but still. Thinking about The Longest Journey with this look, especially after Riven looked so good...
10:44 This is a talking point i’m kinda conflicted about. Being from a “3rd world country” we just don’t buy games AT ALL…and It’s not a matter of income. Its just seems pointless to pay for something you can get for free, especially when you’re outside the reach of legal action. Now i’m attending university in the USA, i buy games regularly, but i doubt ill pay for any games when i return home… regardless of income.
Yeah, why would you pay for something that you can easily get for free? Doesn't make sense. Unless it's physical, a physical game you can display in your collection or even sell it later.
DF puts a lot of focus on PC games and PC ports, which makes it odd to me that you keep asking "Why does this exist?" for games like The Last of Us Part 1 or the Until Dawn remake. It feels like you're just looking at those from the perspective of console owners who bought a copy 10 years ago and it still works through backwards compatibility so you're placated. Some of these remakes are the first time PC gamers have been able to play these. After so many years of ports which are worse in every way than the original, or no ports at all for some games, I'm happy that PC is starting to get the ultimate editions of renowned games. Some creative choices may be unpopular, and I won't defend those, but broadly speaking I'm 100% okay with low-to-medium effort remakes for games which have never had a PC release.
This time it does make sense though. I kinda interpreted it as a question of "why they remade it" not why "they ported it" They could've ported the original to pc and nobody would've complained. We'd be getting a fine version with good pricing and performance
Can i say something controversial? I absolutely agree with all the Emulation points you brought up. BUT I don't fault Nintendo for wanting to stop emulation of their current system, especially since everyone knows how easy and fruitful it is compared to other current gen consoles. You think Sony and Microsoft would be happy if something at this scale happened to their consoles? Emulation is very important, but current gen consoles is where i would personally draw the line. Game preservation only becomes a factor after many many years.
Game Preservation is the new justification to pirate. At least Alex is honest about how he feels that Piracy is justified. I'm not defending Nintendo per say but note how they quickly handwaved TOTK being downloaded over 1 million times before the game came out or how the Yuzu devs were caught with folders of pirated games, how people advertised getting TOTK and other Nintendo games early. These switch emulators in their current form and state were avenues for piracy.
@@davidbromfield8328 The “game preservation” thing just seems dumb to me. All other media is preserved through totally legitimate avenues like libraries, museums, etc. Why aren’t the people hiding behind “games preservation” actually doing things to get something like that up and running instead of making emulators we all know are going to be used by millions of people to pirate games?
@@samuelstephens6904 now, I completely agree that game preservation is important. But what is happening in this specific case with the switch for the overwhelmingly vast majority of cases are not game preservation. It just allows many youtubers to justify making videos on the matter when they get shipped chinese emulation boxes to review that include pirated switch games.
@3:25 Alex knows, developpers knows, publishers knows, gamers knows Even some big games re-release on Steam has been caught using files signed by warez groups
Switch Emulation: the only thing I can think of to give Nintendo some (shaky) legal ground, would be the use of the encryption keys. The DMCA additions to copyright law regarding DRM solutions are a bit broad and fuzzy. It's possible that ANY implementation in an emulator of a game decryption process (regardless of whether your provide the decryption keys or not) could be considered circumvention of copy protection. If this idea was accepted, then it would mean it'd be legally impossible to emulate any game system that used any form of encryption. The early "precedents" around emulation happened before both DRM/encryption schemes were popular in consoles, and also before the anti DRM copyright additions had settled out. It's not really been "tested" in the modern world. Now there could theoretically be a workaround to this. Don't implement any decryption in the emulator. Have the emulator only able to run raw/clean unencrypted code/assets. Essentially you would require the user to "decrypt" their own game images/roms before being able to load them into the emulator. This only sidesteps the issue though, as while the emulator would be "clean" so to speak, the separate decryption utility would be in obvious violation. But it'd at least allow the preservation aspect of the emulator to remain somewhat safe. (Of course, there is a less strong argument Nintendo could make that an emulator that requires decrypted games could only reasonably be expected that those games would have to come from a separate process/source in violation of the DMCA. And would this be considered in the aid of this process. Or rather is this separation far enough to pass the "at arms length" test. To use an analogy: if your business doesn't steal anything itself, but only deals in the handling of good stolen by other people, is it still considered legal? Questions of intent start to get raised). Either way modern courts and legislation seem very much in favor of big business so I would not be confident (and risk staking my own livelihood) on the outcome of testing the law on this.
I was really angry for Russ. He goes out of his way in his videos to not breach piracy rules. We all own these roms legitimately nowadays as we have backed up our content, and for many of us we have purchased 10 copies of many of these games over the years on different Nintendo machines. I buy their new stuff like Echoes of Wisdom, I pay for NSO, yet I want to emulate their stuff too. Even if I was pirating, which I haven't done with their stuff since Metroid Fusion, it has always led me to buy more of of their products. I stole one game in the form of Metroid Fusion from them in the early 2000s when I was a child and had no money, and it introduced me to the entire series I have since spent hundreds on. They truly just come off as needless coldhearted bullies.
So if Square Enix expected 10 million units per title, will they now expect 20 million with simultaneous release? I feel like that their expectations may be a problem
Wow, Alex just saying yeah pirate games because these people don’t buy games. Well… it’s illegal if you still want to play the game and pirate it and didn’t pay for it. Dumbest thing ever. I’d rather PlayStation, like Nintendo didn’t port anything over to PC when you have people that just don’t care to pay for the experience. ¯\_(ツ)_/¯
My take on Nintendo going after content creators is that really content creators should just go absolutely dark on Nintendo related content. Why do them a favour in advertising their products? If they don't want to play ball with creators in general, just don't cover them. Switch 2 comes out - Sorry we haven't heard of it. New Mario - Nope, not heard about that one. I wonder how long it would take for their attitude to shift.
Nintendo's mainstream audience doesn't give a shit about emulation and is desperate for the Switch 2, so there will be people hungry to consume content related to the console. So if you ignore that content, you're simply fighting a war that Nintendo won't stop until all of its software is playable only on Nintendo hardware.
I’m sorry, I don’t buy game preservation as a defense for a console that’s still being actively sold and getting games. The wording makes me think the author was paid to stop developing it and shut it down.
1:32:33 Stray's Cross is the code-name for the supposed new space IP that Naughty Dog is developing, I think their take on the space genre could be really unique. Edit: And of course they cover the name later so nevermind my comment.
There are probably systemic reason why remasters get made, and its that there are most likely levels of artistic detail that had originally been planned and got shadow dropped while the high quality assets were kept but turned off. and maybe certain elements of a scene were dynamically employed at a certain intensity and following upgrades to the engine, the dynamics would now, when implimented into a remaster, would get higher fidelity when placed on objects, etc. Those are my only theories. Suprisingly the NDAs of most devs and designers are evident when they don't chime in on Digital Foundry.
Yuzu was kinda shady with the patreon and early access stuff, that's why they folded so fast. Ryujinx on the other hand does absolutely nothing of it, the owner is also from Brazil, so most people really thought Nintendo couldn't really go after them. I heard from one of Ryujinx dev that Nintendo actually sent lawyers to brazil to intimidate Gdkchan (Ryujinx owner).
I love how Square Enix thinks pivoting to releasing games on all consoles simultaneously will somehow magically satisfy their absurdly lofty sales expectations. Pivoting to Day 1 PC releases in addition to the already standard Playstation and (when possible) Switch/Switch2 launches? There’s a no brainer decision that would actually move the needle. But if they’re stupid enough to think that after failing to meet ludicrously lofty sales expectations on PS5, Switch *and* PC, it can all be remedied by selling to the meager Xbox userbase, then they deserve every financial whipping they’ll receive.
I always point out Lords of the Fallen, I played it 2 months ago when it got patched up. The game is pretty good for my experience. The game runs 60fps and sticks to it mostly, but later on the game it does drop and it has memory issues where if you play for long durations your fps will drop and need to restart the game. The resolution is solid at 60fps while playing on my 42 in TV. It's not perfect but the tech never went in my way of enjoying the game. There's still issues like I listed and you have ue traversal stutters, but I played the game for 14 hours in one day. Had enough fun to do that
Its completely wrong what nintendo doing to emulation. I honestly think everyone should join to together and put they foot down and tell nintendo right in front of the judge that we can do anything legally what we want with the products that we brought from nintendo. It's not right to tell someone what to do with something you purchase with your hard earning honest money. For example, if you brought a brand new Lamborghini and you wanted to modified details of the car on your own. You don't see Lamborghini making big deal saying it's illegal to do so and taking measures make it illegal too.
The problem is you can’t do anything you want with what you bought from Nintendo. That is very clear legally. The judge would laugh you out of the courtroom.
Alex about to be sued by Nintendo for emulating pokemon when he was 13 years old.
I think statute of limitations for such things is between 3 and 6 years depending on the country so you cant be sued for things you did long time ago.
Don't give them ideas!
Nintendo is not losing really any significant money from emulation.
@@Baoran I think you’re criminally bland…
@@trevorbraun2574agree bro
In Until Dawn I thought I had VRR flicker on my OLED until I found out it's actually that badly implemented film grain Oliver mentioned. 😂
I wanted a straight up port with higher resolution and framerate. This remake looks awful to me. Old camera angles and dark lighting with a blue tint gave this game an iconic look. All of that was lost here.
Must have been a relief to find out it had nothing to do with your display!
Gotta say, the lighting in the Until Dawn Remake completely changes the mood of the game for me. Doesn't seem like a good choice.
How so?
I thought it looked rather good on PS4 back in the day, I'm going to have to finish it off at some point
I thought the lighting looks awesome 🤷♂ but I'm not attached to the original as I haven't played it.
I really did not enjoy the OG game but the lighting was definitely a stylistic choice and the remake looks so generic without it.
Regardless I'm not playing the remake, I'm never playing the original again so no stakes in this race 😂
Fixed camera angles added to the horror. I'm not sure changing the control scheme was worthwhile.
Original had more a bluish tone vs the remake has a darker/realistic lighting. I prefer the old look
That cold, blue lighting in the original Until Dawn was a staple of so much '80s and '90s horror. Using warm, yellow lighting doesn't have the same vibe at all.
its funny how many directors of photography made moonlight blue in the 80's 90s, I think it came from 70s stage lighting and access to the than new HMI lighting fixtures that were daylight balanced by default.
props to stalker 2 devs. cant imagine how difficult can be develop a game in the middle of a war.
It doesnt get much worse than that Until Dawn Remake. They put in so much effort for an already niche game, didn't market it and it performs badly. This will most probably flop hard.
And charging $80 CDN is ridiculous. I got Until Dawn at $20 last time. I'm not paying 4 times that
That’s PlayStation for the past decade or two now. Over promise, under deliver.
@@hostileenvironment6107dude i get it and I agree recently they have fucked up a couple of times but have to ask are you aware what a decade let alone 2 means? 😅
@@TheBlueflameX Mhmm yeah completely little man, you can act as if most stuff from their ps3 days was also great.
But everyone with half a brain knows PlayStation glory days are and always will be ps2.
@@hostileenvironment6107 now you made me genuinely curious what you consider great from sony pal
Most of their ps3 games were indeed great hence they were able to get back up after they got cocky with the horrible launch of ps3 if most of it would have been bad as you say ps4 were probably have been non existent
Until Dawn, The lighting looks way better in the PS4 version, Much more pleasent to the eye and for me that beats realism any day as that is how films are done, As in lighting the scen to look good artistically. Final Fantasy 16 is great on PC with the INI hack so the story runs at 60fps also, Worth the wait IMO.
Please devs, update Returnal & Cyberpunk for the PS5 Pro
They should add in RT Reflections/Lighting into cyberpunk add in more resolution
Returnal looks amazing maxed out on PC. It should have been one of the games they showed off with the new tech imo
Definitely one of the most impressive UE 4 games @@RaccoonBrigade
They won’t, bite the bullet and build a PC
PS5 pro should have enough power to add raytraced global illumination or reflections for Cyberpunk like they did for PC. It's obviously has to be lower resolution and they have to minimize the rays but it should be achievable.
I need that Silent Hill video, Alex...
spoiler it's a stutter fest on pc atleast right now but there might be a day 1 patch to fix it i hope !
He posted on Resetera that it will approximately take 3-4 days for the PC video if nothing major gets patched
You could try asking nicely. You don’t NEED that video and Alex isn’t your personal employee.
We need the day 1 patch and the nvidia drivers.
@@jeremyf1901 ikr it's cringey
The "geniunely sincere welcome" makes me doubt the sincerity of the welcome!
i for one feel more confident in the status of this welcome
this one was sincere, but it made me doubt the sincerity of the previous 182 episodes
🤣
@@twistedtxb😂
A lot of Until Dawn features are messed up right now.
On PC, ray tracing doesn't work. They even took out one of four ray tracing features with the latest patch. HDR also doesn't work. DLAA has an aliasing problem. Hopefully Alex talks about this.
the cooler color tones fit the Until Dawn way better than the warmer tones. Until Dawn? More like Already Dawn. Dawn is Now
Video of the latest Zelda running at some high framerate emulated on PC was just flying too close to the sun, and probably what caught Nintendo's eye. But emulation of a live system still being sold has always been a touchy business. Even the MAME team had trouble 20+ years ago by emulating early Neo Geo titles while new ones were still being made and trying to keep the project about preservation rather than piracy.
Yeah, that's exactly the problem. Having an emulator for a console that is still being sold at retail is a real dicey situation. The devs open themselves up for lawsuits.
The thing about the Switch's successor is that its still going to run Switch games. It will essentially be a more powerful Switch.
So Nintendo is not going to sit by doing nothing while these emulators for consoles that are still alive and relevant, to exist unchallenged.
Nobody should be acting surprised about Nintendo taking action.
Nintendo should get sht regardless since it's just bullying @@TatankaTaylor
@@TatankaTaylor it should not change the legality at all if you think about it. The Principle is the same, so something becomes legally dubious because it offers better performance, quality than the OG Hardware
That's a marketing issue for Nintendo , it's does'nt change the legality of the emulator, and a court should not pay it any attention
If i where Nintendo , and for all we know this is what they are doing, why offer to sue the invidual, as eventually they will come up against someone that calls their bluff. But however if Nintendo says to the Dev, here's a couple of million, end it , that's a different story. Still cheaper for them then getting the courts involved.
@@davidrentonUrggghhh so many armchair, lawyers.
Wow do you guys realize you're on the side of a corporation rather than a small group of gamers trying to make their gaming experience a little better? As much as I love games I would never side with the corporations behind them. They just want profit and you're just a number to them.
Rich has to be the wisest person in the TH-cam gaming space, I love listening to him and I wish he was my dad
😂
I know what you mean about Rich being like a cool Dac, the bad news is, he’s a decade younger than me 😂
nah, Rick would be a great dad simply based on stuff like how he'd raise you as a proper parent and teach you morals and work ethic, but he's definitely not a FUN dad lmao
I wish he was my Son.
Quote *Dad* unquote. Bespoke, in the here and now. HE'LL NEVER BE YOUR DAD!
Whoever chooses these pics for the thumbnail deserves a raise 😂
That STALKER2 doc was heartbreaking. Well worth the watch.
With regards to the Until Dawn remake, I suspect the fact they are making an Until Dawn film is part of the reason why they are remaking it. The Video Game-Film/TV show feedback loop (which Sony did with TLOU)
Until dawn on pc is currently broken. HDR and FSR3 frame gen are broken. Also I get large stutters when changing scenes. I recommend people to wait if they want to buy the game.
Starship Troopers: Extermination out this week.
Everyone fights no one quits.
It's coming out of early access?
Those Ukrainian developers embody the nation as a whole, absolute legends with courage beyond measure & hope this brings more attention to historic people as they are.
Slava Ukraini
Heroyam slava!!
17:04 Wrong, the second one was not a "Wi U emulation video".
Russ showed a very few seconds of Wii U emulation, in a much longer video about something else.
He also said that he didn't think that Nintendo would complain about that short footage, because the Wii U is basically defunct.
And a few days later, they did exactly that.
I really appreciate Alex not beating around the bush when it comes to piracy. Others in his position often dance around the issue, at the expense of the god's honest truth
Let them big corpo’s stay mad c:
I've been regularly updating all my Nintendo Emulators and I've already got a back up of any Nintendo games that I want.
Game preservation is just an excuse for piracy. No one is “preserving” games, they are just thieves. Plain and simple.
Releasing a PC port of a remake with Ray-Tracing, HDR and FSR Frame Gen flat out not working at all is wild lmao. It's like they just... didn't test it and then charged the same price as a brand new game
Really shows how little they cared after GOWR port being so good
Fsr frame generation always has issues with developers. Many implementation are not working correctly. For example darktide added fsr 3.1 and the frame gen stutters all the time, with lighting bugs with the upscaler. Starfield got updated with the dlc, and now the frame gen has big lag spikes that weren't there before. It's frustrating that we can't get these basic features working and then not break with later updates. The worst of them all is Cyberpunk frame generation update.
John Linneman still living it up in Japan 🇯🇵 awaiting his return for next week’s show.
Yep, DF isn’t the same without him. Personally, I would have liked to hear his views on the whole Nintendo, emulation, and preservation, but the discussion today was great.
Nice, my Mondayly fix. Cant imagine a monday without Direct anymore!
Remaking 1 gen old games is one thing. But why do they look worse in some cases than the original?
Waiting for STALKER coverage from the team!
The game needs to come out first lmoa
Horizon online 🤦🤷
Sony will probably have to learn the hard way😂
They will learn nothing. The game will sell poorly and guerrila will be sadly shut down
I think the original until dawn looks better than the remake by far.
Get your eyes checked. PS4 Until Dawn runs on last-gen decima engine meanwhile PS5 Until Dawn runs on Unreal Engine 5.
The Until Dawn remake legitimately just could've had an update with the new ending added.
Heck, could have easily just updated it with a ps5 enhanced mode
What a waste of time, the original still had better art
Wait till you test the stutter fest that is Silent Hill 2 Remake, it's insane that a game is allowed to be released like this. I'm on a 5800X3D/4080 for context.
It's dreadful and I can't believe I'm seeing so many saying that there's nothing wrong and no stuttering.
High end pc gaming on janky engines 🤦
Thanks from Ukraine for the kind words about the S.T.A.L.K.E.R. 2 documentary. I think it portrays really well what was/is going on here and what we have to experience, and the game indeed means a lot for many people here.
Can't wait for an "Unreal no more stuttering tech demo"...
I think at this point it’s clear that Sony over invested in the idea of games as a service and underestimated the backlash against those types of games now have had to bin and cancel so many projects. Now they’re panicking because they’ve nothing else on their immediate portfolio so they’re rushing out loads of remakes to fill in the gap until the first party studios produce something worth presenting which is taking years.
Exactly. It's beyond annoying how tone-deaf they've been.
Thank you to Rich for fixing your lighting situation so that you don't look like you're staring into the sun anymore.
Sorry about that. It was a bug with the ray tracing. I spoke with the dev and they removed the invisible light source
Until Dawn’s PC port has nonfunctioning RTX and HDR.
And FSR Frame Gen. The in-game option doesn't work at all (it can only be activated through mods)
the dlss frame gen option also doesn't show up for every nvidia gpu that does support it
This port released in a completely inexcusable state
@@Ligytdr yep. It’s a disaster. Radio silence from the devs.
OMG, these ads are insane. Unskippable after the first minute and two series of ads maybe a minute apart while Oliver is talking Until Dawn. It'd be one thing if these came up in between topics, but they coming up mid-sentence all the time.
Edit: make that 3 ads while Oliver talked.
They aren't concerned about "lost sales" from those of us who have always played using emulation. They are afraid that the unthinking masses (the commoners) will learn that Nintendo games run better on just about everyone else's hardware, and that they might start to wonder, "why does Nintendo need to make hardware anyway?"
This is what keeps them up at night.
The PS5 Pro hasn't sold out because the scalpers are occupied with the Anniversary Edition.
Internet's reaction:
Doesn't sell out = not selling well
Sells out = they didn't make enough
I don't care literally. I got mine preordered and secured.
What do you mean occupied with the anniversary edition, there's only 12k of those things that's nothing
They only made 12k
Scalpers already have as many as they can possibly get
@@sermerlin1 thanks for being part of the problem
ok...someone's speeding up the week's...there's no way it's time for another episode already!?!?!
The Mega Lights thing was great and all, but Guerilla Games had something similar with its Deferred Rendering Techniques back in Killzone 2.
Please no more Horizon games...give us a new IP and new gameplay
31:40 - Yeah I think "oh no..." is a pretty adequate reaction to the idea of an Until Dawn movie lol
For Until Dawn, the movie just wrapped and this remake has some added scenes that hint at a sequel, so it seems like this was made for a temperature check on want for a sequel.
Watching the Digital Foundry channel is more fun than playing actual video game😂😂
We're living in a corporate dystopia
most of these UE5 technologies barely run simultaneously on the current consoles. UE5 is only going to be fully utilized when PS6 releases with 32GB GDDR7 and a monstrous RDNA 5 GPU and Zen 6 CPU
11:00 Alex makes a good point. There was also a retracted large study in the EU a couple years back that was set to demonstrate that things like piracy don't impact the business side of digital content, as well as the obvious argument that piracy isn't stealing, since even when you buy a game, you don't own it as a rights holder. The company's stock of the game hasn't diminished, so there was no thievery even logically speaking. Companies like Nintendo are run by fossils of cartel mob-like businessmen. They don't actually care too much beyond doing whatever they feel like, when they feel like. And that's what they're accustomed to. They'll break precedent if they fancy it will appease shareholders. And that's the end of that on this whole ordeal.
No, this is a dumb comment. You can have your conspiratorial thinking, but realistically whether you agree with them or not, Nintendo is doing this because one of their primary business strategies is keeping the value of their intellectual property as high as possible, and suing emulator developers is simply a straightforward, no-nonsense approach to keeping that IP value high
@@SaskDuder how does Nintendo's boot taste
@@MAXISORAWIGGLES at what point did I defend Nintendo's actions?
Correct if they don't pursue litigation they lose any right to complain later. Rules are only rules if they're enforced otherwise they're just things written down. Countless other examples in legal law that shows if you don't protect your IP it's gone. @@SaskDuder
I loved the Horizon games! ...but Horizon online, nope. that's a deal breaker for me.
Here is the thing about emulation and game studios plain and simple. They do not want emulation coming up in S.E.O in tandem when searching their products. Despite it being considered legal games studios do not want emulation mucking up search results when being searched. The more something is mentioned the stronger the connection the more it shows up in general search results. This goes the same for fan games. Nintendo sees this as a threat they want to be the only thing you see when searching them and so they toss out cease and desist orders at popular sources, influencers and the creators of the emulators that have sites. Easy targets that have the strongest S.E.O connection.
In general, everyone needs to be smarter when it comes to referring to any emulation projects. Any references to Nintendo or the games needs to be expunged. it has to be written in a way that communicates what it is but does not come up in a general Nintendo game search or searching Nintendo emulation .
Also, let me add Nintendo clearing the search dance floor might mean something is coming that fits in the realm that they are trying to suppress information in. They did this before when they started offering older titles on their subscription service, the same happened before they released the Metroid titles on DS and Switch.
Alex has gone from a console denier to a complete console hater.
I missed the hate. Can you elaborate?
@@cybervoid8442 From the past (many) videos it was clear that he is a stubborn PC guy, and in this video he said multiple times that he doesn't care about consoles. Nothing new actually, but here he said it much more clearly.
Sony remaking these older PS4 titles hints at something larger at play. They want these iconic PS4 games to be part of their game catalog moving forward in the same quality of the current games. Until Dawn 2 would be a great game to have in the future so moving it from a PS4 title with outdated visuals will help the sequel if it was to happen.
ah nothing beats sitting down to watch DF Direct with 8 or 9 cans of special brew, 2 large fish suppers, 25-30 cigarettes and a big mug of tea 😋
What a shame. That UD update doesn't recapture the tone and feeling of the original.
I can understand the need to change things up a bit in order to better promote the new content and looks but there is a clear misunderstanding of the source material and the source's source materials... X)
What Nintendo has done the past month has lead me to decide I won’t be buying the switch 2 from Nintendo. There are plenty of amazing games to play that aren’t on the switch, and it’s no problem at all to wait a couple years and buy from the secondary market.
Nintendo spends billions making software and hardware yet they can't dictate how their software is used? Even if it sucks for preservation it still is their product and besides Didn't they just opened up a literal museum?
Damn, would you look at the cinematic lighting and image quality of Richard's camera setup? Bespoke comments in higher fidelity than ever.
Can you guys please put disclaimers on *every* time you do zoom enhancements showing comparisons to explain why you _actually_ need to do it because of TH-cam compression, small phone screen eizes etc? As I've unfortunately noticed a large portion of your audience doesn't understand the reasoning behind it and automatically thinks if you need to zoom in then "the upgrades are not worth it", I saw alot of those type of comments on your DF Clips channel on your recent The Last of Us 2 PS5 Pro update video and an explanation on why zooms specifically are needed whilst viewing it in a TH-cam video would help dispel alot of confusion and misinformation for the people who don't understand.
I know you guys have mentioned it briefly in a Direct episode before, but I think it might be needed each time its done now atleast until it is common knowledge? Cheers keep up the good work 🍻
Yeah the amount of people going LOL you need to zoom in and slow down the footage to show the difference!!!... Yes, because TH-cam compresses the vid even at 4k+ a ton and like you said people watch on phones. Not only that but its just a nice way of showing it off, in person it can be easy to tell. Tbh its even easy on TH-cam with the compression without zooming in at 4K. Its just far better to show the difference as mentioned above. Now I do think the PS5 pro still sucks and has no real reason to exist... If someone cares to have FPS and Visuals why would they ever go console?
@@lilpain1997 yes and also another reason DF try to do slower moving/panning video capture in an attempt to not lose quality in their videos on TH-cam, as the faster the motion the more blury it becomes.
Luckily your opinion on the PS5 Pro is just that... an opinion and not a fact. My opinion completely differs from yours on this topic and I think I'll just leave it there as it distracts from my main point I'm trying to bring awareness to regardless of the hardware that you choose to game on... thanks.
You went at it from the wrong stand point. Most people who say that have 1080p displays. (Actually most people ON EARTH have 1080p displays, not 4k) so of course people need to zoom in to see details. Compression on youtube isnt a problem, these guys post a video 2 weeks in advance and then remove it from the "unlisted" so its already fully processed. 4k for my screen look pretty 4k, not as close as ON MY machine but close enough. ps5 pro and ps5 dont have real differences however, Anti aliasing improvements on upsclaing methods aren't called "Upgrades" and they shouldn't me. Ps5 pro can only compare to the performance mode of ps5, not the quality mode, since even then, the ps5 basic might win some, despite 30fps. You are getting baited by audiences who you think are large and they might criticize ps5. Just so you know, 500k people diskliked the ps5 pro, 60 million people own a ps5. These people are NOTHING, and they basically do NOT even exist xDD Dont get baited bro, the internet is HUUUUUUUUUUUUGGGGGGEEEEEEEEE
@@d4mterro320 compression definitely still is a thing? Bit rate also plays somewhat of a factor too. The _only_ way to see the native video from DF without any compression or any loss of quality in any shape or form is to become one of their paid patreon members to actually _download_ their videos rather than streaming them on TH-cam, so that way you can see their native capture on your own screen just as if you were playing it natively on the hardware that they used to play the game with.
I'd like to think that the majority of DF viewers would have 4k screens though, but as I've previously mentioned alot of their viewers are actually on phones as DF has said before anyways with small screens which makes their job harder to convey the differences, hence the actual need for the zooms.
The PS5 Pro thing I only mentioned because that so happened to be the last video that I happened to have watched before this one so I just used it as an example as it was fresh in my head and not because I'm baited lol I've seen those type of comments everywhere on _any_ console/PC video they do so its a widespread problem, its probably just more pronounced on PS5 Pro videos atm though because there is alot of them and is the hot topic atm.
No One seemed to complain on ZOom vid of Xbox, during the early Covid days
Sony steering their singleplayer studios toward making multiplayer titles is undermining their key usp: Narrative single player experiences.
I've been saying from the start the PS5 Pro is great value price performance wise. It just is.
Yup, sadly, people just look at that number and shudder. I’m guessing Sony is making a few £’s (less than £100) on each PS5 PRO sold and that’s acceptable to me.
@@amnrilI feel like another argument against it is you could purchase a used PC with comparable specs and have access to a much broader catalog of games, essentially all of gaming history via. emulation. but practically speaking, PC’s are more complicated than consoles by nature - less pick up and play and more setup & trial and error with some things. then again, PS5 Pro might be viewed as more for enthusiasts at that price point (let’s face it, casual gamers are probably not pixel-peeping like we are & will likely use the performance mode for more noticeable benefits, especially at a distance), and if all PS5 exclusives are going to be on PC anyway, why not invest there?
@@fussanchez2716Exactly, who cares about ps5’s lack-luster library compared to all the things from Steam, GOG, epic free game give away. That’s barely scratching the service.
Excited for PS5 emulation in the future though. Def want to try remake of demons souls but that is about it. 😂 that cool Tim Burton ps5 game coming soon will look AMAZING on pc ❤❤❤❤
@@fussanchez2716 I have, which is why I personally won't be getting the Pro, it's just that value wise the price is fair. I build an upper mid tier PC every couple of years. Right now it's a 14600K / RTX4070ti / 32GB / 4GB gen 4 M2 SSD. I'm ok with dialing back some settings for 4K gaming.
Ryu is not rie-yu it's rew, simlarly it's rew-jin. Actually it's Ryūjin (龍神 "Dragon god") but I have no idea how to transcribe the y + long u in Ryū in a way that people won't mispronounce.
I absolutely hated what they did to the lighting and the camera angles in Until Dawn.
It completely changed the atmosphere of the game, and not for the better.
Ok im missing John now bring him back on with Alex
Yeah and where's all the retro stuff and playthroughs with Audi etc etc??
That was the best thing on this channel imo seems to have pretty much dried up since the IGN thing 🫤
@@DuckAlertBeatsaudi hasn't been on in a minute he does more than just DF. He did a few videos with John within the last year.
There MAY be some argument for videos showing cut scene after cut scene being a violation of copyright, but I feel like any argument falls on its face with gameplay because the gameplay is specific to that particular playthrough.
I think guys you are missing the point of emulation, emulation should not exist on system that are still in the shops. One thing is to talk about ps1 emulation or even ps3 or gamecube but when we are having emulators at the same time when those systems are still selling in the shops we are just damaging the industry. Millions of Switch games are played in emulation while the console is still selling.
Maybe if square gets a game pass deal for FFxvi. I doubt people would buy it so late.
Richard has a new chair!
It's a new toothbrush he needs 😂
Good catch 👏 His old one had wear marks where his head would rest lol
I get nintendo to some degree especially when games are day one being emulated, and how cocky ive seen some pirates act online pretty much acting like they are the clever ones emulating and running the games better than the dumbies who pay for the game. Other than that everything else they said is on point. People who dont buy games dont buy games, and pirating and emulation is the real game preservation. Not sitting on some collectors shelf collecting dust or marked up 10x the price on ebay.
Horizon online is obviously going to be a monster hunter rip-off. It would be the most logical step forward when adding an online component.
16:04 Rich saying the Wii U has been dead since 2013 is... RICH! A year after it came out...
Well it kind of was dead by then...
Between the introduction of ray tracing, nanite, dlss, etc... megalights looks to be the most visually stunning update... If it can be shipped.
Epic said in a later presentation that they want hardware ray tracing at 60fps on current gen consoles. So for 5.5 I think they'll upgrade fornite and replace software lumen with hardware lumen, will still running at 60fps.
The Riddic games essentially don't exist because of how game ownership works.
Looking at the MegaLights demo makes me think - wow, a lot of beautiful classic point and click adventures that used pre-rendered backgrounds could look beautiful with it. To be fair, baking the lighting in would probably achieve the same result if things are rather static and camera is set, but still. Thinking about The Longest Journey with this look, especially after Riven looked so good...
Until dawn remake comes with portable light. Every scene has same light whether is room lift tunnel or jungle 😂
10:44 This is a talking point i’m kinda conflicted about.
Being from a “3rd world country” we just don’t buy games AT ALL…and It’s not a matter of income.
Its just seems pointless to pay for something you can get for free, especially when you’re outside the reach of legal action.
Now i’m attending university in the USA, i buy games regularly, but i doubt ill pay for any games when i return home… regardless of income.
Yeah, why would you pay for something that you can easily get for free? Doesn't make sense.
Unless it's physical, a physical game you can display in your collection or even sell it later.
DF puts a lot of focus on PC games and PC ports, which makes it odd to me that you keep asking "Why does this exist?" for games like The Last of Us Part 1 or the Until Dawn remake. It feels like you're just looking at those from the perspective of console owners who bought a copy 10 years ago and it still works through backwards compatibility so you're placated. Some of these remakes are the first time PC gamers have been able to play these. After so many years of ports which are worse in every way than the original, or no ports at all for some games, I'm happy that PC is starting to get the ultimate editions of renowned games. Some creative choices may be unpopular, and I won't defend those, but broadly speaking I'm 100% okay with low-to-medium effort remakes for games which have never had a PC release.
This time it does make sense though. I kinda interpreted it as a question of "why they remade it" not why "they ported it"
They could've ported the original to pc and nobody would've complained. We'd be getting a fine version with good pricing and performance
How do you justify the zero dawn remake then?
Can i say something controversial? I absolutely agree with all the Emulation points you brought up. BUT I don't fault Nintendo for wanting to stop emulation of their current system, especially since everyone knows how easy and fruitful it is compared to other current gen consoles. You think Sony and Microsoft would be happy if something at this scale happened to their consoles? Emulation is very important, but current gen consoles is where i would personally draw the line. Game preservation only becomes a factor after many many years.
Game Preservation is the new justification to pirate. At least Alex is honest about how he feels that Piracy is justified. I'm not defending Nintendo per say but note how they quickly handwaved TOTK being downloaded over 1 million times before the game came out or how the Yuzu devs were caught with folders of pirated games, how people advertised getting TOTK and other Nintendo games early. These switch emulators in their current form and state were avenues for piracy.
@@davidbromfield8328
The “game preservation” thing just seems dumb to me. All other media is preserved through totally legitimate avenues like libraries, museums, etc. Why aren’t the people hiding behind “games preservation” actually doing things to get something like that up and running instead of making emulators we all know are going to be used by millions of people to pirate games?
@@samuelstephens6904 now, I completely agree that game preservation is important. But what is happening in this specific case with the switch for the overwhelmingly vast majority of cases are not game preservation. It just allows many youtubers to justify making videos on the matter when they get shipped chinese emulation boxes to review that include pirated switch games.
@3:25
Alex knows, developpers knows, publishers knows, gamers knows
Even some big games re-release on Steam has been caught using files signed by warez groups
Switch Emulation: the only thing I can think of to give Nintendo some (shaky) legal ground, would be the use of the encryption keys. The DMCA additions to copyright law regarding DRM solutions are a bit broad and fuzzy. It's possible that ANY implementation in an emulator of a game decryption process (regardless of whether your provide the decryption keys or not) could be considered circumvention of copy protection. If this idea was accepted, then it would mean it'd be legally impossible to emulate any game system that used any form of encryption.
The early "precedents" around emulation happened before both DRM/encryption schemes were popular in consoles, and also before the anti DRM copyright additions had settled out. It's not really been "tested" in the modern world.
Now there could theoretically be a workaround to this. Don't implement any decryption in the emulator. Have the emulator only able to run raw/clean unencrypted code/assets. Essentially you would require the user to "decrypt" their own game images/roms before being able to load them into the emulator. This only sidesteps the issue though, as while the emulator would be "clean" so to speak, the separate decryption utility would be in obvious violation. But it'd at least allow the preservation aspect of the emulator to remain somewhat safe.
(Of course, there is a less strong argument Nintendo could make that an emulator that requires decrypted games could only reasonably be expected that those games would have to come from a separate process/source in violation of the DMCA. And would this be considered in the aid of this process. Or rather is this separation far enough to pass the "at arms length" test. To use an analogy: if your business doesn't steal anything itself, but only deals in the handling of good stolen by other people, is it still considered legal? Questions of intent start to get raised).
Either way modern courts and legislation seem very much in favor of big business so I would not be confident (and risk staking my own livelihood) on the outcome of testing the law on this.
Naughty Dog is working on the remaster of the TLOU 1 remake
:)))
I was really angry for Russ. He goes out of his way in his videos to not breach piracy rules. We all own these roms legitimately nowadays as we have backed up our content, and for many of us we have purchased 10 copies of many of these games over the years on different Nintendo machines. I buy their new stuff like Echoes of Wisdom, I pay for NSO, yet I want to emulate their stuff too.
Even if I was pirating, which I haven't done with their stuff since Metroid Fusion, it has always led me to buy more of of their products. I stole one game in the form of Metroid Fusion from them in the early 2000s when I was a child and had no money, and it introduced me to the entire series I have since spent hundreds on.
They truly just come off as needless coldhearted bullies.
So if Square Enix expected 10 million units per title, will they now expect 20 million with simultaneous release? I feel like that their expectations may be a problem
What do you expect when games are being played on emulators before they release.
Emulation is one thing, theft is another. Do not confuse yourselves. Also, emulation is not legally protected if it involves theft.
Wow, Alex just saying yeah pirate games because these people don’t buy games. Well… it’s illegal if you still want to play the game and pirate it and didn’t pay for it. Dumbest thing ever. I’d rather PlayStation, like Nintendo didn’t port anything over to PC when you have people that just don’t care to pay for the experience. ¯\_(ツ)_/¯
My take on Nintendo going after content creators is that really content creators should just go absolutely dark on Nintendo related content. Why do them a favour in advertising their products? If they don't want to play ball with creators in general, just don't cover them. Switch 2 comes out - Sorry we haven't heard of it. New Mario - Nope, not heard about that one. I wonder how long it would take for their attitude to shift.
That would never happen since people wouldn' resist doing switch 2 videos or new releases since that's where the views are at
Nintendo's mainstream audience doesn't give a shit about emulation and is desperate for the Switch 2, so there will be people hungry to consume content related to the console.
So if you ignore that content, you're simply fighting a war that Nintendo won't stop until all of its software is playable only on Nintendo hardware.
Peter Stormare looks less like himself in the remake
I’m sorry, I don’t buy game preservation as a defense for a console that’s still being actively sold and getting games. The wording makes me think the author was paid to stop developing it and shut it down.
"Don't understand how it shipped like that"
Yeah it's not like they lost a bunch of staff a month before release 🤔
Boy, you missed your calling :D You would be the fastest auction announcer, or the really fast legal talk at end of commercials :) Oliver
37:12 , he did it , he said the thing !
1:32:33 Stray's Cross is the code-name for the supposed new space IP that Naughty Dog is developing, I think their take on the space genre could be really unique.
Edit: And of course they cover the name later so nevermind my comment.
Until Dawn remake is technically much higher fidelity, but I find the original more appealing.
There are probably systemic reason why remasters get made, and its that there are most likely levels of artistic detail that had originally been planned and got shadow dropped while the high quality assets were kept but turned off. and maybe certain elements of a scene were dynamically employed at a certain intensity and following upgrades to the engine, the dynamics would now, when implimented into a remaster, would get higher fidelity when placed on objects, etc. Those are my only theories. Suprisingly the NDAs of most devs and designers are evident when they don't chime in on Digital Foundry.
It'll be cool to see some really good performance out of Unreal 5... in 5 years or so.
Yuzu was kinda shady with the patreon and early access stuff, that's why they folded so fast. Ryujinx on the other hand does absolutely nothing of it, the owner is also from Brazil, so most people really thought Nintendo couldn't really go after them. I heard from one of Ryujinx dev that Nintendo actually sent lawyers to brazil to intimidate Gdkchan (Ryujinx owner).
When Alex pirates all his game I bet his back catalogue is ridiculous.
I love how Square Enix thinks pivoting to releasing games on all consoles simultaneously will somehow magically satisfy their absurdly lofty sales expectations.
Pivoting to Day 1 PC releases in addition to the already standard Playstation and (when possible) Switch/Switch2 launches? There’s a no brainer decision that would actually move the needle.
But if they’re stupid enough to think that after failing to meet ludicrously lofty sales expectations on PS5, Switch *and* PC, it can all be remedied by selling to the meager Xbox userbase, then they deserve every financial whipping they’ll receive.
Yeah honestly I'd be surprised if they broke even on Xbox Series S/X after spending time and money porting it there.
Nah im done with UE5. I dont care about tech demos, show me results from shipped games. Every UE5 game besides fortnight has been horrid.
I always point out Lords of the Fallen, I played it 2 months ago when it got patched up. The game is pretty good for my experience. The game runs 60fps and sticks to it mostly, but later on the game it does drop and it has memory issues where if you play for long durations your fps will drop and need to restart the game. The resolution is solid at 60fps while playing on my 42 in TV. It's not perfect but the tech never went in my way of enjoying the game. There's still issues like I listed and you have ue traversal stutters, but I played the game for 14 hours in one day. Had enough fun to do that
Its completely wrong what nintendo doing to emulation. I honestly think everyone should join to together and put they foot down and tell nintendo right in front of the judge that we can do anything legally what we want with the products that we brought from nintendo. It's not right to tell someone what to do with something you purchase with your hard earning honest money. For example, if you brought a brand new Lamborghini and you wanted to modified details of the car on your own. You don't see Lamborghini making big deal saying it's illegal to do so and taking measures make it illegal too.
The problem is you can’t do anything you want with what you bought from Nintendo. That is very clear legally. The judge would laugh you out of the courtroom.