I like this a lot. Especially the bit at the end- Optimus’s movements complement his speech very nicely. Plus, you basically did that bit from scratch since he’s lying prone in the original scene, which is even more impressive. I do have a small tip though: in general, the bots’ motion is a bit lacking in weight. These are big robots, they have to rely on (or work against) gravity a lot more than a human would. The punch bit was really cool (i liked the timing), but I feel it could’ve been improved if maybe his left arm swung back a bit from the inertia, or his left upper arm/shoulder kept going a bit after the hit. I liked the transformation bit a lot, but with the legs it felt a bit too effortless. Besides that though, this is a really clean animation.
There’s this bit in Dark Of The Moon Megatron’s transformation in the savanna where his truck head slams down that I feel illustrates what I mean. I wouldn’t say use *that* much force, because he’s actually supposed to be wounded from the end of Revenge of The Fallen in that scene and thus has a harder time transforming, but it’s a good example of the kind of effort I’m talking about. By the way don’t take the length of my explanation as an insult- I just like being specific, and I feel going in-depth into a concept like this makes it easier to learn from. This is all just out of me wanting to help you improve as an animator because I see a lot of potential in you. Keep up the good work
Ironhide might be my favourite part of this
this is amazing
I like this a lot. Especially the bit at the end- Optimus’s movements complement his speech very nicely. Plus, you basically did that bit from scratch since he’s lying prone in the original scene, which is even more impressive. I do have a small tip though: in general, the bots’ motion is a bit lacking in weight. These are big robots, they have to rely on (or work against) gravity a lot more than a human would. The punch bit was really cool (i liked the timing), but I feel it could’ve been improved if maybe his left arm swung back a bit from the inertia, or his left upper arm/shoulder kept going a bit after the hit. I liked the transformation bit a lot, but with the legs it felt a bit too effortless. Besides that though, this is a really clean animation.
@@Memerath thank you very much for your feedback, i’m new to blender (kinda) i’m still learning things, i’ll try to improve in the future animations
There’s this bit in Dark Of The Moon Megatron’s transformation in the savanna where his truck head slams down that I feel illustrates what I mean. I wouldn’t say use *that* much force, because he’s actually supposed to be wounded from the end of Revenge of The Fallen in that scene and thus has a harder time transforming, but it’s a good example of the kind of effort I’m talking about. By the way don’t take the length of my explanation as an insult- I just like being specific, and I feel going in-depth into a concept like this makes it easier to learn from. This is all just out of me wanting to help you improve as an animator because I see a lot of potential in you. Keep up the good work
@@Memerath i don’t mind the lenght I really appreciate your help❤️
What models did you use?
Ironhide is from the mobile game Transformers Forged to Fight
And Optimus is from the S.M.I.T.E Battle Pass ( I think )