Introduction to BADZONE ENFORCERS - Getting started in NECROMUNDA!
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- เผยแพร่เมื่อ 1 ส.ค. 2024
- What if Zones were no longer good?
What if these..."bad zones" needed some enforcing?
What type of person would it take to become such a "Badzone Enforcer"?
and what guns are good to take on them and stuff
Music:
Exit the Premises Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/b...
Level 0 - Monplaisir
03:45 Gang Overview
07:30 How to build an Badzone Gang
20:05 Strengths and Weaknesses
28:51 Weapons and Wargear
40:10 Skills!
45:45 Starting Roster Tips
47:23 Fighter load out ideas
53:04 Brutes, Beasts and Hangers on
58:14 After Your First Few Games
1:02:02 Hobby Tips
1:08:06 Example Starting Gangs - เกม
Heya! The Badzone Enforcers can start with a Specialist! From page 126 of White Dwarf 477: "When the gang is founded, a single Badzone Enforcers Patrolman can be promoted to become a Badzone Enforcers Specialist."
Also, I'd give strong consideration to giving Smoke Grenades to the Enlisted Hive Scum at the start. That'll help get your close combat Captain and your Web Gunner into position.
Thank you! That's great to hear about the specialist. I'll pin this comment because starting with a specialist is a pretty big deal.
Smoke grenades are always pretty useful too, yeah!
Yeah and it would make no sense that their gangers get access to flamers when that's a special weapon right? As far as I can tell they don't have the palanite thing where all gangers get access to special weapons?
Would love a " Introduction to IRONHEAD SQUATS - Getting started in NECROMUNDA!" video next
Seconded! ⛏️
Great video, but you have 1 big mistake:
One patrolman may be promoted to specialist on gang creating step.
And flamer goes brrrr
Love this series, hope you put some more out! Fingers crossed for Outcasts!
Thank you! I plan to get through all of the gangs eventually (I am very slow at the best of times). Outcasts have a lot of options so they are quite challenging to figure out!
@@digitalwastrel can't wait, thanks!
Nice video. Like your channel. 👍 made me want to do a badzone enforcer crew 😊
The heavy stubber has some range over the heavy bolter and is less prone to jamming.
It's strength 4 which is strong enough for Boltguns to be worrying. But it is twice the range of Boltguns.
I see the heavy stubber as a bit of a sniper weapon.
The heavy stubber is fine on it's own merits, it just suffers in comparison to other special/heavy weapons (plasma guns, heavy bolters). It's not bad by any stretch though!
i really like the idea of maximizing scummers with lasguns. it's like , "hey, Bawbie, tell Cletus anna bunch to meet up wit' sum las-irons down at the ole' sump hole for a shootin' spree."
edit: i misspelled Bawbie.... Sorry Bawbie.
in the underhive, you're never more than 5 feet away from a scum with a lasgun
Thanks for this, very interesting and informative.
I love all the enforcer types, but I'm leaning toward Badzone due to the rough and ready wasteland lawman posse theme.
Anvil Industry have a selection of capes/cloaks if people are fine with 3rd party bits, the wasteland ones in particular look nice and weathered.
Thanks again for a great video, carry on being awesome and take care 🙂
Thank you!
Yeah it's a cool aesthetic for sure.
I made a kind of unofficial rule for myself not to venture into 3rd party or 3d printed bits just because there's so much out there it'd be hard to cover all the options. I might do a separate 3rd party video at some point though
nice heard of this version of the Enforcers glad you did a guide of them
i gotta say i much prefer them to the basic enforcers!
I think the adeptus mechanicus box would be good for capes and heads.
AdMech is a great source of bits yeah!
have you used the team and would you make any recommendations since using?
Excellent video, very informative!
Glad you enjoyed it!
What tactics cards would you recommend for the BZE?
My campaigns have usually not used bespoke tactics cards so it's an area i'm not super familiar with tbh. Any of the ones giving you extra move or shoot actions would probably be solid though
I feel like having scarce on a shotgun, narratively, doesn’t make any sense.
It's a space shotgun, the ammo is very difficult to come by!
Tbh I agree, shotguns are everywhere in Necromunda.. bolters makes sense but not the shotgun😂