@@connertomaterhater6691 The thought of such a contraption only makes me think of the catchphrase of "Professor Genki's Super Ethical Reality Climax" from Saints Row the Third. "MURDER TIME, FUN TIME!!!" Like I cannot think of anything else more appropriate for such a omni-destructive machination.
@@miemsliva4464 And the don't bounce, so a bit of skill is involved in getting them where you want them (positioning yourself) as well as luck.......Stupid scavenger corpse flopping right as I'm throwing the stupid thermite and catching it. It's not a huge problem if you've been using impact grenades before, but there's a skill level with those and thermites are less forgiving. You've got to wait to see if you've screwed up or not if you're not really used to them and, like you said, you only have 3 chances before needing a resupply.
Not to be mention you have to be pretty accurate with the toss too. You gotta land it directly unlike most grenades in which you just throw it on the ground or at their feet which isn't too bad but its pretty tough to land on uneven terrain and bile titans.
@@miemsliva4464Depends if you run engineering kit or not, I pretty much always run engineering kit, scout or peak physique depending on what build I'm using.
@@steeljawXyeah fur sure the getting them to not bounce/be intercepted and aiming them well is the balance. I use them exclusively on structures and heavy enemies.
I always say this ? You-tubers are crying about the weapons not being powerful enough then the title of their videos say that they are OP...... I just have un-subbed from the ones that do this. Looks like I will be doing the same here.
@@enigmatvarence4319 yeah, the devs have shown time and time again they're not the kind of people who would read a TH-cam title and go "huh, guess we better nerf it". They're just the kind of people to nerf based on usage stats without properly playtesting their game.
you only have 3 uses and only get 2 from resupply pack, it will deflect back if you don't shoot the target in the right area, and you have to be closer than about any other AT weapon aside from the flamethrower. They are perfectly balanced or at least better balanced than the autocannon.
That’s kinda the point? Thermite chews through like anything IRL, so this was a much needed buff. With all the other buffs I feel like this is a reasonable improvement, it was unusable before. The reduced grenade capacity balances out a bit too.
People are starting to try and complain about the Thermites but I think it's fair for them to have as much power as they do considering how you only get 3 and it still takes like 5 seconds to kill.
I think it was the angle; he threw it right on the front of the horn, and enemies have damage reduction depending on the angle. I throw them on the side of the horn, and it is always an instant headshot kill
and if they don't kill a heavy in one grenade nobody will use them like before the update. Also they aren't op if you throw one in the wrong spot it won't kill the heavy
Something like the thermite was so necessary though. It allows you some flexibility in builds. I know you hate a lot of low armor pen support weapons, but thermite makes those builds feel a ton better when you want to take them. Edit: It is a poor band-aid to the issue of stalwart feeling terrible in higher levels, but it is an attempt, and helps to make some situations better. Like being stuck with 2 chargers following you with no offensive stratagems off cooldown.
Before the update: 2nd worst throwable before the throwing knife After the update: One of the best, enables loadout variety Keep calling stuff OP, Arrowhead loves any excuse they can get their hands on to drag us back into nerf hell. I love only using the same loadout because everything OP gets nerfed into the ground. Let's make stun grenades only work on terminid and automaton scouts too, right?
While thermites did help make us less reliant on using anti-armor guns, it did ultimately make a good chunk of the grenades worse to use since thermites are just too useful as a get out of jail free card. I’d say first we buff the rest of the gear that hasn’t been looked at yet (e.g. purifier) so that we get a better idea of how our gear stacks up, but I wouldn’t be surprised if thermite gets hit by the nerf stick. Maybe the inclusion of the Illuminate will introduce a brand new meta that makes thermites less useful, thus they wouldn’t be touched, IDK but if I remember correctly throwing knives could beat Illuminate shields.
The change to the thermites was _perfectly_ balanced actually. It's now useless against against groups and too short on supply for use against anything other than high threat single targets. Even when used against those targets as a basically guaranteed kill, it takes longer than a solid AT weapon or strategem would. Pretty much an "oh shit!" button with severe limitations. I love using them now.
I agree, sucks that your getting dumb hate for pointing it out. The way stickys work now basically means I don't need to use AA or other grenades....at all. It takes one to two stickys to kill MOST things in the game..... and your telling me that adds "diversity"? That takes it away! Not adds! Tho I don't aways agree with you, I'm not going out of my way to behave like a child about it. Best thing they can do is buff everything and see who's over preforming, and then bring them down to a more reasonable level.
Fun fact: the thermites could actually destroy cannon turrets and annihilator tanks in 1 thermite before the patch. It's just they couldn't do literally any of the other things they can do now so nobody used them.
I hope they make the jump pack more like it was in one. Rather than a cooldown just limit the fuel and give it more range. Epically since most stratagems aren’t limited use in two you could just get another if you burn low. It would also be cool if they made it like the upgraded jetpack in one and on call in brought two jump packs.
Don't even start... they still haven't rolled out the "other half" - Everything, and I mean EVERYTHING, needs to be on par with thermite. End of story.
The thermite only seems OP because a lot of of the other grenades kinda suck ass. It comes down to providing unique functionality within the context of your base loadout. Thermites efficiently kill heavies from any direction, Stuns provide CC without damage (which is relevant for some objectives). Everything else just does something that you can do better with primaries or even secondaries without the drawback of having very limited ammo that doesn't resupply from normal ammo boxes.
I just bring a few things with me every dive... Thermite grenade for heavies. All red stratagems.. Usually eagle airstrike, walking barrage/120mm interchangeable, orbital napalm, 380. Jar5 dominator for bots. Blitzer for bugs. Pick up support weapons from the ground or at random if I come across any. Light armor with extra padding.
The power level of thermites is perfect. The low grenade count balances it out, at least at difficulty 7 (where I live). I think its a fair "oh snap" reserve parachute that still requires some skill to use on charging heavies like the hulk. But too few are carried for it to be a replacement for strategems.
Are the thermites powerful? Yes. But they have a very specific job. They are terrible at killing things quickly. And they are terrible at crowd control. Plus, you only get 3/5 instead of 4/6, depending on armor.
I don't see them as overpowered I see them as FINALLY doing what they were advertised in the Warbond trailer originally. Which showed a thermite killing a charger meaning it was meant to be a strong heavy enemy killer. The termite can't really kill groups of enemies it is great when you need anti tank and this is all you have at the moment. Plus they took a grenade away anyway so as far as I'm concerned it's perfectly balanced.
6:59 if a helldiver tried that their boots would turn into blocks of wet ice and they would be physically repelled away by the invisible barriers . . . . "Balance" sure is (hopefully "was", but one patch with hidden/"undocumented" nerfs does not a change of approach make) one sided.
Try 1 Thermite + Xbow shots, see if its the same breakpoint as the EAT/Quasar damage, where you can hit 1 rocket then 1 xbow bolt to finish a spewer or shrieker nest
Totally agree about the jump pack, it is fun and I do enjoy it but it should deffo do more. Just jump about 25% higher and cut it's CD in half. It still wouldn't be OP or even meta but it would be more fun and useful.
If they fix the tank that takes no damage, I think gas grenades will be insane against bots. Right now, you can't even kill those tanks with a direct impact 500 hit.
I'm gonna be honest. Thermites are in a great place, imo but since it got buffed and how often I felt like I was getting kills with it, I started running other grenades that are often less used. Same with other weapons, too. I'm trying to see what works and what doesn't.
I think thermite nades are in a good position rn. It isnt as easy as it seems to land one on heavy enemies esp during hectic fightings in higher difficulties. It is a high risk high reward weapon.
Fuse time should be increased, but overall not "OP" there are much better options for taking out "Tank" class enemies. Would appreciate if you were engaged with comments talking about balance instead of rage baiting.
The thermites are balanced for me with having to run and dodge everything else around me while the fuse goes down. I've tried them like a dozen times but i would rather take a stun and secure an easy anti tank shot from a safe distance than dodge away from a charger or titan while dealing with a horde
Yeah, am also Gas on bugs and Thermite on Bots now. Hey, did you notice this Saturday is the 60th days since the "60 day plan" was announced? Doesn't seem to be anything happening this week though.
They are not overpowered. They perform well if they are used well, and they perform a lot better than previously. Thermites are necessary for solo play against bots because unlucky jammer + gunship fabricator seeds can screw the mission if you are not able to dump lives into taking out the jammer. Thermites make that possible, because there are usually three to five hulks guarding a jammer, so one death means you can at least take out two more hulks.
Also I mean the two bad jammer variants. The one with barbed wire and mines curving up into the fabricator with a low wall, and the open layout one with the fabricator facing inwards.
Very good yes and all other throwables should be put to levels matching this in levels of power, this can be extra we spawn with, AOE, raw damage (also increasing how many we get back would be nice)
1 shotting everything outside of a strider/titan and 2 shotting titans/striders is rather insane especially for a nade. players can't maintain reasonable logic apparently.
@@OhDough If you can hit it. It's useless if you miss. It's a trade off. High damage single target vs aoe. You're the one not using reasonable logic. Of course something designed to one shot hulks will one shot hulks. Most of the time, sometimes it doesn't one shot hulks and chargers. So even though it's very strong, it's not OP. It's not just one shotting everything no matter where it sticks to them. IF, capitol I F, IF, it was one shotting stuff like chargers when it stuck to their toe I might agree. But it's not. It's performing it's job as intended. If you can get a good stick onto the right spot it kills the target. If you miss or it sticks onto a limb it won't die. No one is taking frags or impacts over gas or stun. Maybe they're the ones that are drastically underpowered. but no, you're making a video shitting on everyones new favorite toy. From a gameplay standpoint it makes sense, and from a lore standpoint it makes sense. It's a potentially interesting video with downer commentary and a clickbait title.
It would be so cool if they buffed the jump pack to let u jump like 3 times before cooldown or have a small cooldown and it should absolutely NOT consume stamina, makes no fucking sense Great video as always, i like the thermite nades but i just can't give up on stun nades
Thermite is a bit.....odd. Like it as a thing should be able to essentially ignore all durability and armor, because that's what "realistic" thermite does. It burns through all material it's ignited on. It dealing that insane amount of damage.....that's questionable, but I do get it. The fact that regardless of durable damage and armor piercing stats, there isn't any actual armor damage/destruction that's going on besides terminid carapaces being blown off. Automatons just start losing limbs that didn't actually contribute any armor, besides the heavy devastator. So it's hard to quantify "armor destruction" to the automatons, the ones who should be absolutely getting wrecked by thermite to conform with realism, and the terminids are just getting chunked because that's what the devs wanted I guess. Either way, without a clear armor damage/destruction model/change for the enemies, thermite's only option to actually be useful in the current engine is for it to deal all the damage it can while ignoring all of the armor and durability. I mean technically the EAT and RR should be doing similar armor break kind of things. Yet again, because there's no mechanic for that the best we get is that they just deal more damage to try to compensate for them. In my opinion that entire system needs reworking because it'd allow for "more realism" as Arrowhead's touted on and on about. The only way Arrowhead can justify a nerf of the thermite now is if they rework armor mechanics to where armor can be broken and that'll change damage taken by weapons and how the ammo is also effected. Like I'd absolutely love to be able to EAT the front of a hulk, destroy the frontal armor, and then lay into it with like 2-4 Breaker Spray and Pray point blank shots and just eliminate it. Sadly, there's no armor breaking, so the Breaker S&P will always bounce off of the front of a hulk.
Don't you know that they're nerf happy rn??? Ever since he got banned from the discord server that one time OhDough is really trying to trigger the devs, knows that calling something OP makes the devs froth at the mouth with anger
Wouldn't call them op but rather wonky AF. They can bounce of what seems to be pretty flat angles but habe no issue sticking on the very sharply angled forehead of a king dicl charger while it's charging at you. Other times you can throw it at a the same server as a impaler and it evaporates. I have no issues what so ever that it can one or two shot every enemy in the game given you got 3 or 2/supply but I honestly feels a bit like the first version of the eruptor 😂
Yeah dude, lets not use the word "overpowered" for any part of Helldivers 2. I've been loving the much needed buffs to weapons. Game is still massively challenging but now fighting back is great fun with tons of variety. You'll be the first to moan and complain if they end up nerfing Thermites.
I disagree, I think they're just okay. They're strong, but they have several downsides and opportunity costs. I think they're in a good place right now and wouldn't be my first pick on bugs or bots, but they're around A tier, maybe towards the top of A tier.
They are not overpowered!!! Some of them don't stick and sometimes it takes mulitple to kill. Also takes about 20 seconds from deployment to kill anything giving them a lot of time to kill you. Leave it alone it's fine.
We don’t use the word OP dough bro
Yeah he should he get banned for that
@@jeepsrtslw I don't care if there was a minigun that shot hellbombs its not OP
Bruh, you don't go for Optimal Protein? 😉😆
@@connertomaterhater6691 The thought of such a contraption only makes me think of the catchphrase of "Professor Genki's Super Ethical Reality Climax" from Saints Row the Third. "MURDER TIME, FUN TIME!!!" Like I cannot think of anything else more appropriate for such a omni-destructive machination.
@@steeljawX Oh I do all I've eaten today is hamburger mayo and cheese.
We prefer the term, “Provides loadout diversity”
The thing that balances thermites is the long fuse time in which the enemies can still shoot / run at you.
And only having 3. Requiring supply backpack
@@miemsliva4464 And the don't bounce, so a bit of skill is involved in getting them where you want them (positioning yourself) as well as luck.......Stupid scavenger corpse flopping right as I'm throwing the stupid thermite and catching it. It's not a huge problem if you've been using impact grenades before, but there's a skill level with those and thermites are less forgiving. You've got to wait to see if you've screwed up or not if you're not really used to them and, like you said, you only have 3 chances before needing a resupply.
Not to be mention you have to be pretty accurate with the toss too. You gotta land it directly unlike most grenades in which you just throw it on the ground or at their feet which isn't too bad but its pretty tough to land on uneven terrain and bile titans.
@@miemsliva4464Depends if you run engineering kit or not, I pretty much always run engineering kit, scout or peak physique depending on what build I'm using.
@@steeljawXyeah fur sure the getting them to not bounce/be intercepted and aiming them well is the balance. I use them exclusively on structures and heavy enemies.
Dude! are you trying to get Thermites nerfed!!? Change the friggin title!
My 1st thought, please someone stop Ohdough 😭
Its helldover my diverbros
Came to say the same thing lol
That way, he can make more content, this time about the nerf...
I always say this ? You-tubers are crying about the weapons not being powerful enough then the title of their videos say that they are OP...... I just have un-subbed from the ones that do this. Looks like I will be doing the same here.
Let's not use that word in video titles
it's my new favorite word tho
@@OhDoughBAD WORD!!! LEARN YOUR MANNERS YOUNG MAN!!!!
@@OhDough Please don't change the vid title. We got a good update, and people are just paranoid. lol
@@enigmatvarence4319 yeah, the devs have shown time and time again they're not the kind of people who would read a TH-cam title and go "huh, guess we better nerf it". They're just the kind of people to nerf based on usage stats without properly playtesting their game.
you only have 3 uses and only get 2 from resupply pack, it will deflect back if you don't shoot the target in the right area, and you have to be closer than about any other AT weapon aside from the flamethrower. They are perfectly balanced or at least better balanced than the autocannon.
Doesn't it deflect only when you throw it before the spikes go out?
@@madoqen That's what I'm going with currently.
@@madoqenwait really? So I’ve been using it all the time wrong omg 💀
That’s kinda the point? Thermite chews through like anything IRL, so this was a much needed buff. With all the other buffs I feel like this is a reasonable improvement, it was unusable before. The reduced grenade capacity balances out a bit too.
OhDough: "All these weapons that don't 1-shot are trash."
Also OhDough when thermites can 1-shot: "This thermite grenade is borderline OP!"
🙄😑
the first quote is disingenuous. some weapons need to 1 shot, others don't.
@@OhDoughNo such thing is OP in a PVE game.👌
@@charlesb8 there certainly is. If something particularly absurdly trivializes the game and removes any challenge or fun, it’s OP
@@RxBando then dont use it. Simple
bro is tryna get them nerfed 💀
IMO Demo Det is straight up the best premium warbond. Crossbow, thermite, and GP are amazing, and the other two are good. Plus you got tf2 demoman
They'll burry what's left of em' in a oil rig!!
also, the light armor and the heavy armor look amazing... I love my swat shield jawline.
Oh they're going ta hafta glue you back together....IN HELL!
People are starting to try and complain about the Thermites but I think it's fair for them to have as much power as they do considering how you only get 3 and it still takes like 5 seconds to kill.
You know how temperamental the AH devs are about fun. We don't use the OP words
Next balance patch:
-3 to thermite capacity
-99% thermite damage
-slightly shorter fuse time
@@NoNo-xh7ruseems still OP bro, how about -99,6% damage
That's about right
Thermite OP!!!
Proceeds to show they aren't 1 hitting most heavily armored enemies
they 1 hit all enemies aside from bile titans.
@@OhDough sorry, I meant immediately killing in 1 hit
@@OhDoughand factory striders.
@OhDough no they don't if you get a bad stick both hulks and chargers survive. And if you get knocked down after armed they stck to you...
Also chargers can return to sender you back making them more dangerous.
Dear Arrowhead,
Ohdough doesn't represent us.
Yours sincerely,
A Helldiver who enjoys fun.
Yeah, this guy is whack... He used to ridicule glizzy players in the past. But now he's doing the same thing. What a joke
I think that’s the first time I’ve ever seen a direct thermite to a charger behemoth head not kill it, post buff
it the secret nerfs thats been happening, same with the bile titian casue i used to just need one to the head to kill
I think it was the angle; he threw it right on the front of the horn, and enemies have damage reduction depending on the angle. I throw them on the side of the horn, and it is always an instant headshot kill
@@ForRunnerz it's most likely the angle. Watch thicc's video on it, happens for all weapons.
AND THEY ARE AWESOME
and if they don't kill a heavy in one grenade nobody will use them like before the update. Also they aren't op if you throw one in the wrong spot it won't kill the heavy
heavy's are chargers/hulks which die in 1 therm.
missing anything = getting less value.
Something like the thermite was so necessary though. It allows you some flexibility in builds. I know you hate a lot of low armor pen support weapons, but thermite makes those builds feel a ton better when you want to take them.
Edit: It is a poor band-aid to the issue of stalwart feeling terrible in higher levels, but it is an attempt, and helps to make some situations better. Like being stuck with 2 chargers following you with no offensive stratagems off cooldown.
They better not nerf
glaze
Before the update: 2nd worst throwable before the throwing knife
After the update: One of the best, enables loadout variety
Keep calling stuff OP, Arrowhead loves any excuse they can get their hands on to drag us back into nerf hell. I love only using the same loadout because everything OP gets nerfed into the ground. Let's make stun grenades only work on terminid and automaton scouts too, right?
What a great video title! Can't wait for Arrowhead to pull out the nerf hammer again.
Cool , make a video about it so they make em shit , thanks bud
My condolences 🙏
@@OhDough hey well ya gotta make money some how right.
While thermites did help make us less reliant on using anti-armor guns, it did ultimately make a good chunk of the grenades worse to use since thermites are just too useful as a get out of jail free card. I’d say first we buff the rest of the gear that hasn’t been looked at yet (e.g. purifier) so that we get a better idea of how our gear stacks up, but I wouldn’t be surprised if thermite gets hit by the nerf stick.
Maybe the inclusion of the Illuminate will introduce a brand new meta that makes thermites less useful, thus they wouldn’t be touched, IDK but if I remember correctly throwing knives could beat Illuminate shields.
Disliking this video to help dough realize how silly stupid his thumbnail is. Thanks for reading
They're kind of insane tho.
@@OhDough but we literally just started having fun again. Let the devs make difficulty level 11.
I used thermites when they were first updated but they just kept bouncing off and they only stuck 50% of the time
hold therms until the spikes pop out and then toss them
We finally have weapons that are realistic. Devs don't understand how weapon tiring should work.
"Thermites are now overpowered"
*proceeds to show that they are not overpowered, rather simply effective*
The change to the thermites was _perfectly_ balanced actually. It's now useless against against groups and too short on supply for use against anything other than high threat single targets. Even when used against those targets as a basically guaranteed kill, it takes longer than a solid AT weapon or strategem would. Pretty much an "oh shit!" button with severe limitations. I love using them now.
I agree, sucks that your getting dumb hate for pointing it out.
The way stickys work now basically means I don't need to use AA or other grenades....at all. It takes one to two stickys to kill MOST things in the game..... and your telling me that adds "diversity"? That takes it away! Not adds!
Tho I don't aways agree with you, I'm not going out of my way to behave like a child about it.
Best thing they can do is buff everything and see who's over preforming, and then bring them down to a more reasonable level.
Would you stop over hyping these things, they are 1000000% totally definitely not that good
what you see is what they can do. they're pretty good.
@@OhDough comment made only to attempt to prevent the nerf hammer from dropping on them
I love thermites
Fun fact: the thermites could actually destroy cannon turrets and annihilator tanks in 1 thermite before the patch. It's just they couldn't do literally any of the other things they can do now so nobody used them.
Little late to the thermite party
I hope they make the jump pack more like it was in one. Rather than a cooldown just limit the fuel and give it more range. Epically since most stratagems aren’t limited use in two you could just get another if you burn low. It would also be cool if they made it like the upgraded jetpack in one and on call in brought two jump packs.
Or if they made it work like the dark fluid backpack where it had a much shorter cooldown but you had to be careful using it around other people.
Don't even start... they still haven't rolled out the "other half" - Everything, and I mean EVERYTHING, needs to be on par with thermite. End of story.
Wasn't expecting the random life advice. Thank you dough.
Th3rmit3s are kinda insane? Okay glazediver.
The thermite only seems OP because a lot of of the other grenades kinda suck ass.
It comes down to providing unique functionality within the context of your base loadout. Thermites efficiently kill heavies from any direction, Stuns provide CC without damage (which is relevant for some objectives).
Everything else just does something that you can do better with primaries or even secondaries without the drawback of having very limited ammo that doesn't resupply from normal ammo boxes.
2:20 "Perfect is the enemy of good enough." is the way I've heard it.
2:21 this is unironically an extremely good life advice to take, it can apply to a lot of things.
They are fine, they have a long cookoff and you have to get real close and be pretty accurate to kill with them
Reported this video to my nearest Democracy Officer for possible treason
one of those cases where, you know what, trading 1 grenade space for a weapon that finally works?
i'm all for it.
I feel like half the time I use a thermite, we both die.
If you're running a grenade launcher with the thermite, the Spore Spewer will take 1 thermite + 1 GL shot. More efficient than 2 thermites.
Mine bounce off chargers about half the time
hold it until spikes pop out before throwing
@@OhDough oh thank you. I feel appropriately ashamed.
I just bring a few things with me every dive... Thermite grenade for heavies. All red stratagems.. Usually eagle airstrike, walking barrage/120mm interchangeable, orbital napalm, 380.
Jar5 dominator for bots. Blitzer for bugs. Pick up support weapons from the ground or at random if I come across any. Light armor with extra padding.
They are finally performing like thermite would.
so clearly you’re just joking, bro set the community crazy with this one.
This game does not need anything nerfed and frankly we deserve a decent weapon
In those 5 second till it explode those f-cking Charger still can do casualties to my follow innocence helldivers who's unlucky 🤓
What Thermite Are You Using Because Mine One Shots EVERYTHING INSTANTLY
The power level of thermites is perfect. The low grenade count balances it out, at least at difficulty 7 (where I live). I think its a fair "oh snap" reserve parachute that still requires some skill to use on charging heavies like the hulk. But too few are carried for it to be a replacement for strategems.
Are the thermites powerful? Yes. But they have a very specific job. They are terrible at killing things quickly. And they are terrible at crowd control.
Plus, you only get 3/5 instead of 4/6, depending on armor.
Thermites are not overpowered they just finally work. They are only usable up close and against the bots still risk death to use.
Can multiple breaches happen at one time. Like… 1 on me and another 1 on my teammate across the map?
I don't see them as overpowered I see them as FINALLY doing what they were advertised in the Warbond trailer originally. Which showed a thermite killing a charger meaning it was meant to be a strong heavy enemy killer. The termite can't really kill groups of enemies it is great when you need anti tank and this is all you have at the moment. Plus they took a grenade away anyway so as far as I'm concerned it's perfectly balanced.
the thing that balances thermite is that it has only one purpose which is killing heavy units
6:59 if a helldiver tried that their boots would turn into blocks of wet ice and they would be physically repelled away by the invisible barriers . . . .
"Balance" sure is (hopefully "was", but one patch with hidden/"undocumented" nerfs does not a change of approach make) one sided.
If these things get ultra-nerfed I’m gonna blame YOU OHDOUGH
Try 1 Thermite + Xbow shots, see if its the same breakpoint as the EAT/Quasar damage, where you can hit 1 rocket then 1 xbow bolt to finish a spewer or shrieker nest
1 thermite on the leg of a charger kills it as soon as the thermite pops instead of putting it in the bleedout state
Totally agree about the jump pack, it is fun and I do enjoy it but it should deffo do more. Just jump about 25% higher and cut it's CD in half. It still wouldn't be OP or even meta but it would be more fun and useful.
If they fix the tank that takes no damage, I think gas grenades will be insane against bots. Right now, you can't even kill those tanks with a direct impact 500 hit.
Shut... UP, Dough. AH is *listening*!
The audible dismay I had when I saw the title of this video. Nerf should have asterisks covering some letters just like regular profanities
I'm gonna be honest. Thermites are in a great place, imo but since it got buffed and how often I felt like I was getting kills with it, I started running other grenades that are often less used. Same with other weapons, too. I'm trying to see what works and what doesn't.
I think thermite nades are in a good position rn. It isnt as easy as it seems to land one on heavy enemies esp during hectic fightings in higher difficulties. It is a high risk high reward weapon.
I think that sandstorm and blizzard shuld upply on mobs the same confusion effect as the new gas dose. So then it has meaning.
2:53 holy shit how have I not known research stations die if the thing on top is blown up!?
Fuse time should be increased, but overall not "OP" there are much better options for taking out "Tank" class enemies. Would appreciate if you were engaged with comments talking about balance instead of rage baiting.
Man's is crashing out with the title 😂 Thermite is OP in real life too. It's literally a war crime.
The thermites are balanced for me with having to run and dodge everything else around me while the fuse goes down. I've tried them like a dozen times but i would rather take a stun and secure an easy anti tank shot from a safe distance than dodge away from a charger or titan while dealing with a horde
Looks like some of your double thermites are killing it in the first explosion on the mouth of the bile titan and impaler butt
You know what would be overpowered. A grenade pistol modified to shoot thermites...
Yeah, am also Gas on bugs and Thermite on Bots now. Hey, did you notice this Saturday is the 60th days since the "60 day plan" was announced? Doesn't seem to be anything happening this week though.
I'd suspect next Tuesday is an update
They are not overpowered. They perform well if they are used well, and they perform a lot better than previously. Thermites are necessary for solo play against bots because unlucky jammer + gunship fabricator seeds can screw the mission if you are not able to dump lives into taking out the jammer. Thermites make that possible, because there are usually three to five hulks guarding a jammer, so one death means you can at least take out two more hulks.
Also I mean the two bad jammer variants. The one with barbed wire and mines curving up into the fabricator with a low wall, and the open layout one with the fabricator facing inwards.
Thermites are like the half slot needed after using 4 slots.. Build diversity specially vs bots..
Very good yes and all other throwables should be put to levels matching this in levels of power, this can be extra we spawn with, AOE, raw damage (also increasing how many we get back would be nice)
Thermite's are pretty damn good. Maybe this should be an incentive to buff other grenades.
There was leak a anti tank grenade that for sure is gonna be like impact thermite that one would be really op
Heck, the Arc can kill mortars just fine.
It's not one shotting titans and striders, why the hyperbole? It's really boring.
1 shotting everything outside of a strider/titan and 2 shotting titans/striders is rather insane especially for a nade.
players can't maintain reasonable logic apparently.
@@OhDough If you can hit it. It's useless if you miss. It's a trade off. High damage single target vs aoe.
You're the one not using reasonable logic. Of course something designed to one shot hulks will one shot hulks. Most of the time, sometimes it doesn't one shot hulks and chargers. So even though it's very strong, it's not OP. It's not just one shotting everything no matter where it sticks to them.
IF, capitol I F, IF, it was one shotting stuff like chargers when it stuck to their toe I might agree. But it's not. It's performing it's job as intended. If you can get a good stick onto the right spot it kills the target. If you miss or it sticks onto a limb it won't die.
No one is taking frags or impacts over gas or stun. Maybe they're the ones that are drastically underpowered. but no, you're making a video shitting on everyones new favorite toy.
From a gameplay standpoint it makes sense, and from a lore standpoint it makes sense. It's a potentially interesting video with downer commentary and a clickbait title.
at 1:54 the BT died to the first thermite already.
it took the fire dot damage to kill it. without both nades it doesn't die.
It would be so cool if they buffed the jump pack to let u jump like 3 times before cooldown or have a small cooldown and it should absolutely NOT consume stamina, makes no fucking sense
Great video as always, i like the thermite nades but i just can't give up on stun nades
Thermite is a bit.....odd. Like it as a thing should be able to essentially ignore all durability and armor, because that's what "realistic" thermite does. It burns through all material it's ignited on. It dealing that insane amount of damage.....that's questionable, but I do get it. The fact that regardless of durable damage and armor piercing stats, there isn't any actual armor damage/destruction that's going on besides terminid carapaces being blown off. Automatons just start losing limbs that didn't actually contribute any armor, besides the heavy devastator. So it's hard to quantify "armor destruction" to the automatons, the ones who should be absolutely getting wrecked by thermite to conform with realism, and the terminids are just getting chunked because that's what the devs wanted I guess. Either way, without a clear armor damage/destruction model/change for the enemies, thermite's only option to actually be useful in the current engine is for it to deal all the damage it can while ignoring all of the armor and durability.
I mean technically the EAT and RR should be doing similar armor break kind of things. Yet again, because there's no mechanic for that the best we get is that they just deal more damage to try to compensate for them. In my opinion that entire system needs reworking because it'd allow for "more realism" as Arrowhead's touted on and on about. The only way Arrowhead can justify a nerf of the thermite now is if they rework armor mechanics to where armor can be broken and that'll change damage taken by weapons and how the ammo is also effected. Like I'd absolutely love to be able to EAT the front of a hulk, destroy the frontal armor, and then lay into it with like 2-4 Breaker Spray and Pray point blank shots and just eliminate it. Sadly, there's no armor breaking, so the Breaker S&P will always bounce off of the front of a hulk.
alright if thermite got nerf, we know who to blame
Don't you know that they're nerf happy rn??? Ever since he got banned from the discord server that one time OhDough is really trying to trigger the devs, knows that calling something OP makes the devs froth at the mouth with anger
Ummm hello, OHDOUGH. What are you doing? You're going to make AH nerf the damn Grenades. FFfkS.
Arrowhead, don't take this title seriously. Leave the thermites alone, let them be good!
power of 2,000°C
Wouldn't call them op but rather wonky AF. They can bounce of what seems to be pretty flat angles but habe no issue sticking on the very sharply angled forehead of a king dicl charger while it's charging at you.
Other times you can throw it at a the same server as a impaler and it evaporates.
I have no issues what so ever that it can one or two shot every enemy in the game given you got 3 or 2/supply but I honestly feels a bit like the first version of the eruptor 😂
We don't use those words here...
Yeah dude, lets not use the word "overpowered" for any part of Helldivers 2.
I've been loving the much needed buffs to weapons. Game is still massively challenging but now fighting back is great fun with tons of variety.
You'll be the first to moan and complain if they end up nerfing Thermites.
I disagree, I think they're just okay. They're strong, but they have several downsides and opportunity costs. I think they're in a good place right now and wouldn't be my first pick on bugs or bots, but they're around A tier, maybe towards the top of A tier.
They don't clear hordes so by deffinition they are not OP. They are good at what they supposed to do in the first plays as all things should be.
Im lucky guys
Obviously they should be nerfed by about half. One shotting bike titans is just stupid
They are not overpowered!!! Some of them don't stick and sometimes it takes mulitple to kill. Also takes about 20 seconds from deployment to kill anything giving them a lot of time to kill you. Leave it alone it's fine.
Please don't nerf thermite and recoiless please please