Honestly didn't found it that terrible. In my opinion, the Shellsnapper, the Slitherfang and the Spectre are way worse, cuz they have very small weak points, and they're always fucking moving ! The Slaughterspine at least has weak points fairly easy to hit, even if it moves a lot.
I love the detail of Built To Kill (slaughter spine version) it starts to intensify when the guy is recharging himself in plasma.. it sounds like a kind of warning that something very dangerous is coming (we know what happens when he starts using his plasma attacks, right?) 😂
01:32:14 Just seemed so… *obscene* that Faro had Scarabs inside his survival bunker. While the world died screaming above him, billions faced with either asphyxiating or being eaten alive by nanites, he just had a couple of the machines that were doing it down there, on display, like some kind of status symbol. Emblematic of his refusal to accept responsibility for what he’d done. And what exactly was there for them to protect him from? If the swarm got in they’d just join it immediately. For everyone else in the bunker they’d be a constant reminder of what was happening to everyone else. Maybe that was the point of having them - to make his “guests” feel indebted.
I thought the exact same thing! I really wanted aloy to give a whole speech to Ceo and put him into a state of denial. It would have been pretty cool to have a Khopesh fight as well but i suppose there really want to big a reason for that. Also I noticed how a lot of FAS Things are Egyptian related, Scarabs obviously being Scarabs, Khopesh' Being a type of egyptian sword/scimitar Horus was an Egyptian god and The FAS san francisco building is shaped like a pyramid. Not to mention the mission Faro's tomb being a play on well a pharaoh's tomb
i think as we found out during that same mission, Ted Faro was trying to extend his life, eventually planning to return to the outside world, to "The Children", he no doubt wanted to be like a god to them, as the only one of the old world left alive, and so he likely kept those 2 scarabs to reactivate them and have them under his control as body guards when he enters the new world.
They could help him gain power as he planned to once. They can override other machines, and they themselves are built for combat, not to mention he wouldn't expect the other machines to be aggressive, and they weren't for a long time, so people may not have been prepared to fight them, basically they would help him rise to power.
Gotta love how they recycled the Fireclaw battle theme from Frozen Wilds! I loved that theme when I heard it and when I found the first Fireclaw in Forbidden West and this music started playing my eyes went WIDE :D So cool!
Btw. is it just me or do the Specter and Corruptor have many things in common? -Both are Midweight Combat machines - Very agile -Similar bodystructure - Attack with either their weapons or tails - both weakspots are the core - Corruptors were hacked by the swarm to extinct all life, while many Specters were also hacked by Nemesis I feel like the Specter is like a more highly advanced Version of the Corruptor, here are some things that set them apart - Specter cannot hack other machines unlike the Corruptor - The Specter can morph its body into many different shapes to attack - Specter can also reattach weapons when torn off - Corruptor is an Old world machine while Specters were made by far zenith Let me know what you guys think.
Maybe there's also a parallel to the "Egyptian machines" that Faro made? Corruptor --> Deathbringer --> Horus Specter --> Specter Prime --> Nemesis? (Or maybe a Far Zenith version of the Horus) Considering that the Deathbringer and Specter Prime are the final bosses of Zero Dawn and Forbidden West respectively, but that's the only similarity i was able to think of.
Forbidden West music was incredibly well designed, much better than Zero Dawn´s, because of many reasons you may know, and even some you may not have noticed. FW music was constructed with a great ¨identity¨, if you wanna know what I mean, hear me out: As a musician I discovered right away the repeated use of the music key ¨A minor¨. The (5)composers arranged probably half of the songs of the entire game in the same tone; many of those songs were ambient music, while many others were battle songs you can find in this video, like _Second Chance, Shoulders of Giants, Blade on Blade and many Machine Battle Themes_ (you should play those songs right now and try to see if you can hear the similarities in the base tones). The series main theme song, with the singing lady from Zero Dawn, is also in the key A Minor, which is the same key for the opening song of the Forbidden West. This could be a reason why this game uses that specific tone so much. The trick is to make the songs feel similar, to give that sensation of continuity and connection between them. That way, the audience will feel the change in the songs much more fluidly, even if they don´t know why does it feel that way. Zero Dawn battle themes, sometimes felt like one song was a mix of several short ones randomly patched up together. They were sometimes too short, they were switching speeds and rythms all the time, and didn´t have too many melodies, just a lot of percussion with substance but no message. Forbidden West, on the other hand, makes sure each song has more meaning to the player and the struggle of that moment. These songs have more melodies, they are stretched efficiently, and many of them share tiny details like certain melodies, or a certain drum that sounds identical in two different songs, but just for a couple seconds. Again, it´s all part of the plan to make them feel similar, they can´t use the same melody over and over again because that can get tiresome, so, they used a more subtle way to leave a Horizon print in the songs. One last quick detail is that, maybe FW´s band added a couple more instruments. It seems to have a bigger orchestra than ZD, which is great because it helps to make some songs feel deeper or more powerful, which of course, usually translates into a quality boost. So yeah, that´s it. I tried to mention details you cannot find so easily in these songs, that is why I don´t feel it´s necessary to mention how well some themes evolve around certain aspects (Slaughterspine version, spectacular detail but you all know that alredy). I wanted to speak about this because many companies don´t really care about music too much, some studios think gamers don´t pay attention to this, but I do, and I´m sure I am not the only one. FW is a masterpiece, and it´s soundtrack is one of the many reasons why.
I know nothing about music, but the introduction of the game alone was enough to convince me that this game was going to have a much better soundtrack than the first one. Not that the first one's is bad, but this is so much better, not many games gave me strong impressions like this one.
Have you noticed how some Map Version sound extremely weird? When you compare the Search Mode and Map Version of some Themes, you’ll notice how there are some instruments that are similar between the two Versions. This actually affects Themes like Blade on Blade, Storm on the Rise, Machine Battle Theme 2, Where the Wanderer Goes, etc. Let’s start with Machine Battle Theme 8: Map Version - 33:52 Search Mode - 34:56 If you pay close attention, you’ll notice the same instrument is used here, but in two different STEMS. When it comes to Blade on Blade, it’s not even more apparent: Map Version - 29:02 - 29:40 Search Mode - 30:25 No wonder the Map Version is so weird. But I will explain that in a bit. Now for Machine Battle Theme 2: Map Version - 1:57:10 Search Mode - 1:56:03 The instrument is the same, just used differently. You’ll notice the Map Version of Blade and Blade and Machine Battle Theme 8 have some Search Mode instruments implemented. For Blade on Blade, it was for obvious reasons. For Machine Battle Theme 8? Not so much. Machine Battle Theme 2’s Map Version doesn’t work like this, it is always different from the Search Mode. Now for some reason… Themes like Storm on the Rise and Restless as the Weald are the same case here, but the Map Version is always different with no Search Mode instruments. And no one knows why this was done. Most of these Things were made by Joris de Man, so it’s likely the Search Mode instruments of Storm on the Rise and The Stand of the Sentinels were supposed to accompany the Map Version ones, but they didn’t. What could be the reason for this???
You know I’ve had this beat stuck in my head that I’ve been beating my saxophone’s keys to for over a year and a half! Just found out what it was 52:44 Very mystic and creepy, makes it awesome!
I think they’re much better than zero dawn in my opinion. I think zero dawn lacks interesting and catchy instruments in favour of a lot of drums and bass. But zero dawn still has an amazing soundtrack nonetheless.
Guardian of the deep is drilled into my skull for how long it took me to beat the Apex Tideripper in one of the Caldrons... Probably the Most Annoying Fight Besides the Final Boss for me😅
Steel the mind: Plays for Midweight machines (Exception for the stalker being a lightweight [Which for whatever reason, the stalker is larger than the clamberjaw, yet it is Midweight???]) and some Apex machines like thunderjaws or tremortusks. Burrower: Lightweight Also burrower: Steel the mind plays *Me genuinely confused* 🤷🤷🤷 Stalker: Stand of the sentinels plays Also stalker: Steel the mind plays. Apex heavyweight machines: Steel the mind plays but not stand of the sentinels. 🤦🤦 *I'm not done* Burrower: Level 5 (Lowest level) and is the one of the smallest machines. Apex tremortusk: Level 56 and is one of the largest machines. *Blade on blade plays for both machines* 🤯🤯🤯 *I'M STILL NOT DONE (Will it ever end?)* Stand of the sentinels: Plays for stalkers (Note that it plays for Lightweight machines only) Battle theme 1: Also plays for stalkers (Also plays for only lightweight machines) Edge of battle: Plays for only lightweight machines (Exception for the plowhorn and Grimhorn) but doesn't play for stalkers. *BRUH*
Stalkers are longer than clamberjaws, but it’s about weight and clamberjaws are stockier than stalkers so they are in a higher weight class, it makes perfect sense
@@chidiamuta3014 I think it's the theme just after Mutually assured destruction that @Specter X9K4 16-N4 is after. The one just as Aloy & Varl are about to enter the Facility. I'll try to upload it later.
@@Luuna363 I also have these versions here - Tallneck - The Stand of the Sentinels th-cam.com/video/1UjFL-RbS-Q/w-d-xo.html Search Mode th-cam.com/video/ZD-lf3y_-Gs/w-d-xo.html
why does no single comment tell how beautiful Guardian of the Deep is?
I was looking for this comment. My absolute favourite ❤
The Theme is cool but I'm just all in on Battle Theme 2 in terms of beautiful.
It's sooooo good! Definitely my favorite. Slaughterspine theme second place.
I’ve definitely fought Tiderippers just to hear it. Epic!
Tideriper is how You brother say I Am danger Yeah danger of cutenies 😂😂😂
Once the Slaughterspine powers up you know it’s over
hehe, autoheal setting go brr
Honestly didn't found it that terrible. In my opinion, the Shellsnapper, the Slitherfang and the Spectre are way worse, cuz they have very small weak points, and they're always fucking moving ! The Slaughterspine at least has weak points fairly easy to hit, even if it moves a lot.
can we use these in yt videos? is that NCS?
I love the detail of Built To Kill (slaughter spine version) it starts to intensify when the guy is recharging himself in plasma.. it sounds like a kind of warning that something very dangerous is coming (we know what happens when he starts using his plasma attacks, right?) 😂
Best badass fight ever in the game soundtrack it’s fucking insane
That buildup is the game's way of telling you "Just so you know, this thing's about to wreck your shit. Have fun."
@@B_Skizzle yes 😈😈😈😃😃😃
The rush you feel trying to destroy the thing before it powers up is terrifying.
I try destroy the plasma charger
01:32:14 Just seemed so… *obscene* that Faro had Scarabs inside his survival bunker. While the world died screaming above him, billions faced with either asphyxiating or being eaten alive by nanites, he just had a couple of the machines that were doing it down there, on display, like some kind of status symbol. Emblematic of his refusal to accept responsibility for what he’d done.
And what exactly was there for them to protect him from? If the swarm got in they’d just join it immediately. For everyone else in the bunker they’d be a constant reminder of what was happening to everyone else. Maybe that was the point of having them - to make his “guests” feel indebted.
Writing a comment because there was none before
I thought the same thing about them inside the bunker!
I thought the exact same thing! I really wanted aloy to give a whole speech to Ceo and put him into a state of denial. It would have been pretty cool to have a Khopesh fight as well but i suppose there really want to big a reason for that. Also I noticed how a lot of FAS Things are Egyptian related, Scarabs obviously being Scarabs, Khopesh' Being a type of egyptian sword/scimitar Horus was an Egyptian god and The FAS san francisco building is shaped like a pyramid. Not to mention the mission Faro's tomb being a play on well a pharaoh's tomb
i think as we found out during that same mission, Ted Faro was trying to extend his life, eventually planning to return to the outside world, to "The Children", he no doubt wanted to be like a god to them, as the only one of the old world left alive, and so he likely kept those 2 scarabs to reactivate them and have them under his control as body guards when he enters the new world.
They could help him gain power as he planned to once. They can override other machines, and they themselves are built for combat, not to mention he wouldn't expect the other machines to be aggressive, and they weren't for a long time, so people may not have been prepared to fight them, basically they would help him rise to power.
Music was done excellently in this game, really enhances the gameplay and combat.
14:06 - Shoulders of Giants is literally giving me goose bumps
Gotta love how they recycled the Fireclaw battle theme from Frozen Wilds! I loved that theme when I heard it and when I found the first Fireclaw in Forbidden West and this music started playing my eyes went WIDE :D So cool!
I don't hear any motifs from the frozen wilds track
I loved hearing the shoulders of giants variant when fighting the Stormbird for the first time, it fits perfectly
Btw. is it just me or do the Specter and Corruptor have many things in common?
-Both are Midweight Combat machines
- Very agile
-Similar bodystructure
- Attack with either their weapons or tails
- both weakspots are the core
- Corruptors were hacked by the swarm to extinct all life, while many Specters were also hacked by Nemesis
I feel like the Specter is like a more highly advanced Version of the Corruptor, here are some things that set them apart
- Specter cannot hack other machines unlike the Corruptor
- The Specter can morph its body into many different shapes to attack
- Specter can also reattach weapons when torn off
- Corruptor is an Old world machine while Specters were made by far zenith
Let me know what you guys think.
I mean from a purely lore perspective it would also make sense for the zeniths to reuse previous existing concepts (although I'd have PTSD lol)
You must be the modern day Sherlock Holmes
Maybe there's also a parallel to the "Egyptian machines" that Faro made?
Corruptor --> Deathbringer --> Horus
Specter --> Specter Prime --> Nemesis? (Or maybe a Far Zenith version of the Horus)
Considering that the Deathbringer and Specter Prime are the final bosses of Zero Dawn and Forbidden West respectively, but that's the only similarity i was able to think of.
02:00:25 - Built To Kill (Slaughterspine) the best
The shepard thone is amazing
Forbidden West music was incredibly well designed, much better than Zero Dawn´s, because of many reasons you may know, and even some you may not have noticed. FW music was constructed with a great ¨identity¨, if you wanna know what I mean, hear me out:
As a musician I discovered right away the repeated use of the music key ¨A minor¨. The (5)composers arranged probably half of the songs of the entire game in the same tone; many of those songs were ambient music, while many others were battle songs you can find in this video, like _Second Chance, Shoulders of Giants, Blade on Blade and many Machine Battle Themes_ (you should play those songs right now and try to see if you can hear the similarities in the base tones).
The series main theme song, with the singing lady from Zero Dawn, is also in the key A Minor, which is the same key for the opening song of the Forbidden West. This could be a reason why this game uses that specific tone so much. The trick is to make the songs feel similar, to give that sensation of continuity and connection between them. That way, the audience will feel the change in the songs much more fluidly, even if they don´t know why does it feel that way.
Zero Dawn battle themes, sometimes felt like one song was a mix of several short ones randomly patched up together. They were sometimes too short, they were switching speeds and rythms all the time, and didn´t have too many melodies, just a lot of percussion with substance but no message. Forbidden West, on the other hand, makes sure each song has more meaning to the player and the struggle of that moment. These songs have more melodies, they are stretched efficiently, and many of them share tiny details like certain melodies, or a certain drum that sounds identical in two different songs, but just for a couple seconds. Again, it´s all part of the plan to make them feel similar, they can´t use the same melody over and over again because that can get tiresome, so, they used a more subtle way to leave a Horizon print in the songs.
One last quick detail is that, maybe FW´s band added a couple more instruments. It seems to have a bigger orchestra than ZD, which is great because it helps to make some songs feel deeper or more powerful, which of course, usually translates into a quality boost.
So yeah, that´s it. I tried to mention details you cannot find so easily in these songs, that is why I don´t feel it´s necessary to mention how well some themes evolve around certain aspects (Slaughterspine version, spectacular detail but you all know that alredy). I wanted to speak about this because many companies don´t really care about music too much, some studios think gamers don´t pay attention to this, but I do, and I´m sure I am not the only one. FW is a masterpiece, and it´s soundtrack is one of the many reasons why.
I know nothing about music, but the introduction of the game alone was enough to convince me that this game was going to have a much better soundtrack than the first one. Not that the first one's is bad, but this is so much better, not many games gave me strong impressions like this one.
Have you noticed how some Map Version sound extremely weird?
When you compare the Search Mode and Map Version of some Themes, you’ll notice how there are some instruments that are similar between the two Versions.
This actually affects Themes like Blade on Blade, Storm on the Rise, Machine Battle Theme 2, Where the Wanderer Goes, etc.
Let’s start with Machine Battle Theme 8:
Map Version - 33:52
Search Mode - 34:56
If you pay close attention, you’ll notice the same instrument is used here, but in two different STEMS.
When it comes to Blade on Blade, it’s not even more apparent:
Map Version - 29:02 - 29:40
Search Mode - 30:25
No wonder the Map Version is so weird. But I will explain that in a bit.
Now for Machine Battle Theme 2:
Map Version - 1:57:10
Search Mode - 1:56:03
The instrument is the same, just used differently.
You’ll notice the Map Version of Blade and Blade and Machine Battle Theme 8 have some Search Mode instruments implemented. For Blade on Blade, it was for obvious reasons. For Machine Battle Theme 8? Not so much.
Machine Battle Theme 2’s Map Version doesn’t work like this, it is always different from the Search Mode.
Now for some reason…
Themes like Storm on the Rise and Restless as the Weald are the same case here, but the Map Version is always different with no Search Mode instruments. And no one knows why this was done.
Most of these Things were made by Joris de Man, so it’s likely the Search Mode instruments of Storm on the Rise and The Stand of the Sentinels were supposed to accompany the Map Version ones, but they didn’t.
What could be the reason for this???
Built to Kill genuinely terrifies me in a way i never before thought possible
not enough people appreciate this fantastic soundtrack.
one of my favorites!
"Entombed" is the 8 theme... with egyptian touches.. sounds so good
Faro's tomb is the name of the mission, a play on an egyptian Pharaohs tomb, plus the FAS San francisco HQ is in the shape of a (very tall) pyramid!
29:39 Chills
Thank you so much for putting it all together! These soundtracks get me so pumped I listen to them while doing uni work ahaha
Glad you like it 😀😍
Hope you have a great week. 😉
1:11:13 so perfect/////
Colied strike is so cold and iconic
This game is so beautiful and i love each and every theme
guardian of the deep is the best, i kill the tide ripper only to listen the soundtrack
this game is a master piece
00:48 entire stadium head banging to the beat
18:19 this one is my favourite.
1:28:14: Absolutely perfect
I agree heavily. By far one of my favorite endings to the battle themes
Shoulders of Giants has to be my fav
18:19 👍👍👍
You know I’ve had this beat stuck in my head that I’ve been beating my saxophone’s keys to for over a year and a half! Just found out what it was 52:44
Very mystic and creepy, makes it awesome!
Storm on the rise is 🔥🔥🔥🔥🔥
Yo, the battle mix for, Seeds of the past goes unnecessarily hard AF.
sudden surge is on 🔝
If I'm not mistaken, sudden surge plays while your fighting apex machines.
Slaughterspine es hermoso😊
Steel the Mind is the best.
far from rest THE BEST
Sheesh 2 hours. Some of the themes just don't top HZD but they are still a banger
I think they’re much better than zero dawn in my opinion. I think zero dawn lacks interesting and catchy instruments in favour of a lot of drums and bass.
But zero dawn still has an amazing soundtrack nonetheless.
Great stuff!
Thank you 😍
Guardian of the deep is drilled into my skull for how long it took me to beat the Apex Tideripper in one of the Caldrons... Probably the Most Annoying Fight Besides the Final Boss for me😅
35:55 sounds familiar
But this one 36:29 I definitely know where this song is from
where is the song from?
also Second Chance is Tilda's theme but a macabre version I'd say...
making a beat at 3am: Built to kill (slaughterspine ver.)
what it sounds like next morning:steel the mind
Why isn’t there a single comment saying how good Machine Battle Theme 2 is?
1:15:05 that's sick 😦😦
Tideripper theme is my favorite.
Yes, this. I like this very much.
Wow increible estan casil todo y los que mas me gustan falta el tema principal de aloy
Steel the mind: Plays for Midweight machines (Exception for the stalker being a lightweight [Which for whatever reason, the stalker is larger than the clamberjaw, yet it is Midweight???]) and some Apex machines like thunderjaws or tremortusks.
Burrower: Lightweight
Also burrower: Steel the mind plays
*Me genuinely confused* 🤷🤷🤷
Stalker: Stand of the sentinels plays
Also stalker: Steel the mind plays.
Apex heavyweight machines: Steel the mind plays but not stand of the sentinels. 🤦🤦
*I'm not done*
Burrower: Level 5 (Lowest level) and is the one of the smallest machines.
Apex tremortusk: Level 56 and is one of the largest machines.
*Blade on blade plays for both machines* 🤯🤯🤯
*I'M STILL NOT DONE (Will it ever end?)*
Stand of the sentinels: Plays for stalkers (Note that it plays for Lightweight machines only)
Battle theme 1: Also plays for stalkers (Also plays for only lightweight machines)
Edge of battle: Plays for only lightweight machines (Exception for the plowhorn and Grimhorn) but doesn't play for stalkers.
*BRUH*
Nice 👍👍
That was quite a read, I was wondering when this was gonna end. 🤣🤣🤣
@@HorizonThemes Yeah lol. 😂😂😂 I was actually going to add more but I decided that this was enough.
Stand of the Sentinels and Built to Kill are common themes and I say that as a noob
Stalkers are longer than clamberjaws, but it’s about weight and clamberjaws are stockier than stalkers so they are in a higher weight class, it makes perfect sense
what theme plays when fighting humans or do humans get the same battle themes as machines?
The two tracks that play for the rebels are these -
th-cam.com/video/NyVzE7vYRQo/w-d-xo.html
th-cam.com/video/tRlGpmQs2eY/w-d-xo.html
Can you find theme after Aloy meets Verbena for the first time? (after the Verbena was killed )
I'll get this for you on my next playthrough.
@@HorizonThemes The theme is called 'Mutually assured destruction' and thanks. 🥰🥰🥰
@@chidiamuta3014 I think it's the theme just after Mutually assured destruction that @Specter X9K4 16-N4 is after. The one just as Aloy & Varl are about to enter the Facility. I'll try to upload it later.
Is this the one?
th-cam.com/video/_agXtjZAaZE/w-d-xo.html&ab_channel=MistaKing
I'm also uploading a second version now.
@@HorizonThemes Oh.
After the first game's kinda forgettable soundtrack, I wasn’t expecting anything amazing from Forbidden West music-wise.
*AND OH BOY WAS I WRONG.*
can we use these in yt videos? is that NCS?
I normally just rip these from the game which is pretty easy to do & haven't had any copyright issues yet but others have.
I like Slitherfang
1:28:22
This is my personal favorite
Does any one know the theme for the Clawstriders?
Joris de Man - Storm on the Rise
th-cam.com/video/UHQKcaBrJMA/w-d-xo.html
@@HorizonThemesThank you so much🙏🏼🙏🏼✨
@@Luuna363 I also have these versions here -
Tallneck - The Stand of the Sentinels
th-cam.com/video/1UjFL-RbS-Q/w-d-xo.html
Search Mode
th-cam.com/video/ZD-lf3y_-Gs/w-d-xo.html
@@HorizonThemes You are amazing✨✨
@@Luuna363 Thank you 😍🤩
Пропал таймкод
Timestamps are in the video description : )