Can you create a sonic boom WITHOUT moving??

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  • เผยแพร่เมื่อ 13 ส.ค. 2022
  • We're back in Trailmakers making a supersonic vehicle that doesn't move. Can I go 1000mph whilst travelling at 0mph? It's basically a centrifuge for training astronauts but overengineered to the max!!!
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ความคิดเห็น • 843

  • @kristianstaalby8499
    @kristianstaalby8499 ปีที่แล้ว +1155

    Im pretty sure the servo has a rotation speed limit, which is why you had to extend the arms to increase the speed. in some games ive stacked several servos/rotors on top of each other to alleviate this

    • @samkimble5610
      @samkimble5610 ปีที่แล้ว +53

      Trailmakers doesnt have that as long as you turn down the strength of the servo to 0

    • @the_charliecp8859
      @the_charliecp8859 ปีที่แล้ว +27

      Tbf making the radius bigger and maintaining RPM would increase the horizontal speed

    • @rccookie6202
      @rccookie6202 ปีที่แล้ว +16

      May also be a rotation speed limit by the physics engine

    • @chrisakaschulbus4903
      @chrisakaschulbus4903 ปีที่แล้ว +3

      @@the_charliecp8859 It's basically a dirty website with specific fish categories.
      So don't worry too much about it.

    • @ke8wlw
      @ke8wlw ปีที่แล้ว +12

      @@chrisakaschulbus4903 am I missing something?

  • @PlaneShaper2
    @PlaneShaper2 ปีที่แล้ว +1452

    The aerodynamic blocks pointing backwards also works in real life! Reducing the turbulence of air coming off the back of a solid, and reducing the pressure differential between the front of the solid and the back, will reduce drag :)

    • @etaiger
      @etaiger ปีที่แล้ว +17

      are you sure? I thought gold balls have holes to increase turbulence and that somehow makes them faster, did I remember it wrong?
      also, I believe that F1 cars up to 2021 intentionally created turbulence for the same reason, though it might have just been to increase downforce

    • @gothfalcon
      @gothfalcon ปีที่แล้ว +109

      @@etaiger Golf balls create a pocket of air around themselves because air has less drag than the material of the ball. F1 cars focus on downforce using as little air resistance as possible. They also don't care if the air for other cars is clean or turbulent where with a centrifuge, you are going into your own turbulence

    • @jaronyuriyh7931
      @jaronyuriyh7931 ปีที่แล้ว +36

      @@etaiger it is true. diffuser on cars basically does the same thing, smoothing out the air behind. aircrafts do add tiny blocks on wings to create tiny turbulence, but those are actually also helping to reduce overall turbulence aft of wings by forcing the air to flow closer to the wing. golf balls work the same by creating small turbulences to reduce overall drag aft of the ball

    • @BlakeAStoffel
      @BlakeAStoffel ปีที่แล้ว +8

      Exactly what I came here to say

    • @jaggedpancake5353
      @jaggedpancake5353 ปีที่แล้ว +16

      @@etaiger f1 cars use a special kind of turbulence called a vortex to assist airflow control in the cars. It’s quite complicated since it has to do with boundary layers, pressures. Basically it helps them cheat the physics of fluid a bit

  • @yaksterplayz8434
    @yaksterplayz8434 ปีที่แล้ว +867

    Hey RCE you can use anchor points insead of making your base bigger. Better function and less complexity used

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  ปีที่แล้ว +390

      Wut....

    • @christopherbaker-stevens537
      @christopherbaker-stevens537 ปีที่แล้ว +10

      Very true

    • @blueflash1812
      @blueflash1812 ปีที่แล้ว +104

      @@RealCivilEngineerGaming they are spiky blocks and they stick in the ground

    • @florianschwarz5541
      @florianschwarz5541 ปีที่แล้ว +33

      @@RealCivilEngineerGaming there is an anchor block, just put on on the bottom

    • @yaksterplayz8434
      @yaksterplayz8434 ปีที่แล้ว +35

      @@RealCivilEngineerGaming theres a block in the game called an anchor point that keeps all the blocks above it anchored to the floor

  • @Ekipsogel
    @Ekipsogel ปีที่แล้ว +235

    Two things: one, there is an anchor block that permanently attaches to the first thing it touches, you could grab the ground and stay fixed in place. Two, there is a strength setting in the servos, setting it to 0 makes it act like a free swivel, which should increase the speed.

    • @Wasbever_14
      @Wasbever_14 ปีที่แล้ว +13

      Yes the anchor blocks will probably help

    • @kreuinos6333
      @kreuinos6333 ปีที่แล้ว

      @@Wasbever_14 it angered me that he didn’t use them

    • @69uremum
      @69uremum ปีที่แล้ว

      @@kreuinos6333 I dont understand how he can call himself a engineer of any kind in real life.

  • @baystated
    @baystated ปีที่แล้ว +158

    Matt's selective memory about physics. Maybe it was his earliest morning course, back in the day.
    I wonder if the pivot point has a RPM limit.

  • @marcusdionne
    @marcusdionne ปีที่แล้ว +75

    the booms were the same length but the weights on each end weren't equal. You get the very slight wobble this way, and maybe balancing the mass might get you the 999!

    • @lordgenerias
      @lordgenerias ปีที่แล้ว

      So adding a couple of blocks might have solved that one. Question, would making the ends form The Strongest Shape make much of a difference?

    • @zyeborm
      @zyeborm ปีที่แล้ว +1

      @@lordgenerias probably. All the energy going into moving the base around is coming out of the speed

  • @johiahdoesstuff1614
    @johiahdoesstuff1614 ปีที่แล้ว +86

    Think the thing that bugged me the most about this was him forgetting to balance the weight of the two arms for the least wasted thrust and a more stable base.

    • @ricardozarate2516
      @ricardozarate2516 ปีที่แล้ว +5

      I’m so sad he didn’t figure it out

    • @CybershamanX
      @CybershamanX ปีที่แล้ว +4

      THANK YOU. I kept internally screaming BALANCE THE DAMN THING, DUDE! 😜

    • @unitrader403
      @unitrader403 ปีที่แล้ว +1

      Thats what an Architect would do!!!

    • @AM-hf9kk
      @AM-hf9kk ปีที่แล้ว +4

      Argh yes! Seeing the base constantly scooting around was driving me nuts.

  • @Streaky100001
    @Streaky100001 ปีที่แล้ว +109

    Hey Matt, interesting, the "Common sense" theory of those aerodynamic wedges on the back of the arm shouldn't help at all is actually wrong. Real world aerodynamics says that an aerodynamic shape at the rear does help. The reason for this is that as you move through the air, you leading edge (the front of your vehicle) is pushing the air out of the way, in the case of the arm you have with the aerodynamic wedge at the front, your pushing air over the top and under the bottom of the arm. This is great at the front but leaves you a problem behind the arm. You know have a "dead" area that is occluded by the arm, so you have a low pressure zone right behind it, and this has a tendency to cause turbulent airflow and drag and such. Ideally you want to encourage the air to flow over the top and bottom of the arm, and then encourage the two flows to meet up again right at the rear of the arm to minimise that low pressure region. At subsonic speed at least the most aerodynamic shape is a tear drop, with the thicker end forward.

    • @Streaky100001
      @Streaky100001 ปีที่แล้ว +20

      Also, interesting the sonic boom is kinda wrong in this. You were cheated. You only got the one boom each time you passed the barrier.... you shoulda been getting one everytime the arm passed the camera above the barrier...

    • @quinnobi42
      @quinnobi42 ปีที่แล้ว +9

      interestingly, at supersonic speeds the wedge shape becomes much more aerodynamic.

    • @Streaky100001
      @Streaky100001 ปีที่แล้ว +7

      @@quinnobi42 Yep, nice smooth curves for low sub sonic, and nice sharp angles for supersonic. (And don't even talk to me about transonic, nobody knows)

    • @bluewhalestudioblenderanim1132
      @bluewhalestudioblenderanim1132 ปีที่แล้ว +6

      in real world aerodynamics do change significantly from subsonic to supersonic
      and altho trailmakers probably doesn't account for this change in behavior . . it is going to change the deceleration by a lot . . . so building a differend design that works above the speed of sound will still be the top priority

    • @bluewhalestudioblenderanim1132
      @bluewhalestudioblenderanim1132 ปีที่แล้ว +2

      @@quinnobi42 yeah it does . . the higher the speed above speed of sound . the better wedges preform
      the fastest plane ever made had 2 large wedge shaped tailfins for this exact reason

  • @nyscersul42
    @nyscersul42 ปีที่แล้ว +59

    The key to being stable is equal weight on each arm. Sometimes, to make things faster you need to add more weight, like wheel hub weights to balance high speed wheels it just needed a second cockpit and identical arms, or, balanced moments of inertia for the two arms, via a counterbalance weight of the calculated required mass. But, two identical arms is easier hehe

    • @teurlinator
      @teurlinator ปีที่แล้ว +4

      Yes, we need to see the arms identical and hit speeds over 1000mph!

    • @shaymin7240
      @shaymin7240 ปีที่แล้ว

      No, its better to use anchor blocks since if one arm is longer it will go faster. Ancher blocks will make it stuck to the ground making it a whole lot more stable

    • @bradgrant1899
      @bradgrant1899 ปีที่แล้ว +2

      @@shaymin7240 one arm being longer doesn't necessarily mean faster, it's about balancing the forces. Torque being applied at one end needs to be the same on the other end, the weight also needs to be the same to stop the shaking. Easiest thing to do would be to add weight slowly to the non cockpit end until the forces completely balance, that's when the top speed for a configuration will happen.

    • @nyscersul42
      @nyscersul42 ปีที่แล้ว +4

      @@shaymin7240 You misunderstand... There is no reason why you can't do both. The anchor blocks will stick you down, and that definitely helps, but even weighted arms and basically a spinning assembly which spins evenly and balanced will stop it from trying to shake at all. Like a spinning bike wheel... instead of a swinging pendulum.

    • @nyscersul42
      @nyscersul42 ปีที่แล้ว

      @@bradgrant1899 Tru dat. ;)

  • @Donnerwamp
    @Donnerwamp ปีที่แล้ว +29

    The game does aerodynamics pretty accurate, so you also get a bonus from the aero parts on the rear. It's pretty amazing what the devs put in and how good it all works.

    • @professorfrog7181
      @professorfrog7181 ปีที่แล้ว +9

      Pretty accurate up until they modelled the sonic boom as happening once when passing the sound barrier...

  • @justawarper8397
    @justawarper8397 ปีที่แล้ว +33

    Ok so a lot of things you could easily do to make it better, 1: like that other person said, add more spinning servos, 2: decrease the servo strength if you haven't already, 3: use those anchor hook blocks instead of a massive base, and 4, (Unrelated) You should do more trailmakers!

  • @Jack-xh4pv
    @Jack-xh4pv ปีที่แล้ว +55

    Just wait until he finds out there are parts to lock things to the ground

    • @Sra33thousand
      @Sra33thousand ปีที่แล้ว +5

      That was bothering me the whole video. So much lost energy!

  • @JanTonovski
    @JanTonovski ปีที่แล้ว +9

    10:21 in real life slopes on the back do help very much with aerodynamics

  • @forestana2908
    @forestana2908 ปีที่แล้ว +32

    In this game both aerodynamics count (in front of the vehicle and in the back) also the arrows are only shown in the direction of the big blue arrow in the building screen. Finally, you can put a counterweight for the cockpit

    • @hypeflexington7081
      @hypeflexington7081 ปีที่แล้ว

      When you say both foward and backwards aero count, is the game just counting aero surfaces? Or does it matter the directionality? Like if i put 2 4x1 blocks in a line facing forward, would it calculate the same way ifi only put one forward and one backwards back to back.

    • @TankHunter678
      @TankHunter678 ปีที่แล้ว +1

      @@hypeflexington7081 The building mode only shows aerodynamics in the direction of forward motion, but the game engine also calculates aerodynamics as if you are moving in reverse as well. So every direction of motion counts.

    • @forestana2908
      @forestana2908 ปีที่แล้ว +1

      TankHunter678 is right. Also, no putting two 4x1 in line won’t make a difference. However, putting them facing away from each other will make the vehicle go slightly faster. So if you were to make a vehicle, it would go faster if you make it aerodynamic both in front and in the back.

  • @ChengTeoh
    @ChengTeoh ปีที่แล้ว +15

    This feels like the beginnings of what SpinLaunch is trying to do.

    • @HDTomo
      @HDTomo ปีที่แล้ว +4

      Atleast one isn't a crazy sci-fi impossibly expensive and high maintance scam lol

    • @LutraLovegood
      @LutraLovegood 5 หลายเดือนก่อน

      Let me guess, hypersonic catapult?

  • @LegoDork
    @LegoDork ปีที่แล้ว +31

    If you balance out the cockpit by putting equal weight at the tip of the other arm it should help keep your base from walking around. That alone coud've got you over 1000 MPH.

  • @colbygillette
    @colbygillette ปีที่แล้ว +9

    In trailmakers theres a part called the anchor and it anchors creations to the ground, that would have been useful for this creation where you needed to anchor the base to the ground

  • @RegebroRepairs
    @RegebroRepairs ปีที่แล้ว +20

    BALANCE IT! One cockpit on each arm.

    • @mantasr
      @mantasr ปีที่แล้ว +2

      Someone uses centrifuges.

    • @RegebroRepairs
      @RegebroRepairs ปีที่แล้ว +3

      @@mantasr I had one in my laundry room in the 90s. 🙂

  • @LockwoodMakuRocsBones
    @LockwoodMakuRocsBones ปีที่แล้ว +3

    Gee Matt, for an engineer, you sure forgot what a Center Of Gravity was for a good long while there. Much love and still love the content!

  • @randallreigns
    @randallreigns ปีที่แล้ว +7

    You could balance the cockpit arm with a shorter, more massive counterweight to cut down on even more aero. A balanced arm would keep you from losing energy oscillating the base.

  • @sindrih
    @sindrih ปีที่แล้ว +1

    I do appreciate your iterative design approach to acheive a pre-defined goal. This video should be shown to 1st year engineering students to demonstrate the iterative design process.

  • @backyardastronomer
    @backyardastronomer ปีที่แล้ว +17

    Lets go!!!! Trailmakers is so awesome!!!! Its a very weird thing though.

    • @chaineryt9211
      @chaineryt9211 ปีที่แล้ว

      You are amazing! You always upload great videos! Keep it up! 😎

  • @kaichang7858
    @kaichang7858 ปีที่แล้ว +2

    would recommend a game called Mindustry, it is a little known strategy game about defending your core from hoards of enemy robots!

  • @parz1val205
    @parz1val205 ปีที่แล้ว +2

    To prevent the little oscillation in the base you need to add the cockpit's weight to the other side of the arm to balance out the weight.

  • @1_GigaWaffle
    @1_GigaWaffle ปีที่แล้ว +6

    I wish there was some sort of "special effect" when braking sound barrier, that you could feel from inside of the plane.

  • @kadboodle
    @kadboodle ปีที่แล้ว +7

    I was starting to think about if you had made it with 4 arms, 1 in each cardinal direction, you could probably get more speed, then I realized what that’d look like with engine stacks 😬

  • @countfrackula6707
    @countfrackula6707 ปีที่แล้ว +5

    Wouldn't an X shape work better for more thrust?
    Also, you should figure out how much 'weight' the cockpit has and balance that out with extra weight on the other side.

  • @alansmithee419
    @alansmithee419 ปีที่แล้ว

    The reverse slopes also increasing speed does have a potential real-life explanation I think (though I doubt it's why it works in-game).
    Essentially, having slopes in the back prevents large vacuums from forming behind the arm as it moves. These vacuums would pull the arm back, slowing it down (or rather they cause the air in front of the arm to push it back into the vacuums - of course vacuums don't suck anything).

  • @plasmaproto
    @plasmaproto ปีที่แล้ว +1

    One big thing, when building something that rotates, you want to have the same rotating mass on either end, so if you just added another cockpit to mirror the build it would be stable and it would spin faster

  • @BarryTGash
    @BarryTGash ปีที่แล้ว +2

    "You can see his eye and an eyebrow - he's fine!"
    Literally, that was all that was left - an eyeball and some hair... :D

  • @precumming
    @precumming ปีที่แล้ว +2

    You don't necessarily want to put the force on the end. There's a tradeoff with more torque on the ends vs higher speed in the middle. You can trade torque you don't need for speed by moving it inwards. It could be possible to use a get engine to move a pivot such that the end goes faster than the exit velocity of the jet

  • @beaniiman
    @beaniiman ปีที่แล้ว +6

    looked like the base wobble was taking a lot of energy out of the system, probably make the base heavier so it moves less?

  • @ApotheosisTK117
    @ApotheosisTK117 ปีที่แล้ว +1

    The fact that he never thought to fix the imbalance by simply adding a second cockpit to the other end is truly astounding lmao

  • @AsloAso
    @AsloAso ปีที่แล้ว +1

    Turbulence does occur on the backside where it flat. Trucks and their box trailer are a great examples of said rear turbulence.

  • @pulli23
    @pulli23 ปีที่แล้ว

    Actually regarding aerodynamics: the major force if you are below mach 1 is pressure drag, mostly due to flow separation. Which is fancy for saying that the object creates a vacuum behind it. To combat this a shape like you made at minute 5:50 is actually good, better than on the fron side. You can easily see this with aircraft wing shapes.

  • @FireheartIndustries
    @FireheartIndustries ปีที่แล้ว

    Use anchor blocks (they look like spikey bits) to fix the base to the ground to eliminate wobble. That slows you down.
    Cockpit on long arm, and counterweight on short arm. Use weight blocks to offset the mass. Balance it as best you can for best results
    Aerodynamics are actually modeled semi-properly in this game. Wedges facing one direction only WILL produce downforce, and having a trailing edge does actually improve performance.

  • @TheZeZeToP
    @TheZeZeToP ปีที่แล้ว

    At 10:43 it seamed as if things were going great…but then catastrophic failure. Cracked me up

  • @ronnydarko9046
    @ronnydarko9046 ปีที่แล้ว +5

    We need a pt 2 with some of the suggestions from the comments in action.

  • @jaredbredenhof9185
    @jaredbredenhof9185 ปีที่แล้ว

    I love how you used the scientific method and changed one variable at a time rather than just going crazy
    Great video!

  • @zacharywiedrick6224
    @zacharywiedrick6224 ปีที่แล้ว +1

    Go RCE! I love trailmakers keep going with your amazing content!

  • @user-ct2yf5bd4h
    @user-ct2yf5bd4h ปีที่แล้ว +4

    downslope at the back makes aerodynamics better too (both irl and in the game)

  • @AgentWest
    @AgentWest ปีที่แล้ว

    This is basically a tip-jet helicopter. Though it was interesting to see the game recognize the speed as a sonic boom while the whole creation was technically stationary, i don't think it used to do that.

  • @Nilguiri
    @Nilguiri ปีที่แล้ว +1

    Try balancing it. Make one arm slightly longer/shorter until the base doesn't wobble. Or better yet, put a cockpit on both arms so that each side is identical.

    • @meegstomtom
      @meegstomtom ปีที่แล้ว

      I was thinking the same thing. The weight ist symmetrical causing wobble.

  • @pipecleanermaster
    @pipecleanermaster ปีที่แล้ว

    Man I remember when you were only a bit above 200,000 but now you’re already well above 1 million congratulations!

  • @dragonbutt
    @dragonbutt ปีที่แล้ว +6

    *Looks at title*
    *Thinks about constant speed units on props that go out whilst on the ground*
    Yes, yes you can.

  • @Thetealeaf1984
    @Thetealeaf1984 ปีที่แล้ว +2

    So like, wouldn't this liquify the person in the cockpit? I mean, that's a lot of centripetal force.

    • @MNbenMN
      @MNbenMN ปีที่แล้ว +1

      TIL, if they still have an eye and an eyebrow, then they are not jelly

  • @shveylien7401
    @shveylien7401 ปีที่แล้ว +1

    The no drag link connectors are the way to go, and putting the engines at the best speed position but extending the links for the cockpit would be better. Also counterbalance the cockpits weight with something heavy but close to center, think trebuchet. Make it 4 bladed for more motors at peak efficiency radius.

  • @tizwah
    @tizwah ปีที่แล้ว

    6:15 the triangles on the downwind side actually do make a difference - they reduce turbulence, and hence drag, so the simulation is actually correct!

  • @nacoran
    @nacoran ปีที่แล้ว

    I'd think you'd want some rockets on the end (the most torque) but also some closer to the middle, since they'd be pushing on a shorter lever. They might not have the torque to get you up to speed, but they should translate into higher top speed since they are traveling a shorter distance each rotation. The real question though would be how fast is the thrust from your rockets. It might not be necessary.
    You should see if you can get the developer to add an anchor so you can anchor to the ground. It would be cool for making slingshots and such. There is actually a company trying to launch satellites using this. They've built a partial vacuum to lower air resistance and a super fast door so they can release it. By doing an airlock they can preserve some of the vacuum. They are hoping to be able to do multiple launches a day when the technology is mature. It turns out that most satellites are already hardened (and designed to be super light, so the G's aren't that bad on them).

  • @dinoeebastian
    @dinoeebastian ปีที่แล้ว

    I was literally just talking with my brother about you playing this and making sonic booms without moving yesterday xD

  • @sparking023
    @sparking023 ปีที่แล้ว

    oh look, by the sheer power of physics Matt inadvertetly joined the Wedge Gang. This design was not only efficient, it was *professional*

  • @antekmebee
    @antekmebee ปีที่แล้ว +3

    I love when you play trailmakers! :)

  • @kaydenthat8222
    @kaydenthat8222 ปีที่แล้ว

    The main reason stacking the engines increases the speed that much is mainly due to the extra moments it gives because moments = force x distance^2 so.... pretty self-explanatory

  • @mfk12340
    @mfk12340 ปีที่แล้ว

    The aerodynamics of the back are important in real life. In looking at subsonic speeds we simply need to drop a fluid and it falling through the atmosphere will create a decent aerodynamic profile. Which is a raindrop. Which if you look at plane wings they match this theory. But I haven't studied this for awhile so I may be misrememberimg.

  • @GamerDudeBYT
    @GamerDudeBYT 10 หลายเดือนก่อน +1

    To make the device stop shaking RCE should put an anchor on the bottom and anchor it to the ground.

  • @alansmithee419
    @alansmithee419 ปีที่แล้ว

    4:00
    *torque, not moment.
    Moment, or moment of inertia, is a measure of how much of an affect torque has on the spinning of the system (not how much torque there is on the system). It's increased by adding mass at a distance from the centre (making the arm longer), while torque is increased by adding a force at a distance from the centre (placing the booster at the end of that longer arm).
    rotational acceleration = moment/torque
    Just as linear acceleration = mass/force, they are analogues for rotating systems.

  • @anonymous-mj8wb
    @anonymous-mj8wb ปีที่แล้ว

    I almost had a heart attack at 16:57 when someone whistled. I’m home alone with earbuds on at 4am. I thought someone broke into my house and started whistling

  • @jonfox17
    @jonfox17 ปีที่แล้ว

    I believe that the reason why shorter arms with more rockets did not work is because the game locks the gear at a certain rpm. So by figuring out the distance away you need to be from the center to get a tangential speed of 1000 would have been best thing to do.

  • @alansmithee419
    @alansmithee419 ปีที่แล้ว

    "We did it, we broke the sound barrier!"
    *Looks at readout* "average velocity 0m/s"
    "Wait, what?"

  • @rbencez
    @rbencez ปีที่แล้ว +1

    RCE, try balancing the weight for stability and put down slopes on back of the arms, because that reduce drag too!

  • @chasechristensen9539
    @chasechristensen9539 ปีที่แล้ว

    Has anyone thought to tell him about counter rotation? He's basically made a helicopter's propeller, and the way they stop the helicopter itself from spinning is adding either a small propeller on the tail of the craft, or sometimes add a second propeller under or parallel to the primary propeller to counteract the rotation.

  • @trevorbiltmore2422
    @trevorbiltmore2422 ปีที่แล้ว +1

    Man he’s a real good architect

  • @icarob-eng
    @icarob-eng ปีที่แล้ว +2

    If I was a physics teacher I definitely would use this in my class

  • @scottishpope
    @scottishpope ปีที่แล้ว

    I would like to see you and @ScrapMan in an evolution build-off. This is his jam!

  • @Unorthodox_kidd
    @Unorthodox_kidd ปีที่แล้ว

    I mean uncommon sense tells you that added the slanted pieces to the back gets rid of that low pressure zone and in turn improves aero. Lot as much as it would on the front but its still an improvement

  • @cameronsmith1131
    @cameronsmith1131 ปีที่แล้ว

    I knew the answer before even watching the video, ive experienced sonic booms everytime my dog is asleep on the couch after getting in to something he shouldn't

  • @foxboi9032
    @foxboi9032 ปีที่แล้ว

    You can also put the seat closer to the center because the center has a faster rotation than the outside, however the engines towards the outside makes it faster

  • @ColinTimmins
    @ColinTimmins ปีที่แล้ว +1

    I really loved this video in how you systematically tested the game engine to see how it worked and what was best to use for your shenanigans! It truly gave me the strongest shape possible!

  • @ThatUnrealGamer
    @ThatUnrealGamer ปีที่แล้ว

    *The ball joint just doing its thing*
    RCE: "Well the ball joint isn't working very good"

  • @Acs2004
    @Acs2004 ปีที่แล้ว

    Either my calculation is off, or that guy is experiencing 840 g.
    So the cockpit appeared about 14 meters from the centre so that's "R", mass is assumed to be 50 kg and velocity is 340m/s. By mv^2/R, that is 412000 newtons of force, By F=ma, his acceleration is 8240 m/s^2. Or 840 g

  • @joshbissinger7422
    @joshbissinger7422 ปีที่แล้ว +1

    This was fun! You could try putting weights on the base for stability.

  • @charliew4112
    @charliew4112 ปีที่แล้ว +1

    Matt: doesn’t realize aerodynamics on the back help
    Me: commenting about how Matt doesn’t realize that aerodynamics help on the back

  • @adamiroronra
    @adamiroronra ปีที่แล้ว

    Next step, add 2 rotating arms at the end of both rotating arms (with engines of course) and check the speed of the cockpit with a double rotation :P

  • @Rose_Butterfly98
    @Rose_Butterfly98 ปีที่แล้ว

    In real life, putting those wedges on the back would still reduce drag.
    And trailmakers apparently simulates that even if it doesn't show it.

  • @felipew101
    @felipew101 ปีที่แล้ว

    The trailing edge aero also has an effect. Not as large as the "front facing" aero, but still.

  • @revampedharpy09
    @revampedharpy09 ปีที่แล้ว

    4:20 higher moment for the force, and higher speed for the same RPM, but also higher rotational inertia, bit of a double edged sword

  • @Templarfreak
    @Templarfreak ปีที่แล้ว

    5:57 as far as my understanding of aerodynamics goes, this does have some impact. i dont know exactly how much, though. but for one example of where this definitely matters, think of like, ailerons on a plane. iirc they make a plane turn by creating an imbalance in pressure between the top and bottom of the wings.

  • @blazergangfan6220
    @blazergangfan6220 ปีที่แล้ว +1

    Hey, just wondering if you are planning to continue the trailmakers space game thingy?. I recently discovered it in the goldmine that is you channel, but the happiness was short lived after I burned through all of the episodes in no time. Sincerely: Me.

  • @mrpotato128
    @mrpotato128 ปีที่แล้ว

    You may have not been able to reach 1000 mph before when you made the arms longer with more engines because the platform was shaking like crazy up and down not side to side. Because if you look at the platform then it was "jumping" that's why you need to add more weight onto the platform. (you could have also added aerodynamic blocks onto the base so it would make it faster)

  • @BigO_72
    @BigO_72 ปีที่แล้ว +1

    Wouldn’t it make more sense to put the cockpit near the middle where it would technically be moving faster than the outside parts. Also would make a weird effects where the shockwave is in the middle of the build.

    • @echo2135
      @echo2135 ปีที่แล้ว

      YESSS THANK YOU I WAS WAITING FOR SOMEONE TO SAY THIS!!!!!

  • @jonfox17
    @jonfox17 ปีที่แล้ว

    At the start I just could not stop thinking that an architect would have probably had a better start.

  • @ltcolthorin8661
    @ltcolthorin8661 ปีที่แล้ว

    There's an anchor point piece that will make your machine stick to the ground. That way you don't lose all that energy moving the base about.

  • @troypequin2202
    @troypequin2202 ปีที่แล้ว

    levers work by inputting force from the centre, you could go much faster although with slower acceleration by placing the jets in the middle of the arms

  • @Nhs2Buzz
    @Nhs2Buzz ปีที่แล้ว +2

    Nice lawnmower RCE

  • @ChargedTTq
    @ChargedTTq ปีที่แล้ว

    Honestly, every time I watch him play TM it makes my head hurt.
    Civil engineers obviously know Jack diddly squat about engineering anything that moves. 😆😆😆

  • @jjlane9191
    @jjlane9191 ปีที่แล้ว

    I really wish I had a way to record both my game and my voice that way I could explain how aerodynamics work in trail makers. Mostly because watching this was pain.

  • @KarlLockhart
    @KarlLockhart ปีที่แล้ว

    The wedges at the back make sense because they reduce turbulent drag. -- an engineer :D

  • @herculesplays2378
    @herculesplays2378 ปีที่แล้ว

    I love your vids keep it up!

  • @prof.tahseen6104
    @prof.tahseen6104 ปีที่แล้ว

    You could stack the engines vertically and use anchor points. Also I'm pretty sure that the servo motor has an RPM limit.

  • @drsupergood8978
    @drsupergood8978 ปีที่แล้ว

    I think the pilot seat has mass. If so you needed to add additional mass or length to the other side to balance this mass. This would explain why your final designs were slightly unstable and the base was moving.

  • @cowjuicethepallytank
    @cowjuicethepallytank ปีที่แล้ว +2

    Why not add another cockpit or something of similar weight on the other end to balance the system. I'm sure you're losing a bit of power from the oscillation.

  • @icarob-eng
    @icarob-eng ปีที่แล้ว

    I think that on the topic of aerodynamics, the more mass the better, cause you would have more inertia to pierce through the air. It just make the machine achieve terminal velocity more slowly, but theoretically, a bigger velocity.

  • @jdbergan
    @jdbergan ปีที่แล้ว +1

    The entire video I was like, "Balance the weight....balance the weight.....BALANCE THE WEIGHT!!!"

  • @KaneyoriHK
    @KaneyoriHK ปีที่แล้ว

    This episode he builds a G-Force training centrifuge that would definitely get approved by NASA, I swear.

  • @ethantreece8245
    @ethantreece8245 ปีที่แล้ว +1

    i swear if by the end matt doesn't correct the blance with another cockpit, imma screem

  • @williambarnes8641
    @williambarnes8641 ปีที่แล้ว

    Yeah. If you were to redo this i'd perhaps use an anchor block at the bottom, but it would make the structure weaker. (if trailmakers is that realistic). As some others say, try stacking servos, maybe try another hinge instead of servos (i dont know), and setting strength to zero.

  • @fiercemidget
    @fiercemidget ปีที่แล้ว +2

    The G forces on this guy

  • @Real_Claudy_Focan
    @Real_Claudy_Focan ปีที่แล้ว

    Whip "snap" noise is a sonic bang.
    No need to go fast or far or complicated
    Playing with angular velocity is fun.

  • @mackobun
    @mackobun ปีที่แล้ว

    Try using the spiky anchor blocks to hold the chassis to the ground while the arms rotate. You're losing speed due to chassis counter rotation

  • @TechGorilla1987
    @TechGorilla1987 ปีที่แล้ว

    I know it's a game, but @4:47 - The momentum of the base gyrating is robbing momentum from the swing-arm here.