Electric Zombie Maze Base - 7 Days To Die 1.0

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

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  • @GinSoakedBrain
    @GinSoakedBrain 4 หลายเดือนก่อน +10

    Capp: Punishing zombies consistently since 2015.

  • @Tialian
    @Tialian 4 หลายเดือนก่อน +2

    Based on your final stretch of maze, seems like the way to go is to make a narrow hallway and arrange the fence so it runs the length of the hallway. This way you only need two posts, with the end point next to you in a way that you can repair it.

  • @Md936S
    @Md936S 4 หลายเดือนก่อน +12

    Ok so by now I think at least 1k people mentioned this but at least by A20 the rules were already different:
    When you connect two electric fence starting from fence A and ending on fence B, it's fence B that takes damage.
    When you chain up three or more fences you start from fence A and link it to fence B, and then from B to fence C (etc.), fence B is receiving from fence A so, fence B takes damage when that link gets triggered. At the same time since fence C is receiving from fence B, fence C will take damage when their link gets triggered.
    Basically chain linking your fences means all your fences are prone to taking damage except the first one getting power, so ideally you'll want to keep them in pairs and keep the receiving ones within reach so you can repair them.

    • @Md936S
      @Md936S 4 หลายเดือนก่อน +1

      Hopefully that's not too much fencing about😅

    • @kyleborders420
      @kyleborders420 4 หลายเดือนก่อน +1

      yep thats what i do😊

    • @capp00
      @capp00  4 หลายเดือนก่อน +2

      @@Md936S 1k people huh? lol thats a lot

    • @gueto70
      @gueto70 4 หลายเดือนก่อน +1

      @@capp00 28 comments but they stutter.

    • @darius2739
      @darius2739 4 หลายเดือนก่อน +1

      Honestly, I never remember it working in any way other than that OP just described. Always repaired second fence or "B" fence in between two fences link if it was triggered. Maybe I just forgot, because it is big time gap between each alpha version. So when I watched this video and Capp saying "last fence", I was like, huh? Are you sure about that?
      But actually these kind of videos from @capp00 got me subscribed years ago.

  • @nicholaspablocmith3165
    @nicholaspablocmith3165 4 หลายเดือนก่อน +2

    Interesting concept. Seems like it would be better to have a entrance to the maze on each outer corner.

    • @capp00
      @capp00  4 หลายเดือนก่อน +1

      You could do that, yes.

  • @devlynnmortesse6609
    @devlynnmortesse6609 4 หลายเดือนก่อน +2

    Gotta love those wolves going. "Nope, we're doing it this way.. "

  • @RichardRitenour0522
    @RichardRitenour0522 4 หลายเดือนก่อน +1

    Really like it Capp, will give it a go!

  • @ocd_annaleigh
    @ocd_annaleigh 4 หลายเดือนก่อน +2

    Your labyrinth had a distinct lack of David Bowie….and glitter. It needs more of both :)

    • @capp00
      @capp00  4 หลายเดือนก่อน +1

      If I could get the bog of eternal stench in here, that would be hillarious.

  • @MuhammadMahir-u4p
    @MuhammadMahir-u4p 4 หลายเดือนก่อน +1

    Another lovely video Capp thank you👍😊

    • @capp00
      @capp00  4 หลายเดือนก่อน +1

      I appreciate it

    • @MuhammadMahir-u4p
      @MuhammadMahir-u4p 4 หลายเดือนก่อน

      @@capp00 ☺☺☺

  • @jeffreyestahl
    @jeffreyestahl 4 หลายเดือนก่อน +2

    I haven't yet figured out the full rules for the electric fences now, but the current hypothesis (which seems to be working okay for now) is that for any given 'chain', every 3rd fencepost (not counting the post in the entire setup) takes the damage. E.g. if I have a chain of 4. #1 is the starting point (no damage). #2 (1 out) takes no damage. #3 (2 out) takes no damage. #4 (3 out) takes damage. And so on. If I had a chain of 12 posts, #4, #7, and #10 would take damage, so every multiple of 3, plus 1.

    • @shadowalkerwho
      @shadowalkerwho 4 หลายเดือนก่อน

      It's not nearly that complicated, it's the receiving post of any given segment that takes damage whenever that segment shocks a Z.

    • @jeffreyestahl
      @jeffreyestahl 4 หลายเดือนก่อน

      @@shadowalkerwho
      Interesting, though I've seen posts coupled where both ends took damage. (E.g. One of my setups had a fence stretch across a ditch to stop the Zs so they could be hit from behind by shotgun turrets. As you noted, the one on the receiving end would take damage. However, there was a final connection from that post up to my fighting area (I'd set it up that way because, like Capp, I thought it was only the last one to take damage); this section protected the door into the interior of the base (sometimes the Zs would attack it), and both the sending and receiving posts were damaged. Maybe an addendum if there's a posts on 2 active sections, both are damaged? Don't know.
      Nice post though.

    • @shadowalkerwho
      @shadowalkerwho 4 หลายเดือนก่อน

      @@jeffreyestahl Posts can be damaged just like regular blocks too. I've had lots of fence posts damaged by cop spit and explosions. If you have 3 posts with Post1 connected to the power source and Post2, and Post2 receiving power from Post1 and providing power to Post3, Post 3 only receiving power from Post2 and no down stream connections Post 2 will get damaged when a Z walks through the line connecting Post1 & Post2, Post3 will take damage when a Z walks through the line connecting Post2 & Post3. Post1 will not take damage as a result of shocks delivered anywhere on the chain. As the fence posts only accept 1 input line you can NOT close that loop back up from Post3 to Post1 and still have the fence posts powered. So you either misunderstood your wiring setup or your fence post was damaged by something other than wear and tear from delivering electrical shocks.
      PS: shotgun turrets are notorious for collateral damage, that's probably what was damaging your source post.
      PPS: the coding to deliver damage to the "3rd down the chain" would be a pain in the ass where as coding that "the receiver on a particular segment receives the wear and tear when that segment delivers a shock" is very straight forward which is another reason I doubt it's as complicated as you're making it out to be.

    • @jeffreyestahl
      @jeffreyestahl 4 หลายเดือนก่อน

      @@shadowalkerwho
      Aye - I know. Just trying to fathom out the particulars; that's all.
      Your hypothesis is worth testing.

  • @night4001
    @night4001 4 หลายเดือนก่อน +2

    This is a cool base. I was wondering if putting the ramp style blocks along the top of the walls would help to prevent them from climbing up and over. 🤔

  • @GrandPrix46
    @GrandPrix46 4 หลายเดือนก่อน +4

    Looks like a fail, without flying around repairing walls and building the wall higher, they would've broken through in a number of places. Be interesting to see how long it'd take to die if you just stood there in the middle without doing anything.

    • @capp00
      @capp00  4 หลายเดือนก่อน

      Not at all. Worst case, if they broke through where they were hitting, they'd still be right in the middle of the electric wires.

  • @shinryuvarias4507
    @shinryuvarias4507 4 หลายเดือนก่อน +1

    Always funny watching zeds getting their goo wrecked by shocky shocky fun

  • @randyvansteenburgh4008
    @randyvansteenburgh4008 4 หลายเดือนก่อน +2

    Never can trust a zombie to work the way you want them to

  • @ChristopherHovis
    @ChristopherHovis 4 หลายเดือนก่อน +2

    Good video capp00❤

    • @capp00
      @capp00  4 หลายเดือนก่อน

      Thank you!

  • @wisconsinrogue8753
    @wisconsinrogue8753 4 หลายเดือนก่อน

    Thanks capp00 lmao on this maze thanks. For the best laff I've had in a long long time

    • @capp00
      @capp00  4 หลายเดือนก่อน

      You're welcome?

  • @1969chgoodwin
    @1969chgoodwin 4 หลายเดือนก่อน

    Capp, josh has Woodle Park , you have Capp's Cabaret

  • @bretthenderson2759
    @bretthenderson2759 4 หลายเดือนก่อน

    Algorithmic Engagement Comment, keep up the great videos and may the TH-cam overlords smile on you, and never demonetize you.

  • @NOKORUS_The_Eldritch_One
    @NOKORUS_The_Eldritch_One 4 หลายเดือนก่อน +1

    Guess you can call it an aMAZEng base

    • @capp00
      @capp00  4 หลายเดือนก่อน

      Yes you can

  • @TheImageryGuy
    @TheImageryGuy 4 หลายเดือนก่อน

    Idk, I started playing in Alpha 21. Electric fence posts have always worked like this for me: I connect two electric fence posts (a pair of them, if you will). First one of the pair never takes any damage and the last one (of the pair) always takes all the damage. Since I have never connected more than two together, I can only guess at this point. But, it appears that if you have them in a series: power source > switch > electric wire relay > electric fence post #1 > electric fence post #2 > electric fence post #3 > electric fence post #4 > electric fence post #5 > etc), with a powered wire between each electric fence post in the series, I think the 'mechanic' of it works by damaging the furthest electric fence post. Possible problem being no way to actually reach/repair that last one of the series to repair it, since it is located outside the base.
    I mean, with your setup/all those electric fence posts (EFP) in a series, I would have guessed that the final EFP #28 in the series should have taken the most damage. Turns out, for this spiral maze of 'hallways', each pair of EFP seemed to only damage the furthest versus closer/nearer EFP. ie zombie walks into a powered wire (between two EFP) causing the furthest EFP to take damage. The bonus here being, since you used 28 EFP and a switch, power usage was below 150, so you probably only need 4 engines in the generator bank (unless my math is off).
    Aside from all of that, when I do my raised platform with EFP wires, I started out only having a floor (raised platform) for them to walk on that was 1-block wide. Then, I made it 2-blocks wide. Then, I added side walls and things for them to jump over, but removed that and added a roof. So, now the area where the zombies are shocked is 2-blocks wide and 2-blocks high, preventing the zombies-in-a-waiting line from jumping on top of the zombie in-front of them. Also, the killzone/window I shoot/attack from faces this 'corridor' of zombies shocked by the EFP, so the zombies are essentially held still, making head-shots easier to use 1 bullet to kill each zombie in early- to mid-game play. Then, later on radiated bikers, wights, cops, demolishers, and dire wolves can take 4-6 bullets from a maxed-out sniper rifle.
    The 'real' test in my mind is walking to each EFP and repairing them during an active bloodmoon. For my set of 36 EFP (18 pairs), they are all in a line; the left side/wing of the horde base has the power (2 generator banks), 2 switches, 3 electric power relays, and the 'first' EFP of each pair; the right side/wing of the horde base has the 'second' EFP of each pair. Only the EFP of the right side/wing take damage, so when I hear one or more EFP are 'broken', they make a specific sound and I know to make repairs (forged iron and electric parts).
    For wiring my first 9 pairs of EFP, wire goes from generator bank #1, to switch #1, to electric wire relay #1, then a separate wire goes to each EFP 1-9 on the left wing; then, connect EFP pairs on the left 1-9 with EFP on the right 1-9. For wiring my other 9 pairs of EFP, wire goes from generator bank #2, to switch #2, to electric wire relay #2, to electric wire relay #3, then a separate wire goes to each EFP 10-18 on the left wing; then, connect EFP pairs on the left 10-18 with EFP on the right 10-18. Because the EFP wires #10-18 are further away from me and #18 is the first wire any zombies get stunned by, #18 and #17 are the EFP that need repairs most often.
    All that being said, this maze is still kind of interesting. Do you have any plans to actually test this in a real game for a full bloodmoon/horde night and see how well it does? Imagine 8-16 dire wolves, other zombies that just end up jumping over all your walls, or similar situations when all the zombies come from all directions. Try putting 8 groups of 8 zombies from all directions and see what happens?

    • @capp00
      @capp00  4 หลายเดือนก่อน

      I ran this against a day 70 blood moon horde in this video.

    • @zombiecharger65
      @zombiecharger65 4 หลายเดือนก่อน

      @@capp00 I've been playing since A14 and watching your videos since around that time (give or take) and I learned almost everything I knew at that time from YOU. You know a day 70 (or even day 700) is irrelevant. Game stage determines the horde i.e. player level, days alive and all that jazz. . ;)

    • @capp00
      @capp00  4 หลายเดือนก่อน

      @@zombiecharger65 Gamestage = Player Level + Days Survived * 1.2. So the day 70 or 700 does matter.

  • @IRISnGEN
    @IRISnGEN 4 หลายเดือนก่อน

    thanks Capp

  • @purpledude5526
    @purpledude5526 4 หลายเดือนก่อน

    a Force field would work great here to keep them entering into the correct entry point

    • @capp00
      @capp00  4 หลายเดือนก่อน

      There you go! That's what these videos are about. Coming up with an idea, testing it and letting others run with it.

  • @StraightEdgeWarrior
    @StraightEdgeWarrior 4 หลายเดือนก่อน

    This is a cool base idea. I might try one like this

    • @capp00
      @capp00  4 หลายเดือนก่อน

      Go for it. Feel free to mix it up to make it your own.

  • @MommaM-D
    @MommaM-D 4 หลายเดือนก่อน

    Yes, a tutorial experiment.😁

  • @anyamarie42
    @anyamarie42 4 หลายเดือนก่อน

    my dear Capp make the MAZE 4 blocks high and upgrade it to steel.

  • @snakeboy256
    @snakeboy256 4 หลายเดือนก่อน

    Could you do a video explaining the different weapon add ons, like the fire 🔥 or spikes for the bats or chokes for shotguns.

  • @nataliekramer9092
    @nataliekramer9092 4 หลายเดือนก่อน

    Awesome How to Video Capp

    • @capp00
      @capp00  4 หลายเดือนก่อน

      Hi Nat, thank you :)

  • @kevinhayes3184
    @kevinhayes3184 4 หลายเดือนก่อน

    I place burning barrels near my entrance to attract zimbies

  • @Clifford1under
    @Clifford1under 4 หลายเดือนก่อน

    cool fun idea

  • @SilverEOD
    @SilverEOD 4 หลายเดือนก่อน

    Hey Capp, first off, great video and really cool horde maze.
    I'll have to give it a try on console.
    I've got a couple of questions.
    What was the distance between where you were standing and the section of wall they decided to begin destroying?
    Was it less than 14 blocks?
    Do you use a persistent loot bag mod? On console, the loot bags only stick around for 20 irl minutes, making it really suck during horde nights because you often wind up missing out on a ton of good loot because it despawns before you can safely grab it.
    Thanks for the new ideas 💡 👍

  • @PFCMe
    @PFCMe 4 หลายเดือนก่อน

    i like the maze. i wonder if u added a lip to the outer wall would prevent them jumpin the wall like the ramp upside down. i appreciate u doing these test

    • @capp00
      @capp00  4 หลายเดือนก่อน +1

      It definitely would. Or just build it 3-4 blocks tall and you should be good.

  • @raze1286
    @raze1286 4 หลายเดือนก่อน

    I could be wrong, but I’m pretty sure that got fixed in b334, this vid is in b333. I’m on Xbox series S and the last fence in my chain is only one that takes damage .

    • @silent9pc
      @silent9pc 4 หลายเดือนก่อน

      If you daisy-chain all them together, they'll all take damage except for the first one, it works best if you wire everything from the outside in where you can just repair them on the ends. Also worth noting if you daisy-chain them together, instead of separately, if one post gets broken it'll interrupt your chain and the rest will quit working

  • @BEkappelmann
    @BEkappelmann 4 หลายเดือนก่อน

    More of a spiral base rather than a maze. You could have a enterance on both sides.

    • @capp00
      @capp00  4 หลายเดือนก่อน

      Yeah, it's actually a Labyrinth, but Maze is easier to spell lol

  • @JD4wg75-ol3eb
    @JD4wg75-ol3eb 4 หลายเดือนก่อน

    Great video, Capp! I was wondering if having a "backup" line (from a different switch) going out a different direction would be good, just in case you lose one electric fence, you'd still have one (or more) for backup purposes? Can electrical lines cross each other without messing up the other lines? I'm just curious! 🤔👍

    • @capp00
      @capp00  4 หลายเดือนก่อน

      Yes, Redundancy is always a good idea.

  • @saltyshellback
    @saltyshellback 4 หลายเดือนก่อน

    Yummmm...Fried Zombies 🤢

  • @pbsixgun6
    @pbsixgun6 4 หลายเดือนก่อน

    I think you're misremembering, it's always the 'receiving' post of the electrical fence that takes the damage. so 1>2(damage).3 if not hit by zombies takes no damage, if it does zap zombies, it also takes damage> etc down the line.

    • @pbsixgun6
      @pbsixgun6 4 หลายเดือนก่อน

      so a series that is zig-zag to each post always having zombies zapped all but the very 1st pole takes damage, if in a 'box' where one connection is inside a wall, only the ones on one side of the build take damage. (exception is explosion damage of course.)

  • @WertTheScout
    @WertTheScout 4 หลายเดือนก่อน

    Thanks for your videos cap I really do appreciate him you Glock Josh echo Skippy even sorry Skippy I said skippy even lol

  • @davidroymartin
    @davidroymartin 4 หลายเดือนก่อน

    What is the difference between a maze and a labyrinth?
    Edit: Google says maze is multi-path, labyrinth is one path.

    • @capp00
      @capp00  4 หลายเดือนก่อน

      A Maze has multiple paths that can be taken to get through, whereas a Labyrinth usually has just 1 path to get to the center.

  • @WertTheScout
    @WertTheScout 4 หลายเดือนก่อน

    Sons of beaches

  • @WertTheScout
    @WertTheScout 4 หลายเดือนก่อน

    I only joined at alpha 18 but everybody else that plays 7 Days to die plays it like the last electrical post is the one you fix so why don't you make your maze with a run around in between you double your maze you don't make it all single and double your maze so that you can run out and fix all the second posts is that an option or I don't know I haven't played the game long enough I'd appreciate the help even though I can't play anymore I kind of spilled coffee on my gaming computer and now I'm kind of screwed cuz I don't got internet except on my phone Go ahead everybody laugh it's okay I understand lol

  • @Hellfire666
    @Hellfire666 4 หลายเดือนก่อน

    Why use a switch? The generators have switches built in. I have never used a switch but maybe I'm missing something...nice base.

    • @capp00
      @capp00  4 หลายเดือนก่อน

      A lot easier to turn on & off, plus you can leave the generator running all the time, have multiple switches so you can power just partial areas on if you want.

  • @hippielee1
    @hippielee1 4 หลายเดือนก่อน

    wish we could do this on ps4 console version of rhe game

  • @adrewbateman1760
    @adrewbateman1760 4 หลายเดือนก่อน

    But what about demos ? If a few showed up wouldnt they kill the chain

    • @capp00
      @capp00  4 หลายเดือนก่อน +1

      Electric lines don't trigger their button.

  • @kyleborders420
    @kyleborders420 4 หลายเดือนก่อน

    Did you pay admission to JaWoodle Park?

    • @capp00
      @capp00  4 หลายเดือนก่อน

      @@kyleborders420 they ruined my test zone (football stadium) so I had to move to the desert

  • @Canthus13
    @Canthus13 4 หลายเดือนก่อน

    I'm disappointed. This isn't a maze for Electric Zombies. And maybe the amount of damage has to do with the cumulative time spent electrocuting zombies in zombie-hours? So 2 zombies electrocuted for one hour would equal 2 zombie-hours.

  • @therealblackout3659
    @therealblackout3659 4 หลายเดือนก่อน

    You sound different capp, better.

    • @capp00
      @capp00  4 หลายเดือนก่อน

      Odd. Thanks. I've changed nothing about my recording setup.

  • @livebyhonor
    @livebyhonor 4 หลายเดือนก่อน

    Woodle discovered that Zoms dont like to cross those road pillar block (Not sure the name but its in his new testing workd video) perhaps you could line the base with that as a exterior maintinance wall that will channel them to the only entrance

    • @capp00
      @capp00  4 หลายเดือนก่อน

      Yeah, I considered using those, but running it as a horde base, it wouldn't block the pukers.

  • @Kato_tato
    @Kato_tato 4 หลายเดือนก่อน +3

    ??? This wouldn't even survive a day 14 horse!? If your new please dont follow this unless you love dieing! Plenty of good videos out there on base build

    • @capp00
      @capp00  4 หลายเดือนก่อน +4

      You clearly didn't watch the video. I ran it against a day 70 horde, on Warrior. Survived just fine. In fact, I took zero damage. Maybe watch the video first. Also, I've been using this design since 2016 and guess what, it worked then too.

    • @Kato_tato
      @Kato_tato 4 หลายเดือนก่อน +2

      @@capp00 there are clearly flaws that other people have also pointed out?

    • @capp00
      @capp00  4 หลายเดือนก่อน +1

      Didn't say it was perfect. This was a "Test" video to see if it was still totally viable in 1.0. Anybody can take the concept and add to/change whatever they want.

    • @i-am-Beir
      @i-am-Beir 4 หลายเดือนก่อน

      It worked fine. The only negative you can say is that Capp repaired Some blocks while flying, but that would not have changed the outcome. Good video Capp, will definitly try this in my playthrough 😊

    • @Kato_tato
      @Kato_tato 4 หลายเดือนก่อน

      @@i-am-Beir zombies will climb ontop of each other and get over the walls, also the new path finding they will no run a maze all the time sometimes they will just take the quicker route to you even if that means through the walls! This is why 99% of horde bases are off the ground with 1 clear route to you. There are videos on this if you like to take a look

  • @allclassgamingtv7295
    @allclassgamingtv7295 4 หลายเดือนก่อน +1

    game is crap

    • @branchcore
      @branchcore 4 หลายเดือนก่อน

      Pretty much. The unfun chimps have a horrible sense of humor, being that they've been trolling players for 10yrs & people don't have a clue. Over 150,000 other small dev games have been released fully & these guys get praised for being slow & dumb.