I actually love how pandemonium (docile) sounds so much like how a real amalgamation of rotten flesh, semi-liquied metal, and bones would actually slide itself on the floor when moving. And how when pandemonium locks on to you: it's not a bunch of screams of the victims it's eaten, but how pandemonium is actively and hastely it's metal body trys to "run" at you in order to consume you.
@@pederelpinguino8693 I still think it could make noise, because even if it'sis floating, he barely keeps himself together, so the things that he absorbed could still make noise. (Sorry if the english is bad)
@@ZeebloTheAlienCat btw "Chainsmoker" is a term used for people who smoke too much. Kinda like "Bookworm", where its used for people who read too much
Seeing as there are some absurdly long rooms in the game ( *especially* for node monsters who have to go through them, like grand encounter searchlights) a longer scream for all of them is just more seamless in those very rare cases I assume :D
pandemonium isn't a node entity, it's a separate thing because it doesn't run on the node timer + it has different mechanics as you arent able to look at it or else it comes for you + minigames
Pandemonium is a node entity, because it uses nodes to travel through rooms, just like the angler variants. If you want to split hairs, specifically passive Pandemonium is a node entity, while aggro'd Pandemonium uses pathfinding instead
Facts about pandemonium: his mov8ng sound is from the iron lung, unlike the node entities who are canonically 2d, he is supposed to be 3d, if he sees you he will replicate your exact movements that you originally did but way faster and finally, even though he has similar mechanics to the node entities, he is infact not a node entity.
Nope! In his document it says they don’t know how his eyes appear, as he is just a moving corpse in a constant state of decomposition, needing to constantly eat to keep moving.
@@keith5461 he doesnt? he follows the same nodes as the other entities, i have literally tested this with scripts lol. He just pathfinds if the raycasting hits the head or torso of a player.
It’s not just pandemoniums moving sounds that are metal, but also it’s scream is, I noticed and chainsmoker sounds like chains. (Edit) I think the moving sounds is just metal, and when your spotted, it doesn’t actually scream, instead, as it tries to chase you, the metal sounds get more violent as it speeds up.
Also, did you know that froger is actually? The monster from iron lung they use the permission of the developer of iron lung nice day everyone isn’t it isn’t?
@@AndrewJacobUribe I'm not surprised on froger's origin, since there are a few things that are references to Iron Lung, but I didn't know about Pandemonium's sound.
MINIGAMES! is not really a node monster, it goes to nodes, and when it spots a player its nodes break and it chases the player until they die or they hide and play MINIGAMES!
@@Nachi-Blox nah, you can hear her lound and clear if youre paying attention Or maybe i hear her because i always play on max volume so i hear the anglers as soon as they spawn. I do recommend deaf mode tho, it'll make your life a lot easier (unless you like to play normally / chalenge yourself)
Everyone's talking about Pandemonium's sound cue being from Iron Lung's soundtrack, but I'm genuinely curious to hear where the other monster's come from. Pinkie's sounds very similar to Ultrakill's soundtrack "Complete and Utter Destruction of the Senses"
i downloaded anglers noise from the wiki and apparently its "mechanimals 019" by some random dude named cedric chety. i could only find irrelevant stuff and was never able to exactly pinpoint where it came from
I actually love how pandemonium (docile) sounds so much like how a real amalgamation of rotten flesh, semi-liquied metal, and bones would actually slide itself on the floor when moving. And how when pandemonium locks on to you: it's not a bunch of screams of the victims it's eaten, but how pandemonium is actively and hastely it's metal body trys to "run" at you in order to consume you.
I feel kinda bad for it now
@@styxminit’s not even alive-
@@beansoup1012 its like a zombie, undead
it’s a meter of the ground
@@pederelpinguino8693 I still think it could make noise, because even if it'sis floating, he barely keeps himself together, so the things that he absorbed could still make noise. (Sorry if the english is bad)
pandemonium’s move sound is actually a ost from iron lung
John 🤗🤗
yeah, it’s sampled from that
*It wakes*
@@Sus-2016John 😊😊
i think its free sound from thing called toolbox
1:25 MINIGAMEEES MINIGAMEEEES
THIS SAFE? TO HOLD, YOU!
@@racungotlost6428THIS LOCKER?TO STOP, ME?
MINGAAAAME!!!
@@hebberhobber6802An Expendable? Hmm..Indeed..
@@GammaSwordsMachineI have been locked away long enough. The hadal blacksite has long since forgotten my name, and I am EAGER to make them remember.
I like how you can here chains rattling in chainsmokers sound
yeah, thats why its called “chain”smoker.
"FIVE HUNDRED CIGARETTES"
@@ZeebloTheAlienCat btw "Chainsmoker" is a term used for people who smoke too much. Kinda like "Bookworm", where its used for people who read too much
@@smileyboyo4246 ohhh, thats cool!
And if you look outside a window whileb the smoke is there, you can see what looks like the dimension of what happens when u get kicked out and eaten
Blitz's scream 20 sec long, but in game he scream 1 moment and disappear
you can hear his moving tho. And I think his scream is fast ingame cuz he's supposed to move faster than you can hear his scream.
Seeing as there are some absurdly long rooms in the game ( *especially* for node monsters who have to go through them, like grand encounter searchlights) a longer scream for all of them is just more seamless in those very rare cases I assume :D
Fun Fact: Chainsmoker has 2 decals. The smoke, and the body
Dang
Yep
its not a decal its a particle emitter and a beam i think
@@id1bkanother piece of evidence to support that is that having so much pngs as an animation is lag heavy
its all particleemitters pretty sure
pandemonium isn't a node entity, it's a separate thing because it doesn't run on the node timer + it has different mechanics as you arent able to look at it or else it comes for you + minigames
same with deathangel, who locks onto you
It is a node entity, as the official Wiki says so. It's just not part of the Angler family
Pandemonium is a node entity, because it uses nodes to travel through rooms, just like the angler variants. If you want to split hairs, specifically passive Pandemonium is a node entity, while aggro'd Pandemonium uses pathfinding instead
It's a node entity basically
lie detector beep. i have a video of getting pande on the node timer.
Facts about pandemonium: his mov8ng sound is from the iron lung, unlike the node entities who are canonically 2d, he is supposed to be 3d, if he sees you he will replicate your exact movements that you originally did but way faster and finally, even though he has similar mechanics to the node entities, he is infact not a node entity.
0:01 angler
0:06 blitz
0:14 pinkie
0:30 frogger
0:46 chainsmoker
1:00 pandemonium
1:22 PANDEMONIUM
1:34 A-60
1:48 death angel
Pandemonium’s sounds are actually scrapping metal. Cool, right?
It's attacking sound? Yes. But the moving sound is a track from Iron Lung but I suppose that's just a mashup of metal scraping sounds sooo
@@Crowklr haven’t played iron lung. But it is kinda scraping metal
@@cars0mega ye because it's "scrapping the metal"
They're both the same audio, one's sped up.@@Crowklr
I just noticed, pandemonium's sounds are not screams,but metal
It's possible that Pandemonium is the culprit of the various rooms having large scratch marks or break ins
@@thomasramirez5132My theory for those rooms was it was Good People trying to find a door to hide behind to catch us off guard
Pandemonium's moving audio IS sampled from an ost from Iron Lung so it would make sense
@@DefenderOfThouS3Xi was thinking it was probably sebastian during the events that happened before, but also good theory
Same
Now that i think of it without the effects in pressure pandemonium would be horrifiing
Fun fact
Pandemonium leaks a corrosive fluid that bends and rots at metal
Which is why you heard that kinda creaking when pandemonium moves
Expendable at room 30
Pandemonium: huh?
Expendable at room 30
_RAHHHHHHHHHH_
Expendable: nah imma hide outta sight not them lockers
0:14 That's pretty scary one, I must say.... And I didn't watch it till the end.
fun fact: the eyes in pandemonium’s mouth are probably the eyes of victims.
No it’s a parasite because pandemonium is a dead rotten corpse
He’s also a clam, or clam shaped so maybe that’s why he has so many eyes
@@Evilraptorus yup it’s just a rotten dead corpse motivated to to kill everything it spots
@@Evilraptoruswhat if pande (pandemonium) IS a clam
Nope! In his document it says they don’t know how his eyes appear, as he is just a moving corpse in a constant state of decomposition, needing to constantly eat to keep moving.
Even thought Pandemonium isn’t a node entity, it can still be classified as a rusher entity
he’s not a part of the Angler family, but is a node monster
he is a node entity, just after the racyasting hits your torso or head he is a pathfinding entity.
@@TheOGRecipe he follows different nodes from all the usual node entities, usually going a more agile and quicker path
@@keith5461 he doesnt? he follows the same nodes as the other entities, i have literally tested this with scripts lol. He just pathfinds if the raycasting hits the head or torso of a player.
@@TheOGRecipe ohh that makes more sense (i swear i need to stop taking from random ass twitter posts-)
0:14 *Ssb2 Guzino Screaming*
Simple sandbox2?
@TYE_QR_top4k Shut Up
Ssb2 WHAT WHAAAAT
Simple sandbox?
i actually have no clue why i clicked on this i dont even have audio 😅
Pandemonium's sound is scary on home alone at night
I swear they look terrifying 💀
did they really secretly attach a microphone when i was moving bruh
Angler: Wind
Blitz: Bees
Pinky: Screaming
Froger: Heavy Breathing
Chainsmoke: Chains + Whistling
Minigames: Metal Creaks + Wailing + IRON LUNG!
Multi Monster: Static
Death Angel: Labyrinth Zone Goalpost Glitch(illegal instuction)
Mirage: Muffled Angler
It’s not just pandemoniums moving sounds that are metal, but also it’s scream is, I noticed and chainsmoker sounds like chains. (Edit) I think the moving sounds is just metal, and when your spotted, it doesn’t actually scream, instead, as it tries to chase you, the metal sounds get more violent as it speeds up.
Chainsmoker name is pretty straightforward
1:17 pandi eyeless would do great in a horror game
He's eyeless until he spot you
honestly yeah, its pretty spooky
yeaaaah if only pandemonium without eyes was used in a horror game…
@@TheRealQuinn- another horror hlgame
Guess what
Pandemonium is so cute
without the eyes he's terrifying
Minigame
MINIGAMEEEEE
MINIGAME
MINIGAME
Did you know that pandemonium actually has a sound from iron lung It’s called it wakes.
Also, did you know that froger is actually? The monster from iron lung they use the permission of the developer of iron lung nice day everyone isn’t it isn’t?
@@AndrewJacobUribe I'm not surprised on froger's origin, since there are a few things that are references to Iron Lung, but I didn't know about Pandemonium's sound.
pandemonium’s me e sound sounds like iron bending
Yeah because it’s sampled from ‘It Wakes’
I jumped back as pandemonium approached (I was looking away from the screen)
1:38 Wh- why are *YOU* here?!
500 static sounds
Respect to this guy for adding the A-60 sound so we know when he's coming
1:22 I think the attack sound cue for pandemonium is the same sound cue how he moves, but in high pitch sound variant.
Yeah, it’s at times 3 speed
Chainsmoker after smoking 1 billion cigarettes: 0:46 edit: also bros mouth is smells like dog poop
1 billion cigarettes
Green cigarettes
@@Redpanda621.
Five. Hundred cigarettes.
@@emerald5567nice reference
The moving sound off chain smoker ingame sounds like a monorail
Or a train
First :bad
Second:nah eazy
Third:lol
Fourth:*nelson laugh*
Five:slow
Six:you son of b*****
Seven:mehh
Fun fact: Froger is actually based off of the frog monster from Iron Lung.
0:58 pandy's sounds like me opening the fridge at 3 AM 🙏
It sounds like he's actually coming for you
Why do i love chainsmoker moving sound-
0:01 Angler Moving
0:03 Angler Attacking
0:06 Blitz Moving
0:10 Blitz Attacking
0:14 Pinkie Moving
0:21 Pinkie Attacking
0:30 Froger Moving
0:38 Froger Attacking
0:46 Chainsmoker Moving
0:53 Chainsmoker Attacking
0:59 Pandemonium Moving
1:22 Pandemonium Attacking
1:40 A-60 Moving/Attacking
1:49 Death Angel Moving/Attacking
The thumbnail looks like a VHS tape
Blitz 0:05
Pinkie 0:14
Froger 0:31
Chain 0:46
Pandemonium 0:59
A-60: 1:31
Death angel 1:48
Mirage 1:53
Chainsmoker:FIVE HUNDRED CIGARETTES
PANDEMONIUM HAVE 3 FORMS 1- DON'T SEE YOU 2- SEE YOU BUT IT'S NOT FOLLOWING YOU 3- HE'S ATTACKING
1:12 1:23 MINIGAMES
rewatched the video a couple of times and the female anglers sounds more high pitched
Pandemonium has a clear loop sound on voicemod
MINIGAMES! is not really a node monster, it goes to nodes, and when it spots a player its nodes break and it chases the player until they die or they hide and play MINIGAMES!
people seem to get confused with this a lot, it IS a node monster, it ISN'T an angler variant
Can you please give a video of what they sound like underwater
Every one has the same noice, the only difference is that its muffled underwater
Pinkie's audio is the only one that doesnt get muffled underwater.
@@gatoazul5532 I could have sworn pinkie was muted when I was underwater
@@Nachi-Blox nah, you can hear her lound and clear if youre paying attention
Or maybe i hear her because i always play on max volume so i hear the anglers as soon as they spawn.
I do recommend deaf mode tho, it'll make your life a lot easier (unless you like to play normally / chalenge yourself)
You guys can hear?
1:25 expendable at door 30 :D
the locker isn't going to save you.
-minigames guy idk
Why do these sound creepier here than ingame
Chain-smoker sound like a trains coming
Pandemounium sounds like a Fucking horse when he's attacking
pandemonium when he notices you: AAAAAAAAAAAAAAAAAAAAAAA
Nice video 💯
Thanks 💯
Moving 0:59 attacking 1:22 MINIGAME 1:21
Everyone's talking about Pandemonium's sound cue being from Iron Lung's soundtrack, but I'm genuinely curious to hear where the other monster's come from. Pinkie's sounds very similar to Ultrakill's soundtrack "Complete and Utter Destruction of the Senses"
i downloaded anglers noise from the wiki and apparently its "mechanimals 019" by some random dude named cedric chety. i could only find irrelevant stuff and was never able to exactly pinpoint where it came from
The last red one looks like A-60.
It is
it is a60
look again
Dude i literally died to pinkie at door 79- (i was underwater)
1:22 Me when expendable at door 30:
0:14 my classmates be like
Pandemoniums sounds is just pipes sqwueeling
1:30 pandemonium jumpscare
(MINIGAMES🤯🤯🤯)
OMG SCWAYY 😭😭😭
that's not the sound blitz makes is it?
it is. But in game, it sounds more like a screech than a rumble due to what I guess to be additional effects done to all sounds
@@dr.consumerock6798 eh
@@iropthegamer726dafuq does eh mean bro
@@TheOGRecipeit means eh
@@Crowklr eh
it just aint the same without the doppler shift
i feel like mirage is supposed to be an angler outside of the hadal blacksite
nah because you can see how its white fog passing through the facility in an angler path
@@Terratomereerm actually it's light blue fog 🤓
@@Crowklr ok?
@@Terratomere it's satire.
@@Crowklr its still not that funny
Fun fact:pandemonium is my favorite entity
My favorite is pandemonium What is the minute? here : 0:58
0:14 this won’t hurt kid in the other room
pandemoniums moving sound is just attacking but slowed
It's...literally not
@@Crowklr it is, the attacking noise is a speed version of the moving sound
Is it just me, or can you hear a bit of pandemonium's moving sound at the start of Blitz? 0:05
My favourite entity from pressure is pandemonium
FROGGER has the scariest sound my opinion
Good to know
I dunno why but pinkie sounds like slaughterhouse GD level😅
Excuse me guys, but why are they called "node" monsters? Is it because they are PNG or follow a specific path
bluddy picked up the wrong pandemonium sounds💀💀
These sounds aren't wrong, they are all right
White if pandemonium is a clam
I heard screaming that sense me of doors, like the seek screaming at the first on dude
You're just schizo, don't worry
pandemonium is not a node entity
Am i the only one who thinks Death Angel's moving sound sounds like a pitched up A60?
I once had a pande and angler combo, after i finished MINIGAMES-, the lights flickered, i thought it was a bug but no, it was angler.
It's on my channel rn
i had this exact thing happen except eyefestation was also attacking and pande seemed to spawn from the node timer
Whats pinkie look like the angler variant
i got pandemonium at door 30 then when i got to ridge, the first door i open, i get it AGAIN
So weird how these don’t sound the exact same ingame (especially Pinkie, Blitz, and Pandemonium). Does anyone know why?
Fun fact: Death angel face supposed to be blitz face
All attacking sounds
0:03
0:10
0:22
0:38
0:53
1:22
1:43
ingame i cant hear chainsmoker emitting chain noises
RIP 😢
1:00 pandemonium is creepy ngl💀
1:33 why A:60 doing here?
Mirage sounds like angler
Why does 1st bonus look like a-60 from rooms
It is a-60 from Rooms, yes you are right.
I here froger say "hmmmmm" in attack
MINIGAMEEEEEEES!!!!!
Hey! Where’s sticks?
How does panduarium bite?
Im so tired of hearing the angler sounds
why cant you add the loud audio warning?
Guys im new and i once got the monster that gives you a mini game in the closet whats his name?