This Broken Weapon Reached Level 2000+ And Destroyed The Hardest Mode in Vampire Survivors
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- ✵Playlist: • Vampire Survivors General
Today we limit break our good old friend Heaven Sword, a weapon we limit broke a few times and it was always a pleasant experience to see such a usually underwhelming weapon to pop off like crazy! But is it enough to deal with the insanely difficult inverse mode? Well, let's say a different kind of problem arose.
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Local german flashes his sword at his viewers.
😦
der ortsansässige deutsche lässt sein schwert auf seine zuschauer blitzen
And his sword came from a *bone* character
@@formalcat9526 his bone snake
🧐
I'm surprised Dex hasn't modded the opacity of all the weapons to 10% or something
I did a couple of times, or lets rather say changed some weapons, but every update reversed it, so I eventually gave up
Gains Boros gains +2 growth every level.
You get to a point where the only thing you gain from limit break levels is might.
Was curious and tried the run myself,although i used hyper mode too, dont know if that makes it easier or not, somehow made it to level 5000+
Hehe and you were like" getting 100% crit you need around 1.8k levels"
Have you ever thought about seeing what weapon can handle the hardest modes with minimum area?
Tried this challenge and the sword still got huge with 0% bonus area + Limit Break. I made it to level 3040 and killed 447k enemies. The sword ended up with 47.6G damage.
I wonder if mad groove is useful when your weapons are so insane you can't see the screen anymore
it sometimes makes the items go across you when moving them so you end up collecting things without meaning to its why he doesn't use it
I feel like it's just the character causing it to be so broken when limit breaking, not the weapon itself necessarily
Dex presents - A Storm of Swords
"Pure Genius" ~ George RR Martin
So I just thought of something that might be stupidly broken… using Four Seasons as Poppea… reason being that Four Seasons gets stronger with amount and DURATION. and what is Poppea’s Gimmick? Increase duration with level ups
Tried it with the duration arcana, it gets bat💩 insane
I dont get why you have been so scared of the guardian...
He should always be frozen in place due to your swords hitbox
My build for this character is
Card : the cooldown , double crit, bounc3
The buff : cooldown,speed,area,torona box(duplicator/ revive/xp magnet),spinach
The limit break : focus on amount>crit.chance>speed>might>area(as much needed)
i think they should add a projectile transparency option lol
Dex is so good he plays with his sense of smell
I’ve played a few games so far and I have no idea what’s going on here.
The beginning of this game is painfully slow but this video is peak vampire survivors
This gave me epilepsy when I don't even have it
doesn't inverse mode turn the map upside down?
u can change it on the configurations
Him looks like that one Pokémon
I added this video to watch later at work, and when I was done with work, I played a few levels as Gains Boro, and didn't see what the deal was. I didn't notice you'd one-weapon'ed this run. I've been doing 2-weapons recently with the DLC/down-the-page characters to some success, but there are very few I'd 1-weapon, and they maybe all rhyme with Sigma.
I did try a few "Beginnings" runs, and that seemed reasonably helpful to get more our of things.
And I love that you're @26:39 (@29:43) and have 570k coins. More than half of the full till (I know it keeps track of the overage). :D
At +1000% Area with Gains Boro they should just replace the graphics with the Finnish flag, that's accurate enough.
Halfway through the video i am wondering what the hell im even watching.
After a time trouser returns with more arcana unless it’s a bug on my copy of the game
Every 30 minutes but only if played on Endless! :D
"No hidy hole?"
This is art.
Why do your map don't flip upside down while in inverse mode?? Its weird
you can disable the map being upside down in the option menu
@@greenheroes bro
YUGE SWORDS
Well I guess I don't have epilepsy....... nice to know ......Level what ?🙀
"What is his name?"
A few seconds later:
"He GAINS...." xD
But on a serious note, could you run this game on a VM?
Then you could take snapshots of the current state, and use them as saves.
Just an idea
Edit: the chaos is all-encompassing. Wow...
Why are we still here? Just to suffer?
Ok then, suffering it shall be...
Damn, we really are masochistic maniacs. I'm sure there are not much people enjoying this, but they are all here.
Home sweet home!
Bomb video👍
I gotta say, I dislike Boogaloo of Illusions. Hope you would come around and not pick it every time. IDK if Silent old Sanctuary would be enough for the weapon to kill the enemies at minute 29, but if it did, you could end up with a hell of a lot more than level 2230.
Sadly it wasn't even close. The issue was either too much Curse and they ran past me into oblivion to despawn, or they got knocked away.
They have 50 starting HP multiplied by 3 (Inverse), so 150. Our Curse was roughly at 1300 (100+1200), so 150x13=1950. Then this all is mulitplied with our level, to keep it simple we just use 2k, but that ends up with 3.9million HP. Yea...In other words, it was not even close to kill them in a single shot. And since knockback scales with Curse, the size didn't matter, they shot over the entire screen
Yea a single hit would throw the enemies into the despawn area
@@DexTag Well, the numbers don't lie... In other words, not even with crazy high Sword level, 100% crit + 5x crit multiplier, 250+% Might, there's no hope of killing them in one shot. Will always inevitably knocking them back to oblivion.
Inc Gatti Amri revisited? lol
The game looses its fun when you are not able to see anything clearly on game screen... :O
I broke it and i was so mad lmao ididnt know what happened it just dont hit the enemy
I maxed bracer chandel and torona lmao
Can't you buy an extra arcana? I can in my game...
He's doing this, yeah. He picks the one that does the growth doubling at start, then buys one from shop. Have to wait till 11m to get a third.
here is some feedback that you could find benefitting: use the song selector and change the background music so it doesnt get repeatitive hearing the same music on every video
Мои глаза!
LOL this game is awesome
found a new game for you Name: Descargar Dragon Survivors
Pick the crown with this character is nearly useless
Plz say big instead og huge.... sounds so dumb xD
Cool another "Boogaloo of Illusions" video, oh wait nm it's Vampire Survivors sorry I got confused.
Man I really love your content you know that right but the thing is BoI isn't the all powerful Arcana you think it is.
Yes it does boost area but only for an equal percentage that it nerfs area, so it's really just a wash especially for weapons that hit the area cap via Limit Break.
I think you would have been much better served with Slash early followed by SoS pr vice versa but that's just my two cents and either way if you're having fun so am I...
Huh O.o
I think there is a misunderstanding how it works :D
Let's just say a weapons Area is 200, Boogaloo will let that weapon go from 150 to 250 and back every 10 seconds.
That on it's own is what you describe, meaning a net neutral and pointless.
But every level up you gain 1%. If we just randomly assume the normal area is 200% (more than what u would have but makes the case without boogaloo look beter), then 100 level ups (which we reach very fast) will give you a total of 300% Area.
With the 150 to 250, the weapon effective Area will change with that from (300x0.75=)225 to (300x1.25=)375. That means even our worst case, the smallest size of 225, is 25% Area stat bigger.
And this is just the beginning. If we reach level 500, which is more than reasonable, then we end up on 700 Area, Boogaloo takes it from 525 to 875. That means the lowest point is 325% Area above the normal point without it, or 2.6 times as large, while the biggest point is 4.375 as large.
But it doesn't stop there. Area is mulitplicative on the weapon stats, meaning the Area growth we get is also multiplied. After 200 Area level ups (roughly 400 level ups), we would reach a weapon area bonus of 3x200=600%, total 700%.
That multiplied with our none-bogaloo value would be 1400% Area or in other words, the weapon is 14 times as big as it would be without Boogaloo. However with boogaloo, this is then taken to 3675% to 12250%.
There is obviously a point where it becomes useless, and that point is when size wont change how much you hit, aka all is covered, but the earlier you hit that, the more kills you'll have.
Now to SoS: Na, the problem was the enemy HP and the insane Curse value we hit. I calculated it in another comment, but at level 2200, the enemies had:
50 (base HP) x3(Inverse) x13 (Curse) x 2200 (our lvl) = 4.29m HP. Yea, that's a million there, and doubled when Curse appears. While this may look like a ton, if you have 50 weapons on the screen bouncing around, each dealing 20k damage, that's 1 million damage per strike, meaning we need 5 casts to kill the enemies. The 100% MIght from SoS would've only given us an increase of (310/210=1.47) 47% damage, which sounds like a lot but with the case here doesn't change anything, we need a one shot pretty much. The enemies have so much Curse and so little knockback resistance, that they get catapulted away and disappear. You can see it in the final minute when enemies zoom by on the screen, where we see a damage number appear and that's it, that's how fast they move. So sadly there is nothing that can be done to deal with that ^^
@@DexTag you went thru a lot of trouble to write this
My 15k eggs Dommario destroys everything without moving
How do you find this fun lol. This game just fell out of intrigue. It all just ends up becoming a clusterfuck of your inability to discern what’s happening.
the adventure isn't finding the reaper under a pile of swords, it's the vampires you (allegedly) slayed along the way. ;)
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