facebook horizons tutorial- doors

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 21

  • @sulapaolucci5708
    @sulapaolucci5708 ปีที่แล้ว +1

    i wish you hadn’t stopped - your tutorials are the best!! hope you are well.

    • @ThatGuy2040
      @ThatGuy2040  ปีที่แล้ว +1

      i havent done much with it since they made it unavailable on the original quest, and it wont work through pcvr. but i did just purchase a quest 2 and was actually thinking about jumping back in and seeing the changes since the beginning.

    • @sulapaolucci5708
      @sulapaolucci5708 ปีที่แล้ว

      @@ThatGuy2040 oh please do!!! jump back in!! :)))

  • @brappineau4161
    @brappineau4161 3 ปีที่แล้ว +1

    Oh I guess this answers my previous question. Drag and drop would still be nice

  • @trendgamesroblox
    @trendgamesroblox 2 ปีที่แล้ว

    My mistake. It does work. I used a cube instead of a trigger gizmo🤦🏻‍♂️. I’m used to roblox studio. There aren’t any triggers there. Just parts that you script to be triggers.

  • @mimiwilson3810
    @mimiwilson3810 4 ปีที่แล้ว

    Another great video!

  • @mack899486ify
    @mack899486ify 3 ปีที่แล้ว +1

    I need to watch this on a TV. Cant see any of the writing on mobile

  • @DigitalPantomime
    @DigitalPantomime 4 ปีที่แล้ว

    Awesome vid, guy! Question though: I realize you can make copies of scripts. However, would that only be useful if you want the door to open in the exact same way as the original script was written? This more concerns rotating doors. Obviously, in a house, you would have doors that open in different directions. Would a new script be required for each one, in those cases?

    • @ThatGuy2040
      @ThatGuy2040  4 ปีที่แล้ว

      You dont need to copy the script block. Use the same script block for both doors. I dont remember if I did a rotate to, or rotate by, but if you use a rotate by the doors will move that distance from their own original point.

    • @DigitalPantomime
      @DigitalPantomime 4 ปีที่แล้ว

      @@ThatGuy2040 hmm... sorry if I’m not understanding this correctly, but how could it be the same, if the degree of rotation is different for a door that rotates to the left, as opposed to a door that opens to the right?

    • @ThatGuy2040
      @ThatGuy2040  4 ปีที่แล้ว

      @@DigitalPantomime well, I'll have to double check, but rotation is done by the object, not world. So essentially, if you flip your door upside down on itself, it will open the other way. It doesnt hurt to make a new script if you want, but on some larger worlds where your looking for ANY extra space, minimizing the number of scripts will help, plus, if something goes wrong, you have to look for 1 script to manipulate, rather than "crap, here is the script for this door and that door... but what about this one?"

  • @ItsValXR
    @ItsValXR 3 ปีที่แล้ว

    One of the things with the plugs just doesn’t seem to be showing up for me, not sure what I did wrong or if they updated the game

  • @Raidx184
    @Raidx184 3 ปีที่แล้ว

    I have a question: Why didnt you just use MoveBy instead of MoveTo... that way you would simplify your script by alots of line and the position of the door in the world wouldnt matter

    • @ThatGuy2040
      @ThatGuy2040  3 ปีที่แล้ว

      You know, I thought I did. And I dont know why. You would just need the script to makes sure the movement finished their path before going the other way, or your door would end up all over the place if you kept entering and exiting, unless you left the move to origin. Then no issue. But overall. I should have at least mentioned the move by.

    • @Raidx184
      @Raidx184 3 ปีที่แล้ว

      @@ThatGuy2040 Yeah that make sense. I can see now why its important to use a MoveTo. Thank you

    • @ThatGuy2040
      @ThatGuy2040  3 ปีที่แล้ว

      @@Raidx184 I mean, moveby would work as well. The other thing you can do is at would start, set a variable to "origin + vector 0.15.0" then it would always end at the same place as well.

  • @keyofdi4149
    @keyofdi4149 2 ปีที่แล้ว

    how do you make a door that only certain people can use?

    • @ThatGuy2040
      @ThatGuy2040  2 ปีที่แล้ว +1

      i havent played for a while... a long while, although if i remember correctly, you want to assign a persistant variable, or set a variable for the player. whether thats using a boolean (isplayerallowed=true) or a numbering system (if playerstate>0 then open). if its persistant, then once they are allowed, they are always allowed, whereas if its instance based, they will have to grab something or do something to trigger the variable change, and if they leave the game, they will have to do it again if they join a new instance.

    • @keyofdi4149
      @keyofdi4149 2 ปีที่แล้ว

      @@ThatGuy2040 thank you for responding I really appreciate it. I have one more question how do you get the particular players ID?

    • @zwolf2040
      @zwolf2040 2 ปีที่แล้ว +1

      @@keyofdi4149 well, 2 ways. The player id is the order in which they start the game. So if i started the game, my id would be 1, if you joined me, yours would be 2, and so on. The second way is creating a trigger block and then getting the id of player, and allowing permissions for the player id that went into the trigger zone.

  • @trendgamesroblox
    @trendgamesroblox 2 ปีที่แล้ว

    Didn’t work for me