Damn, u saved me a lot of headaches. I was having trouble with the y axis cause when jumping or falling from different heights the parallax moved in a very weird way up and down. I just had to set the scroll scale to 1! Thanks man.
As someone who is brand new to coding and just starting to learn Godot this was fantastic. I want to make a run and gun like contra mixed with power ups like mega man so this is great! I would love to see a tutorial on power ups/badges that the player can toggle on or off.
whenever I try to implement parallax and start playing, the sprites all start in a wrong, almost-off-screen position, different from the position I have them in in the editor. Can anyone help?
The parallax is based on the center ( 0, 0 coordinate) of the scene. So perhaps you are setting it up and loading up far off center… things will appear to be way off. Try making sure you scene and tilemaps, etc are all positioned close to the center, and adjust the parallax layers from there, should yield a good result that way :)
What's the difference between the 4.3 and the 4.2 implementation? Is there any besides the layers being their own nodes like they did with the Tile Maps?
Legacy Parallax system used canvas layers, and this did not play well with many things, like lighting, and other effects. The new approach circumvents those issues, so they now work flawlessly with other Godot systems. They are also more performant from what I have read.
Thank you for taking the time to make this tutorial!
Damn, u saved me a lot of headaches. I was having trouble with the y axis cause when jumping or falling from different heights the parallax moved in a very weird way up and down. I just had to set the scroll scale to 1! Thanks man.
This was super helpful! Great walkthrough, thank you!
Glad it was helpful!
You have awesome tutorials,thank you.Would love to see how to make a quest system for a game like this
Thanks for sharing!
As someone who is brand new to coding and just starting to learn Godot this was fantastic. I want to make a run and gun like contra mixed with power ups like mega man so this is great! I would love to see a tutorial on power ups/badges that the player can toggle on or off.
Great video!
thanks, I like this types of contents.
thanks a lot
whenever I try to implement parallax and start playing, the sprites all start in a wrong, almost-off-screen position, different from the position I have them in in the editor. Can anyone help?
The parallax is based on the center ( 0, 0 coordinate) of the scene. So perhaps you are setting it up and loading up far off center… things will appear to be way off.
Try making sure you scene and tilemaps, etc are all positioned close to the center, and adjust the parallax layers from there, should yield a good result that way :)
What's the difference between the 4.3 and the 4.2 implementation? Is there any besides the layers being their own nodes like they did with the Tile Maps?
Legacy Parallax system used canvas layers, and this did not play well with many things, like lighting, and other effects. The new approach circumvents those issues, so they now work flawlessly with other Godot systems. They are also more performant from what I have read.
Face reveal! Well maybe you did in future zelda tutorials, I'm not there yet :D
Yes, happened in the AARPG series already, haha!
this would indeed be a w as usual