If you use the linear interpolation a lot (or the other mode), you can change the default on Preferences > Animation > F-Curves > Default Interpolation.
Wow! I really got a lot of this. Thank you so much. I really like the paralax effects with the 3d look in 2d. I'm so pleasantly amazed at how you devised this tutorial in expressing your knowledge of the subject with your example. Professional and excellent. Many blessings.
Hello, first of all, thank you for this video. I have a question for you, the colors of my character are not clear when rendering, it comes out a bit blurry. As in this video, how can I render my character clearly. If you can help, I would be very grateful.
Whenever I try to insert it as a keyframe and press ctrl + I nothing happens and when I press "I" it just makes a popup appear and if I press any of the options on the pop-up nothing happens either. Btw, how do i make it so that if I draw while having the image plane it doesn't make all my lines turn gray?
This is one of the most useful videos in TH-cam for animators! I am making a project just like this in this period and your video just helped me a lot! I have a quastion anyway, is the character drawed in Photoshop as well and animated in Blender by importing Photoshop layers? Keep making these great videos! You guys are amazing!
@@TeamMiracles Thanks for the answer! I hope you can make a tutorial on how you drawed the character and placed the animator character in the rest of the scene also :)! You're awesome, guys!
This is a great video. I actually want to use it in a video game instead of a blender animation, but the concept is so obvious in hindsight! One question though: I'd imagine as you put the background images further away, they shrink. When you made them in photoshop, how did you know what size to make them so they'd be appropriately sized once scaled for perspective?
True! Further away they shrink. But you can just put the image further away and make the plane larger. So it matches once again. Also... this is very applicable in games as well! You can try it out in Unity.
Hi! I hope it's ok to ask: What were your render settings? How did you manage to render this while preserving the colors of the PNG without Blender casting shadows? I tried to import my PNGs with "Emit Light" but when I render the animation with Eevee, it doesn't render the colors correctly (the white is never a true white). I saw that you imported your PNGs with the default "Principled" Material settings, and wonder how the lighting works out when you render? (Thank you this video is very well done, btw! ^^)
Update: Researched some more and I figured out what the problem was - in the "color management" settings I had to change "view transform" to from "filmic" to "standard".Thanks anyway ^_^ Just posting this here in case someone else has the same issue~
in the Adobe Animate program, there is the Symbol and Nested Symbol feature, which speeds up work very much, and I did not find anything similar to it in other programs. Is there a similar feature or ability in Grease pencil ?
Hi Shenuka, I was working on a project following your tutorial. I managed to do all the things you teach in this video, besides one: all the photoshop layers of my project which are imported as "images as planes" appear with a lot of opacity in Blender and I don't know how to import them with their normal colouring level. I am missing something I know...is there a way to fix this? Thanks you!
Hello, I can't draw in between two PNG images imported as plan. Either the grease pencil is behind the images or in front of them even when I play with the Y. I think it's a Alpha problem but I can't seem to be able to fix it.
When I import my Photoshop PNG image, it appears light gray. No adjustments change the image. The same thing happens with other images that I import. I assume it's a Blender setting that I'm missing. Any ideas?
have you turned on viewport shading: material preview? its the bar of circles at the top right, each allowing a simpler shading for the viewport (wireframe/solid/material/rendered). try toggling these
нашёл одно виде о с данной темой, что обрадовало, но огорчило что скорость увеличена когда плейн добавляешь. пришлось замедлять видео) но и на том спасибо!!!)
you know what's kind of sad? literally, this is an easier concept to do, in blender of all places, then in Toon Boom where it's meant to do animations since you need a peg, you have to make sure that peg isn't on the other layer and only on the camera, if it's not you screwed up, and you have to make sure it doesn't do that, for all of it. making you wonder "why am I bothering with this concept?" lol unless you're 100% familiar with toon boom to that extent granted parallaxing wasn't something i was.....100% going to always do in my animations. Because I liked the thought of doing it with my own hands, doing the camera myself and making the transitions myself like old school wise however; difference I suppose, this is just a quick thing for my OST, so why should I make it harder on myself? if anything in just a few hours I feel like i can do the same thing here, then all day trying to understand toon booms "parallaxing" sure they do have exposure, to where you take a few frames and you cand expand it so you don't have to keep moving the character etc. which is very very nice. what isn't? is it literally using nodes more complex for moving objects then blender itself does. lmao though thanks for this. I'll probably do this instead. I'll just make the running in toon boom, make it transparent, and go from there.
If you use the linear interpolation a lot (or the other mode), you can change the default on Preferences > Animation > F-Curves > Default Interpolation.
Thanks for the heads up!
I love what I learned but also love that watching this gives me impetus to create my own. Thank you.
That's the bigger picture. You are so welcome!
Excellent video. Your channel is becoming one of my favorite animation channels, thanks for what you do!
Happy to hear that! Subscribe and stay tuned for moooore :D
Wow! I really got a lot of this. Thank you so much. I really like the paralax effects with the 3d look in 2d. I'm so pleasantly amazed at how you devised this tutorial in expressing your knowledge of the subject with your example. Professional and excellent. Many blessings.
Glad it was helpful! Thank you for your words, means alot :)
Thanks ima be a big animator one day mark my words
I like your self-assurance there!
Hey us animators must believe
@@poadstudios6000 Well...I can't really call myself an animator yet, but I'll make sure one day I will
Well your a animator to me lol that sounded cheesy but ye bye
Hello, first of all, thank you for this video. I have a question for you, the colors of my character are not clear when rendering, it comes out a bit blurry. As in this video, how can I render my character clearly. If you can help, I would be very grateful.
Great video! Could you tell me how the cast shadow of the vehicle is done? Is that like some kind of transparent shadow thing?
this is so helpful. its direct and straight to the point, very informative! thank you so muchh!!
Thanks for watching :D
Shenuka is the best 👍:)
heeeeeey! Thank youuu xD
YEssssss I have been looking for a tutorial on this for SO LONG!!! Thank you!
We're so glad it helped :D
very clean and relaxing tutorial, thanks
Glad you enjoyed it!
Whenever I try to insert it as a keyframe and press ctrl + I nothing happens and when I press "I" it just makes a popup appear and if I press any of the options on the pop-up nothing happens either. Btw, how do i make it so that if I draw while having the image plane it doesn't make all my lines turn gray?
Thank you so much for this tutorial. Very helpful
Glad it was helpful!
AWESOME TUTORIAL! Thanks for sharing.
Awesome..cant wait for the next vid!⚡️
Coming soon! Subscribe and stay tuuuuned xD
Thank you so much for this informative video!
Thanks for making it simple 🙂
Amazing video
This is one of the most useful videos in TH-cam for animators!
I am making a project just like this in this period and your video just helped me a lot!
I have a quastion anyway, is the character drawed in Photoshop as well and animated in Blender by importing Photoshop layers?
Keep making these great videos!
You guys are amazing!
Hey! The character is drawn fully in Blender with grease pencil and animated there :)
@@TeamMiracles Thanks for the answer! I hope you can make a tutorial on how you drawed the character and placed the animator character in the rest of the scene also :)! You're awesome, guys!
This is a great video. I actually want to use it in a video game instead of a blender animation, but the concept is so obvious in hindsight!
One question though: I'd imagine as you put the background images further away, they shrink. When you made them in photoshop, how did you know what size to make them so they'd be appropriately sized once scaled for perspective?
True! Further away they shrink. But you can just put the image further away and make the plane larger. So it matches once again.
Also... this is very applicable in games as well! You can try it out in Unity.
SUBSCRIBED The right info I need it. Thanks
Thanks for the sub!
Hi! I hope it's ok to ask: What were your render settings? How did you manage to render this while preserving the colors of the PNG without Blender casting shadows? I tried to import my PNGs with "Emit Light" but when I render the animation with Eevee, it doesn't render the colors correctly (the white is never a true white). I saw that you imported your PNGs with the default "Principled" Material settings, and wonder how the lighting works out when you render? (Thank you this video is very well done, btw! ^^)
Update: Researched some more and I figured out what the problem was - in the "color management" settings I had to change "view transform" to from "filmic" to "standard".Thanks anyway ^_^ Just posting this here in case someone else has the same issue~
this is such a simplified video . loved it! and thankyou for not making it look so complicated! :D
You're so welcome!
love it, thank you!!!
You are so welcome!
this is an amazing tutorial.. how to do looping this background like infinite loop?
Thank you so much! Such an interesting video! Keep it up with the good work 😊😊
Amazing work! Thanks for the tutorial
No worries! My pleasure :)
THANK YOU
You're welcome
you didn't show how you made the shadow =(
Thank youuuuuuuu!!! This is magnificent
Big help, thank you!
Glad it helped!
Very nice thank you
in the Adobe Animate program, there is the Symbol and Nested Symbol feature, which speeds up work very much, and I did not find anything similar to it in other programs. Is there a similar feature or ability in Grease pencil ?
Excellent work mate!!!
Thank you! Cheers!
you are welcome!
Brilliant in it's simplicity :-)
Glad you like it!
This is amazing, thank you!
Glad you like it!
I love your channel!! It’s the best for meshing 2D and 3D and blender
Wow, thank you! Really means alot :)
this video help me a lot tnx🙂
Thanks for your video! Tell me please, can we animate ( imported images as planes) opacity in 2d animation window?
Wow this is great... !
Hi, How did you manage to get your background elemets seperated like that ?
Hi Shenuka, I was working on a project following your tutorial. I managed to do all the things you teach in this video, besides one: all the photoshop layers of my project which are imported as "images as planes" appear with a lot of opacity in Blender and I don't know how to import them with their normal colouring level.
I am missing something I know...is there a way to fix this?
Thanks you!
Hey, try going into the material tab for the plan and reducing the specular. It usually imports with a value higher than zero :)
@@TeamMiracles thank you very much for your kindness!
Hello 🙃 if I may ask, what size are your png files set at? (Particularly the long landscapes)
Beautiful work❣️
Thank you for this, looks amazing! ❤️
No problem 😊
Learn a lot, thank you for sharing :)
Glad it was helpful!
Can you show how you animated the character I'm new to blender
GREAT!
Hello,
I can't draw in between two PNG images imported as plan. Either the grease pencil is behind the images or in front of them even when I play with the Y. I think it's a Alpha problem but I can't seem to be able to fix it.
How would you go about making it looping? or endless.
Did you find out how? I'm wondering the same.
Just make it like a cylinder pretend it is wrapped around a bucket and it’s animated as a circle
Really great tutorial with a beautiful explaining can you guys also make a tutorial for Ghibli Style in Blender
Great suggestion! Will try :)
@@TeamMiracles So kind of you,Team Miracles.
How did u create the wobbling shadow?
Great 👍
When I import my Photoshop PNG image, it appears light gray. No adjustments change the image. The same thing happens with other images that I import. I assume it's a Blender setting that I'm missing. Any ideas?
have you turned on viewport shading: material preview? its the bar of circles at the top right, each allowing a simpler shading for the viewport (wireframe/solid/material/rendered). try toggling these
@@TeamMiracles That solved my issue. Thank you so much for replying! I'm learning a lot from your tutorials, so keep up the good work!
нашёл одно виде о с данной темой, что обрадовало, но огорчило что скорость увеличена когда плейн добавляешь. пришлось замедлять видео) но и на том спасибо!!!)
Sorry about the speed! We'll try to be clearer in the future :D
How can i remove the white filter when adding images as plains
Honestly, I'm more interested in how you paint the background than how you animate them.
That's good to hear, we can maybe create more in depth videos for the art as well :)
you know what's kind of sad?
literally, this is an easier concept to do, in blender of all places, then in Toon Boom where it's meant to do animations
since you need a peg, you have to make sure that peg isn't on the other layer and only on the camera, if it's not you screwed up, and you have to make sure it doesn't do that, for all of it.
making you wonder "why am I bothering with this concept?" lol unless you're 100% familiar with toon boom to that extent
granted parallaxing wasn't something i was.....100% going to always do in my animations.
Because I liked the thought of doing it with my own hands, doing the camera myself and making the transitions myself like old school wise
however; difference I suppose, this is just a quick thing for my OST, so why should I make it harder on myself?
if anything in just a few hours I feel like i can do the same thing here, then all day trying to understand toon booms "parallaxing"
sure they do have exposure, to where you take a few frames and you cand expand it so you don't have to keep moving the character etc.
which is very very nice.
what isn't?
is it literally using nodes more complex for moving objects then blender itself does.
lmao
though thanks for this. I'll probably do this instead. I'll just make the running in toon boom, make it transparent, and go from there.
Cool!)
Awesome :)
Thanks 😁
How you add the picture in to the layer on blender ??
Import Images as Planes!
Wonderfull
Thank you! Cheers!
Awesome 😊, and can you make a tutorial on background art in photoshop.... Thank you 🙂
Oh, will check if I can sort something out :)
how to learn this
my vblender is lagging when i import image what should i do
Check if your image is somehow very heavy, or see if your machine has the necessary specs to run blender :)
Thank you da Chella kutti (little Darling)👍
Beautiful I love you
Right back at ya! :D
Awesome! But 2.81??
Thanks for pointing it out! We made a mistake 😅
My concern was lighting honestly lol
Quiero llorar porque quiero hacer una animación de alguien caminando por 13 segundos pero no le entiendo bien D':
Why move the layers instead of the camera?
Anime level
are you indian?
For some reason, I don't get the add "Image as plane" option?