Quick note to something you said at 5:38; You can actually have multiple plays in your feed and still yoyo sway, so long as none of these plays target you. And you of course still can only yoyo sway one country at a time, but the play doesnt "count" if you are not the target/otherwise involved (meaning being neutral)
You should make a video on victoria 3 that explains all your useful tricks in one longer video but try to keep it shorter than other explanations so people watch it more!
Something I had trouble with when first doing the yoyo sway is that you cannot unpause while doing the sway. This is because when you go to the opposite side of your target, after a day, their attitude shifts and they become big mad at you for going against them. This reduces the gains and could even make swaying impossible.
Also, since military power in sway is calculated from attack and defence of the units, always use the best units as conscripts in order to maximize your sway-ability. Full artillery for example.
That's especially a great call since realistically most of these conscripts will NEVER be mobilized, so you don't have to worry about resource availability in the market like you would with the troops you actually use. The conscripts only exist on paper, so make them the most menacing paper tigers the world has ever seen!
@@GregMcNeish Yes, I usually have a dedicated conscript army of only artillery and use all my edicts to increase conscripts when I find a good opportunity to reverse-sway but lack numbers. Three other tips/exploits are: 1. Using edicts on all states to get all possible conscripts, every monday the game checks if you have more conscripts than possible. In other words, from monday to sunday you can go around every state and put an edict and add all conscripts from that state to an army and repeat on every state, and use all those in a sway. 2. If you want to save-scum you can also time it so that you can reverse-sway without relations changing to belligerent, I don't know how to do this reliably without reloading save and finding when the timing works. 3. You can also reverse-sway when already involved in other diplomatic plays or at war if you ask for what you want before joining the opposite side of your target. After two days the ai will make a decision which takes in to account the added military power from you being on the opposite side. The downside is that you will have to go in blind and predict the new military power, I at least don't know how to calculate the new military power.
You can yoyo sway while at war. If you select a thumbs down option that would be thumbs up and switch to the other side before its rejected it gets the yoyo sway modifiers.
13:13 Another great thing about the Enlistment Efforts decree is that the +5% Cons. Rate is a FLAT ADDED modifier. Meaning, you can milk out conscripts from all the states you can put this on (as long as they have some working pops) to provide at least 10 units per state. So for a backwards and wide country like Sokoto, Ethiopia and Brunei its a huge boost early game to run over your neighbours with your free conscripts from the decree.
Just some observations: 1. When you already have a sway before yoyo-swaying, you get to keep it. 2. One other thing that prevents you from yoyo-swaying is a truce with one of the parties. 3. Don't unpause before yoyo-swaying it makes your victim realise they don't like you threatening them with war. 4. Sometimes it also won't work when near the end of a week, so if a yoyo-sway won't work when it should, wait for the next Monday and try again. 5. Revolutions are ideal for yoyo-swaying because the wargoals are fixed. When you try this in other wars, be prepared for your victim to add wargoals that will lock you in against them, especially when they have claims.
thankyou I learned about this from one of your vids a long time ago, but I did not understand how to do it or why it didn't work. thank you for this breakdown!
I kind of just assumed my sway cheesing stopped working since I was looking to see if we had diplomatic plays in common, not any other pending/active play. Thank you for explaining!
Could you do a video on playing as a principality or protectorate? British East India is interesting to play, but breaking free is impossible when Britain pulls me into wars with all prospective allies.
15:30 "Has equal or higher rank than target", in other words the country you want a bankroll from need to be the same rank tier or higher. Rank tier, since you can't be the same rank number.
almost a perfectly safe maneuver, but one time i tried to yo yo gb, they refused my first offer, and while i was waiting the week cooldown to try a different offer they wargoaled ME
This can be considered an exploit, right? It works because the relation of the opposing faction needs one more tick to update to antagonistic as you joined their enemy. You guys think the developers will fix this at some point or could it be intentional?
The devs already nerfed this, but yeah there's mixed feelings on whether or not it's an exploit - it should probably cost infamy if you're going to do it because you're effectively threatening the enemy
Did you know that you can get multiple bankrolls from the same country at the same time? As long as you don't already have an active bankroll from a country you can sway into multiple different diplomatic plays for a bankroll. Great to use with Great Britain. Waiting until GB has multiple diplomatic plays that you can sway into can be better than getting into the first possible diplomatic play and only getting one bankroll for 10 years.
I don't think it will honestly - I haven't seen devs mention anything remotely around this strat and making conscripts not count for evaluating power would be a rollback to a previous problem where the USA thought it had no power and would back down to everything
Tried this as Japan after taking over Korea and a couple of Chinese states. National Militia allowed for 800 conscripts. It's absolutely disgusting how easy this makes the game, it seems to work on just about every AI country, even ones that you don't have good relations with. Reckon the devs will nerf this for sure, sadly.
Aaaa i just cant get this game... Spend the whole game trying to green economy, ending up just having to press pause and resume building not go into default, and when i eventually reach mid game i cant build because there is so much turmoil in all my states... Never seem to get any loyalists in 50 years of game time either, even when I have had 90+ government legitimacy the whole game. Even watched generalist´s 1,5 hours tut. on early industrilasation. Just dont get this game...
Loyalists have much more to do with government social policies and how they match with interest groups and expansion. Not that much to do with legitimacy.
@@FTWNorwayFTW I can't claim to know how this happened or what lead to it since I hadn't seen you play, but if you can write down each step of your playthrough (or just record yourself playing) then look through the play-by-play, you can potentially find where you went wrong.
@@BlueHawkPictures17 I tried a strat where i took over Guangdong in the beginning with help of the UK. I tried to incorporate the chinese state and ended up having negative bureaucracy, propably thats why. Either building more government buldings or just not incorporating. Also did not receive any immigrants from China as i had hoped. Still doesnt explain my 20k minus income when the war reps from qing ends.Trying again today
Quick note to something you said at 5:38; You can actually have multiple plays in your feed and still yoyo sway, so long as none of these plays target you. And you of course still can only yoyo sway one country at a time, but the play doesnt "count" if you are not the target/otherwise involved (meaning being neutral)
Was glorious in the end of the USA run when 6000 batalions of Florida men was mobilized and almost crashed the game
You should make a video on victoria 3 that explains all your useful tricks in one longer video but try to keep it shorter than other explanations so people watch it more!
Something I had trouble with when first doing the yoyo sway is that you cannot unpause while doing the sway. This is because when you go to the opposite side of your target, after a day, their attitude shifts and they become big mad at you for going against them. This reduces the gains and could even make swaying impossible.
Also, since military power in sway is calculated from attack and defence of the units, always use the best units as conscripts in order to maximize your sway-ability. Full artillery for example.
That's especially a great call since realistically most of these conscripts will NEVER be mobilized, so you don't have to worry about resource availability in the market like you would with the troops you actually use. The conscripts only exist on paper, so make them the most menacing paper tigers the world has ever seen!
@@GregMcNeish Yes, I usually have a dedicated conscript army of only artillery and use all my edicts to increase conscripts when I find a good opportunity to reverse-sway but lack numbers.
Three other tips/exploits are:
1. Using edicts on all states to get all possible conscripts, every monday the game checks if you have more conscripts than possible. In other words, from monday to sunday you can go around every state and put an edict and add all conscripts from that state to an army and repeat on every state, and use all those in a sway.
2. If you want to save-scum you can also time it so that you can reverse-sway without relations changing to belligerent, I don't know how to do this reliably without reloading save and finding when the timing works.
3. You can also reverse-sway when already involved in other diplomatic plays or at war if you ask for what you want before joining the opposite side of your target. After two days the ai will make a decision which takes in to account the added military power from you being on the opposite side. The downside is that you will have to go in blind and predict the new military power, I at least don't know how to calculate the new military power.
Great powers hate this one simple trick.
You can yoyo sway while at war. If you select a thumbs down option that would be thumbs up and switch to the other side before its rejected it gets the yoyo sway modifiers.
I need to test this
13:13 Another great thing about the Enlistment Efforts decree is that the +5% Cons. Rate is a FLAT ADDED modifier. Meaning, you can milk out conscripts from all the states you can put this on (as long as they have some working pops) to provide at least 10 units per state. So for a backwards and wide country like Sokoto, Ethiopia and Brunei its a huge boost early game to run over your neighbours with your free conscripts from the decree.
I get dirty just watching this, it’s a straight up shake-down 😭 Generalist the 🐐
Ooooh that makes sense, going to take advantage of this for sure. Thanks Generalist!
Just some observations:
1. When you already have a sway before yoyo-swaying, you get to keep it.
2. One other thing that prevents you from yoyo-swaying is a truce with one of the parties.
3. Don't unpause before yoyo-swaying it makes your victim realise they don't like you threatening them with war.
4. Sometimes it also won't work when near the end of a week, so if a yoyo-sway won't work when it should, wait for the next Monday and try again.
5. Revolutions are ideal for yoyo-swaying because the wargoals are fixed. When you try this in other wars, be prepared for your victim to add wargoals that will lock you in against them, especially when they have claims.
thankyou I learned about this from one of your vids a long time ago, but I did not understand how to do it or why it didn't work. thank you for this breakdown!
I kind of just assumed my sway cheesing stopped working since I was looking to see if we had diplomatic plays in common, not any other pending/active play. Thank you for explaining!
Could you do a video on playing as a principality or protectorate? British East India is interesting to play, but breaking free is impossible when Britain pulls me into wars with all prospective allies.
15:30 "Has equal or higher rank than target", in other words the country you want a bankroll from need to be the same rank tier or higher. Rank tier, since you can't be the same rank number.
Ayy big fan of these videos!
almost a perfectly safe maneuver, but one time i tried to yo yo gb, they refused my first offer, and while i was waiting the week cooldown to try a different offer they wargoaled ME
Youre to vicky 3 what the student or budget monk is to EU4
Good stuff👍
Thanks 👍
How do i get more conscripts? barracks for professional armies is too expensive to build and mantain
Its the button below the one to add barracks. Certain laws allow for more conscription.
This can be considered an exploit, right? It works because the relation of the opposing faction needs one more tick to update to antagonistic as you joined their enemy. You guys think the developers will fix this at some point or could it be intentional?
The devs already nerfed this, but yeah there's mixed feelings on whether or not it's an exploit - it should probably cost infamy if you're going to do it because you're effectively threatening the enemy
How long does Bankroll last?
Also, great vid.
5 years. Same as the other diplomatic pacts, including truces.
A bankroll seems to last 10 years.
I believe 10 but I'm hyper unsure
@@k8k8k Yep, I was wrong. Thanks for the correction.
Did you know that you can get multiple bankrolls from the same country at the same time?
As long as you don't already have an active bankroll from a country you can sway into multiple different diplomatic plays for a bankroll.
Great to use with Great Britain.
Waiting until GB has multiple diplomatic plays that you can sway into can be better than getting into the first possible diplomatic play and only getting one bankroll for 10 years.
Wow. Thanks for teaching me how to take my play to the next level. Sheesh. I'm guessing Sphere of Influence is going to tone this down...
I don't think it will honestly - I haven't seen devs mention anything remotely around this strat and making conscripts not count for evaluating power would be a rollback to a previous problem where the USA thought it had no power and would back down to everything
Victoria 3 is a balanced game
No exploits.
Tried this as Japan after taking over Korea and a couple of Chinese states. National Militia allowed for 800 conscripts. It's absolutely disgusting how easy this makes the game, it seems to work on just about every AI country, even ones that you don't have good relations with. Reckon the devs will nerf this for sure, sadly.
Does this still work?
Not anymore, other than overwriting a 1k malus
Everyone loves being threatened into subjugation!
always thought you said "JoJo's sway" some kind of reference to JoJo's world. Even after the disappointment, very good tutorial 🤣
My wife's son is gay and xer loves your videos!
Thanks?
algo stuff
Based
In a game i got both russia and ottomans that way, it was disgusting
Of the current PDX grand strategy games, Victoria 3 has the dumbest game-play loop. RNG-rev-racing and diplo-play non-ai BS.
Aaaa i just cant get this game... Spend the whole game trying to green economy, ending up just having to press pause and resume building not go into default, and when i eventually reach mid game i cant build because there is so much turmoil in all my states... Never seem to get any loyalists in 50 years of game time either, even when I have had 90+ government legitimacy the whole game. Even watched generalist´s 1,5 hours tut. on early industrilasation. Just dont get this game...
Loyalists have much more to do with government social policies and how they match with interest groups and expansion. Not that much to do with legitimacy.
You'll get there! Just keep at it and you'll figure it out, I believe :)
@@BlueHawkPictures17 Just wasted another 4 hours on Portugal now, by the 1860s i just go into default, cant even build anything...
@@FTWNorwayFTW I can't claim to know how this happened or what lead to it since I hadn't seen you play, but if you can write down each step of your playthrough (or just record yourself playing) then look through the play-by-play, you can potentially find where you went wrong.
@@BlueHawkPictures17 I tried a strat where i took over Guangdong in the beginning with help of the UK. I tried to incorporate the chinese state and ended up having negative bureaucracy, propably thats why. Either building more government buldings or just not incorporating. Also did not receive any immigrants from China as i had hoped. Still doesnt explain my 20k minus income when the war reps from qing ends.Trying again today