@@arthasmenethil4399it's a win:win:win for me, most people enjoy watching them, they are easy to make, and they can be informative for both viewers and whoever makes them as viewers could argue/correct it.
Using the forestry company and max your chops is a good starting move. You will get lots of cash really fast and a cheap construction good as a side bonus.
@@generalistgaming maybe it's because i tend to play poor nations, but i feel that iron is kinda late earlygame good. The tool cost is too hard at the start compared to the tool cost of wood.
I wonder how much it depends on the nation, as in would a lumber heavy nation like the US or Canada want to do lumber and iron heavy nations want to pick iron
Speaking of Railway throughput, the US would like to inform the world that between Carnegie Steel Co and Standard OIl, it can get up to 50% more Railway Throughput.
Your videos are incredible! I though I was playing Vicky 3, but it turns out I was just smashing buttons. They also give me a new found respect for the devs, they have poured so much effort into this game.
Great content. I just picked up the game last week playing Qing as my first major campaign. Your recent videos covered all the issues I ran into - diplo, military and maintaining productivity for companies. Keep it up!
I am using the generic food industry company in my runs for the 5% Birth Rate bônus, since I usually play with countries that have low population such as Brazil, Uruguay, New Granada, Mexico, Sweden, Wallachia, Portugal and Finland, it's not much but it helps since migration is bugged. We need human souls to move the economy.
Like I said, it's not much, and takes time to start see minimal results(20 Years), but when you reach labor shortage, if you don't get pops via conquest in this patch because of the migration bug, you will not be able to continue building. Its not optimal, but without pops to work, the economy cannot grow, I will take the little more people that I can get, it is what I have util migration is fixed.@@2Links
I actually reverted my game to pre 1.4 because the job satisfaction mechanic makes small population nations actually unplayable and mess up other runs too because the subsistence farmers on 0.17 productivity won't swap to the no qualification rubber plantations which are 43 productivity
Birth rate is probably best if you're a medium-large pop country. Most GPs come to mind and Japan if they industrialize to utilize all their pops. Tiny pop countries are better off getting migration or expanding, while China and India don't need more pops. As Lanfang, for example, I was getting over 300k migrants from China annually, while 5% more birth rate increased my pop growth by 20k. I got like 15 million Chinese pops over the course of the game before leaving their market in the last 15 years and conquering Japan, so at the end 2/3 of my country was Japanese.
it almost sounded like it's better to go with something you don't have a lot of rather then doubling down i'm play as Russia right now and i feel like sulphur is what i would need (only 2 isolated nodes) but i've spent so much time building Russia i haven't really gone overseas or expanded much
are you sure additional throughput are more valuable on buildings that have low throughput due to lack of economy of scale? i would assume boosting 50 buildings by 13% is more valuable than bosting one by 20%
kind of a late answer, but the point he was making is: 20% throughput on 50 buildings spread across 50 states will be better than 20% throughput on 50 buildings in a single state.
There is a company that increases weekly innovation gain. If I understand it correctly it should increase your research speed so you can get ahead with tech faster. What do you think about it?
It has to increase the active research cap for it to be particularly useful I think, just innovation percent isn’t worth a co slot if the industries aren’t good
@@generalistgamingI just looked it up and it's called Phillips you need an electric industries greater than 10 in Holland or Gelre and it provides +5% innovation and +15 max innovation investment which is probably too low to make a difference for such a lategame company.
A good idea is making a tier list of the unique companies
I know tier lists are regarded as easy content, but I really love watching them :D
@@arthasmenethil4399it's a win:win:win for me, most people enjoy watching them, they are easy to make, and they can be informative for both viewers and whoever makes them as viewers could argue/correct it.
Using the forestry company and max your chops is a good starting move. You will get lots of cash really fast and a cheap construction good as a side bonus.
I think generic iron is a little bit better, but yeah that's really strong too
@@generalistgaming maybe it's because i tend to play poor nations, but i feel that iron is kinda late earlygame good. The tool cost is too hard at the start compared to the tool cost of wood.
I wonder how much it depends on the nation, as in would a lumber heavy nation like the US or Canada want to do lumber and iron heavy nations want to pick iron
Cries in Great Qing without Companies on game start :D
Speaking of Railway throughput, the US would like to inform the world that between Carnegie Steel Co and Standard OIl, it can get up to 50% more Railway Throughput.
damn those robber barons really live up to the name
The way how He knows all mechanics is insane...
Your videos are incredible! I though I was playing Vicky 3, but it turns out I was just smashing buttons. They also give me a new found respect for the devs, they have poured so much effort into this game.
Great content. I just picked up the game last week playing Qing as my first major campaign. Your recent videos covered all the issues I ran into - diplo, military and maintaining productivity for companies. Keep it up!
Great vid as always dude, I wonder if eventually one could explain the available/attainable/potential companies and all.
Nice, a Vid under 30 Minutes! Keep up the good work!
All unique companies tier list please!!!
I am using the generic food industry company in my runs for the 5% Birth Rate bônus, since I usually play with countries that have low population such as Brazil, Uruguay, New Granada, Mexico, Sweden, Wallachia, Portugal and Finland, it's not much but it helps since migration is bugged. We need human souls to move the economy.
I've tried this but it didn't seem very impactful. Did it make a significant difference for you?
Generic food is notably multiplicative, rather than additive.
Like I said, it's not much, and takes time to start see minimal results(20 Years), but when you reach labor shortage, if you don't get pops via conquest in this patch because of the migration bug, you will not be able to continue building.
Its not optimal, but without pops to work, the economy cannot grow, I will take the little more people that I can get, it is what I have util migration is fixed.@@2Links
I actually reverted my game to pre 1.4 because the job satisfaction mechanic makes small population nations actually unplayable and mess up other runs too because the subsistence farmers on 0.17 productivity won't swap to the no qualification rubber plantations which are 43 productivity
Birth rate is probably best if you're a medium-large pop country. Most GPs come to mind and Japan if they industrialize to utilize all their pops.
Tiny pop countries are better off getting migration or expanding, while China and India don't need more pops.
As Lanfang, for example, I was getting over 300k migrants from China annually, while 5% more birth rate increased my pop growth by 20k. I got like 15 million Chinese pops over the course of the game before leaving their market in the last 15 years and conquering Japan, so at the end 2/3 of my country was Japanese.
Great video, almost too detailed. Is the PM spreadsheet publicly available?
Great video thank you
Glad you enjoyed it
it almost sounded like it's better to go with something you don't have a lot of rather then doubling down
i'm play as Russia right now and i feel like sulphur is what i would need (only 2 isolated nodes) but i've spent so much time building Russia i haven't really gone overseas or expanded much
are you sure additional throughput are more valuable on buildings that have low throughput due to lack of economy of scale? i would assume boosting 50 buildings by 13% is more valuable than bosting one by 20%
kind of a late answer, but the point he was making is:
20% throughput on 50 buildings spread across 50 states will be better than 20% throughput on 50 buildings in a single state.
Just got the Banana Republic Achievement as USA 🙌🙌
Good stuff 👍
Thanks 👍
There is a company that increases weekly innovation gain. If I understand it correctly it should increase your research speed so you can get ahead with tech faster. What do you think about it?
It has to increase the active research cap for it to be particularly useful I think, just innovation percent isn’t worth a co slot if the industries aren’t good
@@generalistgamingI just looked it up and it's called Phillips you need an electric industries greater than 10 in Holland or Gelre and it provides +5% innovation and +15 max innovation investment which is probably too low to make a difference for such a lategame company.
Man, I can do WC on Eu4, CK3, Imperator and Hoi4...then there's Victoria and I realize I dunno shit 😂
What’s going on with your economy? You should demolish it even more
Taxation is theft