Research in Victoria 3: Explaining the WORST Tooltip in the Game and 2 ESSENTIAL Strategies

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 82

  • @White-lh3le
    @White-lh3le 11 หลายเดือนก่อน +214

    It isn't a Generalist Gaming video without the loud ass car popping in.

    • @dank42069
      @dank42069 11 หลายเดือนก่อน +8

      Loud = funny

  • @MahDryBread
    @MahDryBread 11 หลายเดือนก่อน +67

    I only recently realized the value of going straight for Atmospheric engine while lathe spreads, so seeing this even more efficient strategy is a real game changer. I mean that saves like half a year of research on a great tech!
    I used to be really bad about almost never researching things ahead of time. I've since realized the value of getting important stuff like Mutual Funds BEFORE the 5 remaining tier 2 social techs that I really don't need that badly.

    • @resisbence4771
      @resisbence4771 11 หลายเดือนก่อน

      I never would've expected MahDryBread in this comment section!

    • @MahDryBread
      @MahDryBread 11 หลายเดือนก่อน +8

      @@resisbence4771 I play A LOT of Victoria 3
      I play A LOT of Paradox games in general

    • @generalistgaming
      @generalistgaming  11 หลายเดือนก่อน +5

      Yeah, I think I only started doing this slingshot consistently during the 1.5 beta, but had dabbled w/ it due to how the tech bonuses applied in previous patches (a reduction in tech cost, rather than modifying innovation contribution). It's a weird play pattern because you go from wanting to be highly efficient when innovation is effectively expensive to being wildly inefficient when innovation is effectively cheap.
      Are you excited for Dominions 6 next week?

    • @MahDryBread
      @MahDryBread 11 หลายเดือนก่อน +2

      @@generalistgaming It was a real game changer when I started researching more things ahead of time. Like as Belgium I got Malaria Prevention in I think it was the late 60's or early 70's. Normally I wouldn't be getting that until 90's at the earliest! It completely changed how I play so many nations.
      Hell yeah I'm pumped for Dominions 6! I was actually just tweeting about it the other day, I only knew it was coming out thanks to your videos. I used to play Dominions 2 in high school!

    • @generalistgaming
      @generalistgaming  11 หลายเดือนก่อน +3

      Malaria Prevention is probably the most rushable tech in the game - honestly not sure where I'd put it relative to stock exchange n the tier list. Oh man, that's old school - I only have a few hundred hours so I def feel like I'm still trying to learn the game.@@MahDryBread

  • @Memanruler
    @Memanruler 11 หลายเดือนก่อน +52

    Thank you for dedicating your time to teaching us

  • @XemawthEvo2
    @XemawthEvo2 11 หลายเดือนก่อน +19

    Well this guide was extremely helpful for me, due to finding out Universities do NOT generate literacy. Coming from Vic 2, the idea of the institutions providing the main source of literacy makes sense, but since the pop-promotion mechanic doesn't exist, I assumed Universities would have been the replacement for that mechanic.
    Thank you for showing me how important timely technology research is important to not only development, and how certain techs are highly influential on overall education impact.

    • @KarstenOkk
      @KarstenOkk 11 หลายเดือนก่อน +4

      Indirectly they do, since pops with jobs that the university employs (clerks, and especially clergymen and academics) have a higher base literacy rate. But if you are a very large country, a single university is not going to make a dent into that.

    • @Bleilock1
      @Bleilock1 9 หลายเดือนก่อน +2

      Well unis also increase qualifications... so lets not forget that

    • @lateralus6512
      @lateralus6512 6 หลายเดือนก่อน +1

      There is a pop promotion mechanic, but the game does a poor job of explaining it.

    • @eedgelord1471
      @eedgelord1471 หลายเดือนก่อน

      If there is no pop promotion, what is qualification? "Where" does my peasant learn to become an engineer?
      This is not done by the university at province but it just happens by literacy and wealth?

  • @konga382
    @konga382 5 หลายเดือนก่อน +4

    It took me a year of play before I figured out that the game tracked innovation above the "cap," and that the spread bonus counted excess innovation as unspent innovation.

  • @johnmcorigin2389
    @johnmcorigin2389 9 หลายเดือนก่อน +3

    I had no idea how this reseach works and learned a lot from your tutorial. Thank you very much!

  • @alfredoontiveros6504
    @alfredoontiveros6504 4 หลายเดือนก่อน +1

    The slingshot is gold. Thanks, man.

  • @eedgelord1471
    @eedgelord1471 หลายเดือนก่อน +1

    I'm shocked that qualification given by universities is so small.
    I was sure (by the tooltips) that you literally needed to build a certain quantity of universities spread in provinces in order to get pops to become engineers, academicians, scientists and even machinists.
    So the secret is to pump literacy with education institution and public school law at basically no financial cost or deeper sacrifices beyond bureaucracy, lmao.

  • @thatch7653
    @thatch7653 11 หลายเดือนก่อน +5

    certified generalist banger

  • @Junker-sq6pu
    @Junker-sq6pu 5 หลายเดือนก่อน +1

    I think you have earned the crown of the Arumba07 of Victoria 3

  • @10z20
    @10z20 11 หลายเดือนก่อน +2

    Slingshot method is smart, thanks dude!

  • @abhishekvchaudhari8181
    @abhishekvchaudhari8181 11 หลายเดือนก่อน +2

    This is what I was confused about, I thought there was a malice and not just cost increase in the higher tier techs. Good stuff as always big guy👍

  • @LadCarmichael
    @LadCarmichael 11 หลายเดือนก่อน +1

    Great video, I wondered for a bit if slingshotting T3 techs was worth it but I think you're right, eating the malus is worth compared to the gains.

    • @generalistgaming
      @generalistgaming  11 หลายเดือนก่อน +1

      It depends on how big your eco is - I think it will often, but not always make sense. I think if you're rushing pumpjacks specifically (where you need two techs first that you might not be making good use of), or researching rubber mastication to go into rubber tools, in which case you don't finish mastication, that it can make a lot of sense.

  • @Борис-к7ф
    @Борис-к7ф 11 หลายเดือนก่อน +1

    Hello there! Great guides, I learned a lot about the game thanks to your economy guides.
    Though I still have a lot questions about how SOL impacts your economy and what to do after you reach around 700-800 mil gdp.
    Can you do a video about best benchmarks of GDP per capita and sol at certain dates, like when to stop investing and let the pops get accustomed.
    In previous videos you said about changing trade policy in late game being a meme, but I truly think it's the play

  • @YB31234
    @YB31234 11 หลายเดือนก่อน +2

    You just blew my mind I've been playing this game since it came out and I had no idea the research worked like this. The slingshot method is genius! Say goodbye to inefficiently researching techs for me, thanks!

  • @Thunder103093
    @Thunder103093 11 หลายเดือนก่อน +3

    when is it a good time to build more unis? since they are expensive & i have trouble building fast as others do, like do i judge it be income? gdp? or construction?

    • @generalistgaming
      @generalistgaming  11 หลายเดือนก่อน +2

      In the video I mention somewhere around 180-250 construction wanting to build to EoS and then spam 100-200unis after maybe 1-2k

    • @Thunder103093
      @Thunder103093 11 หลายเดือนก่อน +1

      @@generalistgaming yeah i cant afford that as anyone when i play

  • @Raptorsified
    @Raptorsified 5 หลายเดือนก่อน +1

    Is there any consideration for building a single university in provinces for the 25% migration attraction? I have been building one university and one fine art for those bonuses when they come into play. A total of +50% migration attraction is pretty nasty.

  • @salmon4252
    @salmon4252 9 หลายเดือนก่อน +1

    So for the slingshot method, if I understand correctly you are better off researching everything you can up to 10k while the nat spread takes care of the older tech?

    • @generalistgaming
      @generalistgaming  9 หลายเดือนก่อน +2

      At least one thing to 10k - it still might make the most sense once you get there to go back to the older tech, because getting something like atmo earlier is a big deal.

  • @JakeMoon515
    @JakeMoon515 11 หลายเดือนก่อน

    This video was insanely helpful for me to understand strategies regarding universities going forward. Although personally, I struggle with trying to find exactly what point in my construction I should begin slingshotting my universities. Do you have an estimate at around how much construction building these universities starts to become negligible?

    • @JakeMoon515
      @JakeMoon515 11 หลายเดือนก่อน

      I’m trying a healthy man if Europe run and I can’t seem to get the tier 5 healthcare tech before the game ends

    • @generalistgaming
      @generalistgaming  11 หลายเดือนก่อน +1

      I feel like you have it reversed a little - you want to use the slingshot method when your economy is smaller, and then swap to ahead of time as you get bigger. I generally like to build to EoS starting at around 180-250 construction, and then build 51-102 ish unis around maybe 800-1100 construction? Less sure on a good range on the second number.

  • @anthonyc2076
    @anthonyc2076 8 หลายเดือนก่อน +1

    ​ @generalistgaming does the qualification bonus to universities only apply to a specific state so I should build one in each state?

    • @generalistgaming
      @generalistgaming  8 หลายเดือนก่อน +1

      Only specific state, so if you need quals you spread 'em, but it's important to emphasize that throughput is insane on unis so if you want to maximize innovation putting them in one place is important

  • @michaelangelo1202
    @michaelangelo1202 4 หลายเดือนก่อน +1

    bro you should became a teacher in real life, for real i enjoy so much ur explanation

  • @immortal1337
    @immortal1337 11 หลายเดือนก่อน +1

    Hello thanks for the video. But does the University +20% Qualification bonus only count towards the Qualification in the state that it has been build in? Do pops not move to University and move back to a state where they could find work?

    • @GODVxXxV
      @GODVxXxV 11 หลายเดือนก่อน

      You are giving the game too much credits, no such thing exist. Either pop works in a state forever or they move

    • @immortal1337
      @immortal1337 11 หลายเดือนก่อน

      so I can educate them in one state and than if they dont find work suitable they move to a state where they find one? @@GODVxXxV

    • @eedgelord1471
      @eedgelord1471 หลายเดือนก่อน

      Let's say you are playing as 2 provinces Belgium and building university only on Brussels.
      How come the wallonia pops will become engineers?
      Merely by literacy, without the qualification of the Brussels university?

  • @peterfoy6045
    @peterfoy6045 4 หลายเดือนก่อน

    The most useful part starts at 18:00

  • @emt2185
    @emt2185 8 หลายเดือนก่อน

    My dumb ass thought innovation spread was hard capped 💀No wonder I always feel like my economy is behind and that my tech was perma-behind unless I started as a very literate country, no matter what I did. This is such an important video to learn how to play the game

    • @generalistgaming
      @generalistgaming  8 หลายเดือนก่อน +2

      The tooltip for it is awful - this is the most commonly misunderstood thing.

  • @TurkishEdition1781
    @TurkishEdition1781 21 วันที่ผ่านมา

    İ spammin universities for more techspread ,after cap game gives unspent innovations point and this goes techspread but sometimes i check tech trees i can take just 2 tec h about techspread , am i doin good ?

    • @generalistgaming
      @generalistgaming  20 วันที่ผ่านมา +1

      Yeah, spreading only 2 is fine. Eventually you're not spreading anything if you're the tech leader, at which point the extra unis aren't very useful

    • @TurkishEdition1781
      @TurkishEdition1781 20 วันที่ผ่านมา

      @generalistgaming very good now i dont care research penaltys :))

  • @budek_me
    @budek_me 8 หลายเดือนก่อน

    Hey! Could you make a guide for qualifications and discriminated pops?

    • @generalistgaming
      @generalistgaming  8 หลายเดือนก่อน

      I'm not sure there's enough to talk about to make a tutorial on it, I'd have to think about it

  • @BlackHoundWolf
    @BlackHoundWolf 11 หลายเดือนก่อน +1

    So the unis arent giving you any literacy at all?

    • @generalistgaming
      @generalistgaming  11 หลายเดือนก่อน +1

      Not in a direct mechanical way, no.
      Academic profession will almost always hit 100% literacy themselves though because of both a high wage multiplier as well as a special bonus, so it would pull up the average in the state slightly, but that higher wage multiplier might lead to slightly higher local prices because of higher consumption from the academics, which might make lower SoL pops basket of goods more expensive and offset the positive effect to some extent. Not sure at that minute level

  • @romanmakarov4973
    @romanmakarov4973 10 หลายเดือนก่อน

    Doesn't throughput apply beyond it's cap? e.g. if EoS is 20, than every building beyond 20 should have maximum possible efficiency. At least that's how I understood the throughput mechanics. And if I'm right, then we shouldn't use EoS as a metric for universities amount.

    • @generalistgaming
      @generalistgaming  10 หลายเดือนก่อน +1

      Throughput applies beyond the cap. If I build 51 buildings they'll all have 50%, if I build 52 the 52nd will still have 50%.

  • @PoltergeistHC4L
    @PoltergeistHC4L 5 หลายเดือนก่อน

    GOD TIER TIPS TY!!

  • @lsuperior
    @lsuperior 11 หลายเดือนก่อน

    how many subscribers before we get to see you on the keyboard?

  • @mr.negativenancy5751
    @mr.negativenancy5751 11 หลายเดือนก่อน

    Thank you. This helps me

  • @kalu19991
    @kalu19991 11 หลายเดือนก่อน +1

    I dont see russhing higher tier techs as usefull, because my economy isnt ready to use those PM so it turns out to be usless for years after i research them

    • @generalistgaming
      @generalistgaming  11 หลายเดือนก่อน

      Not sure exactly what you mean by the economy not being ready tbh

    • @kalu19991
      @kalu19991 11 หลายเดือนก่อน +2

      @@generalistgaming for example if i switch too early to steel buildings, it will lead to huge deficit and bancrupcy. You need to have steel mills first, and even some spare capacity on them, so when you switch prices dont go crazy.

    • @generalistgaming
      @generalistgaming  11 หลายเดือนก่อน +1

      It's definitely impactful if you just swap a few at a time and then add goods, then swap a few more. If you wait until you can swap all and overbuild all the steel and glass and such then you're going to have a huge lull where the buildings you're building aren't very profitable@@kalu19991

    • @kalu19991
      @kalu19991 11 หลายเดือนก่อน +2

      @@generalistgaming yes, but that is tidious when running large country like Russia. Maybe the devs should add some regions mechanisam where you can group x number of states and change their PM all at once.
      + Local prices need to be revorked. Electricity needs to be able to transfeer to neighbouring state woth lets say 40% loss, but with tech it gets to 30%, 20% and so on.

    • @Gutraidh
      @Gutraidh 9 หลายเดือนก่อน

      @@kalu19991 I wish they add a way to change production method from the local price UI because that's where I mostly manage my production now as I can immediately see the surplus and shortage in every states which helps with the MAPI

  • @cvdbdo9471
    @cvdbdo9471 3 หลายเดือนก่อน

    Don't universities technically increase literacy by employing pops with higher education access? (Yes this is extreme nitpicking)

    • @generalistgaming
      @generalistgaming  2 หลายเดือนก่อน +1

      Technically, but explaining that would be more confusing than usefull

  • @carolousrexwittelsbach2184
    @carolousrexwittelsbach2184 11 หลายเดือนก่อน

    I still don't get why slingshot is faster than the rest

    • @LittleGoblinBoi
      @LittleGoblinBoi 11 หลายเดือนก่อน +4

      You're technically researching both Atmospheric Engines and Lathe at the same time, so BOTH get progress.
      And the research cost of atmospheric engine is dependant on how many remaining techs you have in the first era.
      Thus, going just until 9900-9950 research spent for atmospheric engine and then switching to lathe to quickly finish that will mean the cost of atmospheric engine will go down from 12.5k to 10k, saving you weeks of research points. You will have to wait only 1-2 weeks after you switch back to Atmospheric Engine

    • @alexandererhard2516
      @alexandererhard2516 11 หลายเดือนก่อน +1

      Well you're getting the Atmospheric Engine earlier. You'll get the Lathe a bit later however.
      However if you want to boost up all those Iron Mines you're probably building, AE is a much more important tech.

    • @carolousrexwittelsbach2184
      @carolousrexwittelsbach2184 11 หลายเดือนก่อน +1

      @@LittleGoblinBoi I get it, thanks bro

  • @jessevaughan464
    @jessevaughan464 4 หลายเดือนก่อน

    Are you an economics major or just a ridiculously committed gamer?

  • @frankargenti
    @frankargenti 11 หลายเดือนก่อน +3

    "not terribly long video" ... one terribly long video after : wow that video was surely long

    • @BeefCurtain91
      @BeefCurtain91 11 หลายเดือนก่อน +8

      It was only 30 minutes. With chapters. Pretty short for our guy