Let's Compare ( S.T.U.N. RUNNER )
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- Epilepsy Warning !! If you are prone to Epilepsy. Please be advised that this video contains multiple flashing sequences that could potentially cause adverse reactions to some viewers. I am not responsible for any bad experiences or episodes some people may have. View this at your own risk !
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/ gaminggeeks
1. Arcade 0:33
2. ZX Spectrum 4:02
3. Amstrad 6:56
4. Commodore 64 9:50
5. Atari ST 12:44
6. Amiga 15:39
7. MS DOS 18:33
8. Atari Lynx 21:03
9. Playstation 2, XBOX, GameCube,
Windows 24:32
Description Source:
en.wikipedia.o...
S.T.U.N. Runner (Spread Tunnel Underground Network Runner) is a fast-paced, racing/shooter arcade game released by Atari Games in 1989. The player pilots a futuristic speed bike which can exceed 900 mph through various tunnels and courses, with changing environments, hazards and enemies. S.T.U.N. Runner was notable for its early use of high-speed 3D polygonal graphics, and was based on an evolution of Atari's pioneering Hard Drivin' hardware.
Gameplay:
The final goal is to reach the "Ultimate Challenge", an endless race filled with surprises, where the player must simply get as far as possible in the allotted time. Markers on the Ultimate Challenge course show the names of the five players who have traveled the farthest, who are tracked independently of the game's traditional high score table.
The Lynx version is a work of genius compared to the others and makes great use of the machine's capabilities.
The Lynx version is really impressive.
What impressed you about the Atari Lynx version?
I think you need to consider the hardware it was running on and the fact it was a handheld system. A game like that on a handheld should not have been possible, except that Atari found a way (using certain graphical tricks) to create the illusion that some things that "look" 3D are actually not at all, they are still sprite based. So really it just comes down to how the game was made on the Lynx. That's what is impressive about it.
@@jasonlee7816 The SPEED, for starters
Taylor's Everything Channel you comparing Atari Lynx 16-bit sound to Game Boy Advance 8-bit sound makes no sense at all some GBA games do sound scratchy
@@AzrialAlaria good answer
Epilepsy Warning !
If you are prone to Epilepsy. Please be advised that this video contains multiple flashing sequences that could potentially cause adverse reactions to some viewers. I am not responsible for any bad experiences or episodes some people may have. View this at your own risk !
It's great that you have done an epilepsy warning, but it's probably better to put it in the video. Many people watch the video first, without scrolling down to the comments, or even the description.
True.. but it didn't occur to me until after I made the video when I started feeling dizzy watching some of the footage. Of course.. it could have just been my sleeping pill kicking in. lol
The Spectrum never fails to disappoint :)
Amstrad version is pretty bad too .🤣 And Commodore 64 . They are awful 😅
I can't believe they even attempted it!
In fairness, by the time this was converted, it's a wonder the 8 bits were still around.
@@marcparker6030 i think 1990? 8 bits were still dominating the market
The arcade original just with HD rendering (no textures or anything fancy) would be just lovely to have.
I wonder if the emulator could be modified for this...
The Atari ST/Amiga versions are painful. A racing game at 5fps? yeah, makes sense to release this.
Yeah, they said it couldn't be done...and they were right.
Even so, the ST and Amiga hardware must have been able to put on a better show than this?! Absolute dog turd conversions. The Lynx showed them up really badly.
Excluding the original arcade, the Lynx version was the version that impressed me the most
The original Amiga release had a bug in it that wouldn't allow you past the second level
You've got to love those "stars" on the C64 port. ;)
Ken Wheeler ikr
+Ken Wheeler you mean those badly drawn stars that look like blocks or squares 😆😄😅😂
Those would be the ones. :D What's really hilarious is that they chose to refer to them as stars in the in-game text.
Ken Wheeler
My local arcade still has this game, bike and all. I LOVE it. 💕
LOL! When the LYNX version is the best port.
That looks pretty dang impressive for an arcade game released in 1989, that's for sure! XD
You've got to love the C64 port
The lynx version, was incredible for a portable console
You like to say that don't you? >.=.>
To the lynx programmers: absolutely fantastic. Everyone else: fail.
Thanks for this increíble documentarte of one of my favourites games
TBH I just watched a bunch of S.T.U.N. Runner videos like 2 days ago.
I glad to see your videos again GHS. Regards
Thanks ! It's been hard to find time with my new work schedule. I haven't abandoned the channel. Just trying to find the time.
I'd love a arcade cabinet of this game.
This is probably the most playable looking ZX Spectrum game I’ve seen. Which is a terrible thing to have to say about any system.
payne540 LOL
This Was the only reason I bought an Atari Lynx
lynx conversion destroys them all. lol!
+Azrial Alaria only the developer of the Atari Lynx version probably knew it was as best as possible they might’ve been in a rush to get it out
Amstrad CPC version is cute by the looks.
Moreso after the Spectrum anyways.
I remember being really impressed with the arcade version as a kid, but I don't recall ever seeing any of the other versions, and for the C64, and Lynx considering the hardware not bad, but man that ST port was crap, and so was the MS DOS version lol.
Sloppy Seconds! Thanks C! I love stun runner!
The Midway Arcade Treasures 3 port was awful. Not only was the game needlessly sped up making it virtually unplayable, but the sound effects were so ear piercingly bad, it can give you a headache after a short period of time playing. Sucks that there's still no good home version of this game, at least from my knowledge.
Ugh, that speed pad sound.. VVVVVVRRRRRRRRRRROWWWWWWWWWWW
I just started watching and already have a headache because the Amiga version must be coming up.
I wonder why the arcade treasures version runs at double speed
Why did you have to go straight from arcade to speccy? So much contrast between those
Cause he can.
The spectrum one even runs smoother than the amiga version
C64 version = BAGS OF WANK!!!
Is it odd that i have never seen this until now?
Was there ever a knock off clone version of this for a Tandy machine? I remember playing something very similar, but elements of this don’t ring any bells.
Wow, was the ST 3d capable?
i guess it depends who the developer is, how experienced they are, how long they spent on the Atari ST game
Good god... the C64 version looks like an unfinished alpha build...
i wouldn't be surprised if the Amiga version was probably a 1988 or 1989 lazy rushed port of the Atari ST version if it was delayed then done properly in 1991, 1992, 1993 Amiga version would be as good or nearly as good as the arcade version
Stun Runner spells Tron to me.
...and the arcade cabinet was in no way designed to use up all of the leftover Star Wars controllers that didn’t used up by Road Blasters machines...
What makes you say the STUN RUNNER arcade game cabinet wasn’t designed to use up all of the leftover Star Wars controllers that didn’t get used up by Road Blasters arcade game machines?
Jason Lee I’m using sarcasm. Basically what I mean is: I’m guessing that Atari had so many of these Star Wars controllers leftover that they they were used in many other “new and innovative” cabinets.
+Gregory Gonzalez the fact is you failed to put something in your sentence above indicating sarcasm then i might have understood you were being sarcastic do you automatically think everybody can read your mind?
Jason Lee Yeah, I know. My bad. Sometimes we make mistakes. At least I do. Can’t speak for everyone else.
+Gregory Gonzalez when you said can’t speak for everybody else was that a reference to me misunderstanding your sarcasm?
So this is the original Wipeout
I thought that as well !
+Corsa15DT i believe the Wipeout futurist racing game N64, PS1, Sega Saturn was inspired by Matrix Marauders 3D grid based strategy racing game released on Amiga/ST in 1990
Jason, I saw that game and by the first looks it didn't remind me of wipeout.
The Atari version would;ve been soooooo annoying
Wipeout for the 80s
the framerates... are awefull...
Yeah, these home computer versions were never going to be even remotely good, and -
predictably - they got horrible reviews from the gaming press. Makes you wonder why Domark even bothered
The DOS version was ok despite the low frames.
the Amiga version could’ve been good but it might’ve been a lazy rushed remake of the Atari ST version
Hewson sort of remedied this by releasing Eliminator.
Atari ST sux big time. Amiga disappoints too. This looks like an easy game, why do they struggle so much?
the Amiga version could’ve been better but i think it is (was) a lazy, rushed, remake of the Atari ST version
The Amiga does 3D slower than the ST due to its slower clock speed, so it couldn't really be better.
Jason Lee ok, sure, I'm not convinced more colours would help much though. The framerate is the major issue.
Easy!? It's freaking poligons and 3D and stuff! by 2018 it might become trivial, but this is 1990 right now!
It wouldn't be easy Corsa15DT, the Arcade version is 4 CPUs with 1 of them clocked at a massive 48Mhz in 1989, also has 3 or 4 sound processors too if memory serves and at an resolution of 512x240. An Amiga or ST with 1 CPU clocked at 7.09 and 8Mhz respectively is not enough grunt to do it justice, even at the lower res the Amiga and ST generally used for games. Also bad routines and programming skills can be blamed as games like No Second Prize and Vroom on Amiga/ST do show that 3D games can have nice speed on these Systems.
@2DFlightsim, Most Amiga and ST 3D games are same frame-rate, there are some that are faster on ST, these are usually games with less colour and/or lower res than Amiga version. Atari ST speed advantage gets lost because of the inferior DMA structure the ST has, so components like sound or even the mouse use more CPU cycles compared to Amiga, just about everything in Amiga has Direct Memory Access across it's 25 DMA channels.
For anyone wondering why the Lynx has no problems, it's because the Lynx version is not 3D, it's using the Scaling hardware the Lynx has to fake it, kinda similar to SNES hardware scaling except the Lynx scaling is far superior as it can scale everything, not just sprites on 1 graphic plane, it's also much lower res at 160x102. Plus it looks a lot better on the real deal than it does here.