When that halftrack rounded the corner...I had a bad feeling. I could fire 1,000 rounds with my mortars and never drop one on a tank, AI does it twice...SMH
Lore hehe: The men are cold and tired, they have been fighting against the harsh coldness of Bastonge. Fingers are numb, and the brain process is low, this causes the men to miss shots and be slower in their actions to bolt back their rifles. Despite this they push on and fight till the last man. After fighting near Normandy and holding a stable front line. Jelly Bean Company got ordered to move to Bastonge and defeat an incursion force of allies. With heavier equipment. Jelly Bean Company MUST defeat them at all costs as this would provide a breakthrough for the allies. As the war rages on High Command and HQ can only spare small equipment as much bigger and heavier vehicles and AT is needed else where. Hopefully, Jelly Bean Company can re link with the German Wermacht and gain heavier armaments.
Couple of episodes ago I said they'd start bringing in Shermans the next 2 battles, and here they are. Now you definitely to speed up Panzer research up to the Pz. IV F2. Those mark IIIs won't last vs them Shermies and your bazooka crews would be gunned down by the MGs in pretty short order. In the meantime, you should commandeer and try to keep an M4 for a few battles.
Hello Sir Jelly, good fight again ^^ Honestly at 12.50min, you made a pretty impressive tactical error ^^ So far flawless, and now, I don't know why, you send the armored transport to the middle of the road, in the open, to attack an enemy position over which you have little vision AND with your Panzerpionners still in the vehicle .... Their fates were sealed from the start :/
Wish my mortars were half as accurate as the freakin AI. I have made mistakes with mobile halftrack units too. You always want to make a bad ass cinematic push then get absolutely punched in the balls for it. 😂
When i See this i think that if you maybe would have pushed with the tank to destroy the Mortar you wouldn't had lost the Tank Also you could have probably used the second tank to not lose that many more men... or can the MG damage the Panzer?
Yay my first time leaving the first comment
Thankyou dude and congrats .
When that halftrack rounded the corner...I had a bad feeling. I could fire 1,000 rounds with my mortars and never drop one on a tank, AI does it twice...SMH
Lmao i know mortars are laser like sometimes
Lore hehe: The men are cold and tired, they have been fighting against the harsh coldness of Bastonge. Fingers are numb, and the brain process is low, this causes the men to miss shots and be slower in their actions to bolt back their rifles. Despite this they push on and fight till the last man. After fighting near Normandy and holding a stable front line. Jelly Bean Company got ordered to move to Bastonge and defeat an incursion force of allies. With heavier equipment. Jelly Bean Company MUST defeat them at all costs as this would provide a breakthrough for the allies. As the war rages on High Command and HQ can only spare small equipment as much bigger and heavier vehicles and AT is needed else where. Hopefully, Jelly Bean Company can re link with the German Wermacht and gain heavier armaments.
Great lore I really like your writing style .
Couple of episodes ago I said they'd start bringing in Shermans the next 2 battles, and here they are. Now you definitely to speed up Panzer research up to the Pz. IV F2. Those mark IIIs won't last vs them Shermies and your bazooka crews would be gunned down by the MGs in pretty short order. In the meantime, you should commandeer and try to keep an M4 for a few battles.
Yeah better armour is coming
Hello Sir Jelly, good fight again ^^
Honestly at 12.50min, you made a pretty impressive tactical error ^^
So far flawless, and now, I don't know why, you send the armored transport to the middle of the road, in the open, to attack an enemy position over which you have little vision AND with your Panzerpionners still in the vehicle .... Their fates were sealed from the start :/
I geuss I got to brave haha
good time, like Your videos..
Thankyou dude
Wish my mortars were half as accurate as the freakin AI. I have made mistakes with mobile halftrack units too. You always want to make a bad ass cinematic push then get absolutely punched in the balls for it. 😂
Lmao gotta be cinematic haha 😂
When i See this i think that if you maybe would have pushed with the tank to destroy the Mortar you wouldn't had lost the Tank
Also you could have probably used the second tank to not lose that many more men... or can the MG damage the Panzer?
I think your right but my men die for the glory haha
Are you using any mods on this campaign? And do you have any you'd recommend?
I'm using the rebalanced conquest AI mod of steam workshop
When you have “spare” tank crew, can they repair a tank such as a Stuart and crew it?
They sure can as long as its not been burnt
I thought you might have grabbed that Stuart tank. Being an armchair general sorry.
@@gavinrewell9703 no its fine I don't want tonuse USA armour and I've got like insane manpower stored so I just left it.
Noooooo im not first nooo
Still a valuable comment dude 😊
Why the enemy doesn t spam unit over and over again with you it seems that give you time to breathe
Not sure tbh
@@SirJellyBean man im playing with the same mod as you normal difficulty and i get spammed for 30 min the they stop
@@lucio0512 I honestly havnt got a clue .
how do you toggle that red mark on enemy in FP view
Top left of the screen one of the boxes is for silhouettes
@@SirJellyBean thanks man