What tool do you want to see next? BTW I forgot to mention that Drag is better for high poly models because Move will leave a mark for the selected areas. Hope this helps :D
I’m still not sure what the difference between clay and brush is, so I basically only ever use brush. Sometimes it seems like clay works better for laying down textures… but idk. I know they work differently I just can’t figure out how or how to take advantage of their differences aside from the small difference noted here about preserving details which is why I use brush. I almost never want to remove my texture so I use brush to make adjustments to the form without ruining the surface details. Brush just seems objectively better in my opinion so I don’t understand why clay exists. If someone can further elaborate I’d appreciate it!
Thank you Kaybob! For the hair tutorial I made an alpha with a diamond shape and customized the pressure settings. I haven't quite covered the use of alphas on a video but I did talk about the pressure settings in the Crease tutorial :) Hope this helps!!!
Hi! Whenever I use the move tool, it moves the entire thing. As there a way to fix this this bug? Or am I not using it correctly. I’m Not Able to Mould with ease
Great video! Any idea why my grab and drag brushes generate a small planar circle in the middle when I push farther enough? I have no alpha enabled, it's the default brush, as is.
Thank you! Your videos really helped me learn digital sculpting. I got one question though. When I join mashes I lose all details. And I can't blend separate mashes together if they aren't remashed, so I can't do any detailed work like lips, eyes, ears, or other as the "resolution" is too low I try running voxel remash multiple times, but it doesn't help. I try adding new mashes for these details, but as soon as I wanna join them with the main mash, they just lose all detail right away and look very "rough" Anybody got any tips for me? Thank you!
Hey Jordan! Usually by using a higher number when voxel merging, the results will keep details. If it doesn't then before merging, you'll need to add topology resolution to each mesh individually. You can add levels in Multiresolution and then deleting the lower ones. After this when merging you'll get smoother results.
No worries! I'll cover them with detail in more videos. In brief Nudge: Lets you gently push vertices along a existing surface, think of it as a subtle move. Pinch: is like a magnet of vertices pulling them together, similar to Crease but without pushing up or down the geometry; its helpful for sharpening corners. DelLayer is when you made a Layer and you want to revert some areas to the base mesh. Hope this helps :D
What tool do you want to see next?
BTW I forgot to mention that Drag is better for high poly models because Move will leave a mark for the selected areas. Hope this helps :D
How do I turn off duble brushes?????
i know this was created awhile ago, but you are such a godsend. thank you so much
Wow, you've answered all my questions about the drag vs move, brush vs clay and smooth vs relax. Thank you!
Glad to hear so, thanks for watching
You do very helpful content, I always find myself clicking on your videos suggested by TH-cam
(: I'm glad you've found them useful!
Thank you teacher
Thank you Erika
Great video! How to adjust lower resolution? Thanks
Thank you I learn something with each video you post!
I am glad to hear that! Thanks for watching :D
Brilliant as ever!..Thank you Erika.
You are super kind, thanks you :D
I'd love to hear what topics you want to see next!
Sweet!
O wow an Erick Learning nomad from a Erika
Such a good and easy-learning tutorial.
Thank you so much.
thanks 😘😘😘
Thanks Erika ☕️🎩🎩🎩🕊
Cheers! :D
Excellent, thank you!
World Space Radius. Oh My F!@#$#! Thank you!!!!! lol. I wish this was the default, but I am glad I ran across this!
I’m still not sure what the difference between clay and brush is, so I basically only ever use brush.
Sometimes it seems like clay works better for laying down textures… but idk. I know they work differently I just can’t figure out how or how to take advantage of their differences aside from the small difference noted here about preserving details which is why I use brush. I almost never want to remove my texture so I use brush to make adjustments to the form without ruining the surface details. Brush just seems objectively better in my opinion so I don’t understand why clay exists.
If someone can further elaborate I’d appreciate it!
great
Thank you
Thanks a lot for watching :D
hello, you video is very helpful
Thanks you very much ❤️❤️
I love you tutorials! But I’ve got a question, how did you get the clay tool to come to a point like in your sculpting hair tutorial?
Thank you Kaybob!
For the hair tutorial I made an alpha with a diamond shape and customized the pressure settings. I haven't quite covered the use of alphas on a video but I did talk about the pressure settings in the Crease tutorial :)
Hope this helps!!!
You are awesome! Very clear and informative.
Thank you.
thankyou!
♡♡♡
Hi! Whenever I use the move tool, it moves the entire thing. As there a way to fix this this bug? Or am I not using it correctly. I’m
Not Able to Mould with ease
Great video! Any idea why my grab and drag brushes generate a small planar circle in the middle when I push farther enough? I have no alpha enabled, it's the default brush, as is.
How do you get the center line to show up
Gracias deberías hacer más videos en español
Thank you. But how do I get rid of the gizmo, I keep seeing that 'always' on my screen. I don't want to see that sometimes.
How do you make brushes small?..
Thank you! Your videos really helped me learn digital sculpting.
I got one question though. When I join mashes I lose all details. And I can't blend separate mashes together if they aren't remashed, so I can't do any detailed work like lips, eyes, ears, or other as the "resolution" is too low
I try running voxel remash multiple times, but it doesn't help. I try adding new mashes for these details, but as soon as I wanna join them with the main mash, they just lose all detail right away and look very "rough"
Anybody got any tips for me? Thank you!
Hey Jordan!
Usually by using a higher number when voxel merging, the results will keep details. If it doesn't then before merging, you'll need to add topology resolution to each mesh individually. You can add levels in Multiresolution and then deleting the lower ones. After this when merging you'll get smoother results.
Thanks Erika! What about Nudge, Pinch and DelLayer. When to use these three?
No worries!
I'll cover them with detail in more videos. In brief Nudge: Lets you gently push vertices along a existing surface, think of it as a subtle move. Pinch: is like a magnet of vertices pulling them together, similar to Crease but without pushing up or down the geometry; its helpful for sharpening corners. DelLayer is when you made a Layer and you want to revert some areas to the base mesh.
Hope this helps :D
@@SmallRobotStudio Yes this will help, thank you!
I am looking Exotic bully Stl file, I would like to add in my collection, can you help me to find website I can find dog stl file?
Estos mismos tutoriales pero en español. Donde los encuentro
En nuestro canal solo tenemos un vídeo en español. Domestika tiene un curso de Nomad en español
No hay una vercion español?? 😭😭
I dont have the clay option