Maybe for new players who play on easier difficulties so they get more money for tasks and such can lean into buying some of the armors andguns if they don't already understand the crafting system because it tends to be overwhleming for new players and still is(speaking from experience) , however I will agree that it feels really good to know you found a gun then you repaired it from a broken mess to working like a swiss clock. Edit: incredibly good video tho you helped me a lot to understand some of the more intricate mechanics of the game
I would recommend this approach for new players too, the crafting and repair system appears to have so many components that it can be overwhelming so buying gear is hands-down the easiest and quickest way to start. That's why I make these videos, and that's partially why the Loner to Legend series exists - to demystify the systems and the process of crafting and repairing. Thanks mate, glad that it helped! Hopefully it opened some doors that might not have been visible before 🤘
How much do you get paid for escort quests normally on easy? I started playing about 2 days ago on hard, because the person who's video I watched said that bullets affect both I and other stalkers more.
@@SomeElsenNerd420-J It depends on what they're asking you to do and where they're asking you to go. Escort quests are comparable in payout to other quests, AND you get an extra gun or 2. Hunting tasks are the best imo as you'll usually get a couple of companions. It's not completely true about hard difficulty. Player armour protects less, and enemy AI is more accurate and reaction time is boosted. Bullets do more damage to everyone, basically. Hard mode rewards more tactical play.
@@SomeElsenNerd420-J the difficulty affects the bullet damage only works in the main games. In anomaly they fixed the damage output so the difficulty only affects armor piercing and protection. Also AI aim
Yeah, on high difficulties it is necessary to make/repair your own gear. I dislike the mechanic though, it requires sooo much organization, micromanaging and trip planning. I play on max difficulty but with the money earned slider cranked all the way up. Lol Im okay with fights and the elements kicking my ass but I dont want my gear kicking my ass haha
For begginers, it happened to me many times, I start with an AK74, then find a broken AEK, so I disassemble my AK and swap the parts in the AEK. Add some cash and you can get it to 100% easily, and bam, you got yourself a nice rifle at the start.
@@Blondefire_HeyBlondie I was playing either Bandits or Military and found it on Clear Sky and Military members. As a Bandit, I got it pretty early because I got that task to eliminate the army from the building where you enter X18. As Military, I got it in the Great Swamp from a dead Clear Sky member. I am unsure if CS can spawn with them or if he took it from someone else. You can get an AEK as a loner easy if you go and raid the army base in Cordon, but fixing it is a bit harder because you don't start with an AK as a Loner.
I love the crafting and repair systems. They are optional to engage with but can be very beneficial once mastered. You can make field repairs a lot cheaper by using cheap supporting materials like old damaged balaclavas and bandannas.
Face masks are a go-to support material when repairing, I try to keep at least 1 when I find them. I could do a video on showing how powerful the crafting system can be, but we’ve basically reached that point with the latest episodes. The repair and upgrade kits we’re crafting are almost completely free. End-game crafting has also highlighted some imbalances though. Gas regulators, for example, require some components which are quite rare. We need a lot of gas regulators, and it’s clear now that we won’t be crafting the majority of them.
This was incredibly helpful. I just got into the game after seeing your Stalker video, so I had no idea how any of this worked. Anyway, here's a cheat sheet I made as I was watching: Repair Costs: [Armor] Leather Jacket: 10K Light Armor: 32k Medium Armor: 43K Heavy/Exo Armor: 48.7K Masks: 22K [Weapons] Pistols: 31K Shotguns: 40K Small Cal Rifles: 44.4K Medium Cal Rifles: 47.5K Large Cal Rifles: 47.5K So, as you said, so long as an item's purchase price exceeds the repair cost for it's class, it's cheaper to repair.
Nice cheat sheet 👍 To make things even more interesting, you can find repair kits, components, and component repair items in the wild to really drive down the price. It is possible to repair weapons and armour for free, but this is not feasible in the early game with the ‘progressive loot’ option selected, and it requires planning and forethought to pull off. Glad you found it helpful! 🤘
very helpful indeed. Many new players dont understand why the repair system is so complicated and seemingly more trouble than its worth, but when it comes to high end stuff it is absolutely a necessity during mid game. I got my first large calibre repair kit as a dynamic look. That sv98 served me till my run ended.
I have dug around in the crafting system for a while, and I found that it's possible to repair entry-level handguns for around 4.5k. Requires a bit of luck in getting the right crafting manual and components, but it's feasible. I still think crafting needs some tweaks, but it can be powerful when you know what you're doing.
A Nosorog can cost up to 150k or even 200k. If you take your time dismantling similar armors and pick up a beat up noso from an enemy you'll have it much cheaper. Enemy Nosorog - 0 Exo-Repair-Set - 30k Repair utensils: 2-10k That's how I always do it, sort of an endgame quest to build my own tank-suit Edit: Just got to the part where you repair the exo and I repair them exactly the same way
Absolutely, 100% As you've said, you wouldn't *want* to use components or base weapons/armour in rough condition when you fix items, components should be as close to 100% as possible before you install them. Repairing assault rifles and 25-30k+ shotguns becomes more feasible when you find good components and repair kits in the wild to lower repair costs. Crafting/repair goes hand-in-hand with exploration and looting.
I am playing Anomaly for the first time (I do consider myself an SoC veteran). I decided a "beginner-friendly challenge" run - medium difficulty and progressive medium drop rates. I would try to repair/craft over buying weapons/armor where possible. Also get a Nos suit and at least 1 end-game weapon before starting the main questline. These settings meant a lot of tasks and rep grind fest. But running around helped me get familiar with Anomaly's mechanics and (mostly) overcome the fear of mutants, which was sort of the point. For me, the confusion was figuring out what weapons/armor were worth repairing/crafting at all. Some of my beginner observations - 1. I got lots of components and parts as I was disassembling everything from the get-go, mainly to get the achievement to get better repairs. After that, I disassembled only when I found useful high quality parts. IDK if all the 3-piece stones and swiss knives I had to buy to get the achievement was worth the repair bonus. 2. Mistakes were made when choosing what to repair. I had no idea that skipping ramrods was the efficient way. I also repaired several handguns, and a skorpion (just to see how bad it was). Should have save scummed or used the debug menu to test weapons instead of repairing shit weapons. 3. I got incredibly lucky getting a vepyr shotty fairly early on. I don't remember where or when it dropped. Definitely worth the repair. Bad luck with armor drops though. Since I was spamming tasks, I had over 300k with the starting jacket. I gave in and bought a Wastelander suit. I had no idea Hip gave you a stalker suit or I would have done that quest a lot earlier. Once I was ranked high enough, exos became common drops. I took a trip to Limansk to get a Monolith Nosorog, with positive results. 4. Having terrible luck finding crafting manuals. It took me a long time to craft higher tier detectors and PDAs. I got frustrated and bought the Oracle night-vis as I figured crafting it would be too expensive if I even found the manuals (which dropped~1 hour after buying the headgear ofc). I still have no idea if carrying around an RF radio is worth it. 5. I found out that crating using multi-use components could be made more efficient if you separated them. For instance, crafting an armor repair kit requires several items that have 2 or more uses, such as glue-kits. Instead of using multiples glues, buy 1 and split it. They will now count as 2 in the crafting menu instead of 1. .
Hey mate, thanks for sharing your thoughts. To further the discussion on your observations: 1. This is the biggest hole that new players fall down (myself included) - dismantling everything. It *isn't* worth breaking every item down for parts. Crafting works best when you know what you need and you're only breaking down items because they have components you can use. This comes with experience, there's no way to know this on a first play. 2. Handguns are probably the worst example of what the crafting system is capable of, especially in progressive loot mode. A knowledgeable Stalker could theoretically repair a pistol cheaper than a purchase, but you'd *really* have to know your stuff and get lucky with rng. I'll accept that challenge one day :P 3. Armour is pretty fluid until you hit exo territory. You must have been really unlucky not to find something decent though. 4. I still don't know how to the Svarog detector or PDA v3, and we're 64 episodes into the crafting challenge on this channel! Crafting manual drops are a pain and something that needs to be either rebalanced or available for purchase through technicians. 5. You don't need to split multi-use items to craft. The number next to multi-use items in the crafting screen refers to the number of *uses* required, not the number of physical items. For example, if a recipe wants "1" of the Dvojka gun oil and you give it a single Dvojka item with 2 uses, it will only consume 1 use to craft the item. I hope that makes sense. Hopefully you're enjoying the journey! 🤘
@@Blondefire_HeyBlondie Mostly figured out 1-4 through experience/brute force/abject failure. The info about 5 is useful, particularly for future runs. Thanks a lot.
My experience with the repair system is that it works best when you aren't actively buying parts to use with it. Instead, you disassemble your unsellables, and hoard repair kits and items from enemy drops as much as possible. As a result, you end up with a stockpile of available repair fodder without really having to actively trade costs, and can even make some pennies via firesaling the parts you don't think you will ever make use of (like, for example, parts specific to 9x18 pistols or double barrel shotguns or W/E). I've done a couple of 'looted gear only' runs that FORCED me to rely on the crafting systems. The only 'exceptions' I had to my limitation there, was that I was allowed to buy electronics (so detectors, pdas, that sort of thing), was allowed to buy ammo, and was allowed to use the technicians for particularly ''exotic' weapons that it would be unreasonable to expect to ever find the parts for, although I don't think that particular one is a concern for those playing totally vanilla anomaly.
Yep, 100%. This video is aimed more toward new players as a general buyer guide. Experienced Stalkers wouldn’t need to buy much if they were leaning heavily on crafting (like the Loner to Legend series on this channel 😉). There are some imbalances in vanilla, such as the rarity of some components for recipes and the rng drop of crafting manuals. These could be balanced better for a more rounded crafting experience. Rolling a custom table of components and/or crafting manuals each shop restock cycle could help curb some of the nastier rng trends. For example, the rotating locking heads of the PKM are extremely rare. Check out my Loner to Legend series if you want to see the teething pains which Anomaly has regarding crafting and resource gathering.
One thing worth mentioning is that you'll find repair kits and supportive materials in stashes and get it from completed tasks. In that case, repairing becomes a much better option. I wish you also would've mentioned selling prices, since I'm curious how viable it is to fix weapons and then sell them to make a (perhaps not so) quick rubel.
Yep, 100%. This was aimed at beginners who are more likely to buy the majority of repair items. Selling prices are really bad, you only get about a fifth of the base value, with some variance depending on faction standing. This makes many weapons a bad investment for resale. I was interested in this myself and it really deserves its own video. The quickest way to make money is tasks and artefact hunting. Crafting has a very long wind-up, but you can make good cash once you have enough components to begin crafting and selling gear. And this leads to another question: is it more economical to sell crafted items, or to sell the components they’re made from? … 🤔
Not gonna lie Blondie you have become my new best friend in the last two days. Finally comfortable enough to walk around in Cordon without too much stress. Figured i should understand how to craft shit before i start adventuring further. I said it in my last comment on your full tutorial but i will say it again your tutorials are A1 and frankly without them, Anomaly would be a considerable more daunting game. Thank you. It’s guys like you the make the internet roll smoothly. Cheers from Texas mane!
Cheers mate, very kind of you 👍 We are all brothers in the Zone. I felt overwhelmed and frustrated when I first started. If the guide draws even a handful more Stalkers into the Zone, then it’s a success as far as I’m concerned 😁
That was very illuminating, good work! Plus during normal play you can find a lot of repair kits and other stuff like files, so the bulk of the cost could disappear and repairing found equipment, even the lower tier one, becomes cheaper than buying.
Absolutely. Crafting is more powerful when you’re aware of and plan for it. Repair kits are uncommon in the early game, but drop more frequently as the player ranks up (unless progressive loot is set to ‘full’). A player going full loot goblin will drastically reduce (and in some cases eliminate) their repair costs.
Just recently learned repairs, got a sweet monolith nosorog out of it It's so satisfying to salvage stuff like that and save money doing it, great video
The level of info is outstanding! I always stayed away from repairs and upgrades because of confusion with the system. I usually just cough up the cash and pay the tech to do it, which I now assume is more costly than doing it myself. One thing I do is to be sure the conditions don't fall below 85% so that I can repair using simple components. One thing I wished they did was allowed you to select all components to get repairs to 100%, rather than have to go through the repair cycle many times to repair in stages. Thanks for the help.
Repairing armour and helmets is cheaper, guns from about mid-tier onwards. If you were collecting supportive material and repair kits from the wild then it would be even cheaper to repair. The crafting system needs rebalancing, but it's powerful when you understand it. Thanks for the feedback, much appreciated!
Very informative, a well laid out and explained video! Have played hours and hours of Anomaly but this info just expands on the depth and options in this mod. Thanks for the video!
The crafting system seemed really broken to me and like it was not cost effective at all vs asking the tech to fix it or just buying it outright, thanks for proving this to be true for the most part. I dunno i feel like if the devs of Anomaly wanted to introduce a crafting and repair system this extensive it should be made cost effective across the board? Seems like it is unbalanced on purpose
Yeah, the resources to repair lower-end weapons need to be more accessible or there’s not much point. This is eased significantly by playing with Progressive Loot set to “Full”. I think that full progressive loot isn’t a bad way to start Anomaly. Sure, it removes some of the feeling of progression, but at least it gives players a fair crack at repairing their own stuff during the hobo phase.
Sometimes I find it easier to just fix armor but it takes quite a while to do that, especially if you are just scavenging armor pieces and breaking them down to their base components. However buying new armor involves quite a bit of grinding and taking a few very difficult contracts thats hard to do unless you have a squad. EDIT: Thanks for this video, its always good to get some good hints.
The great thing about repairing armour is that you only need to repair 2-3 components, *not* all of them, in order to make the armour conventionally repairable again. No need to hunt for the hard-to-find rando components.
What I wish Anomaly would've done is to make using the repair bench free if the player has played less than a certain number of hours. Think of the novices and all that.
They could have included a checkbox or slider for that in the settings, it's not a bad idea. I reckon they could balance the cost fairly easily by reducing the cost of repair kits. This alone would make repairing more attractive.
There is one near the entrance to the Jupier Underground. Also you can kill bandits in the base in truck cementery and get it free. And one more in the building where is the entrance to X8 lab
I was a complete novice a week and a half ago, as in, i had never played a stalker game. Now I fully understand the entirety of the crafting system but thats only because I did a 3-4 hour deep dive in it over the last few days. I love it the way that it is, and the feeling of being able to use a feel workbench after giving the guy all of the toolkits was amazing
Thanks so much for your technical videos, they really have given me a much better grasp of the game. I would definitely watch more of them. I enjoy your playthrough vids too. The Monolith Man is a great idea for a run. Im doing a mercenary story mode right now, myself. Thanks again for the entertaining and informative videos.
This is a very informative and helpful video, even for someone who has played the game for dozens of hours. Thank you for these tests. This video is underrated, and enlightening.
I find the crafting and repair system in Anomaly not dissimilar to Fallout New Vegas, repairs are hopelessly expensive early game while on the other hand if you scavenge a particular weapon or armour you can start to repair it yourself. I think the key difference is that Anomaly doesn’t really explain how crafting works, but once you know what basic components you need from the beginning of a run you can start to build those resources up and the cost of restoring a weapon or piece of armour is steep at first but remains consistent throughout the run where even a looted Nosorog can be fully restored with 3 exo repair suits. An exo repair kit is always the same price, around 27k so once you have 2-3 exo components and some basic thread it only really costs around 33-35k max to fix a Nosorog. At the same time it’s more expensive to restore cheap weapons so it’s an early game progressional difficulty. From this I think it’s better to buy basic equipment near the beginning and start saving up for repair equipment for everything that cost upwards of 80-100k as it always work out cheaper. Also duct tape and hammers are easily acquired from mechanics if your friendly with them, more if you bring them their tools. Also killing mechanics or bringing them all 3 sets of tools removes the cost of using the workbench. It also depends what your progressional difficulty is like but buying 90% glue and gun oil is almost always cheaper than using a mechanic to repair your items, combine with any basic textiles acquired from armour disassembly for a +3/4 bonus repair and you shouldn’t ever need a mechanic to repair your items. Mechanics are good for applying upgrades, which are harder to come across and require a gun/armour repair kit to install, so it’s worth it on harder difficulties but often works out more expensive for basic upgrades and better saved for upgrades that cost 20k+. Upgrades can be salvaged from armour and weapons that are customised too, right click a weapon or armour with the custom icon to view its upgrades and you have a chance to salvage some when you disassemble, so always check these items out when looting. Finally I would say that gun upgrades are worth it in quality weapons but not on your starting shotgun and rifle, unless you happen to have the upgrade and the repair kit handy, however reliability/suit durability upgrades are best seen as investments for your long term economy as they will make your equipment last longer, therefore needing less repairs, therefore less spending which is more loot for you, Stalker! Just some of my thoughts on the crafting repair system you’ve been through, great video nice to actually go through it all, what prog difficulty was this made in?
You have to take the whole beast into account. High level armour and weapons are absolutely worth it, but even early game items can be fixed for next to nothing if you really know what you’re doing. I’m not saying that the economy is balanced - far from it - but it’s workable.
Very informative, I was thinking buy armour and fix up a gun, with this info, I will do the opposite. In my early game I got my hands on a nice piece, armoured leather jacket with armour upgrades, repaired it up for less than 10k a quarter of its cost and bought myslef the Beretta pistol instead of finding one and fixing it. Seems like the crafting system needs an update, thanks for your research and publishing your findings, appreciated.
Make no mistake, it is *possible* to fix guns and armour for almost zero cost. But! Full loot needs to be on, the rng gods must be benevolent, and you *really* need to know what you’re doing (my crafting tracker spreadsheet helps a tonne 😁). For the standard player it’s too much hassle to bother with. If you can craft the required repair kit though, it’s a huge cost which is now gone and even makes repairing pistols and shotties viable.
Glad they’re helping! 👍 Anomaly adds a *lot* of new content, I doubt anyone could get a handle on it without a leg up. I had to do a tonne of research to make the Beginner’s Guide, and I was learning as I went 😅
Nice video! I also noticed that when you find a damaged weapon/armor with around 20 percent of health remaining (which happens alot) and you repair it with the technician's help it is always cheaper than buying it new. It is never as much difference as your method but if you can save 10k this way it is still a yes for me!
Cheers! The technician repair is a fair point which a number of people have brought up. Purchase or technician repair is still inferior to player repair in many cases. The video was mean as a rough guideline for purchase vs repair and was in response to many of the comments I saw saying that the repair system was broken.
Repair components for armor are usable at a lower condition than weapon oils. Somehow it is possible to use a Heavy Sewing Kit in combination with Glue to repair power armor. Over time we can make power armor consist entirely of glue. It's disappointing that tools dull or corrode after just a few uses. Would be cool if we could fix up armor to make more money from selling it. I got hunch that it probably is better to apply glues and kits rather than selling them to a technician.
You've saved me alot of research time. Thank you! I'm on the easiest difficulties and getting money is no issue but I'll definetly enjoy using this info in future runs on higher difficulties
You’re welcome 👍 The game changes when you understand how crafting works and what’s required. You can, in theory, patch anything together for next to nothing but it requires planning.
Great guide, in the spirit of constructive critism you could have also shown the tech repair cost for comparison purposes. +1 and subbed, thx for the content Stalker.
Would like to see this under the Gamma mod which is way different to vanilla Anomaly. Levelling up is way tougher and you can't buy things for ages. Also I don't know if it's a bug but if you get the technician to repair the weapon it says 100% repaired but the components inside are still wrecked so the weapon works like crap.
The economy in GAMMA is completely different. It’s deliberately designed to have you using the repair system. That sounds like a big. I would expect all the components to be repaired too.
yeah my first playthrough isn’t done yet but I cranked up the reward settings and cranked down cost settings. Not all the way, but I don’t have as long to play as I’d like, otherwise I’d buy as little as possible and scab everything
in My first run in this game i used this base as a HQ and i stashed almost every thing i found in the chest besides the campfire....when i reached sort of midgame/endgame position i dismantled everything i had hoarded (1300kg worth of stuff) .... safe to say that i had nearly every part of weapon or suit in perfect condition just from dismantling (including exo helms) now i have a stash nest to the box with every weapon and suit ive seen in my run and with one mil roubles.... and at that point i hadnt even finished the strelok quest !
I started playing Stalker Anomaly 1.5.2 for first time ever this week on harder settings and find it much easier just to farm money and pay someone for repairs or just replace the damaged items rather then attempt to repair them, I found the repair system too complicated to use and found no guides how to use it during playthrough so gave up with it, been focusing on looting better damaged items and just spending the money to fix them up, everytime I get stuff for repairs I just sell it.
That’s fair enough. The weapon parts overhaul mod and Grok’s craft and repair mod make repairs a lot cheaper and easier, much more viable than purchasing.
The problem is that you need to have replacement components which can be hard to come by the ones you specifically need. However i will say "upkeeping" you weapons and armour is definitely worth it as the later stage armours can really start to eat into your profits. Just make sure you dont let your armour get too low or you'll have to replace parts.
A little update since this video is one of the few guides for the crafting sistem in Anomaly. As of December 2022. Anomaly is in patch 1.5.2, the crafting system is almost the same, and most of the conclusions reached in this video are totally valid. But, the crafting system is now expandes and you can craft the Small bore rifle repair kits and the likes, those items represent a lot of the cost of those repairs, most materials for those crafts you come across in the enviorement, but some can be hard to find, also, to make those kits you still need the Advanced tools set. And to find the actual book to learn how to craft them. So is still gated and a matter of Rng. Thanks for the video.
1.5.1 allows the crafting of these too. As you pointed out though, finding all required components and toolkits can take ages (steel wool, anyone??!!). If playing with progressive loot enabled, it’ll take many in-game days to scrape enough components together, more than enough time to have earned the money to buy what you wanted.
the crafting system is insanely deep. I just spent 4 hours today figuring out every aspect of it and it is way cheaper to craft once you know what you're doing. The only thing that suck is the fact that you need at least 2 toolkits before it really opens up to you. The funniest part of this video is you weren't even repairing the items in the most optimal way. Some of these costs could be cut in half if you had one more of the items to disassemble and utilize by repairing the individually with the multitool or the rasp
Many of these recipes could be done at zero cost, but it requires a strong knowledge of crafting, the “Full” loot progression, and some rng luck. The point of the video was to showcase that even in worst-case scenarios, crafting is still cheaper in many cases. The video is aimed at beginners, but there are plenty of more skilled players who still believe that crafting isn’t viable.
@@Blondefire_HeyBlondie Yeah man, crafting is busted if you're willing to take the time to learn it's many intricacies. You're doing gods work spreading the gospel of crafting brother. 🙌
The technician can be exorbitantly expensive to repair anything. It’s always cheaper to repair yourself provided that you’re scavenging materials and saving your loot. The loot progression you have set also drastically alters how viable player repairs are in the early game. Setting progression to Full will net you a lot of gear early and make repairs much more viable.
@@Blondefire_HeyBlondie i started playing, with Weapons overhaul. That thing is soooo good, sounds, animations, shooting, all on another level)) Wanna try add Agressor reshade now, will see what happens) Again tnx for your videos, i seen Guide for newbee's too, it's LARGE piece of work, huge amount of information ^_^
@@RestleSSOtaKU Yeah, there are a lot of great mods which I'll begin using in season 2. I wanted to vanilla this run so you guys can see base Anomaly in action. Enjoy the mods and let us know how you're going. Cheers mate, glad that it's all helping 👍
You can buy less and kill stalkers to get simple thread kits and stuff, you can get a lot of stuff by killing other stalkers, sell they stuff and keep they goodies like weapon upgrade kits, be sure to get light armor so you can afford to upgrade it, like camo lether jacket, monolith starting siute or merc starting jacket, military helmets. Be sure to keep some of they guns that have some durability points left, like yellow or orange but not red
Exactly this. Anyone who knows the crafting system well will be able to get ahead early. This isn’t stuff that beginners will know or be comfortable with, hence this guide.
Repair and disassembly tools like multitool and files shouldn't degrade as fast, could be a little more expensive to offset this - but all that grind and hoarding shouldn't be so punishing in a post-apocalyptic scarcity. If it were up to me, replaced parts shouldn't vanish, and sold repaired guns should at least cover the expenses. Steel wool could be made from shaved broken gun parts, and oil/grease refined from mob kills.
There's some good suggestions here. I think the quickest and easiest fix would be to lower the cost of repair kits, and/or make them easier to find in the wild. They're the single greatest expense when repairing, and it shouldn't cost more buying a brand new item. It would also sweeten the pot if repaired items granted special bonuses that you *only* get by repairing.
Great video, Blondie. :) The crafting system in Stalker Anomaly is really satisfying. I just fixed a FN SCAR for just the price of the Medium/large rifle fixing kit because I had everything else already in my stash. It's also the only game where I actually enjoy the weapon degradation mechanics. The only thing where I feel like they have missed the mark in my opinion is the cooking mechanics. It's just not worth it at all because the 'good' stuff needs supplements like water. Or did I miss something that would make cooking actually viable?
The cooking has always been…undercooked. Some mods have tried going the distance to make them more feasible, but I think the only true way to do it is to hike the price on canned food and make them scarcer.
I ran the tests on Easy Difficulty, Hard Progression. The DEMO text on the right is because God mode was on - the camp was under constant attack during recording. A few of the weapon/armour purchase prices changed by 1 ruble in this footage - I have no idea why, possibly because I defended the Farm from attacks while making this video. So yes, I know some of the figures are off by 1 ruble, but my point stands :P Remember, supportive materials drive the cost of fixing down, significantly in some cases. If you want to see a video about optimal repairs, drop me a comment!!
If you take into account the fact that by the time you can even repair the top of the line stuff you would have accumulated the a ton of repair tools and mats further lowering the total cost. What interests me on the other hand is the fact that NO npc trader even sells or buys guns and armor, in my play through so far.
A fair question, but the focus was on repairing using the crafting system vs buying new weapons. Technicians tend to be very expensive. If we were comparing ‘feasible’ costs, then repairs using the crafting system wins hands-down because you can loot almost everything you need to craft repair kits.
When adding in supportive materials for weapons repairs (grease or kerosene/gas, etc), together with statistically not using only bottom tier weapon parts from 25% condition (because you'll often loot something at 50% or 75%), and adding to that the Mechanized Warfare achievement (since it makes sense to deliver all tools to 1 mechanic first), you get drastically reduced costs for repairs. I can probably get a 150k exo up and running for around 50k rubles or less. Got a save going where I have a nice stash of weapons and armor in mint condition and I pick what i'm gonna wear and what weapons i'm gonna carry based on mission and mood. Couldn't afford that without my parts stash that weighs around 500 kg :)).
Yeah absolutely. Holding on to loot, and clever use of supportive material, makes a huge difference when repairing gear. Even pistol repairs can be economical with the right gear and crafting manual unlocks.
@@Blondefire_HeyBlondie to that end, sometimes RNG also plays a role. I've started a new playthrough where I wanted to get more of a survivalist playthrough, so I jacked up prices & repair costs. I started with a Mosin that I'm hanging on to, but at some point the game decided I should have a shotgun. So I ran into some military stalkers at the bridge in Cordon. Both had veprs. One was at 30%, one at 20%... Scrapped one, kept the other. And then, while scrounging and looking for a basic toolkit, I find 5 uses of shotgun repair kits (mind you, I can't even buy those at this point). So... My next step will be to repair a vepr 🤷♂️. Great shotgun. Kind of heavy... RNG said "cheeky breeki, have some boomsticky".
The Anomaly loot game is all RNG, there’s no reliable way to farm something you want. Sometimes it results in a loot famine, but sometimes the Cheeki Breeki blesses you 🤘
@@P.K.Veiller Even with high-value components, it's hard to recoup the loss when you factor in sharpening stone set costs to repair the multitool (on hard prog at least). That's assuming that you sell those components for profit, ofc. I would love to dig into this aspect more and see how viable breaking things down and recrafting for profit truly is. I may do a little of that in the Loner to Legend series as we begin hitting our end-game crafting goals.
I repaired a Beril suit because I was ambushed by 6 spetznaz and 2 captains at the Farm in the cordon. Now THAT was a fight. All I had was the original AK-47 and a leather jacket....
Update: did the brain scorcher. First run I stopped at the bus station as a monolith had a m82 Barrett. 2nd run I shut it down, ditched my military exosuit as it was damaged and found a monolith nosorog. Coming back to grab the hk416 a monolith had a gauss rifle. 😅 Monolith do NOT like me. 🤣
I wish you could have included the price of how much it costs to fully repair at the technician as well, but okay :) Had no idea about the exoskeleton and how cheap it actually is to repair! Can you sell them for a profit? Don't forget, repair kits can also be crafted. The component price is steep, but if you hoard and dismantle everything you find, you should have enough junk by Rostok.
That’s a fair point. I focused more on the crafting system and ignored the technician repairs because they tend to be exorbitant. Exo’s sell for around 35-40k (on high prog difficulty), so you’d need to drive costs lower to make a buck. Absolutely possible if you gather loot and know what you’re doing. I’m thinking of making a series around recrafting from all the components we find to see how lucrative it can be. True about repair kit crafting. The biggest issue there are the steel wool requirements. It’s not a component you can buy at vendors, and it’s not exactly a common drop in the wild. Cheers for taking the time to comment! 🤘
As you mentioned before, you can find all the components in the wild, but it takes time to accrue them and it often isn’t worth repairing lower tier gear by the time you do. It’s theoretically possible to repair for free, and you’ll certainly be able to do that from the mid game onwards if you hold onto resources, but the early game cost isn’t worth it.
So almost everything below 50 thousand rubles buy cost means that you'll save money if you repair it but almost everything below the 50 thousand ruble mark means you should just buy it
As a very rough guide. If you’re a beginner I recommend sticking with bought weapons until you find your feet. Now. It’s absolutely possible to repair weapons and armour with little-to-no cost IF you know what you’re doing. Takes some rng luck, but it’s possible.
That’s correct, masks can only be repaired using the headgear repair kit and regular repair items like tape and glue. It the mask is below 20% condition, it’s trash, you won’t be able to do anything with it.
You can make your own repair kits eventually so might be visible to make a profit repairing and selling stuff. I'm going see if I can make money. Not that I spend any of the money If I repair everything. Love it if you could make money off cooking also.
Technically you *can* make money off crafting, but you would need to have hoarded most components. For the effort and time spent finding components and crafting items, I feel like you could make 4x as much with questing, regular looting, and artifact hunting. I wish it weren’t true, but that’s the way the economy is in vanilla.
The time it takes and all the headaches just aren't worth it to me especially considering how little you actually save and only on some items. I just sell off all but the field repair stuff and the components to make artifact containers and buy all the rest. Anomaly hunting is very lucrative.
I'm сompletely new to anomaly but isn't it worth not buying new shitguns but scavenging the area and disassembling those commonly found ak's and toz's to earn parts for free?
If you know a good deal about crafting, yep it is. The shotgun repair kit is the biggest expense to repairs. If you can craft that then the cost will be minimal (or potentially free).
Im doin my firts run on anomaly and I decided to not buy any weapon or armor, I can only get what I repair (also my start was a real mess because I didnt know you can start the game spending points on weapons xD). And my experience I being in between of alot of grinding, many travels back to the base for leave the components but also theres some satisfaction getting used to the system. Going to makarov to a mosin and ak half repaired, jamming every few shoots, to a full condition weapon is amaizing. But I shouldnt recommend this to anyone starting the game also xD The only thing Im still having trouble its the crafting system, for me some of them demands expensive materials, like the toolkits and I wasnt entirely sure about use it at all
Damn, talk about a Blondie run! It sounds like you’re going in Loner to Legend style 🤘 Nice effort, btw. Crafting is rough around the edges, especially if you’re using the Progressive loot setting (default). You *will* need to purchase some components to make crafting work.
ah, so with those guns where you lose money, the only way to keep your money is to do regular repairs/cleanings before it reaches a certain threshold of damage or else you just better off buying new.
The prices from the traders in my game are the half or almost half than in your game. For example, My trader sell me a SKS for 20k and yours for 30k. The same with the repair tools, half the price. And with everything else is the same. Its for the difficulty? Im playing in tourist. I love your video but now I cant calculate the minimum range of $ for repair-buying xd.
@@Blondefire_HeyBlondie The only mod that could be is Trader Overhaul Complete 1.29.1. But the info says nothing about prices. The other mods are just sound and graphics mods.
I wouldn’t be surprised if the economy was tweaked in that mod (not saying it is, just going off the title). Try disabling the mod and check the prices again.
Yep, there’s settings for those too. Most new players would see the wall of settings and probably run screaming, but there would be a few adventurous souls 😂
100% The looting game is very powerful, but I’d argue that for it to work properly from the beginning, loot needs to be set to Full and not Progressive.
The trick is to make sure the gun doesn’t break. Repair you gun using cleaning kits before it falls into horrible condition. The longer you leave it without cleaning, the more costly repairs will be. If you’re talking about guns you collected in the field which are already in crap condition , don’t use them until you have replacement parts to fix them up. Sucks, but it means you still get a shot at repairing them.
You can also use a cheap weapon until you farm enough rubles, like the Ceremonial Makarov (which can be also repaired by techinicians for cheap)and uses cheap ammo. And it's super cheap to maintain with all the upgrades, especially if you have one repurposed for 9.19 FMJ so you don't even have to buy that already cheap ammo. I personally wouldn't waste repair items on a PM if i know i'm going for a short trip. I still use that pistol even though i have much better guns by now in my Monolith run and can afford efficient repairs for more expensive guns. I think manual repairs (beside cleaning kits)are more of a sort of mechanic that you wouldn't use from the get go because of just how cheap is f.ex. to just buy a Walther P99 and reserve your stronger guns for stronger mutants or tougher firefights.
Most of this boils down to the inflated costs of repair kits and weapons. It needs rebalancing to make repairs more attractive, but it is still possible to do cheap when you know how.
God I wish Tarkov had a repair system even 1/3rd as good as this. Wouldn't hurt anyone since it would be optional anyway, you could pay up mechanic to fix your shit if you didn't want to learn how to do it manually. Instead all we have is a lame "CLICK THING TO 100% REPAIR EVERYTHING!!1" item. How immersive.
The prices scale, so the general rules would be the same: don’t repair pistols or weapons below 45-50k in value. If you’re hoarding crafting supplies an components, it’s a different story. If you manage to craft your own repair kits, it can be very cheap to fix even handguns.
nice work but why is there no section with "Crafting the Repairkits instead of buying them"? like thats legit the only way repairing guns instead of buying them new is somewhat posible, yes i am aware of how fucked it is in vanilla to even get the tools to do so, not even talking about the recipes - which is the main part why ppl say that the repair and crafting system in vanilla is fucked to this day
Because crafting the repair kits requires luck with rng, prior knowledge of crafting components, and different approaches based on whether progressive or full loot is enabled. The video is aimed at relatively new players and, I'll be honest, no new player is ready for that level of complexity. It really deserves its own video. Or, people can watch my crafting challenge 😁
This is assuming all been bought qnd not found tho, you probably will loot a lo of the repair stuff so maybe always be better, i don't think the game is meant for you to buy the repair items, i think it's meant to make you loot and diassemble for parts to save and repair
Absolutely! This video assumes the absolute worst case scenario of having to purchase repair kits. If you're playing a survivalist approach, you'll be able to loot many of the common components needed to craft these kits cost-free. Unfortunately the loot and crafting system isn't perfectly balanced, and some items are much harder to find than others. Check out my Loner to Legend series if you want to see some of the major sticking points with crafting, especially in the later episodes.
Yeah, i think the stash loot in survivalist is a bit too much, i want a realistic game mode not harder than real life game mode :), but yeah i get a lot of crafting stuff and it seemed to me that stalkers have better weapons on survivalist so idk maybe it balance out, i got an smg and a remington shotgun(very worn out) from the first 2 bandits in cordon, correct me if i'm wrong but i don't think you get those on easy
Loot is fairly rng, like faction spawns and stash spawns. It’s never the same experience so that would be hard to qualify without diving into the source files. A few components used to craft upgrade kits are incredibly rare, and you could sink 100 hours into a playthrough and still only salvage a handful of each. Apparently Grok’s GAMMA mod pack addresses some of the crafting system issues. I’m keen to play with it and see what has improved.
well yes,but is the "buy price" of the items are the same as the "repair price" ? what i mean by this is that people can repair your stuff for money,and i think it is cheaper correct me if i am wrong
For some items it’s cheaper to repair through a vendor, though these are typically low-tier items. There are many permutations of self-repair which would have differing costs, it’s impossible to capture all scenarios in a short video like this.
@@Blondefire_HeyBlondie yes,choices are almost infinite it would take ages and would be easier to simply make a cheat sheet out of this,though with all of that repair,i don't understand why people say that keeping weapons in good condition is vital as it doesn't look more or less cost effective than repairing all the way through,i still have to look for answeres as i am new to the game. thanks for you videos ! it helps a lot :) (don't know what to do with the thousands of low quality weapons i stashed though lol) Update : i found out that face cloth give +7of repair when used as a support material,i find that crazy since it is more than common and buyable at any merchant after tests i figured that for weapons : Hoppes's N°9 cleaning solvant have the best ratio of Usage/price with the 2nd highest universal threshold in terms of field kits and a +7 repair(+ +7 cloth repair) leading to a +14% repair per use,just perfect to go from 87%to 100% (if no face cloth then duct tape will be the best option (though less effective giving overall +10% of repair) For armours : Basic sewing kits + face cloth (+8% from sewing kit + +7% from face cloth gives an overall +15%(100%repair) which doubles the life of the basic sewing kit making its cost go from 800Rubles per use (1% per 100 rubles) to 400 rubles per use (1% per 50 rubles)
A lot of the items you listed are also found in the wild, hence why maintaining weapons is generally cheaper. Condition also affects jam probability and weapon damage. The reason people keep them maintained to a high degree is that it gets more costly in equipment the more rundown a weapon/armour becomes. For example, many cleaning components can only be used above a certain condition threshold, getting more expensive and rarer the worse the condition is. Anything below 20% basically can’t be fixed.
@@Blondefire_HeyBlondie okay thank you ! in the mean time i made a little cheat sheet for beginners,do you want me to send it ? either by discord email or whatever ? (it is not based on personal opinion but on 100% mathematic as i spent time comparing and making ratio per cost etc for almost each things 'i have not covered all categories as i also have a life lmao) cheat sheet covers best food best repair for weapon best repair for armour Best crafts both money wise and pratical wise cooking let me know if you are interested ! :)
@art0s819 That does sound interesting. It was something I wanted to do as well a while ago but it’s a lot of effort, and - like you said - we have lives 😄
Me thinking I'm smart: Buy multitool. Pain in the rear price. Get file. Pain in the rear. Disassemble broken guns. Fix the parts with file. File gone. Fix with multitool. Multitool broken. Buy 3piece sharpening set, more pain in the rear price. Fix multitool with 3 piece sharpening set. Barely does anything. Sharpening set gone after 3 uses. Sell gun parts for chumpchange. File gone. Sharpening set gone. Multitool at 3%. Broke and hungry. Traders are unkillable. BLLYYYAAAATAA!
It wasn’t the intent of the video, it was to give beginners a rough buy vs fix guide. Anyone who uses the crafting system knows how powerful it can be. Farming those resources is a whole other guide.
Just watched this and I realized that most stalkers only have 25% and below masks so how tf are they sniping me from miles away with those dinky ass cracked moisty masks 😆
The number of the beast 😉 Glad it was helpful. The crafting system is great but very dense for new players. Check out the Loner to Legend series on the channel if you want to learn how it works in-game.
Maybe for new players who play on easier difficulties so they get more money for tasks and such can lean into buying some of the armors andguns if they don't already understand the crafting system because it tends to be overwhleming for new players and still is(speaking from experience) , however I will agree that it feels really good to know you found a gun then you repaired it from a broken mess to working like a swiss clock. Edit: incredibly good video tho you helped me a lot to understand some of the more intricate mechanics of the game
I would recommend this approach for new players too, the crafting and repair system appears to have so many components that it can be overwhelming so buying gear is hands-down the easiest and quickest way to start. That's why I make these videos, and that's partially why the Loner to Legend series exists - to demystify the systems and the process of crafting and repairing.
Thanks mate, glad that it helped! Hopefully it opened some doors that might not have been visible before 🤘
How much do you get paid for escort quests normally on easy? I started playing about 2 days ago on hard, because the person who's video I watched said that bullets affect both I and other stalkers more.
@@SomeElsenNerd420-J It depends on what they're asking you to do and where they're asking you to go. Escort quests are comparable in payout to other quests, AND you get an extra gun or 2. Hunting tasks are the best imo as you'll usually get a couple of companions.
It's not completely true about hard difficulty. Player armour protects less, and enemy AI is more accurate and reaction time is boosted. Bullets do more damage to everyone, basically. Hard mode rewards more tactical play.
@@SomeElsenNerd420-J the difficulty affects the bullet damage only works in the main games. In anomaly they fixed the damage output so the difficulty only affects armor piercing and protection. Also AI aim
Yeah, on high difficulties it is necessary to make/repair your own gear. I dislike the mechanic though, it requires sooo much organization, micromanaging and trip planning. I play on max difficulty but with the money earned slider cranked all the way up. Lol
Im okay with fights and the elements kicking my ass but I dont want my gear kicking my ass haha
For begginers, it happened to me many times, I start with an AK74, then find a broken AEK, so I disassemble my AK and swap the parts in the AEK. Add some cash and you can get it to 100% easily, and bam, you got yourself a nice rifle at the start.
An AEK is a sweet find early on. Which faction were you playing?
@@Blondefire_HeyBlondie I was playing either Bandits or Military and found it on Clear Sky and Military members. As a Bandit, I got it pretty early because I got that task to eliminate the army from the building where you enter X18. As Military, I got it in the Great Swamp from a dead Clear Sky member. I am unsure if CS can spawn with them or if he took it from someone else.
You can get an AEK as a loner easy if you go and raid the army base in Cordon, but fixing it is a bit harder because you don't start with an AK as a Loner.
The fixing part is a gotcha. Really need those tools to unlock better repair kits, or save parts to craft them yourself.
12:22 - Stalker veteran casually makes video for the rookies while Stalkers outside are fighting for their lives.
“Keep it down out there, I’m filming!”
@@Blondefire_HeyBlondie XD
A true scientist
Ah the military
I love the crafting and repair systems. They are optional to engage with but can be very beneficial once mastered.
You can make field repairs a lot cheaper by using cheap supporting materials like old damaged balaclavas and bandannas.
Face masks are a go-to support material when repairing, I try to keep at least 1 when I find them.
I could do a video on showing how powerful the crafting system can be, but we’ve basically reached that point with the latest episodes. The repair and upgrade kits we’re crafting are almost completely free. End-game crafting has also highlighted some imbalances though. Gas regulators, for example, require some components which are quite rare. We need a lot of gas regulators, and it’s clear now that we won’t be crafting the majority of them.
@@Blondefire_HeyBlondie yea fair point.
This was incredibly helpful. I just got into the game after seeing your Stalker video, so I had no idea how any of this worked.
Anyway, here's a cheat sheet I made as I was watching:
Repair Costs:
[Armor]
Leather Jacket: 10K
Light Armor: 32k
Medium Armor: 43K
Heavy/Exo Armor: 48.7K
Masks: 22K
[Weapons]
Pistols: 31K
Shotguns: 40K
Small Cal Rifles: 44.4K
Medium Cal Rifles: 47.5K
Large Cal Rifles: 47.5K
So, as you said, so long as an item's purchase price exceeds the repair cost for it's class, it's cheaper to repair.
Nice cheat sheet 👍
To make things even more interesting, you can find repair kits, components, and component repair items in the wild to really drive down the price. It is possible to repair weapons and armour for free, but this is not feasible in the early game with the ‘progressive loot’ option selected, and it requires planning and forethought to pull off.
Glad you found it helpful! 🤘
very helpful indeed. Many new players dont understand why the repair system is so complicated and seemingly more trouble than its worth, but when it comes to high end stuff it is absolutely a necessity during mid game. I got my first large calibre repair kit as a dynamic look. That sv98 served me till my run ended.
I have dug around in the crafting system for a while, and I found that it's possible to repair entry-level handguns for around 4.5k. Requires a bit of luck in getting the right crafting manual and components, but it's feasible. I still think crafting needs some tweaks, but it can be powerful when you know what you're doing.
What was your main secondary with that sv98
@@justasg2446 before i had the carry weight probably a higher calibre handgun, afterward probably a shotgun.
Essential "Anomaly Guide" video. Link should be enclosed within the Anomaly download zip, imo. Thanks a lot for your work and the time spent in.
Cheers 🤘
A Nosorog can cost up to 150k or even 200k. If you take your time dismantling similar armors and pick up a beat up noso from an enemy you'll have it much cheaper.
Enemy Nosorog - 0
Exo-Repair-Set - 30k
Repair utensils: 2-10k
That's how I always do it, sort of an endgame quest to build my own tank-suit
Edit: Just got to the part where you repair the exo and I repair them exactly the same way
Absolutely, 100%
As you've said, you wouldn't *want* to use components or base weapons/armour in rough condition when you fix items, components should be as close to 100% as possible before you install them. Repairing assault rifles and 25-30k+ shotguns becomes more feasible when you find good components and repair kits in the wild to lower repair costs. Crafting/repair goes hand-in-hand with exploration and looting.
I am playing Anomaly for the first time (I do consider myself an SoC veteran). I decided a "beginner-friendly challenge" run - medium difficulty and progressive medium drop rates. I would try to repair/craft over buying weapons/armor where possible. Also get a Nos suit and at least 1 end-game weapon before starting the main questline. These settings meant a lot of tasks and rep grind fest. But running around helped me get familiar with Anomaly's mechanics and (mostly) overcome the fear of mutants, which was sort of the point.
For me, the confusion was figuring out what weapons/armor were worth repairing/crafting at all. Some of my beginner observations -
1. I got lots of components and parts as I was disassembling everything from the get-go, mainly to get the achievement to get better repairs. After that, I disassembled only when I found useful high quality parts. IDK if all the 3-piece stones and swiss knives I had to buy to get the achievement was worth the repair bonus.
2. Mistakes were made when choosing what to repair. I had no idea that skipping ramrods was the efficient way. I also repaired several handguns, and a skorpion (just to see how bad it was). Should have save scummed or used the debug menu to test weapons instead of repairing shit weapons.
3. I got incredibly lucky getting a vepyr shotty fairly early on. I don't remember where or when it dropped. Definitely worth the repair. Bad luck with armor drops though. Since I was spamming tasks, I had over 300k with the starting jacket. I gave in and bought a Wastelander suit. I had no idea Hip gave you a stalker suit or I would have done that quest a lot earlier. Once I was ranked high enough, exos became common drops. I took a trip to Limansk to get a Monolith Nosorog, with positive results.
4. Having terrible luck finding crafting manuals. It took me a long time to craft higher tier detectors and PDAs. I got frustrated and bought the Oracle night-vis as I figured crafting it would be too expensive if I even found the manuals (which dropped~1 hour after buying the headgear ofc). I still have no idea if carrying around an RF radio is worth it.
5. I found out that crating using multi-use components could be made more efficient if you separated them. For instance, crafting an armor repair kit requires several items that have 2 or more uses, such as glue-kits. Instead of using multiples glues, buy 1 and split it. They will now count as 2 in the crafting menu instead of 1.
.
Hey mate, thanks for sharing your thoughts. To further the discussion on your observations:
1. This is the biggest hole that new players fall down (myself included) - dismantling everything. It *isn't* worth breaking every item down for parts. Crafting works best when you know what you need and you're only breaking down items because they have components you can use. This comes with experience, there's no way to know this on a first play.
2. Handguns are probably the worst example of what the crafting system is capable of, especially in progressive loot mode. A knowledgeable Stalker could theoretically repair a pistol cheaper than a purchase, but you'd *really* have to know your stuff and get lucky with rng. I'll accept that challenge one day :P
3. Armour is pretty fluid until you hit exo territory. You must have been really unlucky not to find something decent though.
4. I still don't know how to the Svarog detector or PDA v3, and we're 64 episodes into the crafting challenge on this channel! Crafting manual drops are a pain and something that needs to be either rebalanced or available for purchase through technicians.
5. You don't need to split multi-use items to craft. The number next to multi-use items in the crafting screen refers to the number of *uses* required, not the number of physical items. For example, if a recipe wants "1" of the Dvojka gun oil and you give it a single Dvojka item with 2 uses, it will only consume 1 use to craft the item. I hope that makes sense.
Hopefully you're enjoying the journey! 🤘
@@Blondefire_HeyBlondie Mostly figured out 1-4 through experience/brute force/abject failure. The info about 5 is useful, particularly for future runs. Thanks a lot.
My experience with the repair system is that it works best when you aren't actively buying parts to use with it. Instead, you disassemble your unsellables, and hoard repair kits and items from enemy drops as much as possible. As a result, you end up with a stockpile of available repair fodder without really having to actively trade costs, and can even make some pennies via firesaling the parts you don't think you will ever make use of (like, for example, parts specific to 9x18 pistols or double barrel shotguns or W/E).
I've done a couple of 'looted gear only' runs that FORCED me to rely on the crafting systems. The only 'exceptions' I had to my limitation there, was that I was allowed to buy electronics (so detectors, pdas, that sort of thing), was allowed to buy ammo, and was allowed to use the technicians for particularly ''exotic' weapons that it would be unreasonable to expect to ever find the parts for, although I don't think that particular one is a concern for those playing totally vanilla anomaly.
Yep, 100%. This video is aimed more toward new players as a general buyer guide. Experienced Stalkers wouldn’t need to buy much if they were leaning heavily on crafting (like the Loner to Legend series on this channel 😉).
There are some imbalances in vanilla, such as the rarity of some components for recipes and the rng drop of crafting manuals. These could be balanced better for a more rounded crafting experience. Rolling a custom table of components and/or crafting manuals each shop restock cycle could help curb some of the nastier rng trends. For example, the rotating locking heads of the PKM are extremely rare.
Check out my Loner to Legend series if you want to see the teething pains which Anomaly has regarding crafting and resource gathering.
These videos are awesome, thanks for putting in the time to get all this data. It's a shame such a complex game doesn't have a good wiki!
Cheers!
One thing worth mentioning is that you'll find repair kits and supportive materials in stashes and get it from completed tasks. In that case, repairing becomes a much better option.
I wish you also would've mentioned selling prices, since I'm curious how viable it is to fix weapons and then sell them to make a (perhaps not so) quick rubel.
Yep, 100%. This was aimed at beginners who are more likely to buy the majority of repair items.
Selling prices are really bad, you only get about a fifth of the base value, with some variance depending on faction standing. This makes many weapons a bad investment for resale. I was interested in this myself and it really deserves its own video.
The quickest way to make money is tasks and artefact hunting. Crafting has a very long wind-up, but you can make good cash once you have enough components to begin crafting and selling gear. And this leads to another question: is it more economical to sell crafted items, or to sell the components they’re made from? … 🤔
Not gonna lie Blondie you have become my new best friend in the last two days. Finally comfortable enough to walk around in Cordon without too much stress.
Figured i should understand how to craft shit before i start adventuring further. I said it in my last comment on your full tutorial but i will say it again your tutorials are A1 and frankly without them, Anomaly would be a considerable more daunting game. Thank you. It’s guys like you the make the internet roll smoothly. Cheers from Texas mane!
Cheers mate, very kind of you 👍
We are all brothers in the Zone.
I felt overwhelmed and frustrated when I first started. If the guide draws even a handful more Stalkers into the Zone, then it’s a success as far as I’m concerned 😁
@@Blondefire_HeyBlondie i can hear the Zone calling now. Im in deep lol
That was very illuminating, good work! Plus during normal play you can find a lot of repair kits and other stuff like files, so the bulk of the cost could disappear and repairing found equipment, even the lower tier one, becomes cheaper than buying.
Absolutely. Crafting is more powerful when you’re aware of and plan for it. Repair kits are uncommon in the early game, but drop more frequently as the player ranks up (unless progressive loot is set to ‘full’). A player going full loot goblin will drastically reduce (and in some cases eliminate) their repair costs.
Just recently learned repairs, got a sweet monolith nosorog out of it
It's so satisfying to salvage stuff like that and save money doing it, great video
Cheers!
The level of info is outstanding! I always stayed away from repairs and upgrades because of confusion with the system. I usually just cough up the cash and pay the tech to do it, which I now assume is more costly than doing it myself. One thing I do is to be sure the conditions don't fall below 85% so that I can repair using simple components.
One thing I wished they did was allowed you to select all components to get repairs to 100%, rather than have to go through the repair cycle many times to repair in stages.
Thanks for the help.
Repairing armour and helmets is cheaper, guns from about mid-tier onwards. If you were collecting supportive material and repair kits from the wild then it would be even cheaper to repair.
The crafting system needs rebalancing, but it's powerful when you understand it.
Thanks for the feedback, much appreciated!
On the first run of Anomaly not done any repairs or upgrades, playing on easy so have plenty of cash to just buy and get the Tec to repair for me.
Yeah, this is how base Anomaly is balanced. Easier difficulties make purchasing stuff much easier and more desirable than grinding for gear.
Very informative, a well laid out and explained video! Have played hours and hours of Anomaly but this info just expands on the depth and options in this mod.
Thanks for the video!
Cheers, much appreciated! There are so many little things that I'm still learning, Anomaly has a crazy amount of depth.
The crafting system seemed really broken to me and like it was not cost effective at all vs asking the tech to fix it or just buying it outright, thanks for proving this to be true for the most part.
I dunno i feel like if the devs of Anomaly wanted to introduce a crafting and repair system this extensive it should be made cost effective across the board? Seems like it is unbalanced on purpose
Yeah, the resources to repair lower-end weapons need to be more accessible or there’s not much point. This is eased significantly by playing with Progressive Loot set to “Full”. I think that full progressive loot isn’t a bad way to start Anomaly. Sure, it removes some of the feeling of progression, but at least it gives players a fair crack at repairing their own stuff during the hobo phase.
Sometimes I find it easier to just fix armor but it takes quite a while to do that, especially if you are just scavenging armor pieces and breaking them down to their base components. However buying new armor involves quite a bit of grinding and taking a few very difficult contracts thats hard to do unless you have a squad.
EDIT: Thanks for this video, its always good to get some good hints.
The great thing about repairing armour is that you only need to repair 2-3 components, *not* all of them, in order to make the armour conventionally repairable again. No need to hunt for the hard-to-find rando components.
What I wish Anomaly would've done is to make using the repair bench free if the player has played less than a certain number of hours. Think of the novices and all that.
They could have included a checkbox or slider for that in the settings, it's not a bad idea.
I reckon they could balance the cost fairly easily by reducing the cost of repair kits. This alone would make repairing more attractive.
There is one near the entrance to the Jupier Underground. Also you can kill bandits in the base in truck cementery and get it free. And one more in the building where is the entrance to X8 lab
There are spots like this all over the map, but most require you to clean out the wildlife first.
I was a complete novice a week and a half ago, as in, i had never played a stalker game. Now I fully understand the entirety of the crafting system but thats only because I did a 3-4 hour deep dive in it over the last few days. I love it the way that it is, and the feeling of being able to use a feel workbench after giving the guy all of the toolkits was amazing
Nice one, it’s much more rewarding playing this way I feel.
Thanks so much for your technical videos, they really have given me a much better grasp of the game. I would definitely watch more of them.
I enjoy your playthrough vids too. The Monolith Man is a great idea for a run. Im doing a mercenary story mode right now, myself. Thanks again for the entertaining and informative videos.
Cheers, thanks for sticking with the channel and coming along on the adventure 🤘
This is a very informative and helpful video, even for someone who has played the game for dozens of hours. Thank you for these tests. This video is underrated, and enlightening.
Thank you for the kind words, Stalker. 🤘
I find the crafting and repair system in Anomaly not dissimilar to Fallout New Vegas, repairs are hopelessly expensive early game while on the other hand if you scavenge a particular weapon or armour you can start to repair it yourself.
I think the key difference is that Anomaly doesn’t really explain how crafting works, but once you know what basic components you need from the beginning of a run you can start to build those resources up and the cost of restoring a weapon or piece of armour is steep at first but remains consistent throughout the run where even a looted Nosorog can be fully restored with 3 exo repair suits.
An exo repair kit is always the same price, around 27k so once you have 2-3 exo components and some basic thread it only really costs around 33-35k max to fix a Nosorog.
At the same time it’s more expensive to restore cheap weapons so it’s an early game progressional difficulty.
From this I think it’s better to buy basic equipment near the beginning and start saving up for repair equipment for everything that cost upwards of 80-100k as it always work out cheaper.
Also duct tape and hammers are easily acquired from mechanics if your friendly with them, more if you bring them their tools. Also killing mechanics or bringing them all 3 sets of tools removes the cost of using the workbench.
It also depends what your progressional difficulty is like but buying 90% glue and gun oil is almost always cheaper than using a mechanic to repair your items, combine with any basic textiles acquired from armour disassembly for a +3/4 bonus repair and you shouldn’t ever need a mechanic to repair your items.
Mechanics are good for applying upgrades, which are harder to come across and require a gun/armour repair kit to install, so it’s worth it on harder difficulties but often works out more expensive for basic upgrades and better saved for upgrades that cost 20k+.
Upgrades can be salvaged from armour and weapons that are customised too, right click a weapon or armour with the custom icon to view its upgrades and you have a chance to salvage some when you disassemble, so always check these items out when looting.
Finally I would say that gun upgrades are worth it in quality weapons but not on your starting shotgun and rifle, unless you happen to have the upgrade and the repair kit handy, however reliability/suit durability upgrades are best seen as investments for your long term economy as they will make your equipment last longer, therefore needing less repairs, therefore less spending which is more loot for you, Stalker!
Just some of my thoughts on the crafting repair system you’ve been through, great video nice to actually go through it all, what prog difficulty was this made in?
Basically all of this 👍
I’m fairly certain I recorded this on the lowest difficulty, but did run a comparison.
Great vid, always found it odd how people spoke about the crafting and repair after fixing a sphere 6 helmet before leaving cordon.
You have to take the whole beast into account. High level armour and weapons are absolutely worth it, but even early game items can be fixed for next to nothing if you really know what you’re doing.
I’m not saying that the economy is balanced - far from it - but it’s workable.
This is why I love vanilla Anomaly, the sense of overall cohesion, and economy in this case is above any mod or modpack to date.
For all the minor flaws, they got a hell of a lot right on this pass.
Very informative, I was thinking buy armour and fix up a gun, with this info, I will do the opposite. In my early game I got my hands on a nice piece, armoured leather jacket with armour upgrades, repaired it up for less than 10k a quarter of its cost and bought myslef the Beretta pistol instead of finding one and fixing it.
Seems like the crafting system needs an update, thanks for your research and publishing your findings, appreciated.
Make no mistake, it is *possible* to fix guns and armour for almost zero cost. But! Full loot needs to be on, the rng gods must be benevolent, and you *really* need to know what you’re doing (my crafting tracker spreadsheet helps a tonne 😁). For the standard player it’s too much hassle to bother with. If you can craft the required repair kit though, it’s a huge cost which is now gone and even makes repairing pistols and shotties viable.
Your videos are helping me out a lot. Anomaly is so different from the official games, and it's been a little overwhelming figuring it all out.
Glad they’re helping! 👍
Anomaly adds a *lot* of new content, I doubt anyone could get a handle on it without a leg up. I had to do a tonne of research to make the Beginner’s Guide, and I was learning as I went 😅
Great video! When I try to fix handguns I always check the durability of the pieces if one of the pieces is at a 100% then I’ll repair it
That’s not a bad metric. If you’re hoarding materials though you can find or even craft most of the smaller repair items to fix weapon parts.
Nice video! I also noticed that when you find a damaged weapon/armor with around 20 percent of health remaining (which happens alot) and you repair it with the technician's help it is always cheaper than buying it new. It is never as much difference as your method but if you can save 10k this way it is still a yes for me!
Cheers!
The technician repair is a fair point which a number of people have brought up. Purchase or technician repair is still inferior to player repair in many cases. The video was mean as a rough guideline for purchase vs repair and was in response to many of the comments I saw saying that the repair system was broken.
Yeah that's what I'm doing to save time getting the Tec to repair, can be earning money on quick tasks instead.
You’ll earn more on easier difficulties which makes gear purchases much easier and quicker.
Thank you for making this video. Just started Anomaly (vanilla). This will be a boon for me.
Cheers, I hope it helps 👍
Repair components for armor are usable at a lower condition than weapon oils. Somehow it is possible to use a Heavy Sewing Kit in combination with Glue to repair power armor. Over time we can make power armor consist entirely of glue. It's disappointing that tools dull or corrode after just a few uses. Would be cool if we could fix up armor to make more money from selling it. I got hunch that it probably is better to apply glues and kits rather than selling them to a technician.
You've saved me alot of research time. Thank you!
I'm on the easiest difficulties and getting money is no issue but I'll definetly enjoy using this info in future runs on higher difficulties
You’re welcome 👍
The game changes when you understand how crafting works and what’s required. You can, in theory, patch anything together for next to nothing but it requires planning.
Same here on easy after 3 days had over 300k so not repaired yet.
Just learning the game at the moment.
Really useful and well produced tutorial, tnx!!!!
I think I understand half of this, thanks. Just started playing last night
Glad if it’s helpful. Don’t stress too much about crafting and repair when you first start, but don’t be afraid to tinker.
Great guide, in the spirit of constructive critism you could have also shown the tech repair cost for comparison purposes. +1 and subbed, thx for the content Stalker.
Fair point, and something I'll be mindful of in future guides. Cheers 🤘
Would like to see this under the Gamma mod which is way different to vanilla Anomaly. Levelling up is way tougher and you can't buy things for ages. Also I don't know if it's a bug but if you get the technician to repair the weapon it says 100% repaired but the components inside are still wrecked so the weapon works like crap.
The economy in GAMMA is completely different. It’s deliberately designed to have you using the repair system.
That sounds like a big. I would expect all the components to be repaired too.
yeah my first playthrough isn’t done yet but I cranked up the reward settings and cranked down cost settings. Not all the way, but I don’t have as long to play as I’d like, otherwise I’d buy as little as possible and scab everything
in My first run in this game i used this base as a HQ and i stashed almost every thing i found in the chest besides the campfire....when i reached sort of midgame/endgame position i dismantled everything i had hoarded (1300kg worth of stuff) .... safe to say that i had nearly every part of weapon or suit in perfect condition just from dismantling (including exo helms) now i have a stash nest to the box with every weapon and suit ive seen in my run and with one mil roubles.... and at that point i hadnt even finished the strelok quest !
Wow, nice work! That's epic levels of dedication. 👍
I started playing Stalker Anomaly 1.5.2 for first time ever this week on harder settings and find it much easier just to farm money and pay someone for repairs or just replace the damaged items rather then attempt to repair them, I found the repair system too complicated to use and found no guides how to use it during playthrough so gave up with it, been focusing on looting better damaged items and just spending the money to fix them up, everytime I get stuff for repairs I just sell it.
That’s fair enough. The weapon parts overhaul mod and Grok’s craft and repair mod make repairs a lot cheaper and easier, much more viable than purchasing.
Same here but on easy, will try hard on 2nd play through.
The problem is that you need to have replacement components which can be hard to come by the ones you specifically need.
However i will say "upkeeping" you weapons and armour is definitely worth it as the later stage armours can really start to eat into your profits.
Just make sure you dont let your armour get too low or you'll have to replace parts.
Yep, all of this. 👆
So... repairing cheap things is NOT worth it, but the more expensive something is the more it is worth it. :) ...THANK YOU! :)
A little update since this video is one of the few guides for the crafting sistem in Anomaly.
As of December 2022. Anomaly is in patch 1.5.2, the crafting system is almost the same, and most of the conclusions reached in this video are totally valid. But, the crafting system is now expandes and you can craft the Small bore rifle repair kits and the likes, those items represent a lot of the cost of those repairs, most materials for those crafts you come across in the enviorement, but some can be hard to find, also, to make those kits you still need the Advanced tools set. And to find the actual book to learn how to craft them. So is still gated and a matter of Rng. Thanks for the video.
1.5.1 allows the crafting of these too. As you pointed out though, finding all required components and toolkits can take ages (steel wool, anyone??!!). If playing with progressive loot enabled, it’ll take many in-game days to scrape enough components together, more than enough time to have earned the money to buy what you wanted.
Awesome video, thanks for all the effort on this sir!
Cheers, you are welcome, Stalker 👍
Thanks for the amazing video.
I had just been doing my own math to work this out
Helped so much.
Cheers, glad it helped 👍
@@Blondefire_HeyBlondie Have just started a Craft only run in warfare mode as Monolith.
Using your vids to help 👍
Sounds like a nice challenge.
Good hunting, Stalker.
the crafting system is insanely deep. I just spent 4 hours today figuring out every aspect of it and it is way cheaper to craft once you know what you're doing. The only thing that suck is the fact that you need at least 2 toolkits before it really opens up to you. The funniest part of this video is you weren't even repairing the items in the most optimal way. Some of these costs could be cut in half if you had one more of the items to disassemble and utilize by repairing the individually with the multitool or the rasp
Many of these recipes could be done at zero cost, but it requires a strong knowledge of crafting, the “Full” loot progression, and some rng luck.
The point of the video was to showcase that even in worst-case scenarios, crafting is still cheaper in many cases. The video is aimed at beginners, but there are plenty of more skilled players who still believe that crafting isn’t viable.
@@Blondefire_HeyBlondie
Yeah man, crafting is busted if you're willing to take the time to learn it's many intricacies. You're doing gods work spreading the gospel of crafting brother. 🙌
Cheers, mate 👍
Great job my friend! What about price diff between repairing weps/armour using techician or by yourself? Is it also significant?
The technician can be exorbitantly expensive to repair anything. It’s always cheaper to repair yourself provided that you’re scavenging materials and saving your loot. The loot progression you have set also drastically alters how viable player repairs are in the early game. Setting progression to Full will net you a lot of gear early and make repairs much more viable.
7:02 They must have tweaked the prices some. In my current "vanilla Anomaly" playthrough Sidorovich has the Sunrise Suite for about 30k.
Others have reported differences in pricing too. Curious. Which build are you running?
Didn't properly played in it, but watching videos about Anomaly so interesting)) Keep up doin this kind of vids)
Tnx for ya work ^_^
Thank you, friend. Perhaps the vids will encourage you to give it a try 👍
@@Blondefire_HeyBlondie i started playing, with Weapons overhaul. That thing is soooo good, sounds, animations, shooting, all on another level))
Wanna try add Agressor reshade now, will see what happens)
Again tnx for your videos, i seen Guide for newbee's too, it's LARGE piece of work, huge amount of information ^_^
@@RestleSSOtaKU Yeah, there are a lot of great mods which I'll begin using in season 2. I wanted to vanilla this run so you guys can see base Anomaly in action. Enjoy the mods and let us know how you're going.
Cheers mate, glad that it's all helping 👍
@@Blondefire_HeyBlondie 💪
You can buy less and kill stalkers to get simple thread kits and stuff, you can get a lot of stuff by killing other stalkers, sell they stuff and keep they goodies like weapon upgrade kits, be sure to get light armor so you can afford to upgrade it, like camo lether jacket, monolith starting siute or merc starting jacket, military helmets. Be sure to keep some of they guns that have some durability points left, like yellow or orange but not red
Exactly this. Anyone who knows the crafting system well will be able to get ahead early. This isn’t stuff that beginners will know or be comfortable with, hence this guide.
Repair and disassembly tools like multitool and files shouldn't degrade as fast, could be a little more expensive to offset this - but all that grind and hoarding shouldn't be so punishing in a post-apocalyptic scarcity.
If it were up to me, replaced parts shouldn't vanish, and sold repaired guns should at least cover the expenses.
Steel wool could be made from shaved broken gun parts, and oil/grease refined from mob kills.
There's some good suggestions here. I think the quickest and easiest fix would be to lower the cost of repair kits, and/or make them easier to find in the wild. They're the single greatest expense when repairing, and it shouldn't cost more buying a brand new item.
It would also sweeten the pot if repaired items granted special bonuses that you *only* get by repairing.
Great video, Blondie. :) The crafting system in Stalker Anomaly is really satisfying. I just fixed a FN SCAR for just the price of the Medium/large rifle fixing kit because I had everything else already in my stash. It's also the only game where I actually enjoy the weapon degradation mechanics. The only thing where I feel like they have missed the mark in my opinion is the cooking mechanics. It's just not worth it at all because the 'good' stuff needs supplements like water. Or did I miss something that would make cooking actually viable?
The cooking has always been…undercooked.
Some mods have tried going the distance to make them more feasible, but I think the only true way to do it is to hike the price on canned food and make them scarcer.
I ran the tests on Easy Difficulty, Hard Progression. The DEMO text on the right is because God mode was on - the camp was under constant attack during recording.
A few of the weapon/armour purchase prices changed by 1 ruble in this footage - I have no idea why, possibly because I defended the Farm from attacks while making this video. So yes, I know some of the figures are off by 1 ruble, but my point stands :P
Remember, supportive materials drive the cost of fixing down, significantly in some cases.
If you want to see a video about optimal repairs, drop me a comment!!
If you take into account the fact that by the time you can even repair the top of the line stuff you would have accumulated the a ton of repair tools and mats further lowering the total cost. What interests me on the other hand is the fact that NO npc trader even sells or buys guns and armor, in my play through so far.
100%
Sounds like you’re playing a modded game. Pretty sure that Grok released some mods which remove them from traders and force you to repair them.
You compared the repair cost to the new purchase cost, but what about the cost of getting the technician to repair it for you?
A fair question, but the focus was on repairing using the crafting system vs buying new weapons. Technicians tend to be very expensive.
If we were comparing ‘feasible’ costs, then repairs using the crafting system wins hands-down because you can loot almost everything you need to craft repair kits.
very helpful guide ty so much
You’re welcome! 🤘
Check out my Loner to Legend - Crafting Challenge series if you want to see how it works in practice.
When adding in supportive materials for weapons repairs (grease or kerosene/gas, etc), together with statistically not using only bottom tier weapon parts from 25% condition (because you'll often loot something at 50% or 75%), and adding to that the Mechanized Warfare achievement (since it makes sense to deliver all tools to 1 mechanic first), you get drastically reduced costs for repairs. I can probably get a 150k exo up and running for around 50k rubles or less.
Got a save going where I have a nice stash of weapons and armor in mint condition and I pick what i'm gonna wear and what weapons i'm gonna carry based on mission and mood. Couldn't afford that without my parts stash that weighs around 500 kg :)).
Yeah absolutely. Holding on to loot, and clever use of supportive material, makes a huge difference when repairing gear. Even pistol repairs can be economical with the right gear and crafting manual unlocks.
@@Blondefire_HeyBlondie to that end, sometimes RNG also plays a role.
I've started a new playthrough where I wanted to get more of a survivalist playthrough, so I jacked up prices & repair costs.
I started with a Mosin that I'm hanging on to, but at some point the game decided I should have a shotgun. So I ran into some military stalkers at the bridge in Cordon. Both had veprs. One was at 30%, one at 20%... Scrapped one, kept the other. And then, while scrounging and looking for a basic toolkit, I find 5 uses of shotgun repair kits (mind you, I can't even buy those at this point). So... My next step will be to repair a vepr 🤷♂️.
Great shotgun. Kind of heavy... RNG said "cheeky breeki, have some boomsticky".
The Anomaly loot game is all RNG, there’s no reliable way to farm something you want. Sometimes it results in a loot famine, but sometimes the Cheeki Breeki blesses you 🤘
I always salvage if I see a 75 (if weapon is lower tier) or 100 part. It's worth it on a long run.
@@P.K.Veiller Even with high-value components, it's hard to recoup the loss when you factor in sharpening stone set costs to repair the multitool (on hard prog at least). That's assuming that you sell those components for profit, ofc.
I would love to dig into this aspect more and see how viable breaking things down and recrafting for profit truly is. I may do a little of that in the Loner to Legend series as we begin hitting our end-game crafting goals.
Man I love your work! Wish I could give more likes😂
Cheers mate, this comment is more than adequate and greatly appreciated 🙏
I repaired a Beril suit because I was ambushed by 6 spetznaz and 2 captains at the Farm in the cordon. Now THAT was a fight. All I had was the original AK-47 and a leather jacket....
That sounds like an epic gunfight 🤘
@@Blondefire_HeyBlondie it was, but the AK didn't do very well 🤣
Update: did the brain scorcher. First run I stopped at the bus station as a monolith had a m82 Barrett.
2nd run I shut it down, ditched my military exosuit as it was damaged and found a monolith nosorog.
Coming back to grab the hk416 a monolith had a gauss rifle. 😅
Monolith do NOT like me.
🤣
To be fair, Monolith have it in for just about everyone. Sounds like a great haul, my friend 👍
I wish you could have included the price of how much it costs to fully repair at the technician as well, but okay :)
Had no idea about the exoskeleton and how cheap it actually is to repair! Can you sell them for a profit?
Don't forget, repair kits can also be crafted. The component price is steep, but if you hoard and dismantle everything you find, you should have enough junk by Rostok.
That’s a fair point. I focused more on the crafting system and ignored the technician repairs because they tend to be exorbitant.
Exo’s sell for around 35-40k (on high prog difficulty), so you’d need to drive costs lower to make a buck. Absolutely possible if you gather loot and know what you’re doing. I’m thinking of making a series around recrafting from all the components we find to see how lucrative it can be.
True about repair kit crafting. The biggest issue there are the steel wool requirements. It’s not a component you can buy at vendors, and it’s not exactly a common drop in the wild.
Cheers for taking the time to comment! 🤘
@@Blondefire_HeyBlondie I'd love to see a video of crafting for profit.
@@P.K.Veiller Duly noted ;)
...once again THANK YOU! :):):)
As you mentioned before, you can find all the components in the wild, but it takes time to accrue them and it often isn’t worth repairing lower tier gear by the time you do. It’s theoretically possible to repair for free, and you’ll certainly be able to do that from the mid game onwards if you hold onto resources, but the early game cost isn’t worth it.
In practice you get alot of the repair stuff fro free in the game as you play, so it it always worth repairing, BUT,
Great video thanks so much!
So almost everything below 50 thousand rubles buy cost means that you'll save money if you repair it but almost everything below the 50 thousand ruble mark means you should just buy it
As a very rough guide. If you’re a beginner I recommend sticking with bought weapons until you find your feet.
Now. It’s absolutely possible to repair weapons and armour with little-to-no cost IF you know what you’re doing. Takes some rng luck, but it’s possible.
AEK971 and a NBC suit as fast as possible and I run that most the game
Epic montage music
Take this into consideration that someone might upgrade and customize gear so sometimes paying more might be acceptable.
Correct me if I'm wrong, but can't you repair a mask with an identical mask as a supportive material?
That’s correct, masks can only be repaired using the headgear repair kit and regular repair items like tape and glue. It the mask is below 20% condition, it’s trash, you won’t be able to do anything with it.
You can make your own repair kits eventually so might be visible to make a profit repairing and selling stuff. I'm going see if I can make money. Not that I spend any of the money If I repair everything. Love it if you could make money off cooking also.
Technically you *can* make money off crafting, but you would need to have hoarded most components. For the effort and time spent finding components and crafting items, I feel like you could make 4x as much with questing, regular looting, and artifact hunting. I wish it weren’t true, but that’s the way the economy is in vanilla.
The time it takes and all the headaches just aren't worth it to me especially considering how little you actually save and only on some items. I just sell off all but the field repair stuff and the components to make artifact containers and buy all the rest. Anomaly hunting is very lucrative.
I’d love to tweak the economy one day. It could be fantastic with some minor changes.
Excellent tutorial!
Cheers, mate 👍
I'm сompletely new to anomaly but isn't it worth not buying new shitguns but scavenging the area and disassembling those commonly found ak's and toz's to earn parts for free?
If you know a good deal about crafting, yep it is. The shotgun repair kit is the biggest expense to repairs. If you can craft that then the cost will be minimal (or potentially free).
4:48 you actually used 3 field armor kits, not 2 like you say when you calculate the total cost.
Nope, we only had 2 field armour kits. Each kit has 2 uses, so we spent 3 uses to repair the jacket.
Im doin my firts run on anomaly and I decided to not buy any weapon or armor, I can only get what I repair (also my start was a real mess because I didnt know you can start the game spending points on weapons xD). And my experience I being in between of alot of grinding, many travels back to the base for leave the components but also theres some satisfaction getting used to the system. Going to makarov to a mosin and ak half repaired, jamming every few shoots, to a full condition weapon is amaizing. But I shouldnt recommend this to anyone starting the game also xD
The only thing Im still having trouble its the crafting system, for me some of them demands expensive materials, like the toolkits and I wasnt entirely sure about use it at all
Damn, talk about a Blondie run! It sounds like you’re going in Loner to Legend style 🤘
Nice effort, btw.
Crafting is rough around the edges, especially if you’re using the Progressive loot setting (default). You *will* need to purchase some components to make crafting work.
Niceone Blondino 👍
ah, so with those guns where you lose money, the only way to keep your money is to do regular repairs/cleanings before it reaches a certain threshold of damage or else you just better off buying new.
If you get a gun in good condition then it pays to keep it that way. Repairs get more expensive the longer you go without regular cleaning.
Thank you
You’re welcome 👍
Well i built a few guns using the repair system its much more economical and fun
Damn straight 👍
The prices from the traders in my game are the half or almost half than in your game. For example, My trader sell me a SKS for 20k and yours for 30k. The same with the repair tools, half the price. And with everything else is the same. Its for the difficulty? Im playing in tourist. I love your video but now I cant calculate the minimum range of $ for repair-buying xd.
Are you running any mods? Some of them adjust/rebalance trader prices.
@@Blondefire_HeyBlondie The only mod that could be is Trader Overhaul Complete 1.29.1. But the info says nothing about prices. The other mods are just sound and graphics mods.
I wouldn’t be surprised if the economy was tweaked in that mod (not saying it is, just going off the title). Try disabling the mod and check the prices again.
@@GregorioRicouz in options you also have ability to set up prices. Most likely You have slider at lower.
Yep, there’s settings for those too. Most new players would see the wall of settings and probably run screaming, but there would be a few adventurous souls 😂
Thats where looting comes in hand, i have repaired exoskeletons for less than 5000 roubles and repaired weapons for free.
100%
The looting game is very powerful, but I’d argue that for it to work properly from the beginning, loot needs to be set to Full and not Progressive.
hmm. ok, i am going to try and mod the config file to eliminate the wear on the tools and the kits. something lijje a file should be a buy-once item.
It’s doable. I think you set the uses to 0 but I could be wrong 🤔
The thing i dont understand is how can i get that much money before gun breaks
The trick is to make sure the gun doesn’t break. Repair you gun using cleaning kits before it falls into horrible condition. The longer you leave it without cleaning, the more costly repairs will be.
If you’re talking about guns you collected in the field which are already in crap condition , don’t use them until you have replacement parts to fix them up. Sucks, but it means you still get a shot at repairing them.
You can also use a cheap weapon until you farm enough rubles, like the Ceremonial Makarov (which can be also repaired by techinicians for cheap)and uses cheap ammo.
And it's super cheap to maintain with all the upgrades, especially if you have one repurposed for 9.19 FMJ so you don't even have to buy that already cheap ammo.
I personally wouldn't waste repair items on a PM if i know i'm going for a short trip.
I still use that pistol even though i have much better guns by now in my Monolith run and can afford efficient repairs for more expensive guns.
I think manual repairs (beside cleaning kits)are more of a sort of mechanic that you wouldn't use from the get go because of just how cheap is f.ex. to just buy a Walther P99 and reserve your stronger guns for stronger mutants or tougher firefights.
Most of this boils down to the inflated costs of repair kits and weapons. It needs rebalancing to make repairs more attractive, but it is still possible to do cheap when you know how.
God I wish Tarkov had a repair system even 1/3rd as good as this. Wouldn't hurt anyone since it would be optional anyway, you could pay up mechanic to fix your shit if you didn't want to learn how to do it manually. Instead all we have is a lame "CLICK THING TO 100% REPAIR EVERYTHING!!1" item. How immersive.
I like the repair system in Anomaly, it’s more flexible than some realize, especially with mods.
would it be more worth to repair weapons in survivalist? or is it still a buy, like in tourist? (i started first playthrough in survivalist)
The prices scale, so the general rules would be the same: don’t repair pistols or weapons below 45-50k in value. If you’re hoarding crafting supplies an components, it’s a different story. If you manage to craft your own repair kits, it can be very cheap to fix even handguns.
Give us all the maps and extra mission with the COP system please, this is just tedious!
This is a buy vs repair guide. All the maps? You’ve lost me 🤔
nice work but why is there no section with "Crafting the Repairkits instead of buying them"? like thats legit the only way repairing guns instead of buying them new is somewhat posible, yes i am aware of how fucked it is in vanilla to even get the tools to do so, not even talking about the recipes - which is the main part why ppl say that the repair and crafting system in vanilla is fucked to this day
Because crafting the repair kits requires luck with rng, prior knowledge of crafting components, and different approaches based on whether progressive or full loot is enabled. The video is aimed at relatively new players and, I'll be honest, no new player is ready for that level of complexity. It really deserves its own video. Or, people can watch my crafting challenge 😁
useful
do u play anomaly with any kind of mods or is this all the plain anomaly install?
Vanilla install. Mods will obviously change some/all of these metrics.
@@Blondefire_HeyBlondie thanks a lot!
This is assuming all been bought qnd not found tho, you probably will loot a lo of the repair stuff so maybe always be better, i don't think the game is meant for you to buy the repair items, i think it's meant to make you loot and diassemble for parts to save and repair
Absolutely! This video assumes the absolute worst case scenario of having to purchase repair kits. If you're playing a survivalist approach, you'll be able to loot many of the common components needed to craft these kits cost-free.
Unfortunately the loot and crafting system isn't perfectly balanced, and some items are much harder to find than others.
Check out my Loner to Legend series if you want to see some of the major sticking points with crafting, especially in the later episodes.
Yeah, i think the stash loot in survivalist is a bit too much, i want a realistic game mode not harder than real life game mode :), but yeah i get a lot of crafting stuff and it seemed to me that stalkers have better weapons on survivalist so idk maybe it balance out, i got an smg and a remington shotgun(very worn out) from the first 2 bandits in cordon, correct me if i'm wrong but i don't think you get those on easy
Loot is fairly rng, like faction spawns and stash spawns. It’s never the same experience so that would be hard to qualify without diving into the source files.
A few components used to craft upgrade kits are incredibly rare, and you could sink 100 hours into a playthrough and still only salvage a handful of each.
Apparently Grok’s GAMMA mod pack addresses some of the crafting system issues. I’m keen to play with it and see what has improved.
well yes,but is the "buy price" of the items are the same as the "repair price" ? what i mean by this is that people can repair your stuff for money,and i think it is cheaper correct me if i am wrong
For some items it’s cheaper to repair through a vendor, though these are typically low-tier items. There are many permutations of self-repair which would have differing costs, it’s impossible to capture all scenarios in a short video like this.
@@Blondefire_HeyBlondie yes,choices are almost infinite it would take ages and would be easier to simply make a cheat sheet out of this,though with all of that repair,i don't understand why people say that keeping weapons in good condition is vital as it doesn't look more or less cost effective than repairing all the way through,i still have to look for answeres as i am new to the game. thanks for you videos ! it helps a lot :)
(don't know what to do with the thousands of low quality weapons i stashed though lol)
Update : i found out that face cloth give +7of repair when used as a support material,i find that crazy since it is more than common and buyable at any merchant
after tests i figured that
for weapons :
Hoppes's N°9 cleaning solvant have the best ratio of Usage/price with the 2nd highest universal threshold in terms of field kits and a +7 repair(+ +7 cloth repair) leading to a +14% repair per use,just perfect to go from 87%to 100%
(if no face cloth then duct tape will be the best option (though less effective giving overall +10% of repair)
For armours :
Basic sewing kits + face cloth (+8% from sewing kit + +7% from face cloth gives an overall +15%(100%repair) which doubles the life of the basic sewing kit making its cost go from 800Rubles per use (1% per 100 rubles) to 400 rubles per use (1% per 50 rubles)
A lot of the items you listed are also found in the wild, hence why maintaining weapons is generally cheaper. Condition also affects jam probability and weapon damage. The reason people keep them maintained to a high degree is that it gets more costly in equipment the more rundown a weapon/armour becomes. For example, many cleaning components can only be used above a certain condition threshold, getting more expensive and rarer the worse the condition is. Anything below 20% basically can’t be fixed.
@@Blondefire_HeyBlondie okay thank you ! in the mean time i made a little cheat sheet for beginners,do you want me to send it ? either by discord email or whatever ? (it is not based on personal opinion but on 100% mathematic as i spent time comparing and making ratio per cost etc for almost each things 'i have not covered all categories as i also have a life lmao)
cheat sheet covers
best food
best repair for weapon
best repair for armour
Best crafts both money wise and pratical wise
cooking
let me know if you are interested ! :)
@art0s819 That does sound interesting. It was something I wanted to do as well a while ago but it’s a lot of effort, and - like you said - we have lives 😄
Damn dude I had no idea how much Im wasting jeeez
Dang I need to restart my whole save to fix my mistakes I sold all the good stuff early on
I wonder if this is still the case
I don’t believe any of the underlying mechanics and prices were changed in Anomaly 1.5.2 so pretty sure this is still the case.
@Blondefire_HeyBlondie I don't know if I have any mods or settings affecting it buy many of the prices in my game were cheaper
Mods and difficulty will affect prices. So will a high/low goodwill and faction reputation. There are a bunch of factors which affect vendor prices.
Me thinking I'm smart:
Buy multitool. Pain in the rear price. Get file. Pain in the rear. Disassemble broken guns. Fix the parts with file. File gone. Fix with multitool. Multitool broken. Buy 3piece sharpening set, more pain in the rear price. Fix multitool with 3 piece sharpening set. Barely does anything. Sharpening set gone after 3 uses. Sell gun parts for chumpchange. File gone. Sharpening set gone. Multitool at 3%. Broke and hungry. Traders are unkillable. BLLYYYAAAATAA!
2 weeks later, I've replaced repaired parts and assembled my first AK-UN and M16 both with silencers and scopes. Feels good.
Get that upgrade dopamine 🤘
You cannot buy fully upgraded items. So repair it is.
With weapons I usually take them to a technician for repair after every venture, usually costs 1-4k Rub.
Armor is always a personal repair.
It doesn’t cost much to maintain a weapon, but getting it up to good condition can be work.
I don't like that you neglect how to get those parts for those repairs
It wasn’t the intent of the video, it was to give beginners a rough buy vs fix guide.
Anyone who uses the crafting system knows how powerful it can be. Farming those resources is a whole other guide.
More cheaper:Boomsticks and Sharpsticks😜🤫
Just watched this and I realized that most stalkers only have 25% and below masks so how tf are they sniping me from miles away with those dinky ass cracked moisty masks 😆
X-ray magic 😂
it is cheaper, in the long run
Is this part of your PhD thesis? lol
Professor Blondie has a certain charm 🤔
ah sheet im the 666th likes. Anyway good guide for beginner to anomaly, the crafting system is really too complex for me to understand
The number of the beast 😉
Glad it was helpful. The crafting system is great but very dense for new players. Check out the Loner to Legend series on the channel if you want to learn how it works in-game.