The most shocking thing is this game was made in 2020. If you told me this was some niche early 2000's video game I wouldn't have questioned it even once.
Yeah, I noticed that with the texture work, models and animations. I've been trying to teach myself animation with sfm (a program from 2004!) and the graphics in this game wouldn't look out of place in that era.
Unironically, I think this entire game was because Swerty got flak for having Buffalo Bill Thomas being a bad guy in the first game. The constant dialogue references to this just being a game, the extremely on-the-nose redpill portion, and the fact Swerty made patches to fix misgendering whoever it was in this game but not really anything else that actually matters to the average gamer's experience makes me think that yes, this game hates you, and Swerty is magnificently vindictive. Hotel Barcelona is going to be AWESOME.
Also, stop putting lines into your game to the affect of "This is just like a video game" It's overused and makes people's eyes roll so hard their eyeballs are gonna fall out of their head.
That's a 'meta' problem. Calling attention to the meta like that just shows an abscence of confidence on your / it's own story via a character pointing it out in a supposedly sassy or witty commentary on 'just how meta it is'.
Hot take but I loved the first game and the second. First game was good for different reasons for sure. Second game was so “fun bad” imo. Both still deliver a fever dream feeling for me. I’m glad they didn’t do the exact same thing twice. I’m just glad to get more from this series. Voice acting is so amazingly fun too.
You know how the guys who made Birdemic and The Room saw how people loved the unintentional comedy in those movies, then went on to lean into that and made everything afterwards intentionally wacky and weird? And the results sucked? That seems to be what happened with this game. Self-aware badness and weirdness is terrible and almost always results in trash.
The first one seems to be the attempt, the one where the creators gave it their all and dared to put something out there, then success happens and they try to double down but I think in these cases you need a fan, and an outside voice, along with the creators to really get at that core of what made the thing good, even then these projects are so niche its really hard to re create that magic
Comparing this to Birdemic 2 and Samurai Cop 2 is pretty apt. It is self indulgent in the worst possible way and _trying_ so hard and failing to mimic what the original did effortlessly.
Yeah, genuine effort that results in badness can turn into some kind interesting piece that people can enjoy because of how genuine it is. When you intentionally lean into that and just make it bad on purpose, all you've done is make something intentionally bad with no soul.
The term you're looking for is Flanderization. Where a character or series boils away all the nuance, leaving it with nothing but its most iconic aspects - a caricature of its former self.
Why wouldn't you just say caricature or stereotype then? There is no reason for the existence of the made-up word "Flanderization". Kind of juvenile really.
@@BumboLooks Why don't you just say say iuvenilis? There is no reason for the existence of the made-up word "juvenile". Jupiter laughs at your pale imitation of poignant writing. And aside from your obvious hipocrisy of using a language that's just caveman noises with a 10 thousand years worth of made-up words added, caricature is a state of being. Flanderisation is a process. Are you a human being, or a human doing?
@@BumboLooks Because it describes a specific phenomenon that occurs to fictional characters over time, not just the end result. All words are made up. Kino, twerk, woke, these words didn't exist 20 years ago and they're in the common vernacular now. It's going to keep happening and if you don't want to be the "old man yells at cloud" meme you should put some effort into keeping up with it.
The thing that I think makes the first game's comedy land is that, like Leslie Nielsen, all of the jokes are told completely straight. No character acknowledges how ridiculous everything is. The player is the one meant to react to the comedy, not the game. Once the consumer knows that the metaphorical "comedian" is reacting to the comedy, it immediately becomes less funny. Of course this isn't the case with all comedy, but I believe it rings true with this franchise.
Honestly that would've worked SO well. It would have been great if they wrote characters like the sheriff in this one straight and here comes York on a skateboard to a MURDER scene with his child sidekick on a razor scooter!
Sequel was a middle finger to the first game. After so much tragedy and loss you finally end the story on a positive note with the protagonist looking forward with hope to the future. Game 2 starts, you're a hopeless drunk who wasted his whole life thinking of the past.
That's become a cliche in modern storytelling. Walk back all the personal growth a character made in the previous installment to turn them into a wreck for the decades-later sequel. There's a ton of nostalgia-bait movies and shows that do the same thing.
@@fattiger6957 I like that not every story ends with a happy ending. I think there is such thing as toxic positivity. But doing a genuinely thought provoking story with more nihilistic or pessimistic world view or world is difficult without falling into the "I'm 13 and no one understands me" crowd.
@@Axolotlian Of course it is possible to write a "bad" ending and it being narratively satisfying. But, like you said, it requires skill to make it work. I feel like so many mediocre (or just plain bad) writers try to rebel against the standard happy ending or heroes journey and that's where their ideas stop. A good story is a good story, regardless of whether it follows standard tropes. A bad story (or a badly told story) is bad, regardless of how unique and original it is.
You could say this to literally any self-contained story game. Like, Silent Hill 1 technically didn't need a sequel. The issue here is more that the developers didn't become better game designers and worse, they probably completely misunderstood what people liked in the first game (hence the increase of the number of wacky characters for example). But a game with a bit better gameplay but the same tone would've been a welcome sight as I think many people who'd enjoy the first game's story were scared away by the terrible gameplay. There is the Yakuza series for example which has a similar 'crazy things happen in an otherwise very serious story' tone and it manages to pump out games after games which satisfy the fans. So DP didn't had to be a one time wonder either.
It's a bit sad because in both games, the story is actually very interesting. The first dealt with trauma in men in a very compelling way and the twist with Melvin was a bit intesting. Too bad the gameplay and the tone in the second game ruined it
I know, I actually forgot about the entire hour and a half of pain I listened to just cause of that ending. Game had heart, just wasn't executed very well.
Ok I will admit the post-credit scene made me smile because I love how Zach and York has a text chat instead of it being a one-sided dialogue as it was in the first game. Seriously I would love to see a variant of Deadly Premonition 1 where you hear the internal dialogue.
Fans made Deadly Premonition into a cult-classic kind of game because of its unique, candid-like charm in the way it is executed, and that lends itself to a kind of rabbit-hole effect for players, and even watchers of letsplays/streams, to immerse themselves fully in the game's atmosphere like they were kids again. By virtue of being a 2020 sequel it just falls apart because, as a player/viewer who is familiar with the original, it breaks your immersion when the game blatantly tries to imitate the original in some aspects but executes in a way that feels cynical and almost obligatory rather than genuine.
Having cancer/undergoing treatment, it's not unusual for patients to sleep in their bathroom or very near it. The sickness + drugs combo can cause lots of vomiting plus uncontrollable bowel movements, so having the bathroom close by is a must.
I hope your treatment is working effectively, I know just how bad that stuff can be, my little brother got cancer when he was 3 and that was definitely not a great time for my family. I hope everything goes well
+it was esp funny to me cuz the amount of shitty things happening to him in such a short amount of time is so absurd that it crosses into comedic. Poor dannys having such an awful week/month
The real issue here is that you cannot do on purpose what you previously did on accident. The first game was not intentionally loved for the reasons it was. It was not made so that people would love it for being so bad it's good. It's very much the birdemic 1 to birdemic 2 problem; you cannot make something intentionally, knowingly bad and have it be anything but bad. The first game works because the creator was entirely unaware of how bad it was. That's why it was fun!
@@Nachisoubu There are actually 3 of them, and they get worse each time. Not entirely surprising, as the director has made the same movie about a dozen times, going back to his original movie called Jack and Jill.
Having looked into it. Apparently the game was made in earnest, but with 1/3rd the budget and crew necessary to make an open world game. As well as having to fight a legal battle with the company that owns Twin Peaks. Leading to re-writes that basically had the crew just adding their own fun. Because they were in this nebulous area where they didn't know if the game would even be made. That part of the development is really what made the special sauce of the game.
I like to imagine that most of the plotholes and unfinished stories is just Zack randomly having late stage dementia Like Seriously Look at how he looks The man is literally a runaway Umbrella test subject
As a huge fan of DP1, I preordered 2 on Switch and managed to get the only physical copy from my Gamestop. It ran at 5 FPS in town, 15 in shadow world segments. My favorite things to do were gaining enough speed to fly into rivers and finding out they are walkable surfaces, and punching bees. Getting high scores in all of the skipping stone mini games was a special hell. That being said, the game succeeded in being an unforgettable experience.
The first DP was one of those games that I genuinely loved. Yes, it was a bit odd and it had flaws, but it was so genuinely fun and clearly made with at least some love, and honestly it's quirks and strangeness made it even more endearing to me. I 100%ed it and then, when I lost my save file to corruption, it was one of the few games I GLEEFULLY went through all over again because I'd loved it so much. The second one was....not good. It had some moments where you could see that same rough-cut-diamond-weird-fun of the first one shine through, but they were few and far between, and no offence, but when an intro puts you off immediately, you're likely not really gonna give the rest of the story much chance...
I take some umbrage with people lumping Deadly Premonition in with other "so-bad-it's-good" media. I think it genuinely succeeds in certain aspects with the characters and atmosphere; it is supposed to be weird/over-the-top and is often truely entertaining. It does have a major failing in it's rough gameplay, but everything else kept a lot of people - me included - engaged. Now, I think it's quite possible that he was since made aware of the "meme-ability" of the game and consciously tried to lay into that a bit more in his later work, but I don't think there was an intent to make a "funny bad" follow-up. I think the failings for the sequel was poor story direction and the "eh, the first one had cheap-feeling gameplay" attitude that maybe got them feeling like they didn't have to try too hard on that front.
The ending genuinely made me happy. Bugs aside, ngl the return of York felt triumphant to watch play out. An old friend coming back for one last shootout. Didn't like the crap that came before, but watching York return is still good to see.
Deadly premonition was jank and bad because the developers were overly ambitious with their passion project and it adds to the charm. This game is bad because the developers decided it would be charming if they made it suck on purpose.
It sucks because the ending is so beautiful and bittersweet, I loved the dynamic between York and Zach from the first game and it's something you don't see very often from other media so that ending really hit hard for me. I hate how they decided to double down on the game's flaws instead of improving from them because they wasted an opportunity to make such a good narrative, if I could, then I would want a DP2 game that's actually made properly with care and love where they actually wrote a proper storyline and made an actual game instead of whatever the hell this is.
Sounds like 'Deadly Premonition' followed a similar trajectory to 'Twin Peaks' where the second season just meanders aimlessly along once Dale solves Laura Palmer's murder.
I was so engaged in the first video that I was actively trying to piece together the clues myself and piece together what each of the character's secrets and motives were. It was a genuinely good detective drama. Here I genuinely forgot half of the characters existed because they didn't do anything. When the sheriff betrayed Zach I actually had to double check who he was because of the lack of stage presence.
The biggest flaw of the second game is that it is cynical. "Look, this game is quirky like the first one!". The very short summary of my thoughts would be: the first game is a living breathing world, with true love and ambition put into it, the second one is a product, which very clearly had a rushed development cycle and has many loose ends by the time you finish it.
I think no small part of that is that SWERY has built himself a kinda fucked audience. You can see it in how often he apologizes and in the story of his games as of late, he is afraid of being called a "*insert buzzword here*-phobe" and as such it seems he waste so much time trying to write the story on eggshells that he loses the time he could have put elsewhere. At this point it honestly seems like he is trying to write games for game journalist (an audience that is fickle while producing no sales) and it is coming to bite him in the ass often. When SWERY realizes his main audience really doesn't give a single fuck about that stuff I think we will see classic SWERY, you know the guy who made Deadly Premonition 1, Spy Fiction, and D4 (tragic it was never finished).
@@sadscientisthououinkyouma1867 The trans debacle over this game was so dumb. It takes place at a point in the early 2000s when the hero deadnaming someone wouldn't have been nearly as controversial and would not have led to public outcry. Then they patch it out, and the same people who criticized that dialogue are now complaining that the scene makes less sense now.
@@sadscientisthououinkyouma1867 I feel like you're overselling how much the "apology" affected the game. DP2 was already DONE. The actual answer is that SWERY tried to do on purpose what he stumbled on mostly by accident. This is followed by his second flaw as a developer, he often tries to overshoot what his budget can handle. The REAL strange thing is that Swery DID make a game that had a well-written trans character in The Missing, which WAS positively received. So it's strange that he actually stumbled all over DP2 on top of "trying to bank on your The Room-esque popularity".
@@sadscientisthououinkyouma1867 I'd also like to remind everyone that when Swery leaned on his "main audience" they failed to help him fund The Good Life. TWICE. It was the third attempt at crowdfunding that got him to his goal.
The same friend that showed me the first game, YEARS ago, was excited for the release of the second game. A couple of weeks after launch, I asked him how he waa enjoying it, only to be told "My time in rehab was less of a descent into madness, and probably less painful."
Something that's amusing to pretty much no one but myself: I love that it took a decade to get a tree-based monster design in a franchise whose entire evil Mcguffin are red trees and red seeds, and it ironically does *not* come from the character *literally* named Forrest. Life is beautiful. :)
Holy shit you have no idea how much I love your first Deadly Premonition video I am so happy to see this! You do phenomenal work with these essays man, keep it up!
This game is a chore to play, but a joy to watch. I gave up playing it half-way through and decided to just watch the cutscenes on TH-cam. I ended up enjoying it a lot more that way. So many games coming out these days feel like bland, soulless, corporate junk, so I really do appreciate Swery's quirky style. Every character felt unique and memorable, the music is upbeat and fun, and I found the ending to be legitimately touching.
One thing I 100% agree on is Hannibal series was AMAZING, it's just a shame it got cancelled so they had to pile got knows how many series into 1 in the 3rd just so it at least finished.
If nothing else, I'm glad they used the opportunity to turn the third season into a psychedelic arthouse romance. They knew they were bound to get cancelled, so what did they have to lose? As the years go by I come to appreciate the ending more and more. It both serves as a satisfying conclusion to the character arcs, but also leaves just enough room for a continuation if, hypothetically, the opportunity ever arose. Honestly I could ramble for hours about how, because the show was always on the brink of cancellation, the first two seasons would have also made for satisfying endings to the series, because of how they play into the 'lore' of the books and films.
At least they ended it on a somewhat high point and didn't drag it out for the money. Too many shows are getting renewed despite the story being done. That is how they lose their soul and what makes them great.
it's a shame the nuance despite the already low expectations of the first game dragged it from a potential cult classic to a disrespect towards the original fanbase that being said your analysis and ability to trudge through it is appreciated I've been subscribed since the original analysis and I've liked every video you've put out since breathing new life into these forgotten franchises, and I'm glad this video came out, congrats on 500k
I was dedicated to finishing the game, but when I reached the sidequest to try every cocktail of the day, I experienced a glitch every single time I tried doing the last cocktail (where you must drive to the bartender's house on the day the bar is closed). I can only guess the NPC model and York model are meant to "meet" at a point between each other to make animations look correct, but it turns out that NPC drives around town on his day off (because why have an NPC at home when that NPC very specifically needs to be at home on their day off for their only quest) and the game would instead warp York halfway across town about twenty feet in the air... directly above the house surrounded by a wire fence. York discovered yet another form of teleportation and managed to trap himself in the single area that is impossible to escape. I set the game down and only picked it up so I could finish that specific quest after the game updated.
I'm surprised you never pointed out how similar the apartment Zack's living in is to the one in D4, Swery's *other* game that had the most unsatisfying end to it
I feel like Deadly Premonition 2 not only can't stand on it's own, but it also takes the first game down with it. The ending of the first game is very bittersweet. York can live with Emily knowing he's done his job, and Zach can start living his own life, but must do it alone. It's sad, but it's also hopeful. This game says, "He actually never lived past this moment. He spent years slowly dying of cancer." And then this ending gets rid of the bitter altogether. Zach has Patricia, Emily (for some reason), and York. Endings don't have to be sad, but this felt unearned and forgettable.
Today hasn’t been all that great, but seeing this in my feed just put a smile on my face. I loved your analysis and coverage of the first game and I’ve been looking forward to you covering the sequel ever since. This just made my day 🤙
The investigation scenes in this one sort of reminded me of AI: the Somnium Files, particularly with some of the UI elements. And yet I feel it’s a decent comparison because Somnium does the investigation stuff well; the second game even has its own crime scene recreation bits. Honestly, I’d love to see you cover those games someday. You do an excellent job digesting the calculated madness of the stuff you cover (when it IS calculated at least, Black Bat says hi), and the Somnium duology would give you a lot to chew on.
I wish they made the sequel like D4. That was in my opinion the perfect way to deliver Swery's brand of crazy. An interactive novel/movie game. Its the story not the gameplay I care about.
as someone who lives in mississippi (and louisiana, moms in louisiana and dads mississippi) this portrayal of louisiana/new orleans is Painful actually
@Pwnners Idk if it's a serious question or just a joke but the short answer is that Louisiana and most of the midwest was a French territory until Napoleon decided he wanted his soldiers doing more important things (like invading the rest of Europe) than guarding it. So he sold it to the US government in 1803 for dirt cheap. So that's why Louisiana has the most French influence of any of our states.
@@SamAnthem2 Thanks, it was sarcastic but i didnt know. Maybe this is going to weird you out, but in France they dont teach us anything in school. So ye, learning something today 👌😎 (they nearly dont speak about Napoleon cuz he's a far right icon or smtn 🤡)
as different as it is from the original, seeing York absolutely fucking eat shit on the skateboard and the slow-mo wheels flying off sent me into hystrerics
Watching him skate around in the city is the most funniest things I’ve ever watched. I guess the developer was playing Tony Hawk, and decided to feature it in Deadly Premonition 2.
What a coincidence, I just watched Videodrome as a part of a Cronenberg movie marathon (Crash is also really good) and was wondering how I had never heard of or seen it before. It has more and more relevance as time moves forward. Awesome vid my guy, I been waiting on this one for a while and was very excited when I saw it in my feed. It's also pretty gratifying to see your channel steadily growing, and I loved the glitch art transitions
love you totallypointlesstv, deadly premonition is how i found your channel and it gave me away to show my friends the hilarity of the games without them having to suffer thru them truly thank you keep up the good work
A nearly 2 hour long video just intime for Halloween night? Hell yeah! I remember hearing about the sequel being released but then never talked about, which probably was a precursor for how well it was received
The sequel honestly reminds me of a Postal game more than a Deadly Premonition game. And all they had to do with have the little girl whip out a razor scooter when you got on your skateboard. The solution they came up with was not great.
of all the shit that doesn't make sense or sounds really dumb. I gotta say the most egregious is that a diner in Louisiana only serves red beans and rice on one day of the week.
Glad you remembered your promise about making a sequel after reaching 500k subs, looking forward to seeing more of your videos Edit: I thought this video was funny, i feel bad about your psyche was damaged by this game but it was hilarious all the same lol
I just had the realization that Zach is only in his mid to late 40s. I kept thinking he was an old man because of the white hair and how sickly he was from the cancer, but no. His hair was always white and he was 32 in the first game, 14 years ago.
Maybe someday we'll get a reboot and Zach and York will get the love they deserve. Great video even though you struggled with the content the video came out really well!
The "touching" ending feels hollow.The tragedy of the first game's ending is what solidified it as more than just a jumbled mess. Thank you for playing it so we don't have to.
The clear Silent Hill and Devil May Cry references in the enemy designs are really cool, honestly. I also actually really love the art style, I dunno why. But yeah, this game is painful to watch, I can’t imagine how hard it is to play. God bless this bonkers series.
Just wanted to leave a comment saying I really enjoy your videos! What I love about them is that even though some of them could be long they always end up being the perfect length to cover the story and add comments around the topic. I find myself treating your videos like a movie night experience. Also the tempo of your voice keeps me invested. What I dislike is when a video i enjoyed watching ends. Keep it up man
I greatly appreciate your time and suffering to bring us to the conclusion of this wonderfully wacky circus that was the Deadly Premonition series. It's sad to see this was how it is currently wrapped up but, it certainly seems to have been an experience. Here is to the next one 👍
I wouldn't PLAY Deadly Premonition but.. watching it played? Yeah. TH-camr SuperGreatFriend did an LP of it like ten years ago and it's still one of my favorite things to re-watch. He explored every inch of that entire game and it's a hell of a watch.
Oh no, that made me so said because that playthrough got me to buy the game. I wanna watch it again but knowing they broke up it's very abstract to sit through. Clint never paid for his crimes Super Best Friends btw lol
The Horrors this man went through to deliver us this video right on time for spooky eve - if you ever need therapy hmu I know a few colleagues that have also experienced this game themselves xD I'm just glad I am merely a viewer enjoying this instead of staring at the game screen and my notepad for scripts in horror xD turned out a great video!
25:21 Dude, that hydraulic machine sound when York turns around actually made me spit out my tea. I dont know why it's so funny by I'm absolutely dying lmao
Awful... I am sorry man that you had to go through this. I've seen your video of the first game so many times (it helps me sleep, for some reason) and I was looking for this second part for a while now but it has been soo bloody dissapointing. If one hour and forty eight minutes have been this hard to swallow I can't imagine the hours you had to spend playing and editing it. Love your dedication, keep up with the amazing work and don't let this crappy game get into you.
Well, whether people think the game is garbo or not, just like the first game, it got me to shed a tear anyway. And for at least me, that's usually all it takes to enjoy a game's story.
Of ALL the jank and intentional humour in this game, the only thing that actually cracked me up was the edit of "A deadly premonition" to the glitched door guy, amazing.
Could probably be modded in, its only two animations already present in the game files, and an adaptation of the "followers" script. Its honestly possible, idk how moddable this game is.
Dude, I'm not sure you'll ever see this. It's 16h since the video went up, so it might get buried, but I just wanted to say that I'm sure most of us appreciate the absolute hell out of the work you put in to these videos. More and more every day, this platform is turning into a tiktok knockoff, and long form videos are going the way of the dinosaur. Again. We appreciate the time and work that you put into this and every video you make. It's awesome and engaging, and I know for sure that each one of these videos is some of the most worthwhile content on this platform. Keep it up, and thank you again, chief.
You Sir are a Hero for doing us a favor completing this game. I swear if it was I, i would be mad during the priest mission and the only cure is punching Swery 😂
The good old sinner's sandwich. I made it in 2012 after watching a playthrough of the first game. Fried turkey breast, strawberry jam and plain cornflakes on white bread...and you know what? It was not bad, certainly not what you'd expect. I then described it to a friend of mine, and he could not believe it tasted good, so I made it for him. He took one bite, looked at me, and said "I hate you, this is so good."
I love the "That's how mafia works" NPC model that's used for random ppl. I get it's just bought asset, but it's really noticeable if you know the meme.
The most shocking thing is this game was made in 2020. If you told me this was some niche early 2000's video game I wouldn't have questioned it even once.
Yeah, I noticed that with the texture work, models and animations. I've been trying to teach myself animation with sfm (a program from 2004!) and the graphics in this game wouldn't look out of place in that era.
I could see this running on the PS2...
WHAT? 2020?! BRUH
i had 0 clue until this comment
Yikes
Please, if you are a writer:
Having a character say that the story they're in is stupid does not forgive your story from being stupid.
ngl i feel like there are different writers for dialogue and story, and its just the dialogue writers taking a jab at how stupid the story is
Unironically, I think this entire game was because Swerty got flak for having Buffalo Bill Thomas being a bad guy in the first game. The constant dialogue references to this just being a game, the extremely on-the-nose redpill portion, and the fact Swerty made patches to fix misgendering whoever it was in this game but not really anything else that actually matters to the average gamer's experience makes me think that yes, this game hates you, and Swerty is magnificently vindictive. Hotel Barcelona is going to be AWESOME.
Also, stop putting lines into your game to the affect of "This is just like a video game"
It's overused and makes people's eyes roll so hard their eyeballs are gonna fall out of their head.
That's a 'meta' problem. Calling attention to the meta like that just shows an abscence of confidence on your / it's own story via a character pointing it out in a supposedly sassy or witty commentary on 'just how meta it is'.
Know why the characters worked in the first game but not the second?
In the first game they were bizarre characters TRYING to be normal.
Like it was some kind of mystery you had to uncover! Crazy, who'd want to do that?
Hot take but I loved the first game and the second. First game was good for different reasons for sure. Second game was so “fun bad” imo. Both still deliver a fever dream feeling for me. I’m glad they didn’t do the exact same thing twice.
I’m just glad to get more from this series. Voice acting is so amazingly fun too.
@@XShmokeIt’s okay to have shit taste, it’s not a hot take.
@@asterism5768 👍🏻
@@asterism5768 🤓
"She's a real person, just poorly implemented" Like wow dude, me too
You know how the guys who made Birdemic and The Room saw how people loved the unintentional comedy in those movies, then went on to lean into that and made everything afterwards intentionally wacky and weird? And the results sucked?
That seems to be what happened with this game. Self-aware badness and weirdness is terrible and almost always results in trash.
I hear Best Fiend was also pretty entertaining.
The first one seems to be the attempt, the one where the creators gave it their all and dared to put something out there, then success happens and they try to double down but I think in these cases you need a fan, and an outside voice, along with the creators to really get at that core of what made the thing good, even then these projects are so niche its really hard to re create that magic
Comparing this to Birdemic 2 and Samurai Cop 2 is pretty apt.
It is self indulgent in the worst possible way and _trying_ so hard and failing to mimic what the original did effortlessly.
Yeah, genuine effort that results in badness can turn into some kind interesting piece that people can enjoy because of how genuine it is.
When you intentionally lean into that and just make it bad on purpose, all you've done is make something intentionally bad with no soul.
Saints Row and even GTA suffered under that syndrome.
The term you're looking for is Flanderization. Where a character or series boils away all the nuance, leaving it with nothing but its most iconic aspects - a caricature of its former self.
Why wouldn't you just say caricature or stereotype then?
There is no reason for the existence of the made-up word "Flanderization".
Kind of juvenile really.
@@BumboLooks Why don't you just say say iuvenilis? There is no reason for the existence of the made-up word "juvenile". Jupiter laughs at your pale imitation of poignant writing.
And aside from your obvious hipocrisy of using a language that's just caveman noises with a 10 thousand years worth of made-up words added, caricature is a state of being. Flanderisation is a process. Are you a human being, or a human doing?
@@BumboLooks Because it describes a specific phenomenon that occurs to fictional characters over time, not just the end result. All words are made up. Kino, twerk, woke, these words didn't exist 20 years ago and they're in the common vernacular now. It's going to keep happening and if you don't want to be the "old man yells at cloud" meme you should put some effort into keeping up with it.
@@BumboLooks Do you just not get how language works as a concept?
@@BumboLooks you're projecting your own juvenile tendencies
The thing that I think makes the first game's comedy land is that, like Leslie Nielsen, all of the jokes are told completely straight. No character acknowledges how ridiculous everything is. The player is the one meant to react to the comedy, not the game. Once the consumer knows that the metaphorical "comedian" is reacting to the comedy, it immediately becomes less funny. Of course this isn't the case with all comedy, but I believe it rings true with this franchise.
Naked Gun comes to mind.
@@Acesahn Thus, Leslie Nielsen
They shouldve given the sheriff daughter a razor scooter when you transport with the skateboard.
Seconded. Razor scooters rock.
Honestly that would've worked SO well. It would have been great if they wrote characters like the sheriff in this one straight and here comes York on a skateboard to a MURDER scene with his child sidekick on a razor scooter!
She doesn't get a weapon, but in combat she can help by going for their ankles
Sequel was a middle finger to the first game. After so much tragedy and loss you finally end the story on a positive note with the protagonist looking forward with hope to the future.
Game 2 starts, you're a hopeless drunk who wasted his whole life thinking of the past.
That's become a cliche in modern storytelling. Walk back all the personal growth a character made in the previous installment to turn them into a wreck for the decades-later sequel. There's a ton of nostalgia-bait movies and shows that do the same thing.
People confuse "mature" and "interesting" with miserable and pessimistic.
@@Axolotlian Pretty much. Dumb people think nihilism is clever and profound.
@@fattiger6957 I like that not every story ends with a happy ending. I think there is such thing as toxic positivity. But doing a genuinely thought provoking story with more nihilistic or pessimistic world view or world is difficult without falling into the "I'm 13 and no one understands me" crowd.
@@Axolotlian Of course it is possible to write a "bad" ending and it being narratively satisfying. But, like you said, it requires skill to make it work.
I feel like so many mediocre (or just plain bad) writers try to rebel against the standard happy ending or heroes journey and that's where their ideas stop. A good story is a good story, regardless of whether it follows standard tropes. A bad story (or a badly told story) is bad, regardless of how unique and original it is.
honestly, the game isn't even so bad when you don't have to play it. Thanks for doing this for us.
I feel that Deadly Premonition was a game that didn't need a sequel given how that game was. Happy Halloween 🎃
You could say this to literally any self-contained story game. Like, Silent Hill 1 technically didn't need a sequel.
The issue here is more that the developers didn't become better game designers and worse, they probably completely misunderstood what people liked in the first game (hence the increase of the number of wacky characters for example).
But a game with a bit better gameplay but the same tone would've been a welcome sight as I think many people who'd enjoy the first game's story were scared away by the terrible gameplay. There is the Yakuza series for example which has a similar 'crazy things happen in an otherwise very serious story' tone and it manages to pump out games after games which satisfy the fans. So DP didn't had to be a one time wonder either.
No way, it absolutely needed a sequel. 💃
It's a bit sad because in both games, the story is actually very interesting. The first dealt with trauma in men in a very compelling way and the twist with Melvin was a bit intesting. Too bad the gameplay and the tone in the second game ruined it
I’m stunned by how genuinely sweet that ending is! Too bad about how hard it is to get there…
I know, I actually forgot about the entire hour and a half of pain I listened to just cause of that ending. Game had heart, just wasn't executed very well.
The shower thing alone would have me quit the game forever.
We didnt even play the game and were bitter at all the bs pointlesstv had to go through
Ok I will admit the post-credit scene made me smile because I love how Zach and York has a text chat instead of it being a one-sided dialogue as it was in the first game.
Seriously I would love to see a variant of Deadly Premonition 1 where you hear the internal dialogue.
Usually when the creator becomes self aware of their work, they never capture the same quality that made it special to begin with.
I'm not sure what you mean by this?
@@Cantread807it means good bad creators become bad bad creators when they double down intentionally on things the fans like.
Fans made Deadly Premonition into a cult-classic kind of game because of its unique, candid-like charm in the way it is executed, and that lends itself to a kind of rabbit-hole effect for players, and even watchers of letsplays/streams, to immerse themselves fully in the game's atmosphere like they were kids again.
By virtue of being a 2020 sequel it just falls apart because, as a player/viewer who is familiar with the original, it breaks your immersion when the game blatantly tries to imitate the original in some aspects but executes in a way that feels cynical and almost obligatory rather than genuine.
It's like The Room vs Disaster Artist
Having cancer/undergoing treatment, it's not unusual for patients to sleep in their bathroom or very near it. The sickness + drugs combo can cause lots of vomiting plus uncontrollable bowel movements, so having the bathroom close by is a must.
Don't care lol bro 😹😹🖕🖕🖕🖕
I hope your treatment is working effectively, I know just how bad that stuff can be, my little brother got cancer when he was 3 and that was definitely not a great time for my family. I hope everything goes well
@steam4414 did your mom let you use the wifi for this comment
@@steam4414 yeah bro, you care so little you had to comment and tell them that. You reaaallly don't care. 🥴
@@fawnieee mfers when they find out about offensive humor:😱😱😱😱😱😱
The subtitle saying "(losing his mind)" as Danny freaks out actually had me laughing hysterically. There's something so funny about that.
that was one of my favourite parts, it was so good
+it was esp funny to me cuz the amount of shitty things happening to him in such a short amount of time is so absurd that it crosses into comedic. Poor dannys having such an awful week/month
Lmao I watched again because I missed it, thank god I came back lmao
Timestamp?
@@axolotl_with_a_welrod 1:05:24
Such a little detail, but the very subtle machine noise at 25:20 while York turns absolutely killed me
for all the flaws of this sequel, i DO have to recognise how great the voice acting is almost everywhere
I will say the joke with york complimenting the food without eating it is iconic.
The real issue here is that you cannot do on purpose what you previously did on accident. The first game was not intentionally loved for the reasons it was. It was not made so that people would love it for being so bad it's good. It's very much the birdemic 1 to birdemic 2 problem; you cannot make something intentionally, knowingly bad and have it be anything but bad. The first game works because the creator was entirely unaware of how bad it was. That's why it was fun!
Pretty much, yeah.
... wait, there's a second Birdemic?
@@Nachisoubu Yeah, they made a sequel...and it was easily forgettable.
@@Nachisoubu There are actually 3 of them, and they get worse each time. Not entirely surprising, as the director has made the same movie about a dozen times, going back to his original movie called Jack and Jill.
@@shawnconway6009 Mr. Bambidibidibidi Bom Bom himself?!
Having looked into it.
Apparently the game was made in earnest, but with 1/3rd the budget and crew necessary to make an open world game. As well as having to fight a legal battle with the company that owns Twin Peaks. Leading to re-writes that basically had the crew just adding their own fun. Because they were in this nebulous area where they didn't know if the game would even be made.
That part of the development is really what made the special sauce of the game.
That fetch quest gag is insanely hilarious to hear about, but it must have been utterly horrendous to play through
It sounds like the developers wanted to make a television series and settled with a game
I like to imagine that most of the plotholes and unfinished stories is just Zack randomly having late stage dementia
Like
Seriously
Look at how he looks
The man is literally a runaway Umbrella test subject
As a huge fan of DP1, I preordered 2 on Switch and managed to get the only physical copy from my Gamestop. It ran at 5 FPS in town, 15 in shadow world segments. My favorite things to do were gaining enough speed to fly into rivers and finding out they are walkable surfaces, and punching bees. Getting high scores in all of the skipping stone mini games was a special hell. That being said, the game succeeded in being an unforgettable experience.
I was the same! And I never finished it
The first DP was one of those games that I genuinely loved. Yes, it was a bit odd and it had flaws, but it was so genuinely fun and clearly made with at least some love, and honestly it's quirks and strangeness made it even more endearing to me. I 100%ed it and then, when I lost my save file to corruption, it was one of the few games I GLEEFULLY went through all over again because I'd loved it so much.
The second one was....not good. It had some moments where you could see that same rough-cut-diamond-weird-fun of the first one shine through, but they were few and far between, and no offence, but when an intro puts you off immediately, you're likely not really gonna give the rest of the story much chance...
I take some umbrage with people lumping Deadly Premonition in with other "so-bad-it's-good" media. I think it genuinely succeeds in certain aspects with the characters and atmosphere; it is supposed to be weird/over-the-top and is often truely entertaining. It does have a major failing in it's rough gameplay, but everything else kept a lot of people - me included - engaged.
Now, I think it's quite possible that he was since made aware of the "meme-ability" of the game and consciously tried to lay into that a bit more in his later work, but I don't think there was an intent to make a "funny bad" follow-up.
I think the failings for the sequel was poor story direction and the "eh, the first one had cheap-feeling gameplay" attitude that maybe got them feeling like they didn't have to try too hard on that front.
someone finally sums up how i feel perfectly
The ending genuinely made me happy. Bugs aside, ngl the return of York felt triumphant to watch play out. An old friend coming back for one last shootout. Didn't like the crap that came before, but watching York return is still good to see.
Deadly premonition was jank and bad because the developers were overly ambitious with their passion project and it adds to the charm. This game is bad because the developers decided it would be charming if they made it suck on purpose.
It sucks because the ending is so beautiful and bittersweet, I loved the dynamic between York and Zach from the first game and it's something you don't see very often from other media so that ending really hit hard for me. I hate how they decided to double down on the game's flaws instead of improving from them because they wasted an opportunity to make such a good narrative, if I could, then I would want a DP2 game that's actually made properly with care and love where they actually wrote a proper storyline and made an actual game instead of whatever the hell this is.
Sounds like 'Deadly Premonition' followed a similar trajectory to 'Twin Peaks' where the second season just meanders aimlessly along once Dale solves Laura Palmer's murder.
I was so engaged in the first video that I was actively trying to piece together the clues myself and piece together what each of the character's secrets and motives were. It was a genuinely good detective drama.
Here I genuinely forgot half of the characters existed because they didn't do anything. When the sheriff betrayed Zach I actually had to double check who he was because of the lack of stage presence.
The biggest flaw of the second game is that it is cynical. "Look, this game is quirky like the first one!".
The very short summary of my thoughts would be: the first game is a living breathing world, with true love and ambition put into it, the second one is a product, which very clearly had a rushed development cycle and has many loose ends by the time you finish it.
i notice making something bad on purpose is usually not as good as a bad game made with genunie trying
I think no small part of that is that SWERY has built himself a kinda fucked audience. You can see it in how often he apologizes and in the story of his games as of late, he is afraid of being called a "*insert buzzword here*-phobe" and as such it seems he waste so much time trying to write the story on eggshells that he loses the time he could have put elsewhere. At this point it honestly seems like he is trying to write games for game journalist (an audience that is fickle while producing no sales) and it is coming to bite him in the ass often.
When SWERY realizes his main audience really doesn't give a single fuck about that stuff I think we will see classic SWERY, you know the guy who made Deadly Premonition 1, Spy Fiction, and D4 (tragic it was never finished).
@@sadscientisthououinkyouma1867 The trans debacle over this game was so dumb. It takes place at a point in the early 2000s when the hero deadnaming someone wouldn't have been nearly as controversial and would not have led to public outcry. Then they patch it out, and the same people who criticized that dialogue are now complaining that the scene makes less sense now.
@@sadscientisthououinkyouma1867 I feel like you're overselling how much the "apology" affected the game. DP2 was already DONE. The actual answer is that SWERY tried to do on purpose what he stumbled on mostly by accident. This is followed by his second flaw as a developer, he often tries to overshoot what his budget can handle.
The REAL strange thing is that Swery DID make a game that had a well-written trans character in The Missing, which WAS positively received. So it's strange that he actually stumbled all over DP2 on top of "trying to bank on your The Room-esque popularity".
@@sadscientisthououinkyouma1867 I'd also like to remind everyone that when Swery leaned on his "main audience" they failed to help him fund The Good Life. TWICE. It was the third attempt at crowdfunding that got him to his goal.
The same friend that showed me the first game, YEARS ago, was excited for the release of the second game. A couple of weeks after launch, I asked him how he waa enjoying it, only to be told "My time in rehab was less of a descent into madness, and probably less painful."
I can't express how happy I am that you finally did this video. I love these dumb games and I appreciate your overviews.
Dumb in a technical way, but a master piece in a story way.
Is that you suehiro?
Something that's amusing to pretty much no one but myself: I love that it took a decade to get a tree-based monster design in a franchise whose entire evil Mcguffin are red trees and red seeds, and it ironically does *not* come from the character *literally* named Forrest.
Life is beautiful. :)
Holy shit you have no idea how much I love your first Deadly Premonition video I am so happy to see this! You do phenomenal work with these essays man, keep it up!
I just re-watched the 1st one again like last week lol.
This game is a chore to play, but a joy to watch. I gave up playing it half-way through and decided to just watch the cutscenes on TH-cam. I ended up enjoying it a lot more that way. So many games coming out these days feel like bland, soulless, corporate junk, so I really do appreciate Swery's quirky style. Every character felt unique and memorable, the music is upbeat and fun, and I found the ending to be legitimately touching.
One thing I 100% agree on is Hannibal series was AMAZING, it's just a shame it got cancelled so they had to pile got knows how many series into 1 in the 3rd just so it at least finished.
If nothing else, I'm glad they used the opportunity to turn the third season into a psychedelic arthouse romance. They knew they were bound to get cancelled, so what did they have to lose? As the years go by I come to appreciate the ending more and more. It both serves as a satisfying conclusion to the character arcs, but also leaves just enough room for a continuation if, hypothetically, the opportunity ever arose.
Honestly I could ramble for hours about how, because the show was always on the brink of cancellation, the first two seasons would have also made for satisfying endings to the series, because of how they play into the 'lore' of the books and films.
At least they ended it on a somewhat high point and didn't drag it out for the money.
Too many shows are getting renewed despite the story being done. That is how they lose their soul and what makes them great.
if the show was airing during the stream era it would have survived. it was wasted on cable television.
Subtle foreshadowing of York eventually becoming a stoner with the fact young York holds his cig like a joint
it's a shame the nuance despite the already low expectations of the first game dragged it from a potential cult classic to a disrespect towards the original fanbase that being said your analysis and ability to trudge through it is appreciated I've been subscribed since the original analysis and I've liked every video you've put out since breathing new life into these forgotten franchises, and I'm glad this video came out, congrats on 500k
I hate that Zach’s apartment along with MANY of the resources and typesetting is from their past unfinished game “Dark Dreams Don’t Die”.
I was dedicated to finishing the game, but when I reached the sidequest to try every cocktail of the day, I experienced a glitch every single time I tried doing the last cocktail (where you must drive to the bartender's house on the day the bar is closed). I can only guess the NPC model and York model are meant to "meet" at a point between each other to make animations look correct, but it turns out that NPC drives around town on his day off (because why have an NPC at home when that NPC very specifically needs to be at home on their day off for their only quest) and the game would instead warp York halfway across town about twenty feet in the air... directly above the house surrounded by a wire fence. York discovered yet another form of teleportation and managed to trap himself in the single area that is impossible to escape.
I set the game down and only picked it up so I could finish that specific quest after the game updated.
I'm surprised you never pointed out how similar the apartment Zack's living in is to the one in D4, Swery's *other* game that had the most unsatisfying end to it
I feel like Deadly Premonition 2 not only can't stand on it's own, but it also takes the first game down with it. The ending of the first game is very bittersweet. York can live with Emily knowing he's done his job, and Zach can start living his own life, but must do it alone. It's sad, but it's also hopeful. This game says, "He actually never lived past this moment. He spent years slowly dying of cancer." And then this ending gets rid of the bitter altogether. Zach has Patricia, Emily (for some reason), and York. Endings don't have to be sad, but this felt unearned and forgettable.
"She's a real person just...poorly implemented." Bro...same...;_;
Today hasn’t been all that great, but seeing this in my feed just put a smile on my face. I loved your analysis and coverage of the first game and I’ve been looking forward to you covering the sequel ever since. This just made my day 🤙
The Fleur De Lis is a French symbol that was often used to denote Saints or Noble families, so the Saints on the Row knew exactly what they wanted.
Thank you for this Halloween gift, I waited 4- No! 5000 thousand years for this moment since the last Deadly Premonition video!
Wait... did not expect to find a JoJo reference here... hmm... niiiiice!
Lena was imo one of the better characters UNTIL THAT INCEST REVEAL???? WHAT THE HELL WAS THAT
As if incest was so rare. Go look up the rates in the US, its funny.
sexual deviancy is more common with their demographic
"We're going to use the power of Voodoo to steal that lane"
Has to be one of the best quotes I've heard in a video game.
The investigation scenes in this one sort of reminded me of AI: the Somnium Files, particularly with some of the UI elements. And yet I feel it’s a decent comparison because Somnium does the investigation stuff well; the second game even has its own crime scene recreation bits.
Honestly, I’d love to see you cover those games someday. You do an excellent job digesting the calculated madness of the stuff you cover (when it IS calculated at least, Black Bat says hi), and the Somnium duology would give you a lot to chew on.
I got the same vibe, tbh 5:21 made me immediately go “this sounds like a quirky scene date and mizuki would have in their apartment” lmao
I wish they made the sequel like D4. That was in my opinion the perfect way to deliver Swery's brand of crazy. An interactive novel/movie game. Its the story not the gameplay I care about.
as someone who lives in mississippi (and louisiana, moms in louisiana and dads mississippi) this portrayal of louisiana/new orleans is Painful actually
So basically yall have french names for everything but not a french to be seen ? Did yall kill em all in the civil war or smtn ?
@Pwnners Idk if it's a serious question or just a joke but the short answer is that Louisiana and most of the midwest was a French territory until Napoleon decided he wanted his soldiers doing more important things (like invading the rest of Europe) than guarding it. So he sold it to the US government in 1803 for dirt cheap. So that's why Louisiana has the most French influence of any of our states.
@@SamAnthem2 Thanks, it was sarcastic but i didnt know. Maybe this is going to weird you out, but in France they dont teach us anything in school. So ye, learning something today 👌😎 (they nearly dont speak about Napoleon cuz he's a far right icon or smtn 🤡)
as different as it is from the original, seeing York absolutely fucking eat shit on the skateboard and the slow-mo wheels flying off sent me into hystrerics
Watching him skate around in the city is the most funniest things I’ve ever watched. I guess the developer was playing Tony Hawk, and decided to feature it in Deadly Premonition 2.
What a coincidence, I just watched Videodrome as a part of a Cronenberg movie marathon (Crash is also really good) and was wondering how I had never heard of or seen it before. It has more and more relevance as time moves forward. Awesome vid my guy, I been waiting on this one for a while and was very excited when I saw it in my feed. It's also pretty gratifying to see your channel steadily growing, and I loved the glitch art transitions
moral of the story: don’t make thing for switch. make thing first, then port to switch if thing make big money
I've been waiting for this part 2 since the first video dropped and it's finally here. Thank you for bringing us back to this series!
love you totallypointlesstv, deadly premonition is how i found your channel and it gave me away to show my friends the hilarity of the games without them having to suffer thru them truly thank you keep up the good work
A nearly 2 hour long video just intime for Halloween night? Hell yeah!
I remember hearing about the sequel being released but then never talked about, which probably was a precursor for how well it was received
I like the idea that the sequel flashback sequences are so wacky because York is batshit insane. He’s an unreliable narrator.
The sequel honestly reminds me of a Postal game more than a Deadly Premonition game.
And all they had to do with have the little girl whip out a razor scooter when you got on your skateboard. The solution they came up with was not great.
of all the shit that doesn't make sense or sounds really dumb. I gotta say the most egregious is that a diner in Louisiana only serves red beans and rice on one day of the week.
Glad you remembered your promise about making a sequel after reaching 500k subs, looking forward to seeing more of your videos
Edit: I thought this video was funny, i feel bad about your psyche was damaged by this game but it was hilarious all the same lol
He also promised Manhunt 2 our loved double trouble. Still waiting for this.
@@DeutorianI'd absolutely love to see him cover Manhunt 2 as well
I just had the realization that Zach is only in his mid to late 40s. I kept thinking he was an old man because of the white hair and how sickly he was from the cancer, but no. His hair was always white and he was 32 in the first game, 14 years ago.
Maybe someday we'll get a reboot and Zach and York will get the love they deserve. Great video even though you struggled with the content the video came out really well!
The "touching" ending feels hollow.The tragedy of the first game's ending is what solidified it as more than just a jumbled mess.
Thank you for playing it so we don't have to.
despite the game being unbearable, you've made another great vid man. You deserve all the support you've got and Happy Halloween!
DP1 was made by someone who watched Twin Peaks. DP2 was made by someone who heard other people explain what Twin Peaks was like.
Yes! Happy Halloween 🎃🎭.
One round of applause for him actually managing to get this video out. Especially on Halloween.
The clear Silent Hill and Devil May Cry references in the enemy designs are really cool, honestly. I also actually really love the art style, I dunno why. But yeah, this game is painful to watch, I can’t imagine how hard it is to play. God bless this bonkers series.
Being sick on Halloween sucks but this is great way to spend my sad night. Thanks for the quality content as per usual!
feel better!
Just wanted to leave a comment saying I really enjoy your videos! What I love about them is that even though some of them could be long they always end up being the perfect length to cover the story and add comments around the topic. I find myself treating your videos like a movie night experience. Also the tempo of your voice keeps me invested. What I dislike is when a video i enjoyed watching ends. Keep it up man
I'm so curious about what this series would have been without combat. Especially the first game I felt suffered from this since it felt so tacked on.
'Things like dignity and common sense can hurt people.'
- The drug addicted man who routinely talks to his imaginary friend
This game feels like a punishment or insult to everyone who actually liked the first game 😢
I greatly appreciate your time and suffering to bring us to the conclusion of this wonderfully wacky circus that was the Deadly Premonition series. It's sad to see this was how it is currently wrapped up but, it certainly seems to have been an experience. Here is to the next one 👍
The fact we got this game and not the finished game of D4 breaks my soul
I always felt like the Capitanos yelled out "SNARF!"
I wouldn't PLAY Deadly Premonition but.. watching it played? Yeah. TH-camr SuperGreatFriend did an LP of it like ten years ago and it's still one of my favorite things to re-watch. He explored every inch of that entire game and it's a hell of a watch.
Oh no, that made me so said because that playthrough got me to buy the game. I wanna watch it again but knowing they broke up it's very abstract to sit through. Clint never paid for his crimes
Super Best Friends btw lol
One of the best letsplays of all time
@@Caine187 Supergreatfriend is a separate Let's player
The Horrors this man went through to deliver us this video right on time for spooky eve - if you ever need therapy hmu I know a few colleagues that have also experienced this game themselves xD I'm just glad I am merely a viewer enjoying this instead of staring at the game screen and my notepad for scripts in horror xD turned out a great video!
I like Francis York Morgan's character and voice acting. I wish we had him in a properly made-game.
25:21 Dude, that hydraulic machine sound when York turns around actually made me spit out my tea. I dont know why it's so funny by I'm absolutely dying lmao
Awful... I am sorry man that you had to go through this. I've seen your video of the first game so many times (it helps me sleep, for some reason) and I was looking for this second part for a while now but it has been soo bloody dissapointing. If one hour and forty eight minutes have been this hard to swallow I can't imagine the hours you had to spend playing and editing it.
Love your dedication, keep up with the amazing work and don't let this crappy game get into you.
I always took it as the general enemies going "SNARF" when they died
I forgot there was even a Deadly Premonition sequel. I think I'd rather pretend the first game is the only one in the "series".
Well, whether people think the game is garbo or not, just like the first game, it got me to shed a tear anyway. And for at least me, that's usually all it takes to enjoy a game's story.
I hope you develop taste at some point in your life
Thanks for suffering through this game for us man. Sad to see how bad the sequel is, as I had a good impression of the first game from your video
8:49
Ain't that the guy from the mafia city ads?!
Of ALL the jank and intentional humour in this game, the only thing that actually cracked me up was the edit of "A deadly premonition" to the glitched door guy, amazing.
8:47
Oh my god.. there he is.. the "Thats how mafia works" guy..
If they ever make a sequel, I hope they take notes on what made the 1st game unique.
It would be so funny if she also started skateboarding
That would be great 😂
Could probably be modded in, its only two animations already present in the game files, and an adaptation of the "followers" script. Its honestly possible, idk how moddable this game is.
Dude, I'm not sure you'll ever see this. It's 16h since the video went up, so it might get buried, but I just wanted to say that I'm sure most of us appreciate the absolute hell out of the work you put in to these videos. More and more every day, this platform is turning into a tiktok knockoff, and long form videos are going the way of the dinosaur. Again. We appreciate the time and work that you put into this and every video you make. It's awesome and engaging, and I know for sure that each one of these videos is some of the most worthwhile content on this platform. Keep it up, and thank you again, chief.
Seconded!
Fun Fact: Videodrome incorrectly predicted liveleak, which itself died when people figured out it was way easier to just make obscure subreddits.
56:38 i k8nda zoned out till i heard abput the hrt, and this little monolog drew me back intobthe vid.
Same lol.
York is based
You Sir are a Hero for doing us a favor completing this game. I swear if it was I, i would be mad during the priest mission and the only cure is punching Swery 😂
The good old sinner's sandwich. I made it in 2012 after watching a playthrough of the first game. Fried turkey breast, strawberry jam and plain cornflakes on white bread...and you know what? It was not bad, certainly not what you'd expect. I then described it to a friend of mine, and he could not believe it tasted good, so I made it for him. He took one bite, looked at me, and said "I hate you, this is so good."
I love the "That's how mafia works" NPC model that's used for random ppl. I get it's just bought asset, but it's really noticeable if you know the meme.