@@Disconnect350 silent hill was influenced by American movies, basically out of necessity. The team that made the game was Konami b-team, so they didn't have the funds to travel to America for reference material, so they used amaerican movies as all of their reference material. The school is also modeled off of kindergarten cop.
The writing in this game is actually genius, York talking about B movies while driving, him casually bringing up gruesome details about past cases, it's absolutely hilarious
bizarrely, despite this game being bad I found its story very good, if it weren't for the flaws and the silly things I would say that compared to heavy rain it is more interesting and has plot twists a little better worked and less imprevisives.
I feel like to prepare for deadly premonition, you need to watch twin peaks season one and two, dubbed in chinese, translated into vietnamese from chinese and then back into english.
It kills how entirely unimpressed York seems with George literally transforming into a monster before his eyes. Like 'Yep, sad backstory, scary monster, are you done yet?'
I love it even more now that it's even kind of justified with DP2. This isn't even his first time dealing with this stuff, he's just done with it at this point.
@@visassess8607 Oh, well yeah, it came out originally on Switch a couple years back and then got ported to PC. I got it the day it came out and personally had a great time with it. It's ehh... Not really that great as a game on its own (the performance issues were ASTRONOMICAL when it came out), but as a sequel to *Deadly Premonition* it's *perfect*
It's not "so bad it's good" in the same way a b movie can be. I assume this is where you drew your example from, maybe I am wrong. A videogame is a different medium and a generally different experience. There are generally great things about this game. The dialogue, the music, the concepts, the story, the character development, etc. Even if these things all fail in execution in some spots, the game generally is a great game. Is an entertaining experience as far as "can I define this by arbitrary metrics we know that can make this medium bad or good?" No. There are objectively terrible things as well. Liking it or not of course is subjective. But b movies tend to fail at everything and are often a product of creators delusional aspirations and egos. The narcissism engrained in a person to go "yeah, this is good. No matter what I made, it's great, because I'm Neil breen." (For example.)
I think the English translators who were involved just were like "fuck it" and just translated mostly word to word instead of adding any type of imagery which worked AMAZINGLY
The game is obviously heavily inspired by Twin Peaks (which is incredibly popular in Japan), which has a similar awkward and "weird" tone, dialogue-wise. So, I bet the Japanese version is like that too. Maybe even more so.
Well, the notion of "I have become self aware! Now I am cured of all mental ailments!!" is more of a Hollywood thing. If that were true to reality therapy, self help, and medication wouldn't be as big of a business as it is now. Just like physical injuries, mental injuries (such as trauma) don't just immediately disappear once you start healing. It is a gradual process
If there is one thing I have come to realize in dealing with my issues, and talking to friends about theirs, is that no matter how conscious you are of a behavior, positive or negative, it is really difficult to not default to said behavior.
I love that it was York and Emily who actually bonded and so it was them who go to be together Zach on the other hand was just a passerby throughout their entire relationship its a really clever way to kill off a main character or two and not have it be too sad
This type of writing in games is what I miss about 2000's Japanese games. They take themselves seriously, but have moments of absurdity and wackiness sprinkled throughout.
I. Love. This. Game. Huge fan of Twin Peaks, and this game has extra special place reserved for me. I used to play this with my best friend few times a year, to 100% completion. We owned this in every possible platform. He died in 2014, I still play this game every year, very happily, with a heavy heart. We were huge horror fans, and this had extra special place, due to the quirckiness. I installed this on my pc around 2012, I still have that untouched version and hard drive in my computer, and I play that once a year, at the start of summer when he passed away... Rest in peace friend.
I really love the blend of humor and horror. I think it’s actually an extremely novel blend; horror movies start to wear down and lose their fear factor when it’s constantly trying to be scary/dreadful, as people just start to get tired of it.
Many years ago a drunk driver thought he was driving in the middle of the road and leaned right to correct it, he was wrong and he hit a speed limit sign in front of my house, which then bent and his car went up in the air and landed on the side. Gas coming out, people running to help, they open the car door facing up and he comes crawling out with a cigarette still in his mouth. A pure comedy moment.
One thing you can be sure about smokers, is that they'll rather die than let anything happen to their cigarrette's lmao. Espiecially if it's the last one and the nearest shop is miles away
It’s actually so surprising and yet refreshing to see such a demonized disorder flipped on its head. The person with multiple identities isn’t some murderer with an evil alter- they’re the main character just trying to do their job, the disorder is exactly what it is in real life: a coping mechanism. Especially seeing as how old this game is, it does an pretty good job at positively portraying DID.
I actually didn't realize he had DID. I listened to this in the background and hadn't really played the game so that's refreshing to hear. I had alters when I was younger and you would never have known unless I told you. I only ever had one that was "not nice" and she only tried to hurt me, not others. The rest of them I still miss to this day as if I lost an entire friend group.
Something I want to point out is you can return to the town as Zach and people refer to you as him. It's not just a pallette swap, there's lines recorded for this. There is some speculation there that they know York AND Zach. Something to think about.
York is zach the whole time when he is saying his "fbi special agent Francis York Morgan please call me York " he's actually saying Francis Zach Morgan " please call me York which is why some characters act like "yeah Right york". The channels i found this info on is Welcome to Greenvale and Deadly premonition archive s
This game is a hidden gem. Got the Switch version because heard of the oddities and thoroughly enjoyed myself. It's so incredibly ridiculous yet so charming. Sometimes I like to imagine everyone standing there as York is just talking to himself, nonsensically and they are like "Here he goes again."
Honestly, the only problem judging by this video to me is that the game seems to be completely mis-genred? It has no survival elements since you apparently have a infinite ammo strong gun a th the start and unlock more powerful weapons afterwards (which are also infinite ammo?) And the tone seems to be so farcical that calling it horror seems just fucking weird. Just to be clear, I didn't mind the tone, it seems to be an absolutely, gut-bustingly hilarious game, but it didn't feel even remotely like horror.
@@youtube-kit9450 In the time of 2010, survival horror woulda been best suited because it had "undead"/monsters, unnatural elements. Look at games such as lost planet, and Fear, it's just not as literally scary
The funny thing is that there is a part 2 for the switch and the side characters do make fun of him, because of that. Shrugging to one another as he "talks" to zack. Lol xD
this game freaked me out the first time i played it, because the main character talks to a voice in his head(im assuming the player) named zach, so having a character look directly at the screen and address me by my name was so odd
This game had me dying of laughter in that scene where the police officers and York were eating at a restaurant and York starts describing the most horrific cases he worked on, this game really is a masterpiece! A game with soul.
I mean, York isn't wrong. The whole 'murdering and the skull-collecting' thing was deeply disturbing and perverted. But drinking out of something that you've pissed into is just *weird*. Just... ew. Is it really that hard to keep your drinking and pissing skulls separate?
1:13:15 Honestly, that camera pan is executed to perfection. I love the way it slowly shifts focus from York and the sapling to the sapling and the locket before centering on the locket. It's like the camera reflects York's thoughts as they connect.
Honestly, after all these years, the biggest mystery to me is why they decided to use monkey sound effects for the squirrels in the opening cutscene, the part of the game that the largest percentage of players are guaranteed to see
There is nothing better than a long, analytical video about some janky and obscure horror game made in the late 2000´s or early 2010´s. Great video, keep up the good work!
@@questionablegreg4684 I mean, it isn't? I've never heard of it before, nobody else seems to either and nobody has ever brought it up before whenever it comes to discussions about older horror games.
As a relatively young guy with a lot of white hair, the most unbelievable part of this supernatural nightmare is actually no one asking him if his hair is naturally white.
I think me and my other 3 brothers all had platinum blonde hair as kids. I imagine most likely... well, maybe thats not really his hair color but a signifier that the real person is there now n not just a background character, the scar being larger now is also a pretty telltale giveaway that the perspective changed, not that the hair color really matters but that the personality is changed.
@@ShaggyTheClown17 I always assumed his hair turned white after the incident he had as a child. (trying not to spoil it) as some kind of form of marie antoinette syndrome, due to the trauma
@@skelebonezone I dunno, usually if a kid has very light hair it'll grow darker over time, could just be another marker for the change in personality but not real physical change, either way
My favourite part about Deadly Premonition is how when you unlock fast travelling by doing ridiculous side quests. It's a walkie talkie to call George to pick you up and drop you off at a place you visited. The catch is, you have to hear tire screeching noises everytime you do and it's hilarious.
Speaking of things being hidden from the very start, the license plates of everyone's cars actually reveal the secrets behind each of their characters. If you're good at guessing, you can get all the twists out of the way within the first hour of playing. For example, George's license plate is "HESTHE1", pointing at him being the killer. York's is "YZ1DRFL", which can be read in full as "York+Zach Wonderful" or, more telling "York+Zach are 1"
This game unironically changed my life. Picked it up on impulse while at GameStop getting my 3rd red-ringed 360 replaced. (It was a wild time) My wife and I settled in to play, and found ourselves completely sucked in. Passed the game around to our entire friend group, and even dressed as York/Zach that Halloween. (She was York. We even made sure to have FK in our coffee…great days)
its weird that noone is mentioning the voice actor of york, who did a phenomenal job and would love to see more of him, and ofc the glorious ost. the composer truly made something outstanding there
Plus the game doesn't nail home that Emily is supposed to be the love interest every 10 minutes. She can be viewed however by the player, and her character development would still make sense since she was genuinely helpful.
My theory has always been that York is actually some kind of other being, not just a personality. He protects York by merging with him and he possesses special powers. He actually exists to fight against the red seeds.
If he were to exist to fight against the red seeds and solve the case, Zach would've had to start existing only when and after he had the urge to do so, not before and during, which is what we are introduced in the beginning of the game.
You know, I'd love to watch this as a movie or short TV series, or a remastered game of this, faithful to all the weirdness and strange music choices. The characters are what made this game, surprisingly, and the twists are quite great too! And all the foreshadowing is obvious to eagle-eyed players!
@@amoraobscura as someone who LOVES twin peaks, I would not mind at all to have another series about a detective going to a quirky town, it can be it's on niche
Me too! And yeah, i watched Twin Peaks but this would be so good! I had a blast watching this video and I didn't know about that game at all! Also Twin Peaks is good but the second half of the second season is a tiny bit... Lacking....
Twin Peaks. My friend played Deadly Premonition, he had never even heard of twin peaks until I showed him some clips. I've been showing him the series and in his words, it is *literally* "Deadly Premonition the series" You can *not* overstate how many references to Twin Peaks in this game LOL it's amazing, as a twin peaks fan I love it
This game almost makes it feel like it inspired Kojima in making Death Stranding. Holding your breath to avoid enemies, rain heralding danger, a man wearing a skull mask being more than he seems. All that we need is a naked Norman Reedus
So basically it’s *literally* the first strand-type game then. Just add in “Directed by Kojima” and people will consider it a masterpiece. Kojima, take some notes. This is how you make a real strand-type game!
A fine recap! For anyone who hasn't played the game, there is a wealth of entirely optional side content to flesh out the quirky inhabitants of Greenvale. The barbell and rain flower quest for George is but one example - In fact, it's entirely missable, meaning you can miss out on the fast travel mechanic for your entire playthrough if you don't find George pumping iron before solving Thomas's squirrel key quest! You can find bones around town for Willie that have a spooky implication for Bryan the grave digger. You can hunt for car parts hidden in the junkyard to have the General rebuild York's original car, and then race it in time trial courses. Also make use of an underutilized peeping mechanic to catch Thomas dancing in his dress, alone in his apartment, well ahead of the reveal.
So many and they definitely add to the experience, a big part of DP's charm is the quirky characters. A few more to list is the cooking quests with emily, the delivery man Q sideline, even the darts game at the bar to get more inventory slots. Some side quests reward you with useful items such as the legendary guitar which is a melee weapon that never breaks (Melee is the easiest way to deal with enemies, one smack kill) or the infinite ammo submachinegun. I have to play this game over again on the Director's cut, I only ever completed the 360 version and I hear the Director's cut has a lot more lore as well as some improvements.
@@stephens3909 I played the 360 version first and I liked it so much, I got the Director's Cut on PS3, day 1. It's... slightly better looking? It does have extra cutscenes at the beginning and end that raise some questions. I haven't finished DP2, so I don't know if they even affect that game's lore. I completed that version 100% and it's still my only platinum trophy to date.
4:17 this is a common mistake. they actually say "time to die" or "let me die", which [spoiler] is referencing York's mother and later Emily being both infected by the red seeds. They both said that letting them die is the only way to end their misery.
Can we just acknowledge the music for a second? The happy whistle song specifically. It’s just so out of place and sounds like a generic royalty free song but at the same time also fits in because of how weird the rest of the game is.
I won't lie, this story was great. I know for a fact I'd have so much trouble slogging through the gameplay, but damn this story seems like it would make everything worth it
Precisely. The story is just that good, just that weird and mysterious. You will either love it or hate it. This game is just the perfect definition of that phrase.
exactly how ii feel. always glad to see people cover games ii can't play for one reason or another, especially when they can pull so many great gems out of them.
Oh my god I remember seeing someone playing this on one of the public library computers what feels like ages ago and being so unnerved by the image of Becky hanging in the shower. I never got to see the ending of the cutscene only the wires and the knife. It really freaked child me out a lot and I haven't been able to forget about it over 10 years later. I've tried so hard to find whatever game this was with little success. Utterly shocked to finally solve the mystery through a random youtube recommendation. Thank you on behalf of my childhood self. :)
Who the hell was playing this in a public library?! As a librarian, If I saw someone playing this shit in front of kids at my library, I’d say something. Haha
Glad that you could find out what game it was in the end. This is the first time that I’ve ever seen gameplay of this and I’ve gotta say, despite all of its jank, I adore it already. The mixture of sheer whackiness, comedy and horror is just really funny to me and quite charming. I might need to get this myself on the Xbox 360 (I hear that the PC port is an awful port).
This is the first I'm hearing about Swery and Suda working on a game together. Now they just gotta get Yoko Taro Involved and we'll have a game so incompressible it'll be studied for generations
They could spend the next two decades making a dozen critically-acclaimed games, before anyone figures out that each and every story and design choice was actually randomly generated by picking words out of a hat.
From the beginning I was half-expecting a quirky Noir with a schizophrenic detective using his psychosis to solve a mundane murder mystery...I definitely wasn't expecting the last minute detour into Lovecraft territory. 😳
As bizarre as it is, the art direction is actually really pretty and cohesive. As you mentioned, an attention to detail definitely exists within this game. Also unexpectedly accurate dissociative disorder rep for the time?
It certainly seems like a lot of work was put into the story and the characters but the problem was that they were limited by the tech at the time. The story is so all over the place but it has some genuine greatness in its potential
It’s criminal that I never played this gem, what an absolute absurd monstrosity. Ugly, yet beautiful. Thank you for making this analysis, top tier work as always!
deadly premonition, if you're open to it, can be a damn fine game in terms of narrative and characters. York is certainly one of the msot interesting videogames characters I've seen.
York is amazing. Most personality for a main character ever. I feel like, a lot of the time, main characters are void of personality: Often just doing 'the right thing', for the sake of not distancing the player from empathising with the MC
its true look at RE it's basically just a bunch of anime archetypes with no real personality. But essentially I don't think video games need to rely on developing characters the way a book or something does.
Deadly Premonition is honestly my favorite story in any video game. When I first started playing it, I just thought it would be a silly Twin Peaks knockoff. I definitely wasn't expecting those emotional twists at the end. Even watching this video, I started tearing up a little at Emily's fate and the reveal of who Zach really is. The game gets a lot of credit for its quirky characters and ridiculous scenarios, but I don't think people give it enough credit for how emotionally engaging it is as well. Really hope you do a video on the sequel. I'm sure not many have played it considering it was a Switch exclusive for so long. I know it recently got a PC release, but still nothing for PS and Xbox console gamers.
It's one of my faves as well. Also, the way it portrayed George Woodmans relationship to Emily, his mother and his speech in the bar if you have a drink with him. Made me cry.
Yeah, I think the game does a lot right, mostly in the writing; so much so that I kind of take exception to calling it a bad game, I'd call it an extremely flawed but good game because it has so much heart and passion that shines through. It's really much more than the sum of its parts. if we can call games like Killzone and Resistance good just for being technically competent then I think we should be able to extend a little generosity to an ambitious little game like DP.
The story actually seems hella interesting ngl. It sorta reminds me of how yakuza games sprinkle silly moments throughout the story only to break you in the end with the plot
you know, funnily enough, York and Zach (Zack?) are probably the best and most accurate representation of DID I've seen, and it's likely unintentional. Not mean spirited or looking to use it for horror, just a child coping with trauma in the only way his mind knew.
Honestly, i was thinking that too! It really is one of my favorite aspects of this game, regardless how bad of a game it was. Like, it genuinely got that part really accurate and well done for once
@Vincent Yu Dissociative Identity Disorder! An often misunderstood complex trauma disorder stemming from severe trauma, where the mind forms more than one "person" to cope with it.
@@pumpkinicing Thank you for clarifying that. Now I feel terrible for making a joke of it. I personally know someone formally diagnosed with it, so I should have known better. Rereading your original comment, I can totally see what you’re saying.
I love these kinds of decade old janky horror games finally being brought to light through your videos. It was so fun to watch this video and learn about this game. Throughout all of Deadly Premonition's janky and downright bizarre moments, I really enjoyed this video. Thanks for all your content in 2022 and I'm looking forward for what you're going to be talking about next.
This game is utter genius. Camp at its best! The low-tech engine actually serves it well. Brilliant and vastly better than most of the stuff made last gen and this gen IMHO.
My only hesitation going into this video is the knowledge that my half-memory of some of the game's themes and moments all twisted together is possibly the most "Deadly Premonition" way of remembering Deadly Premonition. I'm frankly afraid to get a more clear understanding of this video game version of being at a Denny's at 3:47AM on a chilly Tuesday morning.
This game's got a special place in my heart. The first time I experienced it was in 2013. A friend brought it over one night and then a snowstorm literally froze us into the house for a week. We spent the whole week going through the game with him in the driver's seat. My friend was kind of an odd dude who was OBSESSED with old movie trivia, and my name is Zach. It was like it was literally us in the game, and that made it all the more fascinating
I bloody loved this game. I'd take my time while driving from place to place so I could listen to York's random ass conversations with Zach. Constantly questioning 'Why' but loving every janky moment of it.
I met Swery at Pax East a few years ago when he was promoting The Good Life, and he was a really kind, really funny guy, language barrier and all. It was one of the highlights of the convention for me, and I wasn't very familiar with his work beforehand.
If you play this game,try playing on holidays on 5-6 hour intervals, use a guide for the side missions and immerse yourself. It'll transport you to a different dimension for sure. It may be a buggy mess, but it is one of the most unique pieces of media ever created for sure
What I love about this game, is it's not "bad" in the sense that it was poorly made, or incompetently made, or rushed through development, or due to budget restraints, or due to technological restraints. This game is "bad" because it is EXACTLY what the creator wanted it to be, which makes it bad in such a grandiose way. I actually really like when games like this have people act in a non-contemporary way, since to me it makes perfect sense that people would act different in a world that's different from real life. Like DIE MONSTER from Symphony Of The Night: I totally took it at face value because that could just be how people in that place and time talk.
I have to say, starting this channel off from news and then deciding to go to underrated games was the best thing you could've ever done, I have watched every game you've shown. Ill continue to watch and support you through 2023, Keep the wonderful content coming!
1:22:30 I almost suffocated on a chip I swallowed from laughter. What a brilliant idea. Also thanks to you exposing this gem to me, I might give sequel a chance. That ''child abuse'' burn was top peak dialogue.
Sadly even though story is good actual gameplay was much much much worse than the first game. It was really boring to play unlike the first game. If they had removed all the filler in between it would be an actual good game
I'm glad I stumbled on this channel this year. Your videos have a good balance of information, humour and a personal touch that makes it easy to know you are genuinely interested in your subject matter. I was actually getting into a funk of only watching stuff I was subscribed to, but enjoying your postal video has made me give others a chance to.
This whole game just gave me massive Twin Peaks vibes through the whole thing, I think that’s why I liked it so much despite it being kinda janky. The characters are honestly the best part.
The York and Zack payoff feels incredibly satisfying to me, when I watched Twin Peaks the first time I was positive that Cooper was recording messages for no one and that Diane wasn’t real.
The scary thing about the shadows is that theyre sentient and the reason why they're leaning backwards is because they are possessed but they're bodies are trying to resist the demons influence to attack the protagonist. Feel free to respond with a nerd emoji
I love the depth of detail you reach in these long-form deep dives into interesting games and topics. This was one of the most enjoyable watches I ve ever had. Especially since my love of Deadly Premonition when I rented it one weekend as a kid. So much nostalgia.
This was a masterpiece of a video essay. I can't believe that I'm so invested in this genre but have never heard of this game before. It's clear that you've done your research and spent a fair amount of time playing the game and that's what made this video so interesting and easy to follow, despite the plot line of the game being all over the place. Keep up the awesome work and I'd love to see a video on the sequel!
With these weirder games, I have so much respect for how seriously the voice actors still take it. Their commitment to the bit really improves immersion.
As a massive Lynch fan this game really has a special place in my head, the absolute passion and commitment to being unapologetically weird and surreal are so prominent and i've never really seen any other game dev go as hard as Swery. The game had trouble with budget and time constraints so a a lot of stuff was apparently unpolished or unfinished leading to a lot of jank that wasn't intentional or rushed, but the game was fully intended to be insane and have bizarre mechanics (fun fact, melee weapons are way more powerful than the guns--also the shotgun is meant for stunning enemies and the guitar is the most powerful weapon). I'm really curious what a higher budget, better resourced version of this game would've looked like; I don't know if it would have the same impact and following since it's jank is so iconic, but hey even twin peaks was well made and managed to be uh, THAT, so maybe it would have been more approachable and had a bigger following, maybe had more design impact
The interesting thing is, from a purely plot point perspective, this is pretty awesome. There's a lot going on and its really interesting. Execution wise its completely bananas.
"I love how York can't wait to tell people he's a special agent, even after they've already said they know who he is." If I were an FBI special agent in my presumably late 20's, I'd be flashing my badge at everyone too. XD _flashes badge_ Sir this is a Wendy's.
A masterpiece of a game this is. This is in my top 5 games of all time. The expansive side content, the stock sound effects, the entire Red Seed case. I technically own 4 different versions of this experience. PS3, PC, Switch and the board game that was officially made. Can't wait for your breakdown of A Blessing in Disguise
Literally one of the peak times of my life watching them play that :( everything is so different now and my mental health has become hell. But looking back at those times makes when I was so happy is nice
I appreciate you man hope you're doing well too. I'm in a much better state than 4 months ago luckily! Been clean for almost 3 months and I feel free again (:@@MrSlendyMannn
It’s a lot shorter, but maybe look up Beacon Pines, a CYOA-style game where you work with the narrator to find the best possible ending that will save a town full of cute animal characters (kind of like Night in the Woods, but not as existential).
I am terrible at video games so I typically watch my friends play them. I watched a friend play through this years ago and it was amazing. I'd love a video of the sequel, especially from you!
The Machinima "Two Best Friends Play" video of Deadly Premonition was my introduction to this game and it legit changed my life. I was a sheltered middle school child who had zero knowledge about video games or Twin Peaks, and now I'm a huge fan of both! It warms my heart that people are still discovering and loving this gem!
One day i walked into gamestop and randomly picked this game out. i absolutely hated it at first, and knew i was gonna take it back but for some reason i decided i should finished before i returned it and im so grateful to my younger self because of it. this game was and still is one of my favorite games. the story was a masterpiece and this game deserved way more than it got.
Those giant dogs are graphical bugs, for some reason I only encountered them once, my game crashed and when I reloaded and tried again the dogs were normal sized again. I really hate the fact that D4 will never continue because it really made me interested with the quirky characters, the QTE portion was actually fun and they actually got good soundtracks in it, the post credits scene where you see your late wifes father making an appearance with his demonic voice was one hell of a cliffhanger.
D4 was amazing! Was like a more technically competent version of DP and Swery really making something Lynch inspired rather than just making "literally Twin Peaks", a goddamn shame that it didn't pan out, it had so much potential.
york is an amazing character. hes just so weird. for no reason. gotta love that in a horror game protag. like if i had to choose between some idiot who doesnt know what theyre doing and just a weird guy id pick the weird guy
TotallyPointlessTV, please keep making video essays on nostalgic games. I hope that's what you were planning on doing, in any case. I really appreciate all the work you do.
Funny enough this game actually brought my friend and I closer together and is probably the reason we started podcasting together. In the early days of our friendship I would go visit him and we would play through this together. At first we did it for a laugh since it was often sited as a terrible game but then we got so invested in the story that we would play it for hours on end. The gameplay is terrible and the animation is janky but it's precisely the reason we loved it. If my coffee could talk it would say amazing video as always!
@@armytrainer No need for permission to share an anecdote, which happened to be both relevant to the video and quite cool. Who asked you to contribute nothing but snarky putdowns?
@adam burke and what value did him leaving some bs story about a shit podcast leave? None! Welcome too the Internet where nothing anyone says has value moron
You can't overstate how massive Twin Peaks was in Japan. It influenced Silent hill, and Deadly Premonition and so much more.
Silent Hill was also influenced by Jacob's Ladder.
@@Disconnect350 wasn’t it’s map also inspired by Oregon after someone saw Kindergarten Cop
@@Disconnect350 silent hill was influenced by American movies, basically out of necessity. The team that made the game was Konami b-team, so they didn't have the funds to travel to America for reference material, so they used amaerican movies as all of their reference material. The school is also modeled off of kindergarten cop.
@@gamerguy6990 lol I’ve seen that picture and they sure do look similar.
@@nicklafleur7620 - Even weirder: Mary and Laura's outfits in Silent Hill 2 are really similar to Nic Cage's wife and child in Con*Air.
"You've got that all wrong, George. That's the mark of child abuse." That's the moment that broke me, I'm dying lol.
Well, it's true. Figuratively, the whole insane tree fetishism is a mark of his abuse by his mother. The delivery of the line is delightful
I reverse snorted Irish cream out of my nose at that point
How that was never a rare meme I’m not sure
Time stamp? I missed that part most likely but that sounds hilarious
@@cairax23 1:09:41 onwards
my man spitting facts
The writing in this game is actually genius, York talking about B movies while driving, him casually bringing up gruesome details about past cases, it's absolutely hilarious
bizarrely, despite this game being bad I found its story very good, if it weren't for the flaws and the silly things I would say that compared to heavy rain it is more interesting and has plot twists a little better worked and less imprevisives.
I think it’s because the style is copy pasted from Twin Peaks which has incredible writing and a unique tone
@@Ooweeeooo yes but i also think the director just operates on the exact same wavelength as david lynch. they're kindred spirits
oh yeah, this game has a way better story than heavy rain@@brunopereira-gx7dp
“Genius”? I’d say “bizarre”. Maybe I have to play it to understand it but it all just seems weird
Game: Plotting a huge story with confusing facts and charachters
Also game: George's lisence plate is IAMTHE1.
YES
The license plate says SPYFCTM 35:48
And that's after the change to be more _subtle_
FK in the coffee.
I feel like to prepare for deadly premonition, you need to watch twin peaks season one and two, dubbed in chinese, translated into vietnamese from chinese and then back into english.
It would probably make sense if that happened
@@A_Stereotypical_Heretic it may we'll be authors intent, knowing Lynch lol
@@tylociraptor8131 lol true. Someone should try it
@@A_Stereotypical_Heretic why dont you try it yourself?
@@juancorzo5081 because im retarded
"You've got that wrong, George. That's the mark of child abuse." York was so real for this
It kills how entirely unimpressed York seems with George literally transforming into a monster before his eyes. Like 'Yep, sad backstory, scary monster, are you done yet?'
"Cool motive, still murder."
I love it even more now that it's even kind of justified with DP2. This isn't even his first time dealing with this stuff, he's just done with it at this point.
@@Raeymondo When you're so used to seeing that kind of stuff
@@RaeymondoI didn't know there was a sequel
@@visassess8607 Oh, well yeah, it came out originally on Switch a couple years back and then got ported to PC. I got it the day it came out and personally had a great time with it. It's ehh... Not really that great as a game on its own (the performance issues were ASTRONOMICAL when it came out), but as a sequel to *Deadly Premonition* it's *perfect*
Deadly premonition is one of the rare few cases when "it's so bad it's good" for videogames actually worked
Along with Yakuza 1 og English dubbed version
Too bad they couldn't make lightning strike twice with the sequel.
@@AsherBunnyman vi ubi
It's not "so bad it's good" in the same way a b movie can be. I assume this is where you drew your example from, maybe I am wrong. A videogame is a different medium and a generally different experience. There are generally great things about this game. The dialogue, the music, the concepts, the story, the character development, etc. Even if these things all fail in execution in some spots, the game generally is a great game. Is an entertaining experience as far as "can I define this by arbitrary metrics we know that can make this medium bad or good?" No. There are objectively terrible things as well. Liking it or not of course is subjective. But b movies tend to fail at everything and are often a product of creators delusional aspirations and egos. The narcissism engrained in a person to go "yeah, this is good. No matter what I made, it's great, because I'm Neil breen." (For example.)
This is almost like Tommy Wiseau's The Room of survival horror games.
I think the English translators who were involved just were like "fuck it" and just translated mostly word to word instead of adding any type of imagery which worked AMAZINGLY
Yeah it seems like it, a bizarre trip in the best possible way
The game is obviously heavily inspired by Twin Peaks (which is incredibly popular in Japan), which has a similar awkward and "weird" tone, dialogue-wise. So, I bet the Japanese version is like that too. Maybe even more so.
I like that even after admitting Zach isn't a real person, just a coping mechanism to a degree, York still talks to him like he's real
I think it's the other way around, i think Zach is suppoed to be the real one
@@KayderimGameplays ah you know what I mean
Just because you're concious of a coping mechanism doesn't mean it doesn't work :/
Well, the notion of "I have become self aware! Now I am cured of all mental ailments!!" is more of a Hollywood thing.
If that were true to reality therapy, self help, and medication wouldn't be as big of a business as it is now.
Just like physical injuries, mental injuries (such as trauma) don't just immediately disappear once you start healing. It is a gradual process
If there is one thing I have come to realize in dealing with my issues, and talking to friends about theirs, is that no matter how conscious you are of a behavior, positive or negative, it is really difficult to not default to said behavior.
I love every early 2000's horror game logic of: "Theres a monster? thats a job for the good ol' 9mm"
The Ancients never took Samuel Colt into account when they were planning the inevitable invasion of earth.
"I guess we found his weakness... bullets." - LL Cool J in 2004's Mindhunters
Hey if it ain’t broke don’t fix it 👌
9mm, safety? always off
@@cryomaniac1366Told me he was proud of me once. F*cking prick.
I love that it was York and Emily who actually bonded and so it was them who go to be together Zach on the other hand was just a passerby throughout their entire relationship its a really clever way to kill off a main character or two and not have it be too sad
York is a character that seems uncannily aware of what kind of setup he is in.
Considering his first trip through hell ended with him pointing out this is the first time something tried to attack him, yes.
I love main characters that act like they know they're the main character. Leon in RE4 is another one. i love the self awareness.
This type of writing in games is what I miss about 2000's Japanese games. They take themselves seriously, but have moments of absurdity and wackiness sprinkled throughout.
Yakuza
shenmue
I saw this post in my milk
Precisely why Yakuza holds up very well until this day
The OG Resident Evil games really hits the mark with this. It's a shame the remakes tuned it down so much.
I. Love. This. Game. Huge fan of Twin Peaks, and this game has extra special place reserved for me. I used to play this with my best friend few times a year, to 100% completion. We owned this in every possible platform. He died in 2014, I still play this game every year, very happily, with a heavy heart. We were huge horror fans, and this had extra special place, due to the quirckiness. I installed this on my pc around 2012, I still have that untouched version and hard drive in my computer, and I play that once a year, at the start of summer when he passed away... Rest in peace friend.
Sorry for rambling, I just wanted to emphasize how much this wierd old game means to me. :)
My condolences. May your friend's memory still remain with you..❤
@@dafilmqueen556 thank you! :) I carry him with me everywhere, in the form of a tattoo on my arm. :)
It’s a good thing that you still have that copy. It’s always nice to have a memory of someone that you cared for.
I hope your friend is resting in peace, it’s awesome that you’re keeping his memory alive 🩷
I really love the blend of humor and horror. I think it’s actually an extremely novel blend; horror movies start to wear down and lose their fear factor when it’s constantly trying to be scary/dreadful, as people just start to get tired of it.
You need to watch Twin Peaks if you haven't
It can be difficult to do correctly. It's kind of decievingly difficult.
This game captures twin peaks better than just about anything I’ve seen.
It's not novel: it's just, sadly, not very common.
I absolutely love that he managed to keep his cigarette in his mouth during the entire car crash sequence lol
Many years ago a drunk driver thought he was driving in the middle of the road and leaned right to correct it, he was wrong and he hit a speed limit sign in front of my house, which then bent and his car went up in the air and landed on the side. Gas coming out, people running to help, they open the car door facing up and he comes crawling out with a cigarette still in his mouth. A pure comedy moment.
@@wannaput10shots til a ciggy is the best safe guard against a car crash
@@wannaput10shotswe need to make the abuse of hard drugs like alcohol or tobacco illegal. The junkies will KILL us all! 🌈
One thing you can be sure about smokers, is that they'll rather die than let anything happen to their cigarrette's lmao. Espiecially if it's the last one and the nearest shop is miles away
@@wannaput10shotshe was not sugar coating ngl
It’s actually so surprising and yet refreshing to see such a demonized disorder flipped on its head. The person with multiple identities isn’t some murderer with an evil alter- they’re the main character just trying to do their job, the disorder is exactly what it is in real life: a coping mechanism. Especially seeing as how old this game is, it does an pretty good job at positively portraying DID.
I actually didn't realize he had DID. I listened to this in the background and hadn't really played the game so that's refreshing to hear. I had alters when I was younger and you would never have known unless I told you. I only ever had one that was "not nice" and she only tried to hurt me, not others. The rest of them I still miss to this day as if I lost an entire friend group.
Something I want to point out is you can return to the town as Zach and people refer to you as him. It's not just a pallette swap, there's lines recorded for this. There is some speculation there that they know York AND Zach. Something to think about.
York is zach the whole time when he is saying his "fbi special agent Francis York Morgan please call me York " he's actually saying Francis Zach Morgan " please call me York which is why some characters act like "yeah Right york". The channels i found this info on is Welcome to Greenvale and Deadly premonition archive s
@@maddogmajimaswifey3868
Then why does Emily ask who Zach is?
@@Alexander59059 Well she probably heard him referring to another Zach so maybe that's why she was curious
@@Alexander59059 she's actually asking who York is
Whenever he formaly introduces himselfe, he shows his badge. It is very likely that his badge says Zach while he intruduces himself as York.
This game is a hidden gem. Got the Switch version because heard of the oddities and thoroughly enjoyed myself. It's so incredibly ridiculous yet so charming. Sometimes I like to imagine everyone standing there as York is just talking to himself, nonsensically and they are like "Here he goes again."
Honestly, the only problem judging by this video to me is that the game seems to be completely mis-genred?
It has no survival elements since you apparently have a infinite ammo strong gun a th the start and unlock more powerful weapons afterwards (which are also infinite ammo?)
And the tone seems to be so farcical that calling it horror seems just fucking weird.
Just to be clear, I didn't mind the tone, it seems to be an absolutely, gut-bustingly hilarious game, but it didn't feel even remotely like horror.
@@youtube-kit9450 In the time of 2010, survival horror woulda been best suited because it had "undead"/monsters, unnatural elements. Look at games such as lost planet, and Fear, it's just not as literally scary
We need the second game
@@youtube-kit9450 pp0p
The funny thing is that there is a part 2 for the switch and the side characters do make fun of him, because of that. Shrugging to one another as he "talks" to zack. Lol xD
this game freaked me out the first time i played it, because the main character talks to a voice in his head(im assuming the player) named zach, so having a character look directly at the screen and address me by my name was so odd
I was JUST thinking anyone with that name would have freaked tf out
And it becomes even scarier (or funny) when you learn that YORK IS NOT THE REAL ONE
This game had me dying of laughter in that scene where the police officers and York were eating at a restaurant and York starts describing the most horrific cases he worked on, this game really is a masterpiece! A game with soul.
I mean, York isn't wrong. The whole 'murdering and the skull-collecting' thing was deeply disturbing and perverted. But drinking out of something that you've pissed into is just *weird*. Just... ew. Is it really that hard to keep your drinking and pissing skulls separate?
1:13:15 Honestly, that camera pan is executed to perfection. I love the way it slowly shifts focus from York and the sapling to the sapling and the locket before centering on the locket. It's like the camera reflects York's thoughts as they connect.
like a broken clock being right twice a day ya know? makes it even funnier
Honestly, after all these years, the biggest mystery to me is why they decided to use monkey sound effects for the squirrels in the opening cutscene, the part of the game that the largest percentage of players are guaranteed to see
There is nothing better than a long, analytical video about some janky and obscure horror game made in the late 2000´s or early 2010´s. Great video, keep up the good work!
Hope he does more like clock tower 3, Rule of Rose, Kuon, all that good janky-ass PS2-era survival horror stuff.
Pathologic is a masterpiece type beat
ngl this kind of contents is my comfort that let me rest lol
“Obscure”
@@questionablegreg4684 I mean, it isn't? I've never heard of it before, nobody else seems to either and nobody has ever brought it up before whenever it comes to discussions about older horror games.
As a relatively young guy with a lot of white hair, the most unbelievable part of this supernatural nightmare is actually no one asking him if his hair is naturally white.
Well, maybe its a universe where that hair color considered normal
Same man, its always "How old are you" - "No Way" - "Is that Dye or Genetic."
I think me and my other 3 brothers all had platinum blonde hair as kids.
I imagine most likely... well, maybe thats not really his hair color but a signifier that the real person is there now n not just a background character, the scar being larger now is also a pretty telltale giveaway that the perspective changed, not that the hair color really matters but that the personality is changed.
@@ShaggyTheClown17 I always assumed his hair turned white after the incident he had as a child. (trying not to spoil it) as some kind of form of marie antoinette syndrome, due to the trauma
@@skelebonezone I dunno, usually if a kid has very light hair it'll grow darker over time, could just be another marker for the change in personality but not real physical change, either way
York advising citizens to “stay away from any dark, dangerous, isolated places”….fantastically helpful advisement. Enlightening even.
My favourite part about Deadly Premonition is how when you unlock fast travelling by doing ridiculous side quests. It's a walkie talkie to call George to pick you up and drop you off at a place you visited. The catch is, you have to hear tire screeching noises everytime you do and it's hilarious.
@@MadWatcher th-cam.com/video/jfVvE7GrdhU/w-d-xo.html
Speaking of things being hidden from the very start, the license plates of everyone's cars actually reveal the secrets behind each of their characters. If you're good at guessing, you can get all the twists out of the way within the first hour of playing. For example, George's license plate is "HESTHE1", pointing at him being the killer. York's is "YZ1DRFL", which can be read in full as "York+Zach Wonderful" or, more telling "York+Zach are 1"
Ngl, Silent Hill 2 would be less creepy if James just whispered "amazing" "fantastic" "bulls-eye" every time he shot an enemy
This game unironically changed my life. Picked it up on impulse while at GameStop getting my 3rd red-ringed 360 replaced. (It was a wild time)
My wife and I settled in to play, and found ourselves completely sucked in.
Passed the game around to our entire friend group, and even dressed as York/Zach that Halloween.
(She was York. We even made sure to have FK in our coffee…great days)
its weird that noone is mentioning the voice actor of york, who did a phenomenal job and would love to see more of him, and ofc the glorious ost. the composer truly made something outstanding there
Yep
This man with his skills to react COLDLY to all of this complete bullshit is God Level
Jeff Kramer, also the voice of the legendary Seaman.
@@ibragimowbekhan0987 huh??
I like that Emily isn't just a generic love interest, but actually has things to do
Plus the game doesn't nail home that Emily is supposed to be the love interest every 10 minutes. She can be viewed however by the player, and her character development would still make sense since she was genuinely helpful.
But you can also dress her up in a cat costume 😂
@@cwookdevhot
@@cwookdev Only in the re-releases which are hot garbage.
The original version is respectful.
My theory has always been that York is actually some kind of other being, not just a personality.
He protects York by merging with him and he possesses special powers.
He actually exists to fight against the red seeds.
th sequel lends some credence to this theory
If he were to exist to fight against the red seeds and solve the case, Zach would've had to start existing only when and after he had the urge to do so, not before and during, which is what we are introduced in the beginning of the game.
You know, I'd love to watch this as a movie or short TV series, or a remastered game of this, faithful to all the weirdness and strange music choices. The characters are what made this game, surprisingly, and the twists are quite great too! And all the foreshadowing is obvious to eagle-eyed players!
Just watch Twin Peaks.
if you liked this definitely go watch twin peaks!!! most of the quirks of deadly premonition are very direct references to tp
@@amoraobscura as someone who LOVES twin peaks, I would not mind at all to have another series about a detective going to a quirky town, it can be it's on niche
Me too! And yeah, i watched Twin Peaks but this would be so good! I had a blast watching this video and I didn't know about that game at all!
Also Twin Peaks is good but the second half of the second season is a tiny bit... Lacking....
Twin Peaks.
My friend played Deadly Premonition, he had never even heard of twin peaks until I showed him some clips. I've been showing him the series and in his words, it is *literally* "Deadly Premonition the series"
You can *not* overstate how many references to Twin Peaks in this game LOL it's amazing, as a twin peaks fan I love it
Actually, Tommy Tallarico holds the Guinness world record for the most divisive survival horror game ever made... His mother is very proud.
I mean this in the most positive of ways, i hate you
This game almost makes it feel like it inspired Kojima in making Death Stranding. Holding your breath to avoid enemies, rain heralding danger, a man wearing a skull mask being more than he seems. All that we need is a naked Norman Reedus
So basically it’s *literally* the first strand-type game then.
Just add in “Directed by Kojima” and people will consider it a masterpiece.
Kojima, take some notes.
This is how you make a real strand-type game!
A naked Norman Reedus and that freaky funky fetus.
Kojima wishes he could be a SWERY.
OMG MUST BE INSPIRED BY KOJIMA OMG GABE NEWELLL ????? OMG REALLY GAMER ????
Suda51, swery65 and Kojima all worked together when they were younger...
A fine recap! For anyone who hasn't played the game, there is a wealth of entirely optional side content to flesh out the quirky inhabitants of Greenvale. The barbell and rain flower quest for George is but one example - In fact, it's entirely missable, meaning you can miss out on the fast travel mechanic for your entire playthrough if you don't find George pumping iron before solving Thomas's squirrel key quest!
You can find bones around town for Willie that have a spooky implication for Bryan the grave digger. You can hunt for car parts hidden in the junkyard to have the General rebuild York's original car, and then race it in time trial courses. Also make use of an underutilized peeping mechanic to catch Thomas dancing in his dress, alone in his apartment, well ahead of the reveal.
So many and they definitely add to the experience, a big part of DP's charm is the quirky characters. A few more to list is the cooking quests with emily, the delivery man Q sideline, even the darts game at the bar to get more inventory slots. Some side quests reward you with useful items such as the legendary guitar which is a melee weapon that never breaks (Melee is the easiest way to deal with enemies, one smack kill) or the infinite ammo submachinegun.
I have to play this game over again on the Director's cut, I only ever completed the 360 version and I hear the Director's cut has a lot more lore as well as some improvements.
@@stephens3909 I played the 360 version first and I liked it so much, I got the Director's Cut on PS3, day 1. It's... slightly better looking? It does have extra cutscenes at the beginning and end that raise some questions. I haven't finished DP2, so I don't know if they even affect that game's lore. I completed that version 100% and it's still my only platinum trophy to date.
I love how weird and janky it is. The weirdness hits in some uncanny way and the jankiness and uglyness just elevates it.
4:17 this is a common mistake. they actually say "time to die" or "let me die", which [spoiler] is referencing York's mother and later Emily being both infected by the red seeds. They both said that letting them die is the only way to end their misery.
Can we just acknowledge the music for a second? The happy whistle song specifically. It’s just so out of place and sounds like a generic royalty free song but at the same time also fits in because of how weird the rest of the game is.
That song is my favourite, it's in my daily music rotation
Also this is my second viewing now now knowing wou the fat tree guy actually is it will make this more interesting I will tell you my findings soon
Also pointless pls do a ryse son of Rome review it one of the best underrated gems I know
Harry best character
My findings I flipped him off each and every time
The comedic degree to which York was disobeying traffic law is amazing, I'm surprised he didn't have a silly straw leading to a bottle of Everclear
honestly that ending that closes up the characters is legit heart warming
Criminally underrated game. Playing this always put a smile on my face.
I won't lie, this story was great. I know for a fact I'd have so much trouble slogging through the gameplay, but damn this story seems like it would make everything worth it
Precisely. The story is just that good, just that weird and mysterious. You will either love it or hate it. This game is just the perfect definition of that phrase.
exactly how ii feel. always glad to see people cover games ii can't play for one reason or another, especially when they can pull so many great gems out of them.
Doing the final boss with a t-shirt that says "I AM FBI" is just so perfect
Oh my god I remember seeing someone playing this on one of the public library computers what feels like ages ago and being so unnerved by the image of Becky hanging in the shower. I never got to see the ending of the cutscene only the wires and the knife. It really freaked child me out a lot and I haven't been able to forget about it over 10 years later. I've tried so hard to find whatever game this was with little success. Utterly shocked to finally solve the mystery through a random youtube recommendation. Thank you on behalf of my childhood self. :)
i know what it feels like trying to find a game you have only vague information about. im happy you found it!
Who the hell was playing this in a public library?! As a librarian, If I saw someone playing this shit in front of kids at my library, I’d say something. Haha
You’re 100% allowed to use all our equipment for personal use, but not to play weird murder games in public, unfortunately. :P
@@iversiafanatic idk who that lady was but she really helped me get me into horror as a genre lol
Glad that you could find out what game it was in the end. This is the first time that I’ve ever seen gameplay of this and I’ve gotta say, despite all of its jank, I adore it already. The mixture of sheer whackiness, comedy and horror is just really funny to me and quite charming. I might need to get this myself on the Xbox 360 (I hear that the PC port is an awful port).
This is the first I'm hearing about Swery and Suda working on a game together. Now they just gotta get Yoko Taro Involved and we'll have a game so incompressible it'll be studied for generations
They could spend the next two decades making a dozen critically-acclaimed games, before anyone figures out that each and every story and design choice was actually randomly generated by picking words out of a hat.
Throw Kojima into the mix too.
@@CheshireCadLuckily they have AI for that now lol
From the beginning I was half-expecting a quirky Noir with a schizophrenic detective using his psychosis to solve a mundane murder mystery...I definitely wasn't expecting the last minute detour into Lovecraft territory. 😳
The monologues are addressed to me, so nice of these devs to think of their fans 😊
Yes that is nice, right Zach?
Same. I think it adds another special layer of WTF if your name is actually Zach. :)
As bizarre as it is, the art direction is actually really pretty and cohesive. As you mentioned, an attention to detail definitely exists within this game. Also unexpectedly accurate dissociative disorder rep for the time?
It certainly seems like a lot of work was put into the story and the characters but the problem was that they were limited by the tech at the time. The story is so all over the place but it has some genuine greatness in its potential
Hard to be accurate about a mental illness that's existence is debated.
"The locker was holding true to its name, it's locked", I love this man's humor.
It’s criminal that I never played this gem, what an absolute absurd monstrosity. Ugly, yet beautiful.
Thank you for making this analysis, top tier work as always!
so you are saying its so ugly its beautiful
deadly premonition, if you're open to it, can be a damn fine game in terms of narrative and characters. York is certainly one of the msot interesting videogames characters I've seen.
play through all of SWERY's stuff, he's like what happens when you remove SUDA51's game design chops with a crowbar
York is amazing. Most personality for a main character ever. I feel like, a lot of the time, main characters are void of personality: Often just doing 'the right thing', for the sake of not distancing the player from empathising with the MC
That would have more impact if the entire cast wasn't the same way.
*this game develops characters and tells a story better than most games in the last 12 years.*
yea sure buddy
Bffr
have u not played any games
Straight facts. York is one of the most well rounded main characters I‘ve encountered in gaming and the supporting characters rarely ever miss
its true look at RE it's basically just a bunch of anime archetypes with no real personality. But essentially I don't think video games need to rely on developing characters the way a book or something does.
Deadly Premonition is honestly my favorite story in any video game. When I first started playing it, I just thought it would be a silly Twin Peaks knockoff. I definitely wasn't expecting those emotional twists at the end. Even watching this video, I started tearing up a little at Emily's fate and the reveal of who Zach really is. The game gets a lot of credit for its quirky characters and ridiculous scenarios, but I don't think people give it enough credit for how emotionally engaging it is as well.
Really hope you do a video on the sequel. I'm sure not many have played it considering it was a Switch exclusive for so long. I know it recently got a PC release, but still nothing for PS and Xbox console gamers.
the sequel isn't the best, but its an enjoyable continuation in my opinion.
really wish we got a boss fight with WIlly though.
It's one of my faves as well. Also, the way it portrayed George Woodmans relationship to Emily, his mother and his speech in the bar if you have a drink with him. Made me cry.
i love york and i love how his voice actor gets emotional at the end....but i really doubt its your fav. in a game, thats just silly
Yeah, I think the game does a lot right, mostly in the writing; so much so that I kind of take exception to calling it a bad game, I'd call it an extremely flawed but good game because it has so much heart and passion that shines through. It's really much more than the sum of its parts.
if we can call games like Killzone and Resistance good just for being technically competent then I think we should be able to extend a little generosity to an ambitious little game like DP.
@@Exel3nce Are you really gatekeeping favorite video games?
That's dumb and you should feel bad.
The story actually seems hella interesting ngl. It sorta reminds me of how yakuza games sprinkle silly moments throughout the story only to break you in the end with the plot
you know, funnily enough, York and Zach (Zack?) are probably the best and most accurate representation of DID I've seen, and it's likely unintentional. Not mean spirited or looking to use it for horror, just a child coping with trauma in the only way his mind knew.
this!! very true!!!
Honestly, i was thinking that too! It really is one of my favorite aspects of this game, regardless how bad of a game it was. Like, it genuinely got that part really accurate and well done for once
DID? Detective In Distress?
@Vincent Yu Dissociative Identity Disorder! An often misunderstood complex trauma disorder stemming from severe trauma, where the mind forms more than one "person" to cope with it.
@@pumpkinicing Thank you for clarifying that. Now I feel terrible for making a joke of it. I personally know someone formally diagnosed with it, so I should have known better. Rereading your original comment, I can totally see what you’re saying.
I love these kinds of decade old janky horror games finally being brought to light through your videos. It was so fun to watch this video and learn about this game. Throughout all of Deadly Premonition's janky and downright bizarre moments, I really enjoyed this video. Thanks for all your content in 2022 and I'm looking forward for what you're going to be talking about next.
The shooting the axe to make it fly back at him made me legitimately cackle
This game is utter genius. Camp at its best! The low-tech engine actually serves it well. Brilliant and vastly better than most of the stuff made last gen and this gen IMHO.
My only hesitation going into this video is the knowledge that my half-memory of some of the game's themes and moments all twisted together is possibly the most "Deadly Premonition" way of remembering Deadly Premonition. I'm frankly afraid to get a more clear understanding of this video game version of being at a Denny's at 3:47AM on a chilly Tuesday morning.
This game's got a special place in my heart. The first time I experienced it was in 2013. A friend brought it over one night and then a snowstorm literally froze us into the house for a week. We spent the whole week going through the game with him in the driver's seat. My friend was kind of an odd dude who was OBSESSED with old movie trivia, and my name is Zach. It was like it was literally us in the game, and that made it all the more fascinating
The whole setup fro Zach and York was absolutely amazing
I bloody loved this game. I'd take my time while driving from place to place so I could listen to York's random ass conversations with Zach. Constantly questioning 'Why' but loving every janky moment of it.
A game that really should have been movie. The fact they point out the combat feeling added in at the last minute especially.
I met Swery at Pax East a few years ago when he was promoting The Good Life, and he was a really kind, really funny guy, language barrier and all. It was one of the highlights of the convention for me, and I wasn't very familiar with his work beforehand.
Damn that's great. I wish I would meet Swery one day
If you play this game,try playing on holidays on 5-6 hour intervals, use a guide for the side missions and immerse yourself. It'll transport you to a different dimension for sure. It may be a buggy mess, but it is one of the most unique pieces of media ever created for sure
Actually perfect on December but it ended man
The thing is that the original XBox 360 release does not have all the bugs & glitches that most of the later ports & releases contain.
I like how york had a more scareed and sad reaction to the dead dog then when he crashed is car. Honestly id feel the same
Ah yes Deadly premonition. The best and maybe only Twin peaks game ever made
PS1 Mizzurna Falls is another Twin Peaks game, and it most certainly influenced Deadly Premonition. There's also Alan Wake.
Harvester
Alan wake, silent hill (to an extent)
What I love about this game, is it's not "bad" in the sense that it was poorly made, or incompetently made, or rushed through development, or due to budget restraints, or due to technological restraints. This game is "bad" because it is EXACTLY what the creator wanted it to be, which makes it bad in such a grandiose way. I actually really like when games like this have people act in a non-contemporary way, since to me it makes perfect sense that people would act different in a world that's different from real life. Like DIE MONSTER from Symphony Of The Night: I totally took it at face value because that could just be how people in that place and time talk.
This game should be honestly compared to what happened when you let Kojima run completely rampant on his creative ID.
Man, I still can't watch through those scenes at the end without crying, this game builds you up so much, then just rips you down. Hurts.
Same.
I didn't know how much I cared about the town and characters until shit really hit the fan.
I have to say, starting this channel off from news and then deciding to go to underrated games was the best thing you could've ever done, I have watched every game you've shown. Ill continue to watch and support you through 2023, Keep the wonderful content coming!
1:22:30 I almost suffocated on a chip I swallowed from laughter.
What a brilliant idea.
Also thanks to you exposing this gem to me, I might give sequel a chance.
That ''child abuse'' burn was top peak dialogue.
Wasn't aware that there was a sequel to this beautiful mess, and I'm really looking forward to your coverage of it!
Sadly even though story is good actual gameplay was much much much worse than the first game. It was really boring to play unlike the first game. If they had removed all the filler in between it would be an actual good game
@@kaanaydogan5130 the skateboarding games are pretty cancer
I'm glad I stumbled on this channel this year. Your videos have a good balance of information, humour and a personal touch that makes it easy to know you are genuinely interested in your subject matter. I was actually getting into a funk of only watching stuff I was subscribed to, but enjoying your postal video has made me give others a chance to.
This whole game just gave me massive Twin Peaks vibes through the whole thing, I think that’s why I liked it so much despite it being kinda janky. The characters are honestly the best part.
The York and Zack payoff feels incredibly satisfying to me, when I watched Twin Peaks the first time I was positive that Cooper was recording messages for no one and that Diane wasn’t real.
Honestly I adore this game, speaking to Zach just hits home no clue why
twin peaks? Like the main character spoke with Diane at the recorder
Thank you, Swery, for creating one of the most charismatic weirdos in gaming: Francis York Morgan.
The scary thing about the shadows is that theyre sentient and the reason why they're leaning backwards is because they are possessed but they're bodies are trying to resist the demons influence to attack the protagonist. Feel free to respond with a nerd emoji
5 months too late but 🤓
@@zvezda4994_ thank you, bout time lol
6 months too late but 🤓
That's actually a really cool Observation
7 months too late but 🤓
@@beany1229 thank you, thank you
I love the depth of detail you reach in these long-form deep dives into interesting games and topics. This was one of the most enjoyable watches I ve ever had. Especially since my love of Deadly Premonition when I rented it one weekend as a kid. So much nostalgia.
This was a masterpiece of a video essay. I can't believe that I'm so invested in this genre but have never heard of this game before. It's clear that you've done your research and spent a fair amount of time playing the game and that's what made this video so interesting and easy to follow, despite the plot line of the game being all over the place. Keep up the awesome work and I'd love to see a video on the sequel!
With these weirder games, I have so much respect for how seriously the voice actors still take it. Their commitment to the bit really improves immersion.
As a massive Lynch fan this game really has a special place in my head, the absolute passion and commitment to being unapologetically weird and surreal are so prominent and i've never really seen any other game dev go as hard as Swery.
The game had trouble with budget and time constraints so a a lot of stuff was apparently unpolished or unfinished leading to a lot of jank that wasn't intentional or rushed, but the game was fully intended to be insane and have bizarre mechanics (fun fact, melee weapons are way more powerful than the guns--also the shotgun is meant for stunning enemies and the guitar is the most powerful weapon).
I'm really curious what a higher budget, better resourced version of this game would've looked like; I don't know if it would have the same impact and following since it's jank is so iconic, but hey even twin peaks was well made and managed to be uh, THAT, so maybe it would have been more approachable and had a bigger following, maybe had more design impact
Dude went from clowning on Martial Farts to video game analyses and it honestly just keeps getting better every video.
The interesting thing is, from a purely plot point perspective, this is pretty awesome. There's a lot going on and its really interesting.
Execution wise its completely bananas.
I felt Kaysen wasn't 100% necessary though, George would have been enough
"I love how York can't wait to tell people he's a special agent, even after they've already said they know who he is."
If I were an FBI special agent in my presumably late 20's, I'd be flashing my badge at everyone too. XD
_flashes badge_
Sir this is a Wendy's.
Hahahah
Reminds me of Ace Attorney, i'd always go around showing that badge to all the characters i could.
"But you don't understand Detective Gumshoe"
*Shoves attorney badge in face for the 13th time*
"I'm a Defense Attorney"
A masterpiece of a game this is. This is in my top 5 games of all time. The expansive side content, the stock sound effects, the entire Red Seed case. I technically own 4 different versions of this experience. PS3, PC, Switch and the board game that was officially made. Can't wait for your breakdown of A Blessing in Disguise
i don't think there's a ps4 version though
i really wanted to try it out too :'(
1:58 There's Unsafe Driving and then there's what our boy Frank here is doing.
Watched Matt and Pat play this years ago. Golden.
They will always hold a special place in my heart. But when's mahvel
Literally one of the peak times of my life watching them play that :( everything is so different now and my mental health has become hell. But looking back at those times makes when I was so happy is nice
@@DrayLocoKeep going dude. Mental health is never easy to overcome. You got this.
I appreciate you man hope you're doing well too. I'm in a much better state than 4 months ago luckily! Been clean for almost 3 months and I feel free again (:@@MrSlendyMannn
Deadly Premonition and Alan Wake are the most Twin Peaks feeling games ever made...and I love it
Mizzurna Falls might be up your alley.
Cruelty Squad is basically Twin Peaks on Salvia and Ketamin.
It’s a lot shorter, but maybe look up Beacon Pines, a CYOA-style game where you work with the narrator to find the best possible ending that will save a town full of cute animal characters (kind of like Night in the Woods, but not as existential).
Gameplay aside, the story connections are astounding. Everything is connected back too the first experiment :0
Yeah, aside from corny, the game is super well written
I am terrible at video games so I typically watch my friends play them. I watched a friend play through this years ago and it was amazing. I'd love a video of the sequel, especially from you!
The Machinima "Two Best Friends Play" video of Deadly Premonition was my introduction to this game and it legit changed my life. I was a sheltered middle school child who had zero knowledge about video games or Twin Peaks, and now I'm a huge fan of both! It warms my heart that people are still discovering and loving this gem!
them encountering the demon dog makes me laugh harder than almost anything else to this day, pure youtube comedy gold
I still believe that the true villain was quint
One day i walked into gamestop and randomly picked this game out. i absolutely hated it at first, and knew i was gonna take it back but for some reason i decided i should finished before i returned it and im so grateful to my younger self because of it. this game was and still is one of my favorite games. the story was a masterpiece and this game deserved way more than it got.
Those giant dogs are graphical bugs, for some reason I only encountered them once, my game crashed and when I reloaded and tried again the dogs were normal sized again.
I really hate the fact that D4 will never continue because it really made me interested with the quirky characters, the QTE portion was actually fun and they actually got good soundtracks in it, the post credits scene where you see your late wifes father making an appearance with his demonic voice was one hell of a cliffhanger.
D4 was amazing!
Was like a more technically competent version of DP and Swery really making something Lynch inspired rather than just making "literally Twin Peaks", a goddamn shame that it didn't pan out, it had so much potential.
D4 was a very cool game, kinda like the opposite of Deadly Premonition
york is an amazing character. hes just so weird. for no reason. gotta love that in a horror game protag.
like if i had to choose between some idiot who doesnt know what theyre doing and just a weird guy id pick the weird guy
TotallyPointlessTV, please keep making video essays on nostalgic games. I hope that's what you were planning on doing, in any case. I really appreciate all the work you do.
Funny enough this game actually brought my friend and I closer together and is probably the reason we started podcasting together. In the early days of our friendship I would go visit him and we would play through this together. At first we did it for a laugh since it was often sited as a terrible game but then we got so invested in the story that we would play it for hours on end. The gameplay is terrible and the animation is janky but it's precisely the reason we loved it. If my coffee could talk it would say amazing video as always!
Yo, who asked?
No need to be rude dude....
@@armytrainer No need for permission to share an anecdote, which happened to be both relevant to the video and quite cool. Who asked you to contribute nothing but snarky putdowns?
@@armytrainer bet your real fun at parties huh
@adam burke and what value did him leaving some bs story about a shit podcast leave? None! Welcome too the Internet where nothing anyone says has value moron