If you replace Amblowhale with Elf, you can end your 1-card combo with it providing targeting protection to Butler and Gryphon Rider. Instead of ending on Bow-Wow + a Kid, link into Princess, reborn Bow-Wow with her, then link into Elf and reborn Dropsies. On opp's turn, you can reborn Bow-Wow with Elf after they summon. Of course, you still can't use Princess's GY effect that turn unless you forego Pandemonium.
You seem very knowledgeable this deck. I'm not a seasoned player and would like to build this deck. Is there anything better i can put instead of the dpe line?
@@kellyd1910I've been testing out terrortop/taketomborg in the main deck to go into cherubini for more chances of getting out the adventure engine. Fansies and Gryphon Rider are both wind, so taketomborg can still be special summoned if you draw it.
@@kellyd1910 Another option I just remembered that I was using previously with only 1 meow mu is to run 2 or 3 Nemeses Corridor and potentially 1 Nemeses Flag in the main deck. This lets you summon Thunder Dragon Colossus. Corridor can be tributed to summon Colossus after using its effect to special itself from the hand by shuffling a banished monster. Good targets for this shuffle requirement are water enchantress or any monster banished by Rockies effect. Meow mu could also be a target on follow up turns. This also slightly synergizes with thunder dragon fusion, since the gy effect of that card searches for a thunder monster, which can add the corridor or fansies. The fusion card is a good card for verte to use as a plan b if your play gets disrupted, but you still have access to your three main prank kids on field or in gy. One final edit is that the roaster link boss is still a good option, because there is a combo line to go into both the roaster and butler on turn one if you open any two different prank kid names.
All I'm going to say is that both the adventure token and Rocksies are lvl 4 and you can search a field spell, don't knock it till you're tried it. Also, this works in both pure and hybrid builds.
The second link spider was good because of the pranks token too. Get nib'd during your combo, then potentially use pranks to summon a token since doodle doo would be your 4th summon to get access to pranks. The two effect monsters for verte, which could get to dpe, or to battle butler with thunder dragon fusion.
One card I've had good plays with using prank kids, Forbidden Droplet. any extra prank kids in my hand are just fuel for it and easy enought board breaker going second or even going first if they have any weird interactions like psy frame
30:36 I wouldn't say it's rigged. That would mean that it was planned that way. But we're talking about Konami here... I would rather come to the conclusion that the RNG is not programmed very well. But real randomness is hardly possible to program.
Idk could be hot take but why not forego princess package for terrortop package with cincada king and spright elf for protection. Terrortop is a free ss anyway. Could be a lil tight on the main deck though like you said but still, you get free extra monster negate and body. Just a spicy take cuz u mentioned terrortop.
I played against this today and they dropped protos after doing the combo. Since any name can get u to 3 atributes in grave, I’d recommend it. U could even go protos call fire if you’re feeling lucky.
Adventure Engine got powercrept by the Wanted Engine, those hits to it are unnecessary. And DPE outside of HERO plays(Where you can pop stuff like Wake Up to get more advantage) is just going to get worse as time goes on and destruction effects lead to harder floats in things like Unchained and Fire Kings(nevermind how powerful grave robbing is this meta already). Prank Kids itself is in a fine place to work with newer stuff though, especially once they have Bonfire for more consistent starter access. Backrow(including Fields and Floodgates and Monsters placed as Spells/Traps) are also getting more important again, so Weather Washer might be the better boss monster than Battle Butler these days.
You can easily go over 40 to add terrortop and droll as well as foolish precisely because prank kids are so consistent, it's actually quite easy to use droll on yourself against maxx c
@@JinTGC I tried 60 as well, with small world for versatility and consistency, replaced the speedroid engine with gamma for more drawing handtraps and maxx c insurance more consistently, and added nemeses and spright engines and replaced dpe with thundra fusion, it's a more highrolly version and it's pretty cool but personally in the end I felt the more simple but consistent 48 card version stronger
I have trauma from when meow meow mu was at 3 in the TCG lol. I got wrecked at locals so many times by that deck. I hate that cat so much lol. The guy playing it always opened thunder dragon fusion and desires and never seemed to get a bad banish off desires. 😅 Biases aside great deck profile. Could I sweet talk you into playing gren maju or rank 8 turbo? That's my pet deck and I'm curious what you would do with it or think of it. I love your channel lex. You do such a great job.
Idk what a flamesy is supposed to be. Lampsies maybe u mean? That's not a link tho, that's one of the prank monsters. And hiita is not doing anything to combine the decks. But the links are irrelevant. What matters is the main deck functioning properly, and these 2 archetypes do not mix. They both require your normal summon for one. Two, pranks don't have a lv1 fire to make use of. The only possible way to combine them is specifically opening diabelle/wanted + prank monster. It's literally just making both decks worse than they are separately.
If you replace Amblowhale with Elf, you can end your 1-card combo with it providing targeting protection to Butler and Gryphon Rider. Instead of ending on Bow-Wow + a Kid, link into Princess, reborn Bow-Wow with her, then link into Elf and reborn Dropsies. On opp's turn, you can reborn Bow-Wow with Elf after they summon. Of course, you still can't use Princess's GY effect that turn unless you forego Pandemonium.
You seem very knowledgeable this deck. I'm not a seasoned player and would like to build this deck. Is there anything better i can put instead of the dpe line?
@@kellyd1910I've been testing out terrortop/taketomborg in the main deck to go into cherubini for more chances of getting out the adventure engine. Fansies and Gryphon Rider are both wind, so taketomborg can still be special summoned if you draw it.
Wouldn’t this just lose to not only cbtg(regular combo also does) but now also imperm. 😅
@@ytmikelol 🧐🧐🤔🤔
@@kellyd1910 Another option I just remembered that I was using previously with only 1 meow mu is to run 2 or 3 Nemeses Corridor and potentially 1 Nemeses Flag in the main deck. This lets you summon Thunder Dragon Colossus. Corridor can be tributed to summon Colossus after using its effect to special itself from the hand by shuffling a banished monster. Good targets for this shuffle requirement are water enchantress or any monster banished by Rockies effect. Meow mu could also be a target on follow up turns.
This also slightly synergizes with thunder dragon fusion, since the gy effect of that card searches for a thunder monster, which can add the corridor or fansies. The fusion card is a good card for verte to use as a plan b if your play gets disrupted, but you still have access to your three main prank kids on field or in gy.
One final edit is that the roaster link boss is still a good option, because there is a combo line to go into both the roaster and butler on turn one if you open any two different prank kid names.
All I'm going to say is that both the adventure token and Rocksies are lvl 4 and you can search a field spell, don't knock it till you're tried it. Also, this works in both pure and hybrid builds.
Hex! No foolish burial for enchantress?
The second link spider was good because of the pranks token too. Get nib'd during your combo, then potentially use pranks to summon a token since doodle doo would be your 4th summon to get access to pranks. The two effect monsters for verte, which could get to dpe, or to battle butler with thunder dragon fusion.
hello hex i love ur videos, i have a question, did you have advice or meta deck of harpies please ?
One card I've had good plays with using prank kids, Forbidden Droplet. any extra prank kids in my hand are just fuel for it and easy enought board breaker going second or even going first if they have any weird interactions like psy frame
30:36
I wouldn't say it's rigged. That would mean that it was planned that way. But we're talking about Konami here... I would rather come to the conclusion that the RNG is not programmed very well. But real randomness is hardly possible to program.
Idk could be hot take but why not forego princess package for terrortop package with cincada king and spright elf for protection. Terrortop is a free ss anyway. Could be a lil tight on the main deck though like you said but still, you get free extra monster negate and body. Just a spicy take cuz u mentioned terrortop.
I really like double battle butler and thunder dragon fusion.
I see those 3 King of the swamp & Grapha 👀 Tear list or branded tear list soon ?
You should put in sprite elf. Works great with this deck
This is my favorite deck ❤️
I played against this today and they dropped protos after doing the combo. Since any name can get u to 3 atributes in grave, I’d recommend it. U could even go protos call fire if you’re feeling lucky.
Adventure Engine got powercrept by the Wanted Engine, those hits to it are unnecessary. And DPE outside of HERO plays(Where you can pop stuff like Wake Up to get more advantage) is just going to get worse as time goes on and destruction effects lead to harder floats in things like Unchained and Fire Kings(nevermind how powerful grave robbing is this meta already).
Prank Kids itself is in a fine place to work with newer stuff though, especially once they have Bonfire for more consistent starter access. Backrow(including Fields and Floodgates and Monsters placed as Spells/Traps) are also getting more important again, so Weather Washer might be the better boss monster than Battle Butler these days.
whats the wanted engine?
@@BlueRiptide snake eyes but that engine won't work with prank kids like Adventure
You can easily go over 40 to add terrortop and droll as well as foolish precisely because prank kids are so consistent, it's actually quite easy to use droll on yourself against maxx c
60 cards could be the way to go with all the bricks too. Small World to help with finding each engine. Droll helps keep Maxx C outs high.
@@JinTGC I tried 60 as well, with small world for versatility and consistency, replaced the speedroid engine with gamma for more drawing handtraps and maxx c insurance more consistently, and added nemeses and spright engines and replaced dpe with thundra fusion, it's a more highrolly version and it's pretty cool but personally in the end I felt the more simple but consistent 48 card version stronger
I have trauma from when meow meow mu was at 3 in the TCG lol. I got wrecked at locals so many times by that deck. I hate that cat so much lol. The guy playing it always opened thunder dragon fusion and desires and never seemed to get a bad banish off desires. 😅 Biases aside great deck profile. Could I sweet talk you into playing gren maju or rank 8 turbo? That's my pet deck and I'm curious what you would do with it or think of it. I love your channel lex. You do such a great job.
I hope one day we get the earth prank-kids fusion monster since both the main deck and link monsters have one of every elemental attribute
Yeah that or a Link 3 would be cool
I want to try S:P amd EM:P in this deck.
Your mikanko opponent should have used ohme while they are still untragetable to get rid of accesscode threat by axe of fools
you need to try prank kids with snake eyes
No
yes
Not gonna work. Snake isn't a package that u can throw into just anything.
@@jamo1774 hiita and flamesy are the links that come to mind
Idk what a flamesy is supposed to be. Lampsies maybe u mean? That's not a link tho, that's one of the prank monsters. And hiita is not doing anything to combine the decks.
But the links are irrelevant. What matters is the main deck functioning properly, and these 2 archetypes do not mix. They both require your normal summon for one. Two, pranks don't have a lv1 fire to make use of. The only possible way to combine them is specifically opening diabelle/wanted + prank monster. It's literally just making both decks worse than they are separately.
Back when decks were cheap to build😢
all went downhill when they made Mo Ye as a UR