10 Subtle Differences between Zelda: Tears of the Kingdom and BOTW

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  • เผยแพร่เมื่อ 15 พ.ค. 2023
  • #Zelda #TearsOfTheKingdom #Differences
    Here are 10 subtle differences between Zelda: Tears of the Kingdom and Breath of the Wild.
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ความคิดเห็น • 1.3K

  • @supremeoverlorde2109
    @supremeoverlorde2109 ปีที่แล้ว +6423

    My favorite subtle change is how in ToTK, if your inventory is full and you open a chest, it automatically opens the menu so you can swap something out. I find that quite helpful --- saves me the time and energy of having to go into my menu manually, throw something away, and then reopen the chest.

    • @danielburgess5864
      @danielburgess5864 ปีที่แล้ว +384

      that's not a subtle change, but that is an awesome change

    • @supremeoverlorde2109
      @supremeoverlorde2109 ปีที่แล้ว +78

      @@danielburgess5864 It's about as subtle as the other menu-related changes on this list, in my opinion.

    • @MercuryA2000
      @MercuryA2000 ปีที่แล้ว +41

      Such a great QoL update.

    • @Kade_Bauman
      @Kade_Bauman ปีที่แล้ว +43

      Literally the biggest change I wanted for BoTW’s sequel. I was so happy it was included.

    • @50zezima
      @50zezima ปีที่แล้ว +15

      I like it but Im still not used to it. I keep spamming past it and having to reopen the chest or pressing the wrong button

  • @FIamestalker
    @FIamestalker ปีที่แล้ว +5649

    The log balancing animation was likely removed due to the Ultrahand crafting often using logs and lumber, having Link enter the balancing animation for a wide raft made out of logs would just be weird so removing it makes sense.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +664

      There's also the fact that due to trees being frequent makeshift bridges in BOTW (like on the Great Plateau), maybe he's had enough practice to not need his arms to balance.

    • @TheFirstRoyale
      @TheFirstRoyale ปีที่แล้ว +494

      I like it because it's also a sign Link got better at balancing.

    • @nols8244
      @nols8244 ปีที่แล้ว +218

      @@TheFirstRoyale Switch is now so stable thanks by all stability updates, so of course he's better on balancing now.

    • @NewsofPE
      @NewsofPE ปีที่แล้ว +34

      ​@@TheFirstRoyale that's just bullshit headcanon

    • @nuh-uhbro765
      @nuh-uhbro765 ปีที่แล้ว +310

      @@NewsofPE It’s almost like having an imagination is a key part of enjoying fictional media, what a concept

  • @Kade_Bauman
    @Kade_Bauman ปีที่แล้ว +2343

    I also noticed that when you jump into a body of water from a great height, it actually creates water droplets that rain down that can be more or less depending on how high you jumped from. I don’t think that was in botw.

    • @bottomgear5821
      @bottomgear5821 ปีที่แล้ว +80

      That was also in botw, but you didn’t see it that much

    • @alessiocece2098
      @alessiocece2098 ปีที่แล้ว +27

      I think everybody noticed it! 😂

    • @cheddarsunchipsyes8144
      @cheddarsunchipsyes8144 ปีที่แล้ว +29

      @@bottomgear5821no not to that degree

    • @leviathiane
      @leviathiane ปีที่แล้ว +36

      it was not! the very first difference I noted myself

    • @triforcepower337
      @triforcepower337 ปีที่แล้ว +28

      ​​@@leviathiane botw did have it but it was very slight there Not so intense and remarkable like in tears of

  • @sethjansson5652
    @sethjansson5652 ปีที่แล้ว +2376

    It seems no one notices the improved sound engine in this game. Sounds are more prevalent with various actions such as rolling a boulder down a hill. Sounds also muffle with distance, especially with things like horse galloping, lightning, and explosions.

    • @dreamerofthorns
      @dreamerofthorns ปีที่แล้ว +69

      I never played botw with headphones on, but I _have_ noticed myself just vibing to the awesome ambience a few times!

    • @TheRealBOBlibob
      @TheRealBOBlibob ปีที่แล้ว +29

      I thought it was just because I bought a better pair of headphones

    • @pigaboyAKAthecoolestguyonearth
      @pigaboyAKAthecoolestguyonearth ปีที่แล้ว +12

      I haven't noticed that, probably because i have been playing on docked mode (i had never done that before!) but i do find the sounds to be slightly unfamiliar, has the ambient changed too?

    • @SuperHuman37
      @SuperHuman37 ปีที่แล้ว +33

      I definitely noticed! That was one of the first things I noticed; the sounds are so much more crisp, and of a higher quality.

    • @CJBoxyeet
      @CJBoxyeet ปีที่แล้ว +11

      I like how if a big object hits the ground it doesn’t just make a little noise anymore

  • @Hambs23
    @Hambs23 ปีที่แล้ว +459

    I think they might've removed the log balancing animation due to Ultrahand creations. Would be weird if he kept balancing himself on a log raft for example.

    • @Graphomite
      @Graphomite ปีที่แล้ว +27

      Implimenting a balancing animation that triggers only on isolated logs probably wouldn't have been hard to do, but it wouldn't have made much sense in a game where the player is expected to push Link's balance skills far beyond log traversal. TotK pretty much encourages the player to put Link on awkward geometry. And making Link do a balancing animation whenever he touches any narrow footing would not have been very elegant looking. So I could see why they did not try to make Link do any supplementary "state" animations.
      Frankly, the fact they manage to keep Link's feet from clipping on frantically flippy wooden plank contraptions is kinda amazing in of itself.

    • @Hambs23
      @Hambs23 ปีที่แล้ว +7

      @@Graphomite Makes sense.
      And yeah, I'm also very impressed at how consistent the physics and hitboxes are with how maleable the objects are. It gets wonky at times, but rarely I've seen it break.

  • @williamcharestrail
    @williamcharestrail ปีที่แล้ว +1956

    Love all these little changes! The only thing that bothers me in ToTK is how some NPCs who are supposed to recognize us do not. It’s the same thing for how the Divine Beasts, the Sheikah Towers, the Sheikah Slate and the sanctuaries just disappeared without anyone making any comment about it, there’s not even some easter eggs about them or even marks :/

    • @uncertainmaterial2804
      @uncertainmaterial2804 ปีที่แล้ว +436

      This is my same exact issue, everything else is fine and I’m not trying to be disrespectful but what were the developers thinking???

    • @ash-cc7ro
      @ash-cc7ro ปีที่แล้ว +289

      the only thing even slightly mentioning the divine beasts that i saw had to do w a quest given by symin in the school in hateno. even then no one rlly says anything ab them directly it just shows a slab w the history of it on it 🥲

    • @GerardMenvussa
      @GerardMenvussa ปีที่แล้ว +242

      If you know where they were, some structures left a mark, although not a very big one. The pilars around the castle for example.
      I assume there might be an explanation later on, but yeah this is weird. Anyone knows how much time passed between the 2 games ?

    • @williamcharestrail
      @williamcharestrail ปีที่แล้ว +212

      @@GerardMenvussa between 3-5 years people say, and there’s no explanation for the disappearance at all in the game according to what I’ve read online

    • @GerardMenvussa
      @GerardMenvussa ปีที่แล้ว +203

      @@williamcharestrail weird. I guess they disappear after the end of Botw. After several years and with the ongoing events, people would not talk about them much.
      If I remember correctly, there is still a few broken guardians. So they did not just disappear, I guess Hylians just cleaned the whole place up.

  • @riisana8177
    @riisana8177 ปีที่แล้ว +363

    While it might've been done without such meaning put into it, I like to think that the addition of fall animation, the removal of balancing-on-log animation and other small changes are indicating of how Link's relationship with height is changed. As if now he doesn't fear height after using paraglider for so long, and is now even more skilled when it comes to dealing with it.

    • @Cerulean_XD
      @Cerulean_XD ปีที่แล้ว +23

      I love this! It is a great point! My theory at least with the balancing on Tree’s change, is that it’s been a while since he lost his memory and skills. He now has most of them back and with such skills I guess doesn’t need to balance as much? Idk just thoughts

    • @Pixelbxyz
      @Pixelbxyz ปีที่แล้ว +4

      This is so cute omg (⸝⸝⸝ᵒ̴̶̷̥́ ⌑ ᵒ̴̶̷̣̥̀⸝⸝⸝)

    • @NekkiFan
      @NekkiFan ปีที่แล้ว +10

      my theory is that devs might've found it weird that link would balance even if there are like 5 other wood logs right next to it

    • @hooodedhawk
      @hooodedhawk ปีที่แล้ว +6

      ​@@NekkiFan I agree, it would look a bit weird if he was on a raft made from ultrahand for example, and he was balancing on one of the logs

    • @Mari_Izu
      @Mari_Izu ปีที่แล้ว +1

      It's more about game mechanics than Link getting more experience/brave.

  • @OtakuUnitedStudio
    @OtakuUnitedStudio ปีที่แล้ว +979

    Great info! Here's a little extra to go with some of them:
    Not only can Whistle Sprinting no longer be used, it punishes you for trying it by draining your stamina faster.
    When pressing X to remove an item Link is holding, it actually removes whatever item is currently highlighted. So if you select a mushroom and then three meat, you can remove just the mushroom by highlighting it first. If you highlight an item he isn't holding, he won't remove anything.
    Not only do you get a message next to the gauge in unbearable temperatures, the gauge itself flashes red now. Turning completely red while standing in a fire was present in BOTW, though.
    I like to think he doesn't use his arms to balance anymore because he's walked on enough logs and tree trunks to not need to anymore.

    • @sodasaintcommentaries4054
      @sodasaintcommentaries4054 ปีที่แล้ว +59

      Totally agree on that last bit; Link's done it so much at this point that he's figured out how to get up on the log and not raise his arms without losing his balance.

    • @WicCaesar
      @WicCaesar ปีที่แล้ว +1

      Thanks for the extra info!

    • @WhimsicottFanatic
      @WhimsicottFanatic ปีที่แล้ว +42

      For clarity, stamina being drained rapidly isn't directly due to Whistle Sprinting's fixing, that's just what happens when you try to repeatedly tap the sprint button and was a thing in Breath of the Wild too

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +13

      @@WhimsicottFanatic Yes, the initial press uses a chunk of stamina and then drains at a set rate after that, so hammering the button just caused that initial cost to rack up repeatedly.

    • @justinradabaugh0207
      @justinradabaugh0207 ปีที่แล้ว +3

      @@WhimsicottFanatic spamming in botw was a good way to sprint longer before you get tired

  • @Chubby_Bub
    @Chubby_Bub ปีที่แล้ว +448

    Something I noticed is that when you run out of stamina and it's recharging, if you go in water you can swim with however much red recharged instead of instantly drowning until it fully recharged. At least, this was the case with gliding.

    • @D.H.1082
      @D.H.1082 ปีที่แล้ว +83

      I seen that. Such a subtle yet huge change. God, this is the game they wanted to make when they envisioned BotW. They just needed the first game to create the framework.

    • @littlegamer8006
      @littlegamer8006 ปีที่แล้ว +32

      I saw that you can actually climb a bit, fall in the water, swim a bit, and repeat it several times, if the body of water you are in allow it. Swim, climb, fall, swim, climb, fall... Slow but working. Probably not game breaking but maybe it could be used somewhere.

    • @degove7466
      @degove7466 ปีที่แล้ว +14

      You can also open your glider for a second even if you don't have any stamina left

    • @littlegamer8006
      @littlegamer8006 ปีที่แล้ว +18

      @@degove7466 i think it might have been in BotW too

    • @KellingtonDorkswafer
      @KellingtonDorkswafer ปีที่แล้ว +17

      ​@@degove7466 that was in botw as well

  • @kasagure.
    @kasagure. ปีที่แล้ว +82

    the change from greenish yellow to pure yellow lightning and electric effects was 100% a good one, and lightning is SO much more dramatic and dynamic. riding through a thunderstorm on your horse now makes it feel like death is after you, but in a cool way?

    • @Graphomite
      @Graphomite ปีที่แล้ว +5

      They implimented a lot of complex new lighting effects into TotK. Particularly shadow and moving-light effects, since TotK impliments the use of darkness way more.

  • @Booksds
    @Booksds ปีที่แล้ว +270

    As someone who prefers to play without the minimap, I wish there were more detailed options for the HUD. I’d like to keep some of the elements, like hearts or tooltips, without needing to have everything else there too

    • @arandomqueerfanpeep7655
      @arandomqueerfanpeep7655 ปีที่แล้ว +8

      Same

    • @amaryllis0
      @amaryllis0 ปีที่แล้ว +23

      Yeah... I think the hearts do appear when you're in combat, but I wish Nintendo wasn't so allergic to giving us options

    • @mkv2718
      @mkv2718 ปีที่แล้ว +6

      I’d just like a basic compass

    • @summerycast7936
      @summerycast7936 ปีที่แล้ว +3

      ​@@mkv2718
      Yeah! Pro Hud is great for immersion, but easy to get lost if you are constantly distracted. Especially in The Depths. Can't count how many times I checked my map to see where I was and where I'm heading.

    • @Mari_Izu
      @Mari_Izu ปีที่แล้ว +4

      Yeah, it should've being a list of toggleable functions instead of everything being on or off.

  • @krombop212
    @krombop212 ปีที่แล้ว +561

    That grabbing rupees automatically was such a great feature idk why they got rid of it

    • @EhurtAfy
      @EhurtAfy ปีที่แล้ว +48

      I asked a similar question when Breath of the Wild released, "Why'd they get rid of the epic dungeons, invigorating music, captivating story, and intriguing characters?" All in good fun though, I enjoy parts of Breath of the Wild and am mostly enjoying Tears of the Kingdom 😀

    • @skeleman6088
      @skeleman6088 ปีที่แล้ว +144

      @@EhurtAfy how did they get rid of the captivating story?

    • @ronnieaarts3038
      @ronnieaarts3038 ปีที่แล้ว +335

      Probably because you can fuse rupees. So to prevent them from being picked up accidentally when you try to fuse them.

    • @EhurtAfy
      @EhurtAfy ปีที่แล้ว +111

      ​@@skeleman6088 Just so we're on same page, using the dictionary meaning - captivating: capable of attracting and holding interest
      In Breath of the Wild, everything important already happened and you're told the whole story on the Great Plateau. Instead of having interesting gameplay moments, you are just told the story through a cutscene. This immediately deflates interest. You don't experience the story, you're told the story and given all the powers straight away.
      There's no tension or motivation to mess with the story at all and the storytelling itself is bland. There's no imminent danger and most of Hyrule is prosperous. In Breath of the Wild most players just run around exploring and goofing off. Ganon just floats around until the player feels like fighting him.
      In previous Zelda games, the story slowly unravels and it gets more interesting over time, with the stakes growing exponentially. All of Link's outfits, weapons, and tools have important lore and significance to the story. The dungeons are not randomly stumbled upon, but part of the story-telling. Link often chases after someone trying to rescue them and ends up in the dungeon like in Wind Waker or Twilight Princess. Each and every dungeon are vitally important and progress the story in a meaningful way.
      In Breath of the Wild nothing matters. You aren't slowly introduced to powers, weapons don't matter anymore they just explode after a few hits, Link doesn't need to be anywhere in particular, Link doesn't need to do anything in a particular order. Part of this stems from open-world game design, but there are plenty of games that solved the issue of storytelling in open-world games.
      Don't let anyone of this deter you if you like the story in BotW, that's fine. I am already enjoying the tone and story of Tears of the Kingdom a lot more. I was hoping they would remedy a few more issues than they did, but TotK is decent so far

    • @skeleman6088
      @skeleman6088 ปีที่แล้ว +25

      @@EhurtAfy goddamn, you right.

  • @c4tb1rd16
    @c4tb1rd16 ปีที่แล้ว +271

    The “climbing out of water” animation has changed too! In TOTK Link puts one foot on the ledge before climbing out of water, but in BOTW he uses both hands to boost himself up. :)

    • @danielburgess5864
      @danielburgess5864 ปีที่แล้ว +13

      that was one of the first differences I noticed, besides the animation for landing in water from a great height

    • @lumidoka
      @lumidoka ปีที่แล้ว +5

      ooh i wonder if that’s because of his zonai arm somehow

    • @apfeltorte7214
      @apfeltorte7214 ปีที่แล้ว +2

      @@lumidoka
      He probably just gained more strength from training, until being finally strong enough to push himself out of the water.

    • @lumidoka
      @lumidoka ปีที่แล้ว +5

      @@apfeltorte7214 that might make sense if the animations were the other way around, but botw is the one where he uses both of his arms and has less “training”. also it doesn’t require that much arm strength in the first place, which is why i just think its something to do with the zonai arm maybe not grabbing the ground as well as his normal hand did, so he needs a boost from his leg instead of becoming stronger/weaker. but who knows? it could have no meaning at all

    • @DreadPirateOtts
      @DreadPirateOtts ปีที่แล้ว +4

      There are a few instances in TOTK where he is startled and turns his right side away and holds that arm back - he may not like using it because of how he lost the original arm or maybe because the zonai arm is *weird*

  • @melozules
    @melozules ปีที่แล้ว +529

    I love how the songs Link hums while cooking are all associated with the girls Link has met across the games.
    It’s sweet to think that he subconsciously thinks of them while cooking: a safe and relaxed activity.

    • @GerardMenvussa
      @GerardMenvussa ปีที่แล้ว +105

      /starts humming while cooking
      /suddenly freezes
      (wait... where did I learn this song???) 😳

    • @Chubby_Bub
      @Chubby_Bub ปีที่แล้ว +88

      ...and Kass, lol

    • @itol2201
      @itol2201 ปีที่แล้ว +11

      I'm kinda sad we didn't get the Terrako tune as one, but I get why we didn't.

    • @RobinLSL
      @RobinLSL ปีที่แล้ว +53

      Not only songs related to girls. There's OoT's Hyrule field in there

    • @danish3655
      @danish3655 ปีที่แล้ว +13

      ​@@itol2201 that tune in totk would make aoc canon so thank god it didn't

  • @themarioking7127
    @themarioking7127 ปีที่แล้ว +95

    You also now use stamina in bullet-time shooting arrows instead of just having it drain out the longer you stay in bullet-time.

    • @Oh-Ben
      @Oh-Ben ปีที่แล้ว +29

      and if you cancel the arrow you get your stam back you would of spent on it, such a good change.

    • @Graphomite
      @Graphomite ปีที่แล้ว +1

      I didn't notice that!

    • @freds_piano
      @freds_piano ปีที่แล้ว +2

      I absolutely love this change

  • @Astrovite
    @Astrovite ปีที่แล้ว +70

    I love the detail of when you land in water and the splash goes super high. Also I know it's not subtle but the ease at which you can take to the sky is incredible.

    • @not_zippy
      @not_zippy ปีที่แล้ว +5

      The sounds of water are also different, which I noticed right away. They’re more realistic, especially when you use dash in the water to swim faster.

  • @MrLinkDeity
    @MrLinkDeity ปีที่แล้ว +442

    Going from Tears of the Kingdom to that short clip of Ocarina of Time makes me nostalgic because Ocarina of Time was my first Zelda game and it’s nice to look back and realize how much the series has grown.

    • @1000Ducks
      @1000Ducks ปีที่แล้ว +2

      Bro that feeling when you first get too lookout landing and it’s set up like *spoiler n64* cemented totk for me

    • @jasonswitzer1748
      @jasonswitzer1748 ปีที่แล้ว +6

      I still,think Nintendo should do a full on remake of OoT with better graphics and potentially new play dynamics (if it won’t break the game).

    • @MrLinkDeity
      @MrLinkDeity ปีที่แล้ว +4

      @@jasonswitzer1748 I’d be down for them to do it in the Final Fantasy 7 Remake style without breaking it up into multiple games.

    • @Herobrine100x
      @Herobrine100x ปีที่แล้ว +4

      ​@@jasonswitzer1748 OoT 3d:

    • @randychristensen1028
      @randychristensen1028 ปีที่แล้ว +2

      @@Herobrine100x I don’t think they’re talking about a version with a pixelated, 480p screen smaller than a playing card

  • @JetSetDman
    @JetSetDman 11 หลายเดือนก่อน +5

    I think the funniest part about the removal of whistle-sprinting is the fact that it was done in the most middle-finger way possible, since it now actually depletes your stamina _faster_ than if you just held down the sprint button.

  • @Maxiow
    @Maxiow ปีที่แล้ว +575

    Hard to believe that BOTW was released quite a while ago, still impressive.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +19

      6 years

    • @JH24821
      @JH24821 ปีที่แล้ว +4

      Definitely. And I can't believe it already has been 6 years.

    • @body187j3x1
      @body187j3x1 ปีที่แล้ว +10

      its not that BOTW is impressive, its TOTK is that unimpressive.

    • @mattheweubank3344
      @mattheweubank3344 ปีที่แล้ว +33

      ​@@body187j3x1 your opinion

    • @alessiocece2098
      @alessiocece2098 ปีที่แล้ว +1

      @@body187j3x1 *that is, If anything! 🤦🏽‍♂️ also with your sentence it means that you think that both are not impressive.....

  • @euden_yt
    @euden_yt ปีที่แล้ว +63

    There's fluid simulations in the fog. When you are in a cave swing the sword or a spear, the fog moves like a fluid; move the camera upwards too, is an impressive detail that no one mentions.

  • @66Roses
    @66Roses ปีที่แล้ว +183

    Headcanon is that Zelda would sing those songs while Link cooked in their house. Link is remembering her while cooking for himself.

    • @marssbarr0
      @marssbarr0 ปีที่แล้ว +8

      aw

    • @rockinrootbeer1795
      @rockinrootbeer1795 ปีที่แล้ว +48

      I like to think it's Link subconsciously remembering memories from previous incarnations.

    • @chrissysonicutdrloz
      @chrissysonicutdrloz ปีที่แล้ว +10

      i like that! of course, zelda would know all the songs from hyrule's history

    • @KyleEvra
      @KyleEvra ปีที่แล้ว +1

      I hate this headcanon.

    • @KyleEvra
      @KyleEvra ปีที่แล้ว

      Finally someone with good sense.

  • @redlikestodraw3091
    @redlikestodraw3091 ปีที่แล้ว +22

    I noticed that if you fall into water with no stamina, it will give you a little bit so you don't immediately drown. Useful if there's a cliff face next to the water you can exploit

    • @Oh-Ben
      @Oh-Ben ปีที่แล้ว +4

      same if you run out of stam while free falling, it will let you briefly open your glider.

    • @TheBobist
      @TheBobist ปีที่แล้ว +1

      @@Oh-Ben it did that in Botw as well tho with the glider

  • @nicklester
    @nicklester ปีที่แล้ว +6

    One subtle change as well is that if you shoot a multi-shot bow to the ground, then you can pick the arrow back but as one only to avoid arrow duplication

  • @ILikeWafflz
    @ILikeWafflz ปีที่แล้ว +130

    A change related to #7 that I particularly like is that you can select things as quickly as you want in the menu in totk, while botw had this arbitrary roughly 1/4 second delay between selections.
    Also, it remembers your horses from botw! I discovered that just an hour ago.

    • @Herobrine100x
      @Herobrine100x ปีที่แล้ว +5

      The saddles don't save though.

    • @MercuryA2000
      @MercuryA2000 ปีที่แล้ว +2

      This save file was a random one that didn't have anything particularly memorable, but I still popped off when I saw that.

    • @kami_kuro_
      @kami_kuro_ ปีที่แล้ว +7

      I was so surprised to see my white and giant horses in TOTK ! And I now also have 2 Epona, since I used the amiibo in BOTW and in TOTK, without knowing the horses were saved

    • @TheFawse
      @TheFawse ปีที่แล้ว

      I wish my horses came over, but my last playthrough of BotW was on master. Horses are only transferred from the regular game, very disappointing
      Oh well, maybe they’ll transfer if they add a master mode to this game

    • @mbii7667
      @mbii7667 ปีที่แล้ว

      ​@@kami_kuro_ I actually had 2 Epona in BOTW and could probably get a 3rd in TOTK haha

  • @SleepySheimi
    @SleepySheimi ปีที่แล้ว +46

    I imagine the log walk was removed since it might be a little odd for him to walk that way on them when they're attached to various things with the new ultrahand ability, or he's just sturdier after a few years than he was during botw I dunno lmao

    • @marssbarr0
      @marssbarr0 ปีที่แล้ว +2

      yeah i agree, i think it would be weird if he was trying to balance on a raft like it doesn’t really make sense

  • @fergusonover604
    @fergusonover604 ปีที่แล้ว +88

    I think, or assume, the distance stuff is not only rendering, but also because of the creations conservation

    • @Stinkyremy
      @Stinkyremy ปีที่แล้ว +14

      and it being made on slightly newer hardware as botw was made for the wiiU

    • @dom3306
      @dom3306 ปีที่แล้ว +2

      ​@@Stinkyremy nah, the switch and wii u are pretty similar on hardware

    • @Stinkyremy
      @Stinkyremy ปีที่แล้ว +1

      @@dom3306 not at all, the switch is clearly more powerful processors

    • @TerranigmaQuintet
      @TerranigmaQuintet ปีที่แล้ว

      @@Stinkyremy And has way more ram to store stuff as wellas the GPU having a much bigger framebuffer.

    • @dom3306
      @dom3306 ปีที่แล้ว

      @@Stinkyremy well, i don't really know... Sorry if i looked like a clown lol

  • @redfinale
    @redfinale ปีที่แล้ว +51

    The falling animation change probably has to do with the new skydive animations. Link doesn't use the animation strictly going between sky and ground or ground and underground, just if he falls far enough, so this slight swap is probably related to the beginnings of that breakpoint where you can begin diving. As for the horse, while I'm sure they are in fact startled by splash, it doesn't help that the clip used to sample this had you shooting at chu jellies that were on their hooves. If the shot were to pierce through, the hoof would have gotten hit possibly startling the horse as a result.

    • @Herobrine100x
      @Herobrine100x ปีที่แล้ว +1

      Plus, it doesn't help that water is an element in this game too.

  • @TheLastZonai
    @TheLastZonai ปีที่แล้ว +47

    5:10 Actually, it not discard the LAST item, but the item you WANT to be discarded.
    So you can discard the first one, just by selecting it and pressing X.
    Even better (dont need to redo all the adding)
    Sry for my english

    • @FedericoMaggiore
      @FedericoMaggiore ปีที่แล้ว +2

      Your English is ok, don't apologize!

    • @powerlifting5904
      @powerlifting5904 ปีที่แล้ว

      ⁠​⁠@@FedericoMaggiorehe has to apologize

    • @nthgth
      @nthgth ปีที่แล้ว +1

      It's basically Ctrl+click to select or deselect. Very intuitive

  • @MrKittyhead
    @MrKittyhead ปีที่แล้ว +7

    The balance animation on trees was great, but it probably would’ve resulted in him balancing strangely on his log vehicles.

  • @lightnings4610
    @lightnings4610 ปีที่แล้ว +40

    In TOTK, if you spam the Run sprint button, the game actively punishes you

    • @dominicmoisant8393
      @dominicmoisant8393 ปีที่แล้ว +19

      I don't mind the removal of whistle sprinting. Sure it is helpful in the very early game but once you get access to horses and building vehicles it encourages uses of those traversal methods rather than just whistle sprinting everywhere, plus once you get enough stamina it is hardly missed

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +5

      The overall meter will deplete the same amount over time, but will use up a larger amount when you first start sprinting and then slow down. So if you mash the button, it causes you to repeatedly take that starting drain.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +6

      @@dominicmoisant8393 If you have horses in your BOTW save, they roll over into TOTK. You can have two Eponas that way.

    • @igordemelo4128
      @igordemelo4128 ปีที่แล้ว +1

      true, the game deplets the stamina faster

    • @Zakoto7
      @Zakoto7 ปีที่แล้ว +1

      ​@@OtakuUnitedStudio You can have as many Eponas as you want, my Link Amiibo keeps giving me Epona, even though I already have 5

  • @beet8357
    @beet8357 ปีที่แล้ว +40

    I like to think of the log animation being removed as Link learning how to balance again after being asleep for 100 years 😌 he’s doing so well we’re all proud of him

  • @atlas956
    @atlas956 ปีที่แล้ว +39

    i love it, i‘m a sucker for all the small animation details and have been looking for a video like this since release. TOTK looks, in retrospect, so much more dynamic.

  • @ericjustice7661
    @ericjustice7661 ปีที่แล้ว +5

    I would imagine that after having all of the guardians suddenly go berserk and rampage all over your cities, most people probably weren't too thrilled about that. After living in fear for a hundred years, they probably wanted to get that junk outta there as soon as the opportunity came up. Same thing with the divine beasts - do you really want giant weaponized mechs crawling around your city when they could turn on you at the drop of a hat?

  • @KingShade1
    @KingShade1 ปีที่แล้ว +113

    Great,interesting info! Also thanks for keeping things spoiler-free since a lot of us are still exploring TOTK. You rock Looygi Bros!!

  • @Agnes.Nutter
    @Agnes.Nutter ปีที่แล้ว +4

    I’m really glad they changed the rupees! Before, you had to actually touch them exactly, now you just have to be within several feet like any other item.

    • @KyleEvra
      @KyleEvra ปีที่แล้ว

      I believe they changed that because you can now combine rupees with your weapons and shields.

  • @LeonardGentil
    @LeonardGentil ปีที่แล้ว +295

    never disappoints... great content, great editing. only problem is that the video ends.

    • @dancefrance335
      @dancefrance335 ปีที่แล้ว +5

      U didnt even watch the vid 💀💀

    • @Lionofanamechanger
      @Lionofanamechanger ปีที่แล้ว

      @@dancefrance335 he did 💀💀💀. You didn’t, i did , and he did 🗿😭.

    • @dancefrance335
      @dancefrance335 ปีที่แล้ว +9

      @@Lionofanamechanger he commented 3 minutes after the vid went up talking about how sad it is that the video ends stfu lmao

    • @LeonardGentil
      @LeonardGentil ปีที่แล้ว +5

      lol guys hahahaha. Of course I watched. never trust time and number of initial views.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +3

      @@dancefrance335 The time can be off by several minutes depending on where you are and what the time on your device is compared to TH-cam's servers. View count is not live and updates once every so often, anywhere from every few minutes to an hour.

  • @SleidT
    @SleidT ปีที่แล้ว +5

    for the last one, we can also now hand-feed horses, didnt try in BOTW ever so maybe i'm wrong

    • @Herobrine100x
      @Herobrine100x ปีที่แล้ว +1

      ​@@PurplePyro835 or a endura carrot to increase the spurs by 1.

  • @harmonyquintana47
    @harmonyquintana47 ปีที่แล้ว +182

    Another change is that your sword no longer takes damage from cutting grass. This is making it a lot easier to farm Hylian rice and Tabantha wheat.

    • @Baby_Jeebus
      @Baby_Jeebus ปีที่แล้ว +29

      I don’t think it ever did

    • @inu4771
      @inu4771 ปีที่แล้ว +1

      @@Baby_Jeebus I think it did and thats why it was always useful to use the master sword for it because you wouldn't lose it

    • @GladiusTR
      @GladiusTR ปีที่แล้ว +19

      No, it didn't unless you git something with it

    • @28Pluto
      @28Pluto ปีที่แล้ว +25

      Cutting grass never damaged weapons in BotW. Know your facts.

    • @inu4771
      @inu4771 ปีที่แล้ว +2

      @@GladiusTR oh okay lul my friends told me to always do it with master sword to not break the weapons and i never even tried cuz i believed them lul

  • @CranialCreatureASMR
    @CranialCreatureASMR ปีที่แล้ว +10

    To be honest I don’t like all of the changes they made to horses in TOTK, they’re reactive to everything now including Zonai building and run away so much. They also greatly decreased the distance that horses will respond to a whistle, it’s really annoying

    • @KyleEvra
      @KyleEvra ปีที่แล้ว +1

      Use planes

  • @ntoaqpraelogiaroseuvideon2351
    @ntoaqpraelogiaroseuvideon2351 ปีที่แล้ว +7

    Some things they changed seem to make link look more experienced and prepared

  • @Bloobz
    @Bloobz ปีที่แล้ว +19

    Regarding Pro mode in HUD. Not only it hides your hearts but it also hide the Detector and the buff icon from food. And I've to admit I'm a bit puzzled by that, it make it less intuitive to use in Pro Mode

    • @Herobrine100x
      @Herobrine100x ปีที่แล้ว +3

      Screenshot Mode

    • @Oh-Ben
      @Oh-Ben ปีที่แล้ว +2

      its called pro mode for a reason.

    • @DourFlower
      @DourFlower ปีที่แล้ว +2

      If it didnt remove everything it would be really frustrating the game looks and feels so much better with 0 clutter on screen, just you and this breathtaking world to explore

    • @DiegoVizia
      @DiegoVizia ปีที่แล้ว

      @@Oh-Ben More like God mode. Who can fight without knowing how many health he has left?

    • @DiegoVizia
      @DiegoVizia ปีที่แล้ว +1

      @@DourFlower Then they should have added a shortcut to show your hearts when you're in Pro mode. If it's like this, I'll never even try it.

  • @davii_ms
    @davii_ms ปีที่แล้ว +9

    3:45 My man has been training his balance

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +2

      Yes, exactly my thoughts. After walking over so many makeshift bridges in BOTW, he's learned to casually keep himself upright.

  • @carloscanudas6403
    @carloscanudas6403 ปีที่แล้ว +6

    2:51 I thought that was her singing as a bird I was like damn she sucks lmaoo

  • @sttimmycow
    @sttimmycow ปีที่แล้ว +7

    One added quality of life feature I like in TOTK is when opening a chest that contains an item you do not have remaining inventory slots for, and it lets you select and drop/keep something from your inventory without having to open the menu and start the chest opening animation all over again. It sounds inconsequential, but the time it saves adds up.

    • @sttimmycow
      @sttimmycow ปีที่แล้ว +2

      Hey, I noticed this same mechanic was mentioned in the most recent video! Woohoo!

  • @Alkaris
    @Alkaris ปีที่แล้ว +11

    While Whistle Sprinting may not work in TotK, there have been other ways to get a similar result by doing Bow Sprint or R Sprint, except it doesn't refill Stamina when you do it, and the timing can be inconsistent at times to be effective, but it does seem to allow you to run a further distance with reduced stamina consumption.

  • @MtnSmithy
    @MtnSmithy ปีที่แล้ว +4

    Rest in peace, whistle sprinting. You will be dearly missed.

  • @alrightalright4585
    @alrightalright4585 ปีที่แล้ว +2

    2:56 Has Cremia's face always been shaped like a Rupee?! I do *not* remember it being quite _that_ angular!

  • @bnks306
    @bnks306 ปีที่แล้ว +6

    Fun fact: hearts only show on totk’s pro mode when you take damage

    • @mbii7667
      @mbii7667 ปีที่แล้ว

      Also maybe when healing

  • @user-pj9bx6lk1l
    @user-pj9bx6lk1l ปีที่แล้ว +40

    Great content while keeping it spoiler-free. Keep it up!

  • @JohnvanCapel
    @JohnvanCapel ปีที่แล้ว +6

    I think the whistle-sprint also drains more stamina than just running, if you try it in Tears of the Kingdom, due to the "normal" mechanic behind repeatedly tapping the Sprint button (the initial burst drains a lot of stamina, it evens out afterwards). So not only does it not work, it indirectly punishes you for trying.

  • @Simok1234
    @Simok1234 ปีที่แล้ว +5

    I knew something was weird about rupees that couldn't put my finger on. I guess it makes it more consistent with other items but I much prefer being able to run over them like in every other game. Pro mode having no hearts is also kind of odd it looked clean while still practical with just the hearts. Why not just make no hud a third new option?

    • @tumultuousv
      @tumultuousv ปีที่แล้ว

      Ultrahand rupees on a build

    • @mbii7667
      @mbii7667 ปีที่แล้ว

      It temporarily shows hearts when you take damage (or heal, I presume)

    • @KyleEvra
      @KyleEvra ปีที่แล้ว

      I believe they changed that because you can now combine rupees with your weapons and shields.

  • @debu556
    @debu556 ปีที่แล้ว +1

    to be honest not entirely sure if i’m a fan of having to grab rupees manually now, i really liked just sprinting over them and hearing them clinkle into my inventory. but that’s probably the only gripe i’ll have about the changes to this world and its mechanics
    2:26 on the other hand, OUR BOY SINGS NOWWW omg this is my new favorite thing about totk

  • @gretahhounshell3061
    @gretahhounshell3061 ปีที่แล้ว +6

    idk if this counts but Kakariko Village has removed the campfire that was near the Hylia Statue (Probably because it was so close to the cooking pot to begin with)

  • @ernestscribble4922
    @ernestscribble4922 ปีที่แล้ว +10

    The z-lock has changed,you can't move stick right to change enemies

    • @dominicmoisant8393
      @dominicmoisant8393 ปีที่แล้ว +6

      A gossip stone in OoT says, "They say that players who select the HOLD option for Z-Targeting are the real "Zelda players"!" so they said git gud scrubs lol

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว

      @@dominicmoisant8393 I don't think I ever used the "Lock" option. It makes running away harder, especially since it seemed like more often than not tapping to un-target would select a different enemy instead of disengaging.

    • @Stinkyremy
      @Stinkyremy ปีที่แล้ว

      That is an option in settings.
      there is even a tool tip explaining that

  • @tocks_
    @tocks_ ปีที่แล้ว +2

    The first song wasn't from Link's Awakening. It was the Sun's Song. I believe all his tunes are the Ocarina songs.

    • @KyleEvra
      @KyleEvra ปีที่แล้ว +1

      It is the Sun Song.

  • @scaryhours2220
    @scaryhours2220 ปีที่แล้ว +8

    I can't believe no one is pointing out the fact that Link just looks a lot cooler in TOTK. No hair tie, full mullet, pretty much has a sleeve tattoo and is just in total bamf mode.

  • @duncmanxxx
    @duncmanxxx ปีที่แล้ว +4

    I think another difference I've noticed is that monsters seem to have a smaller agro radius. You can get a lot closer without them attacking/noticing you

    • @mbii7667
      @mbii7667 ปีที่แล้ว +2

      Damn I was kinda feeling the opposite, they notice me from much further away

  • @baosia
    @baosia ปีที่แล้ว +3

    Not sure if it's new with the update today, but you can actually chose which items to de-select when composing dishes, elexirs or just dumping stuff for fusions (I'm guessing you can fuse rupees now, hence the prompt). Just move the cursor over the object you want to remove and only that will be removed when pressing X

  • @aureaperrenocte9094
    @aureaperrenocte9094 ปีที่แล้ว +1

    5:14 not only the last selected item. You can move choosing window onto the spot where any of things he's holding are in his eq, then decrease will remove that item, even if it's first or second

  • @Twister133
    @Twister133 ปีที่แล้ว +4

    7:34 for #10 this is likely because they added water as a usable element (fuse an opal - power of water - to a weapon) so water is an effect now. Idk if it does much tho, i haven’t really tested it on any enemies. It’s basically the same as fireballs but with water, likely for putting out fires.
    Edit: also star fragments on a weapon shoot these star light projectile things, idk what they do tho I haven't tried it yet.

    • @chrissysonicutdrloz
      @chrissysonicutdrloz ปีที่แล้ว

      Ooooh... brb, I'm gonna go fire wizzrobe-hunting. I've already got like 50 of those blue chuchu jellies!

    • @stingrae919
      @stingrae919 ปีที่แล้ว +1

      Maybe they work like light arrows? Doing more damage and being able to dispel evil or something? I haven’t tried it yet either.

  • @davii_ms
    @davii_ms ปีที่แล้ว +3

    Please do more of these, amazing video

  • @immagical7036
    @immagical7036 ปีที่แล้ว +4

    0:10 GOD ITS SO ANNOYING HAVING TO ACTUALLY PRESS BUTTONS TO PICK UP RUPEES XD

  • @OctozenX
    @OctozenX ปีที่แล้ว +1

    3:58 I feel like this is because he’s more experienced with doing it now and is more comfortable with doing it (in terms of a canon reason)

  • @milkandhoonie
    @milkandhoonie ปีที่แล้ว +2

    For holding items you can actually hover over an item you selected and press X to remove that item, so if you picked an apple first and other things after you can hover over the apple in the inventory and press x and it will remove the apple!

  • @ivanroman8914
    @ivanroman8914 ปีที่แล้ว +3

    5:10 you can discard any selected item, you can go to the item and press X

  • @jabzilla21
    @jabzilla21 ปีที่แล้ว +8

    I LOVE that Link sings the classic songs! Was the first major change I noticed and it made my heart happy.

  • @flo9511
    @flo9511 ปีที่แล้ว

    The most little detail that got me at first is the sound of the rain on the planner when you fly

  • @CJBoxyeet
    @CJBoxyeet ปีที่แล้ว +2

    I still have to confirm it but i think they made it so that bigger objects that are falling from a greater height make a louder crash after hitting the ground. They also changed the way sounds are behind walls and distance.

  • @chrisgrimm1064
    @chrisgrimm1064 ปีที่แล้ว +30

    I don't get why they'd make it so you have to manually pick up money, but everything else about the game is great so far

    • @sausage5488
      @sausage5488 ปีที่แล้ว +12

      I think it was done to make it consistent with picking up poes for example

    • @xinpingdonohoe3978
      @xinpingdonohoe3978 ปีที่แล้ว +12

      Maybe it's consistency with other currency-like objects, such as Zonaite and Poes.
      I do miss the old way though.

    • @Kodan882
      @Kodan882 ปีที่แล้ว +18

      Tbh, I like that change. There were a couple times where I run around/by a ruppee and didn't pick it up, and had to go back. Now if you're in the general area of it you can just mash the button.

    • @dominicmoisant8393
      @dominicmoisant8393 ปีที่แล้ว +2

      ​@@Kodan882 Yeah I agree that it's easier to pick up with just spamming A rather than running all around the rupee missing it if you're not exactly perfectly angled

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +4

      There are actually people who play the game who would complain that they pick the money up automatically despite that being in every prior game, because it makes their no-money playthrough harder.

  • @MiguelS8393
    @MiguelS8393 ปีที่แล้ว +3

    As a brazilian, I think this (0:50) is pretty much realistic

  • @killman98
    @killman98 ปีที่แล้ว

    First time here, Your intro is a real banger. Just Perfect pretty Original too. Keep Up the great work homie

  • @EliJohnRichardson
    @EliJohnRichardson ปีที่แล้ว +2

    Another difference between botw and totk is that in botw when you get a quest you completed beforehand, you’ll have the quest name and then the quest complete after, but for totk it just goes to the quest complete

  • @happyllama1160
    @happyllama1160 ปีที่แล้ว +3

    Not sure if this was in BOTW, but absolutely thrilled that you can hand feed horses apples in TOTK!!

    • @KyleEvra
      @KyleEvra ปีที่แล้ว +1

      BOTW you can hand feed horses apples 🍎 and carrots 🥕

  • @webopa7497
    @webopa7497 ปีที่แล้ว +5

    07:49 I've seen a horse fall into water. It did swim and rescued itself! On land it did that shake off animation too. I'm sure, in your case it did it for the same reason: "Heck I'm wet!"

  • @Clyman974
    @Clyman974 ปีที่แล้ว +2

    Whenever there's some sun after rain, you can see a rainbow, I don't remember seeing these in BOTW

  • @ZDS1025
    @ZDS1025 ปีที่แล้ว

    You guys are definitely sticklers for minute details, well done again, thanks!

  • @anxia-tea5846
    @anxia-tea5846 ปีที่แล้ว +3

    5:15 actually you have to have that item highlighted to stop holding it

  • @nexbur2628
    @nexbur2628 ปีที่แล้ว +3

    Quieres otra "no tan sutil" diferencia? En BotW cuando tienes aproximadamente 200 flechas, los vendedores dejan de reponerlas y la mayoria de enemigos arqueros dejan de soltarlas al morir. En TotK quieren que uses mucho mas el arco, ya que sin buscarlo activamente, ya me ha salido el mensaje de "no te caben mas en la alforja"

  • @ChristinaMagma
    @ChristinaMagma ปีที่แล้ว +1

    Hearing Epona’s song and Saria’s song just gave me so much nostalgia 🥹

  • @vajaspiritos744
    @vajaspiritos744 ปีที่แล้ว

    The humming zelda tunes while cooking in such a cute detail, I am absolutely in love.

  • @robinrai4973
    @robinrai4973 ปีที่แล้ว +10

    another nerf is with climbing, in botw if you were climbing any incline that wasn't completely vertical you could press b and start walking up it briefly and restore stamina, in totk if you press b you slip all the way down

    • @D.H.1082
      @D.H.1082 ปีที่แล้ว +20

      This is still in the game, they just tweaked it. I think the degree on the angle needed to not slide is lower now. Plus, if you run out of stamina, you cannot effectively do this either way. Make sure you save that sliver.

    • @chrissysonicutdrloz
      @chrissysonicutdrloz ปีที่แล้ว +2

      Yeah, I've noticed it myself. You can still do it, but not on steep inclines. Makes me sad- I climbed all over Hebra using that running uphill trick in BOTW.

    • @Oh-Ben
      @Oh-Ben ปีที่แล้ว

      @@chrissysonicutdrloz Considering the moment options on TOTK it isnt a big nerf. My strat was to ultrahand rockets to my shield to get up things I didn't have the stam for.

    • @tumultuousv
      @tumultuousv ปีที่แล้ว +1

      I still run up cliffs in totk

  • @bluezaton
    @bluezaton ปีที่แล้ว +3

    Today I tried using a honey comb to attract butterflies TOTK. I can say it strongly appeared to work. Was this mechanic in BOTW?

    • @lunieplays
      @lunieplays ปีที่แล้ว

      How do you do this?

  • @tennenyt5311
    @tennenyt5311 ปีที่แล้ว

    My favourite little detail is the diving animation and sound design. So nice, with the water raining down after you land in there

  • @misledsoul5021
    @misledsoul5021 ปีที่แล้ว +1

    The only thing i dont like about totk was when you threw a bolder in what you could actually hear the rock "plunge" into the water but in totk the sound dont hit the same 🫠

  • @Aligames5747
    @Aligames5747 ปีที่แล้ว +3

    I don't know why but the details of link humming in both games honestly makes him feel marginally more human to me.

  • @TSLbright
    @TSLbright ปีที่แล้ว +3

    Awesome. This game is amazing.
    Also, Pro Mode for HUD is a must

  • @bobhihih
    @bobhihih ปีที่แล้ว +1

    I absolutely love the touch they added with the cooking hums.

  • @AroniusTwo
    @AroniusTwo ปีที่แล้ว

    Wow, those last two are really nice catches. Great vid

  • @AlexandraStubbs
    @AlexandraStubbs ปีที่แล้ว +4

    Such an amazing small details for them both.

  • @Mysticgamer
    @Mysticgamer ปีที่แล้ว +3

    My headcanon is that Link's mom used to sing those songs when he was little, and he's now recovered most of his memories from his past life.

    • @BoredomStudios
      @BoredomStudios ปีที่แล้ว +1

      But does link know if hes the reincarnation of other links?
      Or maybe all links are from the same family tree so possibly links great great great grandpa is also link🤔

    • @Mysticgamer
      @Mysticgamer ปีที่แล้ว

      @Boredom Studios He doesn't know about his previous reincarnations because he and Zelda had no idea how Ganondorf knew them and most likely didn't know who he was either. The problem is that Malon's song could only be passed down from child timeline and Marron's from the fallen. Twilight Princess is my second favorite zelda, but if someone prefers the fallen timeline I won't complain.

    • @tumultuousv
      @tumultuousv ปีที่แล้ว

      ​@@BoredomStudios great great great great great great great great Great... x100 link

    • @KyleEvra
      @KyleEvra ปีที่แล้ว

      Shitty little headcanon there.
      😂

  • @caffeinecatsandsarcasim4276
    @caffeinecatsandsarcasim4276 ปีที่แล้ว

    One thing I like is how link hums, it’s breathy and imperfect, a soldier especially one who doesn’t talk much will not have a voice of gold, so when I hear him hum or shiver it sounds so natural and real

  • @Tarotb
    @Tarotb ปีที่แล้ว

    Thank you!
    We've been trying to identify the windfish melody since we got the game.

  • @Saracen93
    @Saracen93 ปีที่แล้ว +3

    Already subscribed but adding the bell for no spoilers ❤

  • @james8616
    @james8616 ปีที่แล้ว +6

    I actually liked BotW’s pro HUD better than totk. The hearts made it easier to see how I was doing in a fight, but now I have to pause every hit to see if I’m going to die or not

    • @tumultuousv
      @tumultuousv ปีที่แล้ว

      That's why it's called pro HUD tho

    • @mbii7667
      @mbii7667 ปีที่แล้ว

      It will show hearts when you take damage

  • @VarenvelDarakus
    @VarenvelDarakus ปีที่แล้ว +1

    running stamina thing is less of a deal as you can build flying machines , cars , and even if you cant yet you can use towers and sky island to travel to shrines fast , there are so many new mobility options its your choice how you travel:) i like walking as you encounter monsters , npc , but if somone wants to rush something easy options are there , easiest avalible from start is bird and fan , and then you glide when it runs out , i unlocked a lot towers that way despite being fresh out of tutorial map

  • @CrazyDino698
    @CrazyDino698 ปีที่แล้ว +1

    ITS SO CUTE THAT LINK HUMS WHEN HE IS COOKING FOOD I LOVE THAT

  • @TheGoldenDunsparce
    @TheGoldenDunsparce ปีที่แล้ว +3

    Animals also stay around much much longer in TotK than in BotW. If you shoot a boar and it runs off, you can chase it for a bit until it tires out and stops running. In BotW, it just runs off and disappears even if you tail it.

  • @GatoEpico
    @GatoEpico ปีที่แล้ว +3

    4:30 this kills the speedrunner

  • @xProErax
    @xProErax ปีที่แล้ว +2

    0:26 this honestly was not a great change in my eyes it's just more button mashing to do when near items

  • @Trashpimp
    @Trashpimp ปีที่แล้ว

    Correction to #7: not last item, but highlighted item. If you move cursor to any other selected item you can remove it. 4:54