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Why Defeatist Is The Best Designed Drawback

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  • เผยแพร่เมื่อ 3 เม.ย. 2023
  • #pokemonshowdown
    Archeops is pretty mid in competitive, but it has one of the coolest (if worst) abilities in the game. This video is all about defeatist, the ability keeping Archeops from being OU! At least if this was Gen 5. Unfortunately, due to powercreep, Archeops would likely be in this Gen's RU.
    Also used my 3DS for some of the footage, hoping it adds some more character to the video!
    Music Used:
    "Warmth" By C418

ความคิดเห็น • 166

  • @andrewwojtas8486
    @andrewwojtas8486 ปีที่แล้ว +482

    Truant is a product of it's time, in gen 3 it paired well with switch mode in playthroughs and paired well with hyper beam.

    • @shady8045
      @shady8045 ปีที่แล้ว +71

      yeah, slaking is still decent in game cause of how easy it is to get and how powerful it is relative to how early you can get it.

    • @blip_exists
      @blip_exists  ปีที่แล้ว +111

      Definitely, alas, playthrough don't always translate to competitive.

    • @WolwerLeague
      @WolwerLeague ปีที่แล้ว +11

      Nose Laser!

    • @cannabishornliu6119
      @cannabishornliu6119 ปีที่แล้ว +22

      Still I think Truant could get a one of these two buff variations:
      Buff A: After an attack it rests for one turn but you can spam status moves.
      Only a damage dealing attack from the Special and Physical category will trigger the ability.
      Buff B: Only every third turn he rests so he could attack two times in a row.

    • @smb-c3po
      @smb-c3po ปีที่แล้ว

      its*
      You're better off using a Dark-type in the Hoenn region.

  • @CoralReaper707
    @CoralReaper707 ปีที่แล้ว +311

    I definitely think that Defeatist was very much designed with playthroughs in mind. Archeops isn't terrible, but it can't hold a candle to many things with power creep taking over that landscape. If it had early bird as a hidden ability, that would be pretty interesting.

    • @blip_exists
      @blip_exists  ปีที่แล้ว +52

      Defeatist, and honestly all the drawback abilities are all really cool in playthroughs. But yeah, sad to see powercreep stealing jobs from poor pokemon like Archeops. And with stuff like Kartana walking around OU, Archeops might be UU lol (Don't quote me on that).

    • @ultimaterecoil1136
      @ultimaterecoil1136 ปีที่แล้ว +7

      Not really. It’s a fast frail attacker. If it gets hit it dies. If you actually use archeops you’d find that the only way it’s restricted by it’s ability is headsmash recoil post boots era. You’d maybe get dropped into defeatist range by the occasional fakeout but that’s about it. It’s not really a drawback but the lack of having a good ability holding it back. Still though it’s kinda nice in psychic spam teams since psychic terrain gets rid of the concern of getting bopped by priority.

    • @smb-c3po
      @smb-c3po ปีที่แล้ว +4

      I still use it on my team whether you like it or not.

    • @laffodile1636
      @laffodile1636 ปีที่แล้ว +1

      Lmao just got the pun.

    • @bigfella23729
      @bigfella23729 ปีที่แล้ว +2

      never been more angry in my life
      Why would you not give an ancient bird EARLY BIRD

  • @FroststormFrenzy
    @FroststormFrenzy ปีที่แล้ว +150

    I'd like to say, Defeatist granting a speed boost would be fitting with the pokedex entries. Without Defeatist it's flying, but with defeatist it stands on the ground, and the pokedex states how it's faster on the ground.

    • @blip_exists
      @blip_exists  ปีที่แล้ว +29

      That could be fairly interesting if it got a speed boost, as then it would have an opportunity to use roost to get back above 50%.

    • @TopOfAllWorlds
      @TopOfAllWorlds ปีที่แล้ว +18

      ​@@blip_exists the speed boost would have to go away after. I think this would be super fun

    • @outtaideas849
      @outtaideas849 ปีที่แล้ว

      ​@@TopOfAllWorlds Well, it could still keep the boost like Berserk

  • @SuperGamefreak18
    @SuperGamefreak18 ปีที่แล้ว +48

    You know what proves defeatist isn’t a terrible ability wishiwashi’s ability is functionally defeatist but buffed

    • @greatclubsandwich5612
      @greatclubsandwich5612 ปีที่แล้ว +20

      No because wishiwashi has the defences and bulk to last more than one hit before becoming useless, it's something you can play around without being a one hit glass cannon.

    • @ILiekFishes
      @ILiekFishes ปีที่แล้ว

      @@greatclubsandwich5612 but it doesn't have the speed to make use of that extra hit for anything other than its first attack because its base hp is so low.

    • @JadeMythriil
      @JadeMythriil ปีที่แล้ว

      its better because Schooling fails when its 25% health. Defeatist on the otherhand triggers at 50% which is detrimental to a glass cannon like Archeops. If Defeatist triggers at 25% or heck even just 33% it would be a lot better for Archeops so that weaker moves don't shut it down immediately.

    • @sephikong8323
      @sephikong8323 หลายเดือนก่อน

      Defeatist would be already a lot better if just like schooling it only activated at the end of the turn

  • @suly5836
    @suly5836 ปีที่แล้ว +59

    The issue with defeatist is that it has 0 reasons to ever exist, since they decided to completely destroy this poor mon, but then give everything to other mons in the same generation that he debuted (bisharp, excadrill, konkeldurr, etc), it's not a fun pokemon to run in the current metagames, and without his drawback he wouldn't even be THAT good (his stats are very decent for today's standards).
    Overall I feel like defeatist should be reworked to be more interesting, maybe something similar to anger shell.

    • @blip_exists
      @blip_exists  ปีที่แล้ว +7

      I mean, drawbacks have the reason to exist as making the game more interesting. And Archeops has REALLY good stats and distribution, but it has numerous other issues. (defeatist, both of it's typings)

    • @sicarius4749
      @sicarius4749 ปีที่แล้ว +5

      It got banned from the format that lets you change your ability, in every single generation. STAB head smash in a good speed tier with crazy attack + ground immunity is very good, and even just giving it the no-recoil ability is enough to break it.

    • @Buglin_Burger7878
      @Buglin_Burger7878 ปีที่แล้ว +1

      @@blip_exists Drawbacks exist to balance extreme strengths.
      They don't exist to make things more interesting because a drawback alone doesn't do anything but make something worthless in a situation. They exist to balance those above average.

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      @@Buglin_Burger7878 I would argue that making something worthless in a situation is why its more interesting. So few pokemon have drawbacks, that the ones that do really stand out.

  • @hailthequeenFM
    @hailthequeenFM ปีที่แล้ว +54

    Personally, I'd lower the trigger range for Defeatist to like 33% or 25% or less.

    • @ctoooc
      @ctoooc ปีที่แล้ว +13

      25% so I can abuse iapapapapapa berry or whatever it's called

    • @eagletgriff
      @eagletgriff ปีที่แล้ว +3

      @@ctoooc johnny jonny
      Yes papapapapapappapa?

    • @ctoooc
      @ctoooc ปีที่แล้ว +1

      @@eagletgriff Eating sugar?
      No Iapapapapapa.

  • @waluigiisthebest2802
    @waluigiisthebest2802 ปีที่แล้ว +14

    That’s a pretty low bar, considering slaking and regigigas are nearly useless, and Palafin basically doesn’t have a downside.

  • @rayyaninspookymonth1630
    @rayyaninspookymonth1630 ปีที่แล้ว +67

    My idea is that when it falls below half, alongside its attack and spattack being sliced in half, both of its defenses would instantly double, giving it a chance to roost. It does need a rock type physical attack with good base power thats 100% accurate tho.

    • @blip_exists
      @blip_exists  ปีที่แล้ว +20

      That sounds like a great idea! It would kinda fit with defeatist, as it would be more protected, and even though it accepts defeat, it plays more defensively. 10/10!

    • @runekatgaming3394
      @runekatgaming3394 ปีที่แล้ว +3

      Zen mode darm, but with a bit of a better defensive typing and recovery?

    • @rayyaninspookymonth1630
      @rayyaninspookymonth1630 ปีที่แล้ว +4

      @@runekatgaming3394 but still no reliable physical rock type stab move that's a hundred percent accurate

    • @merictaliac9600
      @merictaliac9600 ปีที่แล้ว +1

      I got an alternative increase defense by half so it rises to about 90 but along with that disable priority on moves. This only effecting moves targeting archeops reason being I don't think we want focus punch being able to not worry about priority. Also it could exploit high defenses highly with snore rest and endeavor.

    • @gluestick5759
      @gluestick5759 ปีที่แล้ว

      Opposite minior then

  • @taylorhillard4868
    @taylorhillard4868 ปีที่แล้ว +9

    I think that defeatist is a really interesting ability, but the problem is that Archeops isn't overpowered enough to warrant that much of a detrimental ability. Slaking getting an ability that hindered it so much was warranted because it had better stats than legendary pokemon. Archeops has good stats, but they aren't better than legendary pokemon.
    I just think that either archeops needed to be given better stats (maybe in defense or health to give it a bit more staying power) or not cut the attack so much (maybe 25-33%)

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      One of the biggest problems about balancing Archeops, is that you can't actually change its stat total, as its stat total is both a reference, and its pokedex number. However, making defeatist less of a drawback is a great idea!

    • @taylorhillard4868
      @taylorhillard4868 ปีที่แล้ว +1

      @@blip_exists then maybe transfer some of the spAtk into attack, because Archeops really doesn't seem like it should have any special at all, it looks like a crazy fast physical attacker.
      It should be like a faster and stronger rampardos with a big drawback. Not just a worse mega aerodactyl.

  • @annaangelic2318
    @annaangelic2318 ปีที่แล้ว +16

    I think that Truant is purposeful in game design. Pokemon is a mostly single-player game first, and it was inspired by RPGs like Dragon Age on top of its bug-collecting roots. It’s also intended to be an RPG that’s friendly with kids, who don’t have all the same problem-solving skills as adults. Truant’s first appearance in the games is in a boss fight against the player’s father in Ruby and Sapphire. This fight takes place soon after the fourth gym, after having explored most of western Hoenn, with only one optional area unlocked after the fourth badge. The fifth badge is meant to be a significant challenge gate for the rest of the game. Slaking and its Truant ability are a test for players that has been built up over the game. Slaking’s super high stats, sole weakness to the uncommon fighting type (especially when it has tons of physical bulk), and formidable attacks force players to slow down and consider that they have a free turn. The fight forces players to consider each turn carefully and improve their planning in order to win. It’s meant to make midgame boss memorable rather than be a chess piece that is on par with all other chess pieces. I really like your videos on competitive parts of Pokemon, and hope you keep making them!

  • @smb-c3po
    @smb-c3po ปีที่แล้ว +3

    I use it as an official part of my Unova 1 team anyway.

  • @nellevator
    @nellevator ปีที่แล้ว +16

    neat video! you totally put into words my exact thoughts on these two abilities. the other thing i might have mentioned is that archeops gets endeavor- meaning once defeatist activates and archeops has low hp, you still have the last-ditch effort of effectively bringing your opponent down with you, haha. i always thought that was a nice synergy. cool stuff!

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      Ooooh, Endeavor Acrheops sounds really cool, and Defeatist also doesn't half speed, so that could be a really interesting strat!

    • @fishyfishyfishy500akabs8
      @fishyfishyfishy500akabs8 ปีที่แล้ว +1

      Now give it accelerock

  • @june9914
    @june9914 ปีที่แล้ว +18

    My interpretation of defeatist is that archeops has its pride hurt when it’s health is below half, not sure what that’d lend itself two if you gave defeatist a buff

    • @MouldMadeMind
      @MouldMadeMind ปีที่แล้ว +3

      Why do you interprete things explained by their name?

    • @rikajougasaki3296
      @rikajougasaki3296 ปีที่แล้ว

      Defeatists -> Coward's nature -> run when the going gets tough -> more speed to do said running

  • @cameronhoglan
    @cameronhoglan ปีที่แล้ว +4

    They did Archeops so dirty with the switch to 3D. He went from a cool design in B/W to a flying turkey

    • @blip_exists
      @blip_exists  ปีที่แล้ว +2

      Hey don't diss flying turkeys!

  • @genarftheunfuni5227
    @genarftheunfuni5227 3 หลายเดือนก่อน +1

    The Radical Red romhack did something interesting with Defeatist.
    There, the ability triggers at 33% health instead of 50%, making Archeops more usable in the battlefield, while keeping the drawback.

  • @Aerynin
    @Aerynin ปีที่แล้ว +2

    enjoyed finding this channel and checking out the content youve put out today. excited to see whats in the future for you, your content is a fun time!

  • @Viridian_Juncture
    @Viridian_Juncture ปีที่แล้ว +3

    I think another reason why I think Defeatist is such a cool ability because lore-wise, it might explain why Archen and Archeops, the First Bird Pokemon, are evolutionary ancestors to lots of bird Pokemon as it ability suggests that it only took fights it knew it could win which plays into its intelligence and survival instincts as noted in the Pokedex.

    • @blip_exists
      @blip_exists  ปีที่แล้ว +3

      Woah, that is a pretty cool insight, that seems to be one of the best explanations behind defeatist.

  • @meta4knight
    @meta4knight ปีที่แล้ว

    Great channel, excited to see it grow! best of luck

  • @ericmememan4632
    @ericmememan4632 ปีที่แล้ว +2

    u make good vids. hope this channel takes off cuz it deserves to

  • @HesGotaGun505
    @HesGotaGun505 ปีที่แล้ว +10

    I think truant could be updated to give negative priority every other turn instead of losing turns.

    • @nomoredlc593
      @nomoredlc593 ปีที่แล้ว +3

      Or better
      Because the mon is resting,it would heal his wounds
      Meaning,it could heal a bit of health or status afflictions,or both,the truant turn

    • @blip_exists
      @blip_exists  ปีที่แล้ว +3

      Interesting change, though I think that even with stall, a move that does that for every turn, Slaking would likely still be too powerful for OU? This one is hard to get a good reading of, but it may or may not be balanced, but it is a cool idea!

    • @nomoredlc593
      @nomoredlc593 ปีที่แล้ว +1

      @@blip_exists any strong special attacker would wipe the floor with slaking,but would be at least OU anyways

    • @danielwoody6582
      @danielwoody6582 11 หลายเดือนก่อน

      @@nomoredlc593idk about wipe the floor, he’s still got great hp and good odds to one shot the mon himself

  • @lordinfernape4753
    @lordinfernape4753 ปีที่แล้ว +25

    The problem is not that it has defeatist
    The problem is that it doesnt have any hidden abiltiy
    That would totally fix the problem of not being broken in playthroughs

    • @blip_exists
      @blip_exists  ปีที่แล้ว +10

      I mean, I wouldn't say defeatist is a problem? Drawbacks are interesting, and spice up gameplay, particularly when the drawback is something interesting, and this applies to competitive play as well I would say.

    • @lordinfernape4753
      @lordinfernape4753 ปีที่แล้ว +16

      @@blip_exists Nah, Archeops isnt even that good in PU
      Uk whats an interesting drawback? Moves
      Close Combat and Glaive Rush are two examples of good drawbacks
      Giving a Pokemon such great stats and makin it so useless is a waste
      I understand that Slaking would be absolutely busted if it wasnt for Truant, but Archeops is too frail to be good in OU even without defeatist, it would be like Infernape 2.0 but even more kamikaze
      Regigigas is another example, for me Slow Start isnt interesting, its just stupid that a Legendary Pokemon is worse than even the Pokemon it created
      A legendary Pokemom that had to be banned from fkin ZU, not even PU. Thats just unfair to me

    • @hellshrine2k
      @hellshrine2k ปีที่แล้ว +1

      @@blip_exists it is a problem and it doesnt spice nothin

    • @victory8928
      @victory8928 ปีที่แล้ว

      @@lordinfernape4753 the only interesting think about slow start has to do with the lore since in Jewish belief you need to let a golem rest after 5 days to prevent it from rampaging so maybe that is the idea but regigias is too weak to really show that rampage in that even then it is an average legendary

    • @fishyfishyfishy500akabs8
      @fishyfishyfishy500akabs8 ปีที่แล้ว +1

      @@blip_existsdefeatist is anti spice in my opinion. It basically makes archeops have to kill whatever comes out (even in its home region results may vary especially as defensive water types like jellicent and other strong mons exist like excadrill) in order to not get arbitrarily nerfed for existing below half hp.

  • @Cayden.1
    @Cayden.1 ปีที่แล้ว +4

    the rock typing isnt the issue with archeops its the flying typing . being weak to stealth rocks forces it to run heavy duty boots which weakens acrobatics substantially. meanwhile if archeops opts to use bravebird then it risks giving itself enough recoil to put it in defeatist range. dual wingbeat is too weak to ensure kills against things that have even a bit of bulk to them and the counter attack would make archeops be likely to reach below half hp because of its poor defensive stats.

    • @blip_exists
      @blip_exists  ปีที่แล้ว +2

      It kinda both types, both of which give Archeops its own issues. Whether its from inaccurate moves or no good stab option (isn't dual wingbeat not 100% accurate?) Archeops has a very detrimental typing.

  • @evetslon
    @evetslon ปีที่แล้ว +4

    What do you think about it losing it's flying typing along with your suggestion, similar to when you roost? If the justification is it lands anyway, I think that would be pretty neat, no idea how it would affect balance tho

    • @blip_exists
      @blip_exists  ปีที่แล้ว +2

      That might make it better, as it would loose the stealth rocks weakness, but then it looses its best reliable stab options.

  • @FootballPsychoPS3T
    @FootballPsychoPS3T ปีที่แล้ว +2

    If Defeatist is related to Archeops' flying, it should remove its Flying typing below half health.

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      I was mainly theorizing as to what it related too, but the flying type not being removed could give evidence to Defeatist not being related to flying.

    • @nikaoharbour6962
      @nikaoharbour6962 ปีที่แล้ว +1

      This is genius! I really like playing with archeops in roms without defeatist

  • @robertoalexandermendezmore408
    @robertoalexandermendezmore408 ปีที่แล้ว

    2:52 so what darmanitan suppost to be, would be cool if you talk abouth unovian darmanitan with Zen mode and meloetta and relic song

  • @thomasmilburn199
    @thomasmilburn199 ปีที่แล้ว +10

    Archeops is literally my favorite mon. It breaks my heart they haven't given him a new ability =[

  • @tychozzyx9439
    @tychozzyx9439 ปีที่แล้ว +1

    With a name like defeatist, it strikes me that having a wall that drops defenses at half health matches the name better. Holding firm until defeat looms, then giving up? That feels right

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      That could be a really fun stallmon, and would make it much less annoying to deal with then other stallmons (even if it would still be a huge drawback)

  • @mushroomdude123
    @mushroomdude123 ปีที่แล้ว +1

    Archeops works suprisingly well as a Focus Sash + Stealth Rock Lead. First you set up rocks, then you Taunt the opponent to force them to attack you. If they switch into a Defog/Rapid Spinner, you can use Head Smash to KO yourself and keep the hazards up.

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      Thats a very interesting use case for Archeops! Works even better as Archeops keeps its high speed even if defeatist activates!

  • @Cumrel
    @Cumrel ปีที่แล้ว +1

    Okey, hear me out: this moc somehow extinc

  • @transrightsbaybee
    @transrightsbaybee ปีที่แล้ว

    did archeops ever do sitrus berry acrobatics or did i imagine that

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      I dunno, but that would solve both its low hp, and lack of non-damaging stab, so its possible.

  • @dennisthegreat1
    @dennisthegreat1 ปีที่แล้ว

    All i want is my little Arcy is to have speed boost or moxie

  • @phantom9831
    @phantom9831 ปีที่แล้ว

    I've always loved Archeops beside having defeatist. But yeah, its defenses make him garder to use (that and the rock type moves) which is lame because litterally, it has a large movepool with so many options and usable moves, like U-Turn. I think making Archeops a bit bulkier would help a bit

  • @thecodecultist
    @thecodecultist ปีที่แล้ว

    Archeops is beautifully derpy

  • @melissazadrozny5167
    @melissazadrozny5167 ปีที่แล้ว

    The idea of having it only half attack sounds really cool. It has me thinking that a Pokemon that switches between attack and special attack would be awesome. Maybe instead of being like defeatist, you have the opposite where a Pokemon has average in both attack stats but has an ability that enhances one of the two depending on the HP value that Pokemon is at.

    • @gypsysprite4824
      @gypsysprite4824 ปีที่แล้ว

      Unova gave us a bit of a trial run of this sort of effect with Meloetta and Zen Mode Darmanitan. well, they were moreso swapping between high Atk and high Sp.Atk, but similar enough. and Neither panned out at all.
      and the unifying problem between the two is that as long as Pokemon keeps its current EV system, swapping between Physical Attack and Special Attack mid-battle will never work because you will never have the EV budget to invest enough in both offensive stats without screwing over something more important

  • @embalmed_existence
    @embalmed_existence ปีที่แล้ว

    They should just give archeops a neutral useless ability like keen eye. It already has to give up an item slot for boots/sash.

  • @leaflotus6726
    @leaflotus6726 ปีที่แล้ว +1

    Defeatist shedding hidden ability though? 180 attack base? 2 hp?

  • @DBDpurekiller
    @DBDpurekiller ปีที่แล้ว +1

    archeops is fine, i think he made it out pretty okay, as compared to someone like golisopod, like golisopod already has bug/water typing and a 530 BST like it gets double capped for no reason.
    alright, slow start... my problem with slow start is the fact that it resets on each time regigias gets tossed back in making him next to useless, thats the easiest change you put on him "make it so its only 3 turns in and then it no longer has slow start" and then put recover on him so that way he actually can function. like why did it take till generation 8 for regigas to get rest as a recover move.
    i even thought about giving slow start to slaking as a way to "buff" him while still having a drawback.

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      RIP Golispod coming out in the same gen as Araquinad, one of the best bug types, whom shares a typing with it, and has water bubble, one of the best abilities in the game.
      And also, what the heck is Regigigas movepool!? Its a resting titan, so why doesn't it get slack off? Why didn't it automatically get rest? RIP Regigigas.
      And Slow Start Slaking does sound like an interesting side-grade. How hilariuous that giving Slaking slowstart, something that keeps Gigas in PU, would buff Slaking by a HUGE amount, that's how bad Truant is.

    • @gypsysprite4824
      @gypsysprite4824 ปีที่แล้ว

      @@blip_exists Honestly, Slow Start is worse than truant. Yes, Truant makes you lose every other turn, but the turns you can move you can actually do something -assuming the foe lacks protect which is usually the case in singles.- Slow Start basically forces you to not actually do anything substantial for the first 5 turns your out...every time you come out. which means you probably only one 1 or 2 moveslots because the other 2 are trying to keep you alive. And by the time the 5 turns are up the foe probably swapped in their setup sweeper and are primed to delete you
      (Seriously, they should have made Slow start not reset its turns on switch)
      on a side note, I don't think Gamefreak realized just how trash Emergency Exit is. Guessing they thought it would make it easier for Golisopod to spam it's then-signature move or something? Feels like they tried to make it not proc Exit too early and failed.
      Should have atleast given it shell armor, and if you want spicy give it something stupid like Tough Claws.

  • @orshteinbok7762
    @orshteinbok7762 ปีที่แล้ว

    Zero to Hero: am I a joke to you?

  • @phillyswift9843
    @phillyswift9843 ปีที่แล้ว +2

    Attack and special attack not attack and speed

  • @tysondennis1016
    @tysondennis1016 ปีที่แล้ว

    I’d have Defeatist trigger at quarter health, if I wanted Archeops to be viable.

  • @BlackKnightsCommander
    @BlackKnightsCommander ปีที่แล้ว

    I wish slaking got uturn. It could at least tera bug in gen 9, and get stab u turn to make it more useable.

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      It would make Slaking much better, in part because switching in a Pokemon with protect to stop Slaking would be very dangerou.

  • @LilyTengoku
    @LilyTengoku ปีที่แล้ว +1

    are the next two regigigas and palafin? palafin's is definitely the least hindering and regigigas' is just unfortunate

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      Yep! I also would like to do a video on Pokemon that have... abilities that are both, think emergency exit and mycelium might.

  • @petelee2477
    @petelee2477 ปีที่แล้ว +2

    The problem is base archeops is not overpowered enough to warrant such a drastic weakness.
    At best it would be just a better mega Aerodactyl.

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      I mean, outclassing a mega is a pretty big deal

    • @petelee2477
      @petelee2477 ปีที่แล้ว +3

      @@blip_exists by that standard everything must be overpowered because almost everything outclasses mega audino

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      @@petelee2477 Ok, yes thats fair, though mega aerodactyl is a pretty good mega.

    • @gypsysprite4824
      @gypsysprite4824 ปีที่แล้ว

      ehh, only better Aero/Mega Aero because Gamefreak, to this day, absolutly hates giving Aerodactyl what it actually needs.
      Seriously, despite base Aero having rock head it's never graduated past the Normal-Type Recoil moves, Which especially sucks since Head Smash would also fix the Mega not having any rock moves compatible with Tough Claws
      The only reason I don't bemoan the utter lack of flying STAB past wing attack for Aero is that it technecally does get Dual Wingbeat, but Mega Aero never got the chance to try it out. FYI, Aero doesn't even get Acrobatics

  • @nebulous9280
    @nebulous9280 ปีที่แล้ว

    Nobody:
    Subtitles: Wider Fetus is the best designed drawback in competitive pokemon

  • @nickdala97
    @nickdala97 ปีที่แล้ว +1

    give it rock head and brave bird. then it will be ou

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      That...might make it a lil' but more than OU. It has great stats, and having two high power moves with no drawbacks might be too much.

  • @LucasF25
    @LucasF25 ปีที่แล้ว

    Yeah, absolutely should only affect physical attack. Because even if you decide that because of the ability you want to run a fully special Archeops, it has pretty good special attack but nothing anywhere near broken so it should absolutely be fair game!

  • @gustavofelipesabrito7365
    @gustavofelipesabrito7365 ปีที่แล้ว +1

    Defeatist wouldn't be as bad if it weren't for one thing: Stealth Rock. Even if now we have Heavy Duty Boots, it's still something taking that move slot while it could be running something to boost its attack. Without it, you'll be taking 25% health every time you enter the field, which makes it 2 times and you're already at half the power of your attacks and not being able to use acrobatics as an option.
    I think the only way of fixing this would be triggering it at lower health, like 1/3 or 25%, like, even Wishiwashi, which has amazing stats, doesn't like being a weakling, making it only usable in PU most of the time.

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      This change would also make it be able to roost out of defeatist range with greater ease, and due to its low bulk, would also make defeatist more interesting to play with. Good suggestion!

  • @NatureBoy818channel
    @NatureBoy818channel 3 หลายเดือนก่อน

    They did tue Pokemon dirty. Should had sturdy.

  • @champion1859
    @champion1859 10 หลายเดือนก่อน

    I will never understand why they thought giving this thing a bad ability to "balance it" was fine but than gen 8 and 9 happened and they just decided balancing was no longer a thing they needed to do so maybe they should rework these old mons with bad abilities

  • @HomikaGaming
    @HomikaGaming ปีที่แล้ว +1

    Me watching: what about Zen mode Darumaka? Me after: So you'd fix it with zen mode well dang. lol

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      I yeah that kinda is what zen mode is lol. I guess the difference is, that Archeops has no other ability so people will actually use it, unlike zen mode

    • @HomikaGaming
      @HomikaGaming ปีที่แล้ว

      @@blip_exists If Aerodactyl could use head smash with its rock head like Archeops could it would of been crazy back then. My feeling of archeops was as long as it could outspeed it played great It's spa actually is pretty decent too having access to focus blast, heatwave, and dragon pulse. Back then it could make use of sand's special defense buff. And stone edge was a viable option too. Without the ability I think it would be top tiered for 5th gen Cause I think of Kabutops being related to Genesect if Archeops could have download or aero's rock head. What it could be capable of. So it gave players a taste of it's strength, but forced players to play around it. Healing wish etc. I really liked zen mode, but your still forcing yourself to play with half hp so why not play Cresselia. Or something else stally. Jack of all trades master of none the other abilities offered that to Darumaka. Still it wasn't that great. For Acheops my change would be when it drops to 50% or lower It will activate tailwind for a couple turns. People like taunting / defogging or setting up stealth rocks.and it'd offer some alternative's like iron defense roosting. Going above 50% would remove tailwind. And in that way people could use it as a sacrificial buffer.

  • @KingElBhapo
    @KingElBhapo ปีที่แล้ว +1

    I like da videos

  • @fredv7349
    @fredv7349 ปีที่แล้ว

    Tbh if the abilities had conditional positives they would be way better

  • @lord5582
    @lord5582 ปีที่แล้ว +1

    The thing about defeatist is i dont even think archeops would be that good without it, unlike slaking or regigigas. It kinda just serves to make this already frail pokemon worse on switch-in.

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      Yeah, I do agree that it prolly would be balanced in competitive, but not so much gameplay wise, considering that its counterpart is Carracosta, which has a different stat total, and has to be obtainable at the same time as Archeops

    • @gypsysprite4824
      @gypsysprite4824 ปีที่แล้ว

      A no-defeatist Archeops, while being too frail to be in OU, would probably never be able to drop past RU. 140 Atk/112 Sp.Atk/110 Spd is an absurd offensive spread for anything below OU, and would always be too much for NU and below.

  • @antoniopriego5660
    @antoniopriego5660 ปีที่แล้ว +1

    The worst thing about Defeatist is that Archeops is,'t really that good. There are much much better Pokémon without detrimental abilities

  • @ThirdXavier
    @ThirdXavier ปีที่แล้ว +1

    Making defeatist not trigger special attack drops would just mean special archeops would be the only viable choice. Archeops was a viable Pokemon in gen 8 PU and even then with defeatist as it is now the most popular set was a special attacking set using power herb meteor beam.
    You kind of touched in the video on the issue being archeops more than defeatist, the fact that it's weak to stealth rock and reliant on inaccurate rock type STAB with poor defenses. I agree with this a lot more, that Defeatist is a well designed ability but it was just given to a Pokemon who really didn't need its power reigned like that. Archeops without any ability would probably not even be an OU Pokemon with gen 9 power levels.
    I think Annilhape would have been a very cool Pokemon to give Defeatist to due to how it has anti-synergy with the very overpowered move Rage Fist. You have access to an extremely broken tool, but you have to keep Annilhape healed up to take advantage of it, which would require Wish or Heal Bell support from your team since annilhape has no healing moves other than Rest. Considering Annilhape is a top VGC Pokemon and is currently Ubers in smogon singles it actually would be beneficial for it to be nerfed as well.

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      I mean, 140 attack even if it could be halved wouldn't be super unviable I think?
      And yeah, at this point, no ability Archeops could be balanced. It would still likely be UU, as it can function as a fast mixed attacker.
      I think defeatist could possibly nerf Annilhape a bit too much, particularly as its mainly balanced around doubles, and is broken mainly because of how singles functions.

    • @ThirdXavier
      @ThirdXavier ปีที่แล้ว +1

      @@blip_exists it halves the attack stat not the base attack stat so its really bad, archeops with neutral attack nature (since it wants +speed) and max attack EVs has 379atk, halved is 189atk so it would has what is essentially ~45 effective base attack after Defeatist kicks in :)
      Thats the same reason Huge/Pure Power is so good, Azumarill has an effective base atk of 150 with it, not 100 which would be double its base atk

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      @@ThirdXavier Ah ok. So I did a fair bit of misjudging how much defeatist sucked.

  • @Da__goat
    @Da__goat ปีที่แล้ว +1

    I always wondered why the rock type moves had such terrible accuracy. For a company that really tries to balance their games how things work in the real world-like mineralized water and electricity and the immunity ground has to electricity. A rock slide hits a huge area and does a lot of damage. Smashing a rock is really powerful and send splinters of rocks everywhere, what is the relation here to the poor accuracy of the moves? Making them 100% accurate with their really high base powers is probably not balanced, but lowering the base power to gain accuracy is probably a good tradeoff that most everyone would take because a move than hits does infinitely more damage than a move that doesn't

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      Yeah, and what makes it even worse is that rock is a terrible defensive typing, making these misses even worse for a pokemon.

    • @Da__goat
      @Da__goat ปีที่แล้ว +1

      @@blip_exists That’s another good point. The side of a mountain can handle a heck of a lot of stuff being thrown at it. To share the same weaknesses as ground I kind of understand; steel/fighting/ice for machinery, smashing, and frost making things brittle. But these types should be ridiculously bulky. The amount of magic power it takes to freeze an entire mountainside solid is astronomical. Sure sandstorm buffs the sp def for rock types, but rock is weakest to physical attackers, so sandstorm as an ability does nothing when it has so many primary weaknesses, not including the weakness to ground because of earthquakes changing mountains and landscapes. In terms of typing, it is thoroughly a C tier. It has the potential to be good, but its held back so much by inaccurate moves and a ridiculous gimmick in sandstorm that all type Pokémon must rely on in order to be somewhat competitive. Sandstream keep Tyranitar alive but its still weak to so many physical attacking moves that it often only stays in enough to just setup sandstorm for other Pokémon. Sure, its got great stats, when it can use them and not get totally knocked out by Brick Break or Close Combat. It’s really frustrating Y’know

  • @barkey5741
    @barkey5741 ปีที่แล้ว

    Wait rock doesn’t resist rock why?

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      If you hit a rock on another rock they both break maybe? IDK, the type chart is a chaotic mess.

  • @nomoredlc593
    @nomoredlc593 ปีที่แล้ว +1

    Defeatist should act the opposite way
    Because the ability means when is at half health it is hungry,and when a predator is hungry ,the addrenaline on the body skyrocket so it has a better chance to catch a prey

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      I feel that might break Archeops depending on how big of a boost it gives. Without defeatist, I would say Archeops would probably be around UUish, so a big enough boost would catapult it up to maybe even Ubers. of course, for a Pokemon with a similar design and lowered stats, that would be a really cool ability, as you would have to manage your health very well.

    • @nomoredlc593
      @nomoredlc593 ปีที่แล้ว +1

      @@blip_exists it could be 30% more attack,just like protosynthesis/quark drive

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      I mean, I guess, but defeatist makes Archeops more interesting. I mean, look at Caracosta, Archeops counterpart. Almost nobody talks about it. I think that Archeops should be given a better movepool, as its ability makes it unique, and its BST is a reference, so you can't really that change either. Archeops is flying rock, with the two best stab options in brave bird and head smash, being recoil moves. Getting better moves could probably make Archeops better.

  • @somechupacabrawithinternet8866
    @somechupacabrawithinternet8866 ปีที่แล้ว +5

    Defeatist: it ok, works well only turns on when the user is hurt
    truant: kinda bad but kinda good, stops slaking from being a monster
    slow start: worse, ew, worst abilty after only behind kluts remove it!

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      I would say Truant is worse than slow start and klutz, which we see as Regigias is still usable in PU. Klutz can also sometimes be useful, as with Klutz trick Assault Vest. Truant just fully invalidates Slaking.

    • @somechupacabrawithinternet8866
      @somechupacabrawithinternet8866 ปีที่แล้ว +2

      @@blip_existsnah fam
      can't agree with you

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      @@somechupacabrawithinternet8866 Ok, thats fair, however, whats the exact reasoning behind the disagreement?

    • @somechupacabrawithinternet8866
      @somechupacabrawithinternet8866 ปีที่แล้ว

      @@blip_exists i find truant to be more useful than slow start
      kluts just sucks

    • @nomoredlc593
      @nomoredlc593 ปีที่แล้ว

      Even if slaking got an entire new ability,it would still be low OU at Best with all the power creep

  • @christiangreen2324
    @christiangreen2324 20 วันที่ผ่านมา

    Just give archeops skills swap

  • @repstylegaming9730
    @repstylegaming9730 ปีที่แล้ว +1

    Just don’t get hit 🤓

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      You gotta run bright powder Archeops of course, then just tell it to dodge every attack. It works every time

  • @LucarioRemendezoYT
    @LucarioRemendezoYT ปีที่แล้ว +1

    Dead Irish is terrible… all these people talking about it being good fine but it’s on Archeops… Truant is on Slakoth and Slaking because 1. They’re sloths and 2. Slaking has 670 bst Archeops is far harder to get and is harder to get since it’s a fossil this hole defending defeatist is stupid because Archeops has 567 bst lol Slaking was actually powerful and like sure it’s attack is good but cutting it in half when it’s below half hp? That’s just stupid idk why anyone agrees with this guy like it’s a shit ability for litterally any Pokémon pretty sure Archeops can’t even learn Hyper Beam lol

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      It is decently unfair its on Archeops, if I were to guess, its do balance out the storymode gameplay. However, also compared to Truant and Slow Start, Defeatist is arguably the least Drawback-y Drawback.

  • @koalteufel7947
    @koalteufel7947 ปีที่แล้ว +1

    Honestly I completely disagree. Defeatist is nearly as bad as Truant or Slow Start, and doesn't even grant a niche unlike with Durant. Arhceops is not NEARLY good enough to justify such a punishing ability.

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      I don't think that defeatist is anywhere near as bad as the other two, but yes, I do agree that Archeops probably doesn't deserve defeatist.

  • @aidantox
    @aidantox ปีที่แล้ว

    Hustle is worse lbr

  • @BudgetDiety
    @BudgetDiety ปีที่แล้ว

    Idk man I disagree archeops is awful and is straight up ruined by its ability. It basically reads "if this Pokemon takes 1 hit it's useless" which is asking way more than it's giving in return in terms of a powerful Pokemon. Even in its own generation there were more powerful mons that didn't have this kind of awful debilitating drawback, or really any at all. Thing doesn't function at a basic level for anything but a playthrough in my opinion.

    • @blip_exists
      @blip_exists  ปีที่แล้ว

      Yeah, Archeops really was balanced mainly around playthroughs. I wouldn't say its completely ruined though, its still usable enough.

  • @kadeemdaniel3038
    @kadeemdaniel3038 ปีที่แล้ว

    His stats aren't even that good... why nerf 🤦🏿‍♂️

  • @BaslightBatekeepBoyboss
    @BaslightBatekeepBoyboss ปีที่แล้ว +1

    I did like your video, but there are a couple things I would like to suggest.
    Maybe put some quiet music in the background, to fill the dead noise when you aren't speaking. In addition, you sound a bit monotone, which isn't inherently bad, but can be a bit bland at times.
    Ultimately, I'm just one dude. You don't gotta listen to me, but you asked for feedback, so I thought I would oblige

    • @blip_exists
      @blip_exists  ปีที่แล้ว +1

      I actually put background music in this video, it was just way too quite lol, mainly because in one of my previous videos it was way to loud, I corrected a wee bit too much.
      And I'm workin on the speaking, speaking isn't my forte for sure, but I'll see if I can improve this for my future videos.
      And thank you for the feedback!