Video is pretty great! I have a couple of comments (corrections) though, based on what you said at certain parts. --- "I would prefer to have Selan equipped with a Deadly Rod, or even better, a Fatal Pick, which has a whopping 80% chance to instantly kill an enemy" at 08:40 Both have an 80% chance to kill an enemy, and Fatal Pick doesn't have a useful IP ability for the Master Jelly when uncursed, while the Deadly Rod does. Deadly Rod would be better in all cases. Also, since Arty is generally faster and bulkier than Selan, he's a great option to use it if you only have one to equip. --- At 10:00, when referring to Capsule Monsters, it's worth noting that in the story mode, you cannot bring Dekar with Darbi, Zeppy or Sully. --- At 11:10, you mention that the Gades Blade one-shots everything except for Skeletons. Zombies and Ghouls are immune to the Gades Blade as well. --- At 17:20, when mentioning Gold Gorems and how they move only when they directly face you. You're correct about the distance, but if you're to a diagonal of their view within 5 tiles, they'll still move towards you, just at a vertical + horizontal dash (unless something blocks their path, like a bush or a wall). --- At 26:10, you mention the key %-based HP damaging options, but you left out that the uncursed Maxim-only Deadly Sword, and the uncursed Selan/Arty Deadly Rod, both have %-based HP damaging IP abilities. the UC Deadly Sword has the same IP ability as the Old Sword (1/6), The uncursed Deadly Rod has the same IP effect as the the Gorgon Rock (1/8), but it is a different ability, and conveniently, has a different IP % cost. It can be used up to three times if you have enough IP. As mentioned above, the uncursed Fatal Pick does not have an IP ability.
Thanks for the additional information! You seem to know a lot ;) I honestly never expected this guide to explain everything there is, and there would be some things left out or only touched. I kind of got confused when looking up the kill chance of cursed weapons online, I think there were different sources saying different things.
I played this game as Lufia, it was the only Dutch PAL version game ever released on the SNES, sold in a big box with nice looking guide book. Same with Secret of Evermore btw in a big box. One of my favo games and the ancient cave was one of the coolest things i ever came across. I still hope more games have these kind of thing. Back then i wasn't able to beat the cave, just took too long and my SNES adapter was heating up to much. Later i was able to beat it via a ROM using the tactics described in a guide about monster movements etc and killing yourself in the end. Like 10 years later i came back to fire up my SNES and beat it in 2 hours or so on the normal version of the game and killing the boss in the end. It felt as a great achievement :D So good memories about this game.
Yep, the european big boxes and guides are awesome, I am from germany and I also had them. The NTSC-US version also have some nice guides, but they are sold separately, I just got my hands on the official guide for Chrono Trigger and its also super awesome with nice illustrations. Looking for FF6 next. Well, the third Lufia for gameboy color also has an ancient cave, and I believe this time it has 200 floors. :D
@@TobiContinued93 nice, then you probably had the german big box version of Secret of Evermore right? Btw is there been a sequel of Lufia where Arek is shown? He seems like the uber boss above those sinistrals, Daos references to him. Do you know any other games who has something similar to old cave? Only thing which gave me a similar vibe of fun was that arena (golden saucer) thing in FF7. Where it became more and more diff and all status etc carried over next battle 😎
I have/had all the major big boxes, those were the first things I got once I started collecting old games. ;) To be honest, I only played Lufia 2 (Lufia in europe) and wondered for a long time what Arek is up to, but from what I have read, he is also merely referenced in other Lufia games and does not take direct action. There is a mod for FF5 that puts an "ancient cave" into the game and as I mentioned, Lufia: Legend Returns for gameboy advance also has one. Beside of that, Evolution for dreamcast, Etrian Odyssey or dungeon encounters might be worth a look.
Love the content! Easy subscribe for life. Thank you for your hard work. I'll reiterate here from an earlier comment: we are so lucky to have the Frue Lufia comprehensive bugfix and uncensoring patch for Lufia II. Actually playing the game glitch free is such a f-in luxury, given how mind-bogglingly bug infested the NTSC Lufia release is. Even as a little kid, my friends and I were both amazed at how great the game was, but baffled at the train wreck of garbled graphics, glitched items, and text manglings. We had never seen a game like this get released in such a state before.
Thank you so much for your nice words! That means a lot to me! Yeah the state of some games back then was not that polished. Final Fantasy also had its fair share of non working mechanics. I dont know when I will play this game again but when I do, I will remember this hack.
@TobiContinued93 Also, the same authors of Frue Lufia worked on a separate Lufia II hack called Spekkio Lufia that actually adds additional content, including new items and optional bosses. Very good as well if you want something extra.
As for Capsule Monster, I'll make a case for Jelze: His Secret Fruit for his final form transformation is easy to find (they can be dropped by golems early in the cave), and all of his attacks are non-elemental which means they will work on everything. He will defend occasionally, but he very rarely runs away unlike Darbi. And in his final kitsune form, Tail Smash hits really hard. But then so does anything else he uses, too. Earlier in the cave, his 3rd form+ has Tackle which is a wickedly overpowered AoE attack hitting all enemies, and if you get it early enough, it's basically a one-shot to the whole enemy party for several floors of the weaker enemies. Head Butt is no joke either, and his 4th Form's Foomy Punch will hit twice instead of just once.
@TobiContinued93 Yeah, and I played it on console, not SNES emulator. So no cheap saves during the walkthrough. Just watching these guys hit me 16 times after 4h in the dungeon and getting spawned at the entrance
One thing I noticed during my playthroughs is that the enemies didn't seem to line up very well. Enemies at least seem have front and back rows and if you target front row enemies first, you'll do more damage to the back row. It's been a while, so I'm not 100% sure, but it's worth testing. :3 As an example of what I'm talking about, with the group of Pugs at 12:21, the second Pug from the right is in the back row. :3 Other examples of noteworthy blue chest items you didn't mention include the Engage Ring (half price for shops and you can double-dip the bonus in the casino), Dark Mirror (huge defense boost when cursed, instant death immunity when not cursed, though it loses its blue chest status), and the Apron Shield (Good vs. Light, so it might help against the metal dragons, though I'm not 100% sure). :3
I am almost certain that front and backrow enemies are a thing, so your memories should be right. Also took me a while to notice that. Haha yeah I totally forgot about the Engage Ring, I think I had it when I played the game as a kid. I also remember having all Iris treasures except the tropy of the Master Jelly. I never made it down the cave and just grinded the place over and over in hopes the last Iris treasure would show up in a chest. :D
@@TobiContinued93 I actually got all the treasure and beat the jelly at the bottom when I was younger. Took over 7 hours and I had over 180 logged into the Ancient Cave alone. I later lost the data because battery backup death... X(
Providence can be found on any floor past B21. There is no cutoff point to find it. Even if you manage to make it to the Master Jelly without ever pulling it from a chest, the game will slip one into your inventory after fighting him, win or lose.
I actually read something about providence and that you can find it even below level 30 after I recorded the video, but I didnt know that the game sneaks it into your pocket at the very end. Thats so nice, thanks for letting me know. ;)
The 18 year old me spend hours and hours to finally get to lvl 99 and the game glitched. These days it is much easier to play this when you can save the game anytime and any where and restore it.
The game glitched on level 99? Man that sucks, sure it wasnt just the graphic glitch on the NTSC version? Well, you can only save it when you emulate the game. :)
@@TobiContinued93 There's also a menu glitch in the NTSC version, if you go into Config and switch between Stereo and Mono sound, and it has a lot of jank weirdness that can have many effects, and IIRC, it can crash the game, or even brick the whole cart, not 100% sure on the latter point. So maybe they accidentally did that?
@@TobiContinued93 you made yet another tribute to a game I cherish dearly. The memories attached to this masterpiece laid dormant for way too long. Mucho love
You are right. I think that is because those jewels can also be found in blue chests. so they count as blue chest items. Same with the twist jewels and glades blade that you can even get outside the ancient cave. Every item that you can find inside a blue chest but also by others means can be taken inside the cave, no matter where you got it.
I prefer Dekar because of the early mid-cave and his prodigious strength meaning he has less need of gear and spells early on. Artea gets great with some blue chest items, but his main appeal will be spells, which are not guaranteed. Dekar's speed can be an issue, but he's really not that much slower than Guy, so by bringing someone faster you just get a slightly lighter anchor in Guy, always (Guy is just worse Dekar and he's mandatory in non-Gift mode, despite what people claim I've never had a big struggle with getting either meathead to 142 agi by the lower floors). My method for fighting dragons is to AOE target the Perish or Destroy spell, because making it hit all enemies doesn't reduce its % chance to kill both. It's not uncommon to walk into a double Gold Dragon fight and kill both dragons round 1 with Selan with Maxim as a backup. Guy, Dekar, and your capsule monster can sweep up what's left/make sure it dies eventually if the % chance screws you over. I've done the Ancient Cave a lot, and it's also possible to find more Gades Blades within the cave itself. Dekar and Guy are the only ones who can wield them. If you get 2, then you don't have to worry about red chest RNG supplying you with % HP reduction weapons, because two Gades Blades will be almost enough by themselves. A Trick buffed Dekar can deal close to 600 damage per hit, netting about 4800 damage out of Octo-Strike, which is only 200 less than the Dekar Blade's 50% in this case. Guy will deal slightly less around 4000. The regular hits they do + whatever damage your other party does can easily hit the 1200 remaining HP. Alternatively, if you do not find a Dekar Blade or a second Gades Blade, then having Guy wield the % reduction weapon(old/myth) is better because Dekar is stronger than he is. Dekar with any of the strong triple damage IP moves from the endgame tier weapons like LIzard Blow should at a minimum be able to deal around 2000 damage with the IP attack. Dekar is essentially a guaranteed 30%~60% of the Jelly's HP by himself accounting for his two regular hits as well depending on what weapons you have him use.
@@SirVyre I guess there are different approaches to the ancient cave, thanks for sharing your wisdom. I like having a faster Team specifically to have the speed advantage and increase your escape chance to 100%, makes the fight against the dragons bulletproof. And I guess its more likely that people would try the cave in the endgame, so thats probably the composition that the average gamer will have to use.
On the subject of USA vs PAL version: -Capsule Monsters are WAY easier to grow on USA version (I did a couple videos showcasing this) -50 FPS on the PAL version is jarring and it screws with inputs and music playing; you can tell that the original Japanese version was coded with 60FPS in mind and it was bumped down to 50FPS for the PAL version, because that's standard on PAL TVs. To do this, they had to slow the entire game down by 10 FPS which affects inputs, animations, and yes, even the playing of sound effects and music. For these reasons I can't recommend anybody actually play the PAL version. It'd be nice if someone would romhack the NTSC version to fix the glitched tileset, but eh.
Wait a sec, the PAL versions still run slower even on PAL systems? Didn`t they adjust the timings accordingly? I never did a direct comparison though... What I do know is that if you play an NTSC game on a PAL system with the region unlocked, it really plays slower. Had this issue with an NTSC version of Gargoyles Quest 2 on my PAL NES (I removed the PIN for the region lock). Everything was slowed down...
@@TobiContinued93 PAL standard is 50FPS. PAL TVs play at 50FPS. To make a game be PAL-Compliant, it has to play at 50FPS. That's why the region locks existed in the first place. You can see this if you load a PAL game up in BSNES, it will tell you that it is playing at 50FPS. Now, to make the music sound right, they would have had to reprogram and/or recompose the music. Do you think they did that? Of course they didn't. What they did, was slow the game down to be PAL-compliant, and PAL people never noticed because that's what they're used to.
What are you talking about? They did patch the NTSC version. Go look it up on RHDN. They have the fixxxer patch, as well as the variations like Frue/Spekkio/Kureji Lufia as well. Some of them even fix the feeding for Capsule Monsters, retranslate the dialogue and names of items and enemies, etc.
@@Animebryan2 I'm talking about the original cartridge versions, not patched ROMs. Obviously, fan translations, ROMhacks, patches, etc exist that were done by fans, but those are not the originals. And to be honest, the only thing I'd ever want to change about the original NTSC version is maybe the glitched tileset and a couple glitched area names. The Capsule Monster thing was a nice little quirk that if you knew how to use it, you could actually grow a Monster earlier in the game when it can actually be useful instead of having to wait until way past when the stupid thing is actually capable of doing much of anything to get it to grow.
You neglected the fact you can take in the inventor 😆 🤣 😂 I plan on progressing through the cave with early characters getting a bunch of stuff while pushing through the story in between since the story gives you blue items to take in as well. Going in early to the end isn't recommended. I did get pretty far with Deckar before though. He is amazing.
Oh no, how could I forget the inventor... :D Its up to taste when to get into the cave, I wanted to cover the point when I think most people would try to beat it before the ending. And that way, you can take some twist jewels directly with you, which is really good in my opinion.
@@TobiContinued93 for sure all around great advice I'm gonna use some of it. prolly waiting to get arty because you are 💯 correct speed is king. I got tia pretty fast I'm about to fight Gades. Might evolve blaze to level 3 just to see if he can snake a hard hit off before being wiped out 😆.
@@TobiContinued93 honestly I might be stupid if I get good drops. I might push it with deckar and try to complete it first time through. Sketchy in later levels though man if I don't get the drop on them. Or worse off the ninjas get the drop on me im dead.
Super interessante Videos, aber ich wünschte, es würde einen ordentlichen Untertitel geben. Dein Englisch ist nicht schlecht, aber die Aussprache in Verbindung mit der Audioqualität hat mich schon öfters mal zurück skippen lassen. Der Inhalt ist aber Bombe.
Video is pretty great! I have a couple of comments (corrections) though, based on what you said at certain parts.
---
"I would prefer to have Selan equipped with a Deadly Rod, or even better, a Fatal Pick, which has a whopping 80% chance to instantly kill an enemy" at 08:40
Both have an 80% chance to kill an enemy, and Fatal Pick doesn't have a useful IP ability for the Master Jelly when uncursed, while the Deadly Rod does. Deadly Rod would be better in all cases. Also, since Arty is generally faster and bulkier than Selan, he's a great option to use it if you only have one to equip.
---
At 10:00, when referring to Capsule Monsters, it's worth noting that in the story mode, you cannot bring Dekar with Darbi, Zeppy or Sully.
---
At 11:10, you mention that the Gades Blade one-shots everything except for Skeletons. Zombies and Ghouls are immune to the Gades Blade as well.
---
At 17:20, when mentioning Gold Gorems and how they move only when they directly face you. You're correct about the distance, but if you're to a diagonal of their view within 5 tiles, they'll still move towards you, just at a vertical + horizontal dash (unless something blocks their path, like a bush or a wall).
---
At 26:10, you mention the key %-based HP damaging options, but you left out that the uncursed Maxim-only Deadly Sword, and the uncursed Selan/Arty Deadly Rod, both have %-based HP damaging IP abilities. the UC Deadly Sword has the same IP ability as the Old Sword (1/6),
The uncursed Deadly Rod has the same IP effect as the the Gorgon Rock (1/8), but it is a different ability, and conveniently, has a different IP % cost. It can be used up to three times if you have enough IP. As mentioned above, the uncursed Fatal Pick does not have an IP ability.
Thanks for the additional information! You seem to know a lot ;)
I honestly never expected this guide to explain everything there is, and there would be some things left out or only touched. I kind of got confused when looking up the kill chance of cursed weapons online, I think there were different sources saying different things.
I played this game as Lufia, it was the only Dutch PAL version game ever released on the SNES, sold in a big box with nice looking guide book. Same with Secret of Evermore btw in a big box. One of my favo games and the ancient cave was one of the coolest things i ever came across. I still hope more games have these kind of thing. Back then i wasn't able to beat the cave, just took too long and my SNES adapter was heating up to much. Later i was able to beat it via a ROM using the tactics described in a guide about monster movements etc and killing yourself in the end. Like 10 years later i came back to fire up my SNES and beat it in 2 hours or so on the normal version of the game and killing the boss in the end. It felt as a great achievement :D So good memories about this game.
Yep, the european big boxes and guides are awesome, I am from germany and I also had them. The NTSC-US version also have some nice guides, but they are sold separately, I just got my hands on the official guide for Chrono Trigger and its also super awesome with nice illustrations. Looking for FF6 next.
Well, the third Lufia for gameboy color also has an ancient cave, and I believe this time it has 200 floors. :D
@@TobiContinued93 nice, then you probably had the german big box version of Secret of Evermore right? Btw is there been a sequel of Lufia where Arek is shown? He seems like the uber boss above those sinistrals, Daos references to him. Do you know any other games who has something similar to old cave? Only thing which gave me a similar vibe of fun was that arena (golden saucer) thing in FF7. Where it became more and more diff and all status etc carried over next battle 😎
I have/had all the major big boxes, those were the first things I got once I started collecting old games. ;)
To be honest, I only played Lufia 2 (Lufia in europe) and wondered for a long time what Arek is up to, but from what I have read, he is also merely referenced in other Lufia games and does not take direct action.
There is a mod for FF5 that puts an "ancient cave" into the game and as I mentioned, Lufia: Legend Returns for gameboy advance also has one. Beside of that, Evolution for dreamcast, Etrian Odyssey or dungeon encounters might be worth a look.
@@theUberPJ oooh there's a big box version? That's so cool. Earthbound was the only game that ever had the big box treatment in North America
Omg that Biblical quote page at 5:30 made me laugh much harder than I should have
It's canon now. ;)
Love the content! Easy subscribe for life. Thank you for your hard work.
I'll reiterate here from an earlier comment: we are so lucky to have the Frue Lufia comprehensive bugfix and uncensoring patch for Lufia II. Actually playing the game glitch free is such a f-in luxury, given how mind-bogglingly bug infested the NTSC Lufia release is. Even as a little kid, my friends and I were both amazed at how great the game was, but baffled at the train wreck of garbled graphics, glitched items, and text manglings. We had never seen a game like this get released in such a state before.
Thank you so much for your nice words! That means a lot to me!
Yeah the state of some games back then was not that polished. Final Fantasy also had its fair share of non working mechanics. I dont know when I will play this game again but when I do, I will remember this hack.
@TobiContinued93 Also, the same authors of Frue Lufia worked on a separate Lufia II hack called Spekkio Lufia that actually adds additional content, including new items and optional bosses. Very good as well if you want something extra.
As for Capsule Monster, I'll make a case for Jelze: His Secret Fruit for his final form transformation is easy to find (they can be dropped by golems early in the cave), and all of his attacks are non-elemental which means they will work on everything. He will defend occasionally, but he very rarely runs away unlike Darbi. And in his final kitsune form, Tail Smash hits really hard. But then so does anything else he uses, too. Earlier in the cave, his 3rd form+ has Tackle which is a wickedly overpowered AoE attack hitting all enemies, and if you get it early enough, it's basically a one-shot to the whole enemy party for several floors of the weaker enemies. Head Butt is no joke either, and his 4th Form's Foomy Punch will hit twice instead of just once.
He is definitely solid, but I still think Darbi is more useful later because of his insta-kill spell and dark element against the dragons.
After 25 years, I still get nightmares from these Orkys...
They just never stop to attack! You can only watch your party suffering and dying slowly... its torture.
@TobiContinued93 Yeah, and I played it on console, not SNES emulator. So no cheap saves during the walkthrough. Just watching these guys hit me 16 times after 4h in the dungeon and getting spawned at the entrance
One thing I noticed during my playthroughs is that the enemies didn't seem to line up very well. Enemies at least seem have front and back rows and if you target front row enemies first, you'll do more damage to the back row. It's been a while, so I'm not 100% sure, but it's worth testing. :3
As an example of what I'm talking about, with the group of Pugs at 12:21, the second Pug from the right is in the back row. :3
Other examples of noteworthy blue chest items you didn't mention include the Engage Ring (half price for shops and you can double-dip the bonus in the casino), Dark Mirror (huge defense boost when cursed, instant death immunity when not cursed, though it loses its blue chest status), and the Apron Shield (Good vs. Light, so it might help against the metal dragons, though I'm not 100% sure). :3
I am almost certain that front and backrow enemies are a thing, so your memories should be right. Also took me a while to notice that.
Haha yeah I totally forgot about the Engage Ring, I think I had it when I played the game as a kid. I also remember having all Iris treasures except the tropy of the Master Jelly. I never made it down the cave and just grinded the place over and over in hopes the last Iris treasure would show up in a chest. :D
@@TobiContinued93 I actually got all the treasure and beat the jelly at the bottom when I was younger. Took over 7 hours and I had over 180 logged into the Ancient Cave alone. I later lost the data because battery backup death... X(
Providence can be found on any floor past B21. There is no cutoff point to find it. Even if you manage to make it to the Master Jelly without ever pulling it from a chest, the game will slip one into your inventory after fighting him, win or lose.
I actually read something about providence and that you can find it even below level 30 after I recorded the video, but I didnt know that the game sneaks it into your pocket at the very end. Thats so nice, thanks for letting me know. ;)
The 18 year old me spend hours and hours to finally get to lvl 99 and the game glitched. These days it is much easier to play this when you can save the game anytime and any where and restore it.
The game glitched on level 99? Man that sucks, sure it wasnt just the graphic glitch on the NTSC version?
Well, you can only save it when you emulate the game. :)
@@TobiContinued93 There's also a menu glitch in the NTSC version, if you go into Config and switch between Stereo and Mono sound, and it has a lot of jank weirdness that can have many effects, and IIRC, it can crash the game, or even brick the whole cart, not 100% sure on the latter point. So maybe they accidentally did that?
I'm so glad 😌
Mind telling me the reason? :)
@@TobiContinued93 you made yet another tribute to a game I cherish dearly. The memories attached to this masterpiece laid dormant for way too long. Mucho love
You are welcome. Are there other dormant memories? ;)
When you defeat the Gold or Silverdragon, they sometimes drop a jewel (Silvereye or Goldeye)l wich you can keep as if you found it in a blue chest.
You are right. I think that is because those jewels can also be found in blue chests. so they count as blue chest items. Same with the twist jewels and glades blade that you can even get outside the ancient cave. Every item that you can find inside a blue chest but also by others means can be taken inside the cave, no matter where you got it.
I prefer Dekar because of the early mid-cave and his prodigious strength meaning he has less need of gear and spells early on. Artea gets great with some blue chest items, but his main appeal will be spells, which are not guaranteed. Dekar's speed can be an issue, but he's really not that much slower than Guy, so by bringing someone faster you just get a slightly lighter anchor in Guy, always (Guy is just worse Dekar and he's mandatory in non-Gift mode, despite what people claim I've never had a big struggle with getting either meathead to 142 agi by the lower floors).
My method for fighting dragons is to AOE target the Perish or Destroy spell, because making it hit all enemies doesn't reduce its % chance to kill both. It's not uncommon to walk into a double Gold Dragon fight and kill both dragons round 1 with Selan with Maxim as a backup. Guy, Dekar, and your capsule monster can sweep up what's left/make sure it dies eventually if the % chance screws you over.
I've done the Ancient Cave a lot, and it's also possible to find more Gades Blades within the cave itself. Dekar and Guy are the only ones who can wield them. If you get 2, then you don't have to worry about red chest RNG supplying you with % HP reduction weapons, because two Gades Blades will be almost enough by themselves. A Trick buffed Dekar can deal close to 600 damage per hit, netting about 4800 damage out of Octo-Strike, which is only 200 less than the Dekar Blade's 50% in this case. Guy will deal slightly less around 4000. The regular hits they do + whatever damage your other party does can easily hit the 1200 remaining HP. Alternatively, if you do not find a Dekar Blade or a second Gades Blade, then having Guy wield the % reduction weapon(old/myth) is better because Dekar is stronger than he is. Dekar with any of the strong triple damage IP moves from the endgame tier weapons like LIzard Blow should at a minimum be able to deal around 2000 damage with the IP attack. Dekar is essentially a guaranteed 30%~60% of the Jelly's HP by himself accounting for his two regular hits as well depending on what weapons you have him use.
@@SirVyre I guess there are different approaches to the ancient cave, thanks for sharing your wisdom.
I like having a faster Team specifically to have the speed advantage and increase your escape chance to 100%, makes the fight against the dragons bulletproof. And I guess its more likely that people would try the cave in the endgame, so thats probably the composition that the average gamer will have to use.
@@TobiContinued93 Hah it's not wisdom, I am just an obsessed nerd. :P But thank you! I quite enjoy your channel!
On the subject of USA vs PAL version:
-Capsule Monsters are WAY easier to grow on USA version (I did a couple videos showcasing this)
-50 FPS on the PAL version is jarring and it screws with inputs and music playing; you can tell that the original Japanese version was coded with 60FPS in mind and it was bumped down to 50FPS for the PAL version, because that's standard on PAL TVs. To do this, they had to slow the entire game down by 10 FPS which affects inputs, animations, and yes, even the playing of sound effects and music.
For these reasons I can't recommend anybody actually play the PAL version. It'd be nice if someone would romhack the NTSC version to fix the glitched tileset, but eh.
Wait a sec, the PAL versions still run slower even on PAL systems? Didn`t they adjust the timings accordingly? I never did a direct comparison though...
What I do know is that if you play an NTSC game on a PAL system with the region unlocked, it really plays slower. Had this issue with an NTSC version of Gargoyles Quest 2 on my PAL NES (I removed the PIN for the region lock). Everything was slowed down...
@@TobiContinued93 PAL standard is 50FPS. PAL TVs play at 50FPS. To make a game be PAL-Compliant, it has to play at 50FPS. That's why the region locks existed in the first place. You can see this if you load a PAL game up in BSNES, it will tell you that it is playing at 50FPS.
Now, to make the music sound right, they would have had to reprogram and/or recompose the music. Do you think they did that? Of course they didn't. What they did, was slow the game down to be PAL-compliant, and PAL people never noticed because that's what they're used to.
What are you talking about? They did patch the NTSC version. Go look it up on RHDN. They have the fixxxer patch, as well as the variations like Frue/Spekkio/Kureji Lufia as well.
Some of them even fix the feeding for Capsule Monsters, retranslate the dialogue and names of items and enemies, etc.
@@Animebryan2 I'm talking about the original cartridge versions, not patched ROMs. Obviously, fan translations, ROMhacks, patches, etc exist that were done by fans, but those are not the originals. And to be honest, the only thing I'd ever want to change about the original NTSC version is maybe the glitched tileset and a couple glitched area names. The Capsule Monster thing was a nice little quirk that if you knew how to use it, you could actually grow a Monster earlier in the game when it can actually be useful instead of having to wait until way past when the stupid thing is actually capable of doing much of anything to get it to grow.
You neglected the fact you can take in the inventor 😆 🤣 😂 I plan on progressing through the cave with early characters getting a bunch of stuff while pushing through the story in between since the story gives you blue items to take in as well. Going in early to the end isn't recommended. I did get pretty far with Deckar before though. He is amazing.
Oh no, how could I forget the inventor... :D
Its up to taste when to get into the cave, I wanted to cover the point when I think most people would try to beat it before the ending. And that way, you can take some twist jewels directly with you, which is really good in my opinion.
@@TobiContinued93 for sure all around great advice I'm gonna use some of it. prolly waiting to get arty because you are 💯 correct speed is king. I got tia pretty fast I'm about to fight Gades. Might evolve blaze to level 3 just to see if he can snake a hard hit off before being wiped out 😆.
@@TobiContinued93 honestly I might be stupid if I get good drops. I might push it with deckar and try to complete it first time through. Sketchy in later levels though man if I don't get the drop on them. Or worse off the ninjas get the drop on me im dead.
Tell me how it went!
There is also an ancient cave in the Gameboy Color game, but I didnt get to this one yet...
Super interessante Videos, aber ich wünschte, es würde einen ordentlichen Untertitel geben. Dein Englisch ist nicht schlecht, aber die Aussprache in Verbindung mit der Audioqualität hat mich schon öfters mal zurück skippen lassen. Der Inhalt ist aber Bombe.
Danke für die ehrlichen Worte. Ja meine Aussprache ist ein ernstes Problem, aber ich hoffe das ganze ist ein Lernprozess. ;)
Überlass doch einfach den Amerikaner die Englischen Guides und mach welche in Deutsch
War tatsächlich mal ne Überlegung aber ich glaub so schlimm ist es jetzt auch nicht.