Prince of Persia (2008) - A Literary Analysis

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ก.ย. 2024
  • This strange, largely forgotten attempt to reboot the Prince of Persia series is more ambitious than you might remember... and just as flawed. Let's talk about character growth, open-world story structure, and even a bit about game difficulty.
    Enjoy the series? Support it on Patreon!
    / gamesaslit101
    ----------------
    Music:
    Arcade Academy, by Pixel Head -
    / arcade-acadmey
    Prince of Persia Soundtrack, by Stuart Chatwood & Inon Zur
    Art:
    Jimi Bonogofsky-Gronseth - www.jkbono.com/
    Twitter: / gamesaslit
    Facebook: / gamesasliterature
    Patreon: / gamesaslit101

ความคิดเห็น • 202

  • @TheShowerofSlime
    @TheShowerofSlime 2 ปีที่แล้ว +104

    Not many games can make the player feel like a third wheel during characters banter, this game I think pulled it off elegantly.

    • @jesustyronechrist2330
      @jesustyronechrist2330 2 ปีที่แล้ว +10

      Wouldn't be surprised if Kari Wahlgren and Nolan North just adlibbed half of it lmao

  • @mitchellhayward6492
    @mitchellhayward6492 ปีที่แล้ว +18

    The DLC touches on this, but non-withstanding, I have to say that I full-heartedly agree with the Prince's decision at the end of the game. And that's based on the state of the world around him.
    1. When Ahriman was first locked away, the god of light - Ormazd - left the Ahura civilisation behind to guard, to nurture, and to preserve the tree that Ahriman was imprisoned within - and gave the Ahura magical powers to help them accomplish this.
    The temple was built around the tree, renovated, and strengthened over generations into something that's - in the Prince's words - "secure", even in the crumbling state we find it in. A city, a fortress, and a palace were all built around the temple; more people came, and the Ahura blossomed into a powerful civilisation that in its golden age would seem like one that could contain Ahriman forever.
    2. When Elika re-imprisons Ahriman at the end of the game, there is no sign of Ormazd, no persisting civilisation of survivors that knows the risk that Ahriman poses, and especially none left with magical powers. There's no one left but 1 shifty guy with a sword and a stolen gauntlet.
    The temple is in ruins after a thousand years, (and thunderously collapses in the final cutscene.) The Prince cannot rebuild the temple, the fortress, the vale, the city, and the royal palace all by himself - and go out looking for any other Ahura that he doesn't even know might or might not still be out there. And Ahriman's voice can be heard clearly, whereas at the beginning of the game there was silence.
    The Ahura protected the tree and guarded Ahriman for 1,000 years after Ormazd first imprisoned him, because they had each other, knew the risk, and had Ormazd's incredible powers.
    How long would the temple have been able to contain Ahriman this time? 1,000 years? 100 years? 10 years?
    I agree with the Prince on this one. That's the thing with an immortal god. He can't be trapped forever, and he can't be killed. Elika's self-sacrifice only delays the inevitable, and who knows for how long? But what if there's another way, and Elika and her powers are the best chance of finding it?
    I'm not saying that the Prince did not have a selfish motive for resurrecting her *again* at the end. But whatever his reason, I agree with his decision.
    It reminds me of the dilemma presented in the Legacy of Kain series, when looking back on Kain's ultimatum of either sacrificing himself to save the world, or living as the cause of the world's suffering: What if there's another way?

    • @konradgoscicki6649
      @konradgoscicki6649 7 หลายเดือนก่อน +1

      2. Wasn't Ahriman's voice heard by the Prince, because Ahriman sensed his weakness, that he could exploit? I believe the King heard the same whispers before the begining of the game, before Ahriman was first freed, because why else would he think letting him go would bring Elika back?
      Besides that I do agree with you.

  • @mehrshadrn6587
    @mehrshadrn6587 ปีที่แล้ว +15

    What a lot of people don't understand is the fact that this game wanted to get you through the story of these characters being in love yet going their own ways.
    Too bad many people have hated the gameplay and it will remain as an underrated game forever.

  • @nah6024
    @nah6024 ปีที่แล้ว +59

    If the fight against the concubine provides the game's best use of interactive storytelling, then the portion where you as the prince go and cut down the trees is a close second to me. Traversing the lonely vastness of the hub area to get through each tree, with only Ahriman's whispers for company. Having to puzzle out a path up and across to the platform that you can climb on your own, because Elika isn't there to help you bridge a gap with a simple double jump. Ignoring the fact that the credits have already rolled on your walk to the altar and that you could very well end the game right here if only you could accept that it ends with your companion's sacrifice. The prince doesn't utter a single word during this whole sequence and yet you understand him perfectly.

    • @GameProf
      @GameProf  ปีที่แล้ว +13

      Honestly it's one of my favorite interactive storytelling tropes, when you're left to do something you know you shouldn't because the character you're playing would. Same deal with much of Shadow of the Colossus, moments in Spec Ops: The Line, and the end of The Last of Us (though many insist on misunderstanding that one). It's just great storytelling, where the mere act of acting it out lends emotional weight and understanding to the choices made by the protagonist. Good stuff.

  • @mads_in_zero
    @mads_in_zero 2 ปีที่แล้ว +16

    Shadow of the Collosus really does feel like a direct inspiration for this game. The same kind of ending, and a very similar touch where Elika's clothing gets increasingly torn as you purify lands, ala Wander's slow transformation.

  • @Grimaldojg
    @Grimaldojg 2 ปีที่แล้ว +34

    Man, I remember when this game came out. It looked so beautiful and the trailers introduced me to Sia and Sigur Ros. There were people at the time that hated this new version of PoP because it wasnt similar to the Sands of Time trilogy; the disdain was loud enough that Unisoft dropped the series altogether :c
    And I have to confess that I have a soft spot for Warrior Within. I was that edgy teen boy that the game pandered to :p and it was my first game that I purchased for the PSP (which was retitled to "Revelations," for whatever reason)

  • @pokvirus5705
    @pokvirus5705 2 ปีที่แล้ว +40

    Back when Ubisoft isn’t factory line production, Ubisoft used to be ambitious and taking risk.
    Anyway, I’m glad the game professor decided to take his time. One of the best analysis of PoP out there.

  • @VaryaTheVillain
    @VaryaTheVillain 2 ปีที่แล้ว +24

    oh this was SUCH a good video. I'm very happy you've brought back a bit of a note about Zoroastrianism, which is something that is VERY important, imho, on how to view the story as a whole. the story is, I agree, full of dualities that ultimately end up coming back to their initial states. *however* I disagree on the idea that Elika and Prince aren't ultimately changed... and I think the reason for it is because this analysis doesn't mention the DLC. yes. there is a DLC. well, technically it's called an Epilogue, and it's a PS3 exclusive, as far as I'm aware.
    in it, Prince is explicitly butting heads with Elika on the fact that she selfishly, thinking only of how this would be "for the greater good and in memory of her people", sacrificed herself and didn't even tell him about how she would *have* to die for the seal to work. her plan also was flawed in that the imprisonment of Ahriman? is only delaying the inevitable, and some poor shmucks later on would have to deal with their messes. meanwhile, Elika is rightfully angry with him, but actually acts more like a Prince, leaping into action and finding a way of her own, leaving him alone by the end of Epilogue to find her own way of defeating Ahriman. that whole thing was, supposedly, to lead us to a full series that would end up with Frashokereti - an event in Zoroastrian mythology a final renovation of the universe, when evil will be destroyed, and everything else will be then in perfect unity with Ahura Mazda/Ormazd.
    it also works on why the Ahriman generals are so... stereotypical. they're not just supposed to be testing the morals of Elika, Prince and the relationship of the two, but also lampshading how much of an ancient stereotypes they are, figures of the past (yes, including concubines, because there were ones that unfortunately *did* have the same fates of being unable to climb higher in societal order due to disfigurement or dishonour), and I think if they *were* standing up to a newer set of generals/turned people Ahriman would pick? they would've looked so much better. but yeah, there are a lot of writing problems in that regard, especially The Hunter.
    I think the worst part about PoP 2008 is that it's basically a Prologue to a series, and in that regard? it works well to introduce us to the two main characters, but not allow them to progress that much *yet*, because they were supposed to grow through other games and to reflect on their adventure together as stepping stones towards better improvement. as I mentioned, we would see more of how differently Ahriman would work in Prince and Elika's time on newer set of 'generals', have a more polished combat system, maybe even two separate sets of gameplay for Elika and Prince respectively, have more development on the Zoroastrian aspect of the game, and so forth. but we will probably never see that. yet how I wish we could, especially considering how well the graphics hold up to standards nowadays.
    also I think Nolan North not having a voice for Prince is a detriment to the story? it felt to me like he was just doing the Nathan Drake one, instead of giving Prince character, *especially* considering that he basically had to play Prince, Desmond Miles, Nathan Drake and somehow MANY OTHER player main characters within two-three years, which oversaturated the video games sphere a bit, unfortunately :') and why I somehow imprinted on a Russian dub of all things

    • @bellonasservant4496
      @bellonasservant4496 ปีที่แล้ว +4

      Pretty interesting comment. I really appreciate your detailed reply here. I feel like im the last fan of this game and hold it pretty dear, so its always nice to see people comment with effort and detail to otherwise forgotten gems.
      Despite me having played it the first time in 2017 or so, i constantly coming back to it every year. Its definitely in my top 3 Games that deserve a continuation. The cancellation of its sequels created one of the darkest timelines hoho.

  • @TheNomade5
    @TheNomade5 2 ปีที่แล้ว +13

    I have a huge amount of nostalgic for this game. I've always been a huge Prince of Persia fan growing up and I remember watching the trailers for this game over and over again lamenting that I didn't have a PS3 at the time. Once I did get one it was like the 3rd game I bought for it!
    Side note I ADORE the sound design in this game. The music and voice acting are great but the free running audio is just sublime.

  • @madamminalost
    @madamminalost 2 ปีที่แล้ว +11

    (clicks immediately as this was my first PoP game and I GENUINELY really liked it)

    • @madamminalost
      @madamminalost 2 ปีที่แล้ว +1

      I genuinely thought it ended with Elika dying. I just turned it off after that. I had no clue resurrection was an option (and honestly, kind of like it better that way. More melancholy)

  • @Marcu3s
    @Marcu3s 2 ปีที่แล้ว +6

    "Let's go over the generals in no particular order..."
    - He says and goes over them alphabetically.

    • @GameProf
      @GameProf  2 ปีที่แล้ว +2

      Omg did I??? That was 100% unintentional lol

  • @wewyllenium
    @wewyllenium 2 ปีที่แล้ว +4

    Funny. Everyone complained about the death mechanic where nowadays, almost every game treats death like this.

  • @teenkitsune
    @teenkitsune 2 ปีที่แล้ว +5

    I remember when this game first came out, my brother watched a first 10-15 minutes of gameplay video from X Play, I absolutely fell in love with the dialogue, it made me wish I could play it. I'll never get over the prince's lovable lines "carpets THIS THICK!!"

  • @beetlehorn
    @beetlehorn 2 ปีที่แล้ว +5

    I got nostalgic for this game and looked up a video on it. Only 3 days ago this was uploaded. The sands of time are a funny thing indeed.

  • @ケルニコ
    @ケルニコ 2 ปีที่แล้ว +6

    This game gets a lot of hate for being "too easy". I just fell in love with the art style and flow. Great to see it here on the channel.

  • @jeffprentiss5064
    @jeffprentiss5064 2 ปีที่แล้ว +9

    I loved this game! I never played any of the other games in the series, but absolutely loved the connection and dialogue between the protagonists.

  • @Tetsaga
    @Tetsaga 2 ปีที่แล้ว +5

    I overall enjoyed this video. I did not enjoy where you called the discourse of casualization petty. It's not exactly that black and white. If a game is designed from the get go to be 'easy' then that's 100% fine and there is no argument. If the game has some form of complexity and that gets removed to appeal to a broader, casual audience, then that is a problem.
    Again, enjoyed the video.

    • @GameProf
      @GameProf  2 ปีที่แล้ว +1

      Oh there is a conversation to be had on the subject, absolutely. It's just that more often than not, it's stuff like this, or getting angry at the idea of easy modes, or hating on accessibility options. One of those conversations that does have an actual point, but it's usually buried underneath a metric ton of bad-faith nonsense.

  • @xtoadsannom6704
    @xtoadsannom6704 2 ปีที่แล้ว +4

    When I played it on release, the Hunter felt "bad" even in his animation. Back then, I thought that maybe he was done somewhat early in the game's production and nobody had time to go back to him, hence why he feels unfinished in the game despite being heavily featured in the marketing.

  • @rmsgrey
    @rmsgrey 2 ปีที่แล้ว +3

    There are a couple of observations I'd make on the gameplay side:
    Firstly, the game is something like 80% QTE/rhythm game. With the exception of the hub region, which is a large, open, empty space, like a more boring Hyrule Field from Ocarina of Time, the game is a series of platforms of various sizes, connected by paths, with the player expected to follow the path by pressing the unique correct button at the right moment based on visual prompts. It offers pretty good flow, but means the game is very linear within sections (each path has precisely one branch point for a small spur that offers two light seeds) and exploration/navigation consists of choosing your direction at junctions. There's nothing wrong with that, and being able to freely choose the order you unlock the four movement powers means you can at least choose (to some extent) which order you tackle the regions, but it is very obviously built around a very simple structure rather than doing anything more interesting with its design.
    Secondly, while the story is basically a bunch of paragraphs that you can assemble into almost any order depending on which order you do which bits of each region, with progress in one region having no effect on story in another, the same isn't true of gameplay. Each time you defeat one of the four Guardians, a new obstacle type is added to every remaining corrupted route in the game. It would have required more work (and time) put into the story, but it would not have been that hard to do something similar on the story side - rather than writing the four regional stories entirely independently, figure out moments in each story that might affect the Prince and Elika's reactions and responses in the others. Okay, you'd have to use tricks to control the combinatoric explosion (if each of the four stories has just a midpoint and a conclusion that potentially affect the other regions' stories in non-structural ways, then that would make 27 versions of each story) but that's why you pay your writers in the first place...

  • @stormbreaker.dlr6
    @stormbreaker.dlr6 2 ปีที่แล้ว +5

    This game's a gem, so underrated !!

  • @denverarnold6210
    @denverarnold6210 2 ปีที่แล้ว +3

    I feel like the warrior arc may have been more interesting if the Prince had understood the decision, even if not empathize, as the king was taking matters into his own hands, and Elica though him evil, like she did the repurposed aqueducts.

  • @iansmart4158
    @iansmart4158 2 ปีที่แล้ว +5

    Absolutely love this game. One of my faves of all time! The art style, the focus on movement and fights as encounters! Love the story and Aesthetic!
    This game gives me major TEAM ICO vibes. A lot of it reminds me of ICO and SHADOW OF THR COLOSSUS.

  • @averageisboring13
    @averageisboring13 2 ปีที่แล้ว +3

    so glad you talked about this game, i actually consider it one of my favorites of all time. playing it on a whim as a kid ended with it really severely affecting me thanks to that shocking kind of ending, to the point that i still have my original copy and replayed it about a year ago. i'm definitely biased but i feel it does the "negative ending" a lot better than games like tlos, mostly because it is such an insular story by comparison. almost fable-like.
    anyway thanks for spending a video discussing it, i never thought i'd see the day it got the attention it deserves!

  • @VaryaTheVillain
    @VaryaTheVillain 2 ปีที่แล้ว +27

    OMFG. best thing I've opened my TH-cam to after literally just thinking "I wonder if game professor is gonna upload a vid soon..."
    absolutely adore PoP 2008, going to enjoy that now (⁠灬⁠º⁠‿⁠º⁠灬⁠)⁠♡

  • @kingdomarc9
    @kingdomarc9 2 ปีที่แล้ว +5

    I never played this game, but with your explanation I now think I would have really liked it.

    • @GameProf
      @GameProf  2 ปีที่แล้ว +3

      It's very much the "ambitious but flawed" kind of game that I think is worth liking, despite not being all that great from a relatively objective perspective.

  • @johanandersson8252
    @johanandersson8252 2 ปีที่แล้ว +1

    Welcome back, Game Prof 👨‍🏫.

  • @mads_in_zero
    @mads_in_zero 2 ปีที่แล้ว +1

    Whadda ya mean Prince of Persia never got a sequel! Prince of Persia: The Fallen King was one of my first DS games.
    Admittedly, it only follows up on the original and epilogue by adding a _third_ different cliffhanger.

  • @OmegaF77
    @OmegaF77 2 ปีที่แล้ว +2

    I don't think the concubine's arc is sexist. It's just a story trope ("The Temptress"). By your definition The Prince's arc would be sexist too (men care more for action than learning).

  • @renaudmarshall9903
    @renaudmarshall9903 2 ปีที่แล้ว +2

    Great to see another analysis from you!

  • @PeterVanDerPan
    @PeterVanDerPan 6 หลายเดือนก่อน

    Im so glad to see one of my fav games ever to be taken apart and analysed in such meticulous way 😍

  • @mrherc85
    @mrherc85 10 หลายเดือนก่อน +1

    While I understand the perspective of inconsistency and stagnation in the plot and the character growth, I PoP 2008 comes across to me as a "beginning" of sorts. The cliffhanger heavily implied that there would be a second game (and possibly a third) where character growth would likely happen.

  • @MrHellohorse
    @MrHellohorse ปีที่แล้ว +1

    I have always believed that good characters can carry a mediocre story, but the a good story wont hook me if the character's aren't intersting. I feel like this game was a good example, as I loved this game because I loved the main characters so much, that I couldn't wait to progress the story just to see their growth

  • @cadvan6
    @cadvan6 ปีที่แล้ว +1

    Oh nice. I’m in the middle of a replay of this - damn underrated game this one.

  • @Fowly-Fr
    @Fowly-Fr 2 ปีที่แล้ว +2

    This game had immaculate vibes

  • @LoireWinhill
    @LoireWinhill 8 หลายเดือนก่อน +1

    The game was great. If you wanna have a challange then unlock all the trophies/achievements. There was one trophy which unlocks only when Elika saves you less than a hundred times in the whole game.

  • @GuilhermeCarvalhoComposer
    @GuilhermeCarvalhoComposer 2 ปีที่แล้ว

    Dear Professor, I hadn't seen you for a while. It's a pleasure to see and hear you again, and you're looking super good.

  • @AriaMohtadiHaghighi
    @AriaMohtadiHaghighi ปีที่แล้ว +5

    In retrospect, this game's storyline hits close to home, as right now my country Iran (aka. Persia) is being ruled by figurative dark, evil forces of Ahriman (i.e. the islamic republic), and it is up to Iranian girls and boys (here represented by Elika and the Prince) to fight these forces and save the land from utter destruction. I only home that the ending in real life isn't as tragically ironic as in this underrated game, and instead we can hope for a truly happy one.
    Thank you Professor for once again brilliantly exploring the themes. I missed your videos.
    Best wishes from Iran, and please if you read this comment, pray for us Iranians to be freed from the evil regime ruling over us.

  • @tempesttossed6029
    @tempesttossed6029 11 หลายเดือนก่อน +1

    The game got a sequel -- Prince of Persia; the Fallen King; a Nintendo DS side scroller.

  • @ravensthatflywiththenightm7319
    @ravensthatflywiththenightm7319 2 ปีที่แล้ว +2

    Man I remember back in college I had this friend from Iran and he loved the Sands of Time trilogy. We used to play it together.
    Then when this reboot came along he was so angry about it like it was a never-ending barrage of how much this game sucked compared to Sands of Time that I simply did not have the energy to give it a chance.
    Besides I had a dissertation to worry about.

  • @matodragonespor5000
    @matodragonespor5000 8 หลายเดือนก่อน +1

    I think it's the first time I see someone throwing so much shade to Warrior Within, and it's appropriate because PoP 2008 suffered a lot due to a curse this franchise have been carrying for a long time: The fanboys that want everything to just be like Warrior Within.

  • @aavoigt
    @aavoigt 2 ปีที่แล้ว

    This was really fun! I liked your approach of breaking things down into how the story was structured, really helped me to see how, from a narrative perspective, the writers wanted these two characters to relate to each other

  • @ShehrozeAmeen
    @ShehrozeAmeen 2 ปีที่แล้ว +3

    *cracks knuckles*
    Okay, so, before we proceed, the video on Zoroastrianism. This is the best video I found which provides an introduction to the faith whilst also having references which are helpful for further reference reading: th-cam.com/video/Z30Z5cOR5BA/w-d-xo.html
    Now, regarding stagnation. That ending where the princess gives her life to grant life to her kingdom, and then the prince sacrifices it all just to bring her back... somehow it reminds me of The Sands of Time. There, the prince does technically grow... only to remain the same in the end, since he shares all that happened in that game to her, and even though he has feelings for her, he isn't exactly growing further than "I can't have the girl, and I can't attack her kingdom, so I'll just shift the focus elsewhere". And that's important: technically, we know the kingdom is still going to attack other places, because it is implicitly understood.
    I personally like Prince of Persia, I think that the dialogue system works in its favor, and I think that the overall themes work because it is inclined towards Zoroastrianism and some elements of the sort of mysticism associated with the areas that had a significant Zoroastrianism influence.
    Good stuff. Keep it up.

  • @yacwac
    @yacwac ปีที่แล้ว

    Awesome video! It brought back over a thousand hours of my childhood memories.
    Keep up the great work man 🙌

  • @Yanomeko1
    @Yanomeko1 2 ปีที่แล้ว

    Great work, I'm pretty impressed how well this one went. Welcome back

  • @RedMoonArcade
    @RedMoonArcade 7 วันที่ผ่านมา +1

    I loved this game at the time! So, this is a good video to revisit it, as I've forgotten most details..
    Your "complaint" about a lack of refinement of characters and the player simply gaining "understandment" is actually a good way to give us something. That is.. considering the limitations of a written plot that cannot realistically be programmatically changed with enough variation to satisfy most consumers! These characters are, and there's little we can interactively do to shape them in any other direction.
    "The choice is not yours" .. it is the developer's. The mentioned stagnation is an issue brought about by current technology! And as always.. imagination.
    Still, other companies should take some of these design ideas and improve upon them in a more complicated and modern products.
    An AI system that develops their interactions and conversations as they progress (which could make for a VERY interesting expansive tree of dialogue.. as if no two playthrough-relationships felt the same) in an open world that allows Players to go anywhere and do everything in any order they choose. That would make for quite a memorable game!

    • @GameProf
      @GameProf  7 วันที่ผ่านมา

      Closest I can think of is recent Supergiant games, Pyre and Hades. They're not open-world, but there is an adaptive system of dialogue that controls what conversations come up based on what you've been doing and how you've been developing relationships with the characters. And they do a pretty stellar job at that.

  • @VGM00021
    @VGM00021 2 ปีที่แล้ว +3

    I love the art style of this game, and it had enough potential that (I feel) could have been built upon to make the sequel a very successful game. It's a shame that the game's substance couldn't back up its style.

  • @ChocolatierRob
    @ChocolatierRob 2 ปีที่แล้ว +1

    Well this was a very welcome surprise. I really wanted a sequel to this, just one that fixed some of the weirder aspects… like that the game world would have a floor most of the time.

  • @andrewmirror4611
    @andrewmirror4611 ปีที่แล้ว

    My favorite in the series for all the reasons you mentioned. I di have to comment about its ending, like it's a game, you don't have to do that, not like there is a next chapter (no there isn't) in the story, you can just close the game, and the lack of music and no gameplay aside from just running all tell you not to do any of that, it's player's choice to do that. And that is, you know, should tell things. And not like there would be anything happening from cutting the trees that we haven't seen, it's literally how the game started.

  • @calemr
    @calemr ปีที่แล้ว +1

    I always saw the ending as a Choice.
    It's not. The DLC makes it very clear that no, you are meant to do the profoundly stupid thing and ruin everything.
    But I Never Did That. In MY version of Prince of Persia, The prince never destroyed the trees.
    Hypothetically, I could go boot up the game, load my old save file, and the prince will return to the body of Elika, stand there, and, he can wander the sands, he can mourn... and he can continue to Not release the apocalypse, no matter how much he may wish to. Because that would be Stupid.
    But nah, canon says, he fucked up everything.

    • @Keram-io8hv
      @Keram-io8hv 4 หลายเดือนก่อน

      10 months later: Someone releases Ahriman and because Elika is not there no ona can stop him
      Congrats, you got best ending

  • @aneru9396
    @aneru9396 2 ปีที่แล้ว +1

    10:45
    Speaking of Game criticisms and backlash related to the lack of a death mechanic; I'm reminded of a multiplayer game that came out around the time range of this game, where the entire schtick was that there was going to be a finite global livespool for everyone to use and waste as they died in multiplayer matches, to where the game would permanently shut off when all the lives are used up--for everyone. Unfortunately, the Devs released the game, maybe because of the harsh, vocal, and pinpointed backlash--which is to say a backlash that would bring the feeling to a person that "everyone" hates their decision with a passion... the game released with a lives pool that far exceeded the realistic expectation for the miniscule amount of players that ended up playing it, and the game was ever since lost to obscurity.
    edit:
    Okay, I just looked it up, and the game I'm thinking of is called the Flock, which released around 2015. So... scratch the timeframe portion of my post.

  • @Shananaginns1887
    @Shananaginns1887 2 ปีที่แล้ว

    I love your videos man, always a treat when you release one!

  • @arjitsingh6539
    @arjitsingh6539 2 ปีที่แล้ว +1

    Prince of Persia was so fun

  • @pathfinderamihan6753
    @pathfinderamihan6753 2 ปีที่แล้ว +3

    Love your vids. youre one of my favorite video game literary analysts!
    random question, do you plan on getting to Pyre and Hades?
    you introduced me to Supergiant games with Bastion and it changed how i play games now, and i (and many of your fans) wanna see it

    • @GameProf
      @GameProf  2 ปีที่แล้ว +3

      I absolutely plan to sometime! Pyre is my favorite of their catalogue, so I hope to get to it eventually. Both games are just a lot, on account of the volume of content you can't see all in one playthrough in Pyre and the complexity of Hades' interweaving dialogue systems.

    • @EmperorPylades
      @EmperorPylades 2 ปีที่แล้ว +1

      @@GameProf Oh god this makes me so happy. As much as I love Hades and Bastion, Pyre is also my favourite of theirs.

    • @GameProf
      @GameProf  2 ปีที่แล้ว +1

      It doesn't get enough love! It hasn't even gotten as many re-releases and ports! It deserves better.

    • @pathfinderamihan6753
      @pathfinderamihan6753 2 ปีที่แล้ว

      @@GameProf Pyre's use of Character-driven story is something else and the player haa control but not in a typical RPG sense its amazing.
      i think Pyres music is weaker than other Supergiant games but thats not a bad thing cuz Darren Korb is a genius.

  • @Chairman_Miao
    @Chairman_Miao 2 ปีที่แล้ว

    28:12 I love the expression of your chibi self here lol

  • @mirasworkshop261
    @mirasworkshop261 2 ปีที่แล้ว

    Glad you did this video! I tried the game back in the day but couldn't get through it :/ have missed your videos!

  • @ReversedShadows
    @ReversedShadows 4 หลายเดือนก่อน

    I just finished this game for the first time and I still can't understand the love for this game from a gameplay perspective with it's excessive backtracking, lack of innovation, and other baffling choices. However, I can appreciate what feels like the best character dynamic and chemistry of any in the franchise. (I just wish I didn't have to halt gameplay and hit the "talk" button to get half of it)
    Having played through all of the 3D games recently, surprisingly, I feel like the movie tie-in game is the most fun to play, but this one definitely has the most enjoyable character dynamic to me.

  • @Jaspertine
    @Jaspertine 2 ปีที่แล้ว

    My strongest memory of this game was the trailer, because it had a Sigur Ros song in it.

  • @ptassa270
    @ptassa270 2 ปีที่แล้ว +2

    I think he should try to do a video on the dishonored games.

    • @GameProf
      @GameProf  2 ปีที่แล้ว

      I haven't analyzed them fully, but I did a video specifically on the theology presented in Death of the Outsider!

  • @joelsytairo6338
    @joelsytairo6338 8 หลายเดือนก่อน

    Watching this after playing the lost crown and trying to understand different aspects of the franchise… and hey… at least this one had a story

  • @SplashPeltAGB
    @SplashPeltAGB 2 ปีที่แล้ว

    New video!! Can’t watch rn, but I’ll be back soon

  • @GrabberBlue71
    @GrabberBlue71 8 หลายเดือนก่อน

    This was excellent! I am subscribed

  • @benfubbs2432
    @benfubbs2432 2 ปีที่แล้ว

    Thanks another really interesting video. I'm not sure if you take suggestions from the audience, but a game I would appreciate your thoughts on is Call of Juarez: gunslinger. It is far from critically acclaimed, however it utilizes the unreliable narrator so effectively. Set in the old west, the game revolves around the protagonist telling his life story in a saloon, and the player plays through his narration. As the game progresses and the patrons keep buying him drinks the narrator becomes more and more intoxicated and the story becomes more and more embellished and exaggerated. As plot holes start to appear and the story becomes more outlandish the patrons supplying drinks to the narrator begin to question how truthful these stories actually are or whether they're just tales designed to get free whisky in a bar. The gameplay is far from cutting edge, but the way the story is told is completely unique in and I think would be an excellent game for analysis.

  • @aj2563
    @aj2563 2 ปีที่แล้ว

    He’s back

  • @عمار-ج2خ
    @عمار-ج2خ ปีที่แล้ว

    just came across ur channel bro u have amazing taste in games. alright, later.

  • @abcdoooabcd
    @abcdoooabcd 6 หลายเดือนก่อน +1

    the world felt empty and lonely i wish if they had make a better story with big cities and npc to interact with with better combat system

  • @Jort007
    @Jort007 8 หลายเดือนก่อน

    Very underappreciated game

  • @richlacerra6668
    @richlacerra6668 ปีที่แล้ว

    LOL, I actually loved the Warrior Within, played through it like 7 times when I was younger.

  • @raptorplaya1
    @raptorplaya1 2 ปีที่แล้ว +1

    I enjoyed this game the way I enjoyed harvest moon, just for the vibes.

  • @MittyKitty
    @MittyKitty 2 ปีที่แล้ว +3

    please tell me someone sent him a copy of Warrior within and the 1000$

    • @GameProf
      @GameProf  2 ปีที่แล้ว +3

      The video has only been up for 3 days lol, so not yet.
      And hopefully never, because I hate it so much 😭

    • @MittyKitty
      @MittyKitty 2 ปีที่แล้ว +1

      @@GameProf we must all suffer for out art

  • @o74769
    @o74769 8 หลายเดือนก่อน

    Its not that its was "casual" but it had not repercussions for failing a task... and since there is no downside to failing, how are you gonna reward the player for doing good?

  • @fhjunior6183
    @fhjunior6183 2 ปีที่แล้ว

    Thanks for the vid

  • @xtoadsannom6704
    @xtoadsannom6704 2 ปีที่แล้ว

    I think the Farah joke is of the "funny & loving" variety myself, except perhaps to the players that it is trying to trick into thinking that this is a sequel to The Two Thrones.

  • @evelynmisra9525
    @evelynmisra9525 ปีที่แล้ว +2

    This is the best!!!

    • @GameProf
      @GameProf  ปีที่แล้ว

      Oh hey, thanks! Hope you two are doing well! 😊

  • @cassidynoble5466
    @cassidynoble5466 2 ปีที่แล้ว

    Excellent video! Great analysis!

  • @nightcrawlerz788
    @nightcrawlerz788 ปีที่แล้ว

    Wow excellent video. I liked this game a lot. Thanks for posting!

  • @goodwithastain
    @goodwithastain 10 หลายเดือนก่อน

    I just finished this game a couple weeks ago for the first time and i have to agree, the DLC really did take away from the game. Like i already hated the cliffhanger but the DLC's was just the same one again but way more underwhelming

  • @StormCrow702
    @StormCrow702 2 ปีที่แล้ว

    Ah good to know your safe good sir. Would it be too informal to beg a Legacy of Kain soul reaver. Thank you and great work.

  • @sheep3370
    @sheep3370 2 ปีที่แล้ว

    Soooo are we aware there's actually a dlc set after the ending?

    • @GameProf
      @GameProf  2 ปีที่แล้ว +1

      Yep, I referenced it in the opening, and explained the channel's policy of looking at the game as it is, rather than complicating things by including DLC and expanded material.
      Besides, the DLC accomplishes little beyond backpedaling on the original ending and leaving things off in a slightly different cliffhanger.

    • @sheep3370
      @sheep3370 2 ปีที่แล้ว

      @@GameProf Ah, my apologies. Loved the video!

  • @Psyzenn
    @Psyzenn 7 หลายเดือนก่อน

    The whole video to me sounds like this..."IT"S WRONG ON SO MANY LEVELS BUT IT JUST WORKS!!!!" P.S. After finishing the game today and finishing your video it almost seems to it could also be viewed as lonely, the fear of change and at the end prince can't loose the only thing he cares and has feelings for.

  • @2020gamingnetwork
    @2020gamingnetwork 2 ปีที่แล้ว +1

    Imagine if this game come in 2023

  • @kowagaruwolf320
    @kowagaruwolf320 2 ปีที่แล้ว

    That is a very nice game that I remember enjoying it besides the controversy at the time. I remember being annoyed that the dialog had a very scripted banter structure though, more a back and forward.

  • @Lucien.Libertaire
    @Lucien.Libertaire 6 หลายเดือนก่อน

    Sands of time trilogy is not literature, it’s a Wagner opera without music.

  • @brandonw7442
    @brandonw7442 2 ปีที่แล้ว

    Great video!

  • @HARU11211
    @HARU11211 ปีที่แล้ว

    i knew this game is not bad when i replay it people just have preference

  • @Alucard1242
    @Alucard1242 ปีที่แล้ว

    Great analysis and I understand the game better now. I still don't like the ending and think Shadow of the Colossus did it better but I understand what they were going for

  • @scottscotty5102
    @scottscotty5102 ปีที่แล้ว

    he should do one on BIOSHOCK INFINITE cause the analysis he did on bioshock was amazing, best one to me!
    Plus it has the second most views

  • @arunraja1545
    @arunraja1545 ปีที่แล้ว

    People should remake this game

  • @leongremista95
    @leongremista95 9 หลายเดือนก่อน +1

    warrior within is the best in the franchise
    i will die in that hill

  • @DavidAre00000
    @DavidAre00000 2 ปีที่แล้ว

    Really miss these videos. Hope someone throw the money like with Metroid Other M to do Prince of Persia The Warrior Within xD

  • @theevilgood
    @theevilgood 5 หลายเดือนก่อน +1

    Warrior within was good. Fight me

    • @theevilgood
      @theevilgood 5 หลายเดือนก่อน +1

      Watched the rest and uh, yeah. I dunno that I could disagree with someone more about lit analysis. Among the worst takes is this idea that a character using their sexuality to manipulate their way into power is somehow inherently sexist.
      And ew. He thinks TLOU was Joel doing something bad

  • @SurprisedPika666
    @SurprisedPika666 ปีที่แล้ว +1

    Do Zelda or Life is Strange?

    • @GameProf
      @GameProf  ปีที่แล้ว +1

      Okay tho question:
      Which Zelda? The series isn't exactly known for narrative ambition. I could probably see it for Twilight Princess or Majora's Mask, though personally I'd want to write a love letter to my boi Linebeck from the most underappreciated of Zelda games, Phantom Hourglass.
      All that aside though, I'm genuinely curious which Zelda game(s) you would most like to see lol

    • @SurprisedPika666
      @SurprisedPika666 ปีที่แล้ว +1

      @@GameProf Yeah, Majora's Mask was the game I was thinking of. MM is talked about a lot online but I think you could a put a unique spin on it.
      And a random thing, I adored your FFVII analysis. Still one of the best I've ever seen. Just wanted to put that out there.

  • @alwaysxnever
    @alwaysxnever ปีที่แล้ว

    11:25 yes. Going from Sands of Time to this, a lack of a true game over didn't work for me. Nothing wrong with casual/journey/easy mode. But not with this game for me. I prefer Forgotten Sands.

  • @josephlemons
    @josephlemons 2 ปีที่แล้ว

    About time lol, thought this channel was dead

    • @GameProf
      @GameProf  2 ปีที่แล้ว +7

      Just had some bad mental health times combined with increased hours at work, is all. Hoping to keep things fairly regular for a bit.

    • @pokvirus5705
      @pokvirus5705 2 ปีที่แล้ว +1

      @@GameProf As long as you keep making them, I’m willing to wait no matter how long. Algorithm be damned

    • @josephlemons
      @josephlemons 2 ปีที่แล้ว

      @@GameProf awesome I work in the food service industry so I know all about long hours, would love a series on Assassins Creed or Splinter Cell or Metal Gear or Hitman

  • @chyzyzbik5623
    @chyzyzbik5623 2 ปีที่แล้ว

    Yo, I feel like music in chapter 2 of this video is little too loud

    • @chyzyzbik5623
      @chyzyzbik5623 2 ปีที่แล้ว

      But apart from that, thank you much for this video! I always considered this game as one of the best I have played, but struggled to understand why it is so special. Now I see little more.

  • @Mikolaj1334
    @Mikolaj1334 หลายเดือนก่อน +1

    👇Warrior Within fans

  • @darkpowerxo
    @darkpowerxo ปีที่แล้ว +1

    The only good game of price of Persia

  • @ProfBrunoClemente
    @ProfBrunoClemente 2 ปีที่แล้ว +1

    Warrior Within is a masterpiece. Period.

  • @KanaevM
    @KanaevM 2 ปีที่แล้ว

    Ещё живой? Хорошо.

  • @cyberswordsmen8198
    @cyberswordsmen8198 2 ปีที่แล้ว

    I wonder what you would make of one of the Dark Souls/Bloodborne/Demon Souls/Elden Ring games. They have a very complicated take on storytelling that is hard to explain but there is an ocean of depth there.

  • @pelgervampireduck
    @pelgervampireduck 2 ปีที่แล้ว +1

    I don't understand your hatred of Warrior Within, it's good, it improved upon what Sands of Time did. It's probably the best of the trilogy. Two Thrones is good too but it was a bit rushed and they changed what they had planned originally, it's not on the same level of quality of Sands of Time and Warrior Within. The whole trilogy is good anyway, it's one of the best sagas in gaming.
    My favorite is Prince of Persia 1. I like the sequel "The Shadow and the Flame" too but not as much as I love POP1, and I'm sad there never was a "prince of persia 3" to close the original trilogy.
    POP3D is horrible, it sucks, it's an unplayable disaster and an example of a reboot done wrong.
    this 2008 reboot is crap too, it shouldn't have been called "prince of persia", it's a disgrace to the name.
    and I never played "forgotten sands" but the trilogy was already completed, it didn't need a fourth game so it's "meeeeh".
    t

    • @noblealfred5010
      @noblealfred5010 2 ปีที่แล้ว +1

      He thinks it's "EDGY" hence bad. I agree to some extent, but for the sot trilogy won't be complete without warrior within and I find the narrative value in the Prince's growth in strength of character rather than the initial story they told which was about price, trade offs and acceptance.