Very happy to see this video, Radiant Dawn is my favorite game. I was laughing along with the video about how Micaiah makes little sense. I find her backwards characterization to be really compelling from a literary PoV, but your commentary made it fun to throw that aside for a bit and just have a laugh. I also wanted to share that Fiona, while being screwed for a variety of factors indirectly related to her as a unit, also suffers from an error with her stats. Each unit in the game has pesronal bases on top of their class' base stats, and Fiona has these in the code. However, through some error, they are not applied to her in practice. Essentially, she only has the generic class bases of a level 9 cavalier. You can actually see this if you look at her stats compared to the green units in her chapter.
The game as a whole was clearly rushed to meet an impossible deadline at Wii launch (reminder: PoR was released by the end of the gamecube's life), and they likely had to cut chapters by the end because datamine suggests that Part 4 had 8 to 12 pre-Tower chapters. Which also explains the poor availability of some units slotted to come back during Part 4 (namely, Tormod & company) So its not surprising that the newer units werent fine tuned as they were supposed to. Fiona is one of my favorite characters from a thematic perspective, and she is actually really good when trained. But her lack of base stats and availability kill the entire thing.
A remaster would be wonderful. The smash announcer says we like ike. It would honestly be pretty cool as it's old enough to not be the modern gen as i consider that to start with awakening.
Tellius really needs just a remaster to HD with QoL changes like enemy phase speed up or even skip, it holds up visually to even today as it didnt try to go full 3D on everything and in fact I consider RD's cutscenes to be far better looking than 3H's ugly ass attempt at it.
She knew about racism already, she herself is the subject of it, but a big difference is that she hides the fact that she’s different, always worrying about how others will treat her if they found out, and it never occurred to her that the treatment she’s always worried about it is exactly what Muriam and Vika have been experiencing the whole time they’ve been with the army, which is why she cries.
There is SOOOOOO much more to this game than jist that. More than a few characters from Path of Radiance get some of their best showings here (characters that had arcs by and large show wonderful, gratifying and natural character growth in this game, and this game is a major reason Elincia became one of many fans' favorite characters)!! More than a few newcomers also get great screentime and their own fulfilling arcs (many people tend to like Micaiah more after fully realizing the full picture and her circumstances on future playthroughs, though others either like her from the start or hate her through and through). Not every new character lands and the support system is trash, but a lot of the new stuff is done more than well enough to be marked as "memorable" to many that played it.
I will be forever grateful to my dad for buying this game for me on a whim when I was a kid. It's such a brilliant strategy game, wonky story or not. The mechanics mesh so well, and its grand scale is something no other FE game has been able to capture. Don't even get me started on that SOUNDTRACK!
considering there were only thirty thousand European copies sold in my continent, finding a copy for sixty quid a couple months ago in my local game shop was pretty unreal.
I just found your channel and I’m a big fan of this style of content! You have a really pleasing voice to listen to and you had a nice flow to your script. I subscribed, can’t wait to see more
I’m a big fan of this style of content! I’ve been enjoying videos like this which are more than just gameplay, I like the comedy with opinions on the games. I didn’t get a chance to finish FE10 either so this feels exciting!
I love all your offhand comments as you play. This is one of my favorite games from childhood but it's genuinely funny to hear all the wackiness of part one pointed out. I look forward to more videos on Radiant Dawn from youu
Micaiah is only in her early 20s and Sothe is more like a co-orphan brother/childhood friend than a son. He's also obviously way more worldly than she is. Her being super old is a common misconception because the game mostly just alludes to her being "older than she looks" and treating it like a problem she's had to deal with numerous times. You have to go into the convoluted backstory to realize that she's supposed to look like she's 13 or something and is only old relative to that. It doesn't help that the localization team decided that instead of cutting a difficulty out, this time they would cut the extended version of the story that was supposed to be your reward for playing the harder difficulties. They also jump through hoops to make Edward and Leonardo massively better than they were originally with everything from stat boosts to new prf weapons to buffing their innate skills.
This was very entertaining, as a longterm veteran of FE & with Radiant Dawn most likely being my most playtime. I enjoyed this a lot, I eagerly look forward to more in this series. Very informative, too!
Just found this channel, loved this video and its format a lot! Radiant Dawn is one of my favourite games, despite its (many) flaws, godspeed with the game o7
I absolutely despise micaiah, half the plot is her fault for trusting pelleas, she is a hypocrite, she is bloodthirsty during chapter 3 and almost every character treats her like a perfect messiah. It's sickening.
GREAT video man! Always wanted to go back and play this game as it's the only FE between 6 and 11 I never did, but I knew I'd never get to it especially because of how wonky I heard it is
I only just discovered your channel, and I want to say that I find you super entertaining! Radiant Dawn is by far my favorite FE game, and even though you seem to not be enjoying it, I am enjoying the light hearted way you make fun of its plot contrivances and silly balance. I hope you do this with other more story-focused FE games, like FE4!
Radiant dawn has very high highs and very low lows, like I loved my time with it, but replaying it doesnt seem appealing to me, because so many maps I just dread and my main problem are the different armues you always get so few characters that you cant really customize till part 4 wich is my biggest replay factor for fe games.
what's likely the hardest and maybe worst part about Radiant Dawn deff gotta be the removal of enemy range indicator in hard mode. while that isn't too bad since the player can tediously count the tiles, that coupled with disabled battle saves(which are there to primarily save time on those extremely long maps+rerolls all rng each time you start from it. its also a source of level up rng abuse), considering how long maps take in the latter half deff makes Radiant Dawn quite a literal slog on hard- I believe that's one of the few reasons many players wouldn't attempt hard mode for RD, as its really Tedious due to all those factors. and the suspend feature(replaces battle saves) doesn't help, since the rng would likely be locked in, most likely forcing a reset esp on those later maps that can take over 2 hours- the wack part is that battle save abuse works for RD cuz its actually one of the few FE games where maxing stats doesn't matter with the exceptions of, part 3(not that bad since the other side's units don't really fight you in those maps unless you work for it.) part 4(actually very long and pretty tough even with max stats), and both Ike vs Black Knight fights. I'm glad they never tried the remove enemy tile range indicator stuff again in future FE games. that's deff one of the worst mechanics in the series. but despite all of that, I think Radiant Dawn's a very Fun and unique Game overall. but its deff apparent how flawed the game is or can be when hard mode is looked at, alongside how/why the game's battle saves were such an important feature in normal despite how broken it was. it deff saved such a massive amount of time for those pretty long maps-
I loved this video, and especially the way you expressed your dissatisfaction with the plot holes. Part 1 is my favorite, and I am really looking forward to future videos. +1 sub
I am so happy you are actually taking the time to train Edward. He’s my favorite and he is so underrated. I really hope at least him drops in a *New heroes* banner this year
I didn't know it was possible to hate Radiant Dawn's story that much. I do feel like a lot of the complaints can be explained or leave details out, but whatever. tbh I don't even know if it was exaggerated for comedy or not. If this comes off as me saying you're a hater and wrong and I hate you, that's not the case. I simply respectfully disagree while still seeing your point because you explained it very clearly, which means you did well. What I do want to say is that the style/format of content is really great. Overall video is pretty good and fun to watch.
The main difficulty regarding the overpowered 'crutch' characters in part 1 is that you'll be shooting yourself in the foot if you rely on them too much. As tempting as it is to solo the map with them, the Dawn Brigade's gonna need all the experience it can get. Because later in the game they'll be on their own, with no one to hold their hand!
This really isn’t all that true, though. Arguably the easiest way to beat the DB maps in part 3 are to just rely on Jill near exclusively to do the majority of your combat, with Sothe and Volug doing some minor beastfoe contributions. While Jill is technically an investment unit, she isn’t exactly a chore to train in part 1 like the majority of the scrub squad is
i just complete radiant dawn using lyre, vika, volugg, ulki and skrimir instead of the all powerful laguz king. This game is definitely one of the best.
I just want to note that all the characters that were labeled as "bad" are actually all excellent characters but....take effort to raise. Meg and Fiona are both perfectly good units if raised, and Vika is LEGIT one of the best units in the game, but suffers from piss poor availability and laguz exp shenanigans. If you feed every unit to Vika IN HER UNSHIFTED FORM on all the maps before she becomes permanent, she genuinely becomes a terrifying unit (only second to her royal counterpart, Naesala). Or...just run Naesala I did a run comprised of a member of each laguz race (no royals, excluding Skrimir and Kurth who aren't "true" royals imo) and Vika & Volug (once you get rid of half-shift) were honestly all-stars. I love RD because honestly every unit is viable and unique, it just depends on how hard you want to work for them :)
I think most people are comfortable calling the high effort, difficult characters like Meg, Fiona, Astrid, etc 'bad' because you kinda need to seriously alter your gameplay in order to reasonably train them. Since Fiona's initial chapters are indoor -> indoor -> swamp and her base stats are miserable, I have no idea how I'd get her into a workable state without boss abuse, so I don't want to evaluate her based on her potential ceiling even though she has high growths.
Radiant dawn is my personal favorite fire emblem game, but literally one of the last games i would ever recommend a new fan of the series. There are numerous design choices that make no sense to anyone but the most seasoned of players, and the late game unit selection process is the most shallow of any in the series. That being said, as a kid, i absolutely adored both Sothe and Micaiah, to the point where it probably ended up shaping my personality in the long run.
Have to say I enjoyed watching your content and I agree with a lot of Radiant Dawn. I played it because it was a hard permadeath game and what I got what a convoluted plot where the main characters do nothing to stop evil people from evil things and the game throws overpowered Gatoh units left and right to the point where leveling up anyone else is pointless (although Laura and her lance friend pwned the Endgame for me, because I refused to use any of the crutch characters). Half the time I just ended up fighting my own units, I had no idea what side I was on, people had Michea do evil ditry work by setting people on fire because reasons and then I had that map with the 50+ soilders moving in one turn. I have no idea which character to actually invest resources in, because they pop in and out in the story whenever the game feels like it and then you get locked out of using characters because the game says so. And to this day the Burger King character's motivation has no sense.
This video really makes me want to replay RD (again). Sure, the unit balance and availability is generally awful (rip mages) but it has a charm that feels missing from PoR. It's also fun to try and use challenging units like Meg and Fiona due to how you can pump them full of bonus XP.
When I first started dating my wife, she brought over her Wii games when she moved in with my family. I looked through her games and I found radiant dawn. I was very shocked. Two years later and I haven’t played it yet, but I definitely need to
Whenever i feel like playing RD i use an old savefile at the start of part 3 with Iliana carrying all the treasures from part1 and Leonardo being fed all the kills with paragon.
God, i remember being so excited for this game when it was coming out. I was all set to load up my characters from Path of Radiance and see how things have changed. Unfortunately since I beat Path of Radiance on easy (I was borrowing it from a friend and I wanted to get through it quickly) I couldn't transfer my characters over to it. Then I kept losing units in the first part of the game that I got frustrated with having to restart the chapters so much. I gave up after I learned that there were hardly any support endings. Never found out who the Black Knight was supposed to be, but I think I have an idea. I do want to try the game again and see if I can finally beat it though.
Just a few minutes in, but I need to clarify; They DID change the difficulties of RD, not just the names, they changed a lot of mechanics and introduced a lot of new elements that alleviated difficulty. It's not a mistranslation, it's a localisation because the difficulties were changed to be less hard than the JPn versions.
Green units killing enemies grants bonus EXP in Radiant Dawn, so sometimes it's better to let green units get kills than using an overleveled unit of your own. Also, it's a pity you didn't use Aran. He quickly becomes a phenomenal tank with great damage output, and the Dawn Brigade desperately needs that.
Hello, have never watched one of your vids before today! FE10 was actually my first fire emblem and I am biased towards it as a result. Even so I do actively strain against the games’ own design by boss abusing the part 1 characters and refusing to use the Laguz royals. It feels so good to bring Leonardo to the tower. Between the wackass balance, scuffed availability, and the wrench that transfer bonuses throw into the mix, it really is such a mess. Nonetheless, maps like 2-E and 3-13 are so good that I can’t hate it. I also have similarly mixed feelings on the story; Pelleas is my goat and I will ever forgive the game for not giving him a chance to develop and be a major character, even when he survives in subsequent playthroughs he just gets mocked and it kills me, to say nothing of the character assassinations of Naesala, Sothe, and Astrid. Such a mixed bag of a game. Also, I cannot imagine playing fire emblem without just looking up where and when reinforcements will appear, jajajaja, am I a fake gamer for that? I feel like it just saves time…
Micaiah: Decides not to kill Jarod because of moral reason bs. Also Micaiah: Literally kills him the next chapter because why not. Why even bother sparing him? This isn't dbz where bad guys join you after getting their ass whooped.
I very much enjoyed this style of video here Mr Shonk. I have a love hate relationship with Radiant Dawn; so it’s fun to see your mostly blind run of it as a FE veteran. I’d like to briefly mention that maniac mode in this game, aka hard mode, sucks. It turns off the weapon triangle, doubles the effects of biorhythm (that mechanic no one remembers from 9 and 10), and prevents you from clicking on enemy units to see their movement. It’s not fun to play. I will also mention that this game has an alternate timeline of events that you can experience only on your second playthrough. I’ll get more into that when it comes up.
Even if I had hard/maniac unlocked I wouldn't have played it for this series because it doesn't sound fun :V I know a scattered amount of info regarding how later events play out, so I'm aware of who's playable on a second playthrough, and I know of that hidden Soren scene I think is locked behind save file transfer and other stuff(?)
In order: 1: No, its not fun. 2: The Soren scene is super cute but you should just watch it on youtube, its a pain to get. I was mostly referring to the additional player character 3: I look forward to you playing more of this game so I can talk about how Micky shooting Izuka in the face during act one would solve the entire plot without spoilering folks.
Micaiah is definitely. A lord character. I've heard Roy, Lyn and Eirika be called worse, but at least they don't get one shot by every single enemy in the game. For me she's easily the worst lord in the series.
I hate Micaiah even as a unit, but generally speaking, Sacrifice and her absurd RES stat actually comes in clutch for her a lot. She genuinely has a lot of utility that Roy and Lyn can't ever have, which is super important for the Endgame chapters thanks to how magic and status-heavy it becomes (sacrifice cleanses status effects and ignores Silence). Sacrifice also combos well with Wrath and Resolve which can both help her tank and kill. She also just gets staves on promotion meaning she can not only avoid having to fight anything, she heals herself because Radiant Dawn is the one game where healers regen as long as they have a staff equip to compensate for the fact that staves are...weapons for...god knows why. Basically Mickey D is in a game that actually does play to her strengths, and even when it doesn't she still has a point to be forced deployed. She benefits from how FE never really know what to do with support units, in how their stats never matter yet the game must bend to their whims. When you aren't judged strictly on combat, something that Roy, Lyn, and Eirika cannot say they have (eirika is actually a decent unit anyhow), you actually have a lot more in your favor. She isn't easy to use and will die to a stiff fart, but she never has to go into combat anyway as long as you play smart.
@@Treehouse22009 I agree with most your points except the very last one. Radiant Dawn is the game that decided on the hardest difficulty to take away seeing enemy ranges. Sure, Micaiah SHOULDN'T be seeing combat, but 'just don't have her enter combat' is easy said than done when the game has no visible ranges and enemy units spawning next to her and dracoknights right next to where she needs to go and also just generally her being forced into every single chapter she's available for. Sure, I'll take staff utility, but I'd still rather have a lord that doesn't die to every unit in the game. Also her Res is negligible because magic units in Radiant Dawn are awful until Endgame, wherein every threatening magic unit... Won't target Micaiaih.
Actually I changed my mind I disagree with almost all your points. Silence staffs on enemies are fine, don't use mages in endgame they're awful. Sacrifice has some niche viability with Wrath+Resolve but to that I say; why the fuck are you giving Wrath+Resolve to Micaiah. Give it to someone who can actually take a hit and they can enemy phase with it Micaiah can get in one good player phase hit before having to be rescued away. The best for Micaiah is to use a physic staff in the corner of the map occasionally (although personally I find units in Radiant Dawn are very lopsided, they either get killed before you can use a physic staff or never take enough damage to bother healing them) and use sacrifice when a sleep staff is used. Maybe more useful than Roy or Lyn but again. One-shot by every physical enemy in the game and two shot by magical enemies in Part One.
@@jude_illusion yeah i would say use the mod that turns enemy ranges back on. rd is a...game at the best of times. Seriously though, I definitely do prefer good lords with both killing and supportive capabilities. Alear is pretty damn close to what I want but their AWFUL early game really hurts them for me. I just give Micaiah some more slack than I should because I want to look like I'm reasonable about hating this bitch and FE healers have weird exploitable designs that you should take all measures to abuse.
@@jude_illusion A) Silence is less about the mages, more about your dancers. Can't sing Galdr with it... And Sleep hurts cause it *doesn't go away until they are hit*. B) It really more endemic to how whack Wrath and Resolve are that there's really not a lot of units that want them. Still, I'm more saying that she can abuse them to kill things, especially at far ranges with Purge (moreso Wrath working than Resolve) and use the extra speed to help luckshit out a dodge every so often. C) You rightfully shit on the fact the best use for Mickey is to stick her to a corner and Physic spam, but that is still FAR more useful than anything those lords can do. She's a D-tier Lord in a series where MCs can get BAAAAAAAAAAAAAAAAAAAAAAAAAD.
Radiant Dawn should have had a fantastic story because it has the best premise of any FE game: what if we saw the realistic consequences of the last game's happily ever after? We conquered the bad guy's kingdom, but of course the occupying force will oppress them. We put the princess on the throne, but she's too inexperienced to play the game of thrones. No spoilers, but the game makes rookie mistakes that squander the vast potential of this story.
1:11 This is straight up not true, the English version of Radiant Dawn has just been made easier across the board compared to the Japanese version, through a higher starting level Dawn Brigade, promoting by reaching level 21 instead of through promotion items, easier and cheaper forges, and many skills being much better than their Japanese counterpart
Yeah, there are absolutely global version differences that made NA easier than JP -- but what I was saying here in the video is about something else: These NA difficulties are still based off of the original Normal, Hard, and Maniac from the JP release of FE10 and have no correlation to the NA release of FE9 and it's Easy, Normal, and Difficult! That not only messes up with file transfer, it creates lopsided expectations from people who played FE9 and end up having a considerably harder time in FE10 on what appears to be the "Same" difficulty setting.
@@Shark3143 while the fact that Path of Radiance is much easier than RD should be acknowledged, saying the difficulty names were mistranslated doesn't help as all of RD difficulties are harder PoR's, and you should say that, "Radiant Dawn is harder than Path of Radiance, so playing on Easy on your first time is alright"
Long game is long, its not surprising that it takes quite awhile to talk about the whole thing, so many characters and maps to go through. Although part 1234 is mostly self contained in each. The characters though, theres like what, 70 of them(?) not sure the exact number, could probably take 2 hours just talking about just the characters.
Fiona was a prank by the developers, they have purposely trained her wrong - as a joke. okay real talk Imbue and Savior are actually really nice skills, and her earth affinity is good. she just takes too much investment, especially considering the rest of the dawn brigade. ...she also has issues of being a growth unit in a game with whacky availability uh honestly she would probably be viewed more favorably if you could bring her to the swamp. they gave her saviour and the prisoners in the prison map dont need ferrying or covering, they gave her imbue but vulnerary heals 20 instead of 10 like in every other game starting with 6 Magic is... odd. its meant to make imbue better-- --but her growth is 15% and growth rigging aside thats the same as the rest of the non mages and nobody really uses imbue better, if thats a real contest? sothe may want it because he will, probably, have around 10 magic after promotion but since all martial classes cap at 20 magic, and for some reason all of the promotions give like +4 magic you will probably end up seeing everyone sit around 15 magic. i dont even think it would be broken to have silver knights have a cap of 30 magic, just to try and give it something to lord over gold knight. not like it matters, even though having her be a weird sort of, spellsword horseman would be a cool niche, the flame lance isnt here and the cards are there, there is genuinely something they could have given her by having her be a card cavalier-- but you get the first card in 1E. its negligible, but it is A USE! there is 6 master seals available in P1. i know it is too late now but consider BEXPing fiona to 10, rigging for 1 Magic level, to get her to 7 magic, give her a magic booster (the only other who you would give it to is micaiah. she wont need it uwu), thats 9 magic, use one of those master seals, she gets +2 magic on promo, thats 11, and with that reaper card thats 19 magic as an attack. considering your mages in part 3 are: -Micaiah -Laura? it is, stupid. but so were the devs making this unit.
I have such a love-hate relationship with this game. I love the gameplay, map designs, and secondary objectives in maps for bonus EXP. I hate a lot of the characters, the story, and Michaiah is one of the worst lords in the series. I need to play Roy’s game to say if he is worse or not.
Roy's okay in normal mode. He ends up with reasonable stats, has great support options, plus swords are good in FE6. He gets a ton of flack because he promotes truly, embarrassingly late and his earlygame feels pretty dang bad on hard mode.
Not sure if you've already finished the game (doubtful because no one has ever made it past 3-E's enemy phase and lived), but XP earned by green/yellow units get turned into Bonus EXP for your other units to use, so you don't actually lose much by letting them fight
@@Shark3143 Maybe, but letting enemy units live on 2-3 specifically gives you more bEXP than letting your yellow friends kill them (iirc 200 per unit alive vs like 10-20 per kill)
tbh, the difficulty names are not a big issue for most Fire Emblem games. I would honestly like more FE games to just call their 'Normal' mode Easy with how most of them double xp gain and substantially lower enemy stats compared to even Hard.
Jerod only does two things; warcrimes and “strategic” warcrimes. Like could they have made him any more of a cliche badguy? How about showing him kick puppies and kittens, or braging to orphans about how he axed their parents
I really enjoyed this video. Your humor, editing and commentary (ya know, the content) was amazing, but I have a note on your vocal delivery: (I used to do this all the time and still do on twitch when I’m going for a long time, so I hope this doesn’t sound too personal) Your sentences tend to ‘turn upward’ a lot in tone, kind of like an Irish person, but you’re not, so it hits kind of strangely in my ear. Your voice will rise every comma in a sentence and only go down in tonality at the end of a long thought or ‘paragraph’. It made it to where I kinda spaced out on what you were actually saying a few times, distracted by the repetition of your sentences sounding like a loop for minutes on end. It’s something I’m sure you hear back in editing and notice and I know it’s hard to shake, but it will improve your viewing/listening experience a ton if you work on it a little. Once again! All love and construction, I wouldn’t have said this if I didn’t really think it could improve things for both of us
I KNEW my Irish great-grandparents would influence me! Hey, jokes aside, I appreciate comments like that and I'm gonna try and and be a little more natural and varied next time I'm recording post-commentary. Not only did you notice my repetitive pitching, but my volume in the recording was loud at the start and trailed off the longer I talked, and I did a lot of little volume adjustments to make the overall listening experience more even.
Speaking as someone that HAAAAAAAAAATES Radiant Dawn, even I never really connected how...stupid Part I is written. Part 3 and 4 are rightfully given a lot of flak for the absolute what-the-fuckery that goes within, but Part I really does Micaiah no justice as a character. For someone that is 30, she written less mature and more naive than Eirika. Which is insane given the idea that someone playing Radiant Dawn would know the lore and racial tension behind Tellius as a setting, so why do you need someone that needs to be explained how racism is bad again?? A lot of people like Micaiah for what she could have been or the idea of this Flawed Messiah, especially in the light of all the posturing of Avatars of late. It is why she has won Heroes' Choose Your Legends vote back in the day. But they really have not played the game or read her lines, cause if they did, they would know that her issues lie way more than just the wasted potential of RD. She is a contradiction of a character with no actual line of morality or stance beyond literal jingoism and nationality, which the game doesn't even bother to critique. Even then she isn't one for the betterment of Daein or putting its brighter aspects to the spotlight, but moreso someone that wants the status quo back, even down to the days of Ashnard. As the game continues and it tries to critique her "fllaws", it always uses kid gloves and keeps giving her many benefits of the doubt, even with characters who have no reason to do such. Mickey is not a good character and nothing about the game will change that idea. I will admit I do like Jarod being somehow evilier than the senators. He really does steal the show, he has no backstory or reasons why he's like that. Even Izuka has the whole "SCIENCE" thing for him. Jarod just does not care about being a functional human being, even in the hilariously skewed morality of Tellius. There is a bit that even the game sort of brushes aside behind Micaiah's Sacrifice, though, that you may have missed. It isn't that heals injuries or cures the sick that makes it special, it is that it can revive people who have recently died or is near-death. Nico wasn't just injured, he was *dead* before Micaiah walked in. It gets...only one more scene of importance and that is only if certain conditions are triggered anyhow, but I will at least defend that bit of the intentional messiah complex the game builds around Micaiah. Not that it isn't a STUPID writing trope for this game, but there are unique reasons why the game builds quite the pedestal for the girl, even if it struggles for the life of it to kick it down when it needs to. And in a gameplay sense, while you can't use it to save units, it does have one more trick up its sleeve that you will only know by reading the Skill Description in the menus -- it cures status effects! This will become important later.
i agree with the micaiah points but also i will add its disappointing that towards the end when she can finally have some decent development, she just gets brushed aside and becomes a literal mouthpiece for someone else. she has barely any lines of her own towards the end.
i will say the idea that the difficulties in radiant dawn being misnomers is actually false, there are version differences that do make the english versions easier
Can you tell me what those version differences are? I know of changes to the forging system, skills like wrath, and that Edward/Leonardo got buffs (base level, prf weapons), but as far as I know the difficulties themselves are identical from what I've read on the topic
@@Shark3143 the most important differences imo is the change to third-tier promotions (japanese version requires an item) and the Tarvos, which completely changes how 3-6 plays in my experience. they arent massive differences but theyre enough to change how the game works
I found a box at a flea market that had 5 copies of path of radiance amd 4 copies of radiant dawn in it lol got the box which had like 30 wii games in it for $100 made over $1500 on it lol
Yeah, I got dozens of comments about Fates S-Ranks and Silvers, but having aborted three playthroughs of that game without finishing it, I didn't want to comment on it since I'd end up being extremely derivative of Excelblem's excellent video on the Fates S-Rank weapons.
Very happy to see this video, Radiant Dawn is my favorite game. I was laughing along with the video about how Micaiah makes little sense. I find her backwards characterization to be really compelling from a literary PoV, but your commentary made it fun to throw that aside for a bit and just have a laugh.
I also wanted to share that Fiona, while being screwed for a variety of factors indirectly related to her as a unit, also suffers from an error with her stats. Each unit in the game has pesronal bases on top of their class' base stats, and Fiona has these in the code. However, through some error, they are not applied to her in practice. Essentially, she only has the generic class bases of a level 9 cavalier. You can actually see this if you look at her stats compared to the green units in her chapter.
The game as a whole was clearly rushed to meet an impossible deadline at Wii launch (reminder: PoR was released by the end of the gamecube's life), and they likely had to cut chapters by the end because datamine suggests that Part 4 had 8 to 12 pre-Tower chapters. Which also explains the poor availability of some units slotted to come back during Part 4 (namely, Tormod & company)
So its not surprising that the newer units werent fine tuned as they were supposed to. Fiona is one of my favorite characters from a thematic perspective, and she is actually really good when trained. But her lack of base stats and availability kill the entire thing.
the leonardo slander 😭
I really liked this format, gives a good summary of both story and gameplay!
A remaster would be wonderful. The smash announcer says we like ike.
It would honestly be pretty cool as it's old enough to not be the modern gen as i consider that to start with awakening.
Awakening is like 13 years old dude... we're getting old.
Tellius really needs just a remaster to HD with QoL changes like enemy phase speed up or even skip, it holds up visually to even today as it didnt try to go full 3D on everything and in fact I consider RD's cutscenes to be far better looking than 3H's ugly ass attempt at it.
Would absolutely love a Tellius Remaster. Would be absolutely amazing
I had heard that radiant dawn was "micaiah learns racism exists and cries, the game" but I didn't know to which extent
She knew about racism already, she herself is the subject of it, but a big difference is that she hides the fact that she’s different, always worrying about how others will treat her if they found out, and it never occurred to her that the treatment she’s always worried about it is exactly what Muriam and Vika have been experiencing the whole time they’ve been with the army, which is why she cries.
It literally isn't; that's just one small moment in a game with a sweeping and complex plot.
There is SOOOOOO much more to this game than jist that. More than a few characters from Path of Radiance get some of their best showings here (characters that had arcs by and large show wonderful, gratifying and natural character growth in this game, and this game is a major reason Elincia became one of many fans' favorite characters)!! More than a few newcomers also get great screentime and their own fulfilling arcs (many people tend to like Micaiah more after fully realizing the full picture and her circumstances on future playthroughs, though others either like her from the start or hate her through and through). Not every new character lands and the support system is trash, but a lot of the new stuff is done more than well enough to be marked as "memorable" to many that played it.
I will be forever grateful to my dad for buying this game for me on a whim when I was a kid. It's such a brilliant strategy game, wonky story or not. The mechanics mesh so well, and its grand scale is something no other FE game has been able to capture.
Don't even get me started on that SOUNDTRACK!
A shark talking about fire emblem, im in.
Vika is good taste.
considering there were only thirty thousand European copies sold in my continent, finding a copy for sixty quid a couple months ago in my local game shop was pretty unreal.
Can't wait for the next one, I think this video style is very easy to follow and enjoyable.
I just found your channel and I’m a big fan of this style of content! You have a really pleasing voice to listen to and you had a nice flow to your script. I subscribed, can’t wait to see more
This was way more entertaining than I thought it would be
i really liked this video, good mix on focusing on the gameplay and story. keep it up!
I’m a big fan of this style of content! I’ve been enjoying videos like this which are more than just gameplay, I like the comedy with opinions on the games. I didn’t get a chance to finish FE10 either so this feels exciting!
I love all your offhand comments as you play. This is one of my favorite games from childhood but it's genuinely funny to hear all the wackiness of part one pointed out. I look forward to more videos on Radiant Dawn from youu
Micaiah is only in her early 20s and Sothe is more like a co-orphan brother/childhood friend than a son. He's also obviously way more worldly than she is. Her being super old is a common misconception because the game mostly just alludes to her being "older than she looks" and treating it like a problem she's had to deal with numerous times. You have to go into the convoluted backstory to realize that she's supposed to look like she's 13 or something and is only old relative to that.
It doesn't help that the localization team decided that instead of cutting a difficulty out, this time they would cut the extended version of the story that was supposed to be your reward for playing the harder difficulties. They also jump through hoops to make Edward and Leonardo massively better than they were originally with everything from stat boosts to new prf weapons to buffing their innate skills.
Spoken like a true Sothe groomer. 😂
Great video. I absolutely love this game for the scale it achieves that no other fire emblem has yet.
Radiant Dawn is by far my favorite Fire Emblem game and I've played every one except for the crusader titles
This was very entertaining, as a longterm veteran of FE & with Radiant Dawn most likely being my most playtime. I enjoyed this a lot, I eagerly look forward to more in this series.
Very informative, too!
Just found this channel, loved this video and its format a lot! Radiant Dawn is one of my favourite games, despite its (many) flaws, godspeed with the game o7
This video style is really fun. Please talk about how cool (hot) haar is in part two though
Love the content, defo wanna see more of radiant dawn
I absolutely despise micaiah, half the plot is her fault for trusting pelleas, she is a hypocrite, she is bloodthirsty during chapter 3 and almost every character treats her like a perfect messiah. It's sickening.
GREAT video man! Always wanted to go back and play this game as it's the only FE between 6 and 11 I never did, but I knew I'd never get to it especially because of how wonky I heard it is
I only just discovered your channel, and I want to say that I find you super entertaining! Radiant Dawn is by far my favorite FE game, and even though you seem to not be enjoying it, I am enjoying the light hearted way you make fun of its plot contrivances and silly balance. I hope you do this with other more story-focused FE games, like FE4!
Radiant dawn has very high highs and very low lows, like I loved my time with it, but replaying it doesnt seem appealing to me, because so many maps I just dread and my main problem are the different armues you always get so few characters that you cant really customize till part 4 wich is my biggest replay factor for fe games.
what's likely the hardest and maybe worst part about Radiant Dawn deff gotta be the removal of enemy range indicator in hard mode.
while that isn't too bad since the player can tediously count the tiles,
that coupled with disabled battle saves(which are there to primarily save time on those extremely long maps+rerolls all rng each time you start from it. its also a source of level up rng abuse),
considering how long maps take in the latter half deff makes Radiant Dawn quite a literal slog on hard-
I believe that's one of the few reasons many players wouldn't attempt hard mode for RD, as its really Tedious due to all those factors. and the suspend feature(replaces battle saves) doesn't help, since the rng would likely be locked in, most likely forcing a reset esp on those later maps that can take over 2 hours-
the wack part is that battle save abuse works for RD cuz its actually one of the few FE games where maxing stats doesn't matter with the exceptions of, part 3(not that bad since the other side's units don't really fight you in those maps unless you work for it.) part 4(actually very long and pretty tough even with max stats), and both Ike vs Black Knight fights.
I'm glad they never tried the remove enemy tile range indicator stuff again in future FE games. that's deff one of the worst mechanics in the series.
but despite all of that, I think Radiant Dawn's a very Fun and unique Game overall.
but its deff apparent how flawed the game is or can be when hard mode is looked at, alongside how/why the game's battle saves were such an important feature in normal despite how broken it was.
it deff saved such a massive amount of time for those pretty long maps-
This style works perfectly!
I loved this video, and especially the way you expressed your dissatisfaction with the plot holes.
Part 1 is my favorite, and I am really looking forward to future videos.
+1 sub
Subscribing for the next part of RD, this was hilarious and fun to watch!
I am so happy you are actually taking the time to train Edward. He’s my favorite and he is so underrated. I really hope at least him drops in a *New heroes* banner this year
Pretty good video, looking forward to more of this
I absolutely loved this style. Also a huge a radiant dawn fanboy so keep the tellius content coming!
I didn't know it was possible to hate Radiant Dawn's story that much. I do feel like a lot of the complaints can be explained or leave details out, but whatever. tbh I don't even know if it was exaggerated for comedy or not. If this comes off as me saying you're a hater and wrong and I hate you, that's not the case. I simply respectfully disagree while still seeing your point because you explained it very clearly, which means you did well. What I do want to say is that the style/format of content is really great. Overall video is pretty good and fun to watch.
Great video. Can't wait to see Big Ed's journey continue in part 2.
oh no...
The main difficulty regarding the overpowered 'crutch' characters in part 1 is that you'll be shooting yourself in the foot if you rely on them too much.
As tempting as it is to solo the map with them, the Dawn Brigade's gonna need all the experience it can get.
Because later in the game they'll be on their own, with no one to hold their hand!
This really isn’t all that true, though. Arguably the easiest way to beat the DB maps in part 3 are to just rely on Jill near exclusively to do the majority of your combat, with Sothe and Volug doing some minor beastfoe contributions. While Jill is technically an investment unit, she isn’t exactly a chore to train in part 1 like the majority of the scrub squad is
i just complete radiant dawn using lyre, vika, volugg, ulki and skrimir instead of the all powerful laguz king. This game is definitely one of the best.
I just want to note that all the characters that were labeled as "bad" are actually all excellent characters but....take effort to raise. Meg and Fiona are both perfectly good units if raised, and Vika is LEGIT one of the best units in the game, but suffers from piss poor availability and laguz exp shenanigans. If you feed every unit to Vika IN HER UNSHIFTED FORM on all the maps before she becomes permanent, she genuinely becomes a terrifying unit (only second to her royal counterpart, Naesala). Or...just run Naesala
I did a run comprised of a member of each laguz race (no royals, excluding Skrimir and Kurth who aren't "true" royals imo) and Vika & Volug (once you get rid of half-shift) were honestly all-stars.
I love RD because honestly every unit is viable and unique, it just depends on how hard you want to work for them :)
I think most people are comfortable calling the high effort, difficult characters like Meg, Fiona, Astrid, etc 'bad' because you kinda need to seriously alter your gameplay in order to reasonably train them. Since Fiona's initial chapters are indoor -> indoor -> swamp and her base stats are miserable, I have no idea how I'd get her into a workable state without boss abuse, so I don't want to evaluate her based on her potential ceiling even though she has high growths.
Radiant dawn is my personal favorite fire emblem game, but literally one of the last games i would ever recommend a new fan of the series. There are numerous design choices that make no sense to anyone but the most seasoned of players, and the late game unit selection process is the most shallow of any in the series. That being said, as a kid, i absolutely adored both Sothe and Micaiah, to the point where it probably ended up shaping my personality in the long run.
I absolutely loved this video, the format is prefect
Have to say I enjoyed watching your content and I agree with a lot of Radiant Dawn. I played it because it was a hard permadeath game and what I got what a convoluted plot where the main characters do nothing to stop evil people from evil things and the game throws overpowered Gatoh units left and right to the point where leveling up anyone else is pointless (although Laura and her lance friend pwned the Endgame for me, because I refused to use any of the crutch characters). Half the time I just ended up fighting my own units, I had no idea what side I was on, people had Michea do evil ditry work by setting people on fire because reasons and then I had that map with the 50+ soilders moving in one turn. I have no idea which character to actually invest resources in, because they pop in and out in the story whenever the game feels like it and then you get locked out of using characters because the game says so.
And to this day the Burger King character's motivation has no sense.
I really liked this style of video, your style is very relaxing and entertaining.
Hope you've had a good day
Hey fam, I heard you like Edward. So I went ahead and gave you TWO EDWARDS! Ah, but that's not all. I'll outdo myself. I'll give you THREE EDWARDS!
Great vid but not enough Nailah worship
Wow look at the number sky rocket when it hits awakening fates and 3 houses.
Also please remaster and add ikes games to the switch.
This video really makes me want to replay RD (again). Sure, the unit balance and availability is generally awful (rip mages) but it has a charm that feels missing from PoR. It's also fun to try and use challenging units like Meg and Fiona due to how you can pump them full of bonus XP.
When I first started dating my wife, she brought over her Wii games when she moved in with my family. I looked through her games and I found radiant dawn. I was very shocked. Two years later and I haven’t played it yet, but I definitely need to
I like these types of videos, I look forward to em
Great video. I liked the dry humor throughout
Whenever i feel like playing RD i use an old savefile at the start of part 3 with Iliana carrying all the treasures from part1 and Leonardo being fed all the kills with paragon.
Hello, Pyramid Builder here, this was a thoroughly enjoyable video
I promoted Leo to a sniper and he got killed by an archer… He will never be Chad Rolf
I think this format worked very well. Enough time to cover everything and kept the pace moving along
long form FE content usually doesn't suit me but this is really special, keep it up
God, i remember being so excited for this game when it was coming out. I was all set to load up my characters from Path of Radiance and see how things have changed. Unfortunately since I beat Path of Radiance on easy (I was borrowing it from a friend and I wanted to get through it quickly) I couldn't transfer my characters over to it. Then I kept losing units in the first part of the game that I got frustrated with having to restart the chapters so much. I gave up after I learned that there were hardly any support endings. Never found out who the Black Knight was supposed to be, but I think I have an idea.
I do want to try the game again and see if I can finally beat it though.
I enjoyed this a lot. I'd say it's a good style for you, though I've never watched you before this
Just a few minutes in, but I need to clarify;
They DID change the difficulties of RD, not just the names, they changed a lot of mechanics and introduced a lot of new elements that alleviated difficulty. It's not a mistranslation, it's a localisation because the difficulties were changed to be less hard than the JPn versions.
Green units killing enemies grants bonus EXP in Radiant Dawn, so sometimes it's better to let green units get kills than using an overleveled unit of your own.
Also, it's a pity you didn't use Aran. He quickly becomes a phenomenal tank with great damage output, and the Dawn Brigade desperately needs that.
Looking forward to the next one! This was very entertaining 😁
Radiant Dawn was my first Fire Emblem game! :D
"your early game archer isnt very good"
Yeah virion belongs here
Hello, have never watched one of your vids before today!
FE10 was actually my first fire emblem and I am biased towards it as a result. Even so I do actively strain against the games’ own design by boss abusing the part 1 characters and refusing to use the Laguz royals. It feels so good to bring Leonardo to the tower. Between the wackass balance, scuffed availability, and the wrench that transfer bonuses throw into the mix, it really is such a mess. Nonetheless, maps like 2-E and 3-13 are so good that I can’t hate it. I also have similarly mixed feelings on the story; Pelleas is my goat and I will ever forgive the game for not giving him a chance to develop and be a major character, even when he survives in subsequent playthroughs he just gets mocked and it kills me, to say nothing of the character assassinations of Naesala, Sothe, and Astrid. Such a mixed bag of a game.
Also, I cannot imagine playing fire emblem without just looking up where and when reinforcements will appear, jajajaja, am I a fake gamer for that? I feel like it just saves time…
This video was very entertaining thank you
Micaiah: Decides not to kill Jarod because of moral reason bs.
Also Micaiah: Literally kills him the next chapter because why not.
Why even bother sparing him? This isn't dbz where bad guys join you after getting their ass whooped.
I very much enjoyed this style of video here Mr Shonk. I have a love hate relationship with Radiant Dawn; so it’s fun to see your mostly blind run of it as a FE veteran.
I’d like to briefly mention that maniac mode in this game, aka hard mode, sucks. It turns off the weapon triangle, doubles the effects of biorhythm (that mechanic no one remembers from 9 and 10), and prevents you from clicking on enemy units to see their movement. It’s not fun to play.
I will also mention that this game has an alternate timeline of events that you can experience only on your second playthrough. I’ll get more into that when it comes up.
Even if I had hard/maniac unlocked I wouldn't have played it for this series because it doesn't sound fun :V
I know a scattered amount of info regarding how later events play out, so I'm aware of who's playable on a second playthrough, and I know of that hidden Soren scene I think is locked behind save file transfer and other stuff(?)
In order:
1: No, its not fun.
2: The Soren scene is super cute but you should just watch it on youtube, its a pain to get. I was mostly referring to the additional player character
3: I look forward to you playing more of this game so I can talk about how Micky shooting Izuka in the face during act one would solve the entire plot without spoilering folks.
Micaiah is definitely. A lord character.
I've heard Roy, Lyn and Eirika be called worse, but at least they don't get one shot by every single enemy in the game. For me she's easily the worst lord in the series.
I hate Micaiah even as a unit, but generally speaking, Sacrifice and her absurd RES stat actually comes in clutch for her a lot. She genuinely has a lot of utility that Roy and Lyn can't ever have, which is super important for the Endgame chapters thanks to how magic and status-heavy it becomes (sacrifice cleanses status effects and ignores Silence). Sacrifice also combos well with Wrath and Resolve which can both help her tank and kill. She also just gets staves on promotion meaning she can not only avoid having to fight anything, she heals herself because Radiant Dawn is the one game where healers regen as long as they have a staff equip to compensate for the fact that staves are...weapons for...god knows why.
Basically Mickey D is in a game that actually does play to her strengths, and even when it doesn't she still has a point to be forced deployed. She benefits from how FE never really know what to do with support units, in how their stats never matter yet the game must bend to their whims. When you aren't judged strictly on combat, something that Roy, Lyn, and Eirika cannot say they have (eirika is actually a decent unit anyhow), you actually have a lot more in your favor. She isn't easy to use and will die to a stiff fart, but she never has to go into combat anyway as long as you play smart.
@@Treehouse22009 I agree with most your points except the very last one. Radiant Dawn is the game that decided on the hardest difficulty to take away seeing enemy ranges. Sure, Micaiah SHOULDN'T be seeing combat, but 'just don't have her enter combat' is easy said than done when the game has no visible ranges and enemy units spawning next to her and dracoknights right next to where she needs to go and also just generally her being forced into every single chapter she's available for.
Sure, I'll take staff utility, but I'd still rather have a lord that doesn't die to every unit in the game.
Also her Res is negligible because magic units in Radiant Dawn are awful until Endgame, wherein every threatening magic unit... Won't target Micaiaih.
Actually I changed my mind I disagree with almost all your points. Silence staffs on enemies are fine, don't use mages in endgame they're awful. Sacrifice has some niche viability with Wrath+Resolve but to that I say; why the fuck are you giving Wrath+Resolve to Micaiah. Give it to someone who can actually take a hit and they can enemy phase with it Micaiah can get in one good player phase hit before having to be rescued away.
The best for Micaiah is to use a physic staff in the corner of the map occasionally (although personally I find units in Radiant Dawn are very lopsided, they either get killed before you can use a physic staff or never take enough damage to bother healing them) and use sacrifice when a sleep staff is used. Maybe more useful than Roy or Lyn but again. One-shot by every physical enemy in the game and two shot by magical enemies in Part One.
@@jude_illusion yeah i would say use the mod that turns enemy ranges back on. rd is a...game at the best of times.
Seriously though, I definitely do prefer good lords with both killing and supportive capabilities. Alear is pretty damn close to what I want but their AWFUL early game really hurts them for me. I just give Micaiah some more slack than I should because I want to look like I'm reasonable about hating this bitch and FE healers have weird exploitable designs that you should take all measures to abuse.
@@jude_illusion A) Silence is less about the mages, more about your dancers. Can't sing Galdr with it...
And Sleep hurts cause it *doesn't go away until they are hit*.
B) It really more endemic to how whack Wrath and Resolve are that there's really not a lot of units that want them. Still, I'm more saying that she can abuse them to kill things, especially at far ranges with Purge (moreso Wrath working than Resolve) and use the extra speed to help luckshit out a dodge every so often.
C) You rightfully shit on the fact the best use for Mickey is to stick her to a corner and Physic spam, but that is still FAR more useful than anything those lords can do.
She's a D-tier Lord in a series where MCs can get BAAAAAAAAAAAAAAAAAAAAAAAAAD.
Same I love hot men with long hair singing to me 😂 edit: I also love this content and would love any duopoly content you make in the future!
this video was really good and i wanna see part two!
Radiant Dawn should have had a fantastic story because it has the best premise of any FE game: what if we saw the realistic consequences of the last game's happily ever after? We conquered the bad guy's kingdom, but of course the occupying force will oppress them. We put the princess on the throne, but she's too inexperienced to play the game of thrones.
No spoilers, but the game makes rookie mistakes that squander the vast potential of this story.
1:11 This is straight up not true, the English version of Radiant Dawn has just been made easier across the board compared to the Japanese version, through a higher starting level Dawn Brigade, promoting by reaching level 21 instead of through promotion items, easier and cheaper forges, and many skills being much better than their Japanese counterpart
Yeah, there are absolutely global version differences that made NA easier than JP -- but what I was saying here in the video is about something else: These NA difficulties are still based off of the original Normal, Hard, and Maniac from the JP release of FE10 and have no correlation to the NA release of FE9 and it's Easy, Normal, and Difficult!
That not only messes up with file transfer, it creates lopsided expectations from people who played FE9 and end up having a considerably harder time in FE10 on what appears to be the "Same" difficulty setting.
@@Shark3143 while the fact that Path of Radiance is much easier than RD should be acknowledged, saying the difficulty names were mistranslated doesn't help as all of RD difficulties are harder PoR's, and you should say that, "Radiant Dawn is harder than Path of Radiance, so playing on Easy on your first time is alright"
this game may be hard, but nothing is harder than Begnion soldiers killing civilians
"Fiona is maybe the weakest character in the game"
> Is three chapters past Megs join and hasn't even mentioned her once yet
Subhumans are pretty good in this game. I love slurs.
this was the first FE game i played when i was little cause my brother owns it. shits was gas from my memory (just started video)
This was fun!
Long game is long, its not surprising that it takes quite awhile to talk about the whole thing, so many characters and maps to go through. Although part 1234 is mostly self contained in each. The characters though, theres like what, 70 of them(?) not sure the exact number, could probably take 2 hours just talking about just the characters.
Fiona was a prank by the developers, they have purposely trained her wrong - as a joke.
okay real talk Imbue and Savior are actually really nice skills, and her earth affinity is good. she just takes too much investment, especially considering the rest of the dawn brigade.
...she also has issues of being a growth unit in a game with whacky availability
uh honestly she would probably be viewed more favorably if you could bring her to the swamp.
they gave her saviour and the prisoners in the prison map dont need ferrying or covering, they gave her imbue but vulnerary heals 20 instead of 10 like in every other game
starting with 6 Magic is... odd. its meant to make imbue better--
--but her growth is 15% and growth rigging aside thats the same as the rest of the non mages
and nobody really uses imbue better, if thats a real contest?
sothe may want it because he will, probably, have around 10 magic after promotion
but since all martial classes cap at 20 magic, and for some reason all of the promotions give like +4 magic
you will probably end up seeing everyone sit around 15 magic.
i dont even think it would be broken to have silver knights have a cap of 30 magic, just to try and give it something to lord over gold knight.
not like it matters, even though having her be a weird sort of, spellsword horseman would be a cool niche, the flame lance isnt here
and the cards are there, there is genuinely something they could have given her by having her be a card cavalier-- but you get the first card in 1E.
its negligible, but it is A USE! there is 6 master seals available in P1.
i know it is too late now but consider BEXPing fiona to 10, rigging for 1 Magic level, to get her to 7 magic,
give her a magic booster (the only other who you would give it to is micaiah. she wont need it uwu), thats 9 magic, use one of those master seals, she gets +2 magic on promo, thats 11, and with that reaper card thats 19 magic as an attack. considering your mages in part 3 are:
-Micaiah
-Laura?
it is, stupid. but so were the devs making this unit.
Yo, this is a good video
You missed out not using aran, he’s easily the best character in the dawn brigade.
Dang that price in the thumbnail, I got mine for about half that. Bad luck friend.
i got the game for $90 at an anime expo
I have such a love-hate relationship with this game. I love the gameplay, map designs, and secondary objectives in maps for bonus EXP. I hate a lot of the characters, the story, and Michaiah is one of the worst lords in the series. I need to play Roy’s game to say if he is worse or not.
Roy's okay in normal mode. He ends up with reasonable stats, has great support options, plus swords are good in FE6. He gets a ton of flack because he promotes truly, embarrassingly late and his earlygame feels pretty dang bad on hard mode.
@@Shark3143 - He promotes like two chapters before the final map, right? I heard that and his low survivability are his main downsides.
Not sure if you've already finished the game (doubtful because no one has ever made it past 3-E's enemy phase and lived), but XP earned by green/yellow units get turned into Bonus EXP for your other units to use, so you don't actually lose much by letting them fight
...Is this why I got so much bEXP out of 2-3? Huh. Neat!
@@Shark3143 Maybe, but letting enemy units live on 2-3 specifically gives you more bEXP than letting your yellow friends kill them (iirc 200 per unit alive vs like 10-20 per kill)
tbh, the difficulty names are not a big issue for most Fire Emblem games. I would honestly like more FE games to just call their 'Normal' mode Easy with how most of them double xp gain and substantially lower enemy stats compared to even Hard.
Jill has a weapon called Blahaj what the hell
Jerod only does two things; warcrimes and “strategic” warcrimes. Like could they have made him any more of a cliche badguy? How about showing him kick puppies and kittens, or braging to orphans about how he axed their parents
Radiant dawn is $200 now?!? I got mine about 2 years ago for $90. Guess I lucked out.
Thank god I own it
I really enjoyed this video. Your humor, editing and commentary (ya know, the content) was amazing, but I have a note on your vocal delivery:
(I used to do this all the time and still do on twitch when I’m going for a long time, so I hope this doesn’t sound too personal) Your sentences tend to ‘turn upward’ a lot in tone, kind of like an Irish person, but you’re not, so it hits kind of strangely in my ear.
Your voice will rise every comma in a sentence and only go down in tonality at the end of a long thought or ‘paragraph’.
It made it to where I kinda spaced out on what you were actually saying a few times, distracted by the repetition of your sentences sounding like a loop for minutes on end.
It’s something I’m sure you hear back in editing and notice and I know it’s hard to shake, but it will improve your viewing/listening experience a ton if you work on it a little.
Once again! All love and construction, I wouldn’t have said this if I didn’t really think it could improve things for both of us
I KNEW my Irish great-grandparents would influence me!
Hey, jokes aside, I appreciate comments like that and I'm gonna try and and be a little more natural and varied next time I'm recording post-commentary. Not only did you notice my repetitive pitching, but my volume in the recording was loud at the start and trailed off the longer I talked, and I did a lot of little volume adjustments to make the overall listening experience more even.
@@Shark3143 It’s all good, b! I’m Irish too lolol
That up-pitching has been a battle for me- -I think that’s why I notice it so much
I love this video
Speaking as someone that HAAAAAAAAAATES Radiant Dawn, even I never really connected how...stupid Part I is written. Part 3 and 4 are rightfully given a lot of flak for the absolute what-the-fuckery that goes within, but Part I really does Micaiah no justice as a character. For someone that is 30, she written less mature and more naive than Eirika. Which is insane given the idea that someone playing Radiant Dawn would know the lore and racial tension behind Tellius as a setting, so why do you need someone that needs to be explained how racism is bad again??
A lot of people like Micaiah for what she could have been or the idea of this Flawed Messiah, especially in the light of all the posturing of Avatars of late. It is why she has won Heroes' Choose Your Legends vote back in the day. But they really have not played the game or read her lines, cause if they did, they would know that her issues lie way more than just the wasted potential of RD. She is a contradiction of a character with no actual line of morality or stance beyond literal jingoism and nationality, which the game doesn't even bother to critique. Even then she isn't one for the betterment of Daein or putting its brighter aspects to the spotlight, but moreso someone that wants the status quo back, even down to the days of Ashnard. As the game continues and it tries to critique her "fllaws", it always uses kid gloves and keeps giving her many benefits of the doubt, even with characters who have no reason to do such. Mickey is not a good character and nothing about the game will change that idea.
I will admit I do like Jarod being somehow evilier than the senators. He really does steal the show, he has no backstory or reasons why he's like that. Even Izuka has the whole "SCIENCE" thing for him. Jarod just does not care about being a functional human being, even in the hilariously skewed morality of Tellius.
There is a bit that even the game sort of brushes aside behind Micaiah's Sacrifice, though, that you may have missed. It isn't that heals injuries or cures the sick that makes it special, it is that it can revive people who have recently died or is near-death. Nico wasn't just injured, he was *dead* before Micaiah walked in. It gets...only one more scene of importance and that is only if certain conditions are triggered anyhow, but I will at least defend that bit of the intentional messiah complex the game builds around Micaiah. Not that it isn't a STUPID writing trope for this game, but there are unique reasons why the game builds quite the pedestal for the girl, even if it struggles for the life of it to kick it down when it needs to.
And in a gameplay sense, while you can't use it to save units, it does have one more trick up its sleeve that you will only know by reading the Skill Description in the menus -- it cures status effects! This will become important later.
I did miss those extra bits about how Sacrifice works -- thanks for letting me know!
i agree with the micaiah points but also i will add its disappointing that towards the end when she can finally have some decent development, she just gets brushed aside and becomes a literal mouthpiece for someone else. she has barely any lines of her own towards the end.
@@crusaderking2257 it's amazing how the childish loli chaos goddess is a more tolerable character than Micaiah.
THIS VIDEO WAS FUCKING GREAT!!!!
Just finished this for the first time (normal) and good god part 4 endgame was miserable
The Best game of all time!
edward the goat
i will say the idea that the difficulties in radiant dawn being misnomers is actually false, there are version differences that do make the english versions easier
Can you tell me what those version differences are? I know of changes to the forging system, skills like wrath, and that Edward/Leonardo got buffs (base level, prf weapons), but as far as I know the difficulties themselves are identical from what I've read on the topic
@@Shark3143 the most important differences imo is the change to third-tier promotions (japanese version requires an item) and the Tarvos, which completely changes how 3-6 plays in my experience. they arent massive differences but theyre enough to change how the game works
Tellius is full with cute men agreed!
I found a box at a flea market that had 5 copies of path of radiance amd 4 copies of radiant dawn in it lol got the box which had like 30 wii games in it for $100 made over $1500 on it lol
listing what games you have played makes the bad weapons video make far more sense
also I like radiant dawn and uu have a awesome shark
Yeah, I got dozens of comments about Fates S-Ranks and Silvers, but having aborted three playthroughs of that game without finishing it, I didn't want to comment on it since I'd end up being extremely derivative of Excelblem's excellent video on the Fates S-Rank weapons.