I honestly wish some other "sci-fi" games would incorporate the concept or make new versions of it. Scanning everything was one of my favorite parts of the whole series, quality of info gathered be damned. It's actually a great feature from a design standpoint, allowing players who like to take things slowly and learn all there is to know to do so while also letting more action-focused players blaze through without having to scan anything aside from the mandatory puzzles/switches.
It's also a great way to convey story, lore and information without stopping the player. A lot of developers struggle to figure out how to tell players stuff and they try several solutions Solution A: Audiolog pickups, but that means players either have to sit there listening to it patiently or play while listening, but the audio could get drowned out by gameplay Solution B: NPCs talk to the player, but this has all the problems the audiologs have without the players having the option to turn it off, bad for repeat playthroughs Solution C: Text logs, but that means the players need to sit totally still and read paragraphs of text instead of playing the game Metroid Prime condenses all the worldbuilding, lore and story into 1 or 2 sentence textlogs split up into little peices all over the gameworld via the Scanning mechanic. Players can choose to use the scanner or not. If they choose to use the scanner they'll peice together an interesting little story about the world and ecosystem, if not they just play a super fun game. Somehow in 2002 Metroid Prime solved the information conveyance problem videogame developers struggle with to this day without using a single NPC, audiolog or narrative cutscene.
Not only that, but if you scanned an enemy during a fight, you'd often discover a weak-point and have a new aim-point that made the fight easier. That and some useful information about their move set. IT really rewarded you for scanning everything as well as not jumping in guns blazing.
scanning everything like a crazy nerd was half the fun for me for the whole metroid prime series as a kid. learning about the world, slowly walking to take in the sights, but already ready to exploit an enemy's weakness
@@ShadowMan64572 Could make a Soulslike with a pickup called Eyes of Truth which works almost Exactly like a scan visor and it would work perfectly tbh.
+Helljumper91 Me too. It's ironic because when i was young i never wanted to play this game, and i hated to watch my brother play this game, but more and more i loved to watch him play it. And now that i sold prime and echoes, i feel really stupid Nowaday i freaking love this game. I'm up to find the Trilogy, and to play this games at once.
First I played Medal of Honor, Underground, Frontline, European Assault, Vanguard... I'm really good at FPS games, I love the games I just mentioned. But always tried to explore areas for hidden rooms, items and ammo. Then, one day, I played Metroid Prime... and I lost my heart. Now it belongs to Metroid and Samus. It was a nice transition due to the fact that I already had the skills needed for FPS games
I like to think of the transition from the first Chozo Ruins theme to this one as representing Samus (and the player) getting more comfortable with the Ruins.
This is exactly how i felt when listening to this track for the first time. It starts playing after you defeat a boss and get one of the first upgrades (i think) so you think "oh, now i can go to THAT place".
@@kirby6281 Hello comment youtube didn't tell me existed. I think it's notable that the region of the Ruins where the ghosts appear use the first and creepier version of the Chozo Ruins song.
@@GreatFox42 holy shit 11 years ago? (your comment) Glad you are still alive brother; I was 13 when I commented that lol and completely obssesed with completing the game 100%, eventually I did it and since then have continued my obsession with all metroid games, and we are finally getting the long-awaited Metroid Prime 4
I just miss the Scan Visor, really. The first Prime had a lot of valid scientific data in those scans and I learned a lot from the abundance of details. Prime 2 just had Light this, Dark that. Prime 3 was all about Phazon.
Scanning was awesome. It was such a cool way to learn about the world. My only gripe is that some things can only be scanned once, that seems kind of dumb.
@@jswayne7546 I dunno if you've ever played AM2R, but they kind of made it a thing there. It's automatic though. At certain points throughout the game, you'll get a little "Scanning" notification, and then it adds lore to your logbook. Pretty cool way to flesh out the original Metroid II.
this theme has a sense of deep exploring and learning about the chozo to me. but this music gets more cooler at : 2:18 and onward! it sounds beautiful and mysterious. metroid music is the best!
*you are in the pause menu seeing Varia suite samus moving while youre trying to figure out whats the next path you need to take and this song playing at the backround*
I remember my first exposure to this track with the gameplay trailer of Metroid Prime. It was part of the extras within the Gamecube release of Ocarina of Time/Master Quest, if memory serves. I remember the trailer as a montage of exploration, combat, and isolation on an alien hostile world. No narrating voice tracks, no context providing subtitles, just short interconnected segments of Samus using the various beams, visors, and morph ball modes. With this track in the background, I was in awe. Then it ends, with Samus overwhelmed by the enemy on all sides, her visor glitching out with her death cry. Title reveal, release Date 2002, fade to black while the song ends. Chills. Absolute Chills. Felt more like a grim sci fi horror game than action/adventure. When I finally played Prime, it was a mind-blowing experience, through and through. ...Space Pirate Base still creeps me out, though. And the metroids still keep me on absolute edge (specially the hunter variants).
I used to wander the beginning areas of these ruins when I was like 2 years old. I don't think I went much of anywhere, but the art and music was captivating as I was developing my senses. And, I was really scared of the beetles that burst from the ground in the sand. So I stayed stuck around the first save station, endlessly blasting eye lazers and those flies. I grew up on this game.
For the longest time I didn't know what a "Metroid Prime" was; then I got to the final final boss and I realized it's based off the final boss! Silly me!
>Take Samus's POV >Pursue Ridley after discovering he was at the space base orbiting the planet Tallon IV where a distress call was issued, with no other crew there >Land on the unknown planet >Explore everything by scanning the fauna and flora, as well as technological systems and control panels >Discover mysteries, including ruins and temples of an ancient civilization that seemed to inhabit, or at least use, the location as a base >Advance through ancient shrines and remains from a mysterious past with a contrast of advanced technology implemented >Do all this + continuing with more mysteries to decipher by reading prophecies and detecting more problems to solve >Progress and reestablish greater power and greater protection >Now, with less tension and more safety, explore the technological ruins with this banger: (PS.: I swear, if Metroid ever gets a movie adaptation, Daft Punk needs to return just to make a absurdly badass sci-fi soundtrack again)
Commencing head bobbing.
This music is pure VIBE
Yuuuuup
vibing while trying to figure out where to go haha
I honestly wish some other "sci-fi" games would incorporate the concept or make new versions of it. Scanning everything was one of my favorite parts of the whole series, quality of info gathered be damned. It's actually a great feature from a design standpoint, allowing players who like to take things slowly and learn all there is to know to do so while also letting more action-focused players blaze through without having to scan anything aside from the mandatory puzzles/switches.
It's also a great way to convey story, lore and information without stopping the player. A lot of developers struggle to figure out how to tell players stuff and they try several solutions
Solution A: Audiolog pickups, but that means players either have to sit there listening to it patiently or play while listening, but the audio could get drowned out by gameplay
Solution B: NPCs talk to the player, but this has all the problems the audiologs have without the players having the option to turn it off, bad for repeat playthroughs
Solution C: Text logs, but that means the players need to sit totally still and read paragraphs of text instead of playing the game
Metroid Prime condenses all the worldbuilding, lore and story into 1 or 2 sentence textlogs split up into little peices all over the gameworld via the Scanning mechanic. Players can choose to use the scanner or not. If they choose to use the scanner they'll peice together an interesting little story about the world and ecosystem, if not they just play a super fun game.
Somehow in 2002 Metroid Prime solved the information conveyance problem videogame developers struggle with to this day without using a single NPC, audiolog or narrative cutscene.
Not only that, but if you scanned an enemy during a fight, you'd often discover a weak-point and have a new aim-point that made the fight easier. That and some useful information about their move set. IT really rewarded you for scanning everything as well as not jumping in guns blazing.
It's why I like Dark Souls. Optional story basically, you can just play for pure gameplay with minimal interuptions.
scanning everything like a crazy nerd was half the fun for me for the whole metroid prime series as a kid. learning about the world, slowly walking to take in the sights, but already ready to exploit an enemy's weakness
@@ShadowMan64572 Could make a Soulslike with a pickup called Eyes of Truth which works almost Exactly like a scan visor and it would work perfectly tbh.
Gosh, I love that little motif that comes in at 2:16.
This game is a masterpiece 10/10
True
True
fact
Very much yes
True
One of the best videogames ever made.
When I hear this, I just think of those reaper vines swinging around
This game tops my "all time favorite games" list. One of the best games ever made.
And the soundtrack is awesome!
+Helljumper91 Me too. It's ironic because when i was young i never wanted to play this game, and i hated to watch my brother play this game, but more and more i loved to watch him play it. And now that i sold prime and echoes, i feel really stupid Nowaday i freaking love this game. I'm up to find the Trilogy, and to play this games at once.
I believe the GameCube controller was made for this game. The c-stick is perfect for this game.
Same, 100% best GameCube release
same tho of the 3 games it was the elast baalnced one with bosses
@@Carnidoom oh yeah the bosses in prime 2 and 3 were far superior.
Exploring and studying with the Scan Visor, those were the days...
As a kid, I was terrified of this area, only because enemies tended to pop out of nowhere.
Chozo ghosts can piss off.
@@crinklyonion1410haven't completed the game, time to deal with whatever the hell that thing is
And as a reply to the original comment: same
@@crinklyonion1410 yes, i am always shooting at them with super missiles shortly after they spawn, it they are invinvible while spawning
First I played Medal of Honor, Underground, Frontline, European Assault, Vanguard... I'm really good at FPS games, I love the games I just mentioned. But always tried to explore areas for hidden rooms, items and ammo. Then, one day, I played Metroid Prime... and I lost my heart. Now it belongs to Metroid and Samus. It was a nice transition due to the fact that I already had the skills needed for FPS games
I like to think of the transition from the first Chozo Ruins theme to this one as representing Samus (and the player) getting more comfortable with the Ruins.
then the fuking ghost
This is exactly how i felt when listening to this track for the first time. It starts playing after you defeat a boss and get one of the first upgrades (i think) so you think "oh, now i can go to THAT place".
@@kirby6281 Hello comment youtube didn't tell me existed.
I think it's notable that the region of the Ruins where the ghosts appear use the first and creepier version of the Chozo Ruins song.
@@GreatFox42 holy shit 11 years ago? (your comment) Glad you are still alive brother; I was 13 when I commented that lol and completely obssesed with completing the game 100%, eventually I did it and since then have continued my obsession with all metroid games, and we are finally getting the long-awaited Metroid Prime 4
I just miss the Scan Visor, really.
The first Prime had a lot of valid scientific data in those scans and I learned a lot from the abundance of details. Prime 2 just had Light this, Dark that. Prime 3 was all about Phazon.
Scanning was awesome. It was such a cool way to learn about the world. My only gripe is that some things can only be scanned once, that seems kind of dumb.
"It's an oversimplification, but... yeah."
I wish it was a thing in 2d Metroid. I'd have it function like the X-ray Scope in Super Metroid.
@@jswayne7546 I dunno if you've ever played AM2R, but they kind of made it a thing there. It's automatic though. At certain points throughout the game, you'll get a little "Scanning" notification, and then it adds lore to your logbook. Pretty cool way to flesh out the original Metroid II.
Remaster is out on Switch. Go relive it better than ever
this theme has a sense of deep exploring and learning about the chozo to me. but this music gets more cooler at : 2:18 and onward! it sounds beautiful and mysterious. metroid music is the best!
+Absolhunter251 Indeed.
Heck yeah this is not just a soundtrack it’s it’s! Amazing beautiful an very mysterious.
I read this comment as I hit 2:18 so it's just like "Wait till ya get to 2:18" *gets to **2:18*
*you are in the pause menu seeing Varia suite samus moving while youre trying to figure out whats the next path you need to take and this song playing at the backround*
I wouldn't call Prime a gun game, more like... First-Person adventure. Prime Hunters, that was more akin to a First-Person Shooter.
Its a puzzle-adventure game that happens to be an fps
I believe Nintendo also calls it a "First Person Adventure" so you're not wrong.
Incredible soundtrack.....
Even that’s an understatement
god, the percussion on this track is SPOT on, i never noticed it from my shitty TV speakers I played it on when it first came out.
It suits this calm but sligtly creepy place well.
I remember my first exposure to this track with the gameplay trailer of Metroid Prime. It was part of the extras within the Gamecube release of Ocarina of Time/Master Quest, if memory serves.
I remember the trailer as a montage of exploration, combat, and isolation on an alien hostile world. No narrating voice tracks, no context providing subtitles, just short interconnected segments of Samus using the various beams, visors, and morph ball modes. With this track in the background, I was in awe.
Then it ends, with Samus overwhelmed by the enemy on all sides, her visor glitching out with her death cry. Title reveal, release Date 2002, fade to black while the song ends.
Chills. Absolute Chills. Felt more like a grim sci fi horror game than action/adventure.
When I finally played Prime, it was a mind-blowing experience, through and through.
...Space Pirate Base still creeps me out, though. And the metroids still keep me on absolute edge (specially the hunter variants).
This music is pure Hip-Hop (199X's) instrumental, absolute banger, OG SHIT MY G!
could listen to this theme the whole day long. just perfect.
Awesome song for an awesome area in an awesome game.
i like the beat..
0:13
Who's listening to the soundtrack after the Metroid Prime Remastered announcement?
me
🕺
Me
the synth lead could be used in some old school hip hop songs
crazy good for how simple it sounds
Very very simple. Less is more, they say.
The fact this is the only Prime game I ever finished is a testament to how good it is.
I used to wander the beginning areas of these ruins when I was like 2 years old. I don't think I went much of anywhere, but the art and music was captivating as I was developing my senses. And, I was really scared of the beetles that burst from the ground in the sand. So I stayed stuck around the first save station, endlessly blasting eye lazers and those flies. I grew up on this game.
Playing through the chozo ruins was so enjoyable because of the music
The sound design and electronic instrumentation in this game is absolutely peak sci-fi vibes in gaming.
I could listen to this theme all day
A lot of 007 GoldenEye vibes from this track
This is the only and best song I've ever heard Billiards SFX used in.
Hmm... The sound quality difference between 360p and 720p is freakin' HUGE.
0:53 I love that ghostly sounding wind sample!
For the longest time I didn't know what a "Metroid Prime" was; then I got to the final final boss and I realized it's based off the final boss! Silly me!
if sand and dust had a theme song, it'd sound like this lol
THIS is a bop 😎
The Scan Visor is such a great tool.
I just got the trilogy, just started prime. It dosen'thave the menu select theme though.
I am about to finish Prime and Jesus this game is way better than I gave it credit for!
@xfKYZacTri to be honest I prefer Metroid Dread a bit more.
True, they are all so good.
0:13 here comes my favorite beat
This beat was always so catchy
THANK YOU I HAVE BEEN LOOKING FOR THIS SONG FOR WEEKS
Edit: 2:16 gives me the Portal vibes
0.75x speed sounds like a rap beat
1.25x speed sounds like an edm song
>Take Samus's POV
>Pursue Ridley after discovering he was at the space base orbiting the planet Tallon IV where a distress call was issued, with no other crew there
>Land on the unknown planet
>Explore everything by scanning the fauna and flora, as well as technological systems and control panels
>Discover mysteries, including ruins and temples of an ancient civilization that seemed to inhabit, or at least use, the location as a base
>Advance through ancient shrines and remains from a mysterious past with a contrast of advanced technology implemented
>Do all this + continuing with more mysteries to decipher by reading prophecies and detecting more problems to solve
>Progress and reestablish greater power and greater protection
>Now, with less tension and more safety, explore the technological ruins with this banger:
(PS.: I swear, if Metroid ever gets a movie adaptation, Daft Punk needs to return just to make a absurdly badass sci-fi soundtrack again)
Imo best theme in the game right here
Love this One
2:18 !!!!
El tema que me enamoro de Metroid
Plays in my head when I’m roaming the basement at 3 am.
Certified hood classic
when the alien lo-fi hits
Oh, wow. I agree!
Yes the game is a masterpiece but ..."Chozo Ruins Main Theme", you tortured me so much!
This sounds like a song that would be in maplestory for some reason to lol
0:13 here comes the beat (while I was beat boxing)
Ziostorm: “What’s goin on guys?”
man imagine if autechre actually did the soundtrack for this
*"New create to log book"*
Alien Lo Fi at its finest
sounds like a simple practice beat...
how is this out of all things marked as spam?
Why do I imagine gangsters engaging in rap battles to this?
right ??? the old school lead
i could picture space pirates having rap battle
Is it weird that I used to think 0:52 sounded like Slaking?
xD
Snare