I dont get this complaint as there nothing alike, idk why the arkham fan boys cant see it, and both combat systems make you feel like that character, the arkham games has you jumping across the olace breaking people arms make you FEEL like batman, and insom has you flipping around, using op gadgets, and slamming peoples necks on the concreat road at 50 miles oer hour, it makes you FEEL like spiderman
It really does create that feeling, spidermans combat is a lot less challenging from my experience, but that’s understandable because you’re fighting normal humans, which is not really an issue for a literal super human
Arkham Knight was the perfect combat imo. The way goons teamed up in stealth missions, learnt what gadgets you were using to take them out, checking common hiding spots, setting up traps, communicating with each other etc. Freeflow was satisfying from the combos to the animations to the sound effects. When I played spider-man I felt the enemy AI wasn’t as engaging and having to select gadgets mid combat in another menu took me out of it. Also it felt like it didn’t have the oomf to punches, it felt like I was hitting & swinging punching bags like in Smash Bros.
Simple answer is yes. Spider-Man took the Arkham free flow combat mechanics. However, they improved further on it, changed some stuff, and added other things, all to fit with the character of Spider-Man. More specifically, they likely combined Spider-Man 2, the movie game, with Arkhams free flow combat, and boom, Spider-Man PS4. All studios do this, where they take certain mechanics from other games and hopefully improve upon it.
They just made it more spider-man idk if it's better than Arkham but definitely makes you feel like spidey. Insomniac also took A LOT of moves from others spider-man games not necessarily TASM 2 game
This is something I immediately noticed from playing the Arkham games my whole life and then going to Spider man these combat systems are vastly different and feel completely different from each other
its just crazy how long the combat system from Spidey 2 from 2002 or Path of Neo is still going strong and being used by everyone till this day. remember when the first ass creed game and arkham game used them thinking how old they felt compared to like Ninja Gaiden or Ninja Gaiden 2
That's the thing, everything they have in common are in almost every game made, so i have no idea where people are getting the idea that Spiderman or any other game for that matter has "Arkham combat"
I'd say that Insomniac _Spider-Man's_ combat takes inspiration from _Arkham_ combat, but no more inspiration than _Arkham_ combat took from Treyarch's _Spider-Man 2_ combat. And not enough inspiration to be considered the "same" combat system. _Arkham_ combat seemed to borrow the "magnetic attacks" from the second Spider-Man movie game. You don't have to be right next to an enemy to want to hit. So long as you tilt the stick in their direction, you can fly across the room to hit him. The game makes you a homing missile. And this allows you to bounce from enemy to enemy, look stylish, and feel powerful. What Insomniac borrowed from Rocksteady was that "magnetic attack" element, combined with the combo system from chaining attacks together and dodging hits. But it's not rhythm-based like Rocksteady's. With _Arkham,_ even if you don't get hit, breaking the rhythm of combat breaks the combo. If you hit the air or stand still for a beat or counter when there's no attack or walk around instead of hitting or redirecting, you lose the combo. With _Spider-Man,_ it's more of a ticking timer. It doesn't matter if you hit the air or counter when there's no attack or run around, you always have the same amount of time to get your next hit in and continue the combo so long as you don't get hit. It's a bit more of a traditional combo system and less of that idiosyncratic rhythm thing. And on top of that, you've got aerial attacks, a staple of classic Spider-Man games that Insomniac brought back. You can launch enemies in the air, jump up, and attack them midair before they fall to the ground. You can stay up in the air and attack grounded enemies from above so that they have a harder time getting a bead on you. Punching people seems to defy gravity itself, as they stay airborne longer just because you're hitting them. No _Arkham_ game has anything like this. Batman is always fighting on the ground. They have similarities and they have differences. There is clear inspiration because these studios respect each other and use what worked from other games while not using the stuff that wouldn't work for their own games. It's not the _same_ combat system. The _Middle-earth_ games, _Mad Max_ game, and _Sleeping Dogs_ essentially use the _Arkham_ freeflow combat system with only slight modifications (and that's not a criticism-those games are fucking fun, too), but _Spider-Man_ takes a couple elements while building a _different_ combat system.
You missed the focus meter of the Spider-Man games, and freeflow meter of the Arkham games, both work on the means of filling up that meter through regular strikes in order to perform special moves. I myself was playing Spider-Man Remastered (I didn't play the PS4 exclusive version) just a little while ago. And within the opening minutes of the gameplay loop, I was in a stealth section with me being inside of a grate to perform a takedown. I hadn't played it past that point since then. Edit: there's also the thing that within the opening combat section of the game, I also noticed that the doesn't have the same rythmic system to the punches as the Arkham, which I ironically did not like as it made the combat feel a lot more button mashing grind-ey than what I was expecting.
Another difference I just thought of, Spider-Man's combat is designed to fight over a much wider area than Arkham's combat is. Spider-Man can go from ground level to fighting on the upper levels of the map whereas Batman generally stays on the area the fight starts in. Batman also can't fight in the air, like at all, closest you get to doing that is gadgets while gliding in Knight. There's a level of verticality present in Spider-Man's combat that isn't in Arkham is what I'm trying to say along with the fact fights are more spread out.
The way I see it, Arkham is generally more counter based while Spider-Man is generally more dodge focused. Batman stops the attack and retaliates with a single button whereas Spider-Man avoids it and the player has to respond manually.
People saying spiderman ripped off Arkham combat is the dumbest thing I’ve ever heard, and this is coming from someone who’s fav games OAT are marvels spider man remastered and Arkham knight. The combat systems are completely different
As someone who grew up playing the Arkham games foward and backward, this comparison has always bothered me. Other than being high quality, open world superhero games, they really couldn’t be more different. I mean, if you wanna say Spiderman PS4 was the “Arkham City” of Spiderman games, sure. But to act like Insomniac was just copying Rocksteady’s homework is such a thoughtless take, and really isn’t giving either series the credit they deserve.
To add something to this video which you addressed is the term "arkham combat" gets put in a box and gets looked at very surface level. I wouldnt say the arkham combat per se punishes you. theres actually a video analyzing the combat from the arkham games (i cant remember which channel made it sorry haha) and how its more of a rythm like combat system and if you dont adhere to the rythm you dont get punished but the game becomes slightly more difficult especially if you play the harder difficulties (hard mode asylum, ng+, and i am the night) in spider man you obviously get more leeway as well your spiderman despite the fact hes obviously holding back he gets some perks that someone like batman wouldn't and thats where i like the difference between the two games and their combat systems. Both of them are rythm like combat systems catered to the characters you play its both rythm like but the difference in how you get to that free flow state or how you master the rythms of each game is how i see them as different
I never understood this comparison between Insomniac Spider-Man and Arkham Batman having similar combat. I mean, aside from the two being fan-favorite video game adaptations between two popular superheroes, these games don't have much in common when it comes to the gameplay of these respective games.
Saying that they aren’t anything alike is ignorant; although insomniac’s Spider-Man 1, 2, and miles morales take inspiration from Arkham style combat they are very different and were made so far apart that any likeness would be considered only inspiration and not a copy. Arkham and PlayStation Spider-Man have similarities but this type of combat has been around for a while now and when a new game releases with a similar system, I understand that system was popularized by the Arkham games but I also realize that there’s no point in making this a discussion trying to shill for your preferred game when we can all just enjoy what we love and appreciate each other’s unique experiences that shape our own tastes in gaming and media.
nah they just built on the spiderman 2 combat system that was always around from the early 2000s. same with the arkham games they all used that system.
I feel like arkham's combat is way more complicated but allows for more variation which makes it my favorite I dont like insomniac's combat because its far too simplistic with the most complicated of it being gadgets which aren't even supposed to be used in combat more as a starter. Stealth wise, arkham is way more limited in terms of speed but way more rewarding with far more options. Insomniac has pulling down scaffolding, perch takedowns and strike takedowns. WAY more limited. Overall arkham's combat is slightly slower stealthwise but faster combat wise and both are way more rewarding imo than insomniac.
@@dc7981 spiderman combat is simple but arkham combat is also simple but can be more complicated with quickfire gadgets, combo takedowns, skills, beat downs, you name it, its pretty objective that arkham combat is more flexable than insomniac
I enjoy Spider-Man combat But arkham combat feels something else it’s the best hand to hand combat game ever imo Especially knight i can play that combat for a thousand hours and still not get bored I did get bored with peter combat in the first game but it did improve a lot in miles morales and Spider-Man 2 but to me it’s still no arkham not as satisfying anyway
To me the arkham combat has more rhythm to it while also having better incorporation of gadgets while also feeling more satisfying,While spiderman combat is more flashy,fun looking and faster both are great but I prefer the arkham combat.The stealth is not comparable though the arkham stealth is better imo
I never actually thought about that but yeah there is a lot of differences between the two But I never thought Ben 10 and sleeping dogs and middle earth were on the list for being similar to the Arkham combat but I could see sleeping dogs being almost a very similar but middle earth? That's just completely crazy but yeah when you compare the Arkham combat with Marvel's Spider-Man you start to see the differences quite clearly I think the reason why people call it a Arkham clone is because it's basically the GTA of all superhero games even though GTA was not the first open world video game made that actually goes to driver 1 & 2 but because of how popular it was it over Shadow every single open world game that came out after GTA 3 even the original Mafia game that was in development alongside GTA 3 Same goes for the Saints row serious because that was in development alongside GTA San Andreas and you even had tests that were being made to the public with a trailer coming out before the announcement of GTA San Andreas but it's still a GTA clone even though GTA borrowed a lot of stuff from Saints row in there games like GTA 4 To GTA 5 and GTA 5 Online with both vehicles and gameplay wise but you just can't tell people because it's a GTA clone even though you would have had GTA style games even if GTA III was never made we know this because of Mafia so the idea was in the works after driver came out but GTA did it first so nobody gives it a second thought like Arkham batman completely popularising and taking superhero video games a lot more seriously and basically refining the genre for all superhero games to follow like Tim Burton did with his batman because beforehand superheroes were just seen as a joke up to that point before he came along it's the same with the Arkham series instead of all superhero games being very comic book like why don't we make it into something seriously and that basically cemented the Arkham series as the Godfather of all superhero games up to that point because we never really saw anything like that done before within the superhero genre so I think that's why a lot of people probably call marvel Spider-Man a Arkham clone like how all GTA fans will call every open world game that allows you to commit crimes a GTA clone just because that was their favourite series so they don't give it a second thought when drawing up comparisons but that's just my take on it
Both games are good with combat but I have bias (even though it is true) The Arkham games are far superior and will be my gameplay choice when I start making videos in the future
People could argue that Spiderman was arkham INSPIRED, but to say it's the same is absolutely silly. The middle earth shadow of games are probably the only ones that are the closest to being arkham like. Free flow combat, counters, multiple takedown types, building up combos to do a takedown, mutiple skills that can be used in combat(like gadgets) Though they do have their own mechanics as well
@@jjtopz I have played the games they are similar there is nothing wrong with it. However i do agree that the gameplay is different, if that's what you are referring to but the combat systems are similar but not because they ripped it off of arkham but because it's a system that simply works
Puffer released another W vid, and he had his hoomen servent say the lines, sadly he stuttered a few times, and rift also showed his face multiple times, main character symdrome at its finest, sad what Puffer has to go through, he has such amazing patience.
Arkham Combat is far superior, however both are very similar especially given the two vastly different characters, With insomniac taking inspiration from the Arkham games you can the resemblance of the Arkham style with Spiderman elements One thing I think is worth mentioning is that Batman Arkham's combat animations have a lot more variety than Spider-Man PS4. I feel like every time l play Batman Arkham I discover a new animation. But in Spider-Man, most of your melee will consist of your singular primary combo of kick right, kick left, kick right again, and finish with a double kick.
They have pros and cons and their own merits. And no this video proved that it there were more differences than similarities By that logic, Arkham took inspiration from Spider-Man 2 movie game since they had a handful of things in common
@@TheGamingRift11 I think the _Arkham_ games _did_ take inspiration from the _Spider-Man 2_ movie game. It's beautiful, really. Batman and Spider-Man, like true peers, are always learning from each other. Perhaps in another universe, they would have called each other "friend."
Spidermans combat is repetitive and shallow. Its way better in the older games. This newer ones can't be compared to Arkham, you'll have to go back to older Spidey games for a fair comparison because this Insombores Spidey games are slow and too journalist easy to play at the expense of much needed depth. I hate it.
I'm a dan of both games. I love them a lot, though spider-man being vombo forgiving isn't bad. I still rather batman for a more challenging combat, and for cinematic finishers, I'd go for Spiderman but they are still both amazing
Please react to the Insomniac Spider-Man vs Arkham Batman video by OfficialDivine. I usually love his stuff but he did a horrible job at comparing the two, being extremely biased to Batman and outright ignoring a 3rd of Peter's feats and arsenal 😭
That's like saying every 3rd person shooter game that's ever been released is just Resident Evil 4, not every game is Arkham combat, meaning not every game is Arkham, Arkham fanboys in a nutshell 😂
Insom combat is almost NOTHING LIKE arkham combat, does batman break the laws of physics so that he can beat up enemies in the air ? Can batman heal himself in combat ? Can batman make enemies flote in the air with a gadget ? Literally everything is different exsept for circke and triangle takedown, every machainc, takedown, adimation, everything is different, both make you feel like that character.
@@Comicedits39Spider man's actually in the air, were as Batman's air gadgets are an exstention of his gournd combat. You have a fucking terrible argument.
@@dawudabdulali3827alright buddy you can ride Spiderman all day long but that was A horrible argument on both of you, Batman has air combat, and Spiderman can fight in the air, both are air combat however very different type of air combat
@@Toatekahaair gadgets is still air combat, the only thing different is Spiderman is in the air, Batman can also fight in the air if he wanted to, terrible rebuttal, Batman would rather fight on the ground sure but he’s not limited to air combat IF NECESSARY.
Spidermans combat is repetitive and shallow. Its way better in the older games. This newer ones can't be compared to Arkham, you'll have to go back to older Spidey games for a fair comparison because this Insombores Spidey games are slow and too journalist easy to play at the expense of much needed depth. I hate it. Press square to repeat the same 4 string animation with no combo list or variations. I find these spidey games very lazily made. They probably know itll sell regardless so they just focus on graphics and story, Gameplay comes last.
@@dawudabdulali3827 I'm aware. But it doesn't make up most of the gameplay. I do air combo and the same thing is done, press square to repeat the same animations. My point it there is not enough meat in this bare bones combat system to give it the depth it needs
To be fair, you could easily argue Arkham also gets repetitive if you play it enough. Since repetitive is a subjective thing. I don’t personally find either system repetitive
I wouldn't say its arkham combat but I think arkham was the bluprint for melee combat in general, they aren't as similar as people say (obviously) because spiderman will fight differently from batman
@@RyanG0899 that doesn’t make any sense. Both series whilst different do have a lot in common in addition to being similar genres?? Of course they can be compared. The issues come in from people blatantly lying or misrepresenting said games?
I dont get this complaint as there nothing alike, idk why the arkham fan boys cant see it, and both combat systems make you feel like that character, the arkham games has you jumping across the olace breaking people arms make you FEEL like batman, and insom has you flipping around, using op gadgets, and slamming peoples necks on the concreat road at 50 miles oer hour, it makes you FEEL like spiderman
@@dawudabdulali3827 fr spider-man is different
Same both game’s combat style are nothing alike
@@Nicholasmcmath-cr1xl fr
It really does create that feeling, spidermans combat is a lot less challenging from my experience, but that’s understandable because you’re fighting normal humans, which is not really an issue for a literal super human
@@tuttiman55 no
Arkham Knight was the perfect combat imo. The way goons teamed up in stealth missions, learnt what gadgets you were using to take them out, checking common hiding spots, setting up traps, communicating with each other etc. Freeflow was satisfying from the combos to the animations to the sound effects. When I played spider-man I felt the enemy AI wasn’t as engaging and having to select gadgets mid combat in another menu took me out of it. Also it felt like it didn’t have the oomf to punches, it felt like I was hitting & swinging punching bags like in Smash Bros.
Same. The stealth sections in spiderman games just put me to sleep.
Simple answer is yes.
Spider-Man took the Arkham free flow combat mechanics.
However, they improved further on it, changed some stuff, and added other things, all to fit with the character of Spider-Man.
More specifically, they likely combined Spider-Man 2, the movie game, with Arkhams free flow combat, and boom, Spider-Man PS4.
All studios do this, where they take certain mechanics from other games and hopefully improve upon it.
Tbh it’s not even free flow
@@TheGamingRift11 exactly
they didnt improve it, they casualized it.
They just made it more spider-man idk if it's better than Arkham but definitely makes you feel like spidey. Insomniac also took A LOT of moves from others spider-man games not necessarily TASM 2 game
Peter and Miles would make good circus performers. They're REALLY good at juggling.
Best comment
@@espurrseyes42 haha
This is something I immediately noticed from playing the Arkham games my whole life and then going to Spider man these combat systems are vastly different and feel completely different from each other
its just crazy how long the combat system from Spidey 2 from 2002 or Path of Neo is still going strong and being used by everyone till this day. remember when the first ass creed game and arkham game used them thinking how old they felt compared to like Ninja Gaiden or Ninja Gaiden 2
That's the thing, everything they have in common are in almost every game made, so i have no idea where people are getting the idea that Spiderman or any other game for that matter has "Arkham combat"
It's because those who say such don't realize that the Arkham combat was itself copied from previous Spider-man games that came before it.
I'd say that Insomniac _Spider-Man's_ combat takes inspiration from _Arkham_ combat, but no more inspiration than _Arkham_ combat took from Treyarch's _Spider-Man 2_ combat. And not enough inspiration to be considered the "same" combat system.
_Arkham_ combat seemed to borrow the "magnetic attacks" from the second Spider-Man movie game. You don't have to be right next to an enemy to want to hit. So long as you tilt the stick in their direction, you can fly across the room to hit him. The game makes you a homing missile. And this allows you to bounce from enemy to enemy, look stylish, and feel powerful.
What Insomniac borrowed from Rocksteady was that "magnetic attack" element, combined with the combo system from chaining attacks together and dodging hits. But it's not rhythm-based like Rocksteady's. With _Arkham,_ even if you don't get hit, breaking the rhythm of combat breaks the combo. If you hit the air or stand still for a beat or counter when there's no attack or walk around instead of hitting or redirecting, you lose the combo. With _Spider-Man,_ it's more of a ticking timer. It doesn't matter if you hit the air or counter when there's no attack or run around, you always have the same amount of time to get your next hit in and continue the combo so long as you don't get hit. It's a bit more of a traditional combo system and less of that idiosyncratic rhythm thing.
And on top of that, you've got aerial attacks, a staple of classic Spider-Man games that Insomniac brought back. You can launch enemies in the air, jump up, and attack them midair before they fall to the ground. You can stay up in the air and attack grounded enemies from above so that they have a harder time getting a bead on you. Punching people seems to defy gravity itself, as they stay airborne longer just because you're hitting them. No _Arkham_ game has anything like this. Batman is always fighting on the ground.
They have similarities and they have differences. There is clear inspiration because these studios respect each other and use what worked from other games while not using the stuff that wouldn't work for their own games. It's not the _same_ combat system. The _Middle-earth_ games, _Mad Max_ game, and _Sleeping Dogs_ essentially use the _Arkham_ freeflow combat system with only slight modifications (and that's not a criticism-those games are fucking fun, too), but _Spider-Man_ takes a couple elements while building a _different_ combat system.
Accurate
You missed the focus meter of the Spider-Man games, and freeflow meter of the Arkham games, both work on the means of filling up that meter through regular strikes in order to perform special moves. I myself was playing Spider-Man Remastered (I didn't play the PS4 exclusive version) just a little while ago. And within the opening minutes of the gameplay loop, I was in a stealth section with me being inside of a grate to perform a takedown. I hadn't played it past that point since then.
Edit: there's also the thing that within the opening combat section of the game, I also noticed that the doesn't have the same rythmic system to the punches as the Arkham, which I ironically did not like as it made the combat feel a lot more button mashing grind-ey than what I was expecting.
@@Dhruv-qw7jf I remembered both
@@TheGamingRift11 you mentioned the focus meter in the "unique to Insominiac's Spider-Man" section though so..
Another difference I just thought of, Spider-Man's combat is designed to fight over a much wider area than Arkham's combat is. Spider-Man can go from ground level to fighting on the upper levels of the map whereas Batman generally stays on the area the fight starts in. Batman also can't fight in the air, like at all, closest you get to doing that is gadgets while gliding in Knight. There's a level of verticality present in Spider-Man's combat that isn't in Arkham is what I'm trying to say along with the fact fights are more spread out.
The way I see it, Arkham is generally more counter based while Spider-Man is generally more dodge focused. Batman stops the attack and retaliates with a single button whereas Spider-Man avoids it and the player has to respond manually.
Bro didn't get past intensive treatment
@@nope.1599 Um. what? If you're trying to imply I didn't finish the game, I did.
People saying spiderman ripped off Arkham combat is the dumbest thing I’ve ever heard, and this is coming from someone who’s fav games OAT are marvels spider man remastered and Arkham knight. The combat systems are completely different
Its common knowledge that insomniac took arkham combat and used it to make spider-mans combat you can't even argue that its not relatively the same 😂
As @krono5el said in his comment, This style of combat was originally in Spider-man 2 which is a game from 2002.
@DatDarkOne no it wasn't. Ps2. Spiderman combat was not freeflow. Arkham Asylum was the first game to have the Freeflow combat we know today.
@DatDarkOne PS2 spiderman had stylized combat like in DMC
As someone who grew up playing the Arkham games foward and backward, this comparison has always bothered me. Other than being high quality, open world superhero games, they really couldn’t be more different. I mean, if you wanna say Spiderman PS4 was the “Arkham City” of Spiderman games, sure. But to act like Insomniac was just copying Rocksteady’s homework is such a thoughtless take, and really isn’t giving either series the credit they deserve.
To add something to this video which you addressed is the term "arkham combat" gets put in a box and gets looked at very surface level. I wouldnt say the arkham combat per se punishes you. theres actually a video analyzing the combat from the arkham games (i cant remember which channel made it sorry haha) and how its more of a rythm like combat system and if you dont adhere to the rythm you dont get punished but the game becomes slightly more difficult especially if you play the harder difficulties (hard mode asylum, ng+, and i am the night) in spider man you obviously get more leeway as well your spiderman despite the fact hes obviously holding back he gets some perks that someone like batman wouldn't and thats where i like the difference between the two games and their combat systems. Both of them are rythm like combat systems catered to the characters you play its both rythm like but the difference in how you get to that free flow state or how you master the rythms of each game is how i see them as different
Arkham Batman took from Spider man 2004 Combat and Ps4 Spider man took from Arkham Batman Combat, it is what it is.
What Do You Think Of The "Insom Has Arkham Combat" Thing??
If I could describe that in 1 word it would be
Cap
Goodness rift, showing your face in this vid instead of puffer is disgracful, he made the script, how dare you, main character syndrome at its fineat.
I never understood this comparison between Insomniac Spider-Man and Arkham Batman having similar combat. I mean, aside from the two being fan-favorite video game adaptations between two popular superheroes, these games don't have much in common when it comes to the gameplay of these respective games.
Pretty accurate
srsly its not like they both swing around and use gadgets while waiting for counter icons in their games.
Saying that they aren’t anything alike is ignorant; although insomniac’s Spider-Man 1, 2, and miles morales take inspiration from Arkham style combat they are very different and were made so far apart that any likeness would be considered only inspiration and not a copy. Arkham and PlayStation Spider-Man have similarities but this type of combat has been around for a while now and when a new game releases with a similar system, I understand that system was popularized by the Arkham games but I also realize that there’s no point in making this a discussion trying to shill for your preferred game when we can all just enjoy what we love and appreciate each other’s unique experiences that shape our own tastes in gaming and media.
The Spiderman games took the basics from Arkham and decided to add in DMC air combos.
nah they just built on the spiderman 2 combat system that was always around from the early 2000s. same with the arkham games they all used that system.
okay but theyre both humans and both punch
coincidence? i think not
@@CheeseSoup 🤣
You might be onto something 😂
Umm actually, Spider-Man is a meta human while Batman is peak human 🤓👆
@@jinsungyuu8365 meta HUMAN and peak HUMAN
Gotta look at things like there's an inspector calling
I feel like arkham's combat is way more complicated but allows for more variation which makes it my favorite
I dont like insomniac's combat because its far too simplistic with the most complicated of it being gadgets which aren't even supposed to be used in combat more as a starter.
Stealth wise, arkham is way more limited in terms of speed but way more rewarding with far more options.
Insomniac has pulling down scaffolding, perch takedowns and strike takedowns. WAY more limited.
Overall arkham's combat is slightly slower stealthwise but faster combat wise and both are way more rewarding imo than insomniac.
@RealWingGaster I like Insomniac's combat, but i much perfer Arkham combat
Both are mad simple tbh
@@dc7981 spiderman combat is simple but arkham combat is also simple but can be more complicated with quickfire gadgets, combo takedowns, skills, beat downs, you name it, its pretty objective that arkham combat is more flexable than insomniac
I enjoy Spider-Man combat
But arkham combat feels something else it’s the best hand to hand combat game ever imo
Especially knight i can play that combat for a thousand hours and still not get bored
I did get bored with peter combat in the first game but it did improve a lot in miles morales and Spider-Man 2 but to me it’s still no arkham not as satisfying anyway
You’d like sifu and Yakuza then
@@dc7981 tbh i find arkham combat a lil bit better cuz it’s not too complicated and easy unlike sifu but yeah love em both
To me the arkham combat has more rhythm to it while also having better incorporation of gadgets while also feeling more satisfying,While spiderman combat is more flashy,fun looking and faster both are great but I prefer the arkham combat.The stealth is not comparable though the arkham stealth is better imo
I never actually thought about that but yeah there is a lot of differences between the two But I never thought Ben 10 and sleeping dogs and middle earth were on the list for being similar to the Arkham combat but I could see sleeping dogs being almost a very similar but middle earth? That's just completely crazy but yeah when you compare the Arkham combat with Marvel's Spider-Man you start to see the differences quite clearly I think the reason why people call it a Arkham clone is because it's basically the GTA of all superhero games even though GTA was not the first open world video game made that actually goes to driver 1 & 2 but because of how popular it was it over Shadow every single open world game that came out after GTA 3 even the original Mafia game that was in development alongside GTA 3 Same goes for the Saints row serious because that was in development alongside GTA San Andreas and you even had tests that were being made to the public with a trailer coming out before the announcement of GTA San Andreas but it's still a GTA clone even though GTA borrowed a lot of stuff from Saints row in there games like GTA 4 To GTA 5 and GTA 5 Online with both vehicles and gameplay wise but you just can't tell people because it's a GTA clone even though you would have had GTA style games even if GTA III was never made we know this because of Mafia so the idea was in the works after driver came out but GTA did it first so nobody gives it a second thought like Arkham batman completely popularising and taking superhero video games a lot more seriously and basically refining the genre for all superhero games to follow like Tim Burton did with his batman because beforehand superheroes were just seen as a joke up to that point before he came along it's the same with the Arkham series instead of all superhero games being very comic book like why don't we make it into something seriously and that basically cemented the Arkham series as the Godfather of all superhero games up to that point because we never really saw anything like that done before within the superhero genre so I think that's why a lot of people probably call marvel Spider-Man a Arkham clone like how all GTA fans will call every open world game that allows you to commit crimes a GTA clone just because that was their favourite series so they don't give it a second thought when drawing up comparisons but that's just my take on it
Batman has combos that will leave you in a hospital bed while spider man will leave you in your coffin that's the difference😂😂
It ain’t the same, people who are saying that just hadn’t play the game
@@Leondowski113 fr
@@thegreatacolyt1277 …
@Leondowski113 what?
@@thegreatacolyt1277 what do you mean by fr?
@@Leondowski113 fr they ain't the same
It like comparing Honkai impact 3rd to Punishing Gray Raven and they think PGR is a HI3rd rip off when their combat have some different moves.
No mention of the Mad Max game?
Both games are good with combat but I have bias (even though it is true) The Arkham games are far superior and will be my gameplay choice when I start making videos in the future
I'd say the stealth is more comparable between the two than the combat
People could argue that Spiderman was arkham INSPIRED, but to say it's the same is absolutely silly.
The middle earth shadow of games are probably the only ones that are the closest to being arkham like. Free flow combat, counters, multiple takedown types, building up combos to do a takedown, mutiple skills that can be used in combat(like gadgets)
Though they do have their own mechanics as well
The combat systems are the same. but i don't know why that's a big deal
They literally are not
They aren’t bro 🤦🤦 you haven’t played both games properly
@@jjtopz I have played the games they are similar there is nothing wrong with it. However i do agree that the gameplay is different, if that's what you are referring to but the combat systems are similar but not because they ripped it off of arkham but because it's a system that simply works
There was literally the Spiderman 2 movie game though. If anything Marvel's Spiderman took from that lmao
everything did and its obvious.
its funny because arkham kinda takes its combat from assassins creed
and ass creed took its combat from spiderman 2 from 2002 and Path of Neo.
Puffer released another W vid, and he had his hoomen servent say the lines, sadly he stuttered a few times, and rift also showed his face multiple times, main character symdrome at its finest, sad what Puffer has to go through, he has such amazing patience.
I mean the base is similar but both branch out into being different from each other
Arkham Combat is far superior, however both are very similar especially given the two vastly different characters, With insomniac taking inspiration from the Arkham games you can the resemblance of the Arkham style with Spiderman elements
One thing I think is worth mentioning is that Batman Arkham's combat animations have a lot more variety than Spider-Man PS4. I feel like every time l play Batman Arkham I discover a new animation. But in Spider-Man, most of your melee will consist of your singular primary combo of kick right, kick left, kick right again, and finish with a double kick.
@@dawudabdulali3827Spiderman fanboys and Arkham Fanboys battling it out once again 💀
@@Comicedits39 says the guy who said arkham combat has air combat 😂
They have pros and cons and their own merits. And no this video proved that it there were more differences than similarities
By that logic, Arkham took inspiration from Spider-Man 2 movie game since they had a handful of things in common
@@TheGamingRift11 I think the _Arkham_ games _did_ take inspiration from the _Spider-Man 2_ movie game.
It's beautiful, really. Batman and Spider-Man, like true peers, are always learning from each other. Perhaps in another universe, they would have called each other "friend."
Spidermans combat is repetitive and shallow. Its way better in the older games. This newer ones can't be compared to Arkham, you'll have to go back to older Spidey games for a fair comparison because this Insombores Spidey games are slow and too journalist easy to play at the expense of much needed depth. I hate it.
I'm a dan of both games. I love them a lot, though spider-man being vombo forgiving isn't bad. I still rather batman for a more challenging combat, and for cinematic finishers, I'd go for Spiderman but they are still both amazing
Yo Rift can you please react to OfficialDivine's Arkham Batman vs Marvel's Spider-Man versus video ? Thank you.
Please react to the Insomniac Spider-Man vs Arkham Batman video by OfficialDivine. I usually love his stuff but he did a horrible job at comparing the two, being extremely biased to Batman and outright ignoring a 3rd of Peter's feats and arsenal 😭
That's like saying every 3rd person shooter game that's ever been released is just Resident Evil 4, not every game is Arkham combat, meaning not every game is Arkham, Arkham fanboys in a nutshell 😂
I really like Midnight Fight Express
Speak of the devil and he shall appear
All 3d beat em ups are copies of Devil May Cry and God Of War in the end anyway
those have fixed cameras, these games are copies of Spiderman 2 from 2002 or whenever it came out, also path of neo which had free cameras.
Arkham combat is not even remotely close to Insom. They have their own merits 🎉
PUFFER WITH ANOTHER W VID
Insom combat is almost NOTHING LIKE arkham combat, does batman break the laws of physics so that he can beat up enemies in the air ? Can batman heal himself in combat ? Can batman make enemies flote in the air with a gadget ? Literally everything is different exsept for circke and triangle takedown, every machainc, takedown, adimation, everything is different, both make you feel like that character.
Batman quite literally has and does all those things you just said 💀
@@Leondowski113already did, the point still stands
@@Comicedits39 Batman doesn’t heal and fight in the air and he doesn’t make his enemies float in the air
@@Leondowski113 he can heal and fight in the air, and Batman quite literally sends dudes flying with his kicks 💀
@@Comicedits39 yup, he’s trolling, nice joke dude… he he (stop it, it’s not funny)
Air combat....that's all I'll say
Batman has gadgets that can put you in the air, horrible argument
@@Comicedits39Spider man's actually in the air, were as Batman's air gadgets are an exstention of his gournd combat. You have a fucking terrible argument.
@@dawudabdulali3827alright buddy you can ride Spiderman all day long but that was A horrible argument on both of you, Batman has air combat, and Spiderman can fight in the air, both are air combat however very different type of air combat
@@Toatekahaair gadgets is still air combat, the only thing different is Spiderman is in the air, Batman can also fight in the air if he wanted to, terrible rebuttal, Batman would rather fight on the ground sure but he’s not limited to air combat IF NECESSARY.
@@Comicedits39 no he doesn't
Spidermans combat is repetitive and shallow. Its way better in the older games. This newer ones can't be compared to Arkham, you'll have to go back to older Spidey games for a fair comparison because this Insombores Spidey games are slow and too journalist easy to play at the expense of much needed depth. I hate it. Press square to repeat the same 4 string animation with no combo list or variations. I find these spidey games very lazily made. They probably know itll sell regardless so they just focus on graphics and story, Gameplay comes last.
Dude you aware that they are far more combos and moves than pressing squares 4 times ? Lol no wonder you find it boring and shallow.
@@dawudabdulali3827 I'm aware. But it doesn't make up most of the gameplay. I do air combo and the same thing is done, press square to repeat the same animations. My point it there is not enough meat in this bare bones combat system to give it the depth it needs
To be fair, you could easily argue Arkham also gets repetitive if you play it enough.
Since repetitive is a subjective thing.
I don’t personally find either system repetitive
@@dawudabdulali3827 you literally couldn't. 🤣
@@Owen-sx4jj yes I most definitely could, since your ignoring all of the combos, gadgets, and villan types, then I could do the same with arkham
I wouldn't say its arkham combat but I think arkham was the bluprint for melee combat in general, they aren't as similar as people say (obviously) because spiderman will fight differently from batman
how old are you and did you have a OG xbox?
@@krono5el I used to have an Xbox 360
Spiderman fanboys can't accept the fact that their mediocre Spider-man games don't compare to Batman games the late 2000s and mid 2010s.
@@RyanG0899 ???
@TheGamingRift11 If we're comparing a modern game to games from 2009-2015, then a bit more effort needs to be put into new games.
@@RyanG0899 that doesn’t make any sense.
Both series whilst different do have a lot in common in addition to being similar genres?? Of course they can be compared.
The issues come in from people blatantly lying or misrepresenting said games?
@@TheGamingRift11 FAX
@RyanG0899 your stupid