Love this series. I only play YGO again recently (Legacy of the Duelist game) and in disbelief when I found out that Trunade and Premature Burial are banned but the "stronger counterparts" are legal (Feather Duster and Monster Reborn). This series helped me understand the history of YGO that I miss in meta perspective.
I’d love to see the progression of ritual monsters in a “why they failed”/card logs because they only were failing for uhhh 15 years roughly even if they arent anymore lol
Basically they failed because of 2 things: 1) most of them didn't have effects at all and even worse stats. 2) basically. They're just synchro summons with extra steps. Their requirements can be really insane and not viable as the materials are not that easy to search. That and the point 1. They are not that viable
Needing a specific spell and specific monster in hand, with materials on the board or in the hand should also be emphasized. Indeed, most ritual monsters were simply not worth the cost of summoning. Crap to no effect, high levels with low stats, huge minus. But the real killer was always that inconsistency. Part of what broke Nekroz was it was hyper consistent, able to go neutral to find whatever they needed. Throw in the overturned ritual spell that let you get around using actual recorces and all the monsters having actually valid effects, and you got a recipe for disaster.
@@Linkfan001 that's what I mean with extra steps. Gen 1 ritual are just crappy and actually pretty bad except for some beat sticks and effects I can't remember right now
@@Linkfan001 they already started being consistent from Gishki, Nekroz is just more consistent and have much better effects. Also Demise King of Armageddon did see some plays before Gishki despite all the inconsistencies, so it's not like Rituals are completely out for 15 years, more like the broken one did not exists until 2011. Granted ritual cards before 2006 were just absolutely horrible, but Demise got his chance to shine when Advanced ritual art was printed.
It's actually insane how strong "Jar" monsters are despite being so old. Even the ""meh"" ones like Morphing Jar 2 are still very strong, despite not being meta.
it is the oldness of some cards that makes them broken since the game evolved into a much faster game revolving around new game mechanics i mean card of safe return etc. would never came out like nowadays
@@themonarchserupt4051 If your game balance is also handled by the chief idea man (who also moonlights as an artist) instead of an entire separate R&D lab you're guaranteed to have a high percentage of breakable cards.
Lunalight Tiger doesn't need a hard once per turn. Just make it that either Monsters summoned by it's effect can only be used as Material for a (Lunalight)-Fusion Monster or that you can only special summon lunalight monsters after you used it. Maybe a lock to only being able to summon fusions for the rest of the turn would be enough. The reason Tiger was banned was because of all the rank 4 decks that abused it's swarming potential, it is totally fine in pure Lunalight decks.
Yeah giving tiger a hard once per turn would end her intended sinergy with Marteen. Just lock its summons to only be usable as material for lunalight , or even better, beast warrior monsters.
@@CardamomYGO That's exactly why i would give it other restrictions. But i'm not a fans of the idea of locking you into Beast-Warriors that's not a harsh enough restriction as it has a too high potential to be abused. Locking you into fusions would be the least i would do as it also fits the deck.
@@CardamomYGO Beast warrior only still might be too much considering the support and strong archtypes tha share the Beast Warrior tag, when tiger is effectivly a miracle fusion.
I was going to say that other than dridient and broadbull i coulnd think of how you can abuse being locked into beast warriors but just remembered tribrigade, and maybe you could so some funny things with that.
Yugi to Noah: "But how were you able to escape the destructive power of Cyber Jar?!" Good times. I'd like to see a top 10 on Ancient Gears or the Cyber Dragons. Machine types can use some love. Both are still my favorites even to this day.
Really nice video as always my friend but one little comment on monkeyboard: As someone who plays a lot of current format pendulum, i can tell you that Monkeyboard is way weaker than you think. The card looks crazy on paper, but the only good use it has in modern pendulum builds would be searching Joker. This is a really strong interaction don‘t get me wrong, but the problem monkeyboard creates is that it locks your scale with a 4 Scale you don‘t want there. There is not a single good performapal highscale that would be worth searching instead of Joker and the pendulum magician engine as a whole is just WAY better. The effort to get rid of Monkeyboard after you searched, to unlock your scale for other plays, neutralizes the advantage you generate by searching with it. So honestly: The card could go to three tomorrow and it wouldn‘t change a lot. But that‘s just my opinion.
I was thinking the exact same before and after this video, but then remembered you could also get performapal celestial magician as a high scale. But that would still be meh since you don't have two magicians in your pend zones for stuff like tuning magician. So ideally you can pop it somehow, like with pend sorc, which then also only searches Joker or so. And ig that gets you to oafdragon etc....So I might still see it as a welcome addition to magicians, but it's not busted or anything in modern pendulum engines, even if it allows fairly generic plays...and pure Performapals are nowhere to be seen anyways.
Yes! Be a "generic scale" is not a excuse to the card be banned nowadays. The game is too crazy right now and, like you said, who will play Monkeyboard, definitely will not play because of the generic scale possibility and a "pure Performapal deck" is not "that good" as someone may be think about it.
There's a new Jar card announced recently with Cyber Jar in it artwork. The name is Flip Jar. To be exact, the artwork is a half Cyber Jar and half the normal monster Ancient Jar. The effect instead of destroys all monster, it has "flip other monster face-down" with bonus giant Trunade-ing all spell & trap.
@@arrownoir I mean the effect of sending set back row back is powerful, but it's a flip monster. The gods of life (Sophia and the demon thing) are busted as hell too, but they are so restrictive that you can't just use them. Yet they can wipe the entire field, period with nothing else. What Sophia and the demon do is that they spin everything, but only they remain. Nothing can be activated in response either, but they're almost impossible to use: one of them requires a full board to use (ten cards) and the other having a ritual, synchro, fusion and Xyz monster on the field to activate.
Notable detail you missed about Fiber Jar: It does not shuffle Banished cards back into the deck, so if your opponent had to Banish for costs (I.E. Levianeer) they're still down in resources.
Or if they were using macrocosmos... actually would necrovalley stop it? If say you had gravekeepers shamen on the board so it can't effect necrovalley?
Well back when Fiber Jar was released, banished cards were "removed from play", and that had much more gravity than it does now. Banished cards come back all the time with modern effects, not so in Fiber Jar's days
Lunalight is such a cool deck. Even in Duel Links! It may lack some of the fancier fusions, but Emerald Bird and Yellow Marten give them a great advantage engine, Crimson Fox sets up for OTKs with Cat Dancer, White Rabbit recycles for staying power, and having both Cat & Sabre Dancer as fusion targets means you get to pick between Battle and Targeting protection. If that weren't enough, they're one of the most accessible viable decks, with 1-2x Marten and 3x Tenki being the only required SR cards, and no URs needed. Sphere Kuribohs are nice, but the F2P available Arcana Force XIV - Temperance is also totally viable, leaving the monster in attack position for potential Crimson Fox OTK follow ups and allowing you to splash in some chaos plays (which may be crazy with the newly released BLS, even though the deck can't play Levianeer anymore).
It's cause Lunalight actually became meta for a little bit (I think it was because of Kaleido Chick?) iirc in 2019 Lunalight Orcust was one of the best versions of Orcust and then after The Great Purge of January 2020, pure Lunalight walked out unscathed and became Tier 1 until they finally banned Tiger the following April
@@MetagrossOverlordX chick mills for cost so that’s a huge reason why, Lunalight Orcust remind me of current Tri-Brigade lyrilusc. Current meta deck mixed with an anime “girl” deck after they got support in a legendary duelist pack
@@DoctorFalchion Lunas are so strong on Duel Links that Fox have to be at limit 3 and Bird and Marten at limit 2, under DL's very aggressive limit rules.
Lunalight Tiger is at 3 in the OCG. Never believe when a card is banned in TCG, OCG will follow suit. OCG is a lot harsher on combo decks with all the distruption they have despite having Mystic Mine and recently Fusion Destiny banned.
Lmao. Im OCG and I have more fun here with more decks then the TCG and pstd against so many cards. Crossout Designator is limited. OCG is never gonna hit Maxx C. Give up trying to convince us TCG players lol. Unless someday by some devilish circumstance. (I doubt it lol)
The main combo for Djinn was having Manju and basically....anything in your hand. Manju get you the Kaleido+Unicore combo. If you needed Kaleido you search Claus to send to grave and search that way. Herald search Cycle. Make Lavalval Chain (another banned card) with Manju and Unicore. Chain send Djinn. Use Cycle to bring back Claus using Djinn from grave as material. Congrats you Djinn lock with a bunch of cards still in your hand because the deck doesn't know how to go minus.
yeah and i basically don't know why this card is banned in the first place. Since it only adds Performapal monsters, it's limited to a specific archetype that isn't very good to begin with, also, the monster effect also only applies to a Performapal/Odd Eyes monsters, which is also restrictive to one specific archetype. If it was any Pendulum monsters, yeah i would see why it's banned. But currently i don't know why it is.
I can't remember if you covered Astrograph Sorcerer. I actually looked it up and thought the pendulum effect was what did it... but turns out the fact the monster effect is not hard OPT is what does it.
In the Top3 for sure: Medallion of the Ice Barrier. Tied to a horrible archetype but is a searcher with no once per turn restriction. If you get 3 in hand then all 3 can be used at once.
Naturia Bamboo Shoot, Naturia Exterio, Venominaga, either of the flunder tribute summon or the counter trap. I think if the flunder counter trap was pure generic it would be the single most powerful legal card in the game.
Literally every card in this video doesn’t need to be banned anymore. Pendulum still has to deal with the fact that Konami seems to hate the mechanic because all of their new support has been absolute trash. If Electrumite stays banned, every single pendulum hit could peel off the list and be fine. Even crazy strong cards like Kiran are hampered by being pendulum cards. Pendulum is hardly even a rogue strategy and getting a bunch of stuff taken off the list wouldn’t suddenly bring them back to MR3 status. Djinn doesn’t need to be banned either at this current moment in time since Drytron can’t even use the thing because of how their ritual spells lock their ritual materials. Nekroz is at full power now minus the Djinn lock and does absolutely nothing. Keeping Djinn banned helps future-proof, but it’s not a necessary hit now. The Jars are all terrible because they’re flip monsters. You can run other cards to facilitate turn 1 flips, but then you’re relying on 2-3 card combos to get them to go off the way you want which is a sure fire way to brick. Empty Jar isn’t even a particularly strong FTK nowadays with the abundance of hand traps that are able to completely stop it. And hand traps just so happen to be pretty easy to come across when your opponent is trying to deck you out by overdrawing.
Please Pendulums should not be in Yu-Gi-Oh and they're getting good support. They're already playable, it's just that nobody wants to play them. The mechanic is too good. If none of these were on the banlist, Pendulums would be Tier 0 again.
I've never noticed until today (and this card is probably my favorite card in the game). The little green blob at the top coupled with the triangle valves below it look like a face. I have no idea why I've never noticed this before, but the artwork is awesome.
DuelLogs, you forgot the other special thing about Fiber Jar, that it can shuffle back to the deck by itself, even when it's attacked and about to be destroyed by battle.
Actually having Fiber Jar destroyed by battle prevents it from getting reset into the deck if I remember correctly. Fiber Jar should technically get destroyed after its effect resolves, meaning it will just go to the GY and not reset itself (As by the time it reaches the GY the effect would be already resolved)
I actually think that Cyber Jar could be put to 1 with no problems with it as is. It's effect has a conditional "then", so if there's a monster that can't be destroyed by or unaffected by card effects, then there's no draw and it just blows up the destroyable monsters. There's also a plethora of hand-traps that could stop it and plenty of removal that the only viable deck it could go in is Empty Jar, which never sees success.
Yeah, that's what I was thinking though it probably could work in other decks than just Empty Jar, but I doubt any of them are anywhere close to competitively viable contenders just like Empty Jar.
Cyber Jar and Morphing Jar #2 are my boys. They made Level 4 beatdown feel so fun to play back in the early days of the card game - and how Morphing Jar #2 could mill the opponent's deck of Spell/Trap cards and higher level monsters was the icing on the cake.
@@robsonfujii461 As was Swords of Revealing Light, Gravity Bind and Level Limit Area B... honestly it felt like stall decks were too powerful in the early days - I would rarely lose with them - but Level 4 beatdown just felt so much more frantic and fun.
@@robsonfujii461 I definitely get you. Big creative combos can indeed be cool - but with the number of FTKs, the tediously long time single turns can take, and the prevalence of negation definitely all make me appreciate the simplicity and straight-forwardness of playing older YGO. I mostly prefer the game as a single player experience these days. ...Not that there hasn't been anything for me to appreciate in the modern card game - I remember how much Synchro Monsters felt like they revolutionised the game and made the Extra Deck feel more worthwhile, for example. (Still salty after all these years about Link Monsters not being able to switch to Defence Position though.)
That event djin released of rituals topped was a tragedy, it was a mirror match and there was a gentleman's ruel where they wouldn't use it but the guy who topped left it in his deck
Fiber Jar wouldn't exactly reset the game if there is an Xyz monster on the field because of the way Xyz Materials work. The materials would go to grave, while the monster would go back to the extra deck.
Lunalight Tiger, while insane with its archetype, was never truly utilized until TOSS format. In-archetype, all it ever did was enable extension into bosses that could OTK. In TOSS format, it was abused the most, by Orcust. Remember the "2 monsters on the field is full Orcust combo"? Lunalight Tiger facilitated that the easiest among the splashable engines in Orcust. Hence why it was banned alongside Harp Horror.
For Lunalight Tiger, I'd much prefer the restriction be that it tribal locks you into the archetype for the turn if you use it's effect, this way the archetype can do the neat things it wants to do without needing the card being used outside of its own deck as a combo piece/engine component.
Another reason Fiber Jar is so strong is that with all the special summoning mechanics in the game since it's release it's non-targeting non-destroying mass removal would give a player that triggered their own jar on their turn 5 cards in hand and no opposition outside of hand traps to stop them from attacking their opponent directly for 8000+ damage. A deck that could pull that off even semi-consistently would be incredibly toxic.
I get what you mean. There's cards with the name "Perfomapal Odd-eyes" "Perfomapal Magician" and then " Perfomapal Odd-eyes Synchron" it's still way too generic
Honestly, I could care less that it is, I hate how Performapals are constantly stuck being in service of two completely different archetypes that don't support it back. It's like Ojama's being stuck with Armed Dragons, just horrible design that makes both sides awkward to use. I'd rather Performapals be actually functional on their own, and I'd gladly take a Monkeyboard that has a Performapal restriction.
Would be interesting to get a top 10 anime rules that never made it to the real game. Normal summoning monsters in face up defense is the most glaring one.
There’s a ton from season 1 alone as the rules weren’t as clear cut and seemed to be more about D&D rules where sufficient knowledge and bluffing could work well. And then there’s the filler arc in season 3 where they had deck masters
Fiber jar in legacy of the duelist story deck is probably the only viable use for it other than trolling: in that specific duel, you can use it to remove the seal of orichalcos, which then basically resets the duel without it because of its once per duel clause. As far as I know, most if not all other once per duel effects are immediate activation and not an effect that stays on the field indefinitely
Lol if they release 3 tiger then obviously, u an extend to forcestrix to make infinity + apollousa and then still have room for dagda scythe strom dragon abyss dweller set up
But that card is extremely difficult to pull off. The condition is something you need to set up and by the time you do manage, you probably don't want to activate the trap and would rather just try to win the game with those monsters.
Playing Fiber Jar with win conditions is easy mode. Hard mode is winning with Soul Release. All you do is banish cards from your opponent's deck, reset, banish more, rinse and repeat. Your opponent will either concede or deck out.
12:18 + 19:19 Do these statements mean that one future episode of "Failed Cards and Mechanics in YuGiOh" will feature Ritual monsters and another will feature Flip monsters?
One other problem with Fiber Jar is that it spins itself back, So unlike other stall cards limiting it doesn't solve the problem at all. If it reset everything except itself, That would still probably be too powerful But at least it'd have a balancing cost. (It'd effectively be a soft once per duel)
Top 10 Number XYZ monsters Top 10 Chaos XYZ monsters Top 10 Synchron monsters Top 10 monsters that have separate/additional effects if brought out with 3 tributes Top 10 cards that depict Ojamas in the artwork. Top 10 Odd-Eyes cards. Top 10 "Pot of" cards Top 10 cards that have multiple attributes. 10 cards with unique words on it. Top 10 boardwipe cards. Top 10 Harpie cards.
Another thing that makes Monkeyboard so broken, it's that thanks to the wording on it, the effect doesn't resolve as soon as you activate the card, it only has to be on the same MP it was activated
For anyone wondering if Monkey can come back they released a new pendulum link monster so no. Note Fiber Jar effects are banned in any other card game. Also Striker won a tournament thanks dpe
Fiber jar effect are not really banned in magic unless you mean something like Shahrazad but that card is nonsense and looping it can cause nightmares but it way worse then Fiber Jar
honestly tiger can come back to 3 probably. its really strong but compared to what other decks do its not really that insane that 2 cards end on 4 level 4 special summons. the biggest problem with lunalight was that it was the best deck to do azathot without handtraps being able to stop it and/or orcust stuff for virtually free but now its just a rank 4 engine that would probably be merged in phantom knights.
i know some people are soo buthurt over mr4 lunalight its insane! Lets just give us back 1 tiger and if its toxic take it away. but dt we keep pushing the idea back becuase ItS nOt A hArD oNcE pEr TuRn then the deck will never get its card back anytime and remeber. yugioh isnt the same from 2 years ago so i believe it can come back but slowly back in the format or game at least.
Best memory of Fiber Jar was during the 2003 World Championships, with the commentators getting increasingly fed up everytime Fiber Jar was activated. And it was activated a lot.
fiber jar is like a weaker shahrazad, an mtg banned card that makes you play a sub game so that shows how annoying that can be, specially in tournaments
I'm now just thinking to myself. Has there ever been a Sponge archetype? Like, Sponges don't do anything offensively, but they'd make your opponent kill themselves trying to stop you.
If I'm understanding what you are saying correctly, there was not an archetype but an attempt was made with rock monsters and a field spell that doubles damage to monsters ramming into them.
i always find it amusing that lots of card in yugi are like demon , god monster devil or something like that and some of aint that good( like arcfiend) but the PePe are just bunch of circus and cute card(such as guiturtle) and boom Tier 0
9:49 a month later: "Lunalight Tiger is no longer banned, but we can only play ONE Lunalight Tiger." I'm very happy to see that! Lunalight is my favorite Yu-Gi-Oh! Archétype. ^^
Tiger doesn't need to be opt It just needs to lock you out of either special summoning anything that's not a Lunalight the turn you use either effect, or limit the only special summoning from the extra deck to Fusion
As someone who, still, plays Lunalight, what you are proposing is a way worst condition tan the opt, lists would probably play 1 at most if it had any of those locks just because having good rank 4 (like Abyss Dweller or similars) alongside your Leo or Saber is that valuable
@@elemomnialpha Yeah, and the intended purpose of Makyura was to bypass the inherent downside of trap cards, wich still does and everybody is unhappy with the results, so I still think the opt would be better
djinn only requires the ritual summoned monster to be face up on the field to lock out the opponent due to how it's worded. i tested creature swap against it on ygo pro many years ago and i was still the one locked out of special summoning :(
They could honestly put both Jar monsters to 1 for a format to test it and they mostly like wouldn’t impact the current meta game. Flip effect monsters are just too slow nowadays and aren’t that hard to prevent their effects.
Fiber jar cant Return with the New time rules. one flip to reset the duel is massive for decks aiming ot win outside of battle. the rst of the jar have the problem of restricting flip support, they are all just one good flip support away from being abusive.
@@Teixas666 but morphing jar way better t h a n the cyber jar one since u can easily abuse its effect over and over. but the fact its a limited so should cyber jar. and again we can list the cards like super poly over cyber jar
One thing to point out about Fiber Jar is that doesn't return banished cards. It was incredibly rare even at the time, but I remember some weird decks trying to mill the opponent by slowly banishing cards and exploiting Fiber Jar as much as possible.
Fiber jar doesn't seem to affect banished monsters, so if a monster like Stardust dragon used its effect and temporarily banished itself right before fiber jar was flipped, it would just came back onto the field without any issues.
@@nmr7203 basically when a card gets banned due to a meta deck using it explain black wing steam the cloak got banned because meta decks were using it to make tokens at the start if the link era
Lunalight Tiger can return to one, and i don't think konami would errata a card that don't be banned in OCG because imo its the OCG that errata the cards.
As Lunalight player i wish they unbanned Tiger. Like no prob if they give hard once per turn effect or restrictions to Lunalight because that what she use to in the archetype. She is one of essential piece of Lunalight strategy right after Kaleido Chick
Fiber Jar’s errata should just be a Once Per Duel effect, and that’s it. Oh, and instead of it getting shuffled back into the deck, it’s banished instead, while everything else is shuffled into the deck. One of those 2 should be put in as it’s errata and boom, it’s good to come off, or maybe even both if you really want to hit it.
You should do top 10 staples for master duel & guides on what cards would be good to get & why, especially since you are so knowledgeable about the game!
Would Releaser be nerfed enough if it's effect instead granted the ritual monster a Vanity floodgate *effect*? I would think that means it's floodgate can be negated by any of the many monster effect negates in the game, but I'm not exactly on the up and up for the metagame yet
No. Its effect as a whole is bad design and even with that nerf it'd be too much because it's still a one sided floodgate. They should just make a retrained version with a different effect at this point
@@BlackBeartic229 thank you! that was an honest question because i'm trying to get back in and it's hard to know where to start so i at least like gathering various datapoints
Maybe do Top 10 cards that have the wording "you can use the effect of this card once per turn" meaning you can use other copies of it the same turn if you have !
So soft once per turn. Gishki Zielgigas would be the best unless something else pops up, because you can just summon one, draw, if the draw is a gishki card you spin something, then use a ritual card to bring another Zielgigas and do it again.
Top 10 soft opt might be a bit too vague unless you're specifically talking about cards with the pre psct text which could be interesting but a pain to do
At 10:30 I assume you wanted to say meta decks, since bardiche can be used outside of the Phantom Knights decks in strong buy non meta decks. I once again discovered a lot of things by the way.
Honestly the whole "Is this a soft once per turn or a hard once per turn?" should really go and make all cards that say "can only use this effect of X once per turn" a Hard Once Per turn, so doesnt matter how many copies or replays of a card you use, you can only use its effect once a turn, so like Pot of duality, you want to use that effect again, youll have to wait til next turn. theres things i do think should change to help make the game more easier to udnerstand, because i often dont know if what i can or cant do is a soft or hard once per turn. like wise i think it would be a worthwhile change to make it where unless stated otherwise, a card has to remain on the field in order for its effect to resolve, IE a Opponant activates Dark Hole, I play MST, target and Destroy Dark Hole, Dark Hole's effect can no logner resolve and as a result my monsters are stafe. there been so many times on link evolution for example where i use a card effect to destroy darkhole or MST or likewise thinking that will prevent it, only to lost my cards and then end up wastign a card or effect. i think that Destruction should come with built in negation effects unless the destroyed card says otherwise/activates on destruction.
To fix Djinn, all of the ritual support Djinns really, is to use modern design and change it's effect such that it *gives* a ritual monster that uses it as material the effect, so that something like Infinite Impermanence can then negate the effect after the fact.
How to Fix Dschinn: change the ruling so you can negate it's effect with cards like dark ruler no more Why: Because it grants the ritual monster an additional effect which would be counted as it's own effect So it makes sense to make effect negations affect it
I wanna see DuelLogs talk about if F.A. Monsters were/are viable competitively, given if they get going and the opponent can’t stop all of them, then you can get monsters immune to card effects or ones that are immune to battle destruction
Video idea I am always getting confused about rares, super rares and that Could you do video on explaining what all the rarities are and how to get them and odds in pulling them in a Yu-Gi-Oh otherthen buying them as a single card What are most expensive rarities and what cards are cheapest
The ways I could see Djinn Releaser of Rituals getting nerfed to unban it... First and foremost, a 1 per deck limit. Second, add some clauses to the effects. Something like the floodgate effect going into effect only when it's used as a ritual material from the field. In the hand or GY, it'd just be a generic level 3 material, Thirdly, maybe some limitations on what can be ritual summoned, to keep the generic-ness of it, just limit what level the other monsters can be or how many other monsters can be used in the same ritual summon.
But the thing is with Djinn Releaser: You can't really use it to summon Ultimateness. That would also require a lvl 7 monster in addition or another lvl 3 for Perfection. The only meta deck that is constantly able to abuse these cards are Drytron only, and they can't use djinn for their ritual spell at all, because it is locked to machine type and its atk based than lvl. So we would have a small engine probably with Clausolas and Cylce, but that would be too much bricks for the deck i think that are situational.
would performapal monkeyboard be less broken if it blew itself up after the search? Like instead of a 1 card pend scale it becomes a generic searcher? Or give it a halve your lifepoint cost like a hero lives? maybe it can be a limited card?
Had so much fun using Djinn Releaser and Relinquished. Stopping SS. Opp can only summon once. Relinquished has protection from that battle. Can then suck up the opps monster. Ez to get the Relinquished cards and ez to get the djinn to the grave.
I've tried looking up why monkey board was banned before and never completely understood until this video
Love this series. I only play YGO again recently (Legacy of the Duelist game) and in disbelief when I found out that Trunade and Premature Burial are banned but the "stronger counterparts" are legal (Feather Duster and Monster Reborn). This series helped me understand the history of YGO that I miss in meta perspective.
Same
I’d love to see the progression of ritual monsters in a “why they failed”/card logs because they only were failing for uhhh 15 years roughly even if they arent anymore lol
Basically they failed because of 2 things:
1) most of them didn't have effects at all and even worse stats.
2) basically. They're just synchro summons with extra steps. Their requirements can be really insane and not viable as the materials are not that easy to search.
That and the point 1. They are not that viable
Needing a specific spell and specific monster in hand, with materials on the board or in the hand should also be emphasized. Indeed, most ritual monsters were simply not worth the cost of summoning. Crap to no effect, high levels with low stats, huge minus. But the real killer was always that inconsistency. Part of what broke Nekroz was it was hyper consistent, able to go neutral to find whatever they needed. Throw in the overturned ritual spell that let you get around using actual recorces and all the monsters having actually valid effects, and you got a recipe for disaster.
@@Linkfan001 that's what I mean with extra steps.
Gen 1 ritual are just crappy and actually pretty bad except for some beat sticks and effects I can't remember right now
@@fredyramirez3035 and the magnificent glory of Hungry Burger.
@@Linkfan001 they already started being consistent from Gishki, Nekroz is just more consistent and have much better effects. Also Demise King of Armageddon did see some plays before Gishki despite all the inconsistencies, so it's not like Rituals are completely out for 15 years, more like the broken one did not exists until 2011. Granted ritual cards before 2006 were just absolutely horrible, but Demise got his chance to shine when Advanced ritual art was printed.
It's actually insane how strong "Jar" monsters are despite being so old. Even the ""meh"" ones like Morphing Jar 2 are still very strong, despite not being meta.
it is the oldness of some cards that makes them broken since the game evolved into a much faster game revolving around new game mechanics
i mean card of safe return etc. would never came out like nowadays
@@themonarchserupt4051 If your game balance is also handled by the chief idea man (who also moonlights as an artist) instead of an entire separate R&D lab you're guaranteed to have a high percentage of breakable cards.
@@jshtng78 also if the game never gets soft rebooted like, say, MTG and Pokemon TCG.
Morphing Jar 2 used to be such a troll card
@@shis1988 yeah. Mtg always release new card and ban all old card while yugioh rotate all card.
Imagine resolving Fiber Jar after your opponent activates Pot of Desires
Lunalight Tiger doesn't need a hard once per turn. Just make it that either Monsters summoned by it's effect can only be used as Material for a (Lunalight)-Fusion Monster or that you can only special summon lunalight monsters after you used it. Maybe a lock to only being able to summon fusions for the rest of the turn would be enough. The reason Tiger was banned was because of all the rank 4 decks that abused it's swarming potential, it is totally fine in pure Lunalight decks.
Yeah giving tiger a hard once per turn would end her intended sinergy with Marteen. Just lock its summons to only be usable as material for lunalight , or even better, beast warrior monsters.
@@CardamomYGO That's exactly why i would give it other restrictions. But i'm not a fans of the idea of locking you into Beast-Warriors that's not a harsh enough restriction as it has a too high potential to be abused. Locking you into fusions would be the least i would do as it also fits the deck.
@@CardamomYGO Beast warrior only still might be too much considering the support and strong archtypes tha share the Beast Warrior tag, when tiger is effectivly a miracle fusion.
I was going to say that other than dridient and broadbull i coulnd think of how you can abuse being locked into beast warriors but just remembered tribrigade, and maybe you could so some funny things with that.
Tiger could come off as it is and probably wouldn't be very good, as can a lot of other cards.
For Monkeyboard, I would limit summons to Performapals AND Odd-Eyes monsters, since Performapals are also a support archetype for Odd-Eyes
And magicians
@@Deathmare235 it would still be too strong.
@@echogaia1708 Apparently not, even without erratas.
@@echogaia1708 that aged like rotten milk
Hearing "Nekroz of Colossus" like 6 times in a row while the actual name was on the screen was kinda funny NGL
ColoSUS 😳
@@sephikong8323 Nekroz of Thunder Dragon
Seen lot of his videos, the guy misspronounces a lot of card names. Seems like the meme of YGO players being unable to read is real.
Yugi to Noah: "But how were you able to escape the destructive power of Cyber Jar?!" Good times.
I'd like to see a top 10 on Ancient Gears or the Cyber Dragons. Machine types can use some love. Both are still my favorites even to this day.
cyber Dragons is pretty linear tbh.
top would be either Infinity, or the chimeratech fusions(for being good super poly/overload fusion targets)
@@Teixas666 Most likely. I probably mentioned these two in particular because I'd like to see more machine-type representation.
Really nice video as always my friend but one little comment on monkeyboard:
As someone who plays a lot of current format pendulum, i can tell you that Monkeyboard is way weaker than you think. The card looks crazy on paper, but the only good use it has in modern pendulum builds would be searching Joker. This is a really strong interaction don‘t get me wrong, but the problem monkeyboard creates is that it locks your scale with a 4 Scale you don‘t want there. There is not a single good performapal highscale that would be worth searching instead of Joker and the pendulum magician engine as a whole is just WAY better. The effort to get rid of Monkeyboard after you searched, to unlock your scale for other plays, neutralizes the advantage you generate by searching with it.
So honestly: The card could go to three tomorrow and it wouldn‘t change a lot.
But that‘s just my opinion.
I was thinking the exact same before and after this video, but then remembered you could also get performapal celestial magician as a high scale. But that would still be meh since you don't have two magicians in your pend zones for stuff like tuning magician. So ideally you can pop it somehow, like with pend sorc, which then also only searches Joker or so. And ig that gets you to oafdragon etc....So I might still see it as a welcome addition to magicians, but it's not busted or anything in modern pendulum engines, even if it allows fairly generic plays...and pure Performapals are nowhere to be seen anyways.
Yes! Be a "generic scale" is not a excuse to the card be banned nowadays. The game is too crazy right now and, like you said, who will play Monkeyboard, definitely will not play because of the generic scale possibility and a "pure Performapal deck" is not "that good" as someone may be think about it.
There's a new Jar card announced recently with Cyber Jar in it artwork. The name is Flip Jar. To be exact, the artwork is a half Cyber Jar and half the normal monster Ancient Jar. The effect instead of destroys all monster, it has "flip other monster face-down" with bonus giant Trunade-ing all spell & trap.
Trunade? Oh that's an instant ban
It’s a terrible card. It will probably never see any okay.
@@Gebirges It's Hey Trunade, not Giant, so no
@@ebox147 ahhh that makes more sense
@@arrownoir I mean the effect of sending set back row back is powerful, but it's a flip monster.
The gods of life (Sophia and the demon thing) are busted as hell too, but they are so restrictive that you can't just use them. Yet they can wipe the entire field, period with nothing else.
What Sophia and the demon do is that they spin everything, but only they remain. Nothing can be activated in response either, but they're almost impossible to use: one of them requires a full board to use (ten cards) and the other having a ritual, synchro, fusion and Xyz monster on the field to activate.
Notable detail you missed about Fiber Jar: It does not shuffle Banished cards back into the deck, so if your opponent had to Banish for costs (I.E. Levianeer) they're still down in resources.
Or if they were using macrocosmos... actually would necrovalley stop it? If say you had gravekeepers shamen on the board so it can't effect necrovalley?
Well back when Fiber Jar was released, banished cards were "removed from play", and that had much more gravity than it does now. Banished cards come back all the time with modern effects, not so in Fiber Jar's days
Before it was banned I used a discard removed from play strat with robins goblin and soul release to remove my opponents resources
I remember coming back to yu gi oh after years and being so confused as to why tiger is banned as Lunalight is my 2nd favorite deck of all time.
Lunalight is such a cool deck. Even in Duel Links! It may lack some of the fancier fusions, but Emerald Bird and Yellow Marten give them a great advantage engine, Crimson Fox sets up for OTKs with Cat Dancer, White Rabbit recycles for staying power, and having both Cat & Sabre Dancer as fusion targets means you get to pick between Battle and Targeting protection.
If that weren't enough, they're one of the most accessible viable decks, with 1-2x Marten and 3x Tenki being the only required SR cards, and no URs needed. Sphere Kuribohs are nice, but the F2P available Arcana Force XIV - Temperance is also totally viable, leaving the monster in attack position for potential Crimson Fox OTK follow ups and allowing you to splash in some chaos plays (which may be crazy with the newly released BLS, even though the deck can't play Levianeer anymore).
It's cause Lunalight actually became meta for a little bit (I think it was because of Kaleido Chick?) iirc in 2019 Lunalight Orcust was one of the best versions of Orcust and then after The Great Purge of January 2020, pure Lunalight walked out unscathed and became Tier 1 until they finally banned Tiger the following April
@@MetagrossOverlordX Weren't they just mostly Azathot turbo back then? (Not entirely sure, wasn't playing at that time)
@@MetagrossOverlordX chick mills for cost so that’s a huge reason why, Lunalight Orcust remind me of current Tri-Brigade lyrilusc. Current meta deck mixed with an anime “girl” deck after they got support in a legendary duelist pack
@@DoctorFalchion Lunas are so strong on Duel Links that Fox have to be at limit 3 and Bird and Marten at limit 2, under DL's very aggressive limit rules.
Cards unbanned since this video
Performapal Monkeyboard
Lunalight Tiger
Cyber Jar
Lunalight Tiger is at 3 in the OCG.
Never believe when a card is banned in TCG, OCG will follow suit.
OCG is a lot harsher on combo decks with all the distruption they have despite having Mystic Mine and recently Fusion Destiny banned.
Also don’t forget that Maxx c is at 3 there which definitely changes deck building
Thanks god we are not in OCG
Lmao.
Im OCG and I have more fun here with more decks then the TCG and pstd against so many cards.
Crossout Designator is limited. OCG is never gonna hit Maxx C. Give up trying to convince us TCG players lol. Unless someday by some devilish circumstance. (I doubt it lol)
@@soukenmarufwt5224 what are you on about? Nobody is trying to convince you to do anything.
@@soukenmarufwt5224 meds now
Lunalight Tiger is back!
The main combo for Djinn was having Manju and basically....anything in your hand.
Manju get you the Kaleido+Unicore combo. If you needed Kaleido you search Claus to send to grave and search that way.
Herald search Cycle. Make Lavalval Chain (another banned card) with Manju and Unicore. Chain send Djinn. Use Cycle to bring back Claus using Djinn from grave as material. Congrats you Djinn lock with a bunch of cards still in your hand because the deck doesn't know how to go minus.
They should never change any effect of any JAR monster because it’ll ruin the whole point of the cards.
Great video!
Tiny correction at the start the effect of monkey adds a Performapal to your hand as opposed to just any pendulum.
yeah and i basically don't know why this card is banned in the first place. Since it only adds Performapal monsters, it's limited to a specific archetype that isn't very good to begin with, also, the monster effect also only applies to a Performapal/Odd Eyes monsters, which is also restrictive to one specific archetype. If it was any Pendulum monsters, yeah i would see why it's banned. But currently i don't know why it is.
I can't remember if you covered Astrograph Sorcerer. I actually looked it up and thought the pendulum effect was what did it... but turns out the fact the monster effect is not hard OPT is what does it.
Can you make a list:
Cards that would be broken if they weren't bound to their specific archetype.
In the Top3 for sure: Medallion of the Ice Barrier. Tied to a horrible archetype but is a searcher with no once per turn restriction. If you get 3 in hand then all 3 can be used at once.
Journey of Destiny can give you insane advantage
Naturia Bamboo Shoot, Naturia Exterio, Venominaga, either of the flunder tribute summon or the counter trap. I think if the flunder counter trap was pure generic it would be the single most powerful legal card in the game.
Literally every card in this video doesn’t need to be banned anymore. Pendulum still has to deal with the fact that Konami seems to hate the mechanic because all of their new support has been absolute trash. If Electrumite stays banned, every single pendulum hit could peel off the list and be fine. Even crazy strong cards like Kiran are hampered by being pendulum cards. Pendulum is hardly even a rogue strategy and getting a bunch of stuff taken off the list wouldn’t suddenly bring them back to MR3 status. Djinn doesn’t need to be banned either at this current moment in time since Drytron can’t even use the thing because of how their ritual spells lock their ritual materials. Nekroz is at full power now minus the Djinn lock and does absolutely nothing. Keeping Djinn banned helps future-proof, but it’s not a necessary hit now. The Jars are all terrible because they’re flip monsters. You can run other cards to facilitate turn 1 flips, but then you’re relying on 2-3 card combos to get them to go off the way you want which is a sure fire way to brick. Empty Jar isn’t even a particularly strong FTK nowadays with the abundance of hand traps that are able to completely stop it. And hand traps just so happen to be pretty easy to come across when your opponent is trying to deck you out by overdrawing.
Please Pendulums should not be in Yu-Gi-Oh and they're getting good support. They're already playable, it's just that nobody wants to play them. The mechanic is too good. If none of these were on the banlist, Pendulums would be Tier 0 again.
Pendulum is still the best deck with every hit.
@@Boristien405 No, not really.
@@digimonlover1632 If these were all at 3, Pendulums would easily be tier 0. Especially now with IO gone.
I've never noticed until today (and this card is probably my favorite card in the game). The little green blob at the top coupled with the triangle valves below it look like a face. I have no idea why I've never noticed this before, but the artwork is awesome.
DuelLogs, you forgot the other special thing about Fiber Jar, that it can shuffle back to the deck by itself, even when it's attacked and about to be destroyed by battle.
Wouldn't the attack phase speed automatically send fiber jar to the graveyard, as that's the ruling?
@@trcs3079 You also shuffle your gy
Actually having Fiber Jar destroyed by battle prevents it from getting reset into the deck if I remember correctly. Fiber Jar should technically get destroyed after its effect resolves, meaning it will just go to the GY and not reset itself (As by the time it reaches the GY the effect would be already resolved)
I actually think that Cyber Jar could be put to 1 with no problems with it as is. It's effect has a conditional "then", so if there's a monster that can't be destroyed by or unaffected by card effects, then there's no draw and it just blows up the destroyable monsters. There's also a plethora of hand-traps that could stop it and plenty of removal that the only viable deck it could go in is Empty Jar, which never sees success.
Yeah, that's what I was thinking though it probably could work in other decks than just Empty Jar, but I doubt any of them are anywhere close to competitively viable contenders just like Empty Jar.
I think all jars to three would be no problem whatsoever.
And the fact its giving your opponent 5 new cards.
That will most likely backfire horribly in today's game for the user.
@@nightshroud9671 yea its unbanned now for cyber jar
And now 17 may 2022, Monkeyboard is now Limited!!
And its useless i play pendulums and monkey board is never used almost
Cyber Jar and Morphing Jar #2 are my boys. They made Level 4 beatdown feel so fun to play back in the early days of the card game - and how Morphing Jar #2 could mill the opponent's deck of Spell/Trap cards and higher level monsters was the icing on the cake.
Nobleman of crossout was staple at that time.
@@robsonfujii461 As was Swords of Revealing Light, Gravity Bind and Level Limit Area B... honestly it felt like stall decks were too powerful in the early days - I would rarely lose with them - but Level 4 beatdown just felt so much more frantic and fun.
@@BloodfelX Early yugioh was much more fun. Big combos are cool but I think it is a bit out of hand today. Dont get me wrong, I still like it.
@@robsonfujii461 I definitely get you. Big creative combos can indeed be cool - but with the number of FTKs, the tediously long time single turns can take, and the prevalence of negation definitely all make me appreciate the simplicity and straight-forwardness of playing older YGO. I mostly prefer the game as a single player experience these days.
...Not that there hasn't been anything for me to appreciate in the modern card game - I remember how much Synchro Monsters felt like they revolutionised the game and made the Extra Deck feel more worthwhile, for example. (Still salty after all these years about Link Monsters not being able to switch to Defence Position though.)
13:04 ah yes my favourite ritual monster nekroz of colossus...
That event djin released of rituals topped was a tragedy, it was a mirror match and there was a gentleman's ruel where they wouldn't use it but the guy who topped left it in his deck
You are thinking of the Patrick Hoban scandal. Hoban was the one that left it in his deck, but he didn’t win the event. He didn’t even top the event
Fiber Jar wouldn't exactly reset the game if there is an Xyz monster on the field because of the way Xyz Materials work.
The materials would go to grave, while the monster would go back to the extra deck.
Le monke is now free leta goooooooo
Finally getting into yugioh after lurking on this channel for years. I'm going to play through the yugioh game.
Good luck. I find it very relaxing
Lunalight Tiger, while insane with its archetype, was never truly utilized until TOSS format. In-archetype, all it ever did was enable extension into bosses that could OTK.
In TOSS format, it was abused the most, by Orcust. Remember the "2 monsters on the field is full Orcust combo"? Lunalight Tiger facilitated that the easiest among the splashable engines in Orcust. Hence why it was banned alongside Harp Horror.
Not sure if you've done this before, but can you do a video where you compare the TCG and OCG banlists?
Monkeyboard back baby!!!!!!!!!!!!
For Lunalight Tiger, I'd much prefer the restriction be that it tribal locks you into the archetype for the turn if you use it's effect, this way the archetype can do the neat things it wants to do without needing the card being used outside of its own deck as a combo piece/engine component.
Another reason Fiber Jar is so strong is that with all the special summoning mechanics in the game since it's release it's non-targeting non-destroying mass removal would give a player that triggered their own jar on their turn 5 cards in hand and no opposition outside of hand traps to stop them from attacking their opponent directly for 8000+ damage. A deck that could pull that off even semi-consistently would be incredibly toxic.
I remember pulling a Cyber Jar when I was a kid. And it was a rare.... Lol
The main card you forgot that got Djinn banned was Lavalval Chain being summoned off two unicore to send it to the grave.
Locking monkeyboard into performapals wouldnt make sense as its also odd eyes and magician support.
@@nedrostram2360 magicians also
@@nedrostram2360 im not talking about its damn effect.
Performapals support magicians. All 3 archetypes were used by the protagonist.
I get what you mean. There's cards with the name "Perfomapal Odd-eyes" "Perfomapal Magician" and then " Perfomapal Odd-eyes Synchron" it's still way too generic
Honestly, I could care less that it is, I hate how Performapals are constantly stuck being in service of two completely different archetypes that don't support it back. It's like Ojama's being stuck with Armed Dragons, just horrible design that makes both sides awkward to use.
I'd rather Performapals be actually functional on their own, and I'd gladly take a Monkeyboard that has a Performapal restriction.
@@felixdaniels37 Ojamas and Armed Dragons?
Why'd one play that?
Neat analysis & list video! Looking forward to more like this! Thanks for uploading!
Would be interesting to get a top 10 anime rules that never made it to the real game.
Normal summoning monsters in face up defense is the most glaring one.
Are there even that many?
@@xCorvus7x I think so.
There’s a ton from season 1 alone as the rules weren’t as clear cut and seemed to be more about D&D rules where sufficient knowledge and bluffing could work well. And then there’s the filler arc in season 3 where they had deck masters
Cyber Jar is my favorite card. It’s kinda strange how ridiculous it is.
Fiber jar in legacy of the duelist story deck is probably the only viable use for it other than trolling: in that specific duel, you can use it to remove the seal of orichalcos, which then basically resets the duel without it because of its once per duel clause. As far as I know, most if not all other once per duel effects are immediate activation and not an effect that stays on the field indefinitely
"lunalights are a better archetype then pure predaplants" oof this is not going to age well
Full power Lunalights will always be stronger than Full Power Predaplants can ever be
Lol if they release 3 tiger then obviously, u an extend to forcestrix to make infinity + apollousa and then still have room for dagda scythe strom dragon abyss dweller set up
Yesterday, Konami released "Bridge of Salvation. It basically works like Fiber Jar as a Trap card lol
But that card is extremely difficult to pull off. The condition is something you need to set up and by the time you do manage, you probably don't want to activate the trap and would rather just try to win the game with those monsters.
Lunalight tiger being banned was a sad day in my life I am once again asking Konami to give me a replacement pendulum monster
they unbanned it
@@幽霊船-o4h at 1 so if u get negated rip, i was expecting 2. Seeing how many meta decks play nowadays, tiger should be at 2 lol
If your cyber jar or fiber jar flips with Qliphort your opponent is up a creak and you don't have any worry at all. but hand traps are a thing too.
Aww the banned jars brings me back . Opponent link combos off and then you flip fiber jar 😆😆😆
Playing Fiber Jar with win conditions is easy mode. Hard mode is winning with Soul Release.
All you do is banish cards from your opponent's deck, reset, banish more, rinse and repeat. Your opponent will either concede or deck out.
12:18 + 19:19 Do these statements mean that one future episode of "Failed Cards and Mechanics in YuGiOh" will feature Ritual monsters and another will feature Flip monsters?
Flip monsters weren't a failed mechanic, as they weren't dead on arrival. It's more that they're outdated now compared to the speed of the game.
If you want an idea of the natsy ness of Fiber Jar, you could also use it with an Opponent Banish deck, as they will not get those cards back.
Great video as always!
I'd be happy with monkeyboard coming off, just so there can be more pendulum variant decks than just what we have now
From my years of playing I feel like Fiber Jar is also banned because it makes duels way too long
Yeah all those effects DL listed are powerful, but the reason it was banned is because of how much it disrupts tournaments.
fiber jar was never used on a deck that is aiming ot win.
and that's exactly why it cant be legal, its too disruptive for competitive settings
One other problem with Fiber Jar is that it spins itself back,
So unlike other stall cards limiting it doesn't solve the problem at all.
If it reset everything except itself,
That would still probably be too powerful
But at least it'd have a balancing cost.
(It'd effectively be a soft once per duel)
Top 10 Number XYZ monsters
Top 10 Chaos XYZ monsters
Top 10 Synchron monsters
Top 10 monsters that have separate/additional effects if brought out with 3 tributes
Top 10 cards that depict Ojamas in the artwork.
Top 10 Odd-Eyes cards.
Top 10 "Pot of" cards
Top 10 cards that have multiple attributes.
10 cards with unique words on it.
Top 10 boardwipe cards.
Top 10 Harpie cards.
How do I say this... Lunalight Tiger is no longer banned.
Another thing that makes Monkeyboard so broken, it's that thanks to the wording on it, the effect doesn't resolve as soon as you activate the card, it only has to be on the same MP it was activated
For anyone wondering if Monkey can come back they released a new pendulum link monster so no. Note Fiber Jar effects are banned in any other card game. Also Striker won a tournament thanks dpe
Fiber jar effect are not really banned in magic unless you mean something like Shahrazad but that card is nonsense and looping it can cause nightmares but it way worse then Fiber Jar
Monkeyboard can absolutely come back. Also, are you talking about beyond the pendulum?
honestly tiger can come back to 3 probably. its really strong but compared to what other decks do its not really that insane that 2 cards end on 4 level 4 special summons. the biggest problem with lunalight was that it was the best deck to do azathot without handtraps being able to stop it and/or orcust stuff for virtually free but now its just a rank 4 engine that would probably be merged in phantom knights.
i know some people are soo buthurt over mr4 lunalight its insane! Lets just give us back 1 tiger and if its toxic take it away. but dt we keep pushing the idea back becuase ItS nOt A hArD oNcE pEr TuRn then the deck will never get its card back anytime and remeber. yugioh isnt the same from 2 years ago so i believe it can come back but slowly back in the format or game at least.
@@GKING69 congrats they gave us back 1 now
@@maithinh367 exactly
Best memory of Fiber Jar was during the 2003 World Championships, with the commentators getting increasingly fed up everytime Fiber Jar was activated.
And it was activated a lot.
fiber jar is like a weaker shahrazad, an mtg banned card that makes you play a sub game so that shows how annoying that can be, specially in tournaments
I'm now just thinking to myself.
Has there ever been a Sponge archetype?
Like, Sponges don't do anything offensively, but they'd make your opponent kill themselves trying to stop you.
If I'm understanding what you are saying correctly, there was not an archetype but an attempt was made with rock monsters and a field spell that doubles damage to monsters ramming into them.
i always find it amusing that lots of card in yugi are like demon , god monster devil or something like that and some of aint that good( like arcfiend) but the PePe are just bunch of circus and cute card(such as guiturtle) and boom Tier 0
9:49 a month later: "Lunalight Tiger is no longer banned, but we can only play ONE Lunalight Tiger."
I'm very happy to see that! Lunalight is my favorite Yu-Gi-Oh! Archétype. ^^
Tiger doesn't need to be opt
It just needs to lock you out of either special summoning anything that's not a Lunalight the turn you use either effect, or limit the only special summoning from the extra deck to Fusion
As someone who, still, plays Lunalight, what you are proposing is a way worst condition tan the opt, lists would probably play 1 at most if it had any of those locks just because having good rank 4 (like Abyss Dweller or similars) alongside your Leo or Saber is that valuable
@@dynosgarcia7645 doesn't matter, that's not the card's intended purpose setting up Lunalight fusions is
It's better to keep the card banned instead of giving it any of those restrictions
@@elemomnialpha Yeah, and the intended purpose of Makyura was to bypass the inherent downside of trap cards, wich still does and everybody is unhappy with the results, so I still think the opt would be better
djinn only requires the ritual summoned monster to be face up on the field to lock out the opponent due to how it's worded. i tested creature swap against it on ygo pro many years ago and i was still the one locked out of special summoning :(
I enjoyed the one week when lunalight tiger made time thiefs relevent
I love this guy's videos but I can't unhear how often he says "SO!"
I enjoy your videos, they are very entertaining. Great job!
They could honestly put both Jar monsters to 1 for a format to test it and they mostly like wouldn’t impact the current meta game. Flip effect monsters are just too slow nowadays and aren’t that hard to prevent their effects.
Fiber jar cant Return with the New time rules.
one flip to reset the duel is massive for decks aiming ot win outside of battle.
the rst of the jar have the problem of restricting flip support, they are all just one good flip support away from being abusive.
@@Teixas666 but morphing jar way better t h a n the cyber jar one since u can easily abuse its effect over and over. but the fact its a limited so should cyber jar. and again we can list the cards like super poly over cyber jar
One thing to point out about Fiber Jar is that doesn't return banished cards. It was incredibly rare even at the time, but I remember some weird decks trying to mill the opponent by slowly banishing cards and exploiting Fiber Jar as much as possible.
Love how bad rituals are until the Nekroz joined the rituals.
Fiber jar doesn't seem to affect banished monsters, so if a monster like Stardust dragon used its effect and temporarily banished itself right before fiber jar was flipped, it would just came back onto the field without any issues.
List suggestion
"Top 10 cards that were banned because of meta game shenanigans."
@@nmr7203 basically when a card gets banned due to a meta deck using it explain black wing steam the cloak got banned because meta decks were using it to make tokens at the start if the link era
@@nmr7203 i don't think so
Lunalight Tiger can return to one, and i don't think konami would errata a card that don't be banned in OCG because imo its the OCG that errata the cards.
I miss lunalight tiger
As Lunalight player i wish they unbanned Tiger. Like no prob if they give hard once per turn effect or restrictions to Lunalight because that what she use to in the archetype. She is one of essential piece of Lunalight strategy right after Kaleido Chick
I wish we at least get her as a skill-locked card in DL. Lunas already have too many limits in the game, Fox, Bird and Marten.
Such a good and informative video! Nice job.
Fiber Jar’s errata should just be a Once Per Duel effect, and that’s it. Oh, and instead of it getting shuffled back into the deck, it’s banished instead, while everything else is shuffled into the deck. One of those 2 should be put in as it’s errata and boom, it’s good to come off, or maybe even both if you really want to hit it.
Lunalights are a deck that intrigues me. I’ll have to try it one of these days
You should do top 10 staples for master duel & guides on what cards would be good to get & why, especially since you are so knowledgeable about the game!
Would Releaser be nerfed enough if it's effect instead granted the ritual monster a Vanity floodgate *effect*? I would think that means it's floodgate can be negated by any of the many monster effect negates in the game, but I'm not exactly on the up and up for the metagame yet
No.
Its effect as a whole is bad design and even with that nerf it'd be too much because it's still a one sided floodgate.
They should just make a retrained version with a different effect at this point
@@BlackBeartic229 thank you! that was an honest question because i'm trying to get back in and it's hard to know where to start so i at least like gathering various datapoints
@@cjcayer2232 No problem. I was hoping I didn't sound too harsh here lmao
Maybe do Top 10 cards that have the wording "you can use the effect of this card once per turn" meaning you can use other copies of it the same turn if you have !
So soft once per turn.
Gishki Zielgigas would be the best unless something else pops up, because you can just summon one, draw, if the draw is a gishki card you spin something, then use a ritual card to bring another Zielgigas and do it again.
Top 10 soft opt might be a bit too vague unless you're specifically talking about cards with the pre psct text which could be interesting but a pain to do
At 10:30 I assume you wanted to say meta decks, since bardiche can be used outside of the Phantom Knights decks in strong buy non meta decks. I once again discovered a lot of things by the way.
Honestly the whole "Is this a soft once per turn or a hard once per turn?" should really go and make all cards that say "can only use this effect of X once per turn" a Hard Once Per turn, so doesnt matter how many copies or replays of a card you use, you can only use its effect once a turn, so like Pot of duality, you want to use that effect again, youll have to wait til next turn.
theres things i do think should change to help make the game more easier to udnerstand, because i often dont know if what i can or cant do is a soft or hard once per turn.
like wise i think it would be a worthwhile change to make it where unless stated otherwise, a card has to remain on the field in order for its effect to resolve, IE a Opponant activates Dark Hole, I play MST, target and Destroy Dark Hole, Dark Hole's effect can no logner resolve and as a result my monsters are stafe.
there been so many times on link evolution for example where i use a card effect to destroy darkhole or MST or likewise thinking that will prevent it, only to lost my cards and then end up wastign a card or effect. i think that Destruction should come with built in negation effects unless the destroyed card says otherwise/activates on destruction.
So you want Konami to change the fundamental game mechanics just because you never looked up the rules of the game?
To fix Djinn, all of the ritual support Djinns really, is to use modern design and change it's effect such that it *gives* a ritual monster that uses it as material the effect, so that something like Infinite Impermanence can then negate the effect after the fact.
How to Fix Dschinn: change the ruling so you can negate it's effect with cards like dark ruler no more
Why: Because it grants the ritual monster an additional effect which would be counted as it's own effect
So it makes sense to make effect negations affect it
I wanna see DuelLogs talk about if F.A. Monsters were/are viable competitively, given if they get going and the opponent can’t stop all of them, then you can get monsters immune to card effects or ones that are immune to battle destruction
Man, I remember back when Cyber Jar came out and I instantly put it into my deck and people looked weird at me at first.
That offhand comment on Ritual monsters was an extremely bitter pill to swallow. I know deep down you’re right though. Thank Ra for Nekroz.
Video idea
I am always getting confused about rares, super rares and that
Could you do video on explaining what all the rarities are and how to get them and odds in pulling them in a Yu-Gi-Oh otherthen buying them as a single card
What are most expensive rarities and what cards are cheapest
What do you think about doing a list for the strong new cards , like the new fusion monter released and the pradaplant support and so on
Lunalight tiger now unbanned but limited, and gonna be really good in luna-brigade decks
The ways I could see Djinn Releaser of Rituals getting nerfed to unban it...
First and foremost, a 1 per deck limit.
Second, add some clauses to the effects. Something like the floodgate effect going into effect only when it's used as a ritual material from the field. In the hand or GY, it'd just be a generic level 3 material,
Thirdly, maybe some limitations on what can be ritual summoned, to keep the generic-ness of it, just limit what level the other monsters can be or how many other monsters can be used in the same ritual summon.
But the thing is with Djinn Releaser: You can't really use it to summon Ultimateness. That would also require a lvl 7 monster in addition or another lvl 3 for Perfection. The only meta deck that is constantly able to abuse these cards are Drytron only, and they can't use djinn for their ritual spell at all, because it is locked to machine type and its atk based than lvl. So we would have a small engine probably with Clausolas and Cylce, but that would be too much bricks for the deck i think that are situational.
Monkey board is absolutely locked to the performerpal type with the scale 4 effect
would performapal monkeyboard be less broken if it blew itself up after the search? Like instead of a 1 card pend scale it becomes a generic searcher? Or give it a halve your lifepoint cost like a hero lives? maybe it can be a limited card?
I'm excited to see the last two parts
Had so much fun using Djinn Releaser and Relinquished.
Stopping SS. Opp can only summon once. Relinquished has protection from that battle. Can then suck up the opps monster.
Ez to get the Relinquished cards and ez to get the djinn to the grave.