ZBrush: Blocking Out Characters Fast, For Beginners

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 67

  • @otterpops85
    @otterpops85 4 ปีที่แล้ว +16

    bro, thank you. a real relief.. its always great when there are people kind and patient like yourself to help the new and overwhelmed!

  • @Sir1luc
    @Sir1luc 3 ปีที่แล้ว +7

    That was a really great tutorial.
    Simple - no nonsense - straight to the point

  • @HelloFabs
    @HelloFabs 4 ปีที่แล้ว +10

    That is indeed, a super helpful blockout tutorial!
    I always had the feeling of a "missing link" between what people were explaining and the end result! Thanks man!

  • @kelvinchuks8885
    @kelvinchuks8885 4 ปีที่แล้ว +7

    This is by far the best zbrush tutorial i have ever seen, dude you Rock!!!! i realy wish you could do more tuts on Zbrush, PLEASEEEEE!!!!

    • @CraigPerko
      @CraigPerko  4 ปีที่แล้ว +1

      I'm not a ZBrush pro, unfortunately.

  • @victordoes
    @victordoes 4 ปีที่แล้ว +7

    You really hit all the spots others do not talk about.. Thank you!

  • @hyperacid8801
    @hyperacid8801 4 หลายเดือนก่อน

    Still to this day a great tutorial. Thanks!

  • @FullThrottle1091
    @FullThrottle1091 ปีที่แล้ว

    The Move Topological brush also helps in moving separate polygroups or areas where there are gaps in topology like lips without having to mask.

  • @matheusbragaart
    @matheusbragaart 10 หลายเดือนก่อน

    Amazing. This is a great way to start any project with the right foot. Thank you so much.

  • @d-rdm6166
    @d-rdm6166 3 ปีที่แล้ว

    thank you so much for detailed explanation,this is the best blockout video I've seen.

  • @GaDawg84
    @GaDawg84 3 ปีที่แล้ว +1

    Thank so much for this. It was very easy and simple to follow

  • @ScottCamazine8
    @ScottCamazine8 3 ปีที่แล้ว

    Excellent. Glad I found this video. You are right that most of the other Blocking Out video were confusing. But your presentation was super! Thanks.

  • @sassebaybe7603
    @sassebaybe7603 2 ปีที่แล้ว

    This is tutorial is amazing!! You speak in a way I could understand and I was finally able to do this and fast!! It doesnt have extra steps or info you dont need lol... Thank you so much!!

  • @ryangrady5270
    @ryangrady5270 3 ปีที่แล้ว +1

    This is a fabulous video! Thank you!

  • @francofoohs2667
    @francofoohs2667 4 ปีที่แล้ว

    The best video on blocking thank you so much

  • @Gorditospree72
    @Gorditospree72 ปีที่แล้ว

    Great tutorial and the I don't give a F*** attitude lol. Great instructor material for me. Straight to the point.

  • @nicolasbennett1575
    @nicolasbennett1575 3 ปีที่แล้ว

    Excellent tutorial mate

  • @winterflow_machinima
    @winterflow_machinima 4 ปีที่แล้ว +1

    Thanks so much for this video! Super helpful!

  • @mj3341
    @mj3341 4 ปีที่แล้ว

    Thanks Dude, this great play by play information

  • @bobmeiners448
    @bobmeiners448 3 ปีที่แล้ว

    As a beginner, this is very helpful. Couldn’t figure out how you started with imm sphere though.

    • @CraigPerko
      @CraigPerko  3 ปีที่แล้ว +1

      Oh, I just opened it as a project. "Comma" will open and close the file menu like that.

    • @bobmeiners448
      @bobmeiners448 3 ปีที่แล้ว

      @@CraigPerko thanks for getting back. I finally figured it out. Again, thanks for video. Very clear and to the point

    • @CraigPerko
      @CraigPerko  3 ปีที่แล้ว

      @@bobmeiners448 Best of luck!

  • @graytho119
    @graytho119 ปีที่แล้ว

    thank you so much! awesome video

  • @XRPress
    @XRPress 2 ปีที่แล้ว

    Thank you so so much for this video!!! 🔥🔥🔥🔥

  • @LovanRoyen
    @LovanRoyen ปีที่แล้ว

    Can you tell me how I find the setting that makes a new IMM primitive into a different polygroup color automatically? I just cannot find it anywhere I look on the internet and the way you don't explain it seems like it's so straightforward

    • @CraigPerko
      @CraigPerko  ปีที่แล้ว

      So, the polygroup colors are automatic. If you turn "polygroup view" on, it shows each polygroup as its own color. You probably don't have "view pologroups" toggled on. (It may also be called "show" or "visualize" polygroups.)

  • @thePadlockesTech
    @thePadlockesTech 3 ปีที่แล้ว

    This was good. Really helped me get more control of isolating objects. Is it possible to delete objects or do you have to undo?

    • @CraigPerko
      @CraigPerko  3 ปีที่แล้ว +1

      You can absolutely delete objects. If you're doing it like the video, there is an option on the menu to "delete masked" or "delete unmasked", that'll do the trick.

    • @thePadlockesTech
      @thePadlockesTech 3 ปีที่แล้ว

      @@CraigPerko Here's a silly question: which menu are we talking about?

    • @CraigPerko
      @CraigPerko  3 ปีที่แล้ว +1

      @@thePadlockesTech Hm. There's "del hidden" under "geometry->modify topology". I remember other options, but I can't remember where they were.

    • @thePadlockesTech
      @thePadlockesTech 3 ปีที่แล้ว +1

      @@CraigPerko I found them. I just dug around and did some research

  • @minnek2395
    @minnek2395 3 ปีที่แล้ว

    Great video!

  • @darkknight4353
    @darkknight4353 3 ปีที่แล้ว

    found this helpful video ..check out your channel and gameplay videos are found. totally unrelative. please upload more zbrush videos.you are good at it

  • @seanchoy236
    @seanchoy236 2 ปีที่แล้ว

    One thing that bugs me is some characters don't have a complete model sheet(front, side, back view) even then it's either in a pose or an angled view. How would I go about blocking out in these cases? I also have trouble marking the distances between each part, does it have to be exact or approximately there?

    • @CraigPerko
      @CraigPerko  2 ปีที่แล้ว

      I think you'll just have to approximate.

  • @aftabhammy4432
    @aftabhammy4432 2 ปีที่แล้ว

    how you check the proportions how you know that the proportions are right and accurate can you explain ?

    • @CraigPerko
      @CraigPerko  2 ปีที่แล้ว

      I can't tell you how to "check" proportions, because that's part of your character design. However, there are tools to overlay images, if you have character art you're using as a baseline.

  • @littleladygamez5590
    @littleladygamez5590 2 ปีที่แล้ว

    Thanks so much for the last bit ahha

  • @littlecurrybread
    @littlecurrybread 2 ปีที่แล้ว

    ty so much! omg

  • @brunoluz4240
    @brunoluz4240 ปีที่แล้ว

    WOW!

  • @oldmemories15
    @oldmemories15 2 ปีที่แล้ว

    I am very beginner. Is there any documentation for beginners.

    • @CraigPerko
      @CraigPerko  2 ปีที่แล้ว +1

      There are a lot of ZBrush beginner tutorials, but as usual for industry standard tools, the documentation itself is crappy.

  • @svetlinx
    @svetlinx 4 ปีที่แล้ว

    hello any reason why switching between masked objects when holding the ctrl+click does nothing? it only masks / unmasks the same object, while the other stays uneditable. HELP!

    • @CraigPerko
      @CraigPerko  4 ปีที่แล้ว +1

      To invert the mask, you need to control-click the background, where there's no objects.

    • @svetlinx
      @svetlinx 4 ปีที่แล้ว

      @@CraigPerko still no luck, it only deselects the same object and i can't
      do anything to the other one, as if it is locked

    • @CraigPerko
      @CraigPerko  4 ปีที่แล้ว

      @@svetlinx Are they different subtools? It all has to be one subtool.

    • @svetlinx
      @svetlinx 4 ปีที่แล้ว

      @@CraigPerko i think it is the same, but then i am a total beginner and only opening zbrush for the third time. it only just worked when i copied the initial sphere - but not when i make new spheres from scratch. thanks though!, very helpful tutorial!

  • @EnricoSartoriTech
    @EnricoSartoriTech 4 ปีที่แล้ว +1

    Why not use zspheres ?

  • @brocolisator136
    @brocolisator136 3 ปีที่แล้ว

    hey i just want to ask, do someone know how to delete a sphere ? i am a beginer in zbrush :/

  • @st3ady
    @st3ady 4 ปีที่แล้ว

    Thanks!

  • @parzival3018
    @parzival3018 ปีที่แล้ว

    joust you know you can do auoto groups and then mirion and weld this fix the polygroups to be miror in 10:09

  • @agastyapatel9195
    @agastyapatel9195 4 ปีที่แล้ว

    hey can you tell me how should i go for dynamesh after blocking?
    btw your i loved your video;)

    • @CraigPerko
      @CraigPerko  4 ปีที่แล้ว +1

      Well, basically you just turn it back on and, any time you want to trigger it, control-draw a little box in the background. You should be able to find tuts specifically about that if you search.

    • @agastyapatel9195
      @agastyapatel9195 4 ปีที่แล้ว

      Thanx buddy:)

  • @Doza-Stropharia
    @Doza-Stropharia 4 ปีที่แล้ว

    thanks

  • @MrGATOR1980
    @MrGATOR1980 3 ปีที่แล้ว

    JEZ interface and all usibility ideas in this program are invented by some hardheaded folks i tought blender is kinda not friendly compared to other software but this ? its kinda strange for such industry aclaimed program

    • @CraigPerko
      @CraigPerko  3 ปีที่แล้ว

      Blender's been improving, I hope ZBrush does too.

    • @MrGATOR1980
      @MrGATOR1980 3 ปีที่แล้ว +1

      @@CraigPerko give blender decent retopology for fast projects like zmesher and zbrush is obsolete

  • @BarPBarPkoyanee
    @BarPBarPkoyanee 4 ปีที่แล้ว

    how to that diff color on object?

    • @CraigPerko
      @CraigPerko  4 ปีที่แล้ว

      That's polygroups. Watch the video again, you'll see which buttons I click.

    • @BarPBarPkoyanee
      @BarPBarPkoyanee 4 ปีที่แล้ว

      Thanks you for the reply, i did that but my mesh still using the matcap gray, and when i input brush a circle, that circle will be a different color. Sorry for my English.

    • @CraigPerko
      @CraigPerko  4 ปีที่แล้ว

      @@BarPBarPkoyanee A paint brush will change the object's actual color. Change your brush to "paint" to paint colors. The polygroup coloration is something for organizing parts, not for final painting.

  • @bitsbytes2354
    @bitsbytes2354 4 ปีที่แล้ว

    thanks