Idk if this is outdated or what, but some info here is wrong. Clean drives will not affect your heat generation when fuel scooping in the slightest. Thrusters generate almost no heat when not engaged, and in supercruise, they will not affect your heat generation when scooping at all. The heat reduction from this is mainly for boosting. If you're running a Silent, shieldless build, Clean Drives will significantly increase the time you can spend without using heat sinks since your thrusters will generate very little heat even when boosting. Optimal Mass on Drive Distributors has nothing to do with jump range or anything at all with FSD operation. Optimal Mass, in this case, refers only to the amount of boost speed you get when boosting. Essentially, Drag Drives increases non boost maximum speed while Drive Distributors provides more boost speed. Thrusters are inoperative during supercruise, and thus will not affect ship maneuverability while in supercruise. Additionally, SCB usage should never factor in to whether you choose Dirty or Clean or any of the Experimental Effects since these modifications mostly cause heat when boosting, and you can avoid boosting when charging a SCB. Using a SCB will overheat your ship every time. If you plan on running and shield-based defense, bring plenty of heat sinks and deploy one at the same time as your SCB to guard against overheat damage.
He means that ig your ship requires a Grade 4 Thruster to reach the optimal mass limit, you can instead get a grade 3 (which is inherently lighter) and then get the Drive Distributor Experimental effect to reach the required optimal mass.
Optimal mass affect more then just boost. If your ship total mass is exceeding your drives optimal mass, it will impact your manoeuvrability as well as speed. Best example of that is ships that use enhanced thrusters (which have lower base optimal mass). On these thrusters, you will often reach better over all performance with drive distributors then drag drives.
yes, clean drives affects you heat generation from thrusters. he never claims it effects your heat generation, just thrusters heat generation. There is a difference
basically, dirty drives. Clean drives are for ships that want to move or fight as cold as possible, such as smugglers or cold-combat stealth ships trying to avoid being targeted. Ships prone to overheating should either offset themselves with projectile type weapons, thermal vent energy weapons, or heat sinks. Boosters should be paired with heat sinks to avoid overheating. Explorers can consider going for Clean drives if only to reduce thermal load after crashing into a sun (because it happens), combine it with similar engineering on the powerplant to disperse as much of that heat as possible going into low/high wake.
Would you be able to explain the relationship between optimal mass vs your ships mass in relation to high gravity worlds? I've been told if your optimal mass is LOWER than your ships mass, you won't be able to land (safely) or take off from high g worlds. I have been able to do this, however, so I'm confused about that relationship. Any knowledge you could share would be greatly appreciated :)
Let's see if I can type this out - as no, in your context they really have no relation. Optimal mass is the point at which things don't get any better - so let's say your ship is 1100 tons. Your optimal mass is 1000 and let's say that sets your cruise speed at 400 (fake numbers here). At 1100 tons your cruise speed is 390, at 1000 it's 400 but at 900 tons it's still 400 - as it no longer helps to get lighter as you're under the optimal value. That's why there is a lower limit for speed and even if you keep getting lighter you don't go faster or jump further - make sense?
So I've figured out optimal mass and multiplier Optimal mass = Handling Multiplier = Speed Just tested with my Type-9, stage 2 clean drive from Farseer got me mid 200 ish on speed but slow turning, after removing it I get only 200 on speed but my turning radius is much better.
What’s the difference between optimal mass and just mass? If one were to build a full exploration ship, you’d care ONLY about the optimal mass? Mass secondary?
Optimal mass is the level at which lower mass makes no more difference. Put another way let's say your optimal mass is 1000t and your ship weighs 1100t - and let's say you have a 30 ly range. If you drop to 1000t let's say that gives you 35 ly range (made up numbers BTW). Then if you drop to 900t your jump range is still 35 ly as you're below optimal so you don't get any further benefit. Make sense?
Let's see if I can explain optimal mass - that's the point at which going lighter has no benefit. Say your ship is 1100 tons and your optimal mass is 1000. At 1100 tons your cruise speed is 390 (making these numbers up BTW) and at 1000 tons your cruise speed is 400. As 1000 is your optimal mass if you lower your weight to 900 tons you still only go 400 as you're at or below your optimal mass. Make sense?
You can run dirty drives for sure (there are very few builds where you'd use clean drives) and use nothing but heatsinks and no shields. I have an FDL build like that and while it works it's really only effective in wing fights as in a 1v1 silent just isn't effective. If you ping me in Discord I'll share the build - and when I get to the FDL I'll be including it.
Idk if this is outdated or what, but some info here is wrong.
Clean drives will not affect your heat generation when fuel scooping in the slightest. Thrusters generate almost no heat when not engaged, and in supercruise, they will not affect your heat generation when scooping at all. The heat reduction from this is mainly for boosting. If you're running a Silent, shieldless build, Clean Drives will significantly increase the time you can spend without using heat sinks since your thrusters will generate very little heat even when boosting.
Optimal Mass on Drive Distributors has nothing to do with jump range or anything at all with FSD operation. Optimal Mass, in this case, refers only to the amount of boost speed you get when boosting. Essentially, Drag Drives increases non boost maximum speed while Drive Distributors provides more boost speed. Thrusters are inoperative during supercruise, and thus will not affect ship maneuverability while in supercruise.
Additionally, SCB usage should never factor in to whether you choose Dirty or Clean or any of the Experimental Effects since these modifications mostly cause heat when boosting, and you can avoid boosting when charging a SCB. Using a SCB will overheat your ship every time. If you plan on running and shield-based defense, bring plenty of heat sinks and deploy one at the same time as your SCB to guard against overheat damage.
He means that ig your ship requires a Grade 4 Thruster to reach the optimal mass limit, you can instead get a grade 3 (which is inherently lighter) and then get the Drive Distributor Experimental effect to reach the required optimal mass.
Optimal mass affect more then just boost. If your ship total mass is exceeding your drives optimal mass, it will impact your manoeuvrability as well as speed. Best example of that is ships that use enhanced thrusters (which have lower base optimal mass). On these thrusters, you will often reach better over all performance with drive distributors then drag drives.
yes, clean drives affects you heat generation from thrusters. he never claims it effects your heat generation, just thrusters heat generation. There is a difference
I'm a simple man. I see Exigeous, I hit the like button.
Keep up the good work, CMDR. o7
Exigeous likes simple. He likes simple a lot :D
@@Exigeous the irony
Great video! really good work here. Subed
It's funny. We engineer one ship and spend a year in it, but have to relearn everything again when building another. Great (re) explanation.
One of the best parts of engineering is the near limitless creations you can make combining different ships and options.
Thanks bro, been over shooting in my fdl with DD, now going to try clean with thermal!
Thank you so much for these ❤
Wow.
Clear and concise guide. Very good I love it.
Thanks!
You're most welcome, that's all the channel is about so enjoy.
Thank you. This exactly what I was looking for.
basically, dirty drives. Clean drives are for ships that want to move or fight as cold as possible, such as smugglers or cold-combat stealth ships trying to avoid being targeted. Ships prone to overheating should either offset themselves with projectile type weapons, thermal vent energy weapons, or heat sinks. Boosters should be paired with heat sinks to avoid overheating.
Explorers can consider going for Clean drives if only to reduce thermal load after crashing into a sun (because it happens), combine it with similar engineering on the powerplant to disperse as much of that heat as possible going into low/high wake.
Would you be able to explain the relationship between optimal mass vs your ships mass in relation to high gravity worlds? I've been told if your optimal mass is LOWER than your ships mass, you won't be able to land (safely) or take off from high g worlds. I have been able to do this, however, so I'm confused about that relationship. Any knowledge you could share would be greatly appreciated :)
Let's see if I can type this out - as no, in your context they really have no relation. Optimal mass is the point at which things don't get any better - so let's say your ship is 1100 tons. Your optimal mass is 1000 and let's say that sets your cruise speed at 400 (fake numbers here). At 1100 tons your cruise speed is 390, at 1000 it's 400 but at 900 tons it's still 400 - as it no longer helps to get lighter as you're under the optimal value. That's why there is a lower limit for speed and even if you keep getting lighter you don't go faster or jump further - make sense?
CMDR Exigeous that makes so much more sense! Thank you!
So I've figured out optimal mass and multiplier
Optimal mass = Handling
Multiplier = Speed
Just tested with my Type-9, stage 2 clean drive from Farseer got me mid 200 ish on speed but slow turning, after removing it I get only 200 on speed but my turning radius is much better.
Well done thank you.
What’s the difference between optimal mass and just mass? If one were to build a full exploration ship, you’d care ONLY about the optimal mass? Mass secondary?
Optimal mass is the level at which lower mass makes no more difference. Put another way let's say your optimal mass is 1000t and your ship weighs 1100t - and let's say you have a 30 ly range. If you drop to 1000t let's say that gives you 35 ly range (made up numbers BTW). Then if you drop to 900t your jump range is still 35 ly as you're below optimal so you don't get any further benefit. Make sense?
yes it does! Thank you so much for your time, videos and explanations!!
Great tuturial.. Thanx
So, if a want increase the maneuverability in normal flight, NOT sc, what should I choose, dirty or clean?
If only I knew what the hell optimal mass and multiplier do.
Let's see if I can explain optimal mass - that's the point at which going lighter has no benefit. Say your ship is 1100 tons and your optimal mass is 1000. At 1100 tons your cruise speed is 390 (making these numbers up BTW) and at 1000 tons your cruise speed is 400. As 1000 is your optimal mass if you lower your weight to 900 tons you still only go 400 as you're at or below your optimal mass. Make sense?
I follow you, thanks.
This is the first time I've understood what that dang stat actually means!
and multiplier would be how much faster you can go, i guess
@@Exigeous OOOOOOOHHH....... Wait, why doesn't it tell us this in-game?
What should I run on my pvp ship that uses silent running and lots of heat sinks?
You can run dirty drives for sure (there are very few builds where you'd use clean drives) and use nothing but heatsinks and no shields. I have an FDL build like that and while it works it's really only effective in wing fights as in a 1v1 silent just isn't effective. If you ping me in Discord I'll share the build - and when I get to the FDL I'll be including it.
7A thrusters on a Vette. Nuff said.
Just kidding. It turns on a dime in the blink of an eye with no pips to engines. G5... A guy can dream