The modern Street Fighter mind can't comprehend how absurd this combo is

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 464

  • @sixsixfiev
    @sixsixfiev 12 วันที่ผ่านมา +440

    ggs I was the absurdity

    • @imjustbread9209
      @imjustbread9209 12 วันที่ผ่านมา +19

      ggs I was the seth

    • @manuelito1233
      @manuelito1233 12 วันที่ผ่านมา +1

      Chill derp
      Chill derp

    • @sixsixfiev
      @sixsixfiev 12 วันที่ผ่านมา +1

      @@manuelito1233 chill derp is dead, I’m the other guy Speed Weed or whatever

    • @e69alpha
      @e69alpha 12 วันที่ผ่านมา

      @@sixsixfiev Speedwagon

    • @Kazuhira64
      @Kazuhira64 12 วันที่ผ่านมา

      ggs i was the controller

  • @ziggymogaming2726
    @ziggymogaming2726 12 วันที่ผ่านมา +229

    What I really miss about combos in SF4 was the sound design. You can just FEEL a SF4 combo with those crunchy hits, it's very satisfying to land pretty much anything.

    • @kanasas2
      @kanasas2 12 วันที่ผ่านมา +24

      One of my favorites was machine gun blow and rolling thunder 😂

    • @nickkiller-0710
      @nickkiller-0710 12 วันที่ผ่านมา +13

      My favorite has to be 3rd Strike, but SF4 Ultras sound soooo good too

    • @GramdalfFGC
      @GramdalfFGC 12 วันที่ผ่านมา +6

      Been playing a lot of KOF XV and the hits there are so crunchy

    • @thepunisherxxx6804
      @thepunisherxxx6804 12 วันที่ผ่านมา +3

      Yup. Tekken 8 nails this well. SF6 is my favorite fighter, but its definitely lacking in the sound/music department.

    • @someaccount5200
      @someaccount5200 12 วันที่ผ่านมา +3

      That hit effect goes hard every time I hear and it's very satisfying every time

  • @Remyl0.0l
    @Remyl0.0l 12 วันที่ผ่านมา +231

    I genuinely thought I am better at my combo timing when I picked up SF6 after 10 years not playing fighting games and happened to download USF4 again 2 weeks ago, hit the training mode with Evil Ryu and found out I was no better than I was 12 years ago.😂

    • @EmoDKTsuchiya
      @EmoDKTsuchiya 12 วันที่ผ่านมา +20

      1 frames never changed 😂

    • @tinyparcel6305
      @tinyparcel6305 12 วันที่ผ่านมา +13

      My feeling booting up kof13 and trying to do combo trials.

    • @jamgUNoh
      @jamgUNoh 12 วันที่ผ่านมา +25

      1f links are no joke, i dont miss them though because im getting older and i dont think my hands could bear labbing them again 24/7

    • @celuiquipeut6527
      @celuiquipeut6527 12 วันที่ผ่านมา +24

      ​@@jamgUNohI am 43. I tried coming back to fighting game. My brain can but my body dont follow anymore.
      I guess people like Daigo who never stopped still can. But, for someone like me with nerve damage...not gonna happen.

    • @Markjima
      @Markjima 12 วันที่ผ่านมา +10

      yeah fr going back to sf4 after 6 just reminds me the games got easier i haven’t got better execution wise

  • @aljosa777
    @aljosa777 12 วันที่ผ่านมา +80

    I'm just piggy backing off one of the twitter comments you showed on screen which said, 'I'd love to see you do a bi-weekly segment of breaking down high level SF4 clips including combos, set ups, other hype moments, etc. ' Hell it could even be a weekly series. I'd love to have segments like this breaking down stuff like Sako's Ibuki combo.

    • @remylebeau34
      @remylebeau34 12 วันที่ผ่านมา +4

      It would be cool to see some of that for people like latif in the early days too

    • @YoungPhenix
      @YoungPhenix 11 วันที่ผ่านมา +3

      NO SHIT THAT WAS MEEEEEEE I'M FAMOUS

  • @fharifranco3769
    @fharifranco3769 12 วันที่ผ่านมา +46

    Hearing the inputs in between the hits is ASMR.

    • @cheef825
      @cheef825 12 วันที่ผ่านมา +8

      Sanwa buttons are so fucking fire

  • @SamuraiBeavs
    @SamuraiBeavs 12 วันที่ผ่านมา +111

    brianF yells is my favorite BrianF clips segment

    • @jackal00700
      @jackal00700 12 วันที่ผ่านมา

      😂😂x

  • @GuitarShredFrenzy
    @GuitarShredFrenzy 12 วันที่ผ่านมา +42

    Dude, I was practicing for hours every day sakura 1 frame links and plinking them perfectly for the tatsu loops. It was INSANE and the sf players have no idea how good they have it now compared to back then. Also - the fact you're discovering this is sort of like how I discovered Sakuras character matchup vastly changed her combo loops. Bigger characters = you get 1 extra tatsu loops on them from 1 frame link. What i think this means is that SF4 was killed before it was ready to die. We probably still have a good 5 years left of that game and then released 5 because a lot of people werent even at high levels yet.

    • @merrychristmasreaper
      @merrychristmasreaper 12 วันที่ผ่านมา +7

      If it’s any consolation-I’m someone who came in on sf6 and went back to try stuff like third strike and sf4.
      No, I know EXACTLY how good I have it 😂.
      Big ups to the Sakura stuff though that must’ve taken a ton of fucking work.

    • @shaunmcisaac782
      @shaunmcisaac782 12 วันที่ผ่านมา +5

      The Sakura stuff being 1F to do anything useful made me drop the Characters, and then the game.
      Did not know about plinking at the time and the netcode was delay based which just made it an exercise in thrown controllers.

    • @GuitarShredFrenzy
      @GuitarShredFrenzy 11 วันที่ผ่านมา +2

      @@merrychristmasreaper went to a ton of locals and evo in 2010 i didnt place and lost to dr. chaos if that name rings any bells!

    • @GuitarShredFrenzy
      @GuitarShredFrenzy 11 วันที่ผ่านมา +4

      @@shaunmcisaac782 I feel you man, It took 4-5 years of consistant practice to get anything meaningful done. I do like the path its taken now, because before (sf4 and beyond) I would say its difficulty was on par with tekken.... Now anyone can get into street fighter and it really helped the community grow because of it. I was fighting the same people everyday and I remember names now I see in high master in SF6 i fought back then like HeadLumper and others lol

    • @MrTD714
      @MrTD714 10 วันที่ผ่านมา +4

      Scrub fighter 5 n 6

  • @remylebeau34
    @remylebeau34 12 วันที่ผ่านมา +13

    This is why I love sako so much, seeing him hit combos that you just know were insanely hard in tournaments so effortlessly.

  • @ElizaBungus
    @ElizaBungus 12 วันที่ผ่านมา +13

    Saw the tweet and instantly thought "If Brosky doesn't cover this, Brian will".

  • @KerranJast1337
    @KerranJast1337 12 วันที่ผ่านมา +118

    As someone with a modern street fighter brain, I can in fact comprehend how absurd the combo is

    • @libertyprime9307
      @libertyprime9307 12 วันที่ผ่านมา +3

      He means Modern, not modern.

    • @ferialasagna
      @ferialasagna 12 วันที่ผ่านมา +2

      Now do the combo Kerran

    • @KerranJast1337
      @KerranJast1337 12 วันที่ผ่านมา +18

      @@ferialasagna I'd love to, but unfortunately I'm busy that day. Sorry

    • @barrymaslow8441
      @barrymaslow8441 12 วันที่ผ่านมา

      Good for YOUUUUUU!

    • @barrymaslow8441
      @barrymaslow8441 12 วันที่ผ่านมา +1

      ​@libertyprime9307 no he doesn't

  • @patrickcalip948
    @patrickcalip948 12 วันที่ผ่านมา +57

    I miss SF4 era Bonchan. He's the one that got me into Sagat. Also Sf4 Smug was a monster!

    • @lostree1981
      @lostree1981 12 วันที่ผ่านมา

      Noth the things you said made me furious and gave me conniptions.

    • @bobby2turnt
      @bobby2turnt 12 วันที่ผ่านมา +2

      Poongko in that era was the best 😂❤

    • @hori83
      @hori83 12 วันที่ผ่านมา +9

      So many great and entertaining players. They had a bunch of insane fights. Big shows small shows did not matter.

    • @JJames666male
      @JJames666male 12 วันที่ผ่านมา +10

      Smug was the most entertaining to watch. Pure madness

    • @patrickcalip948
      @patrickcalip948 12 วันที่ผ่านมา +4

      @bobby2turnt
      Angry shirtless poongko always turnt up.😂

  • @erichthegraham
    @erichthegraham 12 วันที่ผ่านมา +7

    I think it's great that you keep the old school vibes alive. You're right, there is something special about SF4, I don't think it makes it a very timeless game, and that timeless feeling is part of what I love about fighting games. Old, new, they are always fun.

  • @EJ-do1dk
    @EJ-do1dk 6 วันที่ผ่านมา +1

    After playing Turbo, CVS2 and Alpha 3 for a number of years, I felt SFIV combos were dumbed down for new players because there was so much buffer when it came to canceling one animation into another.
    There was more room for error and SFIV by design is more forgivable when someone mistakenly enter additional inputs while executing certain motions and cancels.
    But at the highest level, SFIV still amazed me with the one frame links, especially when it’s executed in a close game. SFIV players truly deserve respect. Awesome game and they still entertain us with great combos.

  • @Nakibar
    @Nakibar 12 วันที่ผ่านมา +5

    I remember reading somewhere on the SRK forums back in the day that you’d get the fastest ultra startup if you mashed/piano’d kicks during the ultra pause - Glad to know that advice still held true over the course of 15 years

  • @HeavyMetalLink05
    @HeavyMetalLink05 12 วันที่ผ่านมา +23

    As someone who started Street Fighter with SF4, seeing that combo I was already like "Man, thats a super hard combo good stu-" and THEN he linked Jab into Ultra and I knew this combo would take me a VERY long time to do
    I usually try my best to do hard looking SF4 combos just because I enjoy the game, but Jab Ultras have always been SO hard for me. But I did the Sako E.Ryu Rufus combo, ill do this one
    But I mained E.Ryu, I never touched Rog, thisll be rough LOL

    • @dewaynehall8396
      @dewaynehall8396 9 วันที่ผ่านมา

      I play balrog and this is hard as hell 😂

    • @eloidom2298
      @eloidom2298 6 วันที่ผ่านมา

      I dont play sf4 but in sf3 there is mant stuff nearly impossible without usong negativw edge. (I think it is called like this, when you hold the K/P, and release it after the short happens and after inputting the SA).

  • @shinigamiakanashi1141
    @shinigamiakanashi1141 8 วันที่ผ่านมา +2

    I miss hard combos ngl, the complexity is what makes those games so awesome. I feel like nothing impresses me anymore, i don’t even care if i can’t do those combos but when i see someone doing it, it always amazes me

  • @nickkiller-0710
    @nickkiller-0710 12 วันที่ผ่านมา +9

    I think SF3 had execution in a pretty smart way, because a lot of the links were buttons linked into supers, so after you hit the button you get that super screen freeze which gives anticipation to see if the super is actually gonna land or not. It's just hype, you can also piano the super input so you're not necessarily doing a 1 frame link, but there's still execution involved.
    Some juggles have tight windows or micro walks too and since they're juggles they look more flashy than grounded links.
    I do love SF4 links too tho, I think a lot of people talk shit about hard combos without even trying them in the first place, to this day I still like to boot up SF4 and try some random combos, and I never even played SF4 against a human being lol.

  • @TSPIN
    @TSPIN 11 วันที่ผ่านมา +3

    Learning something new about a character you played for many years is such a unique feeling.
    I like people that keep pushing older games to this day, there's no more patches as well so you know the character is final.
    Funny enough my friend and I started playing SF4 again, I shall attempt to learn the combo and style on him

  • @Tassadar4Ever
    @Tassadar4Ever 10 วันที่ผ่านมา

    Thanks for sharing this interesting lore lesson!

    • @BrianFClips
      @BrianFClips  10 วันที่ผ่านมา

      Thank you!

  • @ZovcDrafts
    @ZovcDrafts 12 วันที่ผ่านมา +14

    You got a big ole spider on the wall my guy

  • @jasonosborne5947
    @jasonosborne5947 12 วันที่ผ่านมา +16

    Remember when they had to select plink on the cabs and reach all the way over with their pinky

  • @HatsonFGC
    @HatsonFGC 11 วันที่ผ่านมา +16

    I must apologize for the lack of data on this on FAT. I joined FAT in 2016 cuz SFV launch was so ass the game was unplayable for me, and since then I've been mostly doing FAT stuff when it comes to SF. But the data before that, like SF3 and SFIV, afaik the data we use is ported from the old Shoryuken wiki, which I had no hand in. Although I know some of the people that contributed to it, it's definitely not something that was ever properly completed, especially in terms of the notes and properties for each move. The quality of framedata and sites like this back then was a lot more barebones than the sources we have nowadays for more modern fighting games.
    Although I didn't know this nuance of Boxer's Ultra 1 either, but then again, I never played Boxer myself back then, nor was I doing the framedata work. I was just enjoying my time actually playing SF back then.
    It is unlikely that FAT will ever get anywhere close to how in-depth its data and notes are for SFV/SF6 for the older SF titles. It's just far too much work to update those titles up to my quality standards for SFV/SF6 data. Someone else would have to do it.

    • @TaimMeich
      @TaimMeich 11 วันที่ผ่านมา +4

      Anything you do is appreciated, even the SF4 part is great because at least that's a referencefor us, evenif there might be inaccuracies. Thanks a lot for your work! FAT was my GOAT in the early SFV days.

  • @armand4116
    @armand4116 10 วันที่ผ่านมา +2

    High respect for all the top players that dominated in that era , you had to be really good at execution. Really good.

  • @yeehaw8089
    @yeehaw8089 12 วันที่ผ่านมา +2

    The moment i saw that tweet I KNEW this was going to be a video.

  • @cutefenns
    @cutefenns 12 วันที่ผ่านมา +15

    Always nice to hear about SF4. Hopefully one day we'll get some playable netcode for it. I miss Gouken so much lmao

  • @OsmarAcevedoRivera
    @OsmarAcevedoRivera 12 วันที่ผ่านมา +2

    It makes me happy to see Brian happy talk sf4 again

  • @Tassadar4Ever
    @Tassadar4Ever 10 วันที่ผ่านมา

    Thanks Brian_F! As a new SF6 player, I didn't know all this. The fighting games lore is quite interesting! Thanks for sharing. 🙂

  • @MrBenedictHeyer
    @MrBenedictHeyer 11 วันที่ผ่านมา

    Respect for getting this video out in a timely manner!

  • @5wisher5weet
    @5wisher5weet 9 วันที่ผ่านมา +9

    Brian, I was a boxer player and there was a guy I used to talk to from South America, he was a pianist and dog player. He could do crazy 1 framers forever. I’ll find his channel and try and post the details here.

    • @aspreedacore
      @aspreedacore 5 วันที่ผ่านมา +1

      I mean we do have a term called "piano" which is named after real life pianists lol. Footsies is actually named after martial art sparring sections and tournaments based on combatants trying to control spacing.

    • @dantepizza6310
      @dantepizza6310 3 วันที่ผ่านมา

      ​@@aspreedacorecould also bring up reads and combonations too, but then it gets too real

  • @KSabot
    @KSabot 12 วันที่ผ่านมา +18

    I remember rewiring my stick so I could select plink during the last couple years of SF4. Game was sick until Ultra imo, AE2012 was peak.

  • @remylebeau34
    @remylebeau34 11 วันที่ผ่านมา +1

    I can't believe how much tech has gone since this era, kara cancels (like kens step kicks cancelled into throws for more range, but also ibuki command dash cancel into attack throw, and even moves that moved you backwards like a shimmy, or guy fmp overhead, which I liked to use in oki situations to bait a super or ultra and then cancel into a move that beats that super/ultra), which reminds me:instant invincibility vs specific attacks (projectile invul, grab invul) , jumps cancels (not just throw invincible jump start cancels but also cviper and ibuki style jump cancels for crazy grounded combos), armour cancels (like balrog or guy being able to armour through a hit and cancel into a command throw ultra), option selects (they definitely still exist but don't have as much application in newer games, catching invincible Backdash with os sweep or running attacks, the negative edge fireball os), cross under attacks (kinda still around but there's something so cool about seeing yun cross under with his shoulder charge move), low profile moves to beat certain attacks like balrog headbutt, I kinda miss the pseudo projectiles like ibuki shuriken that you could hit with normal attacks, uncrouchable and unblockable setups, I miss being able to make a hard read that my opponent would obviously try to Dp fadc so I could walk up and Backdash it 😂 same with knowing that they could only get the winning combo from certain moves so those moves would be much more likely and you can read your opponent based off of that, instead of thinking they could get a winning combo from basically any move and having no reads. Having stlk or sthk that could stop dive kicks or keep grappler away, grapples having to earn their throw rather than never having to use it since their combos always hit for the same amount of damage. I could probably keep going tbh I love this era so much but yall get the point lol

  • @Quince477
    @Quince477 12 วันที่ผ่านมา

    Dang 3 hours... I respect the dedication Brian! Great video!

  • @Mage_Nichlas_
    @Mage_Nichlas_ 11 วันที่ผ่านมา +1

    It really makes me appreciate the SF6 buffer when I go back to play SF4 on my 3DS. Doing Crouch Jab > Heavy Headbutt with Balrog or Crouch Jab > Up Kicks with Dee Jay is quite the task.
    However, that just makes anything Street Fighter 4 combo wise much much more impressive when you see something cracked.

  • @MrJeremyMagic
    @MrJeremyMagic 12 วันที่ผ่านมา +1

    Nice vid Brian. These classic rants are awesome. Not only educational, but very good content to compare and contrast how things have changed. Not to say which is better, but to explain and spread awareness of what "Cool" was and "Why" it was cool.
    Oh and I always love the responses of random legendary execution "Gods" who show up and be like
    "Umm, Actually!! It's actually quite easy, even a child could perform it. 90% of this is child's play, Not impressed 🧐"
    While the majority of us are like.. uhh, okay 😅

  • @LILBOWT
    @LILBOWT 10 วันที่ผ่านมา

    This video was amazing and very informative, preciate it 🔥!

  • @hori83
    @hori83 12 วันที่ผ่านมา

    Always something new to learn in this game. Great vid💪🏼

  • @anjoLas
    @anjoLas 10 วันที่ผ่านมา +1

    Is my Google algorithm giving me a new USF channel ?
    For now, you have my like, let's see if you upload more USF content.

  • @defianthound407
    @defianthound407 11 วันที่ผ่านมา +1

    4:28 I can imagine Luke from streets popping on Twitter an replying to a Brian f clip like he's been a long time fan of SF an is finally living his dream like a WWE star

  • @jk844100
    @jk844100 10 วันที่ผ่านมา +1

    The muscle memory for SF4 is something that never leaves. I booted up SF4 for the first time since, probably 2017 to see if I could still hit Dudley 1 frame links.
    Literally within the first few attempts I was hitting c.HP, s.HK 5 or 6 times in a row. Same for c.LK, s.HK and s.LP, s.HP
    I guess that’s just something that never goes away.

  • @dededoritos
    @dededoritos 11 วันที่ผ่านมา

    the clips channel is going crazy

  • @charlesdragonbjj
    @charlesdragonbjj 12 วันที่ผ่านมา

    Love how you dive into this stuff!

    • @pjbpiano
      @pjbpiano 11 วันที่ผ่านมา

      Nerding out😂😂

  • @EvanSaltare
    @EvanSaltare 11 วันที่ผ่านมา +1

    I totally forgot sfv existed. My brain goes straight from 4 to 6. That was legitimately how I differentiated between sfiv and the newer generation you're talking about who don't understand the significance of the combo.

  • @ZzigZaG00NIN
    @ZzigZaG00NIN 12 วันที่ผ่านมา

    Such a great explanation of it
    The best I’ve heard so far

  • @YoungPhenix
    @YoungPhenix 11 วันที่ผ่านมา

    Hehehe, seeing my comment on your video has been a big highlight in my day!

  • @MiscFightVids
    @MiscFightVids 2 วันที่ผ่านมา

    You can plink jabs with select/1p button. The specials/ultras do have a large buffer window in SF4.

  • @hasvn_5021
    @hasvn_5021 10 วันที่ผ่านมา +1

    I think from SFIV to SF6 there are things to love in all three games. SFIV just has a lot to appreciate while also having a more rewarding experience with its combos.

  • @donferguson6031
    @donferguson6031 7 วันที่ผ่านมา

    Great video man

  • @diskoBonez
    @diskoBonez 11 วันที่ผ่านมา +1

    The stacker game was a really clever way to illustrate the difference in difficulty from a 3 frame link and a 1 frame link

  • @xeakpress
    @xeakpress 11 วันที่ผ่านมา +1

    Never quite understood or got how insane combos in SF4 were until I want back near the end of SF5.

  • @burgercheezes
    @burgercheezes 10 วันที่ผ่านมา

    Learning something new about a character you mained all those years ago is od that’s some fighting game excellence

  • @pastorofmuppets9346
    @pastorofmuppets9346 12 วันที่ผ่านมา +26

    Sf4 is smth else man. My fav era of the fgc, started following the scene around the time super came, all the while i *cant* for the life of me play the game myself with my chronically shit execution... but i loved watching it so much

    • @mikey22355
      @mikey22355 12 วันที่ผ่านมา +5

      Man Sf4 and ultimate Marvel vs Capcom was the best time for fighting games. Street fight x Tekken was the beginning of the end of satisfying gameplay and player expression

    • @remylebeau34
      @remylebeau34 12 วันที่ผ่านมา +1

      Cool thing about it was there were characters for high execution and some characters that would reward other things so you didn't need to be good at everything

    • @pastorofmuppets9346
      @pastorofmuppets9346 12 วันที่ผ่านมา +2

      @remylebeau34 ah sure i was just ass at almost everything in sf4 but that was kinda part of the charm too

    • @remylebeau34
      @remylebeau34 12 วันที่ผ่านมา

      @@pastorofmuppets9346 lol that's fair man for a long time I was tbh and even by the end there were still people who I just couldn't touch no matter how hard I tried, some players were just like a brick wall 😂

    • @edlerkrieger8045
      @edlerkrieger8045 10 วันที่ผ่านมา

      Dat pfp

  • @nooneyouknow13
    @nooneyouknow13 11 วันที่ผ่านมา +4

    This isn't even just modern vs classic games, this is specifically an SF4 thing. No game before or after used 1 frame links to the degree of SF4, especially not older Capcom games using turbo. SF4 is completely unique in the amount of potential 1 frame links, along with just the right amount of lack of pushback on hit, and potential forward movement on specials for this to be possible.
    SF4 combo design was just deliberately harder than anything that came before it. This is even reflected in the inability to special cancel renda chains, which was a throw back to Darkstalkers 1.

    • @kaceejones2282
      @kaceejones2282 22 ชั่วโมงที่ผ่านมา

      Whats a renda chain?

  • @inoobtacular501
    @inoobtacular501 8 วันที่ผ่านมา

    That balrog combo is the thing of dreams. That was the nuts. All 5 pieces of exodia

  • @OldManHan
    @OldManHan 8 วันที่ผ่านมา

    The Balrog combo that forces you to perform Punch Out Mike Tyson-level execution is pretty dang neat

  • @NLSasuga
    @NLSasuga 10 วันที่ผ่านมา +1

    I've been playing fighting games since SF2 and played SF4 religiously. But I never had the execution to pull off 1 frame links consistently, even with plinking. Even with SF6, my execution isn't consistent, no matter how much I practice. I'm happy they did away with the high execution stuff but I do see the hype of pulling it off in a real match.

  • @GunterJPN
    @GunterJPN 6 วันที่ผ่านมา

    FYI for those not in the know, “I wasn’t familiar with your game” is a meme in the basketball world. Shaq said it on Inside the NBA and people started using it all the time for whenever someone did something extraordinary (for them).

  • @androtaz2621
    @androtaz2621 8 วันที่ผ่านมา

    I eventually got to the point where i had a decent success rate doing ex loops but what those of us who were around remember is, no combo based on strict timing could survive the SF4 netcode.

  • @Rufio1x
    @Rufio1x 8 วันที่ผ่านมา

    9:53 Funny that you say that because for me (a Tekken player) trying to play balrog in SF5 and doing what seems to be the most basic stuff like the "abc" method and just simple combos was one if not the hardest things i've ever tried in fighting games.

  • @chara2038
    @chara2038 2 วันที่ผ่านมา

    Ahhh the good old days. Spending long nights listening to music and trying to recreate combos i've saw Sako do...

  • @dannyrivas40
    @dannyrivas40 9 วันที่ผ่านมา +1

    It always felt the best to land a solid combo in 4.

  • @vodkagobalsky
    @vodkagobalsky 12 วันที่ผ่านมา +3

    I had no idea there was 5 freaking frames of input buffer leniency with SF6! Holy cow. Just watching SFV and SF6 feels boring to me whenever I see these dial a combos. Now knowing how lenient these inputs are for these games makes the games even less interesting to me.

  • @xcreenplay7264
    @xcreenplay7264 12 วันที่ผ่านมา +1

    0:43 saw this clip on X a few days ago I had idea what I was watching.
    with context this vid makes sense now wow lol

  • @dlpheonix
    @dlpheonix 12 วันที่ผ่านมา +1

    Sometimes that 51 dmg is the difference between killing or letting the guy live. Gotta make that judgment call on the fly when you feel on point in hitting your links.

  • @loganmadface5425
    @loganmadface5425 11 วันที่ผ่านมา

    The way he described the sf4 combo routing reminds me of tekken seems really cool

  • @dazedd-fi4yx
    @dazedd-fi4yx 11 วันที่ผ่านมา +2

    Nowadays Fighting Games is just Neutral vs. Neutral and then Mixup, back then you had the extra layer of out-skilling someone with techincal skills

  • @HeavyMetalGalamont
    @HeavyMetalGalamont 10 วันที่ผ่านมา

    BrianF going JM croft type videos! Awesome

  • @YaniqCampbell
    @YaniqCampbell 5 วันที่ผ่านมา

    I used to do this jab ultra combo, I would activate with kicks then piano punches back to kicks and it would work too. Punishing honda ex headbutt needed that too but you had to block it standing. Beat Henry Cen in a tourney and he hadn't seen it punished by rog before. This combo is crazy all combined, I'll break out the game and try it when the kids go to sleep, how times have changed. PR Rog was definitely plinking jabs in his prime

  • @Gabriel-i6d6x
    @Gabriel-i6d6x 12 วันที่ผ่านมา +2

    Made me want to get sf4 just to try this combo

  • @AnthonyLeal-b6y
    @AnthonyLeal-b6y 11 วันที่ผ่านมา

    I appreciate you addressing us brian f clippers

  • @dantepizza6310
    @dantepizza6310 3 วันที่ผ่านมา

    At first "thats a pretty good combo, its tough due to spacing" and then i heard lack of input buffer...gawddamn.
    If you ever play a souls game (or any game that requires a lot of input) without that input buffer, you know damn well how fucking tight that combo is.

  • @inoobtacular501
    @inoobtacular501 8 วันที่ผ่านมา

    I appreciate your cloud yelling

  • @Mucmaster
    @Mucmaster 12 วันที่ผ่านมา

    That ultra input is wild. I got theories why its quicker to do punches and then hold kicks but it doesn't make it any less obtuse.

  • @Tinil0
    @Tinil0 8 วันที่ผ่านมา

    Me with 20 minutes practice > Brian F half-distractedly using it as a demonstration that doesn't matter in Stackers confirmed
    I await my trophies

  • @someaccount5200
    @someaccount5200 12 วันที่ผ่านมา

    Imo, the sound design of hit effects are some of the most important parts of fighting games. Since they are the things you hear the modt in the fighting game, they have to be done in a way that makes you feel the impact of every hit you make, like Tekken 8's hit/block sounds, or under night in birth's hit sound effects.

  • @BrotherWulfe
    @BrotherWulfe 9 วันที่ผ่านมา

    Those dash ups were so dirty

  • @zerodono
    @zerodono 12 วันที่ผ่านมา +1

    Gotta love when you can learn something about a game that you have intimate knowledge of 10 years after the fact.

  • @TheBIackstar
    @TheBIackstar วันที่ผ่านมา

    Back when 3 frame links were the "easy" ones lol. I love SF6 but there is something incredibly special about watching some of these ridiculous combos get pulled off in the middle of a match.

  • @CocoMura
    @CocoMura 12 วันที่ผ่านมา +7

    1:00 its me, the sfv player who isnt fluent enough to know what im seeing. I watched all the tourneys, and thoroughly enjoyed the Team Spooky SFV era.

  • @keyserv2
    @keyserv2 9 วันที่ผ่านมา

    It is technically possible to use select to plink jab as it has lower priority. However, practically speaking this probably isn't possible on an arcade cabinet. People did use modded sticks that moved the select button so it was practical to plink with, though. Just a neat little factoid.

  • @FrameTrapping
    @FrameTrapping 12 วันที่ผ่านมา +1

    Insane combo Jesus Christ 😭😭😭😮😮😮🐐🐐🐐 I wonder how it long it took him to land that one time

  • @sv32099
    @sv32099 11 วันที่ผ่านมา +3

    0:44 all that for a drop of blood? Seriously tho why did a combo that good do so little damage comparatively so

    • @user-te8qh1gf3j
      @user-te8qh1gf3j 10 วันที่ผ่านมา

      this is one of the things i did not like about SF4. Simpler is better. This also ruined some aspects of game balance because some characters needed to use EX Bar to compensate what others could do without it. Some characters need EX Bar to even have a key defensive option, so combos like this are a waste. (Dee Jay is affected most by this). I think the SF5's V-Trigger system and SF6's Super & Drive system is a correction for this.

    • @TheFightingGentleman
      @TheFightingGentleman 10 วันที่ผ่านมา

      ​@@user-te8qh1gf3jit's called dmg scaling...sf4's dmg scaling was very strict and as a result, many characters suffered if they did extensive links...

    • @user-te8qh1gf3j
      @user-te8qh1gf3j 10 วันที่ผ่านมา

      @@TheFightingGentleman I'm completely aware of what damage scaling is, how it works, and affects on characters.
      I still think it's bad balance in general because that ex meter is valuable to some characters and using it to extend most combos, gains little value in return.

    • @TheFightingGentleman
      @TheFightingGentleman 10 วันที่ผ่านมา

      @user-te8qh1gf3j isn't that what most FG meters in FG do, most especially the MAIN thing in many modern FGs like sf6? If u consider that to be bad balance, I would like to know what u consider to be good balance

  • @michaelxdrift
    @michaelxdrift วันที่ผ่านมา

    I can't even do those combos in my dreams. You needed to practice every single day, and I didn't have the time.

  • @CCCompiler
    @CCCompiler 12 วันที่ผ่านมา

    Brian_Link is evolving gradually to Plumper Mario

  • @CallsignJoNay
    @CallsignJoNay 12 วันที่ผ่านมา +2

    Give those clouds hell.

  • @mrcuddles2199
    @mrcuddles2199 9 วันที่ผ่านมา

    4 had its issues of course but the combos were beautiful imo. I played with controller (plicking more difficult) and hitting any 1 frame link combos felt so satisfying to land.

  • @KBACpro
    @KBACpro 12 วันที่ผ่านมา

    I played all of SF IV trials. That's enough for me, thank you)))

  • @theblueghost0107
    @theblueghost0107 12 วันที่ผ่านมา

    7:42 “I drop my 1 frame link and I’m a loser” 🤣🤣

  • @gearseedzero1330
    @gearseedzero1330 12 วันที่ผ่านมา

    Next year I'm going to focus on older fighting games as much as possible, obviously we got some cool new stuff coming out that I can't ignore, but I want to make my channel focus for next year centered around advocacy for older and/or more obscure games. I often find that the main reason I play newer fighting games is because it's so easy to find games and constantly queue up for more games. There are lots of older games that I would love to split time with, but it's just not as easy to find games/players, so I wanna work on lowering that barrier to entry not just for myself but for others.

  • @evilded2
    @evilded2 12 วันที่ผ่านมา +1

    15:32 please talk about select plinking.
    Thx👍

  • @Belive7heHype
    @Belive7heHype 12 วันที่ผ่านมา +4

    Sf4 is the goat and i want balrog back!

  • @MRJazzygameplay27
    @MRJazzygameplay27 2 วันที่ผ่านมา

    So can you "double plink" a heavy attack by rollin though heavy, medium and light?

  • @Eli-lw7jo
    @Eli-lw7jo 12 วันที่ผ่านมา

    man look at the sick costumes WHEN CAPCOM WHEENNNNNN

  • @evilded2
    @evilded2 12 วันที่ผ่านมา +3

    It's interesting culturally I've noticed. Most SF players don't really seem to go back and play the older games but in my (more anime game) experience most people go back and play older GG and BB games.

    • @tylerbacoka4248
      @tylerbacoka4248 12 วันที่ผ่านมา

      take your anime and move to japan please.

    • @jaguarishigh2988
      @jaguarishigh2988 12 วันที่ผ่านมา

      Bro SF is extremely Japanese what are you on about? ​@@tylerbacoka4248

    • @BronzeAgePepper
      @BronzeAgePepper 12 วันที่ผ่านมา +3

      3rd Strike at EVO, Super Turbo and CvS2 get decent-sized brackets at other majors? You just don't orbit the SF community it seems. SF4 and SFV would probably be played more too if they had better online connectivity.
      I was around for the SF4 years, and when it comes to BB and GG, I can say that BBCF _is_ old, effectively a minorly-updated PS3 game (but very good, a crown jewel of the FGC era in the previous console gen). GGST is the SFV of its series, but Xrd is an even better alternative than SF4 was to SFV.

    • @zeywop
      @zeywop 12 วันที่ผ่านมา +8

      SF4 and 5 have very bad netcode. In the last 4 years, PC versions of +R, Xrd, and BBCF have all gotten rollback updates. Not the case for SF

    • @nickkiller-0710
      @nickkiller-0710 12 วันที่ผ่านมา

      depends on the netcode really, the SF games on fight cade are still pretty active
      SF4 had no rollback update thus far so people don't play it that much, SFV had questionable roll back too.
      I think a lot of people also play SF games to be competitive, or at least pretend to be competitive lol, so every one usually jumps to the newest game since that's where the Capcom Cups are.

  • @aliessa93
    @aliessa93 6 วันที่ผ่านมา

    I remember back then I used to hold the mk button for the first hit of the ultra but don't remember the activation button

  • @SlimedogYT
    @SlimedogYT 12 วันที่ผ่านมา

    17:07 man's is dedicated. I could never

  • @zeywop
    @zeywop 12 วันที่ผ่านมา

    What you mentioned at the end (no spoilers) is sooo strange and cool. Would love to know why exactly that Ultra's startup ended up working like that.

  • @Kuon
    @Kuon 12 วันที่ผ่านมา +2

    Is that the same spider on your wall? 🕷️

  • @yogurtdrift9872
    @yogurtdrift9872 10 วันที่ผ่านมา

    12:26 is that a Weregarurumon skin on Seth? Lol.

  • @h2_
    @h2_ 7 วันที่ผ่านมา

    Could you plink deeper than 2 wide? Say if I'm linking HK to HP, could I press HP, HP+MP, HP+MP+LP, HP+MP+LP+Select to get a 4 frame window? I guess if I was robotic enough to roll 4 inputs a frame apart, I might be robotic enough to just be hitting my 1f links raw, doe....

  • @xoukilong
    @xoukilong 4 วันที่ผ่านมา

    22:00 also the damage is less when your opponent has less health. Try it with full health compared to half health and look at the damage output #