A Total War Veteran Analyses Manor Lords' INSANE Warfare

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  • เผยแพร่เมื่อ 20 ก.ย. 2024
  • FULL MANOR LORDS REVIEW: • A Total War Veteran Re...
    Warfare is a vital part of the Manor Lords package despite being the second most important part of the game. Manor Lords' battle systems have managed to capture the imagination of Total War and strategy players for some time, as even though we're looking at different scales and interpretations of battle, Manor Lords attempts to portray medieval battles in a realistic and simulation-like style. It is a massive part of why I find the game so appealing, and it's a good thing it's so much fun to play.
    That's why in this video, I analyze the battles and warfare of Manor Lords, compare it to Total War, and show you why my first impressions of it are so positivem, and why I cannot get enough of these battles.
    What do you think of Manor Lords' warfare so far? Let me know in the comments, and remember to leave a like on the video and subscribe to the channel! :)
    #manorlords #manorlordswarfare #manorlordsgameplay #manorlordsbattle #manorlordsanalysis

ความคิดเห็น • 907

  • @AndysTake
    @AndysTake  4 หลายเดือนก่อน +3

    Check out the FULL REVIEW right here: th-cam.com/video/t1OO6HwZDB0/w-d-xo.html

  • @Wafelkowiec
    @Wafelkowiec 5 หลายเดือนก่อน +1484

    I love the fact that there are no standing armies (maybe in end-game? Knights with retinues?). Those are your workers. In TW you see a pyrrhic victory and think: "Meh 2-3 turns of recruting and I'm back in the game" . Here a pyrrhic victory can devastate your village or at least delay your plans. Especially early when you have like 10 dudes and know each one of them, so when Maćko dies you know your tannery just went offline and your profits from upcoming trader went to hell.

    • @braxtongutschke6346
      @braxtongutschke6346 5 หลายเดือนก่อน +130

      True that, I wish more games had battle that meaningfully impact the home front.

    • @aerosdacillo1227
      @aerosdacillo1227 5 หลายเดือนก่อน +11

      The auto replenishment is a life saver to me when you have a larger force its hard for me look at them but what i like its replenisment in 3k if you recruit a militia instead of full health you get half i just wish that they bring it back it was a cool mechanic

    • @Zedpade
      @Zedpade 5 หลายเดือนก่อน +10

      That's why I only play legendary difficulty campaigns, in the beginning you have to fight every battle because even a victory where you lose abt 30%
      -40% of your units, can cost you losing the game

    • @changlu9649
      @changlu9649 5 หลายเดือนก่อน +20

      I like to think in the end game, you'd reach a city of sorts and would have a nobility that would be full time knights.

    • @miceliusbeverus6447
      @miceliusbeverus6447 5 หลายเดือนก่อน +15

      To simulate how valuable peasants were - and how hopeless in fight, realistically - and how hard it was to recruit a sizeable army - I always play TW with the self-imposed challenge of NEVER recruiting peasants... This simple trick, along with the rule to never allow rebellions if they can be avoided by lowering taxation, adds hugely to realism imo.

  • @HypaxBE
    @HypaxBE 5 หลายเดือนก่อน +371

    I wish this single developer all the success possible for his insane dedication and skills

    • @Gr4cchus
      @Gr4cchus 5 หลายเดือนก่อน +4

      It's been a larger team for a while btw - still a great achievement!

    • @mostupdate8802
      @mostupdate8802 5 หลายเดือนก่อน +2

      It has transitioned from being developed solely by an individual developer to now involving a team of developers at the studio level.

    • @--SPQR--
      @--SPQR-- 4 หลายเดือนก่อน +10

      ​@@mostupdate8802it hasn't. He's partnered with a publisher. Publishers aren't developers.

    • @RyTrapp0
      @RyTrapp0 4 หลายเดือนก่อน +1

      @UngaBungaBrain Whoever the hell he fired for the music - NAILED IT

    • @SirPano85
      @SirPano85 4 หลายเดือนก่อน +4

      ​@@RyTrapp0 maybe you mean "hired"....

  • @lorisuprifranz
    @lorisuprifranz 5 หลายเดือนก่อน +1277

    Total War fans to CA: "Slavic Magic was able to build this in a cave! With a bunch of scraps!"

    • @sdnnvs
      @sdnnvs 5 หลายเดือนก่อน +31

      Hey... this speech was stolen from the movie Iron Man (2014)!!! lol

    • @lorisuprifranz
      @lorisuprifranz 5 หลายเดือนก่อน +103

      Seriously though, Total War's units have gradually become weightless and anemic with every new game. I miss the battle in Medieval II when piling up more and more units against one single enemy unit, defending a gate, meant incredible losses but also that the number of men actively pushed against the smaller unit until it was a thin overstretched semicircle. Or when cavalry charges were game-changers

    • @buzter8135
      @buzter8135 5 หลายเดือนก่อน +11

      ​@@lorisuprifranzMy battles in Medieval 2 are some that I might seldom forget.

    • @rogergargantua
      @rogergargantua 5 หลายเดือนก่อน +1

      ROFLMAO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    • @binbows2258
      @binbows2258 5 หลายเดือนก่อน +12

      @@buzter8135 They need to remake medieval II but with a better GUI. Literally all they need to do is change the GUI and you'd have a new fantastic TW game.

  • @jonnoble5624
    @jonnoble5624 5 หลายเดือนก่อน +108

    8:00 That halberdier shoulder checked his opponent, got parried, replied with a successful riposte, dodged, countered his opponent to the ground, and then finished the fight with a quick downward thrust. That's just the duel occurring in the foreground. Every fight and individual action behind that was different. Holy hell, this game is impressive.

    • @james_robnett
      @james_robnett 5 หลายเดือนก่อน +11

      Yeah, the videos the developer released on discord as he was developing the combat showing different options, different approaches was fascinating, he really got it dialed in. That was a great sequence and it's amazing to me that it scales so smoothly to hundreds of actors. Sure there are games with 1000+ soldiers but as has been pointed out they mostly just stand their and wait for a clock to tick and then swing.

    • @SakibLH44
      @SakibLH44 5 หลายเดือนก่อน +1

      Omg that was insane wow

    • @thorwaldjohanson2526
      @thorwaldjohanson2526 5 หลายเดือนก่อน +5

      @@james_robnett The only game that I have seen that does it better on that scale is Bannerlords. However, Battle Realms back in the day had fantastically dynamic fighting too, truly ahead of its time.

    • @michaelweston409
      @michaelweston409 4 หลายเดือนก่อน +2

      @@thorwaldjohanson2526bannerlord mount & blade is the best army sword fighting simulator game ever made

    • @thorwaldjohanson2526
      @thorwaldjohanson2526 4 หลายเดือนก่อน +2

      @@michaelweston409 it is fantastic, but the game outside of combat is a bit lacking. A combination fo the two would be amazing

  • @troo_6656
    @troo_6656 5 หลายเดือนก่อน +510

    I think the very fact that this is small scale city builder first with warfare as an extension is what really makes it tick and stand out from the crowd. You are not fighting for the sake of it, you are not doing it for nebulous goals either, but for very tangible reasons with purpose (for example for that fertile soil in the neighbouring region that you need to feed your population) and with the consequences fit for such a risky move.

    • @theblindbandit6533
      @theblindbandit6533 5 หลายเดือนก่อน

      I do not accept your claim to this land. The mineral rights have been bestowed to my house and my fathers legacy. I would rather die fighting in the deposits of clay and stone than see a day when the lands of my people are laid claim to by some mud dwelling peasants. If you indeed intend to expand your lands allow me to show you the fields of the heavens. DECLARATION OF WAR 1233ad

    • @blackjacka.5097
      @blackjacka.5097 4 หลายเดือนก่อน

      Can say the same about the people who have that fertile soil (unless it's bandits)

  • @TheXan57
    @TheXan57 5 หลายเดือนก่อน +189

    Never, in my 20 years of gaming life, have I been waiting for a game like for Manor Lords. Being from Poland, loving late medieval age history, city builders and grand strategy games - Manor lords checks all my requirements

    • @Tofi_ytchannel
      @Tofi_ytchannel 5 หลายเดือนก่อน +3

      Exactly! I've been looking forward to this game so much ever since I tried the demo about two years ago. Greetings from Hungary

    • @ebeb9156
      @ebeb9156 4 หลายเดือนก่อน

      Kurva!

    • @robqwert2696
      @robqwert2696 4 หลายเดือนก่อน

      I have been kinda addicted to it now 🤣 i am still playing on easy mode without fighting, cuz i like the micro management aspect and optimization

  • @kyleseabaugh8613
    @kyleseabaugh8613 5 หลายเดือนก่อน +342

    I just love the fact that it adds so much tension to these battles that your soldiers are directly from your city's population, so it seems to just incentivize utilizing real tactics to minimize casualties.

    • @babaal78
      @babaal78 5 หลายเดือนก่อน +22

      Yes the fact that you can't just click and cash an army from nowhere (except for mercenary) make you consider carefully those are your people you need to care of, and to be wise when deciding to go to war, because it has consequences. It's a true roleplaying as a lord in a city builder game.

    • @Zack_Wester
      @Zack_Wester 5 หลายเดือนก่อน +8

      yep Remember playing Shogun 2 fall of the samurai played as Tosa and just spammed out like 10 units of Tosa Riflemen from my capital that was a small
      my capital was a small town.
      remember Tosa Riflemen are sized in (30/60/90/120 depending on setting and are the smaller size as most units are in 50/100/150/200 size).
      yet I was cranking out about what could that be 90x10 900 soldier from a small town.
      this was my strategy as Tosa.
      rush and capture Bizen for it blacksmith before anyone else did.
      devlop it to hold the following buildings ( Cadet School, Firing Range and maybe the artillery school) + blacksmith
      so the town needs to hold 2-3 buildings we are not even close to a large city here.
      yet the town can host and train 5000+ soldier (just one stack).

    • @jonny-b4954
      @jonny-b4954 5 หลายเดือนก่อน +2

      Yeah, it's cool. Bit small scale though. You're not going to truly feel you conquered an empire or kingdom. But a small, local region.

    • @Projolo
      @Projolo 5 หลายเดือนก่อน +1

      ​@@babaal78 Medieval 2 removed the cost of population in training units

    • @donalddouds6033
      @donalddouds6033 5 หลายเดือนก่อน +5

      @@jonny-b4954which is the basis of the game at its inception. You are a “MANOR” Lord not a King or Emperor. The smaller scale for that description is quite fitting and the initial target of bandit camps is well within the original concept of the game itself; that being a village->town->city builder with minor combat conflicts added in to the mix that can have detrimental effect on their towns etc

  • @carminumbarritus8220
    @carminumbarritus8220 5 หลายเดือนก่อน +203

    Once this game is fully established to iron out any bugs, I'm sure there will be further expansions to create your own fortified cities with castles and sieges. The potential here is tremendous and something to get very excited about.

    • @YeraBlizzadHarry
      @YeraBlizzadHarry 5 หลายเดือนก่อน +71

      The dev has officially said that he plans on bringing AI cities and castle mechanics into the game!

    • @frenchfry9370
      @frenchfry9370 5 หลายเดือนก่อน +46

      He has even said he intends to go as far as early gunpowder and proper siege engines to lay waste to your opponents strongholds and castles

    • @PopularesVox
      @PopularesVox 5 หลายเดือนก่อน +14

      @@frenchfry9370 This all sounds so promising, and given that all the reviews I've heard about this game release have been overwhelmingly positive, there is much to look forward to, especially if modding becomes available.😃

    • @aurelian2668
      @aurelian2668 5 หลายเดือนก่อน +5

      Hope mods will also be able to work.

    • @michaelweston409
      @michaelweston409 4 หลายเดือนก่อน +1

      @@YeraBlizzadHarrythey’d be copying bannerlord mount & blade then

  • @LordSesshaku
    @LordSesshaku 5 หลายเดือนก่อน +320

    I can bet you that sometime, a CA developer will watch this video and come to all the wrong conclusions, I can even hear them speak on a meeting:
    "We should make battles smaller in size, since that apparently makes people more invested in units on this trending game called Manor Lord"

    • @AndysTake
      @AndysTake  5 หลายเดือนก่อน +101

      Lmaaaaooo please don’t give them ideas

    • @LordSesshaku
      @LordSesshaku 5 หลายเดือนก่อน +24

      @@AndysTake If it happens, I'll go to the Courts and testify that I had nothing to with it, and it was you who suggested the idea in 5:19 xD.
      Seriously though, ever since Attila, CA has a trend of focusing on ALL THE WRONG THINGS. The battles feel smaller and dumber with each new installment. They even look worse since they prioritized close-up screenshots over the actual view you're using most of the time which is the eagle view.

    • @FilipMoncrief
      @FilipMoncrief 5 หลายเดือนก่อน +26

      “Hmmm, perhaps it’s the lack of cavalry and arrows flying through units that makes this game so popular, let’s try it” xd

    • @AndysTake
      @AndysTake  5 หลายเดือนก่อน +3

      @@FilipMoncrief HAHAHA NOOOO

    • @undertakernumberone1
      @undertakernumberone1 5 หลายเดือนก่อน +3

      @@LordSesshaku You are guilty and have been sentenced to no more video games. Even retro.

  • @S.U.I.T
    @S.U.I.T 5 หลายเดือนก่อน +122

    The dude really put some love into the game, respects on the highest to him and those who helped. If he actually reached out to historians, even bigger props to bring in experts. It definitely shows.

  • @JasonOfArgo
    @JasonOfArgo 5 หลายเดือนก่อน +16

    The mechanic of the population directly impacting how strong your army is, and casualties being potentially disastrous for your economy, has been my dream for years and years. It's so obvious, but for some reason not many city/empire builders really make it so meaningful! Can't wait to see if this continues to be expanded upon.

    • @Projolo
      @Projolo 5 หลายเดือนก่อน

      Total war had that mechanic but it was removed in medieval 2

  • @BlaZeiken441
    @BlaZeiken441 5 หลายเดือนก่อน +48

    This gives bannerlord vibes but also gives the only thing it lacked, base building. Man it's so nice to finally see something like this

    • @CHAOSMOVEMENT
      @CHAOSMOVEMENT 5 หลายเดือนก่อน +3

      If they add seiges and diplomacy and other faction style interaction to this game, and multi-player at some point, it will be supreme.

    • @BlaZeiken441
      @BlaZeiken441 5 หลายเดือนก่อน +1

      @@CHAOSMOVEMENT the developer has clarified that it will primarily be just a city builder, which was him just hinting that it won't turn into a bannerlord or world of war craft kind of thing. He didn't 2ant to disappoint fans and clarify the road he will be taking throughout the development of the game. Nonetheless, it'll still be an awesome game

    • @ChampionsGearhead
      @ChampionsGearhead 5 หลายเดือนก่อน +1

      Agreed. The battle scale seems to be similar to Mount & Blade.

    • @mattm7798
      @mattm7798 4 หลายเดือนก่อน +2

      Bannerlord has had so much potential...really upset me they took 10 years to make it and it feels like a warband mod. The combat feels almost identical.

    • @michaelweston409
      @michaelweston409 4 หลายเดือนก่อน +2

      @@mattm7798banner lord mount & blade is the best game ever made

  • @johnnysmythe4012
    @johnnysmythe4012 5 หลายเดือนก่อน +988

    CA on suicide watch

    • @El_Cattivo1988
      @El_Cattivo1988 5 หลายเดือนก่อน +41

      A building game is a completely different genre Even with small real-time battles.

    • @luccasdubai
      @luccasdubai 5 หลายเดือนก่อน +173

      @@El_Cattivo1988Yet battles seem to play, look and feel better in a said city builder… shame for CA, the last good total war was Shogun 2, it got worst after that, should have been greatly improved….

    • @aerosdacillo1227
      @aerosdacillo1227 5 หลายเดือนก่อน +61

      TW fans are in a copium state rn

    • @arevolvingdoor3836
      @arevolvingdoor3836 5 หลายเดือนก่อน +29

      Yeah, I know it's been said before, but I think it all comes down to CA being a unfriendly, uncreative, and profit focused company. They don't seem to want to try anything new or original with their games, their treatment of their employees doesn't help either.

    • @mdc123-v2v
      @mdc123-v2v 5 หลายเดือนก่อน +11

      Why? Not even the same genre of game. Max soldiers in ML are something like 500. You know you can play and like both though?
      Not sure why people are comparing a settlement builder with Total War.

  • @nateweter4012
    @nateweter4012 5 หลายเดือนก่อน +41

    I love the way the armies/soldiers look. It’s so immersive. They actually look like what you’d imagine mid 14th century European soldiers to look like. There’s no ridiculous fantasy armor or banners/colors that are way too bright. It feels very grounded and realistic. It’s quite refreshing.
    Even the brightest banner and cloth colors have a natural subdued hue to them that looks realistic.
    I can’t wait to train and outfit my guys.
    From; hammers and poles with leather caps < chainmail hauberks, nasalhelms with shields, axes and spears < reinforced gambesons, kettle helms and swords < early plate armor, bassinet helmets and halberds.
    Just over a week left until EA release.
    I really didn’t think a one man show could lull this off. I really didn’t. I thought the town building or enviormnetal ambience or combat would be good but no way all 3 would work well, look great and mesh well. I was wrong.
    I know he’s hired some helping hands to complete it, but I still get the impression this developer is going to be rich. Good for him and well deserved I say. We have way too few history based games that are lead by passion for the subject and it shows. You cant fake passion and when it’s given time, money and resources to grow, its the fuel to make incredible games.

    • @josephrohrbach1588
      @josephrohrbach1588 5 หลายเดือนก่อน

      You know that real mediaeval Europe *was* super colourful, right? It didn't look like Hollywood movies with grey colours everywhere.

    • @nateweter4012
      @nateweter4012 5 หลายเดือนก่อน +2

      @@josephrohrbach1588 You’re referring to historical films lowering the saturation. I’m not talking about the environment and world, I’m talking about garments and fabrics and personal items. Without artificial color dies and modern paints, banners, clothing field gear etc contained only natural dies and pigments, the brightest and most vibrant of which were extremely expensive. Tyrian Purple (made from snails) and Cinnobar “dragons blood” for example, were more expensive than gold. It’s one of the tell tale signs and misgivings of reenactments; Way too many have gear that’s way too vibrant and bright.
      This game seems to depict things accurately which I can appreciate.

    • @josephrohrbach1588
      @josephrohrbach1588 5 หลายเดือนก่อน +2

      @@nateweter4012 No, there were still absolutely bright colours. Not a wide variety, but they were definitely there. There are easy natural ways to make pretty bright yellows, oranges, and greens in particular.

    • @nateweter4012
      @nateweter4012 4 หลายเดือนก่อน +1

      @@josephrohrbach1588 I think there might be a language or conceptual barrier here. We are saying the same thing. We agree. Yes there were bright colored pigments, they were rare and very expensive, however there is a very big difference between artificial neon dyes and pigments used today and the hues they had back then. The game conveys that very well.

  • @HackerArmy03
    @HackerArmy03 5 หลายเดือนก่อน +109

    Yes, a competitor. I know this isn't the main feature and the developer himself even stated it isn't, but I still would say it is (It's bad I know, but still). And I hope that he keeps improving it alongside the city-building, because CA has sunk in its laurel and is... rotting. Competition is always good. Now, if the engine can handle 2000 units at once without lagging... yeah I can definitely see someone modding it and making a medieval 3 somehow x)

    • @AndysTake
      @AndysTake  5 หลายเดือนก่อน +27

      A 2000-man Manor Lords battle would feel the same as a 50K Total War battle in terms of intensity and scale, although now we have actual good performance and consistent visuals with actual cool tactics

    • @jfmgunner
      @jfmgunner 5 หลายเดือนก่อน +15

      @@AndysTake I've heard several people mention that the modding community may be the key to this game in the long term. I'm very excited about how they could expand the scale and scope of the game, especially with battles.

    • @aurelian2668
      @aurelian2668 5 หลายเดือนก่อน +6

      @@jfmgunner ASOIAF mod and LOTR mod would be godly. The amount of people playing this because of the mod would skyrocket

    • @JohnstyPonst
      @JohnstyPonst 5 หลายเดือนก่อน

      @@aurelian2668Battle for Middle Earth is one of my favorite RTS games ever, I would throw money at whoever made it happen in this format

  • @2009heyhow
    @2009heyhow 4 หลายเดือนก่อน +4

    The Dev came out and warned Total War fans that this is not like a Total War game because you spent most of your time building your town. Which is exactly why i think it's even better. I'm a huge fan of Total War as well as for example the Anno series. And now we fianally get a game that's going to combine my two favorite strategy and city building genres.

  • @28gbb
    @28gbb 5 หลายเดือนก่อน +23

    Cavalry will be expensive to develop once that update has been made. Even charging 10 horsemen into a line will be a big investment for the Manorlord

    • @chickennoodle6620
      @chickennoodle6620 5 หลายเดือนก่อน +14

      Which makes sense. You’re not roleplaying as a king or emperor with vast wealth to recruit horseman and knights.

    • @feintfaint7213
      @feintfaint7213 5 หลายเดือนก่อน +3

      Even 10 knights is enough since each unit size is small. I dig it

    • @markmitchell590
      @markmitchell590 5 หลายเดือนก่อน +2

      Realistically, one manor = one knight and a squire. Medival populations could provide 1 knight per 3000 people, based on the French numbers at Agincourt

    • @28gbb
      @28gbb 5 หลายเดือนก่อน +1

      @@markmitchell590 yes maybe some cheaper light cavalry and then very few fully kitted out knights

    • @mattm7798
      @mattm7798 4 หลายเดือนก่อน +1

      True, mounted units were quite costly to keep and train. A key once they add them is adding proper physics to a charge. Total War got this way back in 2004's Rome where a charge sent foes flying...the charge just didn't stop on a dime once it hit units.
      I like the idea of keeping cavalry small and expensive. It's also easy to do proper physics on smaller units.

  • @dragonlord4643
    @dragonlord4643 5 หลายเดือนก่อน +17

    I think the Real magic is its all in Real time, while you fight Battles in the Country Sides. The Wifes of these men are in your acutal village doing town stuff. You get a feeling of Casualties really hit your town. Its not like in TW were youre like "aww i just lost 6000 men ... raise another army in Paris wihtin 2 turns and throw them into the War." Total War feels like a WW1 meat grinder.
    Edit: I would like it if our actual Lord could take Part in Battles taking a General role wiht Abilitys that supports your units. A mix of the Stronghold Lord and a Total War General.

    • @BroNapartay
      @BroNapartay 5 หลายเดือนก่อน

      The Divide Et Imperia mod for Rome 2 tackles this very issue, by having regional population caps. Say a fertile historical region or a larger city state can muster more forces than a small town in the middle of nowhere and if you lose too many soldiers in the backwoods of Gual, you must decide to retreat to a province where you can replenish your losses quickly, or stay and replenish far slower and augment with mercs.

    • @jacksheldon8566
      @jacksheldon8566 5 หลายเดือนก่อน +1

      you can actually take control of your lord in 3rd person and roam the battlefield X)
      but the ennemy units will ignore you. its like a 3rd person spectator mode. still, its super cool to be able to move a character like this inside your town.

  • @crmesson22k
    @crmesson22k 5 หลายเดือนก่อน +168

    CA got some competition now.

    • @TheFrododentron
      @TheFrododentron 5 หลายเดือนก่อน +24

      One guy...makes one think :D

    • @OneofInfinity.
      @OneofInfinity. 5 หลายเดือนก่อน +5

      Wondering if they will react and if so keep their dignity.
      We live in the age in which lowering others to the same low level is prioritized above improving themselves.

    • @zabababa4898
      @zabababa4898 5 หลายเดือนก่อน +12

      manor lords needs to add blood dlc pack that costs 29,99$ if they want to compete with CA

    • @El_Cattivo1988
      @El_Cattivo1988 5 หลายเดือนก่อน +5

      That's just nonsense. It's a great building game but not a total war. It doesn't want that at all. But CA is welcome to learn something from the battles.

    • @bencutterstein87
      @bencutterstein87 5 หลายเดือนก่อน

      it was always a skill issue.

  • @robdom91
    @robdom91 5 หลายเดือนก่อน +10

    Imagine building your little town for countless hours, watching it grow and then suddenly having to sacrifice a number of your little peeps in a senseless war! The feels! Total War games don't let you get attached to your people that much. I think becoming a ruthless tyrant will be more difficult in Manor Lords.

  • @buboyasilo2992
    @buboyasilo2992 5 หลายเดือนก่อน +101

    8:07 that dodge tho. Holy shee. Skill gap LOL.

    • @r.m2072
      @r.m2072 5 หลายเดือนก่อน +13

      bro got his ankles broken then dunked on

    • @ipo3838
      @ipo3838 5 หลายเดือนก่อน +4

      it is awesome how they react to different attacks

    • @FilipMoncrief
      @FilipMoncrief 5 หลายเดือนก่อน

      Imagine that of all the peasants on the field it’s you who has to fight the plate armoured mf

    • @j.m.salazar9964
      @j.m.salazar9964 5 หลายเดือนก่อน +4

      To be fair, pitchfork dude was putting up a good fight until that point

  • @thopham6129
    @thopham6129 5 หลายเดือนก่อน +242

    Single dev ? I cant belive when i hear it

    • @2rato
      @2rato 5 หลายเดือนก่อน +59

      With the help of some historians and his Discord Community

    • @Rex1987
      @Rex1987 5 หลายเดือนก่อน +73

      @@2rato and a good deal of freelancers and other temparary workers.

    • @boynextdoor1951
      @boynextdoor1951 5 หลายเดือนก่อน +10

      @@Rex1987 single armless dev you say?

    • @rigf1997
      @rigf1997 5 หลายเดือนก่อน +35

      And the dev worked on it for several years, and i really hope there will be more updates after launch too.

    • @OneofInfinity.
      @OneofInfinity. 5 หลายเดือนก่อน +17

      @@rigf1997 And stays an independent title without corporate meddling in the future.

  • @Farron6
    @Farron6 5 หลายเดือนก่อน +136

    Your point regarding how poor the battles in Total War have become is spot on. It's at the point now where things like terrain for ranged units just does not matter. I've had to resort to playing Mount and Blade with a RTS mod to scratch the same itch that TW use to do.

    • @AndysTake
      @AndysTake  5 หลายเดือนก่อน +3

      It’s sad, man

    • @misanthropicservitorofmars2116
      @misanthropicservitorofmars2116 5 หลายเดือนก่อน +1

      Just keep replaying med 2
      It’s the only way.

    • @yodison666
      @yodison666 5 หลายเดือนก่อน +1

      Ive tried but even mods cant get ne past that aging ​@misanthropicservitorofmars2116

    • @misanthropicservitorofmars2116
      @misanthropicservitorofmars2116 5 หลายเดือนก่อน +3

      @@yodison666 even outdated, it’s still extremely enjoyable. The map mechanics are flawless, and the battle mechanics are just a pleasure.
      Until I stop paying attention to my cav and lose them. Then it’s the worst game ever made.
      Shogun 2 is your best bet then. That’s the last good total war.

    • @saber2802
      @saber2802 5 หลายเดือนก่อน

      Sieges are terrible though ​@@misanthropicservitorofmars2116

  • @henri2058
    @henri2058 5 หลายเดือนก่อน +117

    This is peak, and cavalry is not even in the game yet btw

    • @itshenry8977
      @itshenry8977 5 หลายเดือนก่อน +22

      Knights would be very welcome, however they surely will be really expensive if affordable at all

    • @jonathanjohnson7743
      @jonathanjohnson7743 5 หลายเดือนก่อน +15

      And Castles and Sieges

    • @GennaroSantoro611
      @GennaroSantoro611 5 หลายเดือนก่อน +4

      The sky is the limit 🙏🏾 I hope the A.I works in the game ✔️

    • @checkcommentsfirst3335
      @checkcommentsfirst3335 5 หลายเดือนก่อน +1

      @@GennaroSantoro611 A great AI is my greatest wish, but with the ongoing development in that sector, I can imagine amazing AIs

    • @mattm7798
      @mattm7798 4 หลายเดือนก่อน

      @@itshenry8977 Hopefully, as back then, knights WERE really expensive to have

  • @smkeybare
    @smkeybare 5 หลายเดือนก่อน +4

    I just want to say thank you for talking about the details of the combat. Been struggling to find someone that would zoom in and show the little details.

  • @martins3d453
    @martins3d453 5 หลายเดือนก่อน +150

    Lets appreciate the hard work of the talented 3D artists who created models, retopologised them, textured them and made this all look as good as it does, plus the animators and other developers that were outsourced to help build this.
    I find the 'solo passionate dev' talk a bit silly and unrealistic

    • @YeraBlizzadHarry
      @YeraBlizzadHarry 5 หลายเดือนก่อน +15

      Agreed. You can be the best programmer in the world but without the animators and artists you don’t see what’s on screen right now!

    • @SneakyLikeASnek
      @SneakyLikeASnek 5 หลายเดือนก่อน +2

      No

    • @vagodinfir1636
      @vagodinfir1636 5 หลายเดือนก่อน +23

      I’m a 3D artist myself, and I’ve worked on Game-ready assets. They require good topology and optimization. So textures are utilized to the max. Without good optimization, it will be a messy process. (Lag, FPS drops, engine issues etc”). And in this case of multiple people (armies). There’s a function called “Instancing” where the engine uses the same pre-loaded model for all troops with the same equipment. There’s also LODs, which is the “Level of Detail”. This function depends on your distance to the model. Every set of distance you get further from the model, the model will switch to a lower detailed (less vertices, texture detail etc) version. But it won’t look different from your point of view because you’re far away, this work both always, the closer you get to the model, it will switch to a higher detailed version. There are many other functions. So the coder is responsible for all of this. While 3D modeling and animating are hard processes, they have quite clear goals. For experienced artists, the moment the concept is established, it’s quite a clear process for them. While for Coders, they have to handle the engine and implement the models/animations. So the process for them doesn’t have a clear path. They run into errors more often and have to make everything work in harmony.

    • @ErnestIsGaming
      @ErnestIsGaming 5 หลายเดือนก่อน +3

      Underrated Comment

    • @jacksheldon8566
      @jacksheldon8566 5 หลายเดือนก่อน +1

      they used motion capture for some units animations. ;)

  • @donaldsmith6615
    @donaldsmith6615 5 หลายเดือนก่อน +12

    It has been years since i have been this excited to play really any game

  • @KOTStream
    @KOTStream 5 หลายเดือนก่อน +11

    This looks absolutely amazing. Very, very well done.

    • @AndysTake
      @AndysTake  5 หลายเดือนก่อน +1

      Thank you very much!

  • @BanditoBurrito
    @BanditoBurrito 5 หลายเดือนก่อน +35

    Bravo to one man for dunking on “creative” assembly and its lack of immersion. They can’t even be bothered to add men carrying banners/flags in most of the titles

    • @undertakernumberone1
      @undertakernumberone1 5 หลายเดือนก่อน +8

      ANd that one man would very much appreciate people to stop this tribalistic bull crap.

    • @Squant
      @Squant 5 หลายเดือนก่อน +3

      @@undertakernumberone1 It's in his best interest to play it cool. It's not in ours.

    • @unitor699industries
      @unitor699industries 5 หลายเดือนก่อน

      and bannerlord

  • @briboy2009
    @briboy2009 5 หลายเดือนก่อน +1

    I have been watching various people play this game for a few days now and I think it is fantastic. It is hard to believe that one developer is behind this and that it is a culmination of 7 years work. Well done that man, I can't wait to play it.

  • @Squant
    @Squant 5 หลายเดือนก่อน +4

    It was always the abstract nature of strategy games that always prevented me from playing them. A single giant character model (apparently representing an entire group of people) moving at 300mph across a tiny board game map with miniature villages at his feet just rips the immersion apart for me. That's not a game, it's a spreadsheet. This is what it took to get me interested. This feels like I'm actually doing something, rather than merely placing bets and waiting for the result.

  • @trollsquad1827
    @trollsquad1827 5 หลายเดือนก่อน +7

    I know it is a small thing but what I am most looking forward to for Manor lords is I heard bodies and flags are persistent after battles so you can see where combat has taken place. Just the thought of seeing a reminder of how hard fought some of my land was and maybe my town or manor or whatever expanding to encompass the former battlefield and maybe removing the bodies that way would be nice. I don't know I have always liked persistent bodies as a game mechanic. Probably got that from total war and dawn of war

    • @AndysTake
      @AndysTake  5 หลายเดือนก่อน +8

      Bodies remain for a time, at least until they’re buried or they’ve disappeared into the dirt over the course of a few months

  • @Mundiz_
    @Mundiz_ 5 หลายเดือนก่อน +7

    The battle flags look so good!

  • @Bishop1664
    @Bishop1664 5 หลายเดือนก่อน +7

    Fantastic video. I was literally saying to my friend yesterday that while I was liking the look of Manor Lords, I was a bit worried by the possible lack of depth or complexity in the combat (as I have countless hours in the total war series). But seeing this video it definitely does have more realistic looking combat like Total War used to have, but has turned away from over the years..
    Ps 8:07 death animations omg!

  • @anthonyklanke1397
    @anthonyklanke1397 5 หลายเดือนก่อน +3

    These guys nailed it, its all about the gravity of the battles. When i was younger, i could play custom battles on total war all day. As i got older, the custom battles became less fun because of their lack of purpose. The best total war battles that i still remember, are the ones where there was something very important at stake. Battles that decided victory of a campaign or survival of the country, that sort of thing. So by making the battles have real impact, really increases the enjoyment factor 👍

  • @tallinshelley4254
    @tallinshelley4254 5 หลายเดือนก่อน

    Fun fact, most medieval military engagements were relatively small scale like this. Hollywood battles were very rare, with 40,000 or more in a battle would be a nearly war deciding battle, and were usually the main turning points in a conflict. For refrence The Battle of Hastings was the largest military engagement of the Norman conquest, but there were many smaller skirmishes and battles.

  • @Jaeger_89
    @Jaeger_89 5 หลายเดือนก่อน +4

    The impression I have from this is that comparing Total War's combat with this is like comparing Command & Conquer to Company of Heroes.
    Instead of focusing on great masses and meat grinding, combat is a lot more tactical and your decisions, big or small, matter a lot more.
    I'm looking forward to this one...

  • @2009heyhow
    @2009heyhow 4 หลายเดือนก่อน +1

    The Dev came out and warned Total War fans that this is not like a Total War game because you sepnt most of your time building your town. Which is exactly why i think it's even better. I'm a huge fan of Total War as well as for example the Anno series. And now we fianally get a game that is going to combine my two favorite strategy and city building genres.

  • @Khrysussy
    @Khrysussy 5 หลายเดือนก่อน +8

    6:39. Never in my life have I seen such an immersive battle in a video game. It looks like we have been teleported right back to Hastings in 1066. Absolutely gorgeous. I DON’T CARE ABOUT THE PRICE I AM PICKING THIS UP DAY 1!!!!

    • @misanthropicattackhelicopt4148
      @misanthropicattackhelicopt4148 5 หลายเดือนก่อน

      It actually looks brutal compared to total war where they just tap someone and they fall over.

    • @True_Judah
      @True_Judah 4 หลายเดือนก่อน +1

      Literally everyone should buy this game even if you don’t like it. It send a huge message to those LAZY companies pandering to investors and ignoring the requests of the actual gamers

  • @Hunter-wl3zt
    @Hunter-wl3zt 5 หลายเดือนก่อน +1

    King: "Archers!"
    Knight: "I beg pardon, sire. Won't we hit our own troops?"
    King: "Yes, but we'll hit theirs as well, we have reserves."

  • @konstantinos-iliasstrempas4594
    @konstantinos-iliasstrempas4594 5 หลายเดือนก่อน +7

    and it will be still in early access when it comes out imagine in 3-4 years what things this game will have

    • @rileyxbell
      @rileyxbell 5 หลายเดือนก่อน +1

      I really hope they add some type of multiplayer would be soo fun

  • @finegamingconnoisseur
    @finegamingconnoisseur 5 หลายเดือนก่อน +1

    Manor Lords will likely make a lot of gamers very happy and a lot of corporate game reviewers and developers foaming at the mouth and lashing out in rage. That one guy with passion and vision can create something that an entire studio team with millions in funding couldn't or wouldn't in a decade.

  • @agidotexe7167
    @agidotexe7167 5 หลายเดือนก่อน +5

    i love the sizes of the battles in this game, they feel alot more personal when its a lord vs a lord instead of 2 kings with like 10 vassals making up armies of thousands.
    what also makes me so happy with this game is that the devs historical advisors have helped him so much with the armor and weapons of the militia and men at arms, it looks so good and i think Manor Lords now officially has the most accurate depiction of medieval armor in any game ever.

  • @mikoajziokowski4006
    @mikoajziokowski4006 5 หลายเดือนก่อน +1

    First Kenshi and now Manor Lords, I feel nothing but respect to creators of these games making such a masterpieces all by them selfs with minimal help if any from other people. I wish all the succes to Manor Lords and it's creator waiting for steam release.

  • @bluebutton36
    @bluebutton36 4 หลายเดือนก่อน

    I've participated in some LARP and Reenactment battles over the years. Having done skirmishes with 20vs20 and battles with up to 300vs300. Smaller skirmishes already feel so stressful, but actual battles are a nightmare. Manor Lords is the first game ever, that gives me the feeling an actual commander has on the battlefield, because not only of the impact and chaos, but also because of the importance of every single person within that fight. Your militia and your retinue are people, that you know and need. They are not some people, that I raised by paying some goods. That is what made me fall in love with Manor Lords.

  • @AndysTake
    @AndysTake  5 หลายเดือนก่อน +6

    Check out this massive authentic European Manor Lords city: th-cam.com/video/g9h6cwx3B84/w-d-xo.html

    • @Marc-gj9vx
      @Marc-gj9vx 5 หลายเดือนก่อน +1

      Do arrows friendly fire? The only thing that made it look less realistic for me is archers shooting straight in their allies back.

  • @Mrnolanoneal
    @Mrnolanoneal 5 หลายเดือนก่อน +2

    I would love to see them add something like your men must camp when moving around the world map and after fighting for long periods. Making it more slow paced where it can take a few days to meet the enemy. Also turning fights into multiple day battles not just 1 fight and you win. Maybe you could fortify your camp making mini sieges giving you advantages when out numbered. Also later on if they are ever considering a DLC there could be a rulering baron or lord that you have to appease and win favor with via taxes or joining his army from end game threats that come from outside the map or even offensive wars/crusades where you can take spoils back home giving a economic reason to have an army.

  • @TypdersichderTypnenn
    @TypdersichderTypnenn 5 หลายเดือนก่อน +33

    If this game ever gets multiplayer, it will be the game of my dreams.

    • @silent-trouble
      @silent-trouble 5 หลายเดือนก่อน +2

      That is the only thing that bugs me. I want to play this in multiplayer so bad.

    • @yodison666
      @yodison666 5 หลายเดือนก่อน +22

      Nah let them cook with the single player. Yall jump to multiplayer way to quickly

    • @cameroncrider6970
      @cameroncrider6970 5 หลายเดือนก่อน +3

      I’m dreaming of the mods. Wait until a Roman mod comes out for this. Plus all the features that will be added. This is going to be amazing. Can’t wait for 2-3 years of this game.

    • @aurelian2668
      @aurelian2668 5 หลายเดือนก่อน +2

      Polish the singleplayer then mods then multi would be better to do.

    • @cameroncrider6970
      @cameroncrider6970 5 หลายเดือนก่อน +1

      @@aurelian2668 I believe that’s what he’s doing

  • @SonSantana
    @SonSantana 5 หลายเดือนก่อน +2

    The best thing that can happen in an industry is to someone to raise the bar really high.
    Amazing

  • @Nunes2894
    @Nunes2894 5 หลายเดือนก่อน +7

    I dream of a japanese version of Manor Lords, so I can recreate the Seven Samurai story over and over again

    • @LookHereMars
      @LookHereMars 5 หลายเดือนก่อน +8

      Pretty sure it has or is going to have full mod support, we are in for a ride, Samurai, Rome, Alexander, Lord of the Rings, Warhammer, the possibilities will be endless, praise be to the modding community.

    • @FilipMoncrief
      @FilipMoncrief 5 หลายเดือนก่อน +2

      @@LookHereMarsAncient Greece would really fit into this, with all the city state fighting

    • @LookHereMars
      @LookHereMars 5 หลายเดือนก่อน +2

      @@FilipMoncrief Sengoku Jidai, Wars of the Diadochi, Peloponnesian Wars, Wars of the Roses, some really good historical periods to mess with.

  • @chellybub
    @chellybub 5 หลายเดือนก่อน +1

    BROOOOOOOOOOOO omg! Looks great. I played the demo weekend and had a lot of fun, the warfare was like the next big factor that we were waiting for. Looks awesome!

  • @WarlordMSM
    @WarlordMSM 5 หลายเดือนก่อน +8

    Bro does not miss roasting Total War in his videos

    • @AndysTake
      @AndysTake  5 หลายเดือนก่อน +4

      "For whom the Lord loveth he chasteneth"

  • @leeham6230
    @leeham6230 5 หลายเดือนก่อน +1

    In TW: Rome, the individual men in each unity could team up against other men. They changed their engine years ago to make the melee fights more cinematic, which locks two men into a cinematic combat state. They also screwed up the unit collision, and a bunch of other stuff.

  • @gentlesirpancakebottoms6692
    @gentlesirpancakebottoms6692 5 หลายเดือนก่อน +3

    One guy with either help or some outsourced work to a handful of people made better arrow projectiles than a billion $ company with 100's of employes. The battles are smaller in scale. But what is on display here is looking so much better and more organic than Total War has, since Medieval 2.

  • @Mr.Byrnes
    @Mr.Byrnes 4 หลายเดือนก่อน

    I would love a “campaigning season” mechanic that would allow you to leave your boundary area with a host to raid and sack an opposing lord’s villages to take their regional wealth. You could even add a mechanic that allows you to bring supply carts into the enemy territory that acts as a timer

  • @SpiritualSpecialForces
    @SpiritualSpecialForces 5 หลายเดือนก่อน +3

    Can only imagine the mods and DLC to come. Looking forward to seeing where this game goes.

  • @garrettjones3108
    @garrettjones3108 5 หลายเดือนก่อน +1

    I hope bro makes a ton of money and keeps this game alive for a long time. I come from Stronghold, so to see graphics such as this makes my RTS heart happy.

  • @NomanJohan
    @NomanJohan 5 หลายเดือนก่อน +3

    The dev is literally a one man army!
    How did he create this monstrous gem alone?

  • @mattm7798
    @mattm7798 4 หลายเดือนก่อน

    What's amazing to me is how few devs have done the TW formula(turn based strategic map with real time large scale battles). I remember there was one like a decade ago on the Napoleonic era, but can't think of others.

  • @djmustang000
    @djmustang000 5 หลายเดือนก่อน +4

    Sounds design goes a looooong way to make something feel weighty and brutal

    • @AndysTake
      @AndysTake  5 หลายเดือนก่อน +2

      Absolutely, I am thrilled by this soundscape!

  • @ovoj
    @ovoj 5 หลายเดือนก่อน +1

    Songs of syx has tens of thousands of individual, simulated units/workers/peasants fighting in real time

  • @Bookmaterial2618
    @Bookmaterial2618 5 หลายเดือนก่อน +5

    It just lacks cavalry.

  • @BonsaiBurner
    @BonsaiBurner 5 หลายเดือนก่อน +1

    I never expected this scale, it is like christmas came in April

  • @ReadingOcelotl
    @ReadingOcelotl 5 หลายเดือนก่อน +3

    Cant wait untill the 26th. The combat looks fun and autentic and looking forward to building bigger cities than in the demo.

  • @mikecobalt7005
    @mikecobalt7005 5 หลายเดือนก่อน

    The Battles may be smaller but so are the towns they pull the soldiers from and when watching a battle and thinking "I just lost most of my farmers, That guy lived across from the tavern, That one was there when I founded the town day 1", it really matters. Manor Lords looks like it's going to be very popular among the city builders and warfare crowds.

  • @jamesholder5638
    @jamesholder5638 5 หลายเดือนก่อน +4

    Great video hope CA are paying attention

    • @OneofInfinity.
      @OneofInfinity. 5 หลายเดือนก่อน +2

      Prolly hiring a bunch of haters on social media and paying off game "journalists" to give bad ratings.

    • @AndysTake
      @AndysTake  5 หลายเดือนก่อน

      Thank you!

  • @ajiibshah3760
    @ajiibshah3760 5 หลายเดือนก่อน +1

    Its so cool how the troops have variety in terms of clothing. Makes them feel more alive.

  • @Zeke90k
    @Zeke90k 5 หลายเดือนก่อน +3

    hope they add siege battle and cavalry

    • @rush4in
      @rush4in 5 หลายเดือนก่อน

      Cav is coming. As a matter of fact, upon seeing the 600-man battle Strat uploaded on his channel, the dev remarked that the priorities for combat additions will be cav and ammo for archers.

  • @semaht03
    @semaht03 4 หลายเดือนก่อน

    Wow, I didn't think Manor lord would invest in combat this much. Your clip blow me away !
    btw, I didn't see horse army in your vid so I assume this would come later when the game out of early access

  • @robbarber7455
    @robbarber7455 5 หลายเดือนก่อน +4

    You have to stop comparing this to Total War. It could really damage this game. It’s a city builder/management game with some combat. It’s completely the inverse of TW. I know that titles like”Total War Killer” or whatever gets more views, but that’s just not what this game is.

    • @jacksheldon8566
      @jacksheldon8566 5 หลายเดือนก่อน

      thing is, this game has already better battles than totalwar games...

  • @Crunch2327
    @Crunch2327 5 หลายเดือนก่อน +2

    Props to a developer who depicts archers "standing in the bow" properly.

    • @Auxius.
      @Auxius. 4 หลายเดือนก่อน

      Rate of fire seems a bit high, but I guess gameplay matters

  • @jamiegladwin
    @jamiegladwin 5 หลายเดือนก่อน +3

    no friendly fire?

    • @RJXT
      @RJXT 5 หลายเดือนก่อน +7

      There is, your archers will try to avoid friendly fire, but you can turn it on if your unit is getting rinsed to kill as many baddies as possible.

    • @CsStoker
      @CsStoker 5 หลายเดือนก่อน +1

      Archers stop firing when your units are in the arc, you have to find an angle to make them continue firing

  • @rosstepher9642
    @rosstepher9642 4 หลายเดือนก่อน

    I'm a long time total war player and this is such an incredible game that just leaves me wanting more. the platform of this game has such potential!

  • @sethleoric2598
    @sethleoric2598 5 หลายเดือนก่อน +2

    It's like a somewhat smaller yet brutal and lethal and more thought reliant version of M2's warfare, slow drawn out combat like M2 but every kill on your enemy counts.

  • @feanor3791
    @feanor3791 5 หลายเดือนก่อน +1

    This looks like it might be the game I've been waiting for since Lords of the Realm II. Only a long-time Total War player can fully appreciate that responsiveness--somewhere there's a huge, dark cloud hanging in the heavens with all of the curses I've uttered at TW units who WON'T DO WHAT THE **** I TELL THEM.

  • @randovids
    @randovids 3 หลายเดือนก่อน

    I've always thought that the scale of battle in Total War is both a blessing and a curse . It looks really cool to see that many men in your army, but you can't actually look at your own troops when you have to zoom out far enough to see what's going on

  • @retaxed
    @retaxed 4 หลายเดือนก่อน

    had a skirmish in a secluded forest earlier today. just wow man. threw it in cinematic mode and just was in awe.

  • @joetheperformer
    @joetheperformer 5 หลายเดือนก่อน +1

    Lol meanwhile, Total War is focusing on “suddenly, it’s raining!!! Whoa! Ooo! Ahhh!”

  • @jezusziomowski8659
    @jezusziomowski8659 4 หลายเดือนก่อน +2

    Finally! A worthy competition for Total War ;D

  • @shorgoth
    @shorgoth 4 หลายเดือนก่อน

    Now I want one fantasy themed where you stay a small time noble surrounded by monsters, fantasy races, court wizards and dungeons finding root in your terrotory brigning as much potential wealth as danger of flooding you with monsters.

    • @momofighter3211
      @momofighter3211 4 หลายเดือนก่อน +1

      Mods on this game will be insane!!

  • @MusketeerYanick
    @MusketeerYanick 5 หลายเดือนก่อน

    The fact that just one person lade this masterpiece is unbelievable. People don't say enough how next-gen this looks?! Compare this to any recent total war, age of empires, or even company of heroes 3. Just shows you the greed or incompetence of devs working at huge companies.

  • @GameCommandoNL
    @GameCommandoNL 5 หลายเดือนก่อน +1

    This game is Knights and Merchants in 2024. Can't wait to play it

  • @AC-hj9tv
    @AC-hj9tv 4 หลายเดือนก่อน +1

    Thank you for your service

  • @MiniSugus
    @MiniSugus 5 หลายเดือนก่อน

    Manor Lord's battle numbers makes me feel that a mod that let's you play the battles in Bannerlord like CK3 would be amazing

  • @FatLittleButterfly
    @FatLittleButterfly 5 หลายเดือนก่อน

    My favorite command is the give way command. Changes your tactics entirely, like when hannibal uses it to surround the enemy in a place that you wont expect to be surrounded. Also, the casualties in battles have a huge impact because if they are militias, your economy is taking a hit to production and will take time to replace, both during and after you rallied your troops.

  • @Dragon_Lair
    @Dragon_Lair 5 หลายเดือนก่อน

    You know, this actually makes for an interesting strategy. Have a professional force (mercenaries), choose an enemy lord and go to war with them periodically, using only mercenaries. It doesn't matter if you lose too much because you are depriving them of their labor force. Draw them out and their economy will collapse.
    That was Jircnev's strategy in the light novel series Overlord which got completely ruined by Ainz Ooal Gown.

  • @RocketHarry865
    @RocketHarry865 5 หลายเดือนก่อน

    I like the fact the battles are smaller scale. Most of the fighting done during the medieval period was rarely between massive armies of the dukes and kings but was the small skirmishes between local barons and landed knights or said minor nobles sending their retinue or what ever mercenary band they hired to hunt down troublesome bandits

  • @rkhale02
    @rkhale02 5 หลายเดือนก่อน +1

    This is exactly the type of battle implementations i've been wanting out of total war for years. In my opinion, the earlier games give a better feel of the thing you mention around 4:16ish where they smash into each other. The newer engine they started using is just awful at melee which is one of the coolest things to look at during a battle.

  • @charliesouthwaite3868
    @charliesouthwaite3868 5 หลายเดือนก่อน

    From what I’ve seen it’s kinda half way between bannerlord being very emersive and every unit is very individual and total war, this seems to have the best of both words

  • @Azumazini
    @Azumazini 4 หลายเดือนก่อน

    As someone with 1000 hours on Kenshi, I saw this game and went " Hell yes, it's a city builder meets Kenshi meets Total War, my kinda game!"

  • @Kehvan
    @Kehvan 4 หลายเดือนก่อน

    Manor Lords is a truly wonderful game, and if Creative Assembly was smart, they'd model Total War: Rome 3 into an RTS and adopt the type of system Manor Lords uses, making each province a map like in Manor Lords.
    For example, you'd start out in Roma, and that would be zoomed into the town view in Manor Lords where you can build homes and industry, as well as manage armies. If you zoomed out to the province level, you'd see all of Italia, showing Velathri, Roma, Ariminum, and Neapolis. You could move armies between settlements at that level. If you zoomed out even further, you would see the world map, that showed all the provinces, which would allow you to order armies and navies from any province to any other province. This should allow dynamic combat where you could be in the middle of a pitched battle at Roma, and then suddenly get reinforced by an army you moved up from Cosentia. It would be epic.

  • @Lalalele69
    @Lalalele69 5 หลายเดือนก่อน +2

    i can not wait until they implement castles into the game imagine transforming your little village into a small realm

  • @petiertje
    @petiertje 5 หลายเดือนก่อน

    I really love the attention to detail. Even the archers have proper form when drawing the longbow 🙂

  • @jereboy2005
    @jereboy2005 5 หลายเดือนก่อน

    I have been excited for this game fir a long time. It still blows my mind that 1 dev was able to make something like this.

  • @increasingkarma
    @increasingkarma 5 หลายเดือนก่อน

    Ever since I first played Age of Empires I've been waiting for this exact game: a proper mediaeval city-builder, with deep logistics simulations, and a recruitable population that you can form an armed force with and send off to battle. I thought TW scratched the itch until I found about ML. Absolutely pumped for this!

  • @ying2765
    @ying2765 5 หลายเดือนก่อน +2

    I wish I could customize the troops with tabards and a specific house / flag color, I really enjoy watching an army being uniform

    • @Auxius.
      @Auxius. 4 หลายเดือนก่อน

      You can customize each individual soldier, shield, tabard and undercoats colors and add your weapon on the shield if I’m not mistaken

  • @OrcFromTheFog
    @OrcFromTheFog 5 หลายเดือนก่อน +1

    A little bit weird how archers shoot right in backs of their infantry when they are in close fight with opponents.

  • @mcdibbles6611
    @mcdibbles6611 5 หลายเดือนก่อน

    I was always a little bummed out knowing the battles were going to be smaller in scale but after you described it as immersive and interconnected with the rest of the game, I’m totally fine with how battles are. Plus it’s unfair to judge a game that’s has so much more to offer than just battles. I’m completely sold on this game

  • @cactuskhan4649
    @cactuskhan4649 5 หลายเดือนก่อน

    I think one cool feature would be for experience and drilling playing a big role. Controls should be sluggish for untrained militia, taking a good amount of time to reposition or disengage from a battle for instance, and controls should be responsive for well-drilled soldiers. Untrained troops should have unsteady lines that do not advance all at once, with some parts slower than others, while trained troops should have a consistent march (and higher overall speed) and stick together in battle better, making them more resistant to being flanked compared to a Mob.