I think my favorite thing about the Lovecraftian genre of this setting is understanding all the obscure references such as “Obed Gilman”. Love the writing Monty, keep it up!
I love the difference between Kelly's characters "My name is Sebastian Crow and I'm here to rescue you!" "My name is Wilhelm Wolfsbane and I'm..... probably going to be scarred by these events as long as I live"
Also being a Navy guy I would have described the thunderstep as creating a momentary void around the creature, where the water then rushes back in turning the large fish folk into a puddle of guts and bloody water.
This entire exchange when they land. I’m in legit tears. If Wilhelm says “Aye” one more time, I’m gonna get a stitch in my side from laughing. Don’t you know… 😂 The Lobster Traps. Done.
The Hunter’s Code of Wilhelm Wolfsbane Rule 1: Always have a plan of attack. Rule 2: Always know your way out. Rule 3: Never underestimate your foe. Rule 4: Know your strengths and your enemies weaknesses. Rule 6: There’s always a trail to follow. Rule 7: Follow a rumor, never give it value until you can prove it’s fact. Rule 8: A man is only as good as his word. Rule 9: When in doubt, improvise. Rule 10: Confirm your kills. Rule 11: There are alternatives to fighting. Rule 13: Luck is what you make of it. Rule 14: Do what is right. + Rule 15: Never reveal all your cards. 15:15 Rule 19: Follow your nose. Rule 22: When you are entrusted with a secret, you keep it. Rule 24: If you think it’s a trap, it probably is. Rule 25: Listen, observe, and you’ll learn. + Rule 26: Expect everything is a trap, and you will stay alive. 1:02:28 Rule 27: There is always more than one way in or out. Rule 28: Manners maketh the man. Rule 31: Don’t judge a book by it’s cover. Rule 33: Sometimes the best way to get past a trap is to spring it. Rule 35: You always have a choice. Rule 36: Give credit where credit is due. Rule 37: Take the blame when it is yours to take. Rule 38: Be confident and humble at the same time. Rule 39: Always finish what you start. Rule 41: It’s best not to take chances. * Rule 44: Information is best gathered where locals gather. 45:28 Rule 45: Never rush the important things. Rule 46: Always look for an alternate entrance. Rule 47: Teamwork is the key to achieving the unachievable. Rule 49: Cleanliness is next to godliness. Rule 50. Your skills are power, and power should be used to aid the less powerful. Rule 55: Write it down. Rule 60: Stick close to those you trust. Rule 63: Gold has no value to the dead. Rule 65: The dead have no need for trinkets. Rule 67: When panic spreads, the calm are the victors. Rule 75: Lead by example, not explanation. Rule 77: Never use your skills against the innocent. Rule 78: Always use your skills to protect the innocent. Rule 79: If your actions are not for the good of the people, then they are not good actions. Rule: 83: Never underestimate ducks. Rule 92: Always listen to your gut. Rule 95: Never trust a drink you didn’t pour yourself. Rule 99: When given a difficult choice, the option that helps the most people is the correct choice. Rule 100: When you are low on options, do whatever it takes. Rule 101: The first thing you look for when there’s a fire is where the fire started. Rule 383: When you don’t have a door, make a door. + New Rule * Repeated Rule E19: 2 new rules, 1 mention of a previous rule E18: 5 new rules, 3 mentions of previous rules E17: 2 new rules, 2 mentions of previous rules E16: 2 new rules E15: 2 new rules E14: 1 new rule, 4 mentions of previous rules E13: 1 new rule, 2 mentions of previous rules E12: 3 new rules, 1 mention of a previous rules E11: 2 new rules E10: 1 new rule, 1 mention of a previous rule E9: 3 new rules, 2 mentions of previous rules E8: 1 new rule E7: 1 new rule, 2 mentions of previous rules E6: 1 new rule, 4 mentions of previous rules E5: 2 new rules, 2 mentions of previous rules E4: 6 new rules, 2 mentions of previous rules E3: 2 new rules, 1 mention of a previous rule E2: 4 new rules, 3 mentions of previous rules E1: 9 new rules
Joe miming pulling up his hood really made me giggle. Wrath, "Do you remember home many people we killed?" :D :D :D 1:21:05 Jill's face is an absolute picture. "The only thing I saw up there that I thought was strange, was fish with legs..." Someone needs a mirror. Monty bringing up the poverty trap was quite chilling and real. 1:35:00 Don't look now, Wrath, but Bruce is bi-locating!
As I watch this, I keep thinking that the new Tasha's Fathomless warlock would both be super thematic to this campaign, and would be an obvious S Tier subclass. The environment and tone both support the way Monty is running. Excellent world building!
There are 2 high and 2 low tides in a 24 hour period. Also Every 24 hours the tide times move forward about 40 minutes. Another fact is there are 2 spring and 2 neap tides a month. Spring tides are the larger tides where water raises higher, but also goes out further to compensate. A special event would happen on a spring tide where the water carry the most power
2:31:29 "Wrath, you walk through the webs and all of a sudden a giant spider comes out of nowhere and eats you whole and you're dead." And thus was the end of Wrath, the Aasimar, Pact of the Tome Warlock of the Great Old One who conviently learns powers after they would have saved Wilhelm like a week ago, gets cobwebs stuck to his butt, is definitely a better mage than his sister, and only occasionally has full one-sided conversations with his pet cat.
The character dynamic finally clicked with Wilhelm saying how he constantly tells Rudi the rules. A group from a village hidden deep in the woods, far from civilization... Rudi, red clad older person, the leader, with magical abilities, and tons of kids and family... Wilhelm, the second in command, wearing an eye covering device, always telling everyone who will listen the rules, with the catch phrase "Sounds like berries"... Raph, dark magic user, with Bruce the cat, living in the observatory, a squat stone tower. Papa Smurf, Brainy Smurf, Gargamel, and Azriel.
@@illoney5663 it is amazing how well he can portray that without once breaking away from Drakkenheim. No mentions of the book's plot or anything concrete, yet the ambiance is unmistakable.
Tide depends mainly on moon's gravity. If moon is high in the horizon, it's high tide, if moon is on opposite side of Earth it's low tide. And you get even higher tides when sun and moon are alligned, because also sun's gravity affects at some portion. (Full moon/opposite side.) (D&D rules aside.)
@@adonissued7394 the first campaign was awesome, but I feel like it started off on par with this one. It will be interesting as this campaign goes on to see if they have as noticeable and wide reaching consequences to their choices and actions.
So yea , I'm super behind on season two. The structures Monty describes at 23 min are ancient fossilized bacterial mats known as stromatalites. They are a real world phenomenon around the world.
Love that the Dagon town is filled with invariably creepy people, but the way the Duskwardens are acting from the moment they get off the boat, any normal person would think they are INSANE
1:34:50 -- after short rest, Bruce reappears! and with a friend or a deceptive mirror image? - - Nice game session with creative ideas and advancing the larger story arcs!!!
It’s so cool how the DM has tied a player’s familiar so deeply to the lore of the world. It adds investment into the story, and Monty playing Bruce is hilarious.
A mist and pirates. I remember seeing a movie called The Fog. It was about undead pirates appearing out of the fog, obviously :) I got that vibe coming from this episode. Maybe not undead pirates but maybe later :)
~1:40:00 reasoning Elven tower - the reason why elves came here was they were pushed from their original place by some enemy. That enemy is pushing through ancient elven towers... Like in the last tower was discovered that more may follow if they want to, but they are not the same... I would definately go for the tower first, so less townsfolk is slain during "investigations". The story so far has make me wonder if: 1) Delirium allows these planar shifters to make these issues. So they are drawn to it to gain more power. 2) Fishpeople and ratpeople have gods, or more specifically creators, that have really made them with delirium. These might be the planar shifters. One creator has done fishpeople and another has made ratpeople (that have wondered beyond boundaries, like Wrath's sister said). These folks are like their minions. 3) All areas that have large amounts of delirium has these problems. Academy's scientific approach may be needed, but in the end it may require destruction of all delirium to stop things go even worse all the time. But let's continue with the story.
@@Nomadic813 Well, yeah... of course, bit due to how separate the communities, cities, and towns are, the variances in accent and speaking patterns can be considerably different, despite the relatively close proximity~ And it's one of those weird things... there's those that'll get all huffed up in a fuss over it and those, like myself, that don't really care... Generally, you may hear us call each other it, but see it'll be considered rude, when used by those that ain't from here~
A fun house rule is to attach spells and skills to skills. Miners receiving things like advantage on underground survival checks minral and fungal recognition or even mold earth. Cobblers might be get racal recognition from investigating footprints and mending. Sea traders and fishermen receiving control water or water breathing. Parishioner would be a fun skill to add at that rate.
When I imagine water breathing I explain it as gills open under your armpit and down your ribs and crave to be filled with water. Your lungs remaining as a buoyancy bladder bit still lungs. As you breath out through your gills for the first time you feel globs of mucus gently break loose. A third pipe appears and it hurts to get air in it or food.
Just an observation, but if Wilhelm didn't get the benefit of a long rest, did he not get a point of exhaustion from lack of sleep? I might've missed that.
One must sleep to have a nightmare. Or, mechanically, you need to Long Rest to remove Exhaustion, but failing to Long Rest doesn't necessarily grant Exhaustion. He didn't work through his rest or push himself with strenuous activity, so I wouldn't have given him a point of Exhaustion there either.
Wait, Bruce has actually been real this whole time ?? all this time Bruce has been sitting on the shelf behind Joe. Yes Bruce you can be with me on the stream, Yes Bruce you can be in the game too, yes Bruce I’ll feed you fish people.
sorry guys fell behind this week- 2:15 -Jill *....but is there still a port & starboard ?" immediately after the the pc- cat was bossing around his sidekick- Wrath ;p
I was watching the episode in the living room on the tv and my mom walked on saw montys name and said to me that monty definetly has albanian descent bc his name and Last name are north albanian
A bit late on this one, but the signs are far too evident... the Fish Folk have ravaged Dransmond. And at least one of the dock-hands are, undoubtedly, one of the Duchess' champions. Hopefully, they aren't as skilled as the four warriors the Dusk Wardens dispatched of. Also, Wrath's final shots... Am I not the only one hearing an announcer say "Double Kill!" as he shoots both of the Marrows down?
"Symbology? Now that Duffy has relinquished his King Bone Head Crown I see we have an heir to the throne. I'm sure the word you were looking for was symbolism..."
Could you guys do one about all the new ritual coming out, if any? Thinking about taking the Ritual Caster for my next feat, and could really use your advice.
Wrath is Bruce's fisherman... Will Bruce go water for fish? Seems like not that hungry. (Have seen cat's in the water and also fishing in the water, but most of them avoids the water.)
Based solely upon the roleplaying I've observed, I'm generously estimating Wilhelm's Intelligence and Wisdom scores to be around 8. 😂 Willfully obtuse is the best way to describe him. EDIT: I wonder if part of Kelly's concept was to play someone ill-suited to the adventurer lifestyle, despite his capabilities?
So I’m going to play a swashbuckling character with absolutely no idea what or where it came from. Basically I’m Jason Borne without the skills, talent, or ability. I’m just here to make noise flail about, that’s ok though, right?
I think my favorite thing about the Lovecraftian genre of this setting is understanding all the obscure references such as “Obed Gilman”. Love the writing Monty, keep it up!
Indeed, the amount of references from the buildup to Aschaffen itself are amazing.
"Port is on the other side to starboard which is opersite to the bow on the other side to the mast"
As a live-aboard sailor I felt part of my soul die
As someone who’s never been a sailor of any capacity, yet still knows port and starboard, I felt a part of my soul die, also.
@@Behemoth9030 agreed x2
Left or right
@@1knurlagn part of the soul left and it was not right
I’ve started falling asleep to y’alls adventures at night. Makes for some very vivid dreams lol
Lol Wilhelm talking about his rules and Wrath muttering “yeah it’s never to much...” is the best low key shade and charecter interaction
I love the difference between Kelly's characters
"My name is Sebastian Crow and I'm here to rescue you!"
"My name is Wilhelm Wolfsbane and I'm..... probably going to be scarred by these events as long as I live"
Also being a Navy guy I would have described the thunderstep as creating a momentary void around the creature, where the water then rushes back in turning the large fish folk into a puddle of guts and bloody water.
This entire exchange when they land.
I’m in legit tears.
If Wilhelm says “Aye” one more time, I’m gonna get a stitch in my side from laughing.
Don’t you know… 😂
The Lobster Traps.
Done.
The Hunter’s Code of Wilhelm Wolfsbane
Rule 1: Always have a plan of attack.
Rule 2: Always know your way out.
Rule 3: Never underestimate your foe.
Rule 4: Know your strengths and your enemies weaknesses.
Rule 6: There’s always a trail to follow.
Rule 7: Follow a rumor, never give it value until you can prove it’s fact.
Rule 8: A man is only as good as his word.
Rule 9: When in doubt, improvise.
Rule 10: Confirm your kills.
Rule 11: There are alternatives to fighting.
Rule 13: Luck is what you make of it.
Rule 14: Do what is right.
+ Rule 15: Never reveal all your cards. 15:15
Rule 19: Follow your nose.
Rule 22: When you are entrusted with a secret, you keep it.
Rule 24: If you think it’s a trap, it probably is.
Rule 25: Listen, observe, and you’ll learn.
+ Rule 26: Expect everything is a trap, and you will stay alive. 1:02:28
Rule 27: There is always more than one way in or out.
Rule 28: Manners maketh the man.
Rule 31: Don’t judge a book by it’s cover.
Rule 33: Sometimes the best way to get past a trap is to spring it.
Rule 35: You always have a choice.
Rule 36: Give credit where credit is due.
Rule 37: Take the blame when it is yours to take.
Rule 38: Be confident and humble at the same time.
Rule 39: Always finish what you start.
Rule 41: It’s best not to take chances.
* Rule 44: Information is best gathered where locals gather. 45:28
Rule 45: Never rush the important things.
Rule 46: Always look for an alternate entrance.
Rule 47: Teamwork is the key to achieving the unachievable.
Rule 49: Cleanliness is next to godliness.
Rule 50. Your skills are power, and power should be used to aid the less powerful.
Rule 55: Write it down.
Rule 60: Stick close to those you trust.
Rule 63: Gold has no value to the dead.
Rule 65: The dead have no need for trinkets.
Rule 67: When panic spreads, the calm are the victors.
Rule 75: Lead by example, not explanation.
Rule 77: Never use your skills against the innocent.
Rule 78: Always use your skills to protect the innocent.
Rule 79: If your actions are not for the good of the people, then they are not good actions.
Rule: 83: Never underestimate ducks.
Rule 92: Always listen to your gut.
Rule 95: Never trust a drink you didn’t pour yourself.
Rule 99: When given a difficult choice, the option that helps the most people is the correct choice.
Rule 100: When you are low on options, do whatever it takes.
Rule 101: The first thing you look for when there’s a fire is where the fire started.
Rule 383: When you don’t have a door, make a door.
+ New Rule
* Repeated Rule
E19: 2 new rules, 1 mention of a previous rule
E18: 5 new rules, 3 mentions of previous rules
E17: 2 new rules, 2 mentions of previous rules
E16: 2 new rules
E15: 2 new rules
E14: 1 new rule, 4 mentions of previous rules
E13: 1 new rule, 2 mentions of previous rules
E12: 3 new rules, 1 mention of a previous rules
E11: 2 new rules
E10: 1 new rule, 1 mention of a previous rule
E9: 3 new rules, 2 mentions of previous rules
E8: 1 new rule
E7: 1 new rule, 2 mentions of previous rules
E6: 1 new rule, 4 mentions of previous rules
E5: 2 new rules, 2 mentions of previous rules
E4: 6 new rules, 2 mentions of previous rules
E3: 2 new rules, 1 mention of a previous rule
E2: 4 new rules, 3 mentions of previous rules
E1: 9 new rules
Rule 34 could be "carefull of those whore, they can be as good as it could hide some nasty secret.
your doing God's work in writing all these down
Joe miming pulling up his hood really made me giggle.
Wrath, "Do you remember home many people we killed?" :D :D :D
1:21:05 Jill's face is an absolute picture.
"The only thing I saw up there that I thought was strange, was fish with legs..." Someone needs a mirror.
Monty bringing up the poverty trap was quite chilling and real.
1:35:00 Don't look now, Wrath, but Bruce is bi-locating!
As I watch this, I keep thinking that the new Tasha's Fathomless warlock would both be super thematic to this campaign, and would be an obvious S Tier subclass. The environment and tone both support the way Monty is running. Excellent world building!
The interactions with Bruce are comedy gold.
Joe has been my favorite character for both campaigns
Can Bruce help? No.
There are 2 high and 2 low tides in a 24 hour period. Also Every 24 hours the tide times move forward about 40 minutes.
Another fact is there are 2 spring and 2 neap tides a month. Spring tides are the larger tides where water raises higher, but also goes out further to compensate.
A special event would happen on a spring tide where the water carry the most power
Monty, you've killed me with Elves living on the inside of the hollow Moon :D I won't be surprised if that's true for the realm of Drakkenheim
2:31:29 "Wrath, you walk through the webs and all of a sudden a giant spider comes out of nowhere and eats you whole and you're dead."
And thus was the end of Wrath, the Aasimar, Pact of the Tome Warlock of the Great Old One who conviently learns powers after they would have saved Wilhelm like a week ago, gets cobwebs stuck to his butt, is definitely a better mage than his sister, and only occasionally has full one-sided conversations with his pet cat.
The fishermen with the newfie accents made my atlantic canadian heart soar
Joe: "i turn into a fish prson"
Monty: "Crap how'd he know??"
Thunder step underwater would act like a depth charge. Everything in the water in a certain radius would take damage.
Every time Monty says “nice” to grievous bodily harm to his NPCs, I laugh.
The character dynamic finally clicked with Wilhelm saying how he constantly tells Rudi the rules.
A group from a village hidden deep in the woods, far from civilization... Rudi, red clad older person, the leader, with magical abilities, and tons of kids and family... Wilhelm, the second in command, wearing an eye covering device, always telling everyone who will listen the rules, with the catch phrase "Sounds like berries"... Raph, dark magic user, with Bruce the cat, living in the observatory, a squat stone tower.
Papa Smurf, Brainy Smurf, Gargamel, and Azriel.
Are we sure this town isn't called Innsmouth?
This entire episode just made me think of Sunken City.
Totally getting some Dagon vibes from it that's for sure.
This series is great, dontchaknow!
... aye!
Another great episode! The suspense is rising as memories of Drakkenheim and season 1 resurface.
Love the Lovecraftian horror elements in Shadow of Drakkenheim by the way.
It really feels partly like an adaptation of The Shadows of Innsmouth in this episode.
@@Maninawig Yeah, we're basically seeing Monty's take of The Shadow Over Innsmouth with Wilhelm, Rudi and Wrath as the main characters.
@@illoney5663 it is amazing how well he can portray that without once breaking away from Drakkenheim. No mentions of the book's plot or anything concrete, yet the ambiance is unmistakable.
Also, Joe's pretty good with voices. Didnt get to see that with Pluto.
The Shadows of Drakkenheim... over Innsmouth!
Tide depends mainly on moon's gravity. If moon is high in the horizon, it's high tide, if moon is on opposite side of Earth it's low tide. And you get even higher tides when sun and moon are alligned, because also sun's gravity affects at some portion. (Full moon/opposite side.) (D&D rules aside.)
YES. YES. YES. Been waiting for this one! And I’m gonna say this. Campaign 1 was really good! But this one? Just *chef’s kiss*!
Personally campaign 1 was better for me but we will see this is still the start
@@adonissued7394 the first campaign was awesome, but I feel like it started off on par with this one. It will be interesting as this campaign goes on to see if they have as noticeable and wide reaching consequences to their choices and actions.
It will be really awesome if the characters from campaign 1 and 2 meet. And at the same time very funny to see rollplayed.
They're both great, but any campaign with Pluto Jackson is better than one without
@@craiglyons8946 COULD. NOT. AGREE. MORE. Pluto was everything I've ever wanted a character to be. I would love more pluto
Monty, I'm American and even I know that was a terrible Newfie accent and I am so here for it.
So yea , I'm super behind on season two. The structures Monty describes at 23 min are ancient fossilized bacterial mats known as stromatalites. They are a real world phenomenon around the world.
Love that the Dagon town is filled with invariably creepy people, but the way the Duskwardens are acting from the moment they get off the boat, any normal person would think they are INSANE
Whenever Monty has said, "Don't conceal! Reveal!"; I immediately think of that scene in The Mask, "The keys, not the cheese!".
Lol Wilhelm: im bad at lieing wrath should do the talking
Immediately upon landing ahoy im captain ... because i have an i patch
I was low-key disappointed that Monty didn't have a full tide table ready to go for the costal setting. Just kidding you all are great!
1:34:50 -- after short rest, Bruce reappears! and with a friend or a deceptive mirror image? - - Nice game session with creative ideas and advancing the larger story arcs!!!
I really hope they go further with the moon elves lol
'I will do my best, but I will fail.' Wilhelm is ever the optimist, eh?
It’s so cool how the DM has tied a player’s familiar so deeply to the lore of the world. It adds investment into the story, and Monty playing Bruce is hilarious.
The most Canadian thing said from the Dungeon Dudes: "Ya just got ta put your best Newfie accent"
Friday just got better!
Agreed
My goodness, it's the crazy old drunk man from shadow over innsmouth
Perfect, just spotted this when I opened youtube. It'll be a great entertainement during dinner ^^
Well you beat me fair game bro
@@adonissued7394 Not my intention ^^, but fair game ;) (usually I'm home far later)
XD
The Haze over Inns- I mean Aschaffen, "the Haze over Aschaffen".
I’m so stoked for this episode!! Let’s go Dusk Wardens!
Was watching these episodes as they came out but have been AFK for a few months. So glad to be back and look forward to catching up.
Jill ......"I slip and then I accidentally chop off his head"
sounds like Minnesota/Wisconsin.
And it's awesome.
A mist and pirates. I remember seeing a movie called The Fog. It was about undead pirates appearing out of the fog, obviously :)
I got that vibe coming from this episode. Maybe not undead pirates but maybe later :)
used my easy roller dice last night and love their dice tray
1:46:12 "My weapon of warning tells me something is in the water!"
It's Wrath, Wilhelm. You seen him jump in.
Yes, the water-based encounters are always such a *fun* and the players can usually feel something will come :P Good stuff!
~1:40:00 reasoning
Elven tower - the reason why elves came here was they were pushed from their original place by some enemy. That enemy is pushing through ancient elven towers... Like in the last tower was discovered that more may follow if they want to, but they are not the same...
I would definately go for the tower first, so less townsfolk is slain during "investigations".
The story so far has make me wonder if:
1) Delirium allows these planar shifters to make these issues. So they are drawn to it to gain more power.
2) Fishpeople and ratpeople have gods, or more specifically creators, that have really made them with delirium. These might be the planar shifters. One creator has done fishpeople and another has made ratpeople (that have wondered beyond boundaries, like Wrath's sister said). These folks are like their minions.
3) All areas that have large amounts of delirium has these problems. Academy's scientific approach may be needed, but in the end it may require destruction of all delirium to stop things go even worse all the time.
But let's continue with the story.
As an actual "Newfie", that's technically a Baymen accent, Monty~ But it was well done, for a Spur-of-the-moment thing~
Aren't both baymen and townies considered newfoundlanders? I've been told to never call folks newfies as some take offence.
@@Nomadic813 Well, yeah... of course, bit due to how separate the communities, cities, and towns are, the variances in accent and speaking patterns can be considerably different, despite the relatively close proximity~
And it's one of those weird things... there's those that'll get all huffed up in a fuss over it and those, like myself, that don't really care...
Generally, you may hear us call each other it, but see it'll be considered rude, when used by those that ain't from here~
Nice James Bond stance Kelly.
All Hail Bruce.
Monty, "These two monsters are so gonna get away and warn the others." Wrath, "no."
Joe's accent as a fisherman is literal gold
A fun house rule is to attach spells and skills to skills. Miners receiving things like advantage on underground survival checks minral and fungal recognition or even mold earth. Cobblers might be get racal recognition from investigating footprints and mending. Sea traders and fishermen receiving control water or water breathing. Parishioner would be a fun skill to add at that rate.
I'm obligated to give you the official same name salute. Hisaac five.
@@isaacs1052 My timing must be off I don't suppose I could get you to hold off untill you reach nine
When I imagine water breathing I explain it as gills open under your armpit and down your ribs and crave to be filled with water. Your lungs remaining as a buoyancy bladder bit still lungs. As you breath out through your gills for the first time you feel globs of mucus gently break loose. A third pipe appears and it hurts to get air in it or food.
Just an observation, but if Wilhelm didn't get the benefit of a long rest, did he not get a point of exhaustion from lack of sleep? I might've missed that.
One must sleep to have a nightmare.
Or, mechanically, you need to Long Rest to remove Exhaustion, but failing to Long Rest doesn't necessarily grant Exhaustion. He didn't work through his rest or push himself with strenuous activity, so I wouldn't have given him a point of Exhaustion there either.
“But.... but... I only had 26 hit points...” 😂
Is there anywhere we can look at the complete map of Westermär?
Online Google the fantom, on Google search dungeons of drakenheim and look for the link to the fandom
Port left. Starboard right.
Lol, I was laughing myself klaar when I everyone just starting saying aye
The intro video is still reminding me of the original Neverwinter Nights.
This layout works even better than the three at the table. IMO
Is Wilhelm saying ''aye'' or ''eye''?
Great background Jill!
Wait, Bruce has actually been real this whole time ?? all this time Bruce has been sitting on the shelf behind Joe. Yes Bruce you can be with me on the stream, Yes Bruce you can be in the game too, yes Bruce I’ll feed you fish people.
Since this drew my attention to the back, I noticed...... There's TWO Bruces.
The amount of nautical information in this episode is frankly horrifying. Except the bit about the elves on the moon.
“Looking for … Dell… Dell Erium.”
I soaked my shirt, WRATH.
Thank the FLAME it was only water.
sorry guys fell behind this week- 2:15 -Jill *....but is there still a port & starboard ?" immediately after the the pc- cat was bossing around his sidekick- Wrath ;p
1:00:38 to be fair with Wrath, What dnd player has never commited a small genocide in their career?
Looks like Kyle didn't edit out all you wanted him to lol
"Bruce works in mysterious ways," I lost it.
I was watching the episode in the living room on the tv and my mom walked on saw montys name and said to me that monty definetly has albanian descent bc his name and Last name are north albanian
A bit late on this one, but the signs are far too evident... the Fish Folk have ravaged Dransmond. And at least one of the dock-hands are, undoubtedly, one of the Duchess' champions.
Hopefully, they aren't as skilled as the four warriors the Dusk Wardens dispatched of.
Also, Wrath's final shots... Am I not the only one hearing an announcer say "Double Kill!" as he shoots both of the Marrows down?
"Symbology? Now that Duffy has relinquished his King Bone Head Crown I see we have an heir to the throne. I'm sure the word you were looking for was symbolism..."
Oh thank GOD! I was waiting for someone else to make that reference 😂😂👏🏽👏🏽 but the use of symbology was actually correct lol
Back for more....love ot once again!!!!!!
Wilhelm:
"My mother told me,
someday I would buy,
A boat with some oars,
But didn't tell me which side is port."
I'm getting massive shadow over innsmouth vibes from this arc
Easy way to remember port and starboard. Port and left have the same number of letters
“I just Left Port”
On behalf of many in the usa i have got to thank Joe for giving us a dose of the Canadian accent we mentaly picture as the norm up there Lol.
Obed Gillman? Nice 😉😉😉
damn I'd love to play in a world like Drakkenheim
Captain Will-Helm 😂
Can we call the tavern "Finception"?
Bruce has had Kittens
Could you guys do one about all the new ritual coming out, if any? Thinking about taking the Ritual Caster for my next feat, and could really use your advice.
Wrath is Bruce's fisherman... Will Bruce go water for fish? Seems like not that hungry. (Have seen cat's in the water and also fishing in the water, but most of them avoids the water.)
Sorry you guys gotta quarantine but might help with story building or content. luv yah stay safe
Awesome like Found Moon
I'm so glad you threw in sailor terminology 😂.
Is this game planning on implementing any of the new Tashas optional rules ?? Eg Aim as one of the Cunning Action options ???
Based solely upon the roleplaying I've observed, I'm generously estimating Wilhelm's Intelligence and Wisdom scores to be around 8. 😂 Willfully obtuse is the best way to describe him.
EDIT: I wonder if part of Kelly's concept was to play someone ill-suited to the adventurer lifestyle, despite his capabilities?
So I’m going to play a swashbuckling character with absolutely no idea what or where it came from. Basically I’m Jason Borne without the skills, talent, or ability. I’m just here to make noise flail about, that’s ok though, right?
Carp Eh Diem!
Real Innsmouth vibe here
LOL at everyone's "Newfie accent". Y'all seemed to take a wrong turn and ended up in Minnesota doncha know.
Wonder if delirium is similar to warp stone
Sea Wench Rudy.....
awesome dont you know