EDIT: fr the response so far has been overwhelming. i really do try to read all comments (and sometimes even reply) but i can't keep up with all of them lol. thanks. DISCLAIMER: THIS ISN'T CANON AND SHOULDN'T BE CONSIDERED AS SUCH. i know this isn't completely lore accurate so don't bother commenting about it. that said, criticism towards animation, editing, quality, etc. is always greatly appreciated. ULTRAKILL SPOILERS BELOW: playing 7-3 (specifically the enemy infighting part) for the first time made me wonder what the final war would've actually looked like. so, earlier this year i sat down and started this project. i had basically zero filmmaking experience so i knew this wouldn't be easy. this was also around that time i started to learn character animation. i decided to go for a location i'm familiar with: germany. this was ideal since in ultrakill lore, the guttertanks are german and they play a somewhat prominent role in this video. the buildings are based on the "plattenbau" aka. "prefab buildings" aka. "commie blocks", commonly seen in former east germany. i wanted to create the most uninviting environment possible, so they were the perfect candidate. the tower in the bg is loosely based on tv-towers seen in german cities. this would take place immediately after the first earthmovers were built. if i had to guess, this would probably be somewhere around 180 years into the war (hence, the propaganda poster in the bg "180 years and still going"). this is also why a) the landscape is still somewhat intact and b) the earthmovers look slightly different. (fewer buildings only reserved for maintenance staff and slightly different design. prototype earthmovers ig.) because ultrakill isn't finished yet (at least at the time i'm writing this), there aren't many machines to choose from. swordsmachine, drone, streetcleaner and v2 didn't exist until after the war. v1 didn't exist until near the end of the war. mindflayer probably didn't adapt its current form until after the war. this only leaves guttermen, guttertanks, sentries and earthmovers. sentries would've been kinda boring since they're basically just snipers and almost never move. i was considering designing my own machines, but i don't know how to do that. if you're wondering what the small text on the propaganda posters say, first poster is "FAUSTPANZER FABRIK" (meaning "fist tank factory"), second is "join us now! bread for the people" (in ultrakill lore, most people at home were impoverished and had basically no food). 0:42 isn't supposed to be an a10 thunderbolt btw. just think of it as an airborne machine that i didn't want to design or model, which is why it's off-screen lol. the sounds are taken from a stuka and thunderbolt though. and yes, 1:12 is a reference to "mother, mother... mother of me". if you know, you know.
Well I feel like you could try and design some foot soldier type machines that look simple and flimsy as fuck but can be easily mass produced, or like larger mech units that are the size of a house and has a main heavy weapon and smaller guns for support and self defense, maybe even two or three gutterman as guards. Like it’d make sense that they started with basic robots that are flimsy but can be used to replace people, and some time around the 3/4 mark of the war they started to make larger machines as their robot technology was mature enough
imagine seeing the earthmover in real life. a massive metal beast of war, galloping across the horizon lighting up the sky with its spear of lightning.
BRO I JUST REALIZED. The guttertank opened the casket of the gutterman and crushed the fuel-source’s skull to make sure it’s dead! That’s crazy attention to detail!
@@momoooo87 there was a moment where its hand was on the side of the casket- was it feeling around for a place to tear if off there before deciding to rip it off from the top or?
@@hollow6189 More like in attempting to be their best, they never considered prepping for the worst. But, sure, let's act like the source of all problems is people not being charitable enough, that's the easy answer, after all.
@@wiilov I was mostly drawing a parallel to the actual lore, humanity only ceased fighting when the machines literally could not do so any more and were left to reflect on their actions after all the bloodshed had finally died down in the midst of the death of the earthmovers
I love how smoothly the machines move. It adds an extra element of freakiness to them. Also, "180 years and still going" is an excellent propaganda piece.
Thst should have been the Brutal difficulty modifier ngl If you use the rocket to stop their shots, they just start charging at you and pummel you to pieces
the most i love about this animation isnt the character animation or anything like that (still fantastic), but the attention to detail for example: - the earthmover using its weapon at 0:18 producing a shockwave that hits the camera at 0:21 (and it also sounds like thunder). the shockwave also makes the trees and powerlines sway - the explosion from an earthmover strike at 0:23 briefly knocking out the searchlights (before getting knocked out entirely by the debris of the falling tower). the shockwave also takes its time to hit the camera (and the dust particles are even blown into the direction away from the explosion) - the AA guns (0:33) and the searchlights start focusing on whatever strafed the guttertanks - the searchlights in the back getting trampled by the earthmover (0:44) - two individual bombs (0:47) can be seen hurtling towards the searchlights (probably holding machines), and the searchlights are later knocked out (0:56) probably because of this probably the best depiction of the final war before the earthmovers were all thats left
@@Jasonisagod7if it was a person or people that did it, it’s clever they left the “180 years and still going” part to change the reliability of war as a good into the never ending nightmare it really was.
A detail i absolutely love is how the earthmovers back are not lit up, meaning people havent left their hometows or what remains to live on the earthmovers, implying this is one of the early years of their introduction and wayy before the long night
both are kinda right. while there are small lights on its neck, those are just decorations, not buildings. the few buildings on its back are just for maintenance personnel, engineers, etc.
Love how you paid attention to the lore and completely choked the skyline out with soot and smoke. and the fucking earth rumbling after every gallop the Earthmover produces is also quite insane. You did really really well with what youve had.
What i love about this is how it shows the machines, the background details and everything just shows how efficent they are at war, no action or fight taking longer then a few seconds
My favorite part about this is how it depicts just how bad things had gotten near the end of the final war. Think about it. No one is on the surface of the earth anymore. After all, the only safe place now is on the backs of massive Earthmovers where normal war machines can't get to them. The only thing that's walking on the surface are legions of terrifying war machines that are mindlessly cutting each other down. Entire platoons of Guttermen and Guttertanks are wandering around, and are killing everything they come across. The Gutterman that drops down was probably from the same side that wiped out that platoon of Guttertanks from the sky, sent in to wipe out any support units that weren't in the plane's line of fire when it tore apart the Guttertank platoon. I'm willing to bet that the Guttertank that shows up and kills the Gutterman had probably strayed off a little too far from the platoon, and as a result, survived the plane's attack run. After all, the Gutterman's reaction to the Guttertank was a split second last moment kind of reaction. It only pulls it's shield around when it hears the beeping, meaning it wasn't expecting there to be any surviving Guttertanks. Of course, it tries to defend itself, but we already know how the fight will end before it even starts. After the Gutterman goes down, the Guttertank instantly gets out of dodge due to the Earthmover in the distance. Whether or not it survived doesn't matter, because we all know how it ends.
love your interpretation of that solo guttertank. also, this would take place shortly after the first earthmovers were built, which is why they have fewer buildings on them. that also means that there are still people living on the surface. i did consider adding people in the bg (maybe running away from something) but that would’ve been too much on the nose i think.
imagine you’re a soldier, hiding in the middle of some destroyed building, and you see a fucking earthmover rushing towards where you are. man i loved the vibe of this
Y’know? I think you wouldn’t, you’d see a tower like skyscraper flying in a weird way towards you and then you’d look higher, stretching your neck as you realize, it’s not a tower and it’s not flying, it’s but a fracción of a robot, running in your direction or by the time you realize, already above you, towering… like antennas to heaven
@@addmen96well… not entirely, gutter man have people on their backs, imagine a gutter tank opens the casket only to get blown or ordered to go another way and left you there, cuffed and drained looking at the no longer blue sky having turned black like night
the lightning arcing into the first earthmover as the beat dropped followed by its discharge was sick the gutterman hearing the rocket prep and deflecting it only to get rushed down and straight up fucking executed was wild - it went for the “head” too but the guttertank was just straight up faster, which is reminiscent of it just eviscerating you in game if you’re too close this is peak
0:51 the deployment missile landing in the building made me realize just how terrifying it would be to be stuck in an apartment or office building because of everything going on outside only to see that a gutterman or guttertank has infiltrated the building to clear out any survivors.
Everything is awesome but I just really want to point out sound design specifically. It's a very major element in these sorts of animations but I almost never see it get mentioned. With that said, this sounds phenomenal! I particularly like how much weight it gives the guttertank and gutterman. It's just so cool wjjdisissjxj
I’m more concerned about what needs to be charged at like that. We know Earthmovers can hold an endless stalemate for several kilometres away so it was probably a heavily fortified enemy base.
What really stands out to me with the guttertank and gutterman is the way it just scampers away after finishing it off. Just one target down, still a million wandering to go
The machinery is so intuitive. You really poured everything you had to make them so life-like, not just in animation but how men would design such monstrosities for battle purposes. The galloping, the guttertank sprint, the hand-to-hand struggle, it feels *war*-like
I dunno if I can explain this, but I love the framing and composition of this whole scene. The camera isn't focusing on any object in particular, it's just there. Seeing it all. Not favoring the billboard, or the Earthmovers, or the Gutterman-Guttertank fight, because none of that stuff is atypical in this setting. It's become as normal as seeing a car passing by on the road or birds hopping around on the sidewalk probably were in that same place two centuries ago. Could you imagine being born in a building on the back of an Earthmover, and growing up in this broken world? Imagine being a kid looking out your window and seeing these massive robots just whaling on each other day in and day out. You'd probably find them really interesting, but when you ask your parents or any other grown-ups about what they are or how they got there, they never seem to want to explain, as if it's a very painful truth. You'd grow up having never seen a clear sky or having set foot on the surface. The worn-off layer on the sign with the Guttertank proudly speaking of how the machines have been fighting for 180 years and will likely continue for 180 more is fascinating detail. It reminds me a little bit of the announcements and media aboard the Axiom in Wall-E, especially that scene where the captain learns that humans were only planned to stay in space for about 5 years while robots worked to make it habitable, but they weren't able to and humanity stayed away for far, far longer than planned. I forget the exact amount of time because I haven't seen that movie in years, but I think the idea of humanity losing control of our future that way stuck with me. ...Wow, that comment really got away from me in length, but yeah! This animation is gorgeous and haunting, and it really puts in the perspective how tragic the grander story of Ultrakill is behind all of the gleeful carnage and humor. Mankind is dead, and Hell is currently under siege by bloodthirsty robots. It was over long before you arrived. God is absent. The fire is gone.
my favorite parts: - the tower on the left getting destroyed by a distant earthmover - anti-air guns trying to take out a plane but it brutally guns down a large group of guttertanks - guttermen landing in the distance - the little beep sound the gutterman drop pod makes when the door arms before blasting off its hinges - the way the gutterman is packed into the drop pod - the way it jumps out - the way it immediately turns its shield the instant it hears the guttertank rocket beep - how fast the rocket is, and how the gutterman deflects it - the way the guttertank starts SPRINTING toward it - the way the gutterman is walking toward the guttertank while shooting, but slows down once it realizes the bullets aren't doing anything - the way the guttertank punches the shield to break it, just like V1 does (which makes sense), and the smear on said punch - the way the gutterman seems to be fighting more desperately toward the end, trying to shoot the guttertank point blank, but the guttertank is more efficient and easily takes the gutterman down - the mixture of sparks and blood which really represents machines as a whole, such a simple but cool detail - the way it quickly opens the coffin and crushes the skull of the fuel-source to make sure the gutterman dies - the EARTHMOVER IN A DEAD FUCKING SPRINT AT THE END as you can see my favorite part was from the beginning until about 1:26
I really love the way the Gutterman gets out of the pod! It was so smooth and straight to the action. Also it's terrifying to see an interpretation of the Guttertank killing a Gutterman even though they were designed explicitly to counter them. The swiftness and brutality were top notch.
okay the first half made me think this was just gonna be a boring little war ambience scene but holy fuck that fight was so well animated and your attack effects feel so good good fucking job bro 👏
A lot of great detail in here. Like the search light trying to disorient the EarthMover using a strobe effect, anti air guns tracking the plane moving overhead, and the searchlights going out shortly after 3 canisters are deployed in their area. Looks like that cleared the path for the second earthmover, meaning early on in the war they were meant to basically capture land immediately after it was cleared, being a giant fortress weapon on legs. Really shows you how fast the war must’ve gone with such advancements.
Imagine being one of the people inside the guttermen, thinking you’re gonna die from starvation or something, and the last thing you see is a bright red clunky robot as it crushes your skull.
I dont think anyone lived on them until the point where it wouldnt need to fire its spear very often. Benjamin in 7-4 probably just manifested in violence as it was when it died out. By that point it was probably years since it fired a spear and people had run out of space to build. Too bad it manifested in hell 2 miles away from its true equal.
I absolutely love how the Guttertank haul's ass to punch the Gutterman while the bullets ricochet off its hull. it gives a great sense to how powerful they were for their time and how easily they'd outpace human infantry.
incredible work, insanely brain bombing Earthmovers same as the 1:12 moment as "mother, mother... mother of me", shield crushing and the fact that guttertank is better than gutterman is pure lore accurate, my respects
Really good animation, only small nitpick I have is that the Sentry isn’t featured despite it also being one of the machines heavily used in the Final War. It would’ve been cool seeing them snipe one of the planes on top of the buildings, but it’s just a nitpick. Edit: One thing I really loved about the video was near the end when the Earthmover was about to fire its cannon, with the blast being so powerful that it just straight-up fries the recording in the first quarter of a second.
First of all, amazing animation. All the way down to those smear frames on the Guttertank punch. Makes you really think about the brutal efficiency of machines outside of V1- the carnage, movement, and "badass moments" we see in every level of ULTRAKILL was the norm for the Final War. It would be nice to have something like this in the game to contextualize how overwhelmingly scary the player is. If just one enemy machine can threaten the player, imagine them in countless numbers. Also the idea of an aerial gunship in ULTRAKILL is so cool! I hope something like that can appear in the endgame.
wait holy shit the attention to detail in this video is so good like in the background the two searchlights after the a-10 like plane strike there were guttermen that drop to the searchlights and just turn them off. i can't stop watching this
I like that you added the detail of the Gutterman's bullet spread becoming smaller and smaller to reflect their in-game mecanic of getting better at tracking you down the more they keep shooting at you
I like how kinda accurate this is, The fact there aren't any human settlements on the Earth mover actually show that this was before V1 were built. 10/10
The legs of the Guttertank are animated so incredibly well! I've played a bit with the model in the past and the legs are really hard to figure out because of their structure and limited joints, very impressed with the quality of everything in the scene and the attention to detail. The attention to detail in this is also mindblowing, the Guttertank executing the life source of the Gutterman to make sure it's dead for good is such a great idea and is executed perfectly
I'd usually say "THIS GOES HARD 🗣🔥🔥🔥" or "Yippee!!!" and move on, but this deserves more: This is war given physical form, the sounds and distant fighting all culminating into a horrifically beautiful vista. It's not often you see Earth locations (because Hell is full), let alone something depicting the Final War. The closest I've seen was "MAN'S LAST DAYS" by JunkoXeno. The propaganda bill had some nice details too, '180 YEARS and still going!' Watching the spotlights and anti-air focus onto some unknown airborne machine was SO cool!!! I can see why people assumed it was an A10 Thunderbolt, given how powerful its cannons were, wiping out that Guttertank squad like they were nothing. Here's hoping Hakita shows off more Final War machine's before the game's over. I think my favorite part was the Gutters fighting while the war raged behind them. I did not expect such fluidity from them, from the Gutterman hopping out and looking around, to the Tank's punch, they acted so life-like. What caught me off-guard the most was the Man grabbing the Tank's fist, such a natural reaction but it added so much. And the "mother of me" had me chuckle, so many attentions to detail!!! This looks like it took a lot of work and dedication, it's a spectacular animation and I've got nothing to say but praise: Well done!!! ♥♥♥
I can't stop watching this. The amount of detail, the smooth animations, the sound, the terrifying Metal Centaur galloping full-force in the background. This is my favorite Ultrakill about the Final War YET. I'd love to see more!
Just wanna give my complements as to how nice the little GutMan v. GutTank skirmish was. The way the Gutterman reacted to and deflected the rocket gives a clear view as to how powerful and advanced it is (and also that moment was smooth as fuck, very much how I would imagine a futuristic war machine acting in combat), but its the way the two bots respond to that initial clash--the GutTank immediately going to run the ones after realizing that a gunfight might not be to its advantage and the GutMan resorting to advancing with Sustained Aggressive Counterfire instead of backing the fuck up and gunning for its joints--that reaffirms the Tank's superiority to the Man. Also, I hope that the people in the fuel coffins for GutMen are unconscious, because getting pulverized by a GutTank doesn't seem like the friendliest way to go out.
Seeing the earthmover make a full sprint for an attack is soul crushing. In the blink of am eye, not only is a base obliterated but several acres of your own land have crushed over. All from a simple jog
This is absolutely incredible! Thank you so much. The sheer amazing atmosphere of this is Justin incredible and you captured the horror of the gutterman and gutter tank perfectly, and you can't even imagine being a person trying to fight those things. It really shows how this is no longer a war for humans.
The fact that this has less than 500 views when it clearly deserves atleast 100k is actually beyond criminal, this is an incredible video and every single second of it is oozing talent. Keep it up and keep going, this is amazing!
I always loved to imagine how the actual war period in the ultrakill universe would've looked like. Imagine being a hopeless human hidden from killer machines powered by blood favoring a war that, at this point, you don't even remember how it started, looking out through windows or gaps of your shelter and seeing gigantic robots shooting missiles and lighting up the sky with ease, while other machines fight at the grounds unreasonably. This animation is sick! A really cool representation of how it would look like :3
Everything about this animation was stellar The insurmountable pressure you feel from the presence of the Earthmovers even though they are in the distance. The fluid movements of the gutterman let alone the guttertank running up and b…slapping the gutterman was something i never expected to see from them. The way it attacks and finished off the gutterman with such ferocity just adds to the brutality of an already dangerous machine. This is the type of thing you see that makes you go “War is bad, but hot damn do the battles, destruction and machines look good 😩”
If this is your first time animating characters, you really have learnt a lot. The punch of the guttertank, the way the gutterman throws himself out of the shell and just barely deflects the rocket, the way the gutterman fights back but flops over and the way the guttertank pulls of the coffin lid. Great job, you'll go far
Need more animations like these that just display the ongoings of a total war with one side either falling to the other or both sides suffering catastrophic blows, or drop pods or paratroopers flying in to infiltrate behind enemy lines
I can't stop watching this, this is amazing, I love how fluid the animation is, the effect, and every single detail in this is amazing, the way we can see the lights turn off when the earthmover walks over or when the tower crubbles, the sheer amount of destruction and death is very well pictured here, the earth is now just a waste land filled with robots killing at sight, the A-10 shooting also gave me shivers, imagine trying to run away from a guttertank or a gutterman but getting blasted from the sky by your own allies. I know everyone keeps saying the same thing but the way the earthmover just runs at something is pure terror, I cant imagine the FEAR the last humans remaining felt seeing a massive "THING" run towards them at full speed. The way the guttertank just brutally killed the other robot and just walks away is mad. I just love the fact that we are sending robots in buildings or at any zone with light, there is no escape, you cannot hide from them, they will find you, this is truly a masterpiece
I love the implication that the only reason the death coffins on the backs of guttermen only explode from because V1's ground slams are just that POWERFUL.
The attention to detail is so sick. Seeing the lights for the AA defenses go off after the payloads with the robots dropped was Chef Kiss. Phenomenal work. Makes me think of "Total Annihilation".
Honestly with the way it's designed, the full sprint looks *more* appropriate for the Earthmover than all the motions we see in-game. Excellent work it's such a powerful image.
I honestly love how you can hear the gutter man getting ready to shoot at the gutter tank, and then the gutter tank noticing and just punching the GM across the face
amazing work, the way the earthmover moves so natural is splendid, the one at the end who gallops to battle is amazingly done and the two little fellas going on a short brawl? Yea no words, other than this is well done and animated. The small details at the start, the lights on the base of the tower moving only to get shot by one of the earthmovers and stop, falling shortly after, the AA firing as soon the unknown flying machine as it comes in to audible range, its perfect.
1:06 an Earthmover galloping is probably THE most TERRIFYING shit I have ever seen in Ultrakill. And to think that Earthmovers are also very fast probably makes this canon. Also I can finally see what the Final war looked like or imagined what it looked like thanks to this animation. Good job and thank you. Now I wonder how catastrophic it would be if V1 was here. Tearing earthmover to earthmover apart that are seen in in the background and whatever is below is next.
This is so good on many levels. The fact that you didnt have any expirience before this is just insane - it proves that you actually know what you are doing and what you want to achieve. Everything has appropriate weight, and basically everything people would usually struggle with is nailed. With the meticulous attention to detail, this kind of resembles actual war footage, with the way its set up. Panel buildings too. Extremely well done.
WHY THE FUCK DOES THIS NOT HAVE 100K VIEWS??? Also getting used to seeing The Earthmover so still in 7-4 and then seeing it running is absolutely horrifying
0:43 onwards is so perfect i can't 😭 the way that when the guitar riff starts something from above starts rapidly shooting the ground is so good, giving off a sense of hopelessness and chaos which is pretty much what the final war was. that and the following moment of peace(?) as the guitar riff continues and you get to see what humanity caused over bloodshed the gutterman landing & slowly turning towards the guttertank that aggravated it, knowing it is going to get defeated, but it was programmed to fight, and so it will, even if it dies in the process the guttertank pretty much obliterating what once was the gutterman's fuel source and the way its punch one shots the gutterman like in-game the slow, ominous galloping earthmover in the background, ramming towards another victim TLDR; everything is really well made and despite your pinned comment looks canon and really accurate to the game
0:43 with the timing was entirely on purpose. in fact, i tried to sync almost everything with the music. - 0:59 the guttertank firing its rocket and the explosion in the bg - 1:04 the guttertank punching the gutterman - 1:08 the gutterman hitting the floor
I love how true to the game is, like how the guttertank destroys in melee so it ran through the bulletfire to do so along with the fact that any rockets shot after the first would be destroyed by the gutterman's bullet fire, also staying true as the direct counter to the gutterman in lore
I love the implications of there being many other types of war machines (AA guns, whatever strafed the guttertanks) being used during this conflict, as it opens the door to so many imaginative and terrifying concepts. After all, this was the Final War, where everything was tossed into the grinder to desperately try to clench victory from the jaws of extinction, the sum total of human progress and malice. It would make sense that the combatants were varied, myriad in shape and form, unified only by purpose: to kill until nothing is left to kill. And, of course, several types of infantry does not an army make. You need artillery, aircraft, support units. I wonder what sort of nightmare a combat engineering vehicle in this world would be, or "recovery" vehicle (probably more about outright stripping wrecks and damaged machines to be immediately turned into new weapons as opposed to actual recovery). Stuff like Assault Breacher Vehicle already looks like some sort of monster, or the famous Sherman Crab.
EDIT: fr the response so far has been overwhelming. i really do try to read all comments (and sometimes even reply) but i can't keep up with all of them lol. thanks.
DISCLAIMER: THIS ISN'T CANON AND SHOULDN'T BE CONSIDERED AS SUCH. i know this isn't completely lore accurate so don't bother commenting about it. that said, criticism towards animation, editing, quality, etc. is always greatly appreciated.
ULTRAKILL SPOILERS BELOW:
playing 7-3 (specifically the enemy infighting part) for the first time made me wonder what the final war would've actually looked like. so, earlier this year i sat down and started this project. i had basically zero filmmaking experience so i knew this wouldn't be easy. this was also around that time i started to learn character animation.
i decided to go for a location i'm familiar with: germany. this was ideal since in ultrakill lore, the guttertanks are german and they play a somewhat prominent role in this video. the buildings are based on the "plattenbau" aka. "prefab buildings" aka. "commie blocks", commonly seen in former east germany. i wanted to create the most uninviting environment possible, so they were the perfect candidate. the tower in the bg is loosely based on tv-towers seen in german cities.
this would take place immediately after the first earthmovers were built. if i had to guess, this would probably be somewhere around 180 years into the war (hence, the propaganda poster in the bg "180 years and still going"). this is also why a) the landscape is still somewhat intact and b) the earthmovers look slightly different. (fewer buildings only reserved for maintenance staff and slightly different design. prototype earthmovers ig.)
because ultrakill isn't finished yet (at least at the time i'm writing this), there aren't many machines to choose from. swordsmachine, drone, streetcleaner and v2 didn't exist until after the war. v1 didn't exist until near the end of the war. mindflayer probably didn't adapt its current form until after the war. this only leaves guttermen, guttertanks, sentries and earthmovers. sentries would've been kinda boring since they're basically just snipers and almost never move. i was considering designing my own machines, but i don't know how to do that.
if you're wondering what the small text on the propaganda posters say, first poster is "FAUSTPANZER FABRIK" (meaning "fist tank factory"), second is "join us now! bread for the people" (in ultrakill lore, most people at home were impoverished and had basically no food).
0:42 isn't supposed to be an a10 thunderbolt btw. just think of it as an airborne machine that i didn't want to design or model, which is why it's off-screen lol. the sounds are taken from a stuka and thunderbolt though.
and yes, 1:12 is a reference to "mother, mother... mother of me". if you know, you know.
i mean- just watching the sentries sniping other machines in the distance would add abit of chaos to the actual chaos
Well I feel like you could try and design some foot soldier type machines that look simple and flimsy as fuck but can be easily mass produced, or like larger mech units that are the size of a house and has a main heavy weapon and smaller guns for support and self defense, maybe even two or three gutterman as guards.
Like it’d make sense that they started with basic robots that are flimsy but can be used to replace people, and some time around the 3/4 mark of the war they started to make larger machines as their robot technology was mature enough
One piece of praise tho - love the smear effects you put on the Guttertank's punches
i am NOT reading all of this.
imagine Hakita made it canon or somein'
ok an earthmover doing a full on sprint is fucking terrifying
imagine seeing the earthmover in real life. a massive metal beast of war, galloping across the horizon lighting up the sky with its spear of lightning.
That's an entire city moving faster than the fastest land vehicle
Though, I'd imagine its inhabitants would be vomiting all over XD
I bet it wouldn't be able to sprint a lot, consumes too much energy. Shit must be crazy to make those big boys run
@@CommissarChaotic ah yes, the machine that gives free whiplash (pun not intended) on full sprint for 30 damn miles
BRO I JUST REALIZED. The guttertank opened the casket of the gutterman and crushed the fuel-source’s skull to make sure it’s dead! That’s crazy attention to detail!
yup, that’s exactly what it is! glad you noticed
more like it had mercy with the person inside
A bit of both, really. @@grassblock6964
@@momoooo87 there was a moment where its hand was on the side of the casket- was it feeling around for a place to tear if off there before deciding to rip it off from the top or?
the fact the gutter tank desc says its back has a human with lifesuports and keep the machine running gives a good detail to this video
“Feed the hungry, not the war machine!” Being juxtaposed with a Centaur absolutely flattening an entire city is horrifying.
Humanity tried to save itself a little too late, only realizing the hubris of their actions when things had been let to go too far already.
@@hollow6189 More like in attempting to be their best, they never considered prepping for the worst.
But, sure, let's act like the source of all problems is people not being charitable enough, that's the easy answer, after all.
@@wiilov I was mostly drawing a parallel to the actual lore, humanity only ceased fighting when the machines literally could not do so any more and were left to reflect on their actions after all the bloodshed had finally died down in the midst of the death of the earthmovers
good slogan irl too
just a little less _literal_
@@wiilov *in attempting to be their best (at killing each other), they never considered that they were killing each other
Ultrakill can never even be more peak-
The video in question:
ULTRAKILL IS STILL EARLY ACCESS TOO😭😭😭PLEASE🔥🔥🔥🔥💔💔💔💔❤️❤️
Nobody's let bro cook, but he made a 5-star gourmet capable of ending world hunger🗣🔥🔥🔥🔥🔥🔥🔥
We need a final war game
War is hell and there are no innocent machines in hell
I love how smoothly the machines move. It adds an extra element of freakiness to them.
Also, "180 years and still going" is an excellent propaganda piece.
Freaky
The internet has slightly ruined the word freaky
freaky gutter tank
Freakytank
What if Ultrakill was Freaky
can you imagine a guttertank charging at you in-game
clanky ahh footsteps
Thst should have been the Brutal difficulty modifier ngl
If you use the rocket to stop their shots, they just start charging at you and pummel you to pieces
@@RushWheeler "FREEZEFRAME THIS, BITCH"
@@RushWheeler Should be ULTRAKILL MUST DIE difficulty I think.
UKMD difficulty leak:
An Earthmover in full gallop is terrifying and I love it
I CAN GO FASTER I CAN VAPORISE THEM I CAN SLIDE I CAN KILL I CAN DESTROY I CAN SPRINT I CAN PERISH
imagine having "The Horsemen of The Apocalypse" galloping towards you in your nucleur fallout shelter at full force
the horse of the apocalypse
It’s no wonder the earthmovers were nicknamed “horsemen of the apocalypse” since these things could apparently level a city
the most i love about this animation isnt the character animation or anything like that (still fantastic), but the attention to detail
for example:
- the earthmover using its weapon at 0:18 producing a shockwave that hits the camera at 0:21 (and it also sounds like thunder). the shockwave also makes the trees and powerlines sway
- the explosion from an earthmover strike at 0:23 briefly knocking out the searchlights (before getting knocked out entirely by the debris of the falling tower). the shockwave also takes its time to hit the camera (and the dust particles are even blown into the direction away from the explosion)
- the AA guns (0:33) and the searchlights start focusing on whatever strafed the guttertanks
- the searchlights in the back getting trampled by the earthmover (0:44)
- two individual bombs (0:47) can be seen hurtling towards the searchlights (probably holding machines), and the searchlights are later knocked out (0:56) probably because of this
probably the best depiction of the final war before the earthmovers were all thats left
glad you noticed pretty much all of them!
This vid sure is ultracool
@@momoooo87 amazing details you added, despite them being easily missed without lots of attention and/or rewatching. I keep coming back to see it all!
DaMN YOU REALLY FOUND EVERYTHING
@@momoooo87your attentian to detail is genuinely beautiful!!
The final punch of the gutter tank was so personal lmao
Guttertank was like ''and stay down''
An earthmover sprinting is fucking horrifying,keep cooking bro
"Why do aliens not visit us?"
*Average human disagreement belike*
I like to imagine the guttertank saw the earthmover just running at full speed ready to fire and was like "time to skedadle outta here"
well, that's exactly what it is lol
@@momoooo87 lol
Dude did not want anything to do with an earthmover galloping like that
I like the detail of the propaganda poster changing at 0:15, switching from a pro-war propaganda poster to an anti war slogan.
I just realized that they put the pro war propaganda poster over the anti-war slogan and it just got torn off by somebody or something
@@Jasonisagod7if it was a person or people that did it, it’s clever they left the “180 years and still going” part to change the reliability of war as a good into the never ending nightmare it really was.
@@Jasonisagod7dawg who’s changing that in the middle of a battlefield😭
We get dirty so you can stay clean
1:00 “Nah that’s a kraut high-velocity gun, I can hear it whistling!”
Loved that
A detail i absolutely love is how the earthmovers back are not lit up, meaning people havent left their hometows or what remains to live on the earthmovers, implying this is one of the early years of their introduction and wayy before the long night
if you look closely at the "stern" of the earthmover, i think you can see a small light and few buildings on it (?)
both are kinda right. while there are small lights on its neck, those are just decorations, not buildings. the few buildings on its back are just for maintenance personnel, engineers, etc.
Love how you paid attention to the lore and completely choked the skyline out with soot and smoke. and the fucking earth rumbling after every gallop the Earthmover produces is also quite insane. You did really really well with what youve had.
What i love about this is how it shows the machines, the background details and everything just shows how efficent they are at war, no action or fight taking longer then a few seconds
My favorite part about this is how it depicts just how bad things had gotten near the end of the final war. Think about it. No one is on the surface of the earth anymore. After all, the only safe place now is on the backs of massive Earthmovers where normal war machines can't get to them. The only thing that's walking on the surface are legions of terrifying war machines that are mindlessly cutting each other down. Entire platoons of Guttermen and Guttertanks are wandering around, and are killing everything they come across.
The Gutterman that drops down was probably from the same side that wiped out that platoon of Guttertanks from the sky, sent in to wipe out any support units that weren't in the plane's line of fire when it tore apart the Guttertank platoon. I'm willing to bet that the Guttertank that shows up and kills the Gutterman had probably strayed off a little too far from the platoon, and as a result, survived the plane's attack run. After all, the Gutterman's reaction to the Guttertank was a split second last moment kind of reaction. It only pulls it's shield around when it hears the beeping, meaning it wasn't expecting there to be any surviving Guttertanks.
Of course, it tries to defend itself, but we already know how the fight will end before it even starts. After the Gutterman goes down, the Guttertank instantly gets out of dodge due to the Earthmover in the distance. Whether or not it survived doesn't matter, because we all know how it ends.
love your interpretation of that solo guttertank. also, this would take place shortly after the first earthmovers were built, which is why they have fewer buildings on them.
that also means that there are still people living on the surface. i did consider adding people in the bg (maybe running away from something) but that would’ve been too much on the nose i think.
I didn't even notice the platoon of Guttertanks until I rewatched that part
@@momoooo87the people are probably hiding out in those buildings.
Guttertank did the markiplier-
Jokes aside this is really well made, dark and murky with nothing but machines in there death cycles
imagine you’re a soldier, hiding in the middle of some destroyed building, and you see a fucking earthmover rushing towards where you are. man i loved the vibe of this
Machines took over the role of solders
yea soldiers where just sitting and chilling till the robots got to them
Y’know? I think you wouldn’t, you’d see a tower like skyscraper flying in a weird way towards you and then you’d look higher, stretching your neck as you realize, it’s not a tower and it’s not flying, it’s but a fracción of a robot, running in your direction or by the time you realize, already above you, towering… like antennas to heaven
@@addmen96well… not entirely, gutter man have people on their backs, imagine a gutter tank opens the casket only to get blown or ordered to go another way and left you there, cuffed and drained looking at the no longer blue sky having turned black like night
1:09 An Earthmover moving like that scares me somehow
Why? Did I do something wrong?
@@EarthmoverBenjamin_ULTRAKILL No, not you
@@hg5172 why scered?
@@EarthmoverBenjamin_ULTRAKILL It's all hunched over, as if it's looking for someone
@@hg5172 i think I walked too fast
the lightning arcing into the first earthmover as the beat dropped followed by its discharge was sick
the gutterman hearing the rocket prep and deflecting it only to get rushed down and straight up fucking executed was wild - it went for the “head” too but the guttertank was just straight up faster, which is reminiscent of it just eviscerating you in game if you’re too close
this is peak
0:51 the deployment missile landing in the building made me realize just how terrifying it would be to be stuck in an apartment or office building because of everything going on outside only to see that a gutterman or guttertank has infiltrated the building to clear out any survivors.
ur chilling in your room and a fucking gutterman lands in your room and hes like "you got root beer?"
Everything is awesome but I just really want to point out sound design specifically.
It's a very major element in these sorts of animations but I almost never see it get mentioned.
With that said, this sounds phenomenal! I particularly like how much weight it gives the guttertank and gutterman. It's just so cool wjjdisissjxj
i actually had a lot of fun with the sound design. i'm glad you enjoyed!
SAME! It was an eargasm
1:07 seeing a benjamin charge at war is very cool
I’m more concerned about what needs to be charged at like that. We know Earthmovers can hold an endless stalemate for several kilometres away so it was probably a heavily fortified enemy base.
Just a bunch of guttermen shaped like a castle??
This is war in Ultrakill live footage!
What really stands out to me with the guttertank and gutterman is the way it just scampers away after finishing it off.
Just one target down, still a million wandering to go
This right here.
Also probably because it noticed an earthmover doing a full on gallop and was like “screw this I’m out of here.”
hehe, it skedaddled
@@crow2596 skedonkled
@@cirgo4879 SCRAM
The machinery is so intuitive. You really poured everything you had to make them so life-like, not just in animation but how men would design such monstrosities for battle purposes. The galloping, the guttertank sprint, the hand-to-hand struggle, it feels *war*-like
Finally, more content about the Final War™
I dunno if I can explain this, but I love the framing and composition of this whole scene. The camera isn't focusing on any object in particular, it's just there. Seeing it all. Not favoring the billboard, or the Earthmovers, or the Gutterman-Guttertank fight, because none of that stuff is atypical in this setting. It's become as normal as seeing a car passing by on the road or birds hopping around on the sidewalk probably were in that same place two centuries ago.
Could you imagine being born in a building on the back of an Earthmover, and growing up in this broken world? Imagine being a kid looking out your window and seeing these massive robots just whaling on each other day in and day out. You'd probably find them really interesting, but when you ask your parents or any other grown-ups about what they are or how they got there, they never seem to want to explain, as if it's a very painful truth. You'd grow up having never seen a clear sky or having set foot on the surface.
The worn-off layer on the sign with the Guttertank proudly speaking of how the machines have been fighting for 180 years and will likely continue for 180 more is fascinating detail. It reminds me a little bit of the announcements and media aboard the Axiom in Wall-E, especially that scene where the captain learns that humans were only planned to stay in space for about 5 years while robots worked to make it habitable, but they weren't able to and humanity stayed away for far, far longer than planned. I forget the exact amount of time because I haven't seen that movie in years, but I think the idea of humanity losing control of our future that way stuck with me.
...Wow, that comment really got away from me in length, but yeah! This animation is gorgeous and haunting, and it really puts in the perspective how tragic the grander story of Ultrakill is behind all of the gleeful carnage and humor. Mankind is dead, and Hell is currently under siege by bloodthirsty robots. It was over long before you arrived. God is absent. The fire is gone.
Guttertank literally thinks like human fr
Open the coffin,and then literally destroy Gutterman's blood source
And the animation is hella smooth
That Gutterman never stood a chance
To be fair the Guttertanks were built to counter the Guttermen
A slow, lumbering wall that once dominated the war. Now it's hundreds of years obsolete
@@malignantpootis213So is every other machine including earthmover
I summoned a radiant maxed out gutterman and it still lose to a normal guttertank 💀
@@pewpewxdx12 No shit, it's made so it gets 1 shotted by tank's punch
imagine seeing a machine the size of a small city gallop towards you full force
my favorite parts:
- the tower on the left getting destroyed by a distant earthmover
- anti-air guns trying to take out a plane but it brutally guns down a large group of guttertanks
- guttermen landing in the distance
- the little beep sound the gutterman drop pod makes when the door arms before blasting off its hinges
- the way the gutterman is packed into the drop pod
- the way it jumps out
- the way it immediately turns its shield the instant it hears the guttertank rocket beep
- how fast the rocket is, and how the gutterman deflects it
- the way the guttertank starts SPRINTING toward it
- the way the gutterman is walking toward the guttertank while shooting, but slows down once it realizes the bullets aren't doing anything
- the way the guttertank punches the shield to break it, just like V1 does (which makes sense), and the smear on said punch
- the way the gutterman seems to be fighting more desperately toward the end, trying to shoot the guttertank point blank, but the guttertank is more efficient and easily takes the gutterman down
- the mixture of sparks and blood which really represents machines as a whole, such a simple but cool detail
- the way it quickly opens the coffin and crushes the skull of the fuel-source to make sure the gutterman dies
- the EARTHMOVER IN A DEAD FUCKING SPRINT AT THE END
as you can see my favorite part was from the beginning until about 1:26
I really love the way the Gutterman gets out of the pod! It was so smooth and straight to the action. Also it's terrifying to see an interpretation of the Guttertank killing a Gutterman even though they were designed explicitly to counter them. The swiftness and brutality were top notch.
The guttertank was the one made to counter the gutterman right?
@@Meeb-g7q Yeah.
okay the first half made me think this was just gonna be a boring little war ambience scene but holy fuck that fight was so well animated and your attack effects feel so good
good fucking job bro 👏
that was the initial plan actually but yeah, that would've been way too boring lol
A lot of great detail in here. Like the search light trying to disorient the EarthMover using a strobe effect, anti air guns tracking the plane moving overhead, and the searchlights going out shortly after 3 canisters are deployed in their area. Looks like that cleared the path for the second earthmover, meaning early on in the war they were meant to basically capture land immediately after it was cleared, being a giant fortress weapon on legs. Really shows you how fast the war must’ve gone with such advancements.
Imagine being one of the people inside the guttermen, thinking you’re gonna die from starvation or something, and the last thing you see is a bright red clunky robot as it crushes your skull.
My condolences to those poor guys living on the earth movers neck
if you look closely, there are no buildings attached its neck, those are just decorative lights.
I dont think anyone lived on them until the point where it wouldnt need to fire its spear very often. Benjamin in 7-4 probably just manifested in violence as it was when it died out. By that point it was probably years since it fired a spear and people had run out of space to build. Too bad it manifested in hell 2 miles away from its true equal.
@@HyperionGamingTOPKEKBenjamin as in the Earthmover we scale?
the war was long over before people started living on earthmovers
I absolutely love how the Guttertank haul's ass to punch the Gutterman while the bullets ricochet off its hull. it gives a great sense to how powerful they were for their time and how easily they'd outpace human infantry.
such an awesome depiction of how the war might have looked.
Fun Fact: V1 (The main character of Ultrakill) was manufactured to fight against Earthmovers (Those giant robots in the background)
incredible work, insanely brain bombing Earthmovers same as the 1:12 moment as "mother, mother... mother of me", shield crushing and the fact that guttertank is better than gutterman is pure lore accurate, my respects
the guttertank ain't leaving that live (corpse) fuel letting it to get revived
Really good animation, only small nitpick I have is that the Sentry isn’t featured despite it also being one of the machines heavily used in the Final War. It would’ve been cool seeing them snipe one of the planes on top of the buildings, but it’s just a nitpick.
Edit: One thing I really loved about the video was near the end when the Earthmover was about to fire its cannon, with the blast being so powerful that it just straight-up fries the recording in the first quarter of a second.
the detail of guttertank finishing off by killing the blood fuel source is just 🤌
Seeing a gigantic earthmover charging towards a tiny little you, would probably put me into so much shock that I'd just accept death at that point.
First of all, amazing animation. All the way down to those smear frames on the Guttertank punch.
Makes you really think about the brutal efficiency of machines outside of V1- the carnage, movement, and "badass moments" we see in every level of ULTRAKILL was the norm for the Final War. It would be nice to have something like this in the game to contextualize how overwhelmingly scary the player is. If just one enemy machine can threaten the player, imagine them in countless numbers.
Also the idea of an aerial gunship in ULTRAKILL is so cool! I hope something like that can appear in the endgame.
Bro you need more attention this is amazing
wait holy shit the attention to detail in this video is so good like in the background the two searchlights after the a-10 like plane strike there were guttermen that drop to the searchlights and just turn them off. i can't stop watching this
I like that you added the detail of the Gutterman's bullet spread becoming smaller and smaller to reflect their in-game mecanic of getting better at tracking you down the more they keep shooting at you
truly a war without reason
(no like seriously it's good)
i like my wars unreasonable
(thanks)
I like how kinda accurate this is, The fact there aren't any human settlements on the Earth mover actually show that this was before V1 were built.
10/10
The legs of the Guttertank are animated so incredibly well! I've played a bit with the model in the past and the legs are really hard to figure out because of their structure and limited joints, very impressed with the quality of everything in the scene and the attention to detail.
The attention to detail in this is also mindblowing, the Guttertank executing the life source of the Gutterman to make sure it's dead for good is such a great idea and is executed perfectly
I'd usually say "THIS GOES HARD 🗣🔥🔥🔥" or "Yippee!!!" and move on, but this deserves more:
This is war given physical form, the sounds and distant fighting all culminating into a horrifically beautiful vista. It's not often you see Earth locations (because Hell is full), let alone something depicting the Final War. The closest I've seen was "MAN'S LAST DAYS" by JunkoXeno. The propaganda bill had some nice details too, '180 YEARS and still going!'
Watching the spotlights and anti-air focus onto some unknown airborne machine was SO cool!!! I can see why people assumed it was an A10 Thunderbolt, given how powerful its cannons were, wiping out that Guttertank squad like they were nothing. Here's hoping Hakita shows off more Final War machine's before the game's over.
I think my favorite part was the Gutters fighting while the war raged behind them. I did not expect such fluidity from them, from the Gutterman hopping out and looking around, to the Tank's punch, they acted so life-like. What caught me off-guard the most was the Man grabbing the Tank's fist, such a natural reaction but it added so much. And the "mother of me" had me chuckle, so many attentions to detail!!!
This looks like it took a lot of work and dedication, it's a spectacular animation and I've got nothing to say but praise: Well done!!! ♥♥♥
Earthmover, emphasis on mover.
DAMN he can gallop.
i love the detail of the sounds in the distance taking time to reach the viewer
I can't stop watching this. The amount of detail, the smooth animations, the sound, the terrifying Metal Centaur galloping full-force in the background.
This is my favorite Ultrakill about the Final War YET. I'd love to see more!
I always loved how in 7-2 (i think) you could see earthmovers in the distance just looming and waiting its horrifying and cool
The detail of the two bombs in the background taking out the spotlights is awesome! Amazing work!
Mythical algorithm pull
Just wanna give my complements as to how nice the little GutMan v. GutTank skirmish was. The way the Gutterman reacted to and deflected the rocket gives a clear view as to how powerful and advanced it is (and also that moment was smooth as fuck, very much how I would imagine a futuristic war machine acting in combat), but its the way the two bots respond to that initial clash--the GutTank immediately going to run the ones after realizing that a gunfight might not be to its advantage and the GutMan resorting to advancing with Sustained Aggressive Counterfire instead of backing the fuck up and gunning for its joints--that reaffirms the Tank's superiority to the Man.
Also, I hope that the people in the fuel coffins for GutMen are unconscious, because getting pulverized by a GutTank doesn't seem like the friendliest way to go out.
I didn't notice that the airplane, before dropping the gutterman, minced a guttertank squad in the background. cool asf!
War without hope
War without end
War Without Reason
WORDS cannot express, EMOTIONS cannot express, ART cannot express, VIOLENCE cannot express, express how much i love this video
Love the little crabwalk the guttertank does at the end, what a goober
this is exactly how i feel while listening to danse macabre, you nailed so good with this
Seeing the earthmover make a full sprint for an attack is soul crushing.
In the blink of am eye, not only is a base obliterated but several acres of your own land have crushed over.
All from a simple jog
This is absolutely incredible! Thank you so much. The sheer amazing atmosphere of this is Justin incredible and you captured the horror of the gutterman and gutter tank perfectly, and you can't even imagine being a person trying to fight those things. It really shows how this is no longer a war for humans.
The fact that this has less than 500 views when it clearly deserves atleast 100k is actually beyond criminal, this is an incredible video and every single second of it is oozing talent. Keep it up and keep going, this is amazing!
Everything moves so smooth and everything is so detailed,this is awesome!
Also the earthmover sprinting is absolutely horrifying
If i ever saw earthmover galloping in my general direction i'd just accept my fate.
Thanks for giving us a new perspective on the horror.
That small fight was really clean, and well done.
I always loved to imagine how the actual war period in the ultrakill universe would've looked like.
Imagine being a hopeless human hidden from killer machines powered by blood favoring a war that, at this point, you don't even remember how it started, looking out through windows or gaps of your shelter and seeing gigantic robots shooting missiles and lighting up the sky with ease, while other machines fight at the grounds unreasonably.
This animation is sick! A really cool representation of how it would look like :3
Oh my God, I can not stress enough how good this is, this is genuinely one of the coolest animations I've ever seen.
Everything about this animation was stellar
The insurmountable pressure you feel from the presence of the Earthmovers even though they are in the distance.
The fluid movements of the gutterman let alone the guttertank running up and b…slapping the gutterman was something i never expected to see from them. The way it attacks and finished off the gutterman with such ferocity just adds to the brutality of an already dangerous machine.
This is the type of thing you see that makes you go “War is bad, but hot damn do the battles, destruction and machines look good 😩”
If this is your first time animating characters, you really have learnt a lot.
The punch of the guttertank, the way the gutterman throws himself out of the shell and just barely deflects the rocket, the way the gutterman fights back but flops over and the way the guttertank pulls of the coffin lid.
Great job, you'll go far
i love that you can barely even tell whos fighting who
everythibg to itself.
Love how the video ended as soon as the earthmover used the railcannon, that means the whole city blew up, lore accurate, 10/10
The replay value is immense, there's so much going on and so many details! And it is of course superbly animated, I love it I love it I love it!
Need more animations like these that just display the ongoings of a total war with one side either falling to the other or both sides suffering catastrophic blows, or drop pods or paratroopers flying in to infiltrate behind enemy lines
I can't stop watching this, this is amazing, I love how fluid the animation is, the effect, and every single detail in this is amazing, the way we can see the lights turn off when the earthmover walks over or when the tower crubbles, the sheer amount of destruction and death is very well pictured here, the earth is now just a waste land filled with robots killing at sight, the A-10 shooting also gave me shivers, imagine trying to run away from a guttertank or a gutterman but getting blasted from the sky by your own allies. I know everyone keeps saying the same thing but the way the earthmover just runs at something is pure terror, I cant imagine the FEAR the last humans remaining felt seeing a massive "THING" run towards them at full speed. The way the guttertank just brutally killed the other robot and just walks away is mad. I just love the fact that we are sending robots in buildings or at any zone with light, there is no escape, you cannot hide from them, they will find you, this is truly a masterpiece
I love the implication that the only reason the death coffins on the backs of guttermen only explode from because V1's ground slams are just that POWERFUL.
The attention to detail is so sick. Seeing the lights for the AA defenses go off after the payloads with the robots dropped was Chef Kiss. Phenomenal work. Makes me think of "Total Annihilation".
Honestly with the way it's designed, the full sprint looks *more* appropriate for the Earthmover than all the motions we see in-game. Excellent work it's such a powerful image.
I honestly love how you can hear the gutter man getting ready to shoot at the gutter tank, and then the gutter tank noticing and just punching the GM across the face
amazing work, the way the earthmover moves so natural is splendid, the one at the end who gallops to battle is amazingly done and the two little fellas going on a short brawl? Yea no words, other than this is well done and animated. The small details at the start, the lights on the base of the tower moving only to get shot by one of the earthmovers and stop, falling shortly after, the AA firing as soon the unknown flying machine as it comes in to audible range, its perfect.
This is honestly making me wish Earthmovers were real, like I know they’re war machines and stuff but they make for amazing set pieces.
this is THE best ultrakill animation i have ever seen, the amount of attention to detail is absolutely unreal
Hakita needs to see this
1:06 an Earthmover galloping is probably THE most TERRIFYING shit I have ever seen in Ultrakill. And to think that Earthmovers are also very fast probably makes this canon.
Also I can finally see what the Final war looked like or imagined what it looked like thanks to this animation. Good job and thank you.
Now I wonder how catastrophic it would be if V1 was here. Tearing earthmover to earthmover apart that are seen in in the background and whatever is below is next.
This is peak
From the addition to crushing the skull
To the running earthmover
This is one of the best Ultrakill animations I have seen in a while
Remarkable, i loved every second of it, the rawness of it. You perfectly encapsulated the brutality that was that war
This is so good on many levels. The fact that you didnt have any expirience before this is just insane - it proves that you actually know what you are doing and what you want to achieve. Everything has appropriate weight, and basically everything people would usually struggle with is nailed. With the meticulous attention to detail, this kind of resembles actual war footage, with the way its set up. Panel buildings too. Extremely well done.
WHY THE FUCK DOES THIS NOT HAVE 100K VIEWS??? Also getting used to seeing The Earthmover so still in 7-4 and then seeing it running is absolutely horrifying
been watching this looped for a few times to catch all the details and im honestly terrified. good fuckin LORD THIS IS AMAZING
0:43 onwards is so perfect i can't 😭
the way that when the guitar riff starts something from above starts rapidly shooting the ground is so good, giving off a sense of hopelessness and chaos which is pretty much what the final war was. that and the following moment of peace(?) as the guitar riff continues and you get to see what humanity caused over bloodshed
the gutterman landing & slowly turning towards the guttertank that aggravated it, knowing it is going to get defeated, but it was programmed to fight, and so it will, even if it dies in the process
the guttertank pretty much obliterating what once was the gutterman's fuel source and the way its punch one shots the gutterman like in-game
the slow, ominous galloping earthmover in the background, ramming towards another victim
TLDR; everything is really well made and despite your pinned comment looks canon and really accurate to the game
0:43 with the timing was entirely on purpose. in fact, i tried to sync almost everything with the music.
- 0:59 the guttertank firing its rocket and the explosion in the bg
- 1:04 the guttertank punching the gutterman
- 1:08 the gutterman hitting the floor
@@momoooo87omg i didn't even notice the other ones
now that's some serious dedication holy size 2
I love how true to the game is, like how the guttertank destroys in melee so it ran through the bulletfire to do so along with the fact that any rockets shot after the first would be destroyed by the gutterman's bullet fire, also staying true as the direct counter to the gutterman in lore
I love the implications of there being many other types of war machines (AA guns, whatever strafed the guttertanks) being used during this conflict, as it opens the door to so many imaginative and terrifying concepts.
After all, this was the Final War, where everything was tossed into the grinder to desperately try to clench victory from the jaws of extinction, the sum total of human progress and malice. It would make sense that the combatants were varied, myriad in shape and form, unified only by purpose: to kill until nothing is left to kill.
And, of course, several types of infantry does not an army make. You need artillery, aircraft, support units. I wonder what sort of nightmare a combat engineering vehicle in this world would be, or "recovery" vehicle (probably more about outright stripping wrecks and damaged machines to be immediately turned into new weapons as opposed to actual recovery).
Stuff like Assault Breacher Vehicle already looks like some sort of monster, or the famous Sherman Crab.