Thanks for sharing it. Your tutorial is on point. However, the Mtree addon isn't working as I expected. I was able to get it installed and generate a random tree but the areas where branches connect to a trunk were totally messed up. I couldn't get a smooth transition no matter how much I cranked up the resolution in the generator tab. Or maybe I'm missing something.
Now to take this shit to the next level by displacing by material ID to separate the base of the trunk from the top and running the gradient blend only on the top xD
Then we can use a material workflow to vertex paint displaced moss onto the base of the tree. Then use blender to bake that purely shader driver displacement into a texture and plumb that base trunk displacement texture into the geometry nodes. Now we can also bake the albedo/normals if we want and use this in UE5 with nanite.
how to make roots like in the video on the 2nd branches node: seed 823 start 0 end 0.08 length 9 branches 11 start angle 180 randomness 0.5 break chance 0.02 res 3 start radius 0.88 flatness 0.20 up attraction -8.90
@@visualcycles No word... I believe the Geometry nodes implementation has changed beyond the scope of the current mTree code. I've just been using Blender 4.0 for making trees with mTree
Underrated video, though I ran into a issue where if the displacement gradient runs into a branch a tiny bit or if it is on a more curved trunk it has these little holes. Any way to fix that?
Check out the Forest Generator:
Blender Market: blendermarket.com/products/forest-generator
Gumroad: cinematiccookie.gumroad.com/l/cpgcnx
LMAO when you said most 3d artists have never seen one upclose i LOST it!!
Thank you! The Mtree addon is a treasure, as is your videos
This one tutorial could have been its own course with this level of quality! THANK YOU!!!!!
정말 감사합니다! 정말 멋진 튜토리얼입니다.
I keep finding more and more of these treasures!.. VERY awesome breakdown and suggestion!!
This version of Mtree appears to be broken again on the latest version of Blender.
same for me, I downloaded the windows zip and it's having a circular reference issue.
It works for me on blender version 2.93
The MTree Version doesnt seem to work with the newer blender versions. But it still works with the 3.4 version.
It works in 4.0.2.
Great tutorial, and now my head wanna explode!
Dude thanks a bunch its been so long that i had all my hope lost to Mtree addon but u saved the day👍
“most 3d artists have never seen one up close”💀
Thanks for sharing it. Your tutorial is on point. However, the Mtree addon isn't working as I expected. I was able to get it installed and generate a random tree but the areas where branches connect to a trunk were totally messed up. I couldn't get a smooth transition no matter how much I cranked up the resolution in the generator tab. Or maybe I'm missing something.
wow nice technique!
Great one mate
When I add a Join Geometry Node, I lose my texture. Do anyone know how to fix this?
Extremely based
Now to take this shit to the next level by displacing by material ID to separate the base of the trunk from the top and running the gradient blend only on the top xD
Then we can use a material workflow to vertex paint displaced moss onto the base of the tree. Then use blender to bake that purely shader driver displacement into a texture and plumb that base trunk displacement texture into the geometry nodes. Now we can also bake the albedo/normals if we want and use this in UE5 with nanite.
This tool also has borked UV's at intersections really bad lol
how to conwert this tree into mesh? when i do it all leafs disapeer...
I'm having the same issue did you ever solve this?
In the GEOMETRY NODE EDITOR, add (SHIFT + A) a new node called "Realize Instances" right before the node "Group Output".
@@redsteph brother you a life saver
That was a great tutorial, thanks so much
Add on not working in Blender 4.1.1
2:18 what are all of those textures right there?
Amazing! So helpful
LOL I loved this!
When I import it to Godot, the Tree loses the leafs. Can you help me?
Hi, did you fix this?
In the GEOMETRY NODE EDITOR, add (SHIFT + A) a new node called "Realize Instances" right before the node "Group Output".
The Geo Nodes part just doesnt work for me, I don't know why it wont displace the mesh
befor i found your vieo i try to do the same with the gradient texture, but i use the vector displacement thanks from germany
i am excquisitely flabbergasted
cant download mtree :(
Why are all the good plug-ins always buggy? Hope they fix MTree.
author is busy being R&D head of some company apparently
how to make roots like in the video on the 2nd branches node:
seed 823
start 0
end 0.08
length 9
branches 11
start angle 180
randomness 0.5
break chance 0.02
res 3
start radius 0.88
flatness 0.20
up attraction -8.90
Has anyone had any luck getting a working version of MTree running in Blender 4.2?
@@visualcycles No word... I believe the Geometry nodes implementation has changed beyond the scope of the current mTree code. I've just been using Blender 4.0 for making trees with mTree
Underrated video, though I ran into a issue where if the displacement gradient runs into a branch a tiny bit or if it is on a more curved trunk it has these little holes. Any way to fix that?
Neat!
Thanks to Blender 4.0 and Mtree 4.0.2 no problems Thank you
grüß dich kamerade
does it work for 4.1? it doesn't let me enable the addon
update: works for 4.0, not 4.1. And also it doesn't cap the branches sadly
kdot absolutely bodied drake bruh drake DO NOT be standin on business fr
79 DOLLARS?
How make this in blender?
th-cam.com/video/Fm8os_hUIn8/w-d-xo.htmlsi=6EzssFAD4JbjI7fO