3rd Strike Q Bnb Combos

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  • เผยแพร่เมื่อ 21 พ.ย. 2021
  • some 3rd strike Q combos for beginners! if you have any questions leave a comment and ill do my best to help.
    link for more 3rd strike combos! • Playlist
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ความคิดเห็น • 26

  • @jicobfromstreets
    @jicobfromstreets ปีที่แล้ว +11

    I forgot to comment that this is a really nice Q video. I'd like to add a few things though (that haven't been said yet):
    - cl.MK should be cancelled into medium dash punch rather than light
    - If the opponent ends up wall-bouncing close to you after EX dash straight, you can follow up with 4HK and mostly safely sneak in a taunt. 4HK must hit low.
    - On most characters, after a heavy command grab you can juggle a medium dash punch and follow with a heavy dash punch. That is a bit more demanding in terms of execution and may depend on your position on the screen but the damage is very nasty.
    - After juggling an dash overhead from the grab, you can follow up with EX dash punch and use a taunt with 100% safety. You're not minus at all and the opponent ends up landing right under your nose.
    - Q can link SA2 off of 2LP. Should be used after j.HP/HK if you think you're too far away for cl.MK to come out.
    - Not really bread and butter but his command grab can be kara'd which gives it even greater range than it already has. There are a few inputs for it. Personally I use 21232(1)4MP>LK/MK/HK (numpad numerations) because it's the most comfortable for a keyboard user like me. Brackets mean you should *very briefly* hold the direction.

    • @GamingsGud
      @GamingsGud  ปีที่แล้ว +1

      Thats some awesome stuff i did not even know about. good stuff. ill pin this comment to make sure viewers will see it if they look through the comments.

    • @jicobfromstreets
      @jicobfromstreets ปีที่แล้ว

      @@GamingsGud thank you and you're welcome. I love Q as a character and often mess with him in matches and the lab. He may be low tier but definitely the fun kind of low tier.

    • @GamingsGud
      @GamingsGud  ปีที่แล้ว +1

      @@jicobfromstreets yeah i fell you. i often play with twelve he's just too fun

    • @jicobfromstreets
      @jicobfromstreets ปีที่แล้ว +1

      @@GamingsGud twelve doesn't really click for me. Could be because I never pick zoners or characters that dominate neutral.

    • @GamingsGud
      @GamingsGud  ปีที่แล้ว +1

      @@jicobfromstreets yeah twelves neutral game is good. wish he had a bit more dmg and stun. and mayyyybe be able to parry during his glide. if he had those 3 things he would be good

  • @pickleo4552
    @pickleo4552 2 ปีที่แล้ว +20

    Fun fact: you can cancel Back HK into taunt if it hits the opponent

    • @GamingsGud
      @GamingsGud  2 ปีที่แล้ว +5

      yeah its funny

    • @B0lletalpha
      @B0lletalpha ปีที่แล้ว +3

      Note for people actually willing to go for this:
      the cancel window only applies when it hits early
      this means that going for the taunt is only viable to do after EX dashing blow for potential oki, otherwise just do medium high speed barrage to prevent yourself from being like -20

  • @QvsTheWorld
    @QvsTheWorld 2 ปีที่แล้ว +12

    I would also add that you can loop grab opponents in the corners by doing light command grab then reset with crouching medium punch, then command grab again. If you suspect that they will jump out after reset you can heavy slaps or crouch heavy kick. Another way to loop is going for heavy command grab into medium dash punch into forward medium punch then command grab again.

  • @PseudoWounds
    @PseudoWounds 4 หลายเดือนก่อน +2

    Thanks

  • @tonyelectionfraud669
    @tonyelectionfraud669 2 ปีที่แล้ว +1

    gr8 vid dood. how are you doing the kara throw?

    • @GamingsGud
      @GamingsGud  2 ปีที่แล้ว

      Thankyou! also yes i am using the kara grab

    • @armando8892
      @armando8892 2 ปีที่แล้ว +1

      Back MP>LP+LK

    • @GamingsGud
      @GamingsGud  2 ปีที่แล้ว

      @@armando8892 Thank you. my bad, i thought he said ARE you using the kara throw XD

  • @lorddiobrando2158
    @lorddiobrando2158 2 ปีที่แล้ว +3

    I'm struggling with the j.hp, close mk, L dashing head attack. I can't link it for some reason.

    • @GamingsGud
      @GamingsGud  2 ปีที่แล้ว +1

      gott do the J hp pretty late. also remember to start the charge the moment you jump.

    • @lorddiobrando2158
      @lorddiobrando2158 2 ปีที่แล้ว +1

      @@GamingsGud you can charge while you jump?

    • @GamingsGud
      @GamingsGud  2 ปีที่แล้ว

      @@lorddiobrando2158 yes you can charge at pretty much anytime. even when the round is starting.

  • @gustavom3713
    @gustavom3713 2 ปีที่แล้ว

    How do you do the Kara command grab

    • @GamingsGud
      @GamingsGud  2 ปีที่แล้ว

      im pretty sure with Q its canceling Q's Back Mp into Grab

    • @gustavom3713
      @gustavom3713 ปีที่แล้ว +1

      @@GamingsGud I mean his kara capture grab I've seen some players use it but idk how to do it

    • @GamingsGud
      @GamingsGud  ปีที่แล้ว

      @@gustavom3713 im sorry i dont know how to do that one.

    • @jicobfromstreets
      @jicobfromstreets ปีที่แล้ว +1

      @@GamingsGud 2123214MP HK

    • @Psycho-Complex
      @Psycho-Complex ปีที่แล้ว +1

      There's multiple ways, its one of the hardest moves in the game to pull off. Watch "Big Yellow's" video: Q is surprisingly technical
      It pretty much doubles the range but the difficulty of the move makes it very hard to pull off in training, let alone in an actual match.