Fierce kick capture and deadly blow: Ryu Ken Akuma Sean Dudley Chun-Li Elena Makoto: jab dashing overhead to medium dashing punch Yun Yang Ibuki: Medium dashing overhead to medium dashing punch Oro Alex: Fierce dashing Twelve Gill Urien Hugo Remy : medium dashing punch Q Necro: two medium dashing punches regardless of walls. Hope this helps people's Q's.
Half circle back + K (weak, strong, fierce) It's fairly hard to execute with people who are afraid to go in, but by the gods does this tutorial help out a LOT. I became SO much better with Q after watching this, even tho I had only played 3S for like 2 days. xD
you can use his over head dash punches in combos as well which is a better option capture deadly blow dash punch overhead (medium overhead charge punch works on light characters, light over head works on middle weights) then you can finish it with another dash punch or go for a reset. this also has great wall carry, which is good for Q.
@Auronffx777 You need to charge away while doing said combo, for example: Jumping HP (This is when you start to charge back), Close MK, then do Towards + any punch button to do the dash punch.
Slight revision. For Oro use a medium overhead dashing punch followed by a medium dashing punch. If you're near enough to a wall, use the proper dashing punches that don't miss but extend the furthest without missing followed by another medium dashing punch. Ryu Ken Akuma Sean Dudley Chun-Li Elena Makoto Necro Q Urien Gill and Alex (optional) = two medium dashing punches near a wall. Alex Ibuki Oro = Fierce and then a medium
@coolskillz13 limited options when rushed down, low mobility, slow attacks, mediocre health when no taunts are used, big hit box, etc. Unless your opponent sucks you pretty much play the waiting game with him looking for those openings.
remember SFIV is after part 2 but before 3rd strike... they still haven't met these characters yet. maybe when part 5 comes out many years from now the characters from 3 will come out and the parrying will return.
@Skatemafia4lyfe2K6 Pre-charge buffering. A dash punch is usually back forward punch, instead of that do back - forward - back + punch so you're already charging the next punch before the first one connects.
lol i know you posted this a long time ago but its funny how things turn out now that we have super street fighter 4 coming out next year.such good feeling
Yeah I worded my tier post wrong, I meant those were the next tier down. Sorry about that. As far as Q being better than Twelve and Sean, I'm partly messing with people, part being serious. I actually do think Twelve is barely better or barely worse, whatever, but Sean is indeed definitely worse.
@benjaminshinobi While you're jumping, keep pressing back to charge, then execute the combo HP (in the air), MK (on the ground), forward + LP (for the Dashing Punch).
@Swampinator I like Q because he's got the Deadly Double. And everytime I pull it off, I can't help but think... Execute: FALCON.... Punch: PUNCH! Slam: HYES!
Oh, and by the way, they could potentially BOTH be bottom, and said japanese tier list says they both are. It's not like "bottom" is referring to single worst in the game, just the group of worst characters.
True, Q=bottom tier. But hey, if you're new to 3rd strike, don't let the tier listing dictate who you choose too much. You might miss out on a really fun and rewarding character, like Q!
Q could be anything, Q could be human, Q could be robot, Q might be both or neither. One things for certain tho, Q brings up a lot of Q's but I'm pretty sure we'll never get any A's.
q's character design is based off of a japanese character named Robot Detective Q look up pictures of that guy. i think he's a sentient robot myself lol
what is the preferred technique for charging the Dashing Punch while doing the combo? I'm trying to expand the characters I play as from Ryu and not really used to doing this. Do you start pressing back as soon as you jump?
Well, I'll agree on the tier thing. I tend to play bottom or low tiers in every game, with a few exceptions. However, tiers are there because they do exist. There are characters that are just better, even if you can win by just being better at the game. That said, the more I play this game the more underrated I think Q is. Q v Akuma is kind of a huge problem though, so I'd like to see a match vid of that one.
Actually, I wonder why SFIV went back all the way to SFII with the characters and stuff. The whole new thing from III was promising, with new characters and a new storyline. If SFV comes out with a storyline after III, I'd like to know the product of Ryu's training under Oro.
As far as I've heard, during SFIII, Ryu did for a little, but after the tournament, Oro kept thinking to himself if Ryu was worth it, since Oro beat him.
How do you cancel SAII from a Dashing Punch after a C&DB and make it connect? Whenever I cancel into SAII from a Dashing Punch juggle the cancel comes out but the opponent is already getting flown back from the Dash Punch making the SA2 miss/not connect. Do I have to do the Dash Punch later so it hits their upper body/head so that the SAII will connect on their legs? Or am I doing it too late and need to do the Dashing Punch earlier in their descent?
*sigh* Apologies for double commenting for not being able to just add to stuff, but I'd like to say that looking through stuff I'm finding most people seem to agree that they're both in the bottom tier but that Sean is indeed dead last.
@Skatemafia4lyfe2K6 I know you posted a while ago but in case you didn't find: out you can't do that. The juggle count is too high so if you do EX the combo ends there. Nothing will connect after EX if you do cdb to dash punch to ex dash punch.
Hmm, no. Last tier listing I saw, Q was placed at the single worst character in the game. Looking it up again, though, I found the japanese list, and they're both at bottom. Sean was 1 tier higher than Q (which I thought was reasonable) in the one I was referring to.
Japanese tiers are more right, usually. Completely different or otherwise, they're the ones I believe. IMO, Q is the worst in the game, because at least Sean and Twelve can go on the offensive without relying on a mixup. Hugo... not sure where he belongs. By the way, Gunnar, Denjin gets used a lot by Ryus, and Paaaauuul, top tier is Yun, Chun-Li, Ken, followed by Makoto (arguably), then Urien, Yang, Dudley last I checked.
I've tried and tried.. But I think I need to get a fight stick. Canceling is so hard with a controller -___- I can't even complete the second trial for Q...
Not really humanly possible to kara C&DB, his best kara is back and strong, so you couldn't do HCB + strong + roundhouse, cause you'd just get strong slaps, and it's probably inhumanly possible to so back + strong, HCB + kick in less than 1/30th of a second.
Fierce kick capture and deadly blow:
Ryu Ken Akuma Sean Dudley Chun-Li Elena Makoto: jab dashing overhead to medium dashing punch
Yun Yang Ibuki: Medium dashing overhead to medium dashing punch
Oro Alex: Fierce dashing
Twelve Gill Urien Hugo Remy : medium dashing punch
Q Necro: two medium dashing punches regardless of walls.
Hope this helps people's Q's.
Why hello random recommendation for a video I used to watch on my Windows XP computer
Still good 17 years later
The only comprehensive and understandable Q guide for beginners I've ever found. Thanks for the upload. Audio copyright sucks though.
Best Q tutorial Ever!!!
The reset number 1 can be parried very easily
This guide is so well done it covers everything. Music is awesome too.
Am a urien player but now am playing with q and found it so deep and interesting thanks for this guide
Half circle back + K (weak, strong, fierce) It's fairly hard to execute with people who are afraid to go in, but by the gods does this tutorial help out a LOT. I became SO much better with Q after watching this, even tho I had only played 3S for like 2 days. xD
you can use his over head dash punches in combos as well which is a better option
capture deadly blow
dash punch overhead (medium overhead charge punch works on light characters, light over head works on middle weights)
then you can finish it with another dash punch or go for a reset.
this also has great wall carry, which is good for Q.
yeah
This tutorial is intelligent,comprehensive and freakin' awesome! thanks for posting!
World’s first Street Fighter tutorial on YT
Now its time to be a q-mainer, it's incredible how this video is so old, and has aged so good as wine.
suscribed and liked.
Wow, I haven't seen that many using Q effectively, but they should pay attention to this video.
Much appreciated!
AMAZING TUTORIAL. Exactly what I need to step up my Q game.
@Auronffx777
You need to charge away while doing said combo, for example:
Jumping HP (This is when you start to charge back), Close MK, then do Towards + any punch button to do the dash punch.
Slight revision. For Oro use a medium overhead dashing punch followed by a medium dashing punch. If you're near enough to a wall, use the proper dashing punches that don't miss but extend the furthest without missing followed by another medium dashing punch.
Ryu Ken Akuma Sean Dudley Chun-Li Elena Makoto Necro Q Urien Gill and Alex (optional) = two medium dashing punches near a wall.
Alex Ibuki Oro = Fierce and then a medium
I am the best Q on PSN, I learned most of what I know now from this vid years ago.
Best q tutorial
My favorite 3rd Strike character, always use him online. Awesome video.
Very nice primer on Q. Just what I needed bub.
Q is my favorite fighter. This helps a lot. Thank you.
@coolskillz13 limited options when rushed down, low mobility, slow attacks, mediocre health when no taunts are used, big hit box, etc.
Unless your opponent sucks you pretty much play the waiting game with him looking for those openings.
remember SFIV is after part 2 but before 3rd strike... they still haven't met these characters yet. maybe when part 5 comes out many years from now the characters from 3 will come out and the parrying will return.
@Skatemafia4lyfe2K6 Pre-charge buffering. A dash punch is usually back forward punch, instead of that do back - forward - back + punch so you're already charging the next punch before the first one connects.
lol i know you posted this a long time ago but its funny how things turn out now that we have super street fighter 4 coming out next year.such good feeling
Third Strike coming to PSN and XBLA! I will most definitely be using Q. I just love his awesome defense.
Yeah I worded my tier post wrong, I meant those were the next tier down. Sorry about that. As far as Q being better than Twelve and Sean, I'm partly messing with people, part being serious. I actually do think Twelve is barely better or barely worse, whatever, but Sean is indeed definitely worse.
boy this will take really getting used to
Very nice video. Good soundtrack choice too.
Great tutorial :)
@benjaminshinobi While you're jumping, keep pressing back to charge, then execute the combo HP (in the air), MK (on the ground), forward + LP (for the Dashing Punch).
@Swampinator Roscharch and Q were inspired by Question (DC Comics)
i always liked Q cause of his resemblance to Rorschach from watchmen.
Thanks a lot guys, that was very helpful
@Swampinator I know, right? With a bit of Daft Punk in it for good measure.
@Swampinator I like Q because he's got the Deadly Double. And everytime I pull it off, I can't help but think...
Execute: FALCON....
Punch: PUNCH!
Slam: HYES!
Forget that, both Dudley and Balrog should have been in SFIV, that match would be epic.
I love watching good Q players. Kuroda is a god among men. LOW TIER POWAH!
A good Q player is more fun to watch than an expert Ken/Ryu player.
Oh, and by the way, they could potentially BOTH be bottom, and said japanese tier list says they both are. It's not like "bottom" is referring to single worst in the game, just the group of worst characters.
True, Q=bottom tier. But hey, if you're new to 3rd strike, don't let the tier listing dictate who you choose too much. You might miss out on a really fun and rewarding character, like Q!
Q could be anything, Q could be human, Q could be robot, Q might be both or neither. One things for certain tho, Q brings up a lot of Q's but I'm pretty sure we'll never get any A's.
kara moves are special moves that get extended range
I love this video!
q's character design is based off of a japanese character named Robot Detective Q look up pictures of that guy. i think he's a sentient robot myself lol
Most logical statement on youtube award
Haha! Are you kidding? Q's definite BOTTOM. He's hella fun though. :)
saving this for when the re-release of 3rd strike hits consoles...I want to main Q>..
@greatcaptainusopp I just can't take off this damn smile. The only thing to do now is wait 2 months.
Epic tutorial!
Wait, Ryu trains under Oro in the SFIII series?
what is the preferred technique for charging the Dashing Punch while doing the combo? I'm trying to expand the characters I play as from Ryu and not really used to doing this. Do you start pressing back as soon as you jump?
When Q appeared out of no where in the Arcade version and dashed across the screen I almost shit my pants.
Well, I'll agree on the tier thing. I tend to play bottom or low tiers in every game, with a few exceptions. However, tiers are there because they do exist. There are characters that are just better, even if you can win by just being better at the game. That said, the more I play this game the more underrated I think Q is. Q v Akuma is kind of a huge problem though, so I'd like to see a match vid of that one.
Best Q.
PSN.
x'D
THAT LAG.
DANGER! DANGER! HIGH VOLTAGE!
strong hcb kick
Actually, I wonder why SFIV went back all the way to SFII with the characters and stuff. The whole new thing from III was promising, with new characters and a new storyline. If SFV comes out with a storyline after III, I'd like to know the product of Ryu's training under Oro.
you cant cancel the standing jab into roundhouse capture, i needs at least one frame to wait before do the capture.
This tutorial doesn't cover a lot of SA3, but it has some pretty high damage combos, so it must be pretty good, right?
@Swampinator always reminded me of inspector gadgit/frankinstein
As far as I've heard, during SFIII, Ryu did for a little, but after the tournament, Oro kept thinking to himself if Ryu was worth it, since Oro beat him.
How do you cancel SAII from a Dashing Punch after a C&DB and make it connect? Whenever I cancel into SAII from a Dashing Punch juggle the cancel comes out but the opponent is already getting flown back from the Dash Punch making the SA2 miss/not connect. Do I have to do the Dash Punch later so it hits their upper body/head so that the SAII will connect on their legs? Or am I doing it too late and need to do the Dashing Punch earlier in their descent?
*sigh* Apologies for double commenting for not being able to just add to stuff, but I'd like to say that looking through stuff I'm finding most people seem to agree that they're both in the bottom tier but that Sean is indeed dead last.
...thanks holmes
Tier lists assume both players are of equal or similar skill.
@Skatemafia4lyfe2K6
I know you posted a while ago but in case you didn't find: out you can't do that. The juggle count is too high so if you do EX the combo ends there. Nothing will connect after EX if you do cdb to dash punch to ex dash punch.
still viable
Hmm, no. Last tier listing I saw, Q was placed at the single worst character in the game. Looking it up again, though, I found the japanese list, and they're both at bottom. Sean was 1 tier higher than Q (which I thought was reasonable) in the one I was referring to.
How to do 2 dash punches in sequence? Anyone can help?
@piccorotto It's never really been confirmed that it's a mask. Q May be a robot.
Just saying
holy shit.
holy shit this vid is fucking sick
@MrShirouzen hmm...maybe Dan in a Deadpool mask?
Q is a combination of Rorschach and Darth Vader. Hmm hmm hmm hm hmm!
Q is Balrog.
Japanese tiers are more right, usually. Completely different or otherwise, they're the ones I believe. IMO, Q is the worst in the game, because at least Sean and Twelve can go on the offensive without relying on a mixup. Hugo... not sure where he belongs. By the way, Gunnar, Denjin gets used a lot by Ryus, and Paaaauuul, top tier is Yun, Chun-Li, Ken, followed by Makoto (arguably), then Urien, Yang, Dudley last I checked.
how do you do that grab that sets up for everything?
In the beginning I mean.
How do you get the dash punch timing after Q’s throw?
How do you dash punch during a combo?
Q for SFxT!
So is this why so many people us Yun in their games?
I've tried and tried.. But I think I need to get a fight stick. Canceling is so hard with a controller -___- I can't even complete the second trial for Q...
dan wins all
hands down
no contest
@manicx101 So how is he solid in any way...
9-1 match up is... fun?
If Q is Rorshach, then who's Deadpool?
Forgive my ignorance, but what are kara moves???
The audio's gone! DX
@manicx101 Also, Sean to Chun 9-1? Didn't know Sean beat Chun that bad.
"Q is either a creepy old dude in a robot suit or a robot in a creepy old dude suit." ~ Maximilian
@manicx101 Balrog isn't smart enough to be Q, but i think he fights like him.
How does the Kara throw work..? Whenever I try.. I just punch him.. Sorry I'm a noob but I need some help with that haha
one question: ¿ How Fight with Q like my opponent arcade version? can you answer me please.
theres no deadpool look alike in 3s...
I like how the video edit Q grapping every1 LMAO
Not really humanly possible to kara C&DB, his best kara is back and strong, so you couldn't do HCB + strong + roundhouse, cause you'd just get strong slaps, and it's probably inhumanly possible to so back + strong, HCB + kick in less than 1/30th of a second.
Welcome to the future
Lol? I've played and beaten most of the Q players on psn. There are a few good ones though can't lie.
Me suscribo ;v
@4:11 😢