The price of this ship better be worth it. A cutter can fit quite a bit of small vehicles in it. Without this long process. And the gameplay is comparable if not better than this
YAY thanks for the video 😂😂 Edit: the part when the pulse phases through the ship had me dying. And did not expect the explosion, W TH-camr for going through the trouble
It's funny how bad most of the elevator type cargo systems are unreliable when it comes to this. I think that's why I really love internal storage like the C1 and freelancers.
So, I encountered this very thing during my very first test with the Intrepid. The funky physics of the Bike are what I credit with all the jank. I gave up trying to get it in the cargo hold. However, what I DID discover, is that you can quite easily just shove a pulse up in the hallway behind the cockpit, and leave it there. You can walk around it, and it fits just fine. It doesn't bounce around either. I don't know why it acts so stupid on the cargo grids, but inside the ship it behaves well. Hope this helps.
These are about as bad as I've seen them honestly. NB was basically unusable earlier today. It's pretty frustrating that they can't get the scaling ready for such events. Especially events where they are trying to bring in new players
This is probably shttiest ship design they ever brought to ptu, if it costs more than 45$ like Aurora or mustang its so joever. The worst part, if only vehicles could be attached to cargo grid...
If vehicles would become attachable to the cargo grid when they're powered off, that would make life so much easier!
No kidding!
That would be soooo dope!!!
It’s mad that they don’t.
Also when items are being moved they should get damaged or receive damage whilst the game is so unstable
@@jasonmack760 Why isn't that a thing?!
Unknown. It makes all the sense in the world that all movable objects should have cargo grid functionality.
Gravlevs should have some sort of landing gear when powered down. It’s kind of silly having a floating bike when off.
I never understood this. Landing gear on every ship in game but grav levs get nada.
@@Zi-TekGaming CO Nomad
In the HUD it would saying landing gear down but there's no physical landing gear and I've always found that weird.
When I saw how restrictive that cargo bay is it made me think the Ranger might be release at the IAE, that should fit.
That would be great! Perfect fit I bet
The price of this ship better be worth it. A cutter can fit quite a bit of small vehicles in it. Without this long process. And the gameplay is comparable if not better than this
This seems to be the sentiment. Price will control how much or how little hate CIG gets on its release.
I've been expecting the explosion for 5 whole minutes :)))
Rofl 🤣
That went better than I would have expected. If it fits, it sits....mostly....maybe....
😜
I managed to simply ride the pulse into the cargo. My head phased through the bottom of the ship but it was very easy. No tractor beam involved.
Well done!
I think the Intrepid is the best starter for haulers and explorers. Cant wait to do an off grid series on it.
Zero to hero, crusader style.
@@Zi-TekGaming exactly! did one with the cutter, now im moving up from poor to middle class with the intrepid lol
@drunit8122 rolf love it
YAY thanks for the video 😂😂
Edit: the part when the pulse phases through the ship had me dying.
And did not expect the explosion,
W TH-camr for going through the trouble
All 4 u my man. Now lets hope they fix those grids. Very useful if they do!
Experience with the Taurus has taught me to never trust cargo elevators. When it works it's great but performance is never consistent.
It's funny how bad most of the elevator type cargo systems are unreliable when it comes to this. I think that's why I really love internal storage like the C1 and freelancers.
So, I encountered this very thing during my very first test with the Intrepid. The funky physics of the Bike are what I credit with all the jank. I gave up trying to get it in the cargo hold. However, what I DID discover, is that you can quite easily just shove a pulse up in the hallway behind the cockpit, and leave it there. You can walk around it, and it fits just fine. It doesn't bounce around either. I don't know why it acts so stupid on the cargo grids, but inside the ship it behaves well. Hope this helps.
The jank is real and I don't know why lol
Once you get it onto the cargo pad enter the pulse, it will cause it to stand upright in place then you can raise the bed.
All they really need to do is give vehicles cargo grid snap metrics and it should work easy as boxes.
Agreed. Seems like an easy thing for the future.
I love playing this game
Was hoping that you could have two pulses and use the intrepid like a small drop ship.
that would be epic. If the cargo grid improves I bet this will be possible. Maybe even with the X1 as well.
Ah well....A good college try! Thx!!
Can you ride it up the side stairs/ramp and park it in the interior ?
Nah.
what about thru the front door?
Possible.
So you're saying there's a chance!
Lol...QA team squashing a bug or tossing the pulse up in the hallway from the front door....and yes!
Does it fit?
explodes O_O
I see all lifts in SC are just as buggy as they were 5 years ago.
These are about as bad as I've seen them honestly. NB was basically unusable earlier today. It's pretty frustrating that they can't get the scaling ready for such events. Especially events where they are trying to bring in new players
why not try the front door...?
I hear this works!
o7
o7 pilot
This is probably shttiest ship design they ever brought to ptu, if it costs more than 45$ like Aurora or mustang its so joever. The worst part, if only vehicles could be attached to cargo grid...
The Ion has entered the chat.
Ion just needs twice the Alpha damage so it gets the same DPS as the Inferno and it would be fine. Intrepid just looks weird...