I agree but how long can Ubisoft take to do that rework? a week plus 2-3weeks of testing on the TS. The hardest thing is reduce the vfx effect to match his new radius
@@strangersinbedband9986 I'm talking about Thatcher changes, those minor changes could be possibly done in a week. As I say, the hardest thing is making an acurrated vfx for the new radius
Monday Mailbox: If secure area and hostage were given their own competitive mode, do you think the most picked/ most banned operators will be different than it is in bomb?
So if my plat supersquad slaps a bunch of solo golds we should get a ton of elo? There's still an issue with bigger rewards; bigger losses just feel worse.
Wait so if you were to cook it but just held it in your hand, what would happen? Would it just go off in your hand, making it look like you have the power to create a blue orb from your hand or something? 😆
No you could hold it in your hand until you get to a spot an Ela is then it explodes in your hand destroys the grizmot and you rush in the door guns blazin
Pee Wee exactly, I’ve gotten used to 3 round rotation and actually believe it got me to a higher rank than usual these past few seasons but I wish there was a way to make it more fair. I do enjoy being able to come up with counter strats tho
I would be interested in a "permanent thatcher" some gadget that can be attached to an area/wall to prevent future defensive gadgets from being placed in that area. To prevent bandit tricking etc
Sunday/Monday Mailbox: Do you think they should reduce thae round rotation from 3 to 2 since the Minimum rounds to win is 4 so 2 attacks 2 defense guaranteed?
@@EggyBreadJRA let's say you get an ongoing match 3/5 times and finding a non ongoing game estimates at 1.5 minutes that would make that process around 4 minutes long which is around the duration of 2 rounds. Which would mean you could play 1 game + 2 extra rounds. That's a definite w for me and any other logical person
Monday mailbox: do you think that there should be a mmr minimum because I’m tired of gaining 9 Elo after a game I just sweat my way to win In the middle of a season when I’m stuck in gold
@@danielpham8627 That wouldn't work because siege is based on teamwork, people would go for frags and risk the match instead of trying to work with their team.
daniel pham nah i don’t think kills should be a measure because there are times where someone is %100 responsible for the win and they have the least frags in the game but i think you should lose less elo if you were top fragger and you lost the match that’s for sure
@@nakoaka5824 then they should base it off points because points signifies helping the team, scans, deploying gadgets, etc. and make it so you get less points per kill to avoid people rushing for elo
How do you feel about Mozzie being able to pick up/throw the drones he catches just like attackers can? Im so tired of randoms on my team destroying my drones during prep.
What do u think of adding an option where the bumpers pressed at the same time is the knife command. This will stop players trying to lean right and accidentally knifing
Alternative to thatcher: Attacker that has napalm grenades. Throw at reinforced wall and napalm trickles down creating patches in wall to see through. Unable to get through wall until second napalm is thrown. Bandit/maid doesn’t work against him/her
Monday Mailbox: What do you think about an operator like Mute on attack? For example, he could have something on his/her person, like an antenna on the back, that would disable defender gadgets in a 5/8m radius. So if he walked up to a wall, it would "jam" a mute device, a jager ADS, wamai plate, etc. It would take pressure off of Thatcher, and the counter play could be something like being able to shoot the device with a maestro turret, regular gun, or something like that.
We've had this before. His answer came down to the fact that if it comes down to the last 60 seconds, you're an lone attacker, you have 15 health and no utility left, and castle has sealed the objective with electrified doors, there is *nothing* you can do. There should never be a point where there is nothing either team can do to win with a minute left.
What do you think to a MMR system that slowly increase or decrease depending on the Win to loss streak. For example say you have reached the point of 19MMR per game you win say 3-5 games in a row your MMR goes to 22 or something along those lines. This applys for loosing as well.
What do you think about an Ash style launcher that shoots the gadget into walls for fuze? Or what about a defender that reinforces floors/ceilings to counter sledge/buck?
Sunday/Monday mailbox: I believe that nøck had a AR when they first was testing her out so how o you feel about her having the PDW instead off the FMG-9.
Monday/Sunday Mailbox: What do you think about an MMR system that gives you between 20-40 points per game based on the leaderboard and the score? Because winning 9 points I think that isn’t that fair for people who want to play and rank up
The statement that 'thatcher takes very little thought to play whatsoever' is incredibly untrue. You only need to watch Braction's (a player far better than Macie and Matimio combined) vid on him to realise the illegitimacy of that. Some of the stuff people come up with is crazy.
Is the mp5k what mute uses? If so I, I haven't had issues with it or thought it was too weak. Definitely the one valk and warden have tho. The ump desperately needs a buff
Monday mailbox: the sound queue idea sparked a similar one in my head. What if there was an op who would record 2 or 3 seconds of the audio directly by them, and then later, it can be thrown like a grenade and play those sounds then destroy itself. Or even simpler yet, just make a simple distraction grenade that plays footstep and gunshot sounds like the one in CoD MW
What do you think a nerf to Jägers gadget so It doesn’t just destroy it but maybe when a grenade goes it in’s area it get hit by the gadget and changes the grenades path or when it gets hit my the gadget it resets the fuse, doubles and slows it down it so there is more interaction between the two sides
Question for the Mailbox: What do you think needs to be done to make Nokk more fun to play? I think that she needs to be imune to the upcoming proximity alarm and probably making her imune to the banshee when her gadget is activated to make her a hard counter against Melusi. Or making her imune to other gadgets.
@Adamsfamily That was my mistake :D I meant to make a stronger operator. Her pic and win rate are pretty low (presence about 2% and win loose rate 0.45). I am sure she is heck fun to play. That is why I am going to buy her when the new season comes out. Then she will cost only 20000 Renown :)
Do you think that there should be environmental hazards in Siege? Like pipes you can shoot to release steam, or generators that can be damaged to damage nearby enemies.
It's a fun idea but I can already someone using melussi’s banshee near one of those hazards to get an easy kill on an enemy, or perhaps a random shot that missed an enemy goes through the wall and hits one of those generators
What do you think about an operator that has a really similar gadget to IQ but on defense they would be able to see drones , claymores and anything that runs on batteries they will see it
New Operator idea: as an alternative to thatcher, the operator has a drone similar to twitches drone (can’t jump, maybe a little slower) that can release a emp pulse that has a aoe of 4 with 4 pulses.
I feel like that would make twitch completely useless. What would be the point of bringing a twitch if there's another operator that removes gadgets much more effectively using their drone.
Hey what do you think of an attacker op that has a shield with 4 layers, one being an actual shield and the other three in front that you can strip of and put on the floor basically making a deployable shield for attackers?
What are your opinions on the 2 new leaked operators. One being from third echelon from splinter cell (the attacker) and the new thai defender aruni. I know it may be early but these leaks seem very real
What do you think about a potential blitz rework where his shield is permenantly stuck on his back like a turtle and he has a gadget that is like a combination of a frag grenade and a flash bang say he gets 3 of them they do 15 or so damage and they lower your hearing and vision for a few seconds?
Sunday/Monday mailbox: Do you think that Ubisoft might be better off giving existing operators multiple abilities instead of trying to keep adding more unique operators? For example giving Thatcher the choice between the emps we have now and the emps Macy suggested. Maybe this can increase the quality of existing operators while avoiding oversaturation with the 100+ operators goal.
What do you think about "deployable shield" on attack or as i like to call it static monty. It would provide cover when pushing open areas and coridors or planting. It could be thrown up to 5 meters, deploy automaticly and be size of 1.5 deployable shield widthwise. It could be picked up only when it has no space to deploy and would be destroyed by any explosion. It could be secondary gadget in quantity of 1 or primary operator gadget in quantity of 2 or 3 :D
About the sound op. Make them grenades hold the button for it and target a barricade and when thrown it replicates what is tied to that barrier like a breaching charger or the number hits to break it. Maybe he could even save it.
Monday Mailbox: What do you think about an attacker that has a spider drone, it could walk on walls/ceilling? That drone could hack the electronic defender gadgets to overtake them, e.g. Kapkan traps, Grzmot Mines, Valkyrie Cams etc. The utility can be balanced by making it take a few seconds to hack a gadget or balancing the drone noise. It would be amazing for droning...
What do you think about an Mmr system where winning or losing determines wether your points go up or down, and how well you as a player contributed to the team that game, determines by how much. This would make boosting harder. This would reward you for doing well in a game. This would make losing a game you were carrying feel a lot better.
I don’t see a fuzz throwable looking clean or polished the way they would want it to. However, giving him a rocket launcher with a trajectory like zofias launcher (shorter range though) to deliver his charges to ceilings or walls would work. And the added sound of the launcher being fired would balance it out pretty well
I think rhey should do this with thatcher's emp grenade: 1) Don't let the EMP penetrate reinforced walls. 2)Keep the AoE the same, or even buff it. 3) Give the grenade the rolling mechanics of a candela. 4) The grenade can't be destroyed by an ADS or electricity. This way, Thatcher would still work on most important walls that need to be breached (examples are Snowmobile garage on Chalet or garage wall on Consulate), but it can't just be thrown randomly and accomplish a whole lot.
*Ranked should be 2 rounds and switch, so it could be more fair so both sides have the same ammount of tries on each side, now with the current system DEF has 3 tries that could easily win and after that they ONLY have to win 1 more round on attack.*
I was thinking it might be cool if shield ops like Blitz to get a red dot for their pistols. Maybe something that could be tested on the TTS, it might make them more appealing with an extra target acquisition edge without changing anything too much.
They could make it so that thatchers EMPs generate like Lesion’s Gu mines and Wamai’s MagNets do to extend the time defenders have there gadgets and so he can’t clear everything at once leaving the defenders screwed over for that round. Just a thought.
Do you think that there should be a soft mmr reset? I have the game for 3 years now and I only started playing ranked a few months ago but I place in my first year of playing. I constantly over perform in my games. But I cannot climb from the low ranks because of thrower etc.
Hey man. Whats your opinion on jack frags video about the next battle field. I think it would be really nice to see that. I joined in bf4 and loved it but after that I haven’t enjoyed any of the new ones
If Fuze could throw his charge onto a wall/ceiling there would need to be a delay similar to the delay of having to active it (like a breaching charge). But I think he would still need to have the option to put his cluster charge on a wall/window/door/floor like normal.
The audio op could either be very op in conjunction with some other operators or just plain unless. Being able to make the thermite placement sound or Thatcher emp grenade sound could be interesting could make it very hard to bandit and kaid trick.
What do you think that each armor type should be able to revive faster or give a certain buff for example 3 armors giving the revived person 25 more health, 1 armor giving the player a speed buff for 5 secs, and 2 armors giving both speed and health but the buffs are reduced for the health and speed
What would you think about a warden rework that would make him similar to rook. It would drop a bag and everyone would get glasses that would automatically negate one flash? This would provide him with more utility for the team instead of just himself.
What do you think about attackers given the option to choose their operators after the droning period. That would change siege completely as a game maybe ? You’d specifically choose attackers to counter defense directly. This’ll also help bring more balance.
Sunday/Monday Mailbox: How about a defensive operator who, instead of carrying two regular reinforcements, as his gadget had four reinforcement-sized metal screens. They would be unbreachable except by hard breachers, but holes could be punched/shot/blown in the soft wall underneath the metal screen, allowing people to see or shoot out without being able to pass through.
#Sundaymailbox what about an operator that acts like a portable mute jammer? He carries a jammer on his back and temporarily disable gadget around his radius. He has 3 uses and each charge disables for 7 seconds. Would this be a good thatcher alternative?
#SundayMailbox Do you think there should be an operator which loops the cameras for 10 seconds maybe they shoot something at it or going on he Phone and hacking it ?
I think the best fuze buff is to make it so he can put his cluster charge on reinforced walls and hatched but is countered if there is a bandit, mute, or kaid charge on it
I think the issue with Thatcher isn't so much how he works, but the fact that there just isn't enough other options to do what he does. Defense has so many gadgets you need to clear out and Thatcher is simply the most efficient way of doing so. Just like bringing in new hard breachers or soft breachers or roam clearers, they need to start releasing more operators that can clear gadgets. I wouldn't mind a Thatcher rework like the one mentioned but I think doing so without adding in more options to do what he does will only make attacking harder than it already is.
An operator that can temporarily hack defenders gadgets such as pulse, valkyrie, echo, lesion, ela, vigil, maestro, mozzie, and melusi. It could hack other secondary gadgets like the proximity alarm, nitro cells, bulletproof cams, etc. With a limit of 3 uses and you have to detect the operator to hack their gadget.
What do you think about an operator that has a gadget wich he can throw like a prox alarm that would work like a mix of jackal and the old lion. If a defender runs into it he gets like 5 damage and gets scanned like the old lion for 1 or 2 seconds. After that he gets tagged like a jackaltrack but the gaps between it get bigger and bigger till it stops
Recently I have had a ton of people leaving games mostly in ranked and unranked. This usually heavily tips the scale in favor of one of the teams. What would you think of a system to be more harsh on people leaving since it always hurts to lose someone.
Many of my friends quit siege so i’m a solo player and i like the idea about the ranked change that was discussed but i think obviously this is a little one sided but make rank give you MMR depending on how well you as a player performed
This was what I was looking for... I’m tired of going 10-4 or what ever and if my team looses I get punished for doing a majority of the work... or if a majority of my teammates are Smurf accounts.
Yo mat what would you think about buffing iq by letting her hack like 2 or 3 defender gadgets that could then be deactivated or used against the defense?
Do you think they should add the ability to choose whether recruit with a 3 speed 1 armor, 2 speed 2 armor, or 3 armor 1 speed? It would add more diversity to recruit
What do you think of ubi adding a shooting range for siege? Other games have it and i think it will be nice since they are getting rid of the easiest t hunt map to practice on
Monday mailbox- what do you think about allowing fuze to switch the type of grenade his gadget allows. This would allow him to be more useful in some situations.
“Do you think that there should be a defensive hard breacher? Maybe they would hard breach impact grenades that open up rotation holes through reinforced walls?” I think this would open up so many different plays and be something different for defense
What are your thoughts on being able to shoot through the visor in Blitz’s shield? After x amount of shots the visor would be damaged and you would be able to shoot through it.
"Do you think there should be an operator than can mimic other operator's audio?" Thats bold of you to assume the audio works in the first place...
sadly you are correct....
i have one audio bug every 30 matches dont make a problem where there isnt one
Everyone gets the castle scream
This is like when ArmA said Contact is coming and said, that’s why items keep floating.
@@iKnowAllo Had an issue where my audio sounded like they were right next to me
Just give fuze a big ass ladder to put his charge on the ceiling lmao
Broo yes. An upward shot would be cool to be able to do.
Yeah and sledge should be able to throw his hammer and grab it like thor
I've heard this so many times lmao, 300iq idea tbh
Bruh add it with ying thats a nightmare
Turn Fuze's gadget into a rocket launcher that shoots shrapnel.
Even though I agree with a rework on thatcher there are about 8+ operators on more need of a rework
I just want my main man castle to get a buff or rework
I agree but how long can Ubisoft take to do that rework? a week plus 2-3weeks of testing on the TS. The hardest thing is reduce the vfx effect to match his new radius
@@lucasvalentin4589 reworking an OP will take much longer than a week
@@strangersinbedband9986 I'm talking about Thatcher changes, those minor changes could be possibly done in a week. As I say, the hardest thing is making an acurrated vfx for the new radius
Next season there will be "Reworks" more than one based on the road map and we only know about Tachanka.
Just allow fuse to attach his cluster charge to his shield so he can launch it forward at people, perfectly balanced and realistic
I was thinking more along the lines of a missile launcher that hooks onto his shield and launches multiple missiles per trigger pull
@@tylerglaser7911 what about like a big laser that punches a hole through the entire map
Alex Inc. LMAOOOO
Alex Inc.
I don’t know why, but I just LOST it.
Yes
Monday Mailbox: If secure area and hostage were given their own competitive mode, do you think the most picked/ most banned operators will be different than it is in bomb?
100% the pick and ban rate will change
Frost
Yes but those modes should never be in competitive
These modes were taken away from Ranked a little while ago for good reason.
Fuze is op for hostage he would be banned every time.
Sunday/monday mailbox: how about an operator that can cook food at the end of each match?
Farmerfrugal what food tho, steak might be OP
You mean a woman i think.
That would literally break the game.
It must be a balanced and healthy meal.
Farmerfrugal winner winner chicken dinner
The whole matchmaking thing is simple; gain more elo for a bigger win, lose the same as you do now. Dont punish losing, reward winning.
yes YES
you need to discourage losing, too
That would inflate rankings so I don't think it's a good idea
So if my plat supersquad slaps a bunch of solo golds we should get a ton of elo? There's still an issue with bigger rewards; bigger losses just feel worse.
More elo doesn't make you any better
Wait so if you were to cook it but just held it in your hand, what would happen? Would it just go off in your hand, making it look like you have the power to create a blue orb from your hand or something? 😆
maybe cook like a ying nade
Michael Baker, known otherwise as Doctor Strange.
No the radius gets bigger
No you could hold it in your hand until you get to a spot an Ela is then it explodes in your hand destroys the grizmot and you rush in the door guns blazin
Rasengan!
#mondaymailbox what do you think of a operator that gives out the formalities out the way at the beginning of the round?
Lol
It would have to be real quick tho
5:53 this is why I think that 3 round rotation is dumb.
Yeah it should be 2 2 2
@@peewee130946 I think just rotate each round.
ThePriceisRightn eh I didn’t like that meta because you just couldn’t form a consistent strategy
Pee Wee exactly, I’ve gotten used to 3 round rotation and actually believe it got me to a higher rank than usual these past few seasons but I wish there was a way to make it more fair. I do enjoy being able to come up with counter strats tho
@@peewee130946 2-2-2-2 in a best of 13
I would be interested in a "permanent thatcher" some gadget that can be attached to an area/wall to prevent future defensive gadgets from being placed in that area. To prevent bandit tricking etc
Sunday/Monday Mailbox: Do you think they should reduce thae round rotation from 3 to 2 since the Minimum rounds to win is 4 so 2 attacks 2 defense guaranteed?
Heres the only thing i want to see in Rainbow / get removed
*ONGOING MATCHES*
That would matchmaking alot slower
I dont care how slow it is, I just want a longer game
@@EggyBreadJRA let's say you get an ongoing match 3/5 times and finding a non ongoing game estimates at 1.5 minutes that would make that process around 4 minutes long which is around the duration of 2 rounds. Which would mean you could play 1 game + 2 extra rounds. That's a definite w for me and any other logical person
I'd still prefer full games 100% of the time
@@EggyBreadJRA so you would prefer waiting longer for a shorter game? Ok then
Monday mailbox: do you think that there should be a mmr minimum because I’m tired of gaining 9 Elo after a game I just sweat my way to win In the middle of a season when I’m stuck in gold
Fuck yes. They need to take k/d, assists, and score into consideration. Lower performance equals less elo with a minimum amount
@@danielpham8627 That wouldn't work because siege is based on teamwork, people would go for frags and risk the match instead of trying to work with their team.
daniel pham nah i don’t think kills should be a measure because there are times where someone is %100 responsible for the win and they have the least frags in the game but i think you should lose less elo if you were top fragger and you lost the match that’s for sure
@@nakoaka5824 then they should base it off points because points signifies helping the team, scans, deploying gadgets, etc. and make it so you get less points per kill to avoid people rushing for elo
@@Brydant1 People will suicide their drones for points to get more elo and you can point farm for more elo
Lately there've been more Monday Mailboxes than Sunday Maiboxes
he probably stopped Sunday mailbox just because Monday starts w/ "M" ?
I doubt king leopold 2 of belgium is a good pesona to have atm, just a thought
@@alvaralvar620 lmfaoooo
Alvar Peeters was it ever a good persona to have??
@@alvaralvar620 I learned from my mistakes
I can agree with the thatcher my friend recently got pc and his aim isn’t the best so we just have him play thatcher to help us
That's cold lol
Usually mouse is easier to switch to.
@@thysquid2157 m8 i feel like a god with a mouse. With controller im dog shit
People aren’t banning thatcher cause of how powerful he is, they simply want to roam with bandit. Think about it🤔🤔
An attacking mini EMP would be great. About the length of a regular doorway. Give it to the underplayed ops
Mike: meh, i was about to retire anyways
So make thatcher completely useless by giving his gadget to 20 people on offense? Yeah sure.
Aiden Vinh no they’d have one emp with less radius thatcher would still be strong unless you want no claymores no frags and no smokes
How do you feel about Mozzie being able to pick up/throw the drones he catches just like attackers can? Im so tired of randoms on my team destroying my drones during prep.
I thill want the super shorty back. I refuse to play him until then.
What do u think of adding an option where the bumpers pressed at the same time is the knife command. This will stop players trying to lean right and accidentally knifing
You dont really think they care about console right? 😁
They wouldnt ever do that ubi doesnt care about us console players
You change your settings on the ps4
Alternative to thatcher:
Attacker that has napalm grenades. Throw at reinforced wall and napalm trickles down creating patches in wall to see through. Unable to get through wall until second napalm is thrown. Bandit/maid doesn’t work against him/her
Monday Mailbox:
What do you think about an operator like Mute on attack? For example, he could have something on his/her person, like an antenna on the back, that would disable defender gadgets in a 5/8m radius. So if he walked up to a wall, it would "jam" a mute device, a jager ADS, wamai plate, etc. It would take pressure off of Thatcher, and the counter play could be something like being able to shoot the device with a maestro turret, regular gun, or something like that.
So mute and vigil/nokk combined cus u could jam cams so similar to vigil and nokk there and the whole on the back thing like vigil
Sean Doherty precisely! But it being something large and targetable. You know?.
Oh so a defender could like shoot it and break it that's cool
Sean Doherty I want it to have clear counterplay. But it would act as a subsidiary to thatcher.
Making ranked 3 straight rounds on one side is just plainly unfair, they either go back to the one Def one att or make it 2 at least like in casual
Agreed, gettin defence first in solo q is almost a guaranteed win for me
What do you think if the skin of the operator you picked could be displayed on his card? Like the gold elite skin card.
too much work
Smitemo they could just make it a live model like the mvp screen
@bacon oh yeah that whould be an easy way to do it
@Matimi0 what if castle got a buff where bandit batteries and kaid claws could electricity his barricades. Maybe only his door barricades.
think, how do you destroy it? exactly, that's the part that sucks, you'd need a nade, ash charge, zofia, etc, that's the only problem with that idea.
We've had this before. His answer came down to the fact that if it comes down to the last 60 seconds, you're an lone attacker, you have 15 health and no utility left, and castle has sealed the objective with electrified doors, there is *nothing* you can do. There should never be a point where there is nothing either team can do to win with a minute left.
Since when was castle barricades made out of metal
You can kind of do this with barbed wire
@@poopikins you don't have to melee barbed wire 12 times..
Thatcher is perfectly balanced change my mind and if he gets banned there’s always mav twitch and kali or depending where obj is you can play vertical
What do you think to a MMR system that slowly increase or decrease depending on the Win to loss streak. For example say you have reached the point of 19MMR per game you win say 3-5 games in a row your MMR goes to 22 or something along those lines. This applys for loosing as well.
What do you think of a toggle between old and reworked maps in custom games?
How about making the EMP grenade like a C4 but with the same throwing range as Valks cam or Elas mines.
sticky?
How many chromosomes above average do you have?
Idea for mailbox: What do you think about a setting in-game where it takes longer to queue for ranked but the matchmaking is much more balanced?
Yes please, I hate how my team of silver and low golds is paired with plats
What do you think about an Ash style launcher that shoots the gadget into walls for fuze? Or what about a defender that reinforces floors/ceilings to counter sledge/buck?
They want to add 100 opd who knows i guess?
6:47 that’s literally coconut brah lmao
Sunday/Monday mailbox: I believe that nøck had a AR when they first was testing her out so how o you feel about her having the PDW instead off the FMG-9.
Isn't the PDW a smg tho?
XxJustin yes that why I said how does he feel about her having it rather then the fmg 9
the pdw and fmg9 actually have the same dps so seems like a pointless change
@@jmisrad4976 pdw has a acog and like 50 round drum mag
jmisrad there’s more to a weapon than just damage 😂
Monday/Sunday Mailbox: What do you think about an MMR system that gives you between 20-40 points per game based on the leaderboard and the score? Because winning 9 points I think that isn’t that fair for people who want to play and rank up
The statement that 'thatcher takes very little thought to play whatsoever' is incredibly untrue. You only need to watch Braction's (a player far better than Macie and Matimio combined) vid on him to realise the illegitimacy of that. Some of the stuff people come up with is crazy.
Man I’m still waiting for the MP5K to get a buff, it is too weak.
And the ump
@The Math Guy bro frost has the hardest hitting smg wym
Eli Cantrell 575 rpm
Is the mp5k what mute uses? If so I, I haven't had issues with it or thought it was too weak. Definitely the one valk and warden have tho. The ump desperately needs a buff
With 5 EMP grenades people would start using him to burn ADS and Frisbees.... Without actually using them for the emp effect.
When is steel wave coming out?
16th
Monday mailbox: the sound queue idea sparked a similar one in my head. What if there was an op who would record 2 or 3 seconds of the audio directly by them, and then later, it can be thrown like a grenade and play those sounds then destroy itself. Or even simpler yet, just make a simple distraction grenade that plays footstep and gunshot sounds like the one in CoD MW
What do you think a nerf to Jägers gadget so It doesn’t just destroy it but maybe when a grenade goes it in’s area it get hit by the gadget and changes the grenades path or when it gets hit my the gadget it resets the fuse, doubles and slows it down it so there is more interaction between the two sides
That's literally just wamai
Sunday/Monday mailbox: how would you feel about castle getting a third reinforcement?
Question for the Mailbox: What do you think needs to be done to make Nokk more fun to play? I think that she needs to be imune to the upcoming proximity alarm and probably making her imune to the banshee when her gadget is activated to make her a hard counter against Melusi. Or making her imune to other gadgets.
@Adamsfamily That was my mistake :D I meant to make a stronger operator. Her pic and win rate are pretty low (presence about 2% and win loose rate 0.45). I am sure she is heck fun to play. That is why I am going to buy her when the new season comes out. Then she will cost only 20000 Renown :)
Do you think that there should be environmental hazards in Siege? Like pipes you can shoot to release steam, or generators that can be damaged to damage nearby enemies.
I think that's an interesting element that they could try to bring in one of the events like with the floors and the glass walls
It's a fun idea but I can already someone using melussi’s banshee near one of those hazards to get an easy kill on an enemy, or perhaps a random shot that missed an enemy goes through the wall and hits one of those generators
What do you think about an operator that has a really similar gadget to IQ but on defense they would be able to see drones , claymores and anything that runs on batteries they will see it
New Operator idea: as an alternative to thatcher, the operator has a drone similar to twitches drone (can’t jump, maybe a little slower) that can release a emp pulse that has a aoe of 4 with 4 pulses.
I think it should be 2 drones with 2 charges each, and a radius of 4 meters
I feel like that would make twitch completely useless. What would be the point of bringing a twitch if there's another operator that removes gadgets much more effectively using their drone.
@@todd1855 mabye only disable?
No, Thatchers whole idea is to be basic, think about his "6 in blade"
They just need an alternative op that isnt trash
Hey what do you think of an attacker op that has a shield with 4 layers, one being an actual shield and the other three in front that you can strip of and put on the floor basically making a deployable shield for attackers?
What are your opinions on the 2 new leaked operators. One being from third echelon from splinter cell (the attacker) and the new thai defender aruni. I know it may be early but these leaks seem very real
If you play on Eu servers you'll be like Tatcher? Who..?
- *The guy who get banned 9 times out of 10*
I love the rework idea btw.
What do you think about a potential blitz rework where his shield is permenantly stuck on his back like a turtle and he has a gadget that is like a combination of a frag grenade and a flash bang say he gets 3 of them they do 15 or so damage and they lower your hearing and vision for a few seconds?
Sunday/Monday Mailbox: What are your thought on Cyberpunk 2077? Are you planning on getting it? If so why?
Sunday/Monday mailbox: Do you think that Ubisoft might be better off giving existing operators multiple abilities instead of trying to keep adding more unique operators? For example giving Thatcher the choice between the emps we have now and the emps Macy suggested. Maybe this can increase the quality of existing operators while avoiding oversaturation with the 100+ operators goal.
I used to hate watching the Sunday mailboxes because I realized I had school the next day but now that we’re out I’m very relieved
What do you think about "deployable shield" on attack or as i like to call it static monty. It would provide cover when pushing open areas and coridors or planting. It could be thrown up to 5 meters, deploy automaticly and be size of 1.5 deployable shield widthwise. It could be picked up only when it has no space to deploy and would be destroyed by any explosion. It could be secondary gadget in quantity of 1 or primary operator gadget in quantity of 2 or 3 :D
No.
That’s a good idea, I agree
I'm LegitTM bro just stfu
What about thatcher having a Impact instead of cooking?
About the sound op. Make them grenades hold the button for it and target a barricade and when thrown it replicates what is tied to that barrier like a breaching charger or the number hits to break it. Maybe he could even save it.
Monday Mailbox: What do you think about an attacker that has a spider drone, it could walk on walls/ceilling? That drone could hack the electronic defender gadgets to overtake them, e.g. Kapkan traps, Grzmot Mines, Valkyrie Cams etc.
The utility can be balanced by making it take a few seconds to hack a gadget or balancing the drone noise. It would be amazing for droning...
What do you think about an Mmr system where winning or losing determines wether your points go up or down, and how well you as a player contributed to the team that game, determines by how much. This would make boosting harder. This would reward you for doing well in a game. This would make losing a game you were carrying feel a lot better.
I don’t see a fuzz throwable looking clean or polished the way they would want it to. However, giving him a rocket launcher with a trajectory like zofias launcher (shorter range though) to deliver his charges to ceilings or walls would work. And the added sound of the launcher being fired would balance it out pretty well
I still dont agree with the matchmaking, why did they change it from the previous system where it switched every round? What are your thoughts?
It allows a team to more accurately asses their failures if they lose, and better strategize
what he said, especially when you don't have a 5 stack, it helps you get more organized on both sides
I think rhey should do this with thatcher's emp grenade:
1) Don't let the EMP penetrate reinforced walls.
2)Keep the AoE the same, or even buff it.
3) Give the grenade the rolling mechanics of a candela.
4) The grenade can't be destroyed by an ADS or electricity.
This way, Thatcher would still work on most important walls that need to be breached (examples are Snowmobile garage on Chalet or garage wall on Consulate), but it can't just be thrown randomly and accomplish a whole lot.
*Ranked should be 2 rounds and switch, so it could be more fair so both sides have the same ammount of tries on each side, now with the current system DEF has 3 tries that could easily win and after that they ONLY have to win 1 more round on attack.*
2-2-1-1 so each side can have possibly 3 tries on each side
I was thinking it might be cool if shield ops like Blitz to get a red dot for their pistols. Maybe something that could be tested on the TTS, it might make them more appealing with an extra target acquisition edge without changing anything too much.
They could make it so that thatchers EMPs generate like Lesion’s Gu mines and Wamai’s MagNets do to extend the time defenders have there gadgets and so he can’t clear everything at once leaving the defenders screwed over for that round. Just a thought.
Do you think that there should be a soft mmr reset? I have the game for 3 years now and I only started playing ranked a few months ago but I place in my first year of playing. I constantly over perform in my games. But I cannot climb from the low ranks because of thrower etc.
The fuze suggestion is the best idea submitted into one of these videos by far
Hey man. Whats your opinion on jack frags video about the next battle field. I think it would be really nice to see that. I joined in bf4 and loved it but after that I haven’t enjoyed any of the new ones
If Fuze could throw his charge onto a wall/ceiling there would need to be a delay similar to the delay of having to active it (like a breaching charge). But I think he would still need to have the option to put his cluster charge on a wall/window/door/floor like normal.
The audio op could either be very op in conjunction with some other operators or just plain unless. Being able to make the thermite placement sound or Thatcher emp grenade sound could be interesting could make it very hard to bandit and kaid trick.
What do u think about giving warden the super shorty or the ita12s to push him into a more successful roamer?
What do you think that each armor type should be able to revive faster or give a certain buff for example 3 armors giving the revived person 25 more health, 1 armor giving the player a speed buff for 5 secs, and 2 armors giving both speed and health but the buffs are reduced for the health and speed
That Fuze buff is an amazing idea
What would you think about a warden rework that would make him similar to rook. It would drop a bag and everyone would get glasses that would automatically negate one flash? This would provide him with more utility for the team instead of just himself.
Do you think glaz and kali should both have the zoom scope? My reason is that galz's banana scope isn't very good and unreliable
Do you think that there should be a minimum Elo gain in ranked. It should be at 35 and if you win a game it goes to 36 and so on
Hi mat what’s your opinion on adding plus 10 ammo to Mavericks dmr
What do you think about attackers given the option to choose their operators after the droning period. That would change siege completely as a game maybe ? You’d specifically choose attackers to counter defense directly. This’ll also help bring more balance.
Sunday/Monday Mailbox: How about a defensive operator who, instead of carrying two regular reinforcements, as his gadget had four reinforcement-sized metal screens. They would be unbreachable except by hard breachers, but holes could be punched/shot/blown in the soft wall underneath the metal screen, allowing people to see or shoot out without being able to pass through.
#Sundaymailbox what about an operator that acts like a portable mute jammer? He carries a jammer on his back and temporarily disable gadget around his radius. He has 3 uses and each charge disables for 7 seconds. Would this be a good thatcher alternative?
When you get the notification for Monday mailbox on a Tuesday
#SundayMailbox Do you think there should be an operator which loops the cameras for 10 seconds maybe they shoot something at it or going on he Phone and hacking it ?
Hey mat how about buffing IQ by giving her a g18 for her sidearm,your thoughts?
I think the best fuze buff is to make it so he can put his cluster charge on reinforced walls and hatched but is countered if there is a bandit, mute, or kaid charge on it
I think the issue with Thatcher isn't so much how he works, but the fact that there just isn't enough other options to do what he does.
Defense has so many gadgets you need to clear out and Thatcher is simply the most efficient way of doing so. Just like bringing in new hard breachers or soft breachers or roam clearers, they need to start releasing more operators that can clear gadgets.
I wouldn't mind a Thatcher rework like the one mentioned but I think doing so without adding in more options to do what he does will only make attacking harder than it already is.
An alternative to Thatcher would be cool, but we only get new ops (soon to be 1 op) every 3 months.
An operator that can temporarily hack defenders gadgets such as pulse, valkyrie, echo, lesion, ela, vigil, maestro, mozzie, and melusi. It could hack other secondary gadgets like the proximity alarm, nitro cells, bulletproof cams, etc. With a limit of 3 uses and you have to detect the operator to hack their gadget.
What do you think about an operator that has a gadget wich he can throw like a prox alarm that would work like a mix of jackal and the old lion.
If a defender runs into it he gets like 5 damage and gets scanned like the old lion for 1 or 2 seconds. After that he gets tagged like a jackaltrack but the gaps between it get bigger and bigger till it stops
Hi Matt I never heared your opinion about the black ice Skins?
Hey matimio, what do u think about a defensive operator that works like IQ, he can spot drones, claymores, dokaebi tablet calls etc
Recently I have had a ton of people leaving games mostly in ranked and unranked. This usually heavily tips the scale in favor of one of the teams. What would you think of a system to be more harsh on people leaving since it always hurts to lose someone.
Many of my friends quit siege so i’m a solo player and i like the idea about the ranked change that was discussed but i think obviously this is a little one sided but make rank give you MMR depending on how well you as a player performed
This was what I was looking for... I’m tired of going 10-4 or what ever and if my team looses I get punished for doing a majority of the work... or if a majority of my teammates are Smurf accounts.
Yo mat what would you think about buffing iq by letting her hack like 2 or 3 defender gadgets that could then be deactivated or used against the defense?
Do you think a good way to buff Kali is to allow her chargers to open Mira windows?
Do you think they should add the ability to choose whether recruit with a 3 speed 1 armor, 2 speed 2 armor, or 3 armor 1 speed? It would add more diversity to recruit
Just make the EMP sticky rather than having to cook it
What do you think of ubi adding a shooting range for siege? Other games have it and i think it will be nice since they are getting rid of the easiest t hunt map to practice on
Monday mailbox- what do you think about allowing fuze to switch the type of grenade his gadget allows. This would allow him to be more useful in some situations.
Do you mean at the beginning of the round or on the go?
No one: matimo: “Admittedly”
“Do you think that there should be a defensive hard breacher? Maybe they would hard breach impact grenades that open up rotation holes through reinforced walls?” I think this would open up so many different plays and be something different for defense
What are your thoughts on being able to shoot through the visor in Blitz’s shield? After x amount of shots the visor would be damaged and you would be able to shoot through it.