Hands On with Dead Or Alive 6 (TGS Build)!

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  • เผยแพร่เมื่อ 5 ก.พ. 2025

ความคิดเห็น • 69

  • @5H1N081
    @5H1N081 6 ปีที่แล้ว +23

    Thank you so much for clearing up a lot of things about DOA6's mechanics. It was kinda hard to find quality information, because usually good comments are buried underneath complaints about too little or too much sex appeal in DOA6 *sigh*. The game is looking excellent so far. It seems to be the perfect mix of DOA2, 3 and 5.

  • @Arnell_TheEsoteric_Long
    @Arnell_TheEsoteric_Long 6 ปีที่แล้ว +3

    Finally! A detailed video on the mechanics and whatnot. You've done it again and on behalf of the community...THANK YOU!
    Also, I'm subscribing.😎

  • @jonahmad7237
    @jonahmad7237 6 ปีที่แล้ว +17

    I still like DOA5 - especially with the introduction of Virtua Fighter characters. DOA6 is on another level though!

  • @alucardxii5976
    @alucardxii5976 6 ปีที่แล้ว +7

    Thank you so much for covering the system. Couldn't find a proper explaination prior to your video.

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว +3

      that's what I'm here for ;)

  • @GlibbyGloyper
    @GlibbyGloyper 6 ปีที่แล้ว +1

    Great footage, great commentary. Thanks for doing this and doing it so well! This is the video that the people who want to know about the technical side of DOA6 have been waiting for.

  • @mhmdd
    @mhmdd 6 ปีที่แล้ว +8

    This is in Abu Dhabi.. Am I right?
    Thanks dude, that was very good analysis.
    Glad they kept weight classes, one of the major things that distinguish Doa from other fighters.

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว +4

      yup I was there all 3 days of Abu Dhabi Games Com, sitting on the floor with a notepad .. haha

  • @yellowbelt
    @yellowbelt 6 ปีที่แล้ว +3

    Good to hear and see you again cow. Glad to hear the game is working out.

  • @supersonicstep
    @supersonicstep 6 ปีที่แล้ว +9

    Thank god, back to old doa meta

  • @Li1190
    @Li1190 6 ปีที่แล้ว +10

    So the only thing that your analysis tells me is....
    ....that DOA6 is going to be the BEST FIGHTER OF THIS GEN!!

  • @waterdog737
    @waterdog737 6 ปีที่แล้ว +4

    Thanks for the video @EMPERORCOW . I will be getting this game now. Hope I can the get the cash in time to pre-order the digital version for Nyotengu and Phase-4.

  • @DeificSirenic
    @DeificSirenic 6 ปีที่แล้ว +9

    Bandai Namco needs to take some lessons from this. Thank you for your honest review

    • @nginroom8108
      @nginroom8108 6 ปีที่แล้ว +2

      How? Tekken 7 is arguably the most successful fighter of this gen.

    • @DeificSirenic
      @DeificSirenic 6 ปีที่แล้ว +3

      @@nginroom8108 Where you got that from, i have no idea but okay, suit yourself

    • @nginroom8108
      @nginroom8108 6 ปีที่แล้ว

      @@DeificSirenic It's simple. First has to do with the impressive sales. Second is the level of acceptance in the FGC, with T7 receiving far more entrants at tournaments than any previous version.Let's see how DOA6 performs before we talk about who needs to take lessons, but for now, T7 is the 3d fighter to beat.

    • @Li1190
      @Li1190 6 ปีที่แล้ว

      What does this statement even mean? What lessons does would they possibly need to take from DOA6?? Lmaoo

    • @DeificSirenic
      @DeificSirenic 6 ปีที่แล้ว +3

      @@Li1190 and exactly how old are you kid ?

  • @MattysonDreamland
    @MattysonDreamland 6 ปีที่แล้ว +7

    Awesome Leifang!!!!! 😲💖💖💖💖💖

  • @MrWasabiTrash
    @MrWasabiTrash 6 ปีที่แล้ว +7

    Lmao I'm one of those people who absolutely refused to learn how to stagger escape, so I guess I'm ready for DOA6. It feels weird and liberating at the same time to know that I don't have to play the stun game anymore for better launch height as well.

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว +3

      The stun game is still there, its just alot more polished since the stun duration is standardized. (Roughly its like setting the AI to fast stagger escape constantly)

    • @reppinseattle7974
      @reppinseattle7974 6 ปีที่แล้ว

      Quick question. With sidestep being widened as you say, Is it viable against wake-up kicks? I always hated being forced to hold wake-up kicks if my combo ended with the opponent point blank. Overall, I got pretty lucky and would hold correctly, but I think it would be cool if you could sidestep and punish provided you sidesteped in the right direction with the right timing.

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว

      no, because sidesteps are circular moves. circular moves defeat sidestep regardless.

    • @reppinseattle7974
      @reppinseattle7974 6 ปีที่แล้ว

      Thank you for your response.
      I would also like to know about the hold indicator in the top middle of the screen. I have seen videos where it says 3-way hold. Does this mean you can choose between the DOA 2 or DOA 3 hold system?

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว

      @@reppinseattle7974 yes its changable in the menu.. but tournament and ranked standard will be 4 way

  • @StudentOfKasumi
    @StudentOfKasumi 6 ปีที่แล้ว +4

    Awesome thanks for this video ❤️😊 I’m super hyped for this game

  • @Li1190
    @Li1190 6 ปีที่แล้ว +6

    Also is it just me, or do the move animations look smoother and more fluid than they were in 5?

    • @silliwilli69
      @silliwilli69 6 ปีที่แล้ว

      Nope, they actually worked on getting better animations cuz doa5 kinda sucked at that sometimes

  • @drpac9164
    @drpac9164 6 ปีที่แล้ว

    Late to the video but thanks for the upload and the info. The game looks beautiful. Cant wait to get hands on

  • @conoros27
    @conoros27 6 ปีที่แล้ว +3

    Excellent analysis, thanks.

  • @Habadas_LT
    @Habadas_LT 6 ปีที่แล้ว +6

    As i said at very first trailers/gameplay videos of DoA6, all these new mechanics, like break blow/hold, fatal rush are just new cool tools to play with. And you just proved my point, thank you. DoA6 will be great, i'm sure!
    I might sound like a blind fan, but actually i'm pretty casual player, but very exited about DoA6. Yes here are some problems with game, but hopefully these will be fixed/improved till game release. For example some break blow animations looks pretty lame, while others looks great. But mb it's about personal taste. My favorite so far is Helena's break blow, and worst is Ayane's, as it is just lame energy shot like in majority of fighting games, nothing cool about it.

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว +1

      you need to see bayman's break blow .. its too epic lol .. i wish i had some footage for it

    • @Habadas_LT
      @Habadas_LT 6 ปีที่แล้ว

      @@EMPER0RC0W Yes it's a good one too, tho i still like Helena's more 😀

    • @N1ceDreamsz
      @N1ceDreamsz 6 ปีที่แล้ว

      @@Habadas_LT I love Helenas and Marie's break blow. Helena's is brutal looking.

  • @bonelesscommunism4031
    @bonelesscommunism4031 6 ปีที่แล้ว +1

    I really didn’t like how they looked really shiny, I would like if they brought back the softness engine so that game looks cleaner

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว

      This is actually an upgraded version of the soft engine as far as i am aware

  • @N1ceDreamsz
    @N1ceDreamsz 6 ปีที่แล้ว

    Awesome video

  • @Akumasama79
    @Akumasama79 6 ปีที่แล้ว

    Thanks for clearing up a lot of things Cow. I'm still moderately skeptic about some changes. Were they really needed? I guess people can split in two parties. Those who want minimal changes and those who want something completely fresh/new at each new episode. I'm more in the former (conservative) party, but at least I can rejoice that they didn't completely destroy the character movesets, I'm glad about that at least.
    I'm also happy they went back on their mind and added sidesteps again. Despite the fact they and several flaws in DoA5, it took me a lot of time but in the end I really enjoyed them and was sad to see them go.
    I won't miss power blow and power launcher at all, mixed feelings with Critical Blow, I think it was a nice addition. I'm mixed with the standardized launcher as well. It's probably gonna be good, but I'm slightly sad to see the varied height launchers go.
    All in all I don't like meter management in 3D games, leave that stuff to 2D games yo! But appearently all the 3D games are crazy about that as of late, so what can I say, go with the flow etc.
    Again, despite all my skepticism for new additions that I really didn't feel the need to get, your video is very reassuring and makes me optimist about the game, my favourite fighting game definitely :)

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว +1

      Hey man thanks for the comment. Launch heights depending on how deep the stun was something that was only introduced post DOA4 in DOAD on the 3DS, so this change is more like a return to basics. Its actually good considering the fact that threshold is reduced and there really isn't a need to risk getting punished since there is no critical burst. Its more like a current lvl2 height now so you always have a decent cash out.
      As for the meter, I totally agree with you about it being something that should not be implemented in a 3D game, at least not with the same 2D logic. SCV was a horrible example about how NOT to put a meter in a 3D game. But the way the meter works in DOA6 is more like an "all purpose asset", it builds up quite quick and drains even quicker. Break holds are really nice. And the don't cause damage. And break blow might be attractive to do raw at first, but I think as the game evolves people will be more invested in maximizing the damage by break blow cancel, which does not do any damage, it would function more like an "all in" risk. Like i mentioned in the video, it reminds me alot of the FADC mechanic in SFIV but with the one difference that it costs a whole meter so if you mess up its gone (u will notice i missed one with leifang in one of the matches but later did a proper cancel with kasumi). but even then, its a risk if your opponent had enough meter to break hold, so you're always on your toes and meter management is paramount. Like I said, the meter management and the mind game revolving around it is totally different than any game out there. Its honestly super fun. :)

    • @Akumasama79
      @Akumasama79 6 ปีที่แล้ว

      @@EMPER0RC0W Yeah SC5 especially comes to mind about the BAD way to implement that :P Btw maybe I'm thinking things, but even before the stun treshold launcher height thing of DoA5, we DID have height difference with launchers. Like some launchers were launching at different heights if you landed it on hicounter hit? I seem to recall at least? I'm not sure anymore to be fair, way too much time since last time I played DoA4 or earlier games lol

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว +1

      well there was normal height and counter height(or in stun height) but you're right. for example crouching opponents get launched higher than normal as well. those universal DOA rules are still intact :)

  • @rezidual
    @rezidual 6 ปีที่แล้ว

    Did you feel that this game has become more about landing strikes and juggles and less about the mind games? Because one thing I did appreciate about 5 was that it forced you to think about how to get out of stun once you are in it and rewarded both players for guessing right. Granted being put into 50/50 all the time was a bit much but I feel like what I'm seeing here is more like virtual fighter where it's all about spacing and landing attacks at the right time.

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว +3

      The mind game is still intact. It's just less ridiculous now because the stuns are shorter, and there's a universal get out of jail card with the Break Hold at the cost of half a meter. and yes, you're absolutely right. theres alot more emphasis on the neutral game and spacing and movement is more solid than before. It honestly feels great! :)

  • @USMCDOGOFWAR1
    @USMCDOGOFWAR1 6 ปีที่แล้ว +1

    Glad to see Honoka and Marie Rose made a comeback. I hope they keep Mai Shiranui on the roster too.

  • @x_ganta_x
    @x_ganta_x 6 ปีที่แล้ว

    I'm going to miss force teching

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว +5

      when you see how fast paced and crazy the matches can get... trust me .. you wont .. lol

  • @Ja.abbatta_V
    @Ja.abbatta_V 6 ปีที่แล้ว

    I think when you Break Hold it should leave the opponent wide open to attack, the recovery time is too quick.

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว +3

      it is meant to be used as a situation reset tool. It beats all heights, so if it also grants a punish it would be too strong. If it gives you free damage then it should cost a full meter and not half. Trust me when you play it, you will come to appreciate it more. its awesome!

    • @Li1190
      @Li1190 6 ปีที่แล้ว +1

      Nah...it would be cheap then. Especially considering how much damage a free back-turned combo can do in DOA.

  • @creeem97
    @creeem97 6 ปีที่แล้ว +4

    I hated in doa5 when they’d hit you on the ground and force you back up

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว +3

      Yeah thats nerfed now.. doesn't work like before.

  • @Prettiboimico
    @Prettiboimico 6 ปีที่แล้ว

    The colors are STRIKING compared to 5

  • @Theaquasnake
    @Theaquasnake 6 ปีที่แล้ว

    All I want to know is if they will finally improve on the bad netcode.

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว

      I agree. They promised it will be improved. But we'll never know that unless they release a beta or something.

  • @Ja.abbatta_V
    @Ja.abbatta_V 6 ปีที่แล้ว +2

    I still think DOA5 have the best fighting out of the series

    • @EMPER0RC0W
      @EMPER0RC0W  6 ปีที่แล้ว +4

      I used to think that as well. Wait till you try DOA6 ;)

    • @Li1190
      @Li1190 6 ปีที่แล้ว +4

      Not anymore it doesn't ;)

  • @xXxXkuramaxXx
    @xXxXkuramaxXx 6 ปีที่แล้ว +5

    Unfortunately DOA4 still has the best environment graphics. Character model wise, DOA6 is great!

    • @Li1190
      @Li1190 6 ปีที่แล้ว +2

      I don't agree...but I get what you mean

    • @xXxXkuramaxXx
      @xXxXkuramaxXx 6 ปีที่แล้ว +2

      Li1190 it’s hard to explain but notice in DOA4 the water actually reflects the character models, DOA6 doesn’t. Also in DOA4 you see every inch of detail in the dinosaur stage, forest stage and the casino street stage. If you do a comparison picture of the stages you’ll know what I mean by the details of the environment. I love DOA it’s one of my favorite fighting games of all time, but boy do they need Tomonobu back, he cared heavily about graphic imaging and with the new directors they keep trying to turn DOA graphics into dynasty warrior graphics and it’s not looking very appealing.

  • @feathermanr7577
    @feathermanr7577 6 ปีที่แล้ว +1

    Those break blows look underwhelming compared to power blow.