Asset Creation Tutorial with Citywokcitywall | #1 Inspiration & Setup | Cities: Skylines

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 98

  • @Silvarret
    @Silvarret 4 ปีที่แล้ว +123

    Just what I needed! Thanks guys. Also, guess this goes without saying, but Citywokcitywall is amazing.

  • @Dabidto
    @Dabidto 4 ปีที่แล้ว +65

    Yes! Finally an official tutorial in asset creation!! This makes me so happy!

  • @alexthebassist23
    @alexthebassist23 4 ปีที่แล้ว +30

    nice that the official CS is supporting a more in depth apprach to game design and asset creation! well done guys

  • @EvametryE
    @EvametryE 4 ปีที่แล้ว +26

    I have one point that i'd like to add to this as it helps later down the line when preparing the textures: seperate the individual *diffuse* texture elements in their own folders as well, this helps a lot down the line when you are going to generate the normal map and the specular map and such.
    for example: the diffuse folder gets a subfolder for anything that goes on the normal map, a subfolder for anything related to glass and windows or something else thats very reflective (for specular maps) and a subfolder for ''dirt/weathering'' so you can easily seperate it from all the other maps later down the line.
    having an efficient workflow really makes things easier in the final stretch of making an asset.

    • @Dabidto
      @Dabidto 4 ปีที่แล้ว +3

      exactly. I wish they will tackle that in the next parts.

    • @EvametryE
      @EvametryE 4 ปีที่แล้ว +3

      ​@@Dabidto i hope for the next parts the technical terms are properly explained, many new asset creators i know struggle with finding and understanding what other tools of their modeling program do, and *why* its necessary.

    • @integragemi7234
      @integragemi7234 4 ปีที่แล้ว

      Not really that gonna destroy your Computer. With so many folders. Just. Put every created assets on his respective folder. Put work textures and everthing inside per asset. Submesh and rest. In a simple folde with name. However always got same names asset_d asset_i asset_s etc.

    • @EvametryE
      @EvametryE 4 ปีที่แล้ว +2

      @@integragemi7234 either first read what i actually posted or dont use the reply function....

    • @integragemi7234
      @integragemi7234 4 ปีที่แล้ว

      @@EvametryE i didnt say a lie if you add to many folders on asset creation folders your Computer gonna get slower due to several info. I just say people can avoid that doing a simple folder cause every texture for the game use a common name. With _d and lod_d. Etc not necessary to do that alsoyou can copy baked text in photoshot per layers.

  • @caladonius5132
    @caladonius5132 4 ปีที่แล้ว +12

    This is exactly what I was looking for this morning. Talk about serendipity. Thank you. Love your work by the way.

  • @SakuraCSL
    @SakuraCSL 4 ปีที่แล้ว +6

    Or you can just load steam up offline and it wont run any of your addons. Its a lot easier then both options. It is good to see videos like this will be very helpful for ppl who dont know how to make assets. Great work CWCW

  • @arshsinha5460
    @arshsinha5460 4 ปีที่แล้ว +3

    I'm very excited to see the rest of the videos of this series and start making assets as soon as it's over!!

  • @munzuradam
    @munzuradam 4 ปีที่แล้ว

    I'm guessing those 3 guys downvoted because they are your sworn enemies since this is one of the best tutuorials that I watched. Kudos!

  • @Serentropic
    @Serentropic 4 ปีที่แล้ว +7

    Great tutorial. I love that you include a bunch of tips and tricks that can be useful for experienced asset creators too! Picked up a few ideas myself :)

  • @thePhoenicianCS
    @thePhoenicianCS 4 ปีที่แล้ว +10

    This was so needed. Thank you Cities Skylines and cwcw!

  • @RCT335
    @RCT335 2 ปีที่แล้ว +2

    Following this helped me make a pair of Futuristic Cyberpunk Stylized Trains. Thank you so much for making these videos!

  • @alcubierrevj
    @alcubierrevj 4 ปีที่แล้ว +2

    Wow, thank you, someone actually explaining as they build an asset in Blender.

  • @gabusama
    @gabusama 4 ปีที่แล้ว +1

    This is so accessible I'm almost crying. Thank you, mister!

  • @Ramotttholl
    @Ramotttholl ปีที่แล้ว +1

    id love to see a video about this stuff for CS2. i expect somethings to be the same and others to have different standards.

  • @Pakistani890
    @Pakistani890 3 ปีที่แล้ว +2

    This is just what i needed. Thx so much for this tutorial!!

  • @atiadjt
    @atiadjt 3 ปีที่แล้ว

    I just watched Blender Guru's tutorials and I am ready to create my own buildings!

  • @AviGgamedev
    @AviGgamedev 4 ปีที่แล้ว

    thank you so much as a beginner i am really over whelmed in making assets on my own and seeing this really me a lot of encouragement

  • @cm24624
    @cm24624 4 ปีที่แล้ว

    The best quick start on Blender I've seen!

  • @lonewolf4034
    @lonewolf4034 4 ปีที่แล้ว +2

    Nice, this kind of tutorial I was looking for, can't wait for the next tutorial.

  • @StewEnergy
    @StewEnergy 4 ปีที่แล้ว +3

    Thank you for this video! I am really happy to try to do my first asset.

  • @ShredraGaming
    @ShredraGaming 4 ปีที่แล้ว +2

    Hell yeah CWCW!!! Finally!

  • @hakonjax
    @hakonjax 4 ปีที่แล้ว

    thanks a lot for this one! I|ve been looking for a very basic tutorial on this. Now, I'll start making assets!!

  • @antisoda
    @antisoda 4 ปีที่แล้ว

    Really looking forward to the rest of this series. I've wanted to mess around with assets, but it's a daunting task. Maybe this will push me forward. Subbed and subbed, btw. :)

  • @TheAziz
    @TheAziz 4 ปีที่แล้ว +1

    I hope you will cover the pedestrian paths for stations and such, as that's literally the last thing I have problems with, and there's no available tutorial for it. Even the site you linked doesn't say much aside from "they are there".

  • @SammeLagom
    @SammeLagom 4 ปีที่แล้ว

    Thanks! This is very helpful. I love to draw and paint and make 3d levels for Counterstrike for fun. Now i'm gonna try Blender and make houses!

  • @DeathxStrike18
    @DeathxStrike18 4 ปีที่แล้ว +1

    Substance painter is a better texture editor and is setup the same in layout as photoshop but is tailored to 3d models and different image outputs specifically for game engines like unity or unreal the benifit to substance is you can see how the finished model looks as you paint on the surface rather than importing and exporting textures from photoshop back and forth making sure you got it right on the uv map. The substance designer suite is also very good for making your own textures. The other benifit to substance is you can paint it in 8k then export it at differnt resolutions for multi resolution models.
    Also its easier to scale your cube by pressing N and open the object tool panel then type the value you want into the dementions then set scale of the object this will make the object scale based on the center, If you set the origin to the base of the cube it will scale to how you need it for skylines.

    • @FlashPaperGrind
      @FlashPaperGrind 3 ปีที่แล้ว

      Necro comment (don't care): Substance Designer and Painter are great tools if you are prepared to go back and forth as you iterate on a model (reimporting a new fbx every single time). Blender allows you to continuously iterate using a WIP texture without reimporting anything. There are tons of tools out there, some with a better workflow when pipelines demand it, but in this situation (and nearly every single other situation outside of a professional development/design environment) it really is the preference of the user.
      Substance Painter/Designer
      Quixel
      Mari
      Photoshop
      GIMP
      3D Coat
      ArmorPaint
      The list goes on and on and on and on.... Whatever a person chooses to use is entirely up to that user, the purpose of the art, their comfort levels, timelines etc etc.
      So, no, you cannot say one is better than the other when each has a purpose and a place.

    • @DeathxStrike18
      @DeathxStrike18 3 ปีที่แล้ว

      @@FlashPaperGrind as long as your not changing UV map, you dont have to go back and forth with a texture program, though I do use a temp texture or material in blender to get rough design. Blender tends to have a bleed and seam problem with its paint system, where I can stylize hand textures in substance without that issue and export knowing it will look the same in blender or unity as my final texture.

  • @franckpeigne269
    @franckpeigne269 4 ปีที่แล้ว

    I'm longing for the next video ! Soooooooooooo goood, well done.

  • @artavenuebln
    @artavenuebln 3 ปีที่แล้ว +1

    if you like photoshop and want something that works and lookss the same for the most part: photopea is directly in the browser.

  • @CloveredFirearm83
    @CloveredFirearm83 4 ปีที่แล้ว

    Hey city skylines. I’m gonna buy this game the second my PC arrives. I love it just from tutourials and trailers

  • @cxcevents
    @cxcevents 4 ปีที่แล้ว +2

    Finally you got CWCW on

  • @jidolsky
    @jidolsky 4 ปีที่แล้ว +1

    Thank you so much for making this video. I have one suggestion. I would like to add Korean subtitles to the upcoming videos on cities skylines TH-cam channel. I would be very grateful if you add it.

  • @cybernet3000
    @cybernet3000 4 ปีที่แล้ว

    I love how "Having a basic knowledge of these tools" for Blender is literally just Andrew Price and his BlenderGuru videos.

  • @s25268847
    @s25268847 4 ปีที่แล้ว +1

    This is what I need so badly ...... since most of the military asset is lost now, I want to rebuilt all those fighter jet model to build up my airbase

  • @PhiluxxVidS
    @PhiluxxVidS 4 ปีที่แล้ว +2

    Yessssss! BIG Thanks!

  • @sugiartowang6834
    @sugiartowang6834 4 ปีที่แล้ว +1

    this is much better than simcity 2013

  • @Drakotar
    @Drakotar 4 ปีที่แล้ว +4

    It’s all good creating new assets, but Cities Skylines 2 is what we could really do with! The current engine is outdated and a new one would be fantastic!

  • @s25268847
    @s25268847 4 ปีที่แล้ว

    I'm ready to use the techniques from you to rebuild a whole series of fighter jet collection (which has been removed for a while)

  • @pingyao8827
    @pingyao8827 4 ปีที่แล้ว

    Good job, might actually try something myself now👍

  • @aronkvh
    @aronkvh 4 ปีที่แล้ว +1

    just in time for BCON 2020

  • @WASH3D
    @WASH3D 9 หลายเดือนก่อน

    Thank you for making this.

  • @rishk1
    @rishk1 4 ปีที่แล้ว

    This is the best community

  • @kendallboykin9466
    @kendallboykin9466 3 ปีที่แล้ว

    Using these guides to make the Superdome in New Orleans, no one else has done it.

  • @pepijnschermer5002
    @pepijnschermer5002 2 ปีที่แล้ว

    Thanks for the tutorial, I'm going to get my hands dirty soon with this

  • @alessandroj5mm
    @alessandroj5mm 4 ปีที่แล้ว

    Thank you for this tutorial!

  • @markvogel5872
    @markvogel5872 3 ปีที่แล้ว

    Oh man.......I'm so happy to now have a PC.....going to try and make a train signal! This looks so hard though.

  • @jamesschmidt5867
    @jamesschmidt5867 2 ปีที่แล้ว

    Can you use other modeling softwares to create a building like rhino or revit?

  • @danielthorp8717
    @danielthorp8717 ปีที่แล้ว

    I would like to ask, or curious when an asset is designed and built, how interactive is the asset in the game?

  • @sugiartowang6834
    @sugiartowang6834 4 ปีที่แล้ว +2

    this video is very useful

  • @henne5348
    @henne5348 4 ปีที่แล้ว +2

    But how does the diffuse work when you don't have a cube like asset?

    • @Lenskha
      @Lenskha 4 ปีที่แล้ว

      an fbx file comes with what is called a uv-map, where every faces of the 3D model is placed on a flat surface. Then you make your diffuse texture accordingly to put the textures where the faces are. He will explains all of this in his next videos

    • @henne5348
      @henne5348 4 ปีที่แล้ว

      @@Lenskha alright, thanks so far although I didn't really understand much😂I mean I got the essence but that's kinda it

  • @dadical3534
    @dadical3534 ปีที่แล้ว

    Does it matter that I play on Epic? Basically, can I download these programs to design my assets and then load them into my game?

  • @legione1capone
    @legione1capone 4 ปีที่แล้ว

    So once an asset is created can I then load into my normal modded game and use my asset there? Or do I have to use the nomods version to have access to that asset?

  • @Owl321-b1c
    @Owl321-b1c 4 ปีที่แล้ว

    okay, I had a big project of making my own mall on Cities: Skylines and uploaded on Steam but is there a way I can do setup without photoshop since my computer doesn't have a photoshop?

  • @ICEMPIREdemon
    @ICEMPIREdemon 4 ปีที่แล้ว +1

    You should realy use substance painter ou Quixel mixer for texturing

  • @ID-nvm
    @ID-nvm 2 ปีที่แล้ว

    is there a written version of this guide anywhere i can read, that's not from 2015?

  • @gargamel2618
    @gargamel2618 3 ปีที่แล้ว

    This is great! coul dyou please make a spanish subtitle too?

  • @tonyk680
    @tonyk680 ปีที่แล้ว

    I'm trying to make a highway sign with blender (Very simple) now that the UV editing part in done... export as #$%^^.bfx then go to scl asset editor I go to props and pick a gantry then try to import my .bfx file and it does not work Please save me

  • @C.I...
    @C.I... 4 ปีที่แล้ว

    I hope this'll help me create a more compact monorail station without destroying my brain!

  • @hamodycraft1345
    @hamodycraft1345 3 ปีที่แล้ว +1

    Can someone help me create a transport hub? I don't have the money to buy the DLC so I am trying to create my own.

  • @robbenog6021
    @robbenog6021 4 ปีที่แล้ว

    is Blender only an okay software to use to produce Cities maps or assets

  • @ethanc1732
    @ethanc1732 4 ปีที่แล้ว

    In cities skylines 2 can you add man-made disasters like missles laser beams and one that would get alot of people to buy the game is a nuclear bomb that would be sooooo cool I hope you see this

  • @tonyk680
    @tonyk680 ปีที่แล้ว

    so I got as far as being able to see the .fbx in the asset importer window... when i click on the file a pop-up says loading for about 2/10ths of a second and then nothing... I'm ripping out what little hair I have left...... $%^##@#$^^&$#$% sorry for the foul language.

  • @Surrey360
    @Surrey360 4 ปีที่แล้ว +1

    Playing now!!!

  • @PuudingMusic
    @PuudingMusic 4 ปีที่แล้ว

    He didn't delete the default cube :O

  • @bobthekobb
    @bobthekobb ปีที่แล้ว

    AND...now im making my house in cities.

  • @ismailyavuzer5596
    @ismailyavuzer5596 2 ปีที่แล้ว

    2:30

  • @ht8764
    @ht8764 4 ปีที่แล้ว +1

    1 square = 8m I live in a 1x1 low res irl 😆

  • @jetflashdemon6907
    @jetflashdemon6907 ปีที่แล้ว

    I wouldn’t say blender is easy after 6 hours of tutorials I’ve ended up with a green cube

  • @VisibleMRJ
    @VisibleMRJ 3 ปีที่แล้ว

    6:31 theres a jihad key in blender

    • @Toucanlol
      @Toucanlol 2 ปีที่แล้ว

      "G hotkey"

  • @kakashihatake8633
    @kakashihatake8633 4 ปีที่แล้ว

    I hope this game add mobile that will be fun

  • @goldbirdo7775
    @goldbirdo7775 4 ปีที่แล้ว +1

    Hello

  • @thts_txc3491
    @thts_txc3491 4 ปีที่แล้ว

    This is cool... But im on console:(

  • @ryleyw3684
    @ryleyw3684 ปีที่แล้ว

    too bad it had to be this type of building and not something you might see in the real world, would have been a lot easier

  • @오늘도살자A
    @오늘도살자A 4 ปีที่แล้ว

    업데이트 지랄 같네.
    하비 인가 2020년에 출시 한거 구입 했는데.
    꼴랑 건물 몃개 처 넣고 돈을 받아 처 먹어.
    완전 개 실망.

  • @integragemi7234
    @integragemi7234 4 ปีที่แล้ว

    You missed sketchup and 3d max. Both can do assets 40% faster 3d max 7000% faster sketchup. For begginers I recommend sketchup first blender for details and organic shapes.

    • @EvametryE
      @EvametryE 4 ปีที่แล้ว +2

      i am sorry, but sketchup sucks. 99% of the people dont know how to use sketchup, let alone properly texture assets with it.
      it has none of the controls a conventional 3d modeling program like blender offers, like proper UV mapping options which are very necessary for the texturing stage of asset creation.
      its also not free.

    • @integragemi7234
      @integragemi7234 4 ปีที่แล้ว

      @@EvametryE lol....... Epic lol sketchup is 80 times easy than blender for do complicated assets. A lot of if not 90% of whole workshop is made it with sketchup. Them export to blender click on smart uv and you get your perfect uv for baking or texturing. Mate sketchup have a free student version and tons of free plugins. Dont dare to say sketchup sucks cause is a lie

    • @EvametryE
      @EvametryE 4 ปีที่แล้ว +2

      @@integragemi7234 yea. And the assets made, aside from titan's and armesto's, look absolutely terrible and are unoptimized.
      4k baked textures that look like they are 128x128 in resolution are not good by any definition, sketchup generates a ton of Ngon's which are faces with more than 4 vertices, which can cause all kinds of problems on models, ranging from a high triangle count to smooth shader issues.
      Lets talk about smooth shading options, sketchup doesnt have any, because as an architectural design tool (which is what sketchup is intended for) it does not need any, contrary to the game, where many assets benefit from the smoothing shader controls the other programs give you. once you export your asset into the game, it either looks like it has solid edges on what should be round cylinders, or it has overly smoothed edges on meshes that are cubical.
      I haven't even touched upon the fact that sketchup has no regards for flipped mesh normala, which can cause entire parts of the mesh to dissapear because they only render on the opposite of what they were intended to.
      The program doesnt tell you any of this, because it doesnt have to, because it isnt designed to make anything for games.
      Contrary to blender, 3ds max and maya. Which are designed for animation studio's, amateur modders and professional game artists, and have tools designed to their needs.
      Sorry to break your bubble, but sketchup is terrible, and should never ever be recommended for usage to make anything for games, blender is the way to go, and if you can afford it, autodesk maya.
      I made 500+ assets i know the game inside and out. Trust me when i say that sketchup is a terrible choise of software for game modeling.

    • @EvametryE
      @EvametryE 4 ปีที่แล้ว +2

      also, additional note, ''smart UV'' isnt smart, it just automatically unwraps the mesh's faces along the XYZ planes, many of which can be stacked or merged, but which the program itself simply doesn't.
      every program has this option, and every program does it terribly, manual UV mapping is almost mandatory for any asset for it to look good, because an automatically generated UV map does not take optimisation, efficiency or resolution into account, which is why a proper tutorial is sorely needed.

    • @integragemi7234
      @integragemi7234 4 ปีที่แล้ว

      @@EvametryE thats because sketchup is used for skeleton people Usually do that pointless baking tutorial and forget any sketchup assets needs to be overlapped texure in order to keep quality for game. 3d max is awesome but be honest its for begginers. Sketchup is the best for that. About extra faces yiu can optimize and solidify model before export to blender for retexture. Also quad vertices can be removed and people also forget to reset vectors after import. But tool is awesome in resume you model skeleton with sketchup and texture unwrapp sculpt remesh on blender